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It isn't every day that one acquires superpowers. Or siblings. Or superpowered siblings. Honestly, your mother would probably prefer it if you stopped adopting people without asking her first. But adopting threats to humanity is better than being one, isn't it?
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0.1 / Character Creation

Alivaril

On a magically-deficient journey of self-discovery
Location
A single human dimension
Pronouns
She/Her
2018 Note: I apologize for the handful of grammar mistakes in the earlier chapters of Fragmentation. I'll probably come back and fix them sooner or later.


You wake up in a featureless void populated only by spinning shapes of various color and size. You dimly recall that this should be the night of your birthday, a day on which you could gain powers naturally. Given as you were a little too lucid for this to be a dream, the logical conclusion is that this is the place people gain powers from.

One of the shapes calls out to you: a bright, purple trapezoid only a short distance away from you. You reach out, having the strange feeling that all your wishes will be fulfilled if you just touch it...

...Hold on. You pause, glancing down at where your hand should be. Now that you're actually consciously thinking about it, you notice that you can neither see nor feel any part of your body. So what would you have touched the trapezoid with, anyway? And how did you know it was a good idea? The first instinct of most people coming here would probably be to go for the brightest light they could find, but most people weren't capes, so it was clear they were doing something wrong.

For that matter, why hadn't you read about this before? Surely you weren't the first person to wander in here. Did they lose their memory of this place upon leaving? That seemed horribly unfair; how would people know what worked and what didn't?

...Oh. That's the point. Well, either way... You float into the largest clear area nearby, then halt. Wait, without a body, how am I moving?

You try (ineffectually) to move your nonexistent legs for several seconds before giving up. So this place runs on thoughts, sort of. Is someone from the Dream category interfering? You dismiss that particular thought as a possibility before it was even complete. Nobody aside from Progenitor himself had ever been able to interfere with the way Naturals gained their powers. You doubt they would bother with meddling negatively if someone did figure it out; they could make a fortune by making artificial Naturals, however weird that sounds.

Still, that doesn't help solve my current problem: how do I move forward- oh.

As soon as you think the words, you start advancing toward the vacant space.

Up.

Your angle of travel changes to incorporate both previous commands, I.E. equal parts forward and up.

You wonder, briefly, if it's possible to move in four dimensions here. Immediately, the multicolored shapes within your line of sight begin to twist and warp into a mockery of euclidean space. You shudder and immediately reverse that particular change.

So... you don't understand how fourth-dimensional space worked, not really, yet the realm had replicated that anyway. That killed your original hypothesis of it being similar or identical to the realm of a dreamwalker. You aren't quite sure if the properties of this space would reflect what powers you gained in the future, but it seems likely.

But then again, you haven't exactly observed any violations of physics yet, merely modifications in the way you perceive things. Is it possible to replicate dangerous experiments here without risk and have them work in the real world? Does it follow all the commands you give it which did not violate the laws of our reality, or just a certain set?

An intelligent existence will now come to within 10 meters of myself to answer any questions I may have to the best of its ability in a language I understand, you attempt.

"Did that work?"

After several seconds of absolutely nothing happening, you feel somewhat embarrassed. Worth a try.

Still, this thought-equals-action system was actually quite risky. What would happen if you accidentally thought about—

Pinkelephantspinkelephantspinkelephants, you chant quickly, eager to derail that line of thought before it became reality. Of course, then the black emptiness looked like a movie acid sequence, but that was a worthy sacrifice to avoid—

You cut down that train of thought again. Controlling what thoughts actually come to the surface of your mind is horrifically difficult; no wonder so many broadcast-type Telepaths undermine the mental stability of themselves and everyone around them.

But feeling sorry for yourself wouldn't get anything done.

Remove all pink elephants in this space, where "this space" equals wherever I have summoned them previously. Instead of acting upon any thoughts I may have that could even vaguely be considered commands, only act upon those that I speak aloud. Pink elephants.

After no further animals decided to manifest themselves, you breathe a sigh of relief. That's going to make experimentation significantly easier. Still, now that you've had time to organize your thoughts, it's time to get to work.

"Change my angle of perception so that I am facing the most powerful power-set I am capable of gaining at this point in time." ...Failure.

"Change my angle of perception so that I am facing the weakest power-set I am capable of gaining at this point in time." ...Failure.

"Give me the knowledge of what rules, if any, this area of possibly-imaginary space has." ...Failure. It was like Progenitor wanted to discourage proper thinking and attempted loophole-exploiting. Jerk. Anyway. Back to work.

"Change the color of the background of this place from pitch-black into something less menacing- say, cobalt-blue."

Without even a flash, pop, twist, distortion, or anything else you had come to expect from such a major adjustment to reality, the background changes to the designated color. Finally, something worked!

Well. What should you do next...?


For the purposes of avoiding turning this into a long, static puzzle, the next few updates will have you attempt (almost) everything players come up with / want to try in the interim so long as it won't actually lead to picking a given power. You don't need to vote on actions yet. Power selection won't end until you either vote to pick a power or a power picks you.

But that still leaves standard character creation, so... let's get this over with, shall we? Votes for different categories will be counted separately.​



Background: Parents (pick two, one for each parent)
As a side effect, this will affect what abilities you have a higher chance of getting. The same background can be chosen for both parents.


[] Drifter: One of your parents has the ability to access alternate dimensions. Not the kind where you're able to meet your own evil self; to the best of your knowledge, those don't exist. Instead, many of them have points in which they diverged from the history of a different reality.
-[] Mother
-[] Father

[] Teleporter: One of your parents can instantly move from point A to point B with no restrictions on distance, only number of uses. You have to admit, being able to instantly get take-out from the other side of the planet is pretty nice.
-[] Mother
-[] Father

[] Unmemorable: One of your parents can make other people forget about their existence within five seconds. While it only affects recent memories, it's still one of the more potent stealth abilities.
-[] Mother
-[] Father

[] Spark: One of your parents can use SCIENCE! to create inventions vastly above the current technological standard. It's often difficult, but not impossible, to replicate them. They've never been good at understanding you, but they've done their best. You don't mind; the toys they've made to keep you occupied have usually been pretty awesome.
-[] Mother
-[] Father

[X] Enchanter: One of your parents can use their abilities to make the guidelines of physics cry in a corner. They insist their abilities follow specific rules, but since their creations can't be replicated, who can tell?
-[X] Mother
-[] Father

