I think they have finished arguing already (it was, like, an hour or two by now) and now need to discuss things with Skye.
My initial assessment was just that we should stay up because their reasoning is flawed, and because I don't entirely trust our mother alone around Skye.

The rest of that was just a response to Nixeu's hypothesis. I don't actually think that they are going to do that, I was just saying that if they were that would not be an argument against us staying up.
 
My initial assessment was just that we should stay up because their reasoning is flawed, and because I don't entirely trust our mother alone around Skye.

The rest of that was just a response to Nixeu's hypothesis. I don't actually think that they are going to do that, I was just saying that if they were that would not be an argument against us staying up.
I do, under my assumption. And aside from that, there is no reason to stay up. Unless we are going to Upgrade away our need to sleep right now.
 
Which is still bullshit. they should not be arguing with Skye in the room.
I don't think it's going to be an argument. I think the most likely thing is a questioning.

They know nothing of her personality, they need to figure out what she needs to learn, mother most likely wants to make sure she never mentions the modifications...
 
[x] Ask Celes to network you all together.
-[x] Telepathically tell Skye that you're headed to bed, but it'll take a bit for you to get to sleep and she should call you if she needs help.

[x] Spend some time experimenting in case Skye requests assistance, but don't stay up too long.
 
[x] Ask Celes to network you all together.
-[x] Telepathically tell Skye that you're headed to bed, but it'll take a bit for you to get to sleep and she should call you if she needs help.

[x] Spend some time experimenting in case Skye requests assistance, but don't stay up too long.
 
[x] Ask Celes to network you all together.
-[x] Telepathically tell Skye that you're headed to bed, but it'll take a bit for you to get to sleep and she should call you if she needs help.

[x] Spend some time experimenting in case Skye requests assistance, but don't stay up too long.

This looks fine: low risk, helpful and will not annoy dad by being (AFAIK) undetectable... unless one of the triplets does a goof and tips them off.
 
[x] Ask Celes to network you all together.
-[x] Telepathically tell Skye that you're headed to bed, but it'll take a bit for you to get to sleep and she should call you if she needs help.

[x] Spend some time experimenting in case Skye requests assistance, but don't stay up too long.
 
@Alivaril a friend of mine brought up an interesting point RE: this quest and Dragon in particular, and I'm unsure if it's been addressed before. Namely:
IIRC there was a WoG on this a while back. I'm still trying to find it, but my memory is:
  • The villains would revolt
  • Keeping all the newbie villains in one place lets the heroes keep an eye on them
  • Formalizing and regulating villainy is actually a net bonus - more professional villains are less likely to go overboard or pull stupid stunts
 
Dragon's Existence
@Alivaril a friend of mine brought up an interesting point RE: this quest and Dragon in particular, and I'm unsure if it's been addressed before. Namely:
If there was a school for villains why wasn't it shut down?

1: The last time heroes tried to shut Dragon down, they got (nonlethally) wrecked. Admittedly, they didn't exactly have any top-tier heroes helping out, but the very attempt made the managers of Dragon invest in even better security.

2: The consensus opinion on the children of villainous capes is "don't produce backstories." Heroes are more likely to succeed at nudging villain kids toward the "harmless" side of the spectrum than they are to turn them completely. Trying to force the point is widely agreed to be a terrible idea.

3: Moving, in terms of actually changing residency, is a big endeavor. That being said, if a major villain decides to move to some backwater town in the middle of nowhere, one or more heroes would effectively have to relocate to oppose him/her. At that point, said villain could move again, and... well, it's just best to have one semi-sacrificial area where everyone gathers.

4:
  • Formalizing and regulating villainy is actually a net bonus - more professional villains are less likely to go overboard or pull stupid stunts
"Formalizing/regulating" isn't exactly what Dragon does, but trained villains do produce less damage overall. For an example, "kill the witnesses" is something which is bloody stupid by any measure, right? The heroes are likely to pull in a postcog at that point, something Dragon tells students. Or unnecessary environmental destruction; if a shop is robbed, the costs don't begin and end with what was taken, but also what was destroyed in the process. Villains who actually know what they're doing are less likely to blow the building up behind them simply for the sake of doing so.

One thing Dragon teaches is that heroes will frequently give you quite a bit of leeway if you don't kill anyone or perform any crimes of a similar nature, something which just so happens to be true. Yes, trained villains have longer and more lucrative careers. Still, even ignoring the sheer amount of firepower it would take, say Dragon was successfully shut down. What then? You end up with a lot of often-dysfunctional parents teaching their offspring to do things which will frequently be worse than what Dragon was telling them.
 
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@Alivaril

1. I assume you have a tally of experiment votes?
2. The ones that didn't get experimented last time might be experimented on again?
3. I'm not sure how you intend to keep track of Experiment votes.
4. Unrelated, but why don't the governement mass-hire villians as a workforce? They've a lot of useful powers.
5. Also unrelated, but how many sides did our power, Upgrade, have? Were there other versions of the power?
 
