Forging The Chaos Dwarfs

Relics, Artefacts & Substances of The Dawi Zharr

Armaments

Weapons

  • Fireglaive
  • Fusilier
  • Hailshot Blunderbuss
  • Fire Throwers - Adapted from Ankorite Drakeguns and Skaven Warpfire Throwers by Khazak The Fireforged. Deadly, even to their users, who must make sure not to break the fuel-tanks. Usually mounted on armoured carts, or fortress walls.
    • Magma Throwers - Sprays an alchemical oil that burns like the world's lifeblood, and is difficult to extinguish.
    • Firebull Throwers - Uses similar process to K'daai. The fire produced forms shapes like bulls or weapons, and seeks out enemy to smother
    • Daemonfire Thrower - Inspired perhaps by the Flamers of Tzeentch. The most dangerous, as the fire produced is mixed with pure warp energy, and affects everything touched differently.
  • Organic Weapons - Swords of bone that heal with time, fleshy whips that drink blood, shields that scream at attackers. All this and more are the products of Fleshcrafters, manipulators and warpers of life itself.
Unique
  • Ashen Trail - Forged by Kistrus Underforge for the Hobgoblin Kahn Zarg The Ashen. Paid for with a hundred carts of treasure, and another hundred carts of slaves. Inscribed with the Rune of Magma Blades and enchanted to have the properties of Magma Wyrm skin. It it's wielder's hand it is like a dancing fire, splitting foes in half even as they burst into flame
  • Horns of Hashut - Forged by Agzak The Renegade for Voznirra The Bull. Shaped like a symbol of Hashut, it has three Runes; Rune of The Bull, Rune of The Charging Bull and Rune of Hashut's Strength.
  • The Ironbreaker - The enchanted hammer head was created by a Slaughtermaster slain by Uthkallan The Hunter so she could steal secrets of the Maw's Coming. Surprisingly taken with the work, she took it for her own, completing it in his stead. A haft of hardwood has been reinforced with bands of steel, that spiral upwards to a head that looks like a perfect recreation in miniature of the head of a mighty Thundertusk. The secret of its might is that the steel bands are themselves studded with Shyish Power Stones, so every blow unleashes a blast of pure, concentrated Death when it strikes, destroying everything in her path.
  • Ork Eater - Created in the final years of his life by Uruk The Ashamed, once known as the Maker. From the corpses of the first four hundred and forty four rebellious Black Orcs slain by his own hands, it is a thing of flesh and bone. When used to slay Black Orcs, their blood and soul are drawn into it and it's wielder, strengthening them both. Recovered from the lone tower where Uruk went into self exile. Some claim the sword is merely a second, lesser version of a more powerful blade.
  • Ironbound Change - The greataxe of Ungar Ironbound. Has three Dark Runes - Master Rune of Hashut's Strength, Rune of Magma Blade, and the Rune of Fiery Change, which was created by Ungar himself. The weapon is surrounded by an aura of multicolored fire that causes anything struck to undergo an often deadly change.
  • Four Ways Undivided - A unique blunderbuss design created by Ungar Ironbound with four barrels, each dedicated to one of the Chaos Gods. When triggered, the barrels spin, allowing for the next to be fired. The barrel carrying Khorne's mark fires a ball of boiling blood, that induces a berserker rage in living beings. The next barrel holds Nurgle's mark, and launches a projectile of rusted metal and crusted pus. On impact it dissolves metal, rusting it years in a second. The barrel with Slannesh's symbol fires a fleshy ball that weeps oil, piercing deep into flesh and armour. And the final barrel has Tzzentch's symbol, firing a random projectile that induces rapid change on impact.
  • The Judgement of Hashut - A warhammer made from black iron, cooled in the blood of Sacred Taurus and emblazoned with Hashut's rune. It's wielder was killed by a Black Orc Warboss called Garghul Beardburner, who yet lives and only grows stronger.