[] Thermokinetic: One of your parents possesses the ability to manipulate or otherwise generate/remove heat from a given area.
-[] Mother
-[] Father

[] Medic: One of your parents is capable of curing or inflicting wounds and diseases. Despite the major technological advances in recent years, there are still many injuries and sicknesses technology can't heal. As one of the capes who can eliminate healing-resistant diseases, their time is exceptionally valuable.
-[] Mother
-[] Father

[] Brick: One of your parents has flight, greatly increased durability, and super-strength.
-[] Mother
-[] Father

[] Unpowered: One of your parents is completely normal.
-[] Mother
-[] Father

[] Gone: You... don't know if one of your parents had abilities. You never knew them except from second-hand information.
-[] Mother
-[] Father

[] Write-in. QM reserves the right to veto.
-[] Mother
-[] Father


Optional additions to above:


-[] Host: This parent possesses sentient and self-aware powers. Watching them occasionally take over can be rather unnerving, especially since they seem more concerned with efficiency than morality. Fortunately, you don't think they've ever actually killed anyone.

-[] Artificial: This parent gained their abilities from someone else. This isn't outstandingly uncommon, but most artificial capes end up as flying bricks.

-[] Anomaly: This parent gained their abilities past the age where they should normally be able to get them naturally, yet they still seem to have done so. Mutually exclusive with Artificial.

-[X] Hero: This parent uses their abilities to fight crime or otherwise has helping humanity as their primary goal.
--[] Serious: They do not view the eternal war between heroes and villains as any sort of game, and frown upon those that do. They're quick, brutal, and efficient while taking down their foes.
--[X] Silly: They enjoy their job waaaay too much. "STOP RIGHT THERE, CRIMINAL SCUM!"

-[X] Villain: This parent uses their abilities to commit actions frowned upon by the law.
--[X] Serious: They get in, complete their objective, and get out. No fuss, no shenanigans.
--[] Silly: "Prepare to meet your DOOM, heroes! For today, you face THE-" *KRAKATHOOM*



Background: Siblings (choose one and one relationship status)
Since people in this world usually get their abilities on their birthday, they will be gaining them at the same time as you. Should you choose to have a sibling, that is.


[] Twin Brother
-[] Cooperative
-[] Rivalry
-[] Write-in

[X] Twin Sister
-[X] Cooperative
-[] Rivalry
-[] Write-in

[] You're an only child.


Background: You

Gender:
[] Male
[X] Female

Name:
[] Celes
[] Jade
[] Nephri
[] Gabriel
[] Alexander
[] Write-in
[X] Evelyn

Age:
[]15
[X]16
[]17
[]18

Appearance:
[] Appearance: One-word name for portrait here.



Despite there being buttons to further threadmarks, voting is still going. That's just for SCIENCE!

We'll see how this goes. I fully expect for nobody to bother with this quest.

Special thanks to Leanne for handing me her original (eight-ish pages of) notes on something vaguely resembling this setting after she burned out on it. More importantly, thanks for encouraging me to stick with the project until this setting was properly born; her notes ended up being more of a writing prompt, but she seemed happy enough with it.

Neither of us read Worm before this was made, so any similarities between the two are entirely coincidental. Except for the term "capes." I took that since it sounds better than what we had before.

Ironically, there's a major hero named "Dragon" in this. No, she is not a Tinker or any of the equivalents this world has.

The sentient powers in this setting inspired me to make Splintered, not the other way around.

Be aware that, in this world, there are a large number of heroes and villains who operate under Silver Age Rules or otherwise treat the whole thing as one giant game. A large portion of the public agrees. Schools for heroes are a thing.
 
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Character Sheet
Reserved; character sheet will go here. Spoilers!

PEEKABO!: You located/generated a large number of extra potential powers by using various non-standard means of detection.

404 Error, file not found: You attempted to perform an action that Progenitor's sentinel could not carry out. Repeatedly. It promptly started spamming him with error messages.

Blue Screen of Death: You broke Progenitor's sentinel. Whoops?


"Omniscient QM" my a- : You managed to perform an action which the QM did not realize was possible.


Artist: Axsens
- White+Gold: Upgrade {Sentient}​
- Blue: Analysis
- Blue: Comprehension
- Blue: Record​
- Blue: Learn​
- Gold: Reverse
- White: Repair
- White+Gold: Overdrive
- White: Immune
- White: Borrow​

All your current powers with limited uses completely recharge every twenty-four hours. This is aligned at 9:00 PM right now, but if you change time zones, that could change.

These entries will be updated as Evelyn discovers the rules of and new applications for her abilities. They aren't nearly all-encompassing. Yet.



Upgrade {Sentient, active}:

Range: 50 yards (Approx. 46 meters)

You have a pool of power to pull from that recharges daily. Using this power, you can make objects and people permanently better according to your intent. A second pool allows upgrades which last for up to five minutes, but this pool can only be used in combat situations. You're not sure what the threshold for "combat situation" is.

You cannot upgrade superpowers, but you can upgrade the products of Builder powers. (enchanted objects, gadgets, etc.)

You don't need to think about what you're doing to perform a standard upgrade (example: turn a gun into a better gun), but you can utilize certain types of Insane Troll Logic in order to perform a non-standard upgrade. This requires that a given upgrade would, supposedly, be an improvement in line with the object's original purpose, and must adjust a trait that already exists.

Different upgrades cost different amounts. The biggest modifiers you currently know about are the difference in size and how (much more) powerful the desired effect is.

OOC: Many of the most useful upgrades out there technically count as weak ones. Time-stop is a good example of something incredibly powerful, but probably not useful enough to justify the cost.



-Analysis (passive)

Range: Line-of-sight

Upon seeing a cape use their powers, you will automatically begin to analyze the effects and compare it to any further ability usage. After they have demonstrated their powers enough times, you will be able to determine what, exactly, their power is. Even if they haven't demonstrated most of their capabilities yet.

Thanks to Learn, the more capes you observe of a given category, the faster you'll be able to identify people with similar powers.

You're sure there's more to this power, but you suspect you'll have to figure it out over time instead of being able to perform brute-force SCIENCE!.


Comprehend (passive)

You will be able to utilize some of the excess and normally-discarded data from Analysis in order to determine, based upon body language and muscle movement, what a person is likely to do next.

Thanks to Learn, the more you watch a given individual move and/or act in different scenarios, the further ahead you can predict their likely actions and reactions. This has diminishing returns.

