yeah it's not a plus for that specific base but it disproves your other assumptions; the junkyard normalizes weirdly large amounts of metal lying around and being taken in w/o requiring that we send it out (admittedly if we sent metal out it would make sense for the whole robot thing. Actually, we can just shift the junkyard into a robot factory after we've acquired it or something).
I think people just like it narratively. I'm voting for it because I want land, more income, and people to stop saying "people want the junkyard!! don't spend the money (you made with a weirdly good roll)!!"
aka I'm motivated half by sympathy and half by a bitter core.
I'll try to push the list; it might need to wait until he's done.
I doubt you'll get price lists for new things ever, but I can compile one for premade things??
@dunk1010 I'd meant to do the dryads next turn because right now I want to help make the bee robot. Can we postpone dryads until then or do you have significant plans next turn?
But still voting for this just in case you really want to get rid of your debt now (and because I just want my dryads done QQ)
[X] research time
[X]Advancing Dryads