Forging The Chaos Dwarfs

I'm not going to accept this one, for a number of reasons
  1. Dawi affected by the Cruse of Stone are rare, and most are Sorcerer-Prophets, who wouldn't let someone work on themselves like this.
  2. The bodies of Sorcerer-Prophets that "die" to the Curse are displayed prominently. The bodies of Daemonsmiths less so, and the rare unlucky non-magical Dawi affected might just be ground up.
  3. It's a bit taboo to touch the bodies, considering most people see them as weak or failures, and others seem them as "Blessed By Hashut".
Right. I guess it was too ambitious to think about. I saw the pic and I had an idea that actually should be modified. But I won't be bad if you say no. I am not actually surprised.
 
  • Troll Hunter - A bipedal K'daai, with it's fiery essence contained within thick armour, making it tougher but slower. Designed by Khazak The Fireforged primarily for hunting Trolls, as well as other large monsters with regeneration, one of the Hunter's arms is replaced with a cannon capable of launching the K'daai's own burning body as a weapon, splashing acorss the target like molten magma. Of course, extensive use can cause fatigue, as the metal body becomes emptier.
  • Guardian - A bipedal K'daai in the shape of a Dawi Zharr warrior, with it's fiery essence contained within thick armour, making it tougher but slower. Made as a counter to the Steam Centurions designed by Khazak's rival, Firfith Bronzebeard, the Guardians are used by Khazak as his bodyguards and to guard his holdings. They can speak, but in truth only repeat phrases taught to them by their creator.
 
Avengers
Avengers

Hashut saved them. For that deed, they owe their new God a debt, and so they serve. With the chain and the lash, with great monuments mortared in the blood of slaves. Every deed of tyranny is a tribute to Hashut, a prayer of thanks for their salvation.

But they owe another debt, and all debts must be paid. The Clans that would become the Dawi Zharr were abandoned. Betrayed and forgotten by those who swore to aid them. In their darkest hour, their former kin left them to die. Even their Gods did not keep their vows.

The Avengers remember. The Avengers repay. They surrender their rank and their wealth. Their clan and the names of their birth. Each of them takes the name of an ancestor betrayed and left to die by the Karaz Ankor and their Gods. They even give up their face, taking up an iron deathmask carved in the image of the ancestor.

They would pursue their vengeance alone, with only the aid of their sworn brothers and sisters. But cruel necessity does not permit this course of action. The Avengers are too few, and the Betrayers are many. If they would seek the blood of the Dawi, if they would sail to distant lands to fight those who were once their kin, then they must accept the defilement of umgak filth.

Aspiring Champions of Chaos seek them out. They brave the Chaos wastes, risking death and slavery to reach the Fortress of Memory. If they can arrive, despite all of the dangers in their path, then they are permitted to make their case. Standing before the Council of the Avengers, they must explain to the pitiless fanatics of the Avengers how they shall bring death to the Dawi.

If they fail, they are not killed. They are permitted to depart, to endure the dangers of the Wastes. Perhaps to return another day, with a better proposal. The Avengers are not wasteful.

If they succeed, then they will go forth with the greatest reward any Chaos Champion could desire; the war machines and Daemon Engines of the Dawi Zharr. While the hosts of Chaos boast of their matchless strength and ferocity, courage and faith accomplish little against stone walls. If you would take a city, then you must have siege engines, and the tribes that worship Chaos have few engineers of their own. The difference between a mere raid and the fall of a port city is often the aid of the Dawi Zharr.

The price is simple. A Chaos Champion who wishes their aid must bring them to battle with the Karaz Ankor, where they may fulfill their sacred oath of vengeance. This is not a difficult task, as the Dawi who honor the Ancestor Gods share their hunger for revenge. Many a city has been saved by the sudden arrival of a Throng who disappeared as soon as their work was done, offering no explanation and accepting no reward.

In a brutal theocracy defined by scheming, betrayal, and greed, the Avengers are a holy and unifying force. Within their Fortress of Memory, the last remnants of their history is carefully, lovingly preserved. They hold the sacred obligation to remember what came before so that they may truly understand the betrayal of their faithful ancestors.

The Avengers are another face of the Dawi Zharr. Not less monstrous, but not entirely tainted by Hashut. They are still Dawi, and a Dawi does not forget, or forgive.

A Dawi must avenge.
 
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Well, that is a slight rollercoaster of emotions that I went through. From what I understand, they are Dawi Zhar that fell to Hashut, but at the same time, they want to kill normal Dawi Zhar to help Dawi? . . while at the same time helping other forces of Chaos?

No, that's a typo.

They want to kill Dawi. The followers of the Ancestor Gods.

They're the Dawi Zharr equivalent of Slayers.
 