You're sure there's more to this power, but you suspect you'll have to figure it out over time instead of being able to engage in brute-force SCIENCE!


---Record (passive)

You never forget anything unless you want to. You may remove your own memories if you desire to do so for whatever reason.

You're sure there's more to this power, but you suspect you'll have to figure it out over time instead of being able to engage in brute-force SCIENCE!


---Learn (passive)

In addition to improving Analysis and Comprehend, you find learning about most kinds of natural sciences to be significantly easier.

You're sure there's more to this power, but you suspect you'll have to figure it out over time instead of being able to engage in brute-force SCIENCE!



-Reverse (Active)

Range: Fifty yards (approx. 46 meters).

Evelyn can reverse time for an object or individual, including herself. If it is used on a person, they will retain their memories, but will otherwise be restored to the condition and location they were in up to thirty seconds before. Any items they were carrying at that time will also automatically be reversed and returned to them.

If used on a super-powered individual with limited uses of their ability, this does not restore any energy they've consumed in the interim. You're not sure why yet, especially since rechargeable power-made objects are restored.


--Repair (Active)

Range: Fifty yards (approx. 46 meters).

As a separate use of the Reverse power that nonetheless pulls from the same pool of energy, Evelyn can return a broken non-living object to peak condition even if it would ordinarily be far too late for Reverse to do any good. Repair still pulls from the same pool of power as Reverse.

You can use Repair on the resulting dust from an object disintegrated by Overdrive. It will not retain the new upgrades, but it will still have the ones it had prior to Overdrive being used.

Sadly, you cannot raise the dead with this power.


-Overdrive (active)

Range: Touch

Eight to twelve times per day, you may imbue objects so that upgrading said object is significantly cheaper and occurs instantaneously. You don't know why some Overdrives use up more power than others; it may be effectively luck-based or it may have other causes.

An overdriven object will last for one minute before crumbling to dust. You cannot use Overdrive on living beings.


--Immune (passive)

While an object is under the effects of Overdrive, neither you nor it can be damaged by external effects. If an overdriven object makes itself explode, it will still do that.


--Borrow (free active)

While an object is under the effects of Overdrive, you may temporarily assume some of its traits. Sadly, you cannot upgrade yourself while you are under the effect of Borrow.

Example: If a teleport bracelet was Overdriven and you elected to use Borrow, you would be able to teleport until Overdrive ended. If you used it on a set of power armor, you'd get several benefits.​

"I thought about giving you only the bare minimum and giving you more if your grades were good. That lost to my desire to let you avoid being arrested. These are a compromise: Powerful and versatile, but will need to be recharged every so often. Their runes will dim the closer they get."

  • Boots of Blink
"The boots will let you Blink. Five-yard teleportation, twelve-second cooldown."


  • Changeling Garb

"Most of the clothes are Changeling Garb; they can be changed once every twelve hours to look like anything. It's a true change, not an illusion, but it'll still be cloth even if it's changed to look like metal. Oh, and it'll still remain comfortable in almost all natural weather."


  • Ring of Recall

"One ring is a one-shot Recall; it'll bring you home if you use it. Anyone else who tries it? Top of a stairless skyscraper for them."

  • Ring of Blur
"The other is of Blur; it'll blur your exact physical shape and make you appear to be a you-sized mass of black. Won't work for anyone else. Again, not an illusion."

  • Guardian's Necklace
"The jeweled Guardian's Necklace has several functions, each with their own individual usage drain and recharge. The ruby will give you passive physical protection; it won't completely protect you, but it'll soften any blows above a certain threshold. The worse the impact, the more it'll drain. It'll still hurt a bit, of course; I don't want enemies to start thinking you have invulnerability. The emerald will grant you rapid regeneration if you're banged up enough. The sapphire leeches poison from any consumed food or drink and keeps it around for future analysis. Won't do anything for injections, so be careful around ominous syringes."

  • Ghost's Mask
"Finally, the mask. It'll change its coloration to match the changeling garb. You can somewhat change the shape, provided your target will still cover your mouth, nose, and eyes. It'll provide clean, untainted air no matter the situation; I'm proud to say it can even counter the effects of every power-boosted gas I've tested it on. It'll also provide minor night vision. Great for mundane darkness, useless against unnatural."


Currently, the Changeling Garb is grey and uninteresting. The mask's default white form would make a serial killer very happy. Both rings appear to be blatant Tolkein ripoffs, AKA gold with illegible cursive-esque writing on them. Aside from the three large gemstones holding its enchantments, the Guardian's Necklace is plain, undecorated gold.

[X][Experiment] Attempt to Reverse/Repair an object we used Upgrade on. See if it can undo Upgrade.

Reverse can undo upgrades. Unfortunately, you don't get the expended power back afterward.


[x] [Experiment] Upgrade: Keyboards (or other input peripherals) are an information-theoretic pipeline between your brain and your computer. Higher bandwidth and lower latency are better.

…?

Failure.

[x] [Experiment] Upgrade: Shoes are for moving. Flight is better movement than walking.

??? (>.<)'

Failure.


[X][Experiment] Use Analysis on the TV computer. Specifically, when it's showing Capes using their powers.

=/

You have the vague feeling you'd have better luck with a significantly better method of viewing and/or recording. The on-screen footage seems to be missing at least one important piece of information. Probably more.


[X] [Experiment] The boots of blink are intended for travel between one place and another. They would function better if they weren't limited by distance. Upgrade.

(^.^)

The chain almost seems valid. Tweaking it to "longer range" works out better.


[X] [Experiment] Spend a minute walking around the house, being careful to avoid retracing your steps wherever possible. Then reverse yourself by thirty seconds before trying to reverse yourself to fifteen seconds. This will determine if you can adjust where in your power's thirty second window an object/person is.

(>_< ) ( >_<)

When you try this, you end up sending your body back fifty-two seconds. Further uses of Reverse only send you further back.

Even more testing reveals that Reverse seldom goes back the exact amount you'd intended, instead adding or subtracting up to twenty-five percent. Aiming for four seconds will instead send you back three to five.


[X][Experiment] Overdrive a small, transparent glass bead and <test whether non-powered items can be target of overdrive>

You're able to use Overdrive on the bead without incident. It would be a bit odd if you weren't able to do so; Overdrive's primary purpose is to increase the magnitude of upgrades at the cost of destroying affected objects at the end of that time.


