[X] Suggest they hatch the Witch. After all, you can easily kill it if needed.
- [X] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
Homura remains still and silent, and Yuyuko releases her. "Homura, it's up to you, but I think it would be a good idea. I'll be with you, after all, and if we do this now then it'll be easier to make a decision for Mami and Sayaka." She nods stiffly and takes a deep breath before sitting up straight.
"I apologize for causing a problem," she begins, her voice perfectly steady. "I simply recognized the Witch that will hatch from this particular Grief Seed. I … I will not be of much assistance against it, I'm afraid." You shake your head as Yuyuko frowns worriedly.
"We can use another Grief Seed -"
"This one is almost ready to hatch, and the only way to get another to similar condition would require the others. I can get this one ready myself." She hesitates for a moment, then swiftly snatches the Grief Seed off the table and passes it over her Soul Gem.
"Might it be possible to hatch the Witch outside the mansion? I don't think any of the fairies would try to follow us in, but they might report it to someone and Remilia or Patchouli might interrupt things before we finish." Homura stops and looks around, eyes narrowing. It should be fine, but who knows how the Witch's barrier will interact with the mansion's magic, at least from the inside - well, Remilia and possibly Patchouli would know, and certainly Remilia will know if something does start attacking the mansion, but if you can make less work for her by not letting it into the mansion to begin with ….
"Yes, that - that would be good. Barriers take on aspects of their surroundings, so outdoors will be easier to navigate." You glance at Yuyuko and she nods. Behind her, Youmu fidgets with her swords, and you try recall just what, exactly, her swords are supposed to be useful for - and or what reason Yuyuko emphasized 'properly' when she said there wasn't anything they could do for phantoms. Homura rises and walks to the door, flinching only slightly when your clone opens it, and starts walking toward the entrance. You call your clone back to you.
"Excuse me, Flandre," Yuyuko says as you follow the raven-haired girl, "but could you not use your clones to prevent your fairies from entering this barrier?" You nod, not looking back at the ghost.
"I could, but I would much rather keep them available to prevent the Witch from escaping somehow, or to subdue her if necessary. Killing the Witch won't be a problem, but if you need to examine her closely, even if she isn't hostile to me, she might need to be restrained if you try to approach." You keep your voice down so Homura can't hear, and she doesn't seem to react, but it's entirely too difficult to tell how successful you were. Yuyuko doesn't respond, and the three of you continue following Homura as she walks toward a small pavilion near the dueling area.
"... When it hatches, there's a small chance the familiars won't be hostile, at least not initially. If that's the case, we should be able to move through the labyrinth without difficulty until the Witch wakes up." You nod and look at the Grief Seed - it almost looks like it's pulsating, but nothing is actually changing. Then Homura hurls it at a column of the pavilion. It sticks into the smooth stone, not even making a crack, and Homura walks up to it, holding one hand out behind her. Yuyuko cocks her head curiously, but you hurry past her, waving for them to follow, and grab Homura's hand, holding it firmly. Her shoulders relax slightly, and she grips your hand as well as you feel Youmu's hand around your other wrist. Then Homura places her Soul Gem next to the Grief Seed, and the world warps around you.
They sky above is white, as is the grass beneath your feet, and the black clouds look like they've simply been color-changed, rather than heralding storms. The garden is replaced by an orchard filled with apple trees, tended to by red- and pink-haired maids whose legs and arms have been bound together with ribbons. Homura shudders and falls to her knees, hugging her shoulders and trembling. You pull free of Youmu's grasp and wrap your arms around the helpless girl. "There, there. We're here. You're safe." She chokes back a sob and you rub your cheek against her, murmuring softly. Youmu walks past you, toward the maids, and you look at Yuyuko, but her attention is focused on her own servant. The bound maids ignore the half-phantom gardener, even when she tries to help them, even when she tries to hinder them. They ignore her presence completely, even after she draws one of her swords and holds the long blade ready to attack. Homura shakes her head weakly and pushes herself to her feet - and Youmu resheathes her sword without attacking and returns to you, her expression clouded.
