That could have gone better.
Could have been worse as well.
We didn't mention that we were going to deal with them in one way or another, sounded more 'eh' than it should have been.
Can't do much about that now.

This, but may change if another vote seems better.
[x] Ambush the Dawnguard.
- [x] With some lesser vampires and Vingalmo.

[x] Send Garan to coordinate with Sybille.
- [x] Regarding Feran.
- [x] Regarding the Dawnguard.
- [x] Other : Inquire about aggressive group with a child vampire, a dog, and a lizard.
 
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Operations Begin
[X] Ambush the Dawnguard.
- [X] With some lesser vampires and Vingalmo.
[X] Send Garan to coordinate with Sybille.
- [X] Regarding Feran.
- [X] Regarding the Dawnguard.
- [X] Other : Inquire about aggressive group with a child vampire, a dog, and a lizard.


You sit there, considering your options for several long minutes as your advisors wait patiently. Who can be sent out, who should – or needs to – stay. How to deal with the problems at hand …. Eventually you finish and hop to the floor. "Garan, how long will it take you to reach Solitude? When can you leave?" His eyes narrow in thought and he strokes his neatly-trimmed beard.

"Hm … two days, perhaps? It would depend on several factors, but certainly not more than three days to reach the city. And … well, I suppose I could be ready in as little as two hours, depending on the specifics of the mission you want me to carry out. You do want me to do something specific, I take it?" You nod, giggling.

"Of course! You're going to get started on your new job, you see. Meet with Sybille Stentor, see if she knows anything about Feran's condition, or about Babette's group. And see about working together regarding the Dawnguard – she has more connections, and it's safer for her to make inquiries. We have more freedom outside of Solitude." He sighs and nods.

"I'll be longer than two hours getting ready, then. Is there anything I should take, specifically, or anything you want me to mention … or not mention?" You tap your lips, trying to think of anything, then shrug.

"Use your judgment, Garan. Don't promise her the moon – in fact, I'm not requiring you to succeed. I meant what I said about integrating vampires into the mortal world, and she represents an opportunity. Her Jarl is naïve, if not outright stupid, but Sybille can be a point of contact we can use to enter society as something other than mercenaries or conquerors. I want that, but I am prepared to put it off if she is unwilling to help." He drums his fingers on the table for a moment before standing and nodding.

"Then I believe I will start getting things ready, unless you have something else for me?" You grin.

"Would you happen to know what Vingalmo is doing right now?"



You sit on the gargoyle statue's shoulders as you watch the elven vampire mage mutter execrations and fulminations about you and your lineage. You can't even tell if he's doing work or drawing elaborate revenge fantasies involving things better left unnamed, but he's definitely moving from page to page quite rapidly. Eventually, though, you have to step in.

"That's slander, you know. The penalty for that runs from imprisonment, fines, and cutting out your tongue to a formal duel or outright execution." He stiffens, and you giggle at his predicament. "Well, I'll let you off the hook this time," you say, voice shifting from its childish incarnation as you move on to business. "Get some of the fighters. We're going to go see if we can find some Dawnguard who are supposed to be in the region. I need to see how well the training's going and how well you can handle yourself." He exhales calmly before standing and bowing toward you.

"Lady Flandre, I know it's going to sound like I'm trying to excuse myself, but … I'm not caught up with my duties. As I'm now doing the duties that Orthjolf once had, I …." He trails off as he meets your eyes and sees your cheerful smile.

"Yes, Vingalmo, I know you're having difficulties with the amount of work you have. I don't particularly care. The Dawnguard are making a move, and I want them dead. I can easily kill them myself, but that's not the point – I want to see how much better my forces need to be before we start making more obvious moves. And you're the best magician, so you're going to come along and make sure we find them. You have three hours." You spin and walk away, making your displeasure as obvious as you can.

Perhaps he's made of flimsier stuff than Orthjolf, or perhaps he's just smarter. He and five of your warriors meet you at the gatehouse before the second hour is up.