Armours

  • Blackshard Armour - Rightly are the Chaos Dwarfs known as the armourers of the Dark Gods, and their creations are made not simply from iron and fire, but blood, souls and the hell-stuff of Chaos itself. Much like the Chaos Armour the Daemonsmiths sell to Warriors of Chaos, Blackshard Armour is proof against the strongest blows in battle, but is also uniquely resistant to fire and heat and so suited to the hellish environs of the Dark Lands.
  • Organic Armour - Often used by Fleshcrafters, and serving as a rite of passage for Fleshists. Each is unique in form and function - perhaps a creature's skeletal structure is manipulated while still alive into a fitting suit of armor, or sturdy monsters that are purposely grown to be donned. Some Fleshcrafters jump to modifying themselves instead, adding tough scales over skin or imbuing their flesh with troll-like regeneration.
Unique
  • Brazen Beard - Created by Karalgin Tharuk after his face and lungs were scarred by acid and poisonous fumes. It consists of a metal face-mask attached by tubing to a breastplate-mounted alchemical apparatus, which constantly produces a healing vapour-mixture. A lesser version of is mass-produced.
  • Power Armour - Designed by Ungar The Ironbound after being disabled by the Curse of Stone. Drawing upon the design - but not too closely - of Astragoth Ironhand's Stone Mantle exo-skeleton, the amour allows his body to move despite it's petrified state. To power it, Ungar called upon and bound daemons of Tzeentch, which in turn boosted his own magical skills. He has constantly improved upon his design, and has "donated" older suits to other Dawi Zharr for favours or knowledge, particularly the latter.
  • Ungar's Might - The masterpiece of Ungar Ironbound, a suit of powered armour that stands almost twice the size of man. Constructed from black iron cooled in the blood of slaves, it is engraved with a somewhat biased version of the Deamonsmith's life story, from his time as an Apprentice, to the incident that saw his Curse of Stone rapidly progress, to his creation of his first Warpstone Generator. Installed on the chest piece is the Warpstone Generator, named the Generator of Hashut, which not only powers the armour but boosts Ungar's spells. The helmet of the armour is in the shape of a bulls head, and can detach from the rest of the armour. The armour itself is worn over a powered exoskeleton, and can open up to allow Ungar to walk in or out with ease.

Artefacts

  • Krun Hashut
  • Conclave Key - Held by the Master Of The Conclave, currently Ghorth the Cruel. Not only is it the key of the Conclave's meeting hall, it can open many things real and unreal...
  • Emerald of Udaipur - An enchanted gem, given to Consul Arghung The Placid by as a sign of friendship an Indan Raja. Gives it's wearer and those around them troll-like regeneration.
  • The Tome of Taken Secrets - Written by Uthkallan The Hunter. This book is not bound in human flesh. It is written in plain ink, not watered blood nor worse. Indeed, it is a relatively plain thing, the only real decoration being a ruby carved into the shape of an ouroboros. No sigils of protection guard its secret. Perhaps Uthkallan is merely bold enough to believe it shall never be taken from her; perhaps it is simply old and outdated, perhaps soon to be replaced. What is certain is that the mystical knowledge contained within could make even the lowliest of wizards a threat to even the Loremasters of Hoeth; and for Uthkallan herself it makes the Winds willing subjects to her commands, above and beyond what should be possible.
  • The Oxhide - Created by Uthkallan The Hunter. A long cloak of Lammasu hide worked until soft and supple, coloured red and edged with purple silk, with a ouroboros dyed in gold at the perfect centre. Spells and enchantments of protection swirl around the bearer, causing potent but extremely brief bursts of fire to char burn and destroy all things that seek to strike her; flesh can resist it, but mere metal cannot.
  • The Iron Caller - A ring forged by Uthkallan The Hunter under the guidance of the Shamans of Norsca, it is full of all manner of Chamon. She can, for a brief time, turn her flesh to hard metal and become strong and hard for it; however, she cannot wield nor feel nor turn aside magic when in that shifted form.

Alchemical Substances

  • Rejuvenation Elixirs - Over centuries of attempting to stop, or at least halt the Curse of Stone, Sorcerer-Prophets have discovered a number of ways to extend their life-spans - ones brought though the sacrifice of countless slaves. However, the majority of these processes fail to affect the Curse of Stone, and are thus useless to their creators - but perhaps not to other Dawi Zharr? Usually sold at ruinous cost in the form of foul-tasting potions, they can add years onto the standard life-span of a Dawi. However what is rarely made clear is these concoctions are addictive, with withdrawal easily killing even a short term user, and the effect lessens each time.
  • Hyper Adaptive Mutagen (H.A.M)- Created by Skoggathra Jadefury, this chemical has liquified warpstone as a base component, along with many other foul things. Incredibly dangerous, it can only be stored in special thick glass cylinders inscribed with runes. When this jade-green liquid is injected to a living being, it begins to rapidly mutate. Secondary chemicals and procedures must be used to direct the transformation, otherwise the end result is highly unpredictable. It is known that when a rival Deamonsmith injected a stolen sample into a human slave, it mutated into some kind of beastman with wings, that preceded to break free and attack him. Sadly he survived to suffer Skoggathra's vengence.
    • Troll Regeneration Essence - Extracted from the blood of Trolls and mixed with H.A.M. Skoggathra used the techniques of Clan Moulder to create this, although it produces fewer unstable mutations. A number of variations exist, depending on the type of Troll drawn from, each with their own side-effects.
  • Bright Dust - shimmering white crystals. Grants clarity of thought, sharpness of mind and limited healing, at the cost of temporary pain. Extremely rare and expensive, stocks are limited and held primarily by the Conclave.