1: The last time heroes tried to shut Dragon down, they got their asses handed to them. Admittedly, they didn't exactly have any top-tier heroes helping out, but the very attempt made the managers of Dragon invest in even better security.

2: The consensus opinion on the children of villainous capes is "don't produce backstories." Heroes are more likely to succeed at nudging villain kids toward the "harmless" side of the spectrum than they are to turn them completely. Trying to force the point is widely agreed to be a terrible idea.

3: Moving, in terms of actually changing residency, is a big endeavor. That being said, if a major villain decides to move to some backwater town in the middle of nowhere, one or more heroes would effectively have to relocate to oppose him/her. At that point, said villain could move again, and... well, it's just best to have one semi-sacrificial area where everyone gathers.

4:
"Formalizing/regulating" isn't exactly what Dragon does, but trained villains do produce less damage overall. For an example, "kill the witnesses" is something which is bloody stupid by any measure, right? The heroes are likely to pull in a postcog at that point, something Dragon tells students. Or unnecessary environmental destruction; if a shop is robbed, the costs don't begin and end with what was taken, but also what was destroyed in the process. Villains who actually know what they're doing are less likely to blow the building up behind them simply for the sake of doing so.

One thing Dragon teaches is that heroes will frequently give you quite a bit of leeway if you don't kill anyone or perform any crimes of a similar nature, something which just so happens to be true. Yes, trained villains have longer and more lucrative careers. Still, even ignoring the sheer amount of firepower it would take, say Dragon was successfully shut down. What then? You end up with a lot of often-dysfunctional parents teaching their offspring to do things which will frequently be worse than what Dragon was telling them.
Question: Just how successful/good is Dragon (the school)? Does it, like, graduate 99% of it's students as competent villains, or is it just a 'school for common sense, because you apparently need it'?
 
3: Moving, in terms of actually changing residency, is a big endeavor. That being said, if a major villain decides to move to some backwater town in the middle of nowhere, one or more heroes would effectively have to relocate to oppose him/her. At that point, said villain could move again, and... well, it's just best to have one semi-sacrificial area where everyone gathers.
That certainly explains why we have such a broad selection of schools. This is where all the Capes who get married and have kids retire to, isn't it? Or at least close to it.
 
1. I assume you have a tally of experiment votes?
Nope. >_>
I'd run a tally, but I'm not sure what the current boundary is right now. @Alivaril, where should I tally from to properly represent the experiment vote?
#3177-present.
2. The ones that didn't get experimented last time might be experimented on again?
Yes.
3. I'm not sure how you intend to keep track of Experiment votes.
I have a google doc for it.
4. Unrelated, but why don't the governement mass-hire villians as a workforce? They've a lot of useful powers.
If they're a villain, they're seldom interested in any of the programs aimed toward such. There are those who go for it; take Retcon, for instance.
5. Also unrelated, but how many sides did our power, Upgrade, have? Were there other versions of the power?
1: I'm too lazy to look through my notes and find it right now. :V
2: Yes, weaker ones.

Question: Just how successful/good is Dragon (the school)? Does it, like, graduate 99% of it's students as competent villains, or is it just a 'school for common sense, because you apparently need it'?
You don't know. It has a pretty good reputation and even your mother thinks it'd be good for you, but Dragon doesn't release the list of who graduates.

That certainly explains why we have such a broad selection of schools. This is where all the Capes who get married and have kids retire to, isn't it? Or at least close to it.
Yep.
 
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Wait, all of these schools are local? I was figuring these would all be boarding schools on opposite sides of the country, and the plans involving rotating through schools or raiding the MG school for lulz would involve Upgrading ourselves some better transportation.

...This changes everything.
 
I mean in the 'Other sides of the power' sense.

I assume we do know the alternate sides of Upgrade? Might be helpful. I wonder if we can eventually access the alternate power-side versions of Upgrade..

*blink*

*blink blink*


I honestly have no idea what you're talking about. I think you might be mixing them up with Worm shards?
Closest I can think of is the different sides of each shape in Progenitor's power-selection area.

EDIT: Oh, I see what the communication error is. Upgrade is Upgrade is Upgrade. It wasn't "Upgrade or ____."
 
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[x] [Experiment] Attempt an undirected upgrade on a note of monetary value.
[X] [Experiment] Test the size limits of Overdrive. Can you Overdrive, say, a car, or a building? Could you Overdrive a segment of a wall? A door? A book someone else is holding? Someone else's clothes that they're wearing?
 
