Forging The Chaos Dwarfs

The monetary system used by the Dawi Zharr has two coins - a Blaze, roughly equivalent to a gold coin, and Embers, equivalent to copper piece. It's a hundred Embers to Blaze. Both coins have the symbol of Hashut on one side, while on the other Blazes have a depiction of the Tower of Zharr, and Embers a fire. The value of currency is tightly controlled by the Brimstone Bank, which is also the Dawi Zharr's primary loan organisation, for which they charge high interest.

Factories are often cramped affairs, with slaves chained to their work stations while overseers watch from hanging bridges. Final products go through stringent quality checks, for while the Dawi Zharr have abandoned the quality over quantity mind set of their cousins, there is something called pride in your products. Should a fault be found, the blame will quickly be passed down the line; from factory manager, to section chief, to individual overseers to the work slave, who usually suffers the worst, becoming a sacrifice at the workplace's mandated altar to Hashut. There are always more slaves, of course.
 
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I was always thinking about the day of an average Dawi Zharr, and I realised who would be a good example: Vernon Dursley.

For those who's never read Harry Potter, the first part of the first book is told from the pov of Harry's muggle uncle, who is a right piece of work. He's a typical stuck up social climber, who works at a company called Grunnings that makes drills.
 
I was always thinking about the day of an average Dawi Zharr, and I realised who would be a good example: Vernon Dursley.

For those who's never read Harry Potter, the first part of the first book is told from the pov of Harry's muggle uncle, who is a right piece of work. He's a typical stuck up social climber, who works at a company called Grunnings that makes drills.
Oh god, let's create his character works as factory management of machines that are send to other factories! And 'Harry Potter' of that situation could be a beardling that was put in front of his house! Oh boy, he could be apprentice of Agzak the Renegade because that boy could have The Gift!
 
Oh god, let's create his character works as factory management of machines that are send to other factories! And 'Harry Potter' of that situation could be a beardling that was put in front of his house! Oh boy, he could be apprentice of Agzak the Renegade because that boy could have The Gift!
Tbh I don't want to make a such a indepth reference.

Also, for those interested, update on who Azgorh is. Its the name of a now-extinct volcano the Dawi Zharr built a fortress onto/into. No, not the Black Fortress. The Tower of Gorgoth.
 
Vostrour Pebbleshoulder is some would call, businessman and not a warrior. Vostrour is worker of Grunnings mechanics, a workshop that produces machines that are then transported to many factories of Dawi Zhar empire. He is someone who has more fat than muscle, and if his beard was cut (which any respected Dawi won't do!) it would look like he did not have a neck.

He has a wife, Sakdrida, who likes to bake goods than do something useful, except she has ear for rumours. Sakdrida is of course somehow tinner for Dawi Zhar. Sakrida has a sister but not many talk about her because of many reasons.

Those two have the son who name is Duridran. He is their dear son that they spoil too much, even for Dawi Zhar.

Note: I wss writing before you responded so yeah.
 
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Why do I feel like it would be more Skaven thing to do?
Yeah, loosing slaves just because they crossed a road is horribly inefficient, and I don't see the CD as being inefficient.
Ignoring that no Efficiency Brained Types are ever as efficient as they like to play act as, no society in history has ever managed to avoid paying psychological wages and for the Dawi Zharr I see one of them being getting to feel superior, even, perhaps especially, at a cost in "worthless" lives.
 
Ignoring that no Efficiency Brained Types are ever as efficient as they like to play act as, no society in history has ever managed to avoid paying psychological wages and for the Dawi Zharr I see one of them being getting to feel superior, even, perhaps especially, at a cost in "worthless" lives.
I believe it will be an exception rather than a rule, given that the rest of Dawi Zhar will see that person as petty and with low esteem issues.
 
And when Dawi Zharr think you're petty and have inferiority superiority complex, you know you're messed-up person.