Weaponised

  • Naphtha - Containing sorcerous concoctions of sulphurous chemicals and the filtered essence of fire-daemons sundered as a by-product of the Dawi Zharrs' dark arts, naphtha is primarily used in bombs; unstable explosive flasks which break apart into masses of seething flame.
  • Blood of Hashut - a powerful alchemical substance saturated with Daemonic magic that ignites metal on contact, bursting it into molten flame. Although precious beyond mere gold, the favoured of Hashut sometimes carry a vial of this liquid into combat to the devastation of the most heavily armoured foes.
  • Blood Fire - Initially developed by the Sorcerer-Priests from The Tower of Gorgoth, but perfected by Karalgin Tharuk, this substance has a rather unassuming look: a simple white powder. Despite that, it's a dangerous alchemical creation, capable of self-ignition even without particularly harsh treatment, and when combined with oils it easily sticks to skin and other surfaces. Even in raw form, it can explode violently, with burning chunks capable of searing deep holes in the unprotected flesh. Created by alchemical refinment of apatite and similar ores under high temperature.
  • Wilting Oil - Invented by Karalgin Tharuk on the orders of Zhathan The Black, Wilting Oil is the precursor for many terrain-denial chemical weapons used by Dawi Zharr. Produced by mixing highly alkalic salts, liquid bitumen and daemonic blood, this substance is a thick, black oil with immense corruptive and pollutive properties; it's capable of defoliating a plant in seconds and turning grasslands into desert in few days. While it resembles rock oil, it's not flammable, but its effects on the environment are similar - a barrel of Wilting Oil poured into the ground can befoul a village's worth of terrain and render it incapable of supporting plant life for decades. It is forbidden to use it within the Darklands, to preserve what little viable farmland there is, but a large stock is kept in Zharr-Naggrund (to ensure compliance of Dawi-Zharr lords) and in border garrisons, particularly those close to south-east, for the campaigns against the Dragon Isles' Lizardmen and in-case the rumours about Wood Elves in jungles of the east were true.
  • Black Smoke - The greatest creation of Karalgin Tharuk, Black Smoke is an alchemical weapon of terrifying potency. Its recipe is closely-guarded secret, but rumour has it that among the ingredients are various forms of alchemical waste, refined rock oil and sacrificial blood. Resembling black water, under normal conditions this substance quickly evaporates into thick, black vapour. Almost odourless, the Black Smoke can induce severe choking, irritates the throat and lungs when inhaled and is extremely lethal. Even skin exposure is enough to kill in a few hours and afflicted bodies have been reported to outright melt. Produced for, and only used by, the Infernal Guard.

Unique Materials

  • Ashcrete - A common building material, replacing stone. Used to rapidly build basic structures, that are often torn down once more permeant buildings are complete. Is known to include the ashes of sacrificed orks - whether or not this actually makes the material more durable is unclear, but many construction workers swear by it.

Technology

  • Warpstone Generators - Adapted from the technology of Clan Skyre, a technologically adept clan of Skaven, these multi-use power sources are known for being unreliable, unless great care is taken in their construction and maintenance. As warpstone is their fuel, they can also induce mutations.
    • Thovor's Heart - Specially designed for Firfith Bronzebeard, in return for a number of Spider Engineers. Small enough to fit inside a Dawi's chest, it powers the metal body of Thovor Warforged and grants him the ability to spew sickly green fire.
  • Flesh Prosthetics - The life of a Dawi Zharr is a hazardous one, even if they work in a factory or as a clerk, and so dismemberment is common enough. Most purchase mechanical replacements, of varying quality, but others might choose something a bit stranger; a new flesh limb, mass produced or specifically grown. Costly to be sure, but some find it worth it. Fleshcrafters also offer "improved" limbs, such as arms with higher muscle density or eyes that can see further, but these are rarely taken.
 
