The world broke in fire and storm and steel, the very continents sundering as the Age of Wonders came to a crashing end. Stars fell, and new ones were birthed in the hearts of cities. Laughing monsters ran freely, gibbering in mad joy as they reveled in slaughter. Harvests rotted for lack of people to gather them, and others starved. Wars sprung up in every corner for what little was left, while in the shattered wastelands bands of survivors desperately fought off horrors and died trying.
And yet humanity survived. Not a single inch of ground was unmarked by the wave of catastrophes, not a single building was unruined. But hidden enclaves and tribes yet survived, scratching out a living surrounded by the broken remnants, all the knowledge and power of humanity lost.
As they survived, they prayed, to dead legends or the ruins which surrounded them. And their prayers had power. Generations went by, and the power took shape and gained its own will and desires. The first gods began to form. One of them was you.
You are…
[] The Cavern God. Your people live in a vast underground complex, ever-shifting and changing according to arcane rules or its own whims. There are repositories of food and sources of water, but they rarely last long, forcing your people to move from one place to another. And there are monsters in the dark, terrible things of hunger and cruelty that your people must hide from or fight off. But there are also treasures, artifacts of strange but undeniably useful powers. You are the incarnation of the endless and endlessly changing caves, of the eternal search, of protection from the horrors that haunt your halls.
-Major Domain: Transformation
-Minor Domains: Protection, Artifacts, Monsters
-Pros: The artifacts are hard to find, but they can prove extremely useful. And you have the strange feeling you are stronger than you should be.
-Cons: The monsters prey on your people near-constantly, no matter their best efforts, and between that and the lack of a reliable food source you have very few followers.
[] The Second of Four. Your people are prosperous, living atop a broken mountain above the worst of the horrors, unnoticed and unbothered. Most of the year, they farm and herd in the fields and ravines, but when winter comes they all gather to the great temple of the Four, the fourfold gods who rule their lives. You are the Second of the Four, the god of healing and of the plagues which sometimes run rampant among them.
-Major Domain: Disease
-Minor Domains: Healing
-Pros: The Followers of the Four are many, if you could persuade them to dedicate themselves to you the amount of faith you would gain would be incredible. And there are few real threats to them – they know neither war nor hunger.
-Cons: While most of your followers pay homage to all of the Four, they reserve the greatest part of their prayers for one. You must compete with the other three if you want to gain the majority of worship. Furthermore, by being one of four gods you are born weaker.
[] The Life-Giver. Your people shelter in a fertile valley, growing crops and gathering fruits, mining the walls for stone and ore, while the bravest among them left to explore distant ruins. Until very recently, your people have been at peace, but groups of monsters have begun raiding and attacking your followers, while strange humans have begun stealing food and people and taking them to an unknown place.
-Major Domain: Growth
-Minor Domains: Mining, Exploration
-Pros: You have many followers, and they are prosperous. The land is rich in many kinds of resources, and sheltered enough that the worst of the outside world passed it by until very recently.
-Cons: The attacks are dangerous and frequent, and you don't know how to stop them.