[X] Make sure Homura knows what she wants to say. Does she need notecards?
[X] Have the discussion:
-[X] In a sitting room in the mansion.
 
Votes are not locked.
Adhoc vote count started by Entropy Judge on Jun 12, 2019 at 8:25 PM, finished with 14056 posts and 4 votes.

  • [X] Make sure Homura knows what she wants to say. Does she need notecards?
    [X] Have the discussion:
    -[X] In the hedge maze.
    [X] Make sure Homura knows what she wants to say. Does she need notecards?
    [X] Have the discussion:
    -[X] In a sitting room in the mansion.
 
[X] Make sure Homura knows what she wants to say. Does she need notecards?
[X] Have the discussion:
-[X] In a sitting room in the mansion.
 
Unless you mean some kind of long-term stay, no, she won't mind. The sitting room option is not a trap.
Thanks for the answer. I somehow didn't see it until now...

[X] Make sure Homura knows what she wants to say. Does she need notecards?
[X] Have the discussion:
-[X] In a sitting room in the mansion.


Edit: Sorry for making it a tie. Guess we need one more voter to break it.
 
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[X] Make sure Homura knows what she wants to say. Does she need notecards?
[X] Have the discussion:
-[X] In a sitting room in the mansion.
 
Votes are locked. Currently writing.
Adhoc vote count started by Entropy Judge on Jun 13, 2019 at 10:28 PM, finished with 14061 posts and 8 votes.

  • [X] Make sure Homura knows what she wants to say. Does she need notecards?
    [X] Have the discussion:
    -[X] In a sitting room in the mansion.
    [X] Make sure Homura knows what she wants to say. Does she need notecards?
    [X] Have the discussion:
    -[X] In the hedge maze.
 
Yuyuko's Visit
[X] Make sure Homura knows what she wants to say. Does she need notecards?
[X] Have the discussion:
-[X] In a sitting room in the mansion.


"Alright, don't worry, Homura. It's okay, I was just curious as to whether you wanted somewhere specific, is all." She nods, expression straining for a moment, before she takes a deep breath and relaxes. She might be more comfortable outside, in the hedge maze - but she also might not, and while you don't mind, either she or Yuyuko might be bothered by the fact that Remilia would just have to walk over to her balcony and look down to watch what's going on. Inside, it's a bit more likely that a wandering fairy or sleepless guest could interrupt, but all you have to do is station a clone outside the door and that shouldn't be a problem. You hold out your hand to Homura. "Come on, let's find a place." Gingerly, she takes your hand and nods slightly, and you smile before gently tugging her toward one of the hallways. One of your clones follows with the tray of snacks while the other two move to the front to watch for Yuyuko's arrival.

Several of the sitting rooms you check are unacceptable - too large, too unkept, actually an office - but then you open one door and Homura stops. "Yes. This - this one is good." You examine the room: it's cozy without being intimate, the furnishings are comfortable without being too luxurious, and even the window isn't sealed shut. Homura looks at you with confusion as you and your clone set to finishing the room, sweeping away the dust you can see, arranging the table and chairs for a conversation, and lighting the fire. Someone must have been using this room for something, given the presence of partially-burned logs …. After everything is ready, you turn back to the bemused girl.

"Do you have everything you need? Do you need notecards?" She frowns angrily.

"I have my Soul Gem and some Grief Seeds, and I remember well enough what I want to discuss." You smile and bow your head.

"If you believe you remember what you want to talk about, that's well and good, but since we appear to have some time yet, reinforcing those ideas yet again would not be too unwise. Not to mention, if you find you cannot continue, I would be aided by a prepared argument. And quite apart from the idea of preparation, notecards would be useful if, in the course of the discussion, you find yourself arriving at a different conclusion and wish to communicate it." Her eyes widen, and after a moment she hunches her shoulders and looks down.

"I … I'm sorry, Flandre. I am … stressed." You nod understandingly and pat her shoulder gently, then carefully guide her to the chair you've designated for her as you send your clone off for tea.

"Quite alright, Homura. I don't have notecards, but I do have …." You produce several sheets of paper and some of your pencils, and Homura nods gratefully.

"Thank you, Flandre." Haltingly, she reaches forward for the implements, but once she sets pencil to paper, the scratching of writing comes swift and sure, and you open the shutters to watch the sky.