Ungar's Ironbounders
Ungar's Iron Warriors - Although it is rare, on occasion non-magical Dawi Zharr will be afflicted with the Curse of Stone by overexposure to magical energy. Ungar has gifted these afflicated with older or lesser versions of his powered armour. In return, they have sword alliencge to the Daemonsmith, and now march at his side.
Guardians of Uzkulak
Guardians of Uzkulak - Although an important city and religious site for the Dawi Zharr, many parts of Uzkulak lie abandoned. Things stalk the lightless depths, things that cause even the bravest Dawi Zharr tremble. The Guardians were formed to patrol these depths, a volunteer-only force that is richly rewarded, for as long as they live. On occasion, they march away from their dark halls to war - ordered on missions by the Conclave, perhaps? Or completing stranger duties.

Fire Throwers- Adapted from designs Ankorite Drakeguns and Skaven Warpfire Throwers by Khazak The Fireforged. Deadly, even to their users, who must make sure not to break the fuel-tanks.
  • Magma Throwers - Sprays an alchemical oil that burns like the world's lifeblood, and is difficult to extinguish.
  • Firebull Throwers - Uses similar process to K'daai. The fire produced forms shapes like bulls or weapons, and seeks out enemy to smother
  • Daemonfire Throwers - Inspired perhaps by the Flamers of Tzeentch. The most dangerous, as the fire produced is mixed with pure warp energy, and affects everything touched differently.
Thinking again about these, might be better if they attached to some kind of vehicle. Especially the Daemonfire Throwers, those could be lethal to the users.
Otheth Incorporated is a ancient, profitable construction & demolitions businesses, and it's owner loves his work. Called upon by the Grand Architect to construct or expand settlements as needed, Arbert Otheth enforces a bleak order on the fallen Ancestor spawn; a cruel, alienating, breaking thing, forced at the edge of an ax. All things are designed to make life easier and simpler for the rich and powerful of the Dawi Zharr, a time to luxuriate in the wealth and privilege they have acquired. Streets, systems of transportation, and more are all designed to be near uncrossable if one lacks, at least, a good sturdy sedan chair on which to be carried; better still some menacing steam or deamon engine. If such street design costs the lives of a few thousand slaves, well there are always more to be claimed from the greenskins and the humans and the elves and more. The poor, the few foreigners, and the slaves are kept in vile accommodations themselves, in descending order of deprivation, so as right proper folk do not have to deal with them. Industrial facilities are ringed around those quarters, so that the high and powerful are not forced to deal with such in their mansions and lap of luxury; and if slaves and the poor are forced to inhale dangerous, toxic, fumes, well so much the better.

Couldn't find much to change.

Oooh, fun stuff. Another "subculture" of Dawi Zharr. Can I ask for a location of the Fortress of Memory, unless you just want to leave it as somewhere in the Chaos wastes

They're the Dawi Zharr equivalent of Slayers
Actually there are Zealot Berserkers, who I'll write eventual. Eventually...
 
Interesting take. I've always believed the Infernal Guard to be Dawi Zharr variant of Slayers, and an interesting foil (naked berserkers vs. armour-clad legion, warrior vs. soldier, choice vs. punishment, death vs. forgiveness), but I'm kind of hooked.


Arbert Otheth

A noble (IDK what the right thing would be for this but I'm down with whatever) charged with planning and constructing new settlements when and as the Dawi Zharr population swells enough to merit such a new construction, it is a bleak order he forces on the fallen Ancestor spawn; a cruel, alienating, breaking thing, forced at the edge of an ax. All things are designed to make life easier and simpler for the rich and powerful of the Dawi Zharr, a time to luxuriate in the wealth and privilege they have acquired. Streets, systems of transportation, and more are all designed to be near uncrossable if one lacks, at least, a good sturdy sedan on which to be carried; better still some bleak daemon engine. If such street design costs the lives of a few thousand slaves, well there are always more to be claimed from the greenskins and the humans and the elves and the Skaven and more. The poor, the few foreigners, and the slaves are kept in vile accommodations themselves, in descending order of deprivation, so as right proper folk do not have to deal with them. Industrial facilities are ringed around those quarters, so that the high and powerful are not forced to deal with such in their mansions and lap of luxury; and if slaves and the poor are forced to inhale dangerous, toxic, fumes, well so much the better.

(TLDR: American Urban Planning: Hashut approved!)
For all that US-style suburbia are indeed urbanistic hell, I don't like it. Chaos Dwarfs don't do conspicuous consumption, they're ruthlessly pragmatic. I think their cities would evolve into something like 40k hives, with industry and low-class habitation intertwined on the lower levels to reduce time losses on transportation, while high-class live directly above, so that they can keep the low-class under constant surveillance, with temples and political centres even higher.
Maybe make suburbia something Arbert is trying to sell to Sorcerer-Prophets as a means to expand his influence and standing?

Edit: well, eshin'd by OP. Still making my case here, will write something tomorrow. Don't you think we lack chemical warfare?
 
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Oooh, fun stuff. Another "subculture" of Dawi Zharr. Can I ask for a location of the Fortress of Memory, unless you just want to leave it as somewhere in the Chaos wastes

Actually there are Zealot Berserkers, who I'll write eventual. Eventually...

Thanks!

I wanted to write Dawi Zharr who were less selfish. Dawi seem to be a deeply communal society, and I wanted a subculture that retained that quality while still being super evil. Instead of seeking power and advancement, they are dedicated to the holy pursuit of vengeance. You could say that they're less devoted to Hashut, because he's all about tyranny, but Dawi Zharr love their Grudges as much as faithful Dawi.