Oh, on that note, @Dragonofelder, what do you think about fan theories that Chorfs' big hats are method of compensating for shortness?
Completely true.

I never find the place to mention it, but Hatters in Dawi Zharr society are highly respected. Although many Sorcerer-Prophets prefer to make their own headwear, many rich dawi spend a great deal of money for larger and more ornate hats.

Hatters are of course mad, mercury not withstanding, but they're allowed their quirks.
 
Thralgerlum Nightheart. This ancient Dawi-Zhar Sorcerer is not to mess with. He is the Master of the Lore of Shadow and knows many spells and knowledge about darkness and shadow. He is someone who sees the bigger picture and sees many arguments of Dawi Zhar as pointless or petty. With some rivalries he sees the advancement of the Dawi Zhar empire, a good example is Khazak's and Firfith's rivalry. Both of them build machines that will help Dawi Zhar for a long time. He works as...spymaster for Conclave and Tower of Zharr, gathering information from outside the empire because while he believes in the superiority of Dawi Zhar, he is not arrogant. His mastery over shadow is especially marked by gifts that he received through his years. With his shadow being second-friend, with his form constantly fusing with shadows if he wills so, and his face is constantly covered in shadows of his hood. Yeah, he does not believe in Hatter's nonsense, seeing that as dick-measuring competition that in the end is pointless.
 
Tbh I don't want to make a such a indepth reference.

Also, for those interested, update on who Azgorh is. Its the name of a now-extinct volcano the Dawi Zharr built a fortress onto/into. No, not the Black Fortress. The Tower of Gorgoth.
Interesting. I've got a half done write up for the name as a historical figure. Where'd the volcano bit come from?
 
Updated the Magics post, just added the spells for Fire, Metal and Death. Had to rename or reframe some of them.

Thralgerlum Nightheart
If it's alright I'm not going to use this guy as he goes against my ideas. I need to write them up actually.

Interesting. I've got a half done write up for the name as a historical figure. Where'd the volcano bit come from?
From the wiki, and the fact the devastated region around it is called "The Desolation of Azgorh", and I'm annoyed at myself for missing that.
 
Karalgin Tharuk

A master Daemonsmith-Alchemist, Karalgin was a bit of an anomaly in his early carrer. His magical powers were middling by the standards of Zharr-Naggrund, but he had a talent for machinery and an even greater passion for alchemy. For a long time he was content to ply his trade, experimanting with variety of infernal concoctions and slowly climbing the social ladder, until his 76th year of life. Most probably supported by his competitors, Karalgin's Hobgoblis subordinates organized a resistance. When he moved to deal with them, a sabotage in machinery directly exposed him to acrid and poisonous gases borne from his work. He survived, albeit with acid-burns on his face, horrifically damaged lungs and severely thinned beared, becoming a subject of mockery - what self-respecting Dawi-Zharr would let himself get so wounded by mere slaves?
As if to spite his detractors, Karalgin became only more passionate and determined in the aftermath. He used his engineering skills to craft for himself a device to help him breathe - Brazen Beard, as he called it, was a metallic face-mask connected with an alchemical apparatus constantly concocting a healing vapour-mixture, carried on one's breastplate. The design surprised the Conclave of Sorcerers and many daemonsmiths bought a later, mass-produced version, considerably improving Karalgin's finances. Established once again, he threw himself into work, producing and inventing a great many alchemicals, his crowning achievement being a contract for supply of alchemical weapons to Infernal Guard. While he seems to lack political ambitions, he is one of the favourites for the Seat of Black Alchemist during the next shuffle in the Tower of Zharr.

Alchemicals:

Blood Fire

Invented by the Sorcerer-Priests from Gorgoth and perfected by Karalgin Tharuk, this substance has a rather unassuming look: a simple white powder. Despite that, it's a dangerous alchemical, capable of self-ignition even without particularly harch treatment, and when combined with alchemical oils, it easily sticks to skin. Even in raw form, it can explode violently, with burning chunks capable of searing deep holes in the unprotected flesh. Created by alchemical refinment of apatite and similar ores under high temperature.