"The … the center of the labyrinth is …." You nod and turn her, letting her lead the way, and Yuyuko and Youmu follow.
"Well, Youmu?" The gardener shakes her head in confusion.
"They … they aren't phantoms. I'm not sure they're even spirits. They're just …." Yuyuko nods and watches the familiars as you wander across an open field dotted with orchards, some tended to, some devoid of maids. Then, without anything seeming to change, your goal becomes visible: a cottage nestled against one of the orchards, separated from you by a red river. Somewhere, a bell starts pealing, and Homura stops, shaking her head.
"The Witch is awake. The familiars will probably attack us." Her hands tremble and Youmu takes out her shorter sword and takes the lead. You look at Yuyuko, but she simply follows her servant and lets you take up the rear with Homura. As you approach the river, a rainbow-like bridge appears over it, with posts seeming to anchor it in place, and two familiars wait for you. Youmu raises her sword defensively, but the familiars simply bow and turn around, hopping toward the door to the cottage. Warily, you follow them, and they open the door for you to enter. Inside is a cozy room, with a long table set for tea, two sets of servants, and great wrapped-up boxes scattered around. Some are big enough to fit Yuyuko inside comfortably! Against one wall are several racks of dresses, and you scowl at the variety of them. And standing on the ground in front of the table is the Witch. She wears a blue dress and has long blonde hair, but no other really distinguishing features. Her long braids reach out to one side and grasp a small box, as capably as a human would use her hands, and one of the familiars hops forward to take it from her. Balancing the wrapped-up box carefully on its forearms, it hops toward your group and holds the box out to you. After a moment, you step forward and accept the box, carefully pulling the ribbons so you don't tear them, and then you take off the lid. Inside is a tea set, all in black china and decorated with the same white symbol that was on the Grief Seed. You smile and curtsy.
"Thank you. It's very beautiful." Even as you thank the Witch, Youmu approaches her with her sword held ready. Neither the Witch nor her familiars react as the gardener prepares to attack.
"Excuse me," Yuyuko calls out. "Can you understand me?" The Witch doesn't react, either positively or negatively. "Homura, is this normal?"
"... I've only seen a non-hostile Witch once, and that one was with Flandre as well. Normally, it would be trying to kill us right now." Yuyuko nods and thinks to herself for a moment before looking back up at the Witch.
"You used to be human. The sword Youmu is carrying should not harm you, and I hold no ill-will toward you." Again the Witch simply waits, and Yuyuko slowly draws in a breath. "Youmu, cut her down." The gardener takes a single lunging step forward and swings the blade diagonally, cutting the Witch from what would be her shoulder to her hip - and in response, the barrier ripples as the Witch shrieks and thrashes wildly. Youmu flinches and skips back, drawing her long sword from her back as threads rise up around the Witch … and a little girl's laughter rings out from being the ribbon-barrier, then applause as the ribbons fall away. The cottage falls apart, too, the walls falling out and the roof folding into the back wall, leaving the dresses, presents, and table untouched. You're merely surrounded by a horde of familiars, and what looks like a younger version of Mami steps forward, still clapping. Her black dress looks like something Koakuma would wear, and her long twintails aren't curled like Mami's, but it definitely looks like her.
"Hehe! Hello again, Akemi-san! Come to try killing me again, have you?" Her voice is younger, too, and holds an edge of cruel malice you haven't heard from Mami, but it's definitely hers. Then she smiles at you. "Ah, hello! My name is Candeloro, and it's a pleasure to meet you. If you would just step away from that girl, she can die and then we can have fun tea parties forever!" Yuyuko glances at you as you look down at the present you just got.
What do you do?
[ ] Try to talk with Candeloro and get her to let you all leave.
[ ] Kill Candeloro.
[ ] Try to defeat the familiars without killing Candeloro and try to force her into submission so Yuyuko can study her.
[ ] Other?