Vote Tally (DEBUG) : Original - Fragmentation (Original Superhero Setting) | Page 128 | Sufficient Velocity
##### NetTally 1.8.0

Task: Experiment

[X] [Experiment] Maps are intended to represent the world. Better maps are more accurate, but the real world often changes after the map is created. A better map would update itself to reflect the changes in the real world of what it represents. Upgrade.
No. of Votes: 2

[x][Experiment] Attempt an undirected upgrade on a note of monetary value.
No. of Votes: 2

[X] [Experiment] Test the size limits of Overdrive. Can you Overdrive, say, a car, or a building? Could you Overdrive a segment of a wall? A door? A book someone else is holding? Someone else's clothes that they're wearing?
No. of Votes: 2

[X] [Experiment] Upgrade: Upgrade wants to give hugs, but she doesn't have arms. Upgrade would be better if she could manifest arms to hug with. Upgrade!
No. of Votes: 2

[X] [Experiment] Upgrade: If three sisters are better than two sisters, obviously four is better than three. Our family would be better if Upgrade had a body. Upgrade!
No. of Votes: 2

[X] [Experiment] The boots of blink are intended for travel between one place and another. Sometimes the intended destination might be further than the boots can travel. They would function better if they weren't limited by distance. Upgrade.
No. of Votes: 1

[X] [Experiment] Find a coat you don't particularly care about.
No. of Votes: 1

[X] [Experiment] Try to determine whether the maximum distance you can perform a Repair at is exactly 50 yards, or if it varies like Rewind's time reversal did.
No. of Votes: 1

[X] [Experiment] Paracetemol is meant to make people well. It does this by reducing symptoms. It would be better if it removed all symptoms. Upgrade. Panacea pills?
No. of Votes: 1

[x][Experiment] Our liver can regenerate itself. It would be an upgrade if the rest of our body possessed this ability.
No. of Votes: 1

-[x][Experiment] Our body can regenerate itself, it would be an upgrade if it could do this faster/using less energy/etc.
No. of Votes: 1

[x][Experiment] Attempt to upgrade senses: sight, hearing, smell, vestibular, thermoception.
No. of Votes: 1

[x][Experiment] Pain is not always a helpful sense to be able to feel, it would be an upgrade if we could toggle whether or not to feel it.
No. of Votes: 1

[x][Experiment] Skin is for protection. It would be able to protect us better if it were capable of producing electricity.
No. of Votes: 1

[x][Experiment] Upgrade: A body+mind that needs less sleep is better.
No. of Votes: 1

[X] [Experiment] The Viewscreen Component of a Computer's purpose is to provide information. One providing more information is superior. Upgrade. Attempt Analysis again.
No. of Votes: 1

[X] [Experiment] Attempt Analysis on Boots of Blink.
No. of Votes: 1

[X] [Experiment] Get a random book, declare it to be your journal, declare it's purpose to record your thoughts, write down some thoughts. Attempt to Upgrade the Journal along the lines of it's declared purpose.
No. of Votes: 1

[X] [Experiment] Break a cup or something. Attempt to fix it with Upgrade (not Reverse/Repair) with this argument: 'The function of a cup is to store water. Being broken, it is less capable of storing water. A fixed, whole cup is superior to one that is broken. Upgrade.'
No. of Votes: 1

[X] [Experiment] Attempt an undirected upgrade on a computer.
No. of Votes: 1

[X] [Experiment] Attempt an undirected upgrade on a map.
No. of Votes: 1

[X] [Experiment] Our power is sentient, and is able to communicate with us in a very vague/basic fashion. The purpose of communication is to transmit information from one party to another. Clearer and more complex communication allows more information to be shared. It would be better (though how it is now is still great, I love you) if it could communicate more clearly with us. Upgrade.
No. of Votes: 1

[x] [Experiment] Try to ask your power about Borrowing some other mundane properties. Elasticity of rubber or similar material? What about the capability of a watch to tell time? If the feedback is not conclusive, test it.
No. of Votes: 1

[x] [Experiment] Upgrade: What determines whether a set of things can be upgraded as a unit? You can upgrade a gun as a whole, how about a set of lockpicks or a set of silverware?
No. of Votes: 1

Total No. of Voters: 10
 
[x][Experiment] Attempt an undirected upgrade on a note of monetary value.
[X] [Experiment] Test the size limits of Overdrive. Can you Overdrive, say, a car, or a building? Could you Overdrive a segment of a wall? A door? A book someone else is holding? Someone else's clothes that they're wearing?
[X] [Experiment] Try to determine whether the maximum distance you can perform a Repair at is exactly 50 yards, or if it varies like Rewind's time reversal did.
[X] [Experiment] Break a cup or something. Attempt to fix it with Upgrade (not Reverse/Repair) with this argument: 'The function of a cup is to store water. Being broken, it is less capable of storing water. A fixed, whole cup is superior to one that is broken. Upgrade.'
[x] [Experiment] Upgrade: What determines whether a set of things can be upgraded as a unit? You can upgrade a gun as a whole, how about a set of lockpicks or a set of silverware?
[x] [Experiment] Try to ask your power about Borrowing some other mundane properties. Elasticity of rubber or similar material? What about the capability of a watch to tell time? If the feedback is not conclusive, test it.
 
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