-[X] Have one of sister attempt to damage her in some small way to test Immune. <check whether Immune works>

Invulnerability remains intact. It seems you just need to use Overdrive on something to gain that particular benefit.


-[X] Jump from 2m down to check if legs hurts on impact. <check whether self-induced environmental hazard are accounted by Immune>

You find yourself forced downward upon landing. Apart from that, you take no damage.


-[X] Punch a wall to check if fists hurts on impact. <check it side-effects of actions are accounted by Immune>

You head out to the backyard and punch the stone walkway instead. Once again, you can feel the impact. It just doesn't damage you.


-[X] Try to Borrow glass bead transparency property. <test whether non-powered property of item can be target of Borrow>

! >:(

Distant anger makes itself known somewhere far behind the back of your skull. You quickly move on, not sure what your power found offensive about the idea.


-[X] Try to Upgrade bead transparency to near-invisibility and Borrow near-invisibility property. <test whether we can cheat into getting invisibility>

:)

With the help of Overdrive, you're able to turn the bead invisible without any problems. Even though you think borrowing that particular property was successful, you don't see any difference in the appearance of your own body. Waving your hand in front of Celes's face confirms that you're still perfectly visible and earns you a light slap on the wrist.

Meanwhile, the anger quickly fades, replaced by happiness and… something odd? You get the feeling your power wants to pat you on the head, possibly with a side dose of praise.

I'm not four or a dog.

:(

The feeling vanishes, leaving you feeling like you'd kicked a small puppy. You rub at your forehead with one palm and quietly sigh, earning a worried look from Celes. You wave her back to the show.

...Um, I'm sorry?

>_>

Really, I am. I'm not used to new people trying to convey that sort of thing, not without some unpleasant (and often creepy) ulterior motive.

… :3
<3


[x] [Experiment] Reverse: Test it on yourself, make sure you know how to deal with the disorientation.

Mom already spent quite a bit of time on teaching you and Celes how to function under the effects of vertigo, dizziness, blurry vision, phantom noises, abrupt changes in scenery, and other sensory betrayals. Thanks to all that, you get the feeling Skye is going to be the only one in need of supplementary Reverse adaptation.


[x] [Experiment] Upgrade: A key's purpose is to open doors. Opening more doors would be better. Upgrade.

While you don't feed it enough power to actually see the effects, the chain seems to be valid.


[x] [Experiment] Upgrade: Maps are intended to represent the world. Better maps are more up-to-date. Upgrade until it's near-realtime.

>_>

Failure? You feel like you're close-ish...


[X] [Experiment] Boots of Blink allow you to teleport through space. Space and Time are the same so the boots should allow you to teleport through time. Upgrade.

??? =S

Failure.


[X] [Experiment] Changeling Garb is designed to be comfortable in all natural weather. Firestorms are a natural kind of weather so it should protect against the extreme heat of a firestorm. Upgrade.

Valid chain.



[X] [Experiment] Visit a random wikipedia page you've never read and scroll through it without reading it. Then try and see if you can recall the page well enough to read it's content.


You can, albeit at your normal reading speed.


[X] [Experiment] Try and remember what you had for breakfast 17 days ago. This will help determine if Record has been retroactively applied or if it only applies to new memories.


You can't remember. It would seem Record is only going to record new ones.


[X] [Experiment] Find an image of a "Where's Wally" map. Glance over it once and then try and find Wally based solely off your memory of the map.


As with the wiki page, you're successful. It still takes just as much time to parse the memory as it would to search the poster.


[X] [Experiment] Learn enhances your Analysis and Comprehend abilities; both of which work by extrapolating data from observations. Generate a couple hundred numbers with a pseudorandom number generator and see if Learn will help you extrapolate the following numbers or even the generation method the PRNG uses.


@.@

...I have no idea what I'm doing.

You're ultimately forced to admit defeat. A quick test proves that your pattern recognition is certainly better than it used to be, but not to that extent.


[X] [Experiment] Find the oldest thing in the house that isn't in peak condition that your parents wouldn't mind you experimenting with. Try and use Repair to restore it to peak condition. This will give you an idea if there is some kind of upper limit on how old damage Repair can Repair.


!!! T_T

Acting on vague urges from your power, you stop yourself from repairing the century-old vase. You get the feeling you'd be successful, but it'd drain your entire Repair pool for the day and still wouldn't be finished.

Your twin sister and the more impulsive of the two of you. You're honestly a little disappointed in her recent decisions; it sounds as though she messed around in the power-selection reality instead of grabbing the best one she possibly could. You should probably ask her about that at some point. Mother taught you better than to avoid an opportunity for optimization.

"I can order my surroundings around. I can make my requests sound a lot more reasonable than they should be. If I don't use all of my energy in a single day, I can have some of it carry over to the next. I'll never forget anything anymore unless I want to. I can buff people who I know are trying to accomplish the same goals as me. I can teleport anyone I'm 'collaborating' with, including myself, to me or another collaborator. We can chat telepathically while we're linked. We can show our memories to one another while we're linked, although that occurs in real-time and is kinda distracting."

-Red: Authority {Sentient}
"I can order reality around and have it do my bidding. I don't think I can affect things like time and space, but gravity is totally within my domain. People count, but my orders only last for an hour, I can't make them perform actions which would harm themselves or those they care about, and they'll be able to tell they're being controlled."

- Gold: Retain
"I can only use my power so much in a single day, but if I don't use all of it, some of the remaining amount will cross over to the next one."

- Blue: Record
"I'll never forget anything unless I want to. Period, dot, full stop, explanation point, insert punctuation here. Oh, did I mention I trolled Progenitor? 'Cuz I totally did."

- Gold+Blue: Macro
"I can set up a few commands to be triggered whenever I say a keyword. I expect it will be a great way to get explosions on demand."

- Blue: Learn
"I have another ability enhancing most of my other ones, but I'm not sure what it's supposed to do. Something related to learning?"

- Purple: Request
"I can make my requests sound much more reasonable than they actually are. As long as it's phrased like a request, I think this will be applied."


- White: Collaborate
"If someone considers me to be their ally and vise-versa, I can bring them into a lil' network of DOOM! Whenever we work together to accomplish a common objective, we'll all get a bunch of little perks related to accomplishing said task. It'll be temporarily suspended if any of you go more than 500 yards away from me."