Wilting Oil
Invented by Karalgin Tharuk on the orders of Zhathan the Black, Wilting Oil is the precursor for many terrain-denial chemical weapons used by Dawi-Zharr. Produced by mixing highly alkalic salts, liquid bitumen and daemonic elixirs, this substance is a thick, black oil with immense corruptive and pollutive properties, capable of defoliating a plant in seconds and turning grasslands into desert in few days. While it resembles rock oil, it's not flammable, but its effects on the environment are similar - a barrel of Wilting Oil poured into the ground can befoul a village's worth of terrain and render it incapable of supporting plant life for decades. It is forbidden to use it within Darklands, to preserve what little farmland there is, but a large stock is kept in Zharr-Naggrund (to ensure compliance of Dawi-Zharr lords) and in border garrisons, particularly those close to south-east, for the campaigns agains Dragon Isles' Lizardmen and in case the rumours about Wood Elves in jungles of the east were true.

Black Smoke
The greatest creation of Karalgin Tharuk, Black Smoke is an alchemical weapon of terrifying potency. Its recipe is closely-guarded secret, but rumour has it that among the ingredients are various forms of alchemical waste, refined rock oil and sacrificial blood. Resembling black water, under normal conditions this substance quickly evaporates into thick, black vapour. Almost odourless, the Black Smoke is nevertheless extremely choking, irritates the throat and lungs when inhaled and is extremely lethal, as even skin exposure is enough to kill in a few hours and afflicted bodies have been reported to outright melt. Infernal Smokers, sub-division of Infernal Guard tasked with using Black Smoke on the battlefield, are most respected and most reviled soldiers in its structures - due to Smoke's high lethality, a single armour leak generally leads to death, which lead to "recommendation for service in Black Smoke Division" becoming the closest thing Dawi-Zharr have to death penalty, reserved only for worst of the worst; on the other hand, members of Infernal Guard who volunteer to that branch earn admiration on par with those who join The Immortals. Service in Black Smoke Division is generally shortest of all Infernal Guard divisions - either due to quick death or quick pardon.
 
This is the page I'm drawing it from.

I'm aware the wiki has a reputation for being falsified, so I'm willing to ignore some stuff. But The Desolation of Azgorh appears on a number of maps so it's harder to ignore.
I flat out cannot hunt down the citation they're using (partially because they barely cite anything). The map certainly exists, but the actual citation of Azgorh being a volcano appears nowhere in the books I can find.
 
I flat out cannot hunt down the citation they're using (partially because they barely cite anything). The map certainly exists, but the actual citation of Azgorh being a volcano appears nowhere in the books I can find.
If I read correctly, the source is implication from 5e Dwarf rulebook:
According to the timelines provided within the 5th Edition Dwarf armybook, in -1500 IC, Mount Azgorh and the Ashridge Mountains erupted so fiercely that the sound of the explosion was heard all the way to Bretonnia.

Edit: On the other hand, on the same wiki the page for Legion of Azgorh reads:
Azgorh - Ancient Chaos Dwarf Sorcerer who crafted the Daemonspite Crucible. He likely founded both the Black Fortress and the Legion of Azgorh.
This one is sourced to Tamurkhan: The Throne of Chaos (8th Edition), page 172. Maybe the mountain also got the guy's name, or maybe GW just can't into consistent naming.
 
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If I read correctly, the source is implication from 5e Dwarf rulebook:


Edit: On the other hand, on the same wiki the page for Legion of Azgorh reads:

This one is sourced to Tamurkhan: The Throne of Chaos (8th Edition), page 172. Maybe the mountain also got the guy's name, or maybe GW just can't into consistent naming.
I mean, GW definitely aren't good at consistency, especially for a faction as small as the Chaos Dwarfs. But that said, while I can indeed find that Tamurkhan quote (thanks for that btw), I can't find any such timeline in the 4th or 6th Edition Dwraf armybooks, and there is no 5th edition book.
 