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If I've forgotten something: my bad.

  • Infernal Smokers - A specalised divison tasked with deploying Black Smoke, a terrifyingly potent alchemical weapon. Due to Smoke's high lethality, a single armour leak generally leads to death, which lead to "recommendation for service in Black Smoke Division" becoming the closest thing Dawi Zharr have to death penalty, reserved only for worst of the worst; on the other hand, members of Infernal Guard who volunteer to that branch earn admiration on par with those who join The Immortals. Service in Black Smoke Division is generally shortest of all Infernal Guard divisions - either due to quick death or quick pardon.
Also these guys have been added to the military page.
 
Skoggathra Jadefury is fleshcrafter and alchemist that focuses on mutations and creating many slave creature of flesh. She especially is fascinated with warpstone mutagenic properties and how she could refine ot more. During one of her battles with Skaven, she breath in large amount of warpstone dust. This put her in violent rage which make her attack nearest skaven and further, even in her fury she killed Stormvermin chief of the army, scattering many into wind from fright. Many Dawi Zhar and Slaves told that her form was surrounded by jade aura, with arca of sickly-green lightning moving across her form and weapons. Some say she touched upon magic of Skaven, or maybe that was effects of warpstone dust. Either way, she was named Jadefury because of colour of her aura at that moment and fury which she killed Skaven troops. Some say it reminded them of stories of how Uruk the Ashamed killed Black Orks in his fury.

Either way, this experience made Skogga more interested in warpstone than before, with her creating alchemical concontions similar to one's made by Clan Moulder, but she tried for that to more stable and beneficial, even if she needed to waste thousands of slaves of different races, from Skaven to Elves. Her first success was in form of High Adaptality Mutagen or HAM for short (and yeah, she heard too many jokes about the name).

After creating her first success, she woke up with scales on back of her hands and many visible parts pf her body, especially her sides, back, upper back and cheeks. It made her adjust her armour but it was a minor problem. What was unique in this scales in that sometimes you could see jade light coming from between them. Some called it blessing of Hashut in form of Scales of Hashut, which often show in one's who fight in battlefield. Other say that was result of her being too close to warpstone. And small number tell that is the both. Wither way, her mastery over life and flesh became much higher and quality of her creations became much better.

What many don't know, that Skoggathra Jadefury has unique ancenstery, for she is descendat of Uruk the Ashamed, some say that she will fail like her Ancenstor, and other say that she is going in different path than him. Either way, time will say what will come from that.

Note: I was not sure which position would fir her, so I leave that to you Dragon.
 
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So what about less alchemical substances? Do your chords still rely on Ale and beer to suit their alcoholic palletes or have they expanded to things like Koumiss and or Blood Wines(dark elves did it) or date wines?

I mean it just feels weird for me imagining them wanting to maintain a barely tradition so strongly in such a radically different environment.
 
So what about less alchemical substances? Do your chords still rely on Ale and beer to suit their alcoholic palletes or have they expanded to things like Koumiss and or Blood Wines(dark elves did it) or date wines?

I mean it just feels weird for me imagining them wanting to maintain a barely tradition so strongly in such a radically different environment.
I feel like they would experiment with more stronger beer or ale by using things they can find in Dark Lands, maybe they even use Ork mushrooms to create some kind of mushroom beverage.
 
So what about less alchemical substances? Do your chords still rely on Ale and beer to suit their alcoholic palletes or have they expanded to things like Koumiss and or Blood Wines(dark elves did it) or date wines?
Rich Dawi Zharr certainly like some fancy wines, with there being vineyards on the slopes of volcanoes. The average dawi likely settles for some good ale.

(TBH I don't know a lot about alcohol)
 
Same, but we can be creative about it. I still think that this one type of Ale is still popular, even with Dawi Zhar. That one called Bre-something best or something like that. The name of that dwarf is in the name of the ranger unit. Brewman's Best?

Edit: Okay, got it. Bugman's Best!
It's likely some Dawi Zharr enjoy capturing Ankorite ale just so they can spitefully pour it away, while others actually drink it. Depends on personal preference.
 
Given how rare it is, I imagine the oldest Dawi Zhar that tasted that ale savour it very much. And wasting a good ale is a dick move for Dawi and Dawi Zhar.
No Dawi Zharr from pre-Hashut are still alive modern-day (apart from the Avengers, but I suspect they're not fully mortal anymore.)