- Red: Safeguard
"It's pretty hard to hurt anyone who's part of Collaborate's network. I'll also know if any of us are attacked, along with who did the attacking and what they used to carry out said attack."

- Orange: Reposition
"So long as we're all within Collaborate's range, I can make us teleport to one another. Which, um, kinda encourages splitting the party? I'm not so sure that's a good idea..."

- Blue+Purple: Transmit
"We can chat telepathically. It's too bad I think we'll be able to distinguish thoughts from telepathic voices; I could totally drive someone nuts with this."

"I possess extensive knowledge on the rules of this reality, but not how to make them interact with one another to achieve a desired result. My knowledge of history, social mannerisms, and non-human biology is woefully lacking. I can speak every language spoken by the human inhabitants of this reality, but I am not familiar with slang terms. My chosen powers have granted me a significant boost to understanding the creations of successful creation-type candidates, along with the ability to replicate said creations. I will never forget anything. I possess the same genetic, cognitive, and physical modifications you have given your children."

...

"Archive is now a secondary Node with Repeat and Interweave slaved to it. Interweave remains relatively unchanged while Repeat will make it significantly easier for me to cause any phenomena I have observed in the past, provided I've at least started down the right track. Repeat has another slaved Node, Replicate, which will grant me temporary use of any superpowers needed to recreate specific objects created by, or using, said powers. Although I believe this would include Upgrade once it began selectively suppressing one or more laws of reality to further improve a given object, I would only gain approximately one day of charge instead of enough energy to fully recreate it. I believe I can only borrow powers once per relevant object.

"I can maintain four additional simultaneous processes courtesy of the secondary node Parallel. If any one of my trains of thought is aware of the presence of a nearby sentient being, Disposition will let me sense or feel their emotions should I decide to do so. Precedent will let me assign one process to view a specific past event designated by rather loose criteria provided I am at or near wherever it took place. Being Collaboratively or otherwise telepathically linked to at least one of the individuals shown in such a record would work as a suitable substitute for geographical location.

"Precedent's slaved ability, Confirm, will let me designate a course of action and subsequently be informed if a large minority of those who previously performed similar actions suffered as a result. If they did, the search criteria will be narrowed to those with top-tier superpowers, and if that group suffered, it will consider whether there were more negative consequences than positive ones. Register is a completely new secondary Node and will make me aware of any objects I have personally created or significantly improved in an unknown, but large, radius. The slaved Manipulate will let me remotely move, control, and use any such items.

"Progenitor has also given me a second Cluster, Protect, which is both unintelligent and artificial. As far as I can tell, it is capable of blocking or repelling anything that would harm or restrain me, although physical force will still knock me backward. Emotional harm is not included while mind-effecting powers are. The remote sensors Backup is paired with will alert Progenitor if I or my power deliberately activate it or if said sensors miss an automatic six-hour check-in. I am also allowed to use Backup to call Progenitor for the 'IOU.' Retreat will give me the ability to teleport myself any location I have previously slept in for a period of more than three hours."


- SCIENCE! (Silver+Gold/White/Blue) {Sentient}
- Archive (???)
- Interweave (???)
- Repeat (???)
- Replicate (???)
- Parallel (???)
- Disposition (???)
- Precedent (???)
- Confirm (???)
-
Register (???)
- Manipulate (???)

- Protect (???)
- Backup (???)
- Retreat (???)
 
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0.2: Playing with Potential
If you're arriving later, you can safely skip this and the rest of "Playing with Potential" without missing anything.
--------------------------------------------
==> Create a 100000 by 100000 grid of 1 mm square pixels, each assigned a random color from a 24 bit RBG color space.

A two-dimensional grid is formed. The nearby shapes don't change any.


==> Show me the largest concentration of adjacent pixels of the same color.

A section of the grid in front of you detaches to float in front of where your eyes would be, if you had a body. The color is red.

However, when you randomize the grid several more times and subsequently order it to show you the largest concentration of each color, you learn that it seems to be completely random. It doesn't prefer one color.


==> Arrange all possible powers into a grid.

You have to dodge several of the shapes as they start forming up all around you. Additionally, it's somewhat difficult to make sense of things while you're surrounded, so...

"Arrange all possible powers into a two-dimensional grid in front of me."

...Much better. Instead of being spread out randomly, you now have a massive number of colored shapes in front of you. Counting the number of rows, you estimate that there are approximately 603,729 different shapes. Most of them are rather bright, in some cases even hiding powers nearby them.


==> Replace this mindscape with a featureless white room, softly illuminated, large enough to comfortably accommodate all its contents.

You're able to successfully change the area around you, although several of the dimmer, brightly-colored shapes are hidden in the artificial light. You quickly change it back.

You note that there were no walls, ceiling, or floor. The "room" just went on for what seems like forever.


==> Arrange all entities in this mindscape other than myself into a grid.

Several of the shapes detach from the existing grid in order to form a new one nearby. A quick count reveals that 113 shapes left.

You notice the lights that left the grid are mostly rather bright, but small. There are six exceptions, but they're exactly that: exceptions. If you hadn't specifically done something to separate these shapes from the rest, you would probably have missed the dimmer ones. Additionally, all of them, even the dim ones, appear to be perfect spheres. You think. Thanks to their small size, it's tough to tell.


=>Create another me and connect our brains.

"Create a copy of myself and form a perfect telepathic link between us."

...Failure. You're somewhat glad that didn't work, given the many horror stories you've heard about capes able to make hive-minds.


=> Try creating an AI to halp us.

"Create a mechanical or robotic artificial intelligence designed to help me."

...Failure.


=>See if we can get our own body in the space.

"Bring my body here."

...Failure.

"Let me occupy my body without leaving this space."

...Failure.

"...Make it so my body is no longer transparent."

That works. You're able to see your current form, now, which seems to be identical to what your body looks like in reality.


=> See if we can modify ourselves (add thing to our brain for eg.)

Trying brain surgery right off seems like a terrible idea, so you discard that. Instead...

"Modify my body to incorporate an extra finger."

Failure.

"Add an extra finger to my current form.

Failure.


==> Separate the two dimensional grid of possible powers into a three dimensional stack of grids, with depth in the stack corresponding to an increasing wavelength of reflected light.

You think this worked, but it's tough to tell. Light is acting strangely in this place and ordering it to go back to normal didn't work.

The shapes did rearrange themselves, but it's difficult to notice a pattern. Some of the dimmer shapes are bunched in with the brightest ones.


