[] Assuming our incriminating objects are in the "junk" piles...
-[] Explain the items you want to hide and keep as 'junk' you made to facilitate other power stuff. It's not even a lie!
--[] Hand over red items you don't want to keep, obviously.

[X][Experiment] This is my workshop. If it is my workshop, I should be able to work in it when I want to. If I don't have power, then I can't work in my workshop. Therefore, my workshop should generate power. I can Absorb things. Therefore I should be able to Absorb power from my workshop, and use it for myself. (logic should be plural but I already wrote all of this out.)

...Is Reality sapient?

Does the Life Moon's healy beam behave according to the laws of optics (i.e. can we reflect the beam on to people we want to heal with it)?

...10% of c?!
 
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I definitely want to keep the Steal Wool. The Pineapple Grenades we can most likely hand over, likewise for the Bubble Bomb. The relativistic ammo maker... I don't think we're gonna have a use for something like that often, but when we do need it, I think we'll really need it. To beat back the omnicidal alien invasion, for example. Or to make fuel for a fusion reactor maybe? The Grand Theft Automaton... eh. Not sure if we want to keep it or not. I'd be fine with using it as a peace offering.

What effect would the different materials have on the wings we could make out of them?

[X][Experiment] This healing potion would work better if it was an actual healing potion instead of colored fruit juice.
 
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Does the Life Moon's healy beam behave according to the laws of optics (i.e. can we reflect the beam on to people we want to heal with it)?

You can, but it will only fire when there's a wounded "ally" in the unaltered path of its beam. You could temporarily designate an enemy as allied or move so that your ally is in the path of the beam, though.

Note: Prisms will not divide the beam. You'll get one cohesive healing beam no matter what is done to it.

What effect would the different materials have on the wings we could make out of them?

All of them will behave the same except for Starfields and Water. The latter will act as a telekinetically-controller liquid instead of a solid, while the Starfields could be expanded or compressed within a certain (upgradable) range at the cost of staying as a single pair of masses (per person).
 
There's only two red items there I actually care about - the Steal Wool and the Exponentially terrible Pun - but I don't really want them to know about some of these things either, regardless of confiscation risk. Mostly things we'd want to be able to use in other identities or that hint too much at our nature.

Though hinting at the latter could also be fun. Hmm.
 
There's only two red items there I actually care about - the Steal Wool and the Exponentially terrible Pun - but I don't really want them to know about some of these things either, regardless of confiscation risk. Mostly things we'd want to be able to use in other identities or that hint too much at our nature.

Though hinting at the latter could also be fun. Hmm.
I'm not sure anybody should be able to make things that move at 30,000 km/sec. Or 30,000,000 m/s.

Are we protected from the backblast on this thing?
 
****** Super-Celes's Go-Ballistic Exponential-Doses
Even though the sound of it is something quite atrocious.
An ammunition foundry disguised as a bright pink backpack, this item will infuse single-use projectiles (e.g. bullets) with the ability to double their speed after initial velocity is established. Such projectiles will gain one "stack" for every 48 hours they are left inside the backpack. Multi-use projectiles, such as baseballs, will instead require 8 days per charge. Objects can be accelerated to up to 10% of the speed of light, which... seems a bit high to you? You think Upgrade might've told the other Beyond something like "I'll nerf it down to 10% of what I had planned, OK?"
Oh wow, that's, um... wow. Making things go significantly faster is cool, but if we leave a marble in there for too long accidentally it'll destroy the city if we drop it.

Not going to lie, as proud as I am of the pun, we might be best off crippling this thing right now instead of trying to take it as-is.
 
Oh wow, that's, um... wow. Making things go significantly faster is cool, but if we leave a marble in there for too long accidentally it'll destroy the city if we drop it.

Worth noting is that, despite the physics definition, an item is not considered a projectile to be activated unless it's deliberately launched. Otherwise you could never put bullets in a clip. So you'd destroy the world city if you, say, carelessly do an underhand pass to Celes.
 
There's only two red items there I actually care about - the Steal Wool and the Exponentially terrible Pun - but I don't really want them to know about some of these things either, regardless of confiscation risk. Mostly things we'd want to be able to use in other identities or that hint too much at our nature.
No, y'see we let them confiscate the steal wool and use the link to our storage to remotely upgrade it to break out steal things and return to us.
 
Right forgot that

WTFH does that mean again?!

Enchanters imbue, Emisarries redo/unscrew/pickyourrhyme.

Or: Powers directly fuel the effects of Enchanted objects; in the absence of continued powered intervention, wands would revert to wooden sticks, orbs of power would be orbs of glass, etc.

The inventions of Emissaries use the physics of another universe to operate, but they're still technology by the standards of said universes. As long as those laws remain in place, the items will continue to function with or without Beyond aid.

The CBCC publicly classifies both under "Enchanters" despite the protests of many.
 
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Why is the reality bully thing and unfocusing array asterisk marked?
[1] Rainbow Crystals
[5] Starfields
[2] Solidified Light
[4] Light-absorbing metal shards
[3] Water
The bullying reality passage was so cute...
I have no idea what do do about the redflagged stuff so...
 
Enchanters imbue, Emisarries redo/unscrew/pickyourrhyme.

Or: Powers directly fuel the effects of Enchanted objects; in the absence of continued powered intervention, wands would revert to wooden sticks, orbs of power would be orbs of glass, etc.

The inventions of Emissaries use the physics of another universe to operate, but they're still technology by the standards of said universes. As long as those laws remain in place, the items will continue to function with or without Beyond aid.

The CBCC publicly classifies both under "Enchanters" despite the protests of many.

....

that explains how Eve's mom and dad are ... well her mom and dad ALOT.
 
[X] Teleport away your incriminating items.
-[X] Actually, just teleport everything you built save for the room itself. They're already going to S-class Skye, so it's not as if they really need to know more than that.

[4] Rainbow Crystals
[1] Starfields
[3] Solidified Light
[2] Light-absorbing metal shards
[5] Water
 
You're literally weakening the fabric of reality so you can play with its natural laws. Mortals tend to be pretty suspicious of that sort of thing.

Explain how its perfectly normal for sentient planetoids
... not that you are a sentient planetoid... nope...
 
Okay, did we end up making the Magical Girl Maker or not? Because I didn't see it and thought we were planning on having that.
 
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