And depending on the perspective, it's not "good ale", it's "tasteless swill brewed in a rusted pot by oathbreaker-lovin fools".
 
No Dawi Zharr from pre-Hashut are still alive modern-day (apart from the Avengers, but I suspect they're not fully mortal anymore.)

And depending on the perspective, it's not "good ale", it's "tasteless swill brewed in a rusted pot by oathbreaker-lovin fools".
Good point. I still imagine that wasting ale is for both Dawi and Dawi Zhar very not okay. Btw, what do you think about Skoggathra?
 
Good point. I still imagine that wasting ale is for both Dawi and Dawi Zhar very not okay. Btw, what do you think about Skoggathra?
I think she's an interesting character, and acts as a good example of a fleshcrafter. I might make her a Daemonsmith, as opposed to Sorcerer-Prophet, just we can have more of them.

I'll write her up when I have the time
 
I think she's an interesting character, and acts as a good example of a fleshcrafter. I might make her a Daemonsmith, as opposed to Sorcerer-Prophet, just we can have more of them.
Yeah, it fits, she is still "young" and I will add, that after the Black Ork thing, Uruk erased as much of his fleshcrafted creatures as he could, or more precisely methods of how to create them. He was truly ashamed of himself.
 
HAM - Hyper Adaptive Mutagen:
Created by Skoggathra Jadefury, this liquid is very dangerous and at the same have great potential. Created from warpstone and made into liquid using many machines and other ingredients, creating jade-green liquid sealed in thicc special glass cylinder (created by Skogga herself) and sealed with dark runes, making sure that nothing breaks it. This liquid when injected in some part of the body, it can mutate in semi-stable way. Of course, without special procedures, the results can be unstable. Especially when one of Skogga's rivals tried to use it on his human slave, but because of his arrogance, it mutated the human into beastman with wings, which then almost killed him if it was not for Skogga.

Note: I feel like I needed to further explain HAM.
 
Fleshcrafters are rare among Dawi Zharr sorcerers. Skoggathra is currently one of the foremost among them, having deeply studied the mutagenic properties of warpstone - perhaps closer than is safe. Her first major encounter with the substance was during an underground skirmish against the skaven of Clan Moulder. While duelling a Master Moulder, a mutated breeder of monsters, the cowardly rat sprayed her with warpstone powder in an attempt to kill or at least halt her. Instead Skoggathra flew into a wild rage; brutally slaying the fleshmoulder before cutting a swathe through the skaven ranks, only collapsing after doing the same to the army's lord. According to eye witnesses Skoggathra was surrounded by a jade aura, sickly-green lightning jumping from her armour and weapons - either a unintentional use of the skaven's own Dark Magic, or another effect of the warpstone dust. Regardlessles, it earned her the title Jadefury.

Once recovered from her ordeal, Skoggathra became fascinated by warpstone, and the example of skaven fleshcrafting she had observed during the battle. Claiming examples of both as her war prize, the Daemonsmith began alchemical experiments, using slaves as test subjects. Hundreds of orcs, humans and even elves were sacrificed on the altar of progress before Skoggathra was satisfied with her formula, naming it "High Adaptability Mutagen". However it seems as though Skoggathra was exposed to her own creation - she developed scales across many parts of her body, including the back of the hands, sides and back of the torso, and the neck and cheeks. Although the scales are black, at times you can see hints of jade. The mutation is similar to a more common one, The Scales of Hashut, that can occur upon those Dawi Zhar that thrive in battle.

Skoggathra's mastery over life and flesh continue to grow, with her creations improving in quality every decade. She has become a person of interest to the Conclave - but not for the expected reason. Through the study of her family history, it has been discerned Skoggathra is a descendant of Uruk The Ashemed, formerly known as The Maker, master Fleshcrafter and creator of the Dawi Zharr's greatest mistake - the Black Orcs. Should Skoggathra seem to be going down a similar path, it is likely she will be dealt with.


HAM - Hyper Adaptive Mutagen
Created by Skoggathra Jadefury, this chemical has liquified warpstone as a base component, along with many other foul things. Incredibly dangerous, it can only be stored in special thick glass cylinders inscribed with runes. When this jade-green liquid is injected to a living being, it begins to rapidly mutate. Secondary chemicals and procedures must be used to direct the transformation, otherwise the end result is highly unpredictable. It is known that when a rival Deamonsmith injected a stolen sample into a human slave, it mutated into some kind of beastman with wings, that preceded to break free and attack him. Sadly he survived to suffer Skoggathra's vengence.
 

