Fools, We Will Destroy You All! ...After We Save The World! (Mad Scientist Riot Quest)(RECRUITING!)

How Should Minions Be Capped?


  • Total voters
    70
  • Poll closed .
[X] Boss Minions Around
-[X]Build up bunker
[X] Advance Understanding of a Field
-[X]Computing
@Trondason like this? Also the boss minions is a free action right so anyone should be able to do it.
Boss Minions is telling them to go do it. Not supervising them while they do it. This is more what you want, spending an action to supervise them.
[] Expand Base
-[]Bunker
 
Umm,the person above informed me that it was a operation action,and I have 0 skills in that.
0 skill doesn't mean you can't do it, just that you are not very good at it. You dont have to be good at it, since the minions generate enough points on their own. However, in order for minions to operate at peak efficiency, they need a Mad Scientist yelling at them.

Edit: man, phasehand is being quite the ninja.
 
Oddly enough in high school most of my friends referred to me as a ninja at least once. I was somehow able to just walk up to them and not have them notice, repeatedly.
RESEARCH ACTIONS
[jk] Study a Supernatural Phenomena
-[jk] Phasehand's innate ninja capabilities.
--[jk] Stealth and social camouflage abilities.
--[jk] Combat mastery: throwing stars, kung-fu, etc.
--[jk] Ninjutsu and any magic powers. (check for dream creature presence)
 
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At the moment I am Hermann the clockwork man. Yeah sure I have No plan of What to so right now. Want to help me with a project this/next turn?
I'd appreciate it if you'd help out with the following:
[] Create a Blueprint
-[] Upgrade Dryad
--[] Improve intellectual capabilities and reduce initial cost.

I'm trying to get their points to ~3-4 so that they'll be worth making.

@Trondason Would you happen to know how many Navis are available to help with this? Also, what was the limit on the #/scientist that can assist, again? 6?
 
I'd appreciate it if you'd help out with the following:
[] Create a Blueprint
-[] Upgrade Dryad
--[] Improve intellectual capabilities and reduce initial cost.

I'm trying to get their points to ~3-4 so that they'll be worth making.

@Trondason Would you happen to know how many Navis are available to help with this? Also, what was the limit on the #/scientist that can assist, again? 6?
The limit is 5 per scientist. As for how many are available, technically none. We've got 66, and I've assigned 66 various places. Here's the list. I can try shuffling some around, but getting you some means other people don't get some.
-[] 6 Research Navi help with Transmutation
-[] 15 Research Navi help with Replicators
-[] 10 Research Navi help with advancing Computing
-[] 10 Research Navi help with the Alien
-[] 10 Research Navi help with Quantum Computers
-[] 10 Research Navi help with CAN
-[] 5 Research Navi help with Factpury
I'd be personally fine with giving you 5 from CAN, but they might not feel the same.

Edit: I've got 53 more cued up on the production line, so they can be passed around more generally next turn. They are a great help with this stuff.
 
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The limit is 5 per scientist. As for how many are available, technically none. We've got 66, and I've assigned 66 various places. Here's the list. I can try shuffling some around, but getting you some means other people don't get some.
-[] 6 Research Navi help with Transmutation
-[] 15 Research Navi help with Replicators
-[] 10 Research Navi help with advancing Computing
-[] 10 Research Navi help with the Alien
-[] 10 Research Navi help with Quantum Computers
-[] 10 Research Navi help with CAN
-[] 5 Research Navi help with Factpury
I'd be personally fine with giving you 5 from CAN, but they might not feel the same.

Edit: I've got 53 more cued up on the production line, so they can be passed around more generally next turn. They are a great help with this stuff.
Maybe you can shave off one of each except for the factpurry and transmutation?
 
Maybe you can shave off one of each except for the factpurry and transmutation?
Eh, I'd rather not take one off of computing. It's already not an ensured critical success. I suppose i can tkae one off Transmutation, only need 5 for an ensured crit if I take into account the points my character will be providing.
-[] 5 Research Navi help with Transmutation
-[] 14 Research Navi help with Replicators
-[] 10 Research Navi help with advancing Computing
-[] 9 Research Navi help with the Alien
-[] 9 Research Navi help with Quantum Computers
-[] 9 Research Navi help with CAN
-[] 5 Research Navi help with Factpury
-[] 5 Research Navi help with Dryad
 
-[] 6 Research Navi help with Transmutation
-[] 15 Research Navi help with Replicators
-[] 10 Research Navi help with advancing Computing
-[] 10 Research Navi help with the Alien
-[] 10 Research Navi help with Quantum Computers
-[] 10 Research Navi help with CAN
-[] 5 Research Navi help with Factpury
*sees how many Navi's are helping out*
*does some quick math*
*66 Navi x 1.2 ≈ 80 points in manpower = 4LV 4 scientists*

*more are coming*
*JESUS*
Is the 5 per scientists limited to one type of minion?
Because regardless- if that is the power of minions, I'll be considering an AI upgrade for S.K.Y.net. The gains are too good.
 
*sees how many Navi's are helping out*
*does some quick math*
*66 Navi x 1.2 ≈ 80 points in manpower = 4LV 4 scientists*

*more are coming*
*JESUS*
Is the 5 per scientists limited to one type of minion?
Because regardless- if that is the power of minions, I'll be considering an AI upgrade for S.K.Y.net. The gains are too good.
Each Navi has 4 points. So each Navi is worth an lvl 4 Scientist. Before bonuses from Network Mode and what not.

5 Research Minions per scientist on a project, regardless of type. In any task except research, you can have as many minions as you want.
 