==> Separate pure shades of grey into a three dimensional stack of grids and order them by albedo.

Success? Maybe? They moved around, but you run into the same problems as the last experiment.


==> Separate each grid into regular and irregular polygons.

You don't notice any particular rhyme or reason to this; they appear to be divided evenly into irregular and regular, both in terms of numbers and properties.


==> Order the shapes within each grid by increasing number of sides.

This worked magnificently. It would appear the more sides a shape has, the less light it's likely to output and the smaller it'll likely be. In the process, you learn that the shapes you identified earlier as "entities" aren't spheres at all, just have so many sides that they can imitate them.

You also find a few empty spots where there should be a shape, but there doesn't appear to be anything. You avoid touching those areas anyway.

----------------------------------------
 
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0.21: Playing with Potential, cont.
Pretty much all of the 0.2x section may be safely skipped without missing any story; it's just more SCIENCE!




=> Write small explanations of the powers near them

"Write a small explanation of each power in the space just in front of it, where the 'front' of each power refers to the side closest to me."

...This... might have worked? Glowing, tiny white writing appeared in front of each power. Key word: tiny. It's much too small to read and trying again without the "small" doesn't make it any bigger. Additionally, the next time you shift around the powers, the writing stays exactly where it was originally.

You suspect this mindscape might be trolling you.


=> Take out the power able to do telekinesis, super science,... with a grid for each.

"Bring any telekinetic powers within this space to just in front of me."

Failure.

"Rearrange the grid of powers so that similar powers are clustered together, where 'similar' refers to abilities with similar effects.

Success. More than 90% of the shapes are now clustered by color; the exceptions tend toward having an above-average number of sides.


==> Push some shapes into each other.

"I want that shape and that shape to go to the same spot."

...It works, but they still appear to be separate. They're just kinda overlapping.


==> Try to combine shapes.

"I want the last two shapes I manipulated to be combined."

The two forms, a tetrahedron and a cylinder, appear to force themselves into the same space... and then promptly explode. Maybe that's not such a good idea.


==> Overlap shapes in four-dimensional space.

You'd rather not make even more things explode.


==> Increase or decrease the number of sides on a shape.

This sorta works? The shape you tested it on collapsed upon itself before vanishing completely.


==> Make new shapes.

Failure.
 
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0.22: Playing with Potential, cont. x2
=>Invoke microscope.

This works for the purposes of viewing the words, but it gets you what appears to be a lot of overlapping writing occupying the same space.


==> Find the shape with the most amount of sides

"Bring the shape with the highest number of sides out of all shapes assembled within this space to the area just in front of me."

You wait impatiently for several seconds, then blink, pause, and lean forward. Apparently, that actually worked.

There's a tiny, dim blue not-quite-a-sphere in the space just in front of you. Had you not completely isolated it from all other powers, it would have remained hidden indefinitely.

The writing in front of it doesn't even look like writing at all, just a solid block of white.


==> Find the brightest shape

"Bring the brightest of all shapes assembled within this space to the area just in front of me.

A veritable supernova drifts down from one corner of the grid; fortunately, it doesn't seem to be hurting you any to look at it. It's a boring, brown line. Summoning writing and a microscope just in front of it nets you the following:

"Minimal enhanced vision."

...Well. That was anticlimactic.


==> Give me a book that is filled with any understanding I could obtain of the different powers there are in a language I can understand.

You're genuinely surprised when a tome materializes into existence in front of you. Opening to the first page, you read the following:

"Nice try."

The entire rest of the book is blank.
 
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0.23: Playing with Potential, cont. x3
==> Give me a hint

If there's something intelligent watching you anyway, you might as well try to ask it for help. Nothing ventured, nothing gained, right?

"If there's anything observing this space, could it please give me a hint?"

Instantly, a piece of paper appears in the space just in front of you. It reads as follows:

"You are the (513th) person in this reality to ask for a hint. Enjoy."

You flip it over to see if there's anything else. Unfortunately, that's all it says.

...Now you know Progenitor, or whatever he left in charge of this place, is trolling you.


==> Bring forward the powers who's descriptions aren't lying.

All the powers move forward.


==> Create an interactive book that will be conductive to your understanding of this place.

All that nets you is another tome reading "nice try". When you experimentally poke the individual words, the book begins to sing.

"I know a song that gets-"

You slam the book shut. "Mute the book currently in front of me. Remove the book currently in front of me from the space I am currently occupying."


=> Find all shapes with writing that is legible in a similar way to the 'eyesight' power.

Failure.


=> Find power whose description contain the word or letters, "God".

Another note. "Persistent, aren't you?"



==>Go back to grouping similar powers
==>also order powers by number of sides
==>make a note of where most sided shape and brightest shape went
==>try and read writing of other members of the groups they ended up in

You learn very little you didn't already know; the blue power went off to the exact middle of the other blues.

==>Go back to grouping similar powers
==>also order powers by number of sides
==> illuminate with a different backdrop the group whose shapes are on average piked most often. First by number of sides, then color and lastly size-brightness.
==> order by similarity to shapes piked by (insert couple of famous villains and heroes)

Failure.


==>Try looking at the lights in four or more dimensions or with different light spectrums (UV, infrared, etc)

Achievement unlocked: PEEKABO!

Attempting to look at the powers after adding additional dimensions just ends up confusing you.

Delving into non-standard ways of viewing them, however, does work, and works quite well. You find a large number of shapes of every color in all directions and separate from the grid. Some of them are different from the ones you already organized, too: many of these powers are connected to other shapes of different or the same colors. You note that the "center" of each of these new powers is usually the dimmest; the powers connected to it are brighter.

Additionally, you're able to order them into the grid now. They either didn't exist or ignored your orders before.


==>Combine shapes with the same number of sides

This just makes more things explode.


==> Bring me the power that is dimmest of all those with the least number of sides.

Failure. Apparently, this space can't handle combined abstracts like that.

-----------
On a phone ATM; be back later to answer the questions asked of me.
 
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0.24: Playing with Potential, cont. x4
You haven't exhausted all there is to find, but people now have enough information to start thinking about what abilities they want to hunt for.



=> Give Bring me the dimmest power with up to 5 sides.

This gets you a small, barely-visible red triangle. Its description is as follows:

"Greater gravity control or greater spacial manipulation or greater temporal slow."