After finishing, despite her increasing tension, Homura declines your offer to begin a mock conversation from the worst perspective you can think of, so you continue watching the stars as she sits and grows more agitated with every passing minute. Finally, however, your clones spy Yuyuko's approach - at least, it's a carriage with her servant Youmu trying to drive it, so you assume it's her. "I think she's here," you say, and Homura stiffens and sits up before you set a hand on her shoulder. "At the gate, Homura. Relax. I'll get her and bring her in." She nods and you walk toward the door, and your clone slips behind Homura to knead her shoulders. She sags in the chair, so something must be working. You rush to the front entrance as your clones open the gate for the carriage, and as it approaches you study it. Where your sister's carriage was heavy and black, this one is light and ethereal, painted pink and blue, and drawn by eight serpents with pastel-colored feathers instead of scales. And they definitely aren't taking orders from the teary-eyed Youmu, who tries to get them to halt on the paved path instead of turning into the grass. She drops the reins and leaps down to bow to you.

"I am sorry, Flandre-san! I've never done this before, and they wouldn't listen to me, and -!" The carriage door thumps as it swings open, and the poor half-phantom gardener rushes back to help Yuyuko exit. Unlike her servant, the ghost princess is formally dressed, wearing a white kimono with black ribbons, and you curtsy as she walks toward you.

"Welcome to the Scarlet Devil Mansion, Princess Saigyouji. I apologize for the coldness of your welcome, but Homura wished for privacy for this occasion." Yuyuko bows, returning your greeting.

"I thank you for welcoming me in, Flandre Scarlet. I hope our lateness has not caused any problems." You smile and shake your head as you stand up. She's not even that late, barely ten minutes - but of course it would seem so much longer to Homura. Your clone stops massaging her shoulders and the girl sits up straight, whispering to herself and looking over her notes again.

"Please, come in." You start walking into the mansion, your clones darting ahead of you to open the doors, but Yuyuko hesitates.

"It will not cause trouble for you, will it? If I enter without your sister's permission?" You quash a frown before it has a chance to express itself and bow.

"I do hold equal rank with my sister, Yuyuko. I have as much right to invite people in as she does, and as much right to demand they leave if not personally invited. For a simple meeting, there can be no ill consequence." She stiffens for a moment, then bows low, doubtless remembering the incident with Yuuka, and your sister's public declaration of your equal authority, and then she and Youmu quickly follow you to the sitting room. Your clone waits for Homura to sit up and nod before opening the door, and you seat Yuyuko across from Homura, with the platter of food to one side. Youmu stands behind her mistress, and you stand at Homura's side.

"... I hope you are well this evening, Akemi Homura. Flandre has told me some of your plight, but would you be so kind as to recount it for me, in case there has been misfortune with the words used?"

Homura nods, but remains quiet for a moment before gushing forth a flowing river of words, explaining the Incubators and their goal, their manner of preying on human girls, the nature of Soul Gems and Grief Seeds. "... So I … if they - the girls who didn't do anything wrong, if I can just make it up to them, for her, then …." Her breathing grows more ragged as she speaks, until finally she has to stop talking and just breathe. Yuyuko nods soothingly, and her movements are so natural and flowing that it's hard even for you to track her hand as she brings a dumpling to her mouth and eats it.

"I am sorry for inflicting such distress upon you, Homura. And I am sorry for what I am about to say." Homura winces, trying to prepare herself for what's coming. "There is no easy method of determining the fate of one who dies. I do not judge, and those who do judge would not allow you to make use of the knowledge you desire, if they would even grant it to you." Homura ducks her head and you see the gem on her left hand dance with darkness. "... May I see and handle a Grief Seed, please?" Homura takes long enough to respond that Yuyuko's eyes flicker to you worryingly, but the girl sits up and draws out one of the needle-like objects from behind her shield. Before holding it out to Yuyuko she passes it over her Soul Gem, and the transition from darkened to vibrant purple makes Youmu gasp.

"I am sorry for worrying you, Yuyuko-hime," she says dully, and the ghost takes the Grief Seed with a slight frown, then carefully peers at the Grief Seed. She studies it carefully from all angles, then sighs and sets it on the table.