The limit is 5 per scientist. As for how many are available, technically none. We've got 66, and I've assigned 66 various places. Here's the list. I can try shuffling some around, but getting you some means other people don't get some.
-[] 6 Research Navi help with Transmutation
-[] 15 Research Navi help with Replicators
-[] 10 Research Navi help with advancing Computing
-[] 10 Research Navi help with the Alien
-[] 10 Research Navi help with Quantum Computers
-[] 10 Research Navi help with CAN
-[] 5 Research Navi help with Factpury
I'd be personally fine with giving you 5 from CAN, but they might not feel the same.

Edit: I've got 53 more cued up on the production line, so they can be passed around more generally next turn. They are a great help with this stuff.
I 100% don't want to take any away from advanced computing and the aliens, but if a couple can be scraped from elsewhere that would be awesome. I only need 5, to help make certain the Dryads don't fail.
 
Each Navi has 4 points. So each Navi is worth an lvl 4 Scientist. Before bonuses from Network Mode and what not.
Scientists have their skill level multiplied by 5.
Unless there's a condition under which either Navi's skills are multiplied, or Scientist's modifier is taken away, then 5 Navi are equal to one scientist level-wise.
Also that would make minion's vastly better than our MADs, which... would not make sense. Our mad scientists are at least as good as a bunch of minions. Otherwise we'll be quickly replaced by a self-replicating army of smart machines and what not. And the penalty for unsupervised minions wouldn't make sense either, outside of a tunneled intelligence or built-in weakness.
 
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Scientists have their skill level multiplied by 5.
Unless there's a condition under which either Navi's skills are multiplied, or Scientist's modifier is taken away, then 5 Navi are equal to one scientist level-wise.
Also that would make minion's vastly better than our MADs, which... would not make sense. Our mad scientists are at least as good as a bunch of minions. Otherwise we'll be quickly replaced by a self-replicating army of smart machines and what not. And the penalty for unsupervised minions wouldn't make sense either, outside of a tunneled intelligence or built-in weakness.
All minions have their skills multiplied by 5. 1 Skill level = 5 points. It's never been anything special about scientists.

The reason why we won't be replaced is that our machines are not Mad. That's the reason behind the assistant limit. For a process as complicated as SCIENCE, we can only inspire so many minions at once. They are certainly smart on their own, but mere intelligence doesn't hold a candle to the brilliant light of Madness. Without a Scientist inspiring them and dragging them along for the mad Method, Research Minions only make 5% as much progress as they would otherwise.
 
All minions have their skills multiplied by 5. 1 Skill level = 5 points. It's never been anything special about scientists.

The reason why we won't be replaced is that our machines are not Mad. That's the reason behind the assistant limit. For a process as complicated as SCIENCE, we can only inspire so many minions at once. They are certainly smart on their own, but mere intelligence doesn't hold a candle to the brilliant light of Madness. Without a Scientist inspiring them and dragging them along for the mad Method, Research Minions only make 5% as much progress as they would otherwise.
2%, actually.
 
All minions have their skills multiplied by 5. 1 Skill level = 5 points. It's never been anything special about scientists.
6 Research Navi Help with designing better Navi
Action 4: Upgrade Net Navi - 76 + 20 (manpower) + 150 (skill) = 246 Success
If that is the case, then 6x5x1.2=20. That's assuming all of those are LV1 Navi.
Unless of course there's a hefty penalty applied for some reason.
The reason why we won't be replaced is that our machines are not Mad. That's the reason behind the assistant limit. For a process as complicated as SCIENCE, we can only inspire so many minions at once. They are certainly smart on their own, but mere intelligence doesn't hold a candle to the brilliant light of Madness. Without a Scientist inspiring them and dragging them along for the mad Method, Research Minions only make 5% as much progress as they would otherwise.
Edit to my previous post, too slow as it turned out.
EDIT: Or I guess lack of that MAD spark of genius... oh.
Meet
Dingbot Prime.
It's an invention of a mad scientist known as Agatha Heterodyne (visible on the left), titular character from Girl Genius (recommended, as it's an amazing webcomic about mad scientists).
What's special about this little minion is- it has it's own spark, being basically a miniature, robotic MAD.
That could perhaps go around the penalty, if not eventually inspire other minions.
 
If that is the case, then 6x5x1.2=20. That's assuming all of those are LV1 Navi.
Unless of course there's a hefty penalty applied for some reason.

Edit to my previous post, too slow as it turned out.
EDIT: Or I guess lack of that MAD spark of genius... oh.
Meet
Dingbot Prime.
It's an invention of a mad scientist known as Agatha Heterodyne (visible on the left), titular character from Girl Genius (recommended, as it's an amazing webcomic about mad scientists).
What's special about this little minion is- it has it's own spark, being basically a miniature, robotic MAD.
That could perhaps go around the penalty, if not eventually inspire other minions.
I'mma hafta veto that for balance reasons. Mad robots are a thing, but it's an emergent phenomena that really can't be programmed in.
 
The skill of the Navis is counted under, well, skill as opposed to manpower which is a flat +2 per participant. That means 4 scientists assisted the six Navis at +2 each. And you'll note the Skill is indeed sky-high at 150.
*(6 Navi + 4 Scientists) x 2 manpower = 20*
*6 Navi x 3LV x 5 + 12 Scientist LVLs x 5 = 90 + 60 = 150*
*math checks out*
...
I think I need to stop posting for now. Rethink my life, and certainly rethink my math and thinking process.
 
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