Armaments

Weapons

  • Fireglaive
  • Fusilier
  • Hailshot Blunderbuss
  • Fire Throwers - Adapted from Ankorite Drakeguns and Skaven Warpfire Throwers by Khazak The Fireforged. Deadly, even to their users, who must make sure not to break the fuel-tanks. Usually mounted on armoured carts, or fortress walls.
    • Magma Throwers - Sprays an alchemical oil that burns like the world's lifeblood, and is difficult to extinguish.
    • Firebull Throwers - Uses similar process to K'daai. The fire produced forms shapes like bulls or weapons, and seeks out enemy to smother
    • Daemonfire Thrower - Inspired perhaps by the Flamers of Tzeentch. The most dangerous, as the fire produced is mixed with pure warp energy, and affects everything touched differently.
Unique
  • Ashen Trail - Forged by Kistrus Underforge for the Hobgoblin Kahn Zarg The Ashen. Paid for with a hundred carts of treasure, and another hundred carts of slaves. Inscribed with the Rune of Magma Blades and enchanted to have the properties of Magma Wyrm skin. It it's wielder's hand it is like a dancing fire, splitting foes in half even as they burst into flame
  • Horns of Hashut - Forged by Agzak The Renegade for Voznirra The Bull. Shaped like a symbol of Hashut, it has three Runes; Rune of The Bull, Rune of The Charging Bull and Rune of Hashut's Strength.
  • The Ironbreaker - The enchanted hammer head was created by a Slaughtermaster slain by Uthkallan The Hunter so she could steal secrets of the Maw's Coming. Surprisingly taken with the work, she took it for her own, completing it in his stead. A haft of hardwood has been reinforced with bands of steel, that spiral upwards to a head that looks like a perfect recreation in miniature of the head of a mighty Thundertusk. The secret of its might is that the steel bands are themselves studded with Shyish Power Stones, so every blow unleashes a blast of pure, concentrated Death when it strikes, destroying everything in her path.
  • Ork Eater - Created in the final years of his life by Uruk The Ashamed, once known as the Maker. From the corpses of the first four hundred and forty four rebellious Black Orcs slain by his own hands, it is a thing of flesh and bone. When used to slay Black Orcs, their blood and soul are drawn into it and it's wielder, strengthening them both. Recovered from the lone tower where Uruk went into self exile. Some claim the sword is merely a second, lesser version of a more powerful blade.

Armours

  • Blackshard Armour - Rightly are the Chaos Dwarfs known as the armourers of the Dark Gods, and their creations are made not simply from iron and fire, but blood, souls and the hell-stuff of Chaos itself. Much like the Chaos Armour the Daemonsmiths sell to Warriors of Chaos, Blackshard Armour is proof against the strongest blows in battle, but is also uniquely resistant to fire and heat and so suited to the hellish environs of the Dark Lands.
Unique
  • Brazen Beard - Created by Karalgin Tharuk after his face and lungs were scarred by acid and poisonous fumes. It consists of a metal face-mask attached by tubing to a breastplate-mounted alchemical apparatus, which constantly produces a healing vapour-mixture. A lesser version of is mass-produced.
  • Power Armour - Designed by Ungar The Ironbound after being disabled by the Curse of Stone. Drawing upon the design - but not too closely - of Astragoth Ironhand's Stone Mantle exo-skeleton, the amour allows his body to move despite it's petrified state. To power it, Ungar called upon and bound daemons of Tzeentch, which in turn boosted his own magical skills. He has constantly improved upon his design, and has "donated" older suits to other Dawi Zharr for favours or knowledge, particularly the latter.

