[X] Lock the pirates in the prison rooms so they stay out of trouble.
- [X] When the relief crew gets here, head back to the ship.
- - [X] Go and check on Satsuki.
- - - [X] If everything is fine, see if you can help anywhere.
"Alright, everyone, come along," you say as you tap Laevateinn against the floor. That wakes them from their stupor and they grudgingly rise to their feet to follow you. If they're at all surprised by your decision to lock them up, they don't show it, and you separate them into three rooms to keep the numbers manageable for when they're taken out by the Bureau. That done, you return to the bridge and use Laevateinn to burn away the bodies. You may have gone a little overboard, but after checking the slightly melted floor and scorched walls of the hallway, nothing appears to have been damaged. For the filth in the corner, you simply find a mop and cleaner and take care of it the regular way. Chores done, you settle down to wait.
Of course, it's quite boring, so you study the two Devices while you wait. The staff isn't quite as simple as you'd initially taken it to be. One end has a hole in the tip, and carefully examining the polished wooden exterior you find a small stud that, when pressed, extends a short stone blade from the hole. A bit of further examination near the stud reveals that a small panel of wood detaches from the staff, although you don't see anything underneath it apart from a metallic core, so it's probably just the first step to remove the whole wooden casing. You shrug and replace the panel; you probably
could put it back together after taking it apart, but it's not like you could use it for anything, anyway. You set it aside and take a look at the orb. It's quite heavy for its size, but not unreasonably so. The carvings don't make any sense to you, at least not immediately, but one section seems to have a different sort of marking, so on a whim you take out a sheet of paper and a pencil to get a rubbing of the carvings. The different marking looks like an identifier - a name … and the carving as a whole could, maybe, be a map. Or else the carvings are something to do with magic, and the identifier is a code to do something with it. Regardless, not something you can really use for anything; you set it and the rubbing aside and look over the various consoles of the ship, trying to figure out if there's any reason for their placement and trying to guess what most of them do. You already know the commander's chair, communications, piloting, and at least some of the weapons, but there were seven other people in the room. Maybe navigation, if the pilot doesn't take care of that? Hmm ….
All too soon, however, another garbled squawk announces someone trying to talk to you, and you turn to see who it is. No one you recognize - a woman with a similar uniform as Captain Sentra. She blinks and takes a moment to focus on you. "You are - Flandre Scarlet?" You nod and smile.
"I am. Who are you?" She blinks, momentarily confused, before chuckling amusedly.
"Captain Jeanne Avensis, of the
Hildegard. We're carrying the relief crew for the ship you, ah, captured. Is everything fine down there?" You giggle.
"Yep! Prisoners are locked up, command area is clean, anti-magic is off, and I haven't pressed any buttons, so if anything's broken it's not my fault." She gives you an odd look and you shrug expressively. "So they'll be coming down soon?"
"Yes. Just a minute or two." You stretch and look out the viewport. The sun appears to be starting its descent below the horizon, so Satsuki
should be up … soon, anyway.
"So, has Captain Sentra's ship landed yet? I should go check things out and see if they need me for anything." She frowns and looks at something off to the side for a moment before turning back to you.
"They're beginning their descent now. They'll take a half-hour to land, but it's quite a way from where you are right now; we can teleport you to the airfield they'll be landing at, if that's alright." You nod again; considering how quickly the pirate ship landed, a half-hour seems much too long - but if they have to land to conduct repairs, there may be external damage and they don't want to risk anything going wrong. "Okay, then after the relief crew gets there they'll send you over. Good luck." You wave and the screen cuts out. You head back to the teleporter room in time for the first of the new crewmen to arrive; he twitches a heavy, curved sword up when he first sees you, but checks the motion before he can make any actually aggressive movements. You raise an eyebrow at him and he frowns down at your dress. You follow his gaze and cluck your tongue; you'd rather forgotten about the bullet holes, particularly since ignoring injuries is something that unnerves most humans. Oops … well, you still have those dresses. You shrug and he shakes his head.
You sit at a table, watching the ground crew swarm over part of the
Mettia. Satsuki stands beside you, obviously relieved to have missed the excitement and glad that she hasn't had to visit the hospital - she's worried about being near injured people, even though she isn't hungry. Most of the
Mettia's crew are sleeping the sleep of the exhausted, but Captain Sentra and another officer were specifically requested to speak with someone from the local government.
"… So do you think you weren't feeling good because you were up in space where 'day and night' don't really exist?" You sit back and glance at Satsuki. She frowns, thinking.
"Maybe. Or maybe I just got confused about what time it 'was,' since it was night when we got to Mid-Childa, and it was day when we got here. Like jet lag, I guess? But I feel fine now!" You nod, bored. Not only is there nothing for you to do, when you asked the captain if he wanted you for anything, he told you to stay 'available' in case they wanted you to answer questions. So unless something
else happens - a very, very unlikely situation - you're supposed to just wait here. Then you see something that makes you pay attention. You
recognize those two. They're wearing uniforms, now, olive green and of a different cut from the rest of the Bureau's uniforms, and they're neat and clean, but they're the watchers from the hospital. Why would they have been trying to keep their presence a secret, though? Even if they're allies and not members of the Bureau itself, hiding like that doesn't make sense. They walk past the building you're in, heading for the
Mettia.
What do you do?
[ ] Catch up to them and ask them what they're doing.
[ ] You were told to wait, so unless someone wants you for something, that's what you'll do. (Skip)
[ ] Other?
DM Note: The Skip option is exactly what it sounds like - it's a fast-forward to the next interesting event, either something happening or the mission ending. And, yes, I kind of … skipped some potentially fun interactions toward the end.
That would be because I just blanked for about fifteen minutes and couldn't figure out what/how to write that. So, uh … sorry.