Morphic Tide
Crazy Brainstormer, Munchkin and Wannabe Min-Maxer
- Location
- MI, USA
Except the Changeling's extreme mutability comes at the cost of durability. If you want it to grow Ultralisk-level armor, it's gonna take as long as a larva takes to morph into an ultralisk(longer, probably)
No, the morphing time of Ultralisks comes from their size. And it would be the same stuff as Ultralisk armor, not the same thickness, ultimately reducing the morphing time to somewhere around the time for a Zergling, given the mutability of Changelings. The big thing is increasing the lifespan of the Changelings so that the cost of the utility/combat Changelings is worth the benefit. All things considered, the production accelerator Changeling is probably the better way of doing it. Halve the morphing times, double the Zerg Rush.
I also kinda wanna see Larvae altered into a combat unit. If their durability is anything like the game, only anti-tank weapons can kill them in large numbers. 10 armor is past the level of Ultralisks, after all. Sure, they have low health, but you have to get through the armor for that to matter. The other way of reworking the larva is to make them faster morphing, namely by having them convert their insides into pseudo-changelings, then have the pseudo-changelings do the morphing faster than the larva could alone, but more stably than a changeling.
And I'll just quote my text block for the Colonies and a buff to the Infestors.
The old Colony structures have a lot more room for alterations than the Crawlers, so the Spore colony could be turned into a Fungal Growth turret, killing massed air units and maybe massed ground units. The Spine Colony could be replaced with the Impaler Colony for prolonged sieges, or use a larger version of the Lurker attack for anti infantry. The Creep Colony could be made into a mini-Hachery to start with or made into a huge creep booster. Basically, Crawlers would be the light defenses and the Colonies would be made into heavy defenses for dealing with starting a base under heavy attack. The morphing method of the Colony units could be used to make a new Creep Crawler, acting as a mobile Creep Tumor that can give up creep generation to turn into the other Crawlers.
For Infestors, you could use the Advent troopers as the basis of a strain to be actually spawned by Infestors. This would streamline one of the bottlenecks of using Infestors.
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