"As it is now, I am unable to determine its nature. Based on your description of them, I would suspect them to be phantoms, in which case … there really would not be much we could, properly, do. Perhaps Reimu could assist you more." Homura waits for her to continue, but when the ghost remains silent she reaches out to take the Grief Seed back. Yuyuko's hand darts out to seize Homura's wrist, holding it far more tightly than you expected Yuyuko to be capable of, and the ghost's eyes blaze. "As it is now, Homura. You have called this a Grief Seed, the egg of a Witch. Therefore, if it 'hatched', we would see a Witch properly would we not?" Homura stares at Yuyuko, and when she looks down at the Grief Seed she pales significantly. Worried, you watch the Grief Seed expectantly, but nothing happens; the Grief Seed, decorated with five-petaled flowers, remains sealed tightly. Maybe she's just locking up because things went an unexpected direction ….


What do you do?

[ ] Suggest they hatch the Witch. After all, you can easily kill it if needed.
- [ ] But only interfere if you need to.
- [ ] Make sure Remilia knows what's about to happen.

[ ] Apologize, but request that they not awaken the Witch.
- Any further questions?
- [ ] After taking Homura to her room,
- - [ ] Go right to Ilya and Lulu.
- - [ ] Finish the paintings.
- - [ ] Talk to Remilia about Homura's worry.

[ ] Other?

 
[x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
-[x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
 
[x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
-[x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
 
I wonder if the witch's barrier that distorts reality might cause problems for the other barrier that distorts reality that everyone is currently inside?
 
[x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
- [x] Inform Remilia about what you are planning to do. Ask her or Patchouli to help supervisor.
-- [x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.

Not sure what hatching a witch and witch barrier could do to Gensokyo or the great Hakurei Barrier. We already got some problem with Rin and Zelretch jewel sword so let not take any risk and minimise any change of an incident. Hence asking Remilia or Patchouli to supervise.
 
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[x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
- [x] Inform Remilia about what you are planning to do. Ask her or Patchouli to help supervisor.
-- [x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
 
[x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
-- [x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.

The only concern I have is Homura taking this course of action poorly, as it stands Im voting for it regardless of that with the fact that we are "suggesting" this course of action, not telling her to do so and therefore if it truly makes her uncomfortable she can refuse and we can seek out alternatives, after all we could always hatch a grief seed later right?.
 
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So uh....
We kind of have our own Mami's soul gem, too.

So we kind of have a time clone? Homura has the seed, we have the gem.
And the head, kind of... it's in use right now, though.

New Items - 53 Grief Seed, 2 50" Golf Umbrellas (Red, Black), 4 Soul Gems (Mami, 2 KSFMGs, Karen), Mami's Severed Head Headless,

@Entropy Judge any chance we have our own Candeloro seed among those 53?


Also how bad would Homura crack if we bring them all out plus the gems?
 
any chance we have our own Candeloro seed among those 53?
Nope, IIRC we got them all from an out-of-city MG in one timeline, so Candeloro definitely isn't among our stash.

Supervision seems unnecessary since there's other barriers inside Gensokyo, e.g. Senkai.

[x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
-[x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
 
And the head, kind of... it's in use right now, though.

@Entropy Judge any chance we have our own Candeloro seed among those 53?

Also how bad would Homura crack if we bring them all out plus the gems?
Headless doesn't actually use Mami's head for anything, Flan just named it Headless for fun.

Most of the Grief Seeds - originally forty-seven of them - came from Kyouko's church when Flan and Lulu went there. She picked up another five from Karen ... and I think a couple either got used or I messed up the math somewhere. Regardless, Mami's Soul Gem from both visits has been accounted for: Flan has the first, the second was destroyed. The only way Flan could have a Candeloro Grief Seed is if she somehow picked one up from Homura.

Right now, Homura would not appreciate being reminded that Flan has Mami's Soul Gem, but the other Soul Gems and the Grief Seeds wouldn't strain her noticeably.


Votes are not locked.
Adhoc vote count started by Entropy Judge on Jun 14, 2019 at 7:03 PM, finished with 14074 posts and 6 votes.

  • [x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
    -[x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
    [x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
    - [x] Inform Remilia about what you are planning to do. Ask her or Patchouli to help supervisor.
    -- [x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
    [x] Suggest they hatch the Witch. After all, you can easily kill it if needed.
    -- [x] Politely suggest that they do so outside the mansion. After all, Witches make those barrier places when they form. No telling how that would interact with all the magic already affecting the mansion.
 
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