Insert - The Eyes of Hashut New
The Eyes of Hashut do not exist. There is no paper trail, no list of members. They are nameless, formless even. Yet they are the shadowy watchers in the dark, the whisper in dreams, and their reach is vast. Each of them is a creature of Ulgu, the Wind of Shadows and Confusion, and they use these gifts well, yet one day they shall be fully consumed by them.

Each Eye was once a Dawi Zharr child born with the gift of magic. During the time-honoured process of monetary offers and threats from prospective masters, one offer might stand above the rest - for no clear reason. Indeed, the parents might not know why they chose this one above others, and hand their infant child over to a dawi with a forgetful face that soon vanishes. The child becomes the apprentice, not of a Sorcerer-Prophet, but an Eye of Hashut.

Their training is unknown, but it clearly delves deep into the mysteries of Ulgu. The average Eye can make themselves invisible or unnoticeable at will, able to affect even those with strong witch-sight. They could stand in the centre of a busy corridor, and although those around them will avoid colliding with them, they will never notice their presence. The oldest Eyes are even stronger, able to dissolve into mist and reform, or step through shadows like doors.

The Eyes are spies, infiltrators and yes, sometimes assassins. The Ankorites would be shocked, probably terrified, at the number of times a Dawi Zharr has walked their hall unmolested. There have been of course times when they have been caught - no spell is fool proof, and the paranoia of Runesmiths past and present is vast - but the Eyes would rather die than be captured, and are capable of doing so with but a thought. These few examples have been hushed up by the Karak Ankor's lords; trying to maintain an image of strength.

The Eyes of Hashut answerer to only one master, besides their God - The Master of the Conclave. They are the only one to know the full extent and number of the Eyes - indeed, no one member of the Eyes know such details, for even their thoughts are clouded. How the Master knows, and how the knowledge is passed onto their successor, is unclear. It may have to do with the The Conclave Key, an ancient artefact that opens the door to the Conclave's hall, and more secret things. The Eyes swear multiple sorcerous oaths to the Master, and will follow their orders to the letter, even if it will result in their death.

Few in number - perhaps even fewer Eyes exist at once than do Sorcerer-Prophets - Eyes build up networks of informants and agents to broaden their reach. Those that are not Dawi Zharr will never know the identity of the shadowy figure that has blackmailed, threatened or bought their service, yet even a fellow Child of Hashut will never know the full truth; only that an agent of the Conclave itself needs their service, and should they fail they will not last long.

Eyes can live more than twice that of normal Dawi Zharr, yet as they age their bodies become more and more overtaken by Ulgu. Eventually it shall reach a point they are more mist than mortal, and will simply fade away, vanishing into nothing. Not even a memory of them shall remain.

This is a bit out there, and I wouldn't be surprised if people didn't like it.

These guys mostly came about from thinking about Hashut's title "Father Of Darkness", how the Dawi Zharr have access to the Lore of Death but not Shadow which seemed more thematic, and certain spells in the Lore of Hashut having shadowy themes.
 
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These guys mostly came about from thinking about Hashut's title "Father Of Darkness", how the Dawi Zharr have access to the Lore of Death but not Shadow which seemed more thematic, and certain spells in the Lore of Hashut having shadowy themes.
They look awesome, but there's a big problem: the Curse of Stone. Getting suffused with magic would petrify them very fast.
 
They look awesome, but there's a big problem: the Curse of Stone. Getting suffused with magic would petrify them very fast.
Oh, woops, forgot to explain that.

Essentially because Ulgu is so unsolid, they don't suffer the Curse of Stone. Instead they have what could be called a Curse of Mist; they turn to mist and just dissipate.
 
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