Hmm. I'm not great with maps, so you should put it wherever you think best. But I had the idea that the Fortress is built around a Dwarfhold. Within the original structure, all is arranged in an exact reconstruction of the moment when their Founder had his/her epiphany. The sacred Moment of Renunciation was (according to their history) the first time a Dawi swore vengeance not merely against their false kin, but against the Ancestor Gods themselves.
 
Interesting take. I've always believed the Infernal Guard to be Dawi Zharr variant of Slayers, and an interesting foil (naked berserkers vs. armour-clad legion, warrior vs. soldier, choice vs. punishment, death vs. forgiveness), but I'm kind of hooked.



For all that US-style suburbia are indeed urbanistic hell, I don't like it. Chaos Dwarfs don't do conspicuous consumption, they're ruthlessly pragmatic. I think their cities would evolve into something like 40k hives, with industry and low-class habitation intertwined on the lower levels to reduce time losses on transportation, while high-class live directly above, so that they can keep the low-class under constant surveillance, with temples and political centres even higher.
Maybe make suburbia something Arbert is trying to sell to Sorcerer-Prophets as a means to expand his influence and standing?

Edit: well, eshin'd by OP. Still making my case here, will write something tomorrow. Don't you think we lack chemical warfare?
It rhymes but is not necessarily meant to be exactly the same as US suburban nightmare, but tell me "Shanty suburbs looked down on by a master city" is not a Chaos Dwarf vibe. I also don't think Oteth is necessarily king master City Builder, just a figure, a big one but just one.

As for conspicuous consumption, I do not believe there has ever or will ever be a society entirely without conspicuous consumption and the Chaos Dwarfs are no exception. And like as not they tell themselves they're so pragmatic and wise, sparing their energy from walking, testing their minds by building ingenious contraptions, so on and so forth.
 

Private Sector

Uzkulak Temple Stones, get ye Uzkulak Temple Stones here! Taken from only the oldest temples of Hashut beneath our oldest city! Ten coins a chunk! What's that lord, these look like any old rock? How dare you, I'm honest business dwarf! Tell you what, I'll you one for five gold, but that's smashing a hand with my own hammer. - Enterprising Dawi Zharr street trader

The old Guilds of the Karak Ankor were dissolved after the Dawi Zharr come to be; how could knowledge and craft be easily shared between the greedy and paranoid? However during The Reforging, something else rose to fill the gap; private enterprises. Cunning Dawi would be beholden to no one, not even their customers. Competition was of course fierce, and remains so.

Many businesses produce more esoteric items. Alchemical substances, large steam engines, holy talismans. While it does not take a magic user to produce all of these, they are often involved on some level; while Sorcerer-Prophets often own the businesses, Deamonsmiths have to settle with being hired as advisors and designers.
Anyone have a good name for the Dawi Zharr currency?
 
Embers for coppers, Blazes for silver, Bulls for gold? Or just Embers and Blazes for cents and dollars.

It rhymes but is not necessarily meant to be exactly the same as US suburban nightmare, but tell me "Shanty suburbs looked down on by a master city" is not a Chaos Dwarf vibe. I also don't think Oteth is necessarily king master City Builder, just a figure, a big one but just one.

Oh, OK. It's just that I saw the "can't move without care equivalent" and my brain immidiately went there. And while the vibe is immaculate, I think that dispersing factories in the shantytowns is more on-brand. More efficient and even less nice. Also, I think it's perfectly fine for Chorfs to have several competing city models.
Now I kinda want to see Dawi-Zharr concrete maker. Or whatever they build out of, y'know.
 
Embers for coppers, Blazes for silver, Bulls for gold? Or just Embers and Blazes for cents and dollars.



Oh, OK. It's just that I saw the "can't move without care equivalent" and my brain immidiately went there. And while the vibe is immaculate, I think that dispersing factories in the shantytowns is more on-brand. More efficient and even less nice. Also, I think it's perfectly fine for Chorfs to have several competing city models.

Now I kinda want to see Dawi-Zharr concrete maker. Or whatever they build out of, y'know.
Oh you can absolutely walk a Chaos Dwarf city street without dying, there's just a very disheartening chance you will thanks to some spoiled richer running you over, possibly literally stepping all over you because he thinks he's more important than you.

At least their land yachts are cooler than SUVs?
 
Oh you can absolutely walk a Chaos Dwarf city street without dying, there's just a very disheartening chance you will thanks to some spoiled richer running you over, possibly literally stepping all over you because he thinks he's more important than you.

At least their land yachts are cooler than SUVs?
Why do I feel like it would be more Skaven thing to do?
 
Oh, OK. It's just that I saw the "can't move without care equivalent" and my brain immidiately went there. And while the vibe is immaculate, I think that dispersing factories in the shantytowns is more on-brand. More efficient and even less nice.
Yeah, loosing slaves just because they crossed a road is horribly inefficient, and I don't see the CD as being inefficient.
 
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