Artefacts

  • Krun Hashut
  • Conclave Key - Held by the Master Of The Conclave, currently Ghorth the Cruel. Not only is it the key of the Conclave's meeting hall, it can open many things real and unreal...
  • Emerald of Udaipur - An enchanted gem, given to Consul Arghung The Placid by as a sign of friendship an Indan Raja. Gives it's wearer and those around them troll-like regeneration.
  • The Tome of Taken Secrets - Written by Uthkallan The Hunter. This book is not bound in human flesh. It is written in plain ink, not watered blood nor worse. Indeed, it is a relatively plain thing, the only real decoration being a ruby carved into the shape of an ouroboros. No sigils of protection guard its secret. Perhaps Uthkallan is merely bold enough to believe it shall never be taken from her; perhaps it is simply old and outdated, perhaps soon to be replaced. What is certain is that the mystical knowledge contained within could make even the lowliest of wizards a threat to even the Loremasters of Hoeth; and for Uthkallan herself it makes the Winds willing subjects to her commands, above and beyond what should be possible.
  • The Oxhide - Created by Uthkallan The Hunter. A long cloak of Lammasu hide worked until soft and supple, coloured red and edged with purple silk, with a ouroboros dyed in gold at the perfect centre. Spells and enchantments of protection swirl around the bearer, causing potent but extremely brief bursts of fire to char burn and destroy all things that seek to strike her; flesh can resist it, but mere metal cannot.
  • The Iron Caller - A ring forged by Uthkallan The Hunter under the guidance of the Shamans of Norsca, it is full of all manner of Chamon. She can, for a brief time, turn her flesh to hard metal and become strong and hard for it; however, she cannot wield nor feel nor turn aside magic when in that shifted form.

Alchemical Substances

  • Rejuvenation Elixirs - Over centuries of attempting to stop, or at least halt the Curse of Stone, Sorcerer-Prophets have discovered a number of ways to extend their life-spans - ones brought though the sacrifice of countless slaves. However, the majority of these processes fail to affect the Curse of Stone, and are thus useless to their creators - but perhaps not to other Dawi Zharr? Usually sold at ruinous cost in the form of foul-tasting potions, they can add years onto the standard life-span of a Dawi. However what is rarely made clear is these concoctions are addictive, with withdrawal easily killing even a short term user, and the effect lessens each time.
  • Hyper Adaptive Mutagen (H.A.M) - Created by Skoggathra Jadefury, this chemical has liquified warpstone as a base component, along with many other foul things. Incredibly dangerous, it can only be stored in special thick glass cylinders inscribed with runes. When this jade-green liquid is injected to a living being, it begins to rapidly mutate. Secondary chemicals and procedures must be used to direct the transformation, otherwise the end result is highly unpredictable. It is known that when a rival Deamonsmith injected a stolen sample into a human slave, it mutated into some kind of beastman with wings, that preceded to break free and attack him. Sadly he survived to suffer Skoggathra's vengence.

Weaponised

  • Blood Fire - Initially developed by the Sorcerer-Priests from The Tower of Gorgoth, but perfected by Karalgin Tharuk, this substance has a rather unassuming look: a simple white powder. Despite that, it's a dangerous alchemical creation, capable of self-ignition even without particularly harsh treatment, and when combined with oils it easily sticks to skin and other surfaces. Even in raw form, it can explode violently, with burning chunks capable of searing deep holes in the unprotected flesh. Created by alchemical refinment of apatite and similar ores under high temperature.
  • Wilting Oil - Invented by Karalgin Tharuk on the orders of Zhathan The Black, Wilting Oil is the precursor for many terrain-denial chemical weapons used by Dawi Zharr. Produced by mixing highly alkalic salts, liquid bitumen and daemonic blood, this substance is a thick, black oil with immense corruptive and pollutive properties; it's capable of defoliating a plant in seconds and turning grasslands into desert in few days. While it resembles rock oil, it's not flammable, but its effects on the environment are similar - a barrel of Wilting Oil poured into the ground can befoul a village's worth of terrain and render it incapable of supporting plant life for decades. It is forbidden to use it within the Darklands, to preserve what little viable farmland there is, but a large stock is kept in Zharr-Naggrund (to ensure compliance of Dawi-Zharr lords) and in border garrisons, particularly those close to south-east, for the campaigns against the Dragon Isles' Lizardmen and in-case the rumours about Wood Elves in jungles of the east were true.
  • Black Smoke - The greatest creation of Karalgin Tharuk, Black Smoke is an alchemical weapon of terrifying potency. Its recipe is closely-guarded secret, but rumour has it that among the ingredients are various forms of alchemical waste, refined rock oil and sacrificial blood. Resembling black water, under normal conditions this substance quickly evaporates into thick, black vapour. Almost odourless, the Black Smoke can induce severe choking, irritates the throat and lungs when inhaled and is extremely lethal. Even skin exposure is enough to kill in a few hours and afflicted bodies have been reported to outright melt. Produced for, and only used by, the Infernal Guard.
  • Naphtha - Containing sorcerous concoctions of sulphurous chemicals and the filtered essence of fire-daemons sundered as a by-product of the Dawi Zharrs' dark arts, naphtha is primarily used in bombs; unstable explosive flasks which break apart into masses of seething flame.