==>Arrange powers by number of connections

Success. It would appear that each of the clusters has a centralized power and then several secondary powers related to it. Unfortunately, you can't scan too many; most of their text descriptions start overlapping themselves.


==>Move powers impossible/near-impossible to use/have without harm to myself or others to the side

You're able to move several hundred powers of all colors, shapes, and brightness to the side.


==>Arrange powers by number of times previously chosen (by other people)

Failure.


==>Display the names/aliases of previous choosers of those powers

Failure.


==>Arrange powers by color of descriptive text

It's all white.


==>order shapes by similar personalities\values?

Some of the powers you had previously categorized as "entities" detach from the greater grid to form up. Similar colors are mostly, but not always, clustered together.


==> Let's try and see if they vary in any other sense, maybe smell?

You try to enhance your smell, hearing, touch, taste, and sight. It doesn't reveal anything new.


==> Examine the descriptions for shapes with the most and least sides.

This experiment takes a while, but you manage to figure a few things out. Having a massive sample size can perform wonders.

When it comes to number of sides, descriptions start having alternatives for what they can be. For example, the purple trapezoid that you were originally drawn to had the following:

Least sentient empathy or least simple empathy or least animal influence or least sentient influence.


==> Examine the descriptions for the brightest and dimmest shapes.

Brighter shapes tend to be less powerful. There are exceptions. For example, the brightest shapes generally have "minimal X", but the brightness just below that is "least X". Perhaps Progenitor wanted to give a tiny reward to those who searched for the brightest ones?


==> Examine the descriptions for all shapes of one color. See if you can find a pattern.

It takes a while to manage this, but you have a massive sample size. There's quite a bit of overlap, but you're able to determine the following as a guideline...

Brown: Improvement. Making your own body slightly better, adjusting the bodies of others, shape-shifting, biological healing, etc.

Green: Summoning. Creating projections or pulling material from other realities falls under this category.

Blue: Mental effects. An increase in mental processing speed, multi-tasking ability, supernatural awareness, enhanced knowledge, etc.

Purple: Controlling or sensing the minds of others. Empathy, animal control, mind-based stealth, memory removal or modification, etc.

Red: Environmental effects. Hydrokinesis, thermokinesis, telekinesis, gravity control, etc.

Orange: Movement. Teleportation, portal-making, superspeed, etc.

Silver: Creation, whether it be mechanical, robotic, or even of living creatures. This includes mad differently normal scientists.

Gold: Breaking the laws of reality more than usual. Flight that doesn't obey momentum, imposing alternate laws of reality in a given area, etc.

White: Conceptual abilities. Healing, the ability to see through anything, invulnerability that can block any attack regardless of strength, etc.

Black: Stealth abilities. Invisibility, silent movement, turning ethereal, etc.


==> Compare shapes of equal brightness, but which are visible in different spectrums, and their descriptions.

The new, visible clusters of powers incorporate "and" on the parts connecting them. So it looks like you'd get one primary power and then several secondaries if you chose one of them.


==> Compare shapes with equal numbers of sides, but which are visible in different spectrums, and their descriptions.

They have the same number of "X or Y or Z or W" options.


==> Ask that all shapes that you cannot currently perceive be revealed to you.

Another "nice try" note. Jerk.


==> Ask that the description for a randomly selected shape with a currently unreadable description be expanded in size until it is readable to the human eye but no larger than one square inch per letter, in a language which you understand and a light spectrum which you are capable of perceiving

No matter how much you expand it, the words are still overlapping and making it into one block of white. Annoying.


==> Find the purple trapezoid you originally saw, and examine its description.

"Least sentient empathy or least simple empathy or least animal influence or least sentient influence."


==> Try to remove a side from a shape.

Another implosion.


==>ask if brightness=power/focus and sides=facets of powers?

No response.

------------------------------

If you wish to ask what color a specific power would likely fall under, I'd be happy to tell you now.

Please don't literally ([ ]) vote for what power to go for yet. It'll mess with the vote-tally for the main character creation and people may still have experiments to propose.


EDIT: To elaborate, each side is a possible power you could get if you picked a given shape. I'd roll a die for which one it would be, thus the "or".
 
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Common Knowledge: Progenitor
"Any sufficiently advanced magic is indistinguishable from me."
-Progenitor


Progenitor is the strongest reality-warper known to humanity, capable of feats no other cape has been able to replicate since. His most notable actions are as follows:

- Turning the entirety of humanity into fire-breathing squirrels for six hours.

- Turning the Egyptian Sphinx into an actual, giant cat, albeit one that doesn't need to eat. He never did change it back.

- Making it impossible for humans to be harmed by non-human critters while in Australia. He forgot about the various dangerous plants.

- Turning the moon neon pink. He didn't reverse this change himself; several other capes had to team up to do so.

- Giving every politician on the planet an Afro.

- Literally giving cats nine lives.

- Giving every human an exceptionally squeaky voice for six hours. A similar effect can be attained by inhaling a large amount of helium.

- Declaring himself uncontested ruler of the world. Said rule lasted for three days, at which point he got frustrated with "sentient stupidity" and gave back control to the original governments. Namely, by storming out and not objecting to them reassuming control.

- Making it so that anyone who refers to him by a nickname instead of "Progenitor" acquires a persistent case of the hiccups. They can take up to forty hours to leave.

- Most notably of all, he changed the way humanity gained their superpowers.

Prior to Progenitor's meddling, abilities would occasionally manifest in times of mortal danger, extreme emotional stress, or even upon death. Progenitor somehow changed this system to remove the above conditions entirely, instead granting abilities on the birthday of an individual.

As a side effect of his meddling, or perhaps entirely intentionally, the percentage of the human population possessing powers has skyrocketed.

Thus far, it would appear that the minimum age for gaining powers is three and the maximum age is twenty. Progenitor's exact reason for making this change is unknown, but he did publicly state the following on the same day as people stopped getting their abilities from the previously mentioned conditions:

"I'm going to give you the keys to reality just to see what you do with them."

In the decades since this declaration, his activity level has vastly dropped. He only rarely does anything on our Earth now; it is believed that he's spending most of his time messing with people in alternate realities.​
 
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Short Twin Interlude + More SCIENCE!
Partial vote-lock:​
[X] Twin Sister
-[X] Cooperative


While you were off experimenting and figuring out the properties of different powers, your twin was having the time of her life trying to populate a new planet. Sure, it was still mostly barren wasteland, but it was the thought that counted! And if this place didn't end up fading after she'd gained her powers, she'd have a wonderful little pocket universe to return to. If it did fade, well, at least she was having fun.

Transport me to the closest area that I haven't populated with critters yet~ okay, now make it into a desert. And populate it with all the plant and animal species earth would have. Undo my last command. Please populate this desert with all the plant and animal species a desert from my earth would have. Thank you. Oooh, and bring a fennec fox here for snuggles! ...Okay, make it more snuggle-able.

Grant me an ability with which I can come back here later. No? Okay, worth a try. For now, bring me domesticated desert kittens! Or make a domesticated desert kitten and then bring it to me, I guess? ...Now I want a kitty in real life. Can this place give me kitties I R L ? If so, do so. But not desert kitties, have it be something that could actually be comfortable and happy in the climate we live in. Okay, okay, I'll pet you, you adorable little furball. Oo's a cyoot wittle foxie? It's you! Yes you are! Yes you are!

We now return to our regularly scheduled SCIENCE!​


==> move the shape with the most amount of colors to show itself before you in a visible to humans spectrum

Failure.


==>Compare 3-sided shape with 4-sided shape of same brightness, and five and so on (basically, see if powers grow weaker as sides increase)

It would appear the opposite is true, actually. The more sides a shape of a given brightness has, the more likely each possibility is going be stronger.


==>Compare strengths of connected shape vs unconnected shape of the same brightness

They appear approximately the same, the former just comes with additional secondary powers as extra perks.


==>Sort powers by similarity to powers already present in capes in the outside world

Failure.


==>Move powers that can only be used to harm (injure, kill, etc, with little/no potential unharmful effects) to one side

Failure, but you're not sure if it's due to an invalid command or if there simply aren't any powers of that kind.


==>Try to view powers with ecolocation/sonar

This works, and works in a really weird way. You're now able to feel extra colors within each shape, which usually feel like differently-colored streaks. You try not to think too hard about that.


==>Arrange clusters (connected powers) by overall dimness

You note that the fewer extra additions to a power there are, the better the odds are of each individual addition being more powerful.


==>Move forward all powers labeled with greater or above in description

Failure. No note this time.


==> Look at an overlapping description in four- or five-dimensional space. Very temporarily, so you don't break your brain.

Fourth-dimensional space remains as stubborn and confusing as always, but fifth-dimensional space didn't obey your orders. Which is to say, it did something, but didn't do what it should have.

Each power with more than one option now has a single-word description overlapping the same space as it, even if you move them around. You're still able to read said word without any difficulty despite the overlap.


==>Bring forth the dimmest power with >1 connection. >3? 5? 20? More?

Failure.


==> Ask for the twenty dimmest white shapes. Then ask for the twenty white shapes with the most connections. See if there's any overlap, and examine the descriptions of any shapes that do.

Two of them overlap, with core-powers of Offense and Enhancement. The former has red streaks running through it, while the latter has blue, green, brown, and orange streaks.


==>Examine the twenty dimmest blue shapes.

In order, starting from the dimmest:

Caution. Thought. Foresight. Analysis. Detection. Reasoning. Communication. Understanding. Archive. Another "Thought". Mastery. Study. Intellect. Tutor. Counsel. Preparation. History. Another "Reasoning". Meditation. Dream.


==>Examine the brightest white shape.

It's a triangle labeled "protection." Sonar lets you detect a single blue streak in it.

Block one fatal attack every sixty seconds or guard one other from all attacks for ten seconds or know when one other person is being attacked so long as they are within 100 feet.

==> summon an avatar containing the mind of the collective unconscious of everything occupying this place except yourself.

Failure, but you get another note.

"Okay, nobody in this reality has tried that before. Have another hint."

You flip it over just to be sure, but once again, there's nothing else.

==> Bring forward all powers whose description refer to "other powers".

Failure.


==> Bring forward all powers whose description refer to "returning to this place".
Failure.


==> Create coloured lines connecting powers according to interaction

Success, maybe? Rainbow lines led from each power to every other one. They didn't quite touch on either end. You had to reverse the process so you could actually see individual shapes again.


==> Create a key describing the line colours

Failure.
 
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Personal Experience: Magical Girl Lecture
When you were younger, your mother showed you a recording of a lecture at Dragon Academy. It was rather... educational.


"Today, we're going to be discussing that most annoying of heroes, the magical girl. Fighting magical girls is rather similar to repeatedly banging your head against a wall: you may manage to dent or break the wall, but by the end of it, you will have a headache and will be less intelligent than when you started the process. They announce their attacks, engage in ridiculous pre-battle speeches, wear completely impractical outfits, assume that talking in the middle of a fight is a perfectly valid strategy, are hopelessly naïve, and yet still manage to win."

"If they are part of a team, killing or wounding one will often result in their teammates becoming exponentially stronger. Harming a friend will make them stronger. Attempting to belittle their beliefs will result in a mind-numbing speech and then make them stronger. Letting a fight drag on too long will make them stronger. Letting them talk too long can make them stronger. Letting them transform will make them stronger. Harming them past a certain point can make them stronger. Starting to see a pattern here?"

"They tend to be aged ten to seventeen, rarely surviving past that point. If you ever have the displeasure of encountering a grown woman using the powers of a magical girl, your best recourse is to flee or surrender. The MGs that survive into adulthood tend to be skilled powerhouses with massive webs of acquaintances. Even if you do somehow manage to kill one, her allies will do their utmost to return the favor."

"Despite how frustrating fighting MGs can be, they are not without weaknesses. Pretending to be misunderstood or redeemable will make them sympathetic and more likely to allow your escape. Interrupting their initial transformation sequence will result in an unarmored, incredibly embarrassed, and often powerless foe. Their strongest attacks are long-ranged and extremely powerful, but easily avoided. Planning your activities for the morning will either allow you to pass unhindered or introduce complications into their civilian life. Sonic attacks or ungodly loud music will make it more difficult for them to properly activate their stronger abilities."

"Your assignment for the next eighty minutes is to formulate a plan for eliminating a MG of average power. Non-lethal methods are permitted and encouraged. Assume that you don't know their civilian identity and will only have the equipment you have on by the time of submission. Thanks to their high physical resistance, 'just shoot her' is not an acceptable answer."



Got sidetracked while doing family backstory. Whoops? Oh, well.

Still hoping for more portrait recommendations before we start voting. Right now, we only have:


 
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