Unique Materials

  • Ashcrete - A common building material, replacing stone. Used to rapidly build basic structures, that are often torn down once more permeant buildings are complete. Is known to include the ashes of sacrificed orks - whether or not this actually makes the material more durable is unclear, but many construction workers swear by it.
No Blood of Hashut?
 
Warpstone generator: Creation created by Ungar Ironbound so that he could power up his suit without the need to use most of the power of a daemon to power its functions. That way he theoretically could use more power that daemon gives. He used his influence and favour to get the biggest pieces of warpstone that they could get at this moment in time. He then worked a few years to find a way to refine Warpstone so that it would be not so violent. He went on campaigns against Skaven, especially Clan Skyre with their warpstone-powered machine and Clan Moulder with their warpstone-mutated creatures. He worked alongside Skoggathra Jadefury, especially when witnessing her fury. He collected many of Clan Skyre's machinery and researched how they work, he was surprised and not surprised that many of them were close to exploding because of some problems or stupidity of Skaven engineers.

After many years, he first created a big generator that is three Dawi Zhar tall. His first version was big and he needed to create a machine that was powered by the generator's power. This success, (after a few exploding failures that fortunately didn't kill him or make him use his influence more than it should. let's not talk about talk with Karazar the Mean who wanted the finalized version when he finishes...he hates that he needed to do that) he then started miniaturizing the warpstone generator, with him needing to get favour from Firfith Bronzebeard because he needed his Spider Engineers. Of course, he wanted the generator and part of the schematics after he was done, so that he could modify it to his needs, possibly with a big project that he was working on.

After many years of working on that, he finally created his personal generator, which was slightly bigger than a heart, which he then put in his armour, his possibly most powerful power armour, named Ungar's Might.

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Ungar's Might: Creation of Ungar Ironbound and his masterpiece! This powerful Battle Armour is always brought by Ungar into a battlefield, especially against creatures that would easily throw Dawi Zhar around. This gigantic battle armour was built from metal sheets of black iron from which thousands of slaves were sacrificed for every piece. At the same time, it was an art piece that Ungar can be proud of. Every piece tells of his story, from his birth to his ascendence to daemon smith, to the accident where he was thrown by Ork Boss and finished with him creating warpstone generator. This Warpstone generator crackles with black and green lightning, with its central crystal glowing greenish-red-black. Ungar sacrificed four thousand four hundred forty-four slaves of every race possible, he did that for 44 days without pause.

With that battle armour, Ungar wields Great Axe with three Runes - Master Rune of Hashut's Strenght, Rune of Magma Blade and Rune of Fiery Change. As his ranged weapon, it was a unique-looking blunderbuss, with it having four cannons, with one shot, it spun and another cannon could be shot. What is noticeable is that every cannon has a symbol of one of the four main chaos gods and different cannon works differently. The first has the symbol of Khorne, it shoots a projectile made of burning blood that after hitting someone, induces Khorne's Rage into that person and burns their body. The second is a symbol of Nurgle, the projectile is made of rusted metal and leaking puss and other vile substances, when someone is hit by it, it dissolves their armour and weapons, with their body falling into sickness. The third one has the Symbol of Slannesh, This projectile looks more like a fleshy projectile than metal, it is more slick and fast, with it penetrating through armour easily. The last one has the symbol of Tzzentch, with its projectile constantly changing and when it hits, you can expect many things to Change.

The last piece is a very master-crafted helmet in the shape of a bull's head, with it being possible to detach from the armour thanks to the mechanism that Ungar created. He can still use his normal power armour and even needs to because only his personally marked power armour can attach itself to his battle armour. Thanks to the personal warpstone generator, or as it should be called for this one, the Generator of Hashut, it lets him use many spells through that armour.

Greataxe - Change of Ironbound
modified Blunderbuss cannons - Four ways of Undivided

Rune of Fiery Change - This personally made rune, with some help getting the information from a few master runesmiths, Ungar Ironbound inbounded flames of change of Tzzentch on the rune, with the weapon engulfed in changing flames of the changer, while it doesn't change weapon itself, every strike can change the person in many ways. Especially giving a fiery outlook on all of that.

Okay, those last bits were made of the rest of my creative fire. @Dragonofelder what do you think?
 
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