You're a little wary of leaving such a light presence at the keep, but with Serana, Fura, and Rargal there, it should be safe enough from either an internal revolt or some force that manages to slip by you and besiege the place. If Feran were healthy, you'd be able to have Serana go out as well, but with his incapacitation, a qualified magician needs to stand watch over him. You make a note to lay claim to the abandoned fort as well, and have it provisioned and supplied; horses and carriages, particularly, will be most useful when political maneuverings are more common, and it's a good location for disrupting any attempts to attack the keep itself, even by sea. You'll need to see about getting some kind of hellhorse, as well, for when a truly impressive entrance is required.

The slowness of your 'escort' is frustrating, and several times you consider simply spawning your clones and carrying them, but knowing how well they fare with terrain is important, too. And they're definitely more capable than humans, scurrying up the collapsed slope with relative ease – not even Vingalmo needs help, although you're certain he's using some kind of magic to, if not levitate, then solidify the air beneath his feet, allowing him to 'walk' up without much strain. Still, it takes time to cross the mountain foothills, and your group uncomfortably waits through the day in the shelter of a tumbled tower.

The next night sees your group hurrying along the road to the east, at least until you come across an ancient ruin. Something about it seems foreboding, and Vingalmo seems distracted by its presence as well. Your warriors don't seem to feel it, however, so it's probably something highly magical … which might explain why Orthjolf didn't mention it as something that needed attention. Or perhaps he had another motive …?

"Vingalmo. Make a note of this place, and when we get back, see if you can find out anything about it. … And another one to the east of Solitude, near the coast." He frowns at you.

"Well, it's an ancient Nord burial complex, which isn't very surprising, but … it's active, and that's new. Some kind of powerful magic, possibly necromancy … it's very nearly overflowing." Despite himself, he seems not only interested but impressed, and you study the ruin a bit yourself before shrugging.

"I see …. Well, interesting as it is, we aren't here for it. Not now, at any rate." He turns away from it, though you don't like the look of avarice in his eyes.

"Yes, of course. The Dawnguard … let me try something." He marks out a quick circle in the dirt, then makes a pair of larger ones around it after a glance back at the ruin. He casts two of nearly identical spells on the circles, then steps into the smaller one and begins chanting, the buzz of the protective spells and the blurring domes of energy they cast over him making it impossible for you to understand him or get any sense of what he's doing. After nearly fifteen minutes of waiting, his shields dissolve and he stands still, dazed and breathing heavily. "They're … the nearest Dawnguard are … south …." He waves unhelpfully in a southeasterly direction before stumbling forward. Barely catching himself before he falls, he blinks and looks around as though unsure of his surroundings. You give him a moment to get his bearings.

"South? You sort of waved your hand to the southeast, though. There's a town there, right?" Vingalmo frowns, hand to his head, as one of the others takes a small map out of a case.

"Dragon Bridge, it's called," she says, and you smile at her, only for Vingalmo to shake his head.

"No, no, that's an Imperial post, the Dawnguard wouldn't try to set up operations there. Perhaps nearby, somewhere, but …." He shakes his head again, scowling. "Directly south isn't much better; there's a ruined fort where the river forks, but they shouldn't have the resources to set up there, especially since it's in the Reach. The Silver-bloods would bleed them dry to fortify in their territory."

"But if they're passing through, especially if they're coming after us, Dragon Bridge is the likelier choice, since they can follow a road that actually leads somewhere near the keep."

"Oh, shut up, Lisette," Vingalmo snarls. The other vampire simply shrugs and takes a step back, but he isn't paying attention. Instead, he scratches the side of his head and stares back at the ruin. After a few moments, you sigh and clear your throat to attract his attention.

"So, if Lisette's map is correct, there are cliffs overlooking Dragon Bridge. We'll go there first, and if it seems we're heading away from the Dawnguard, we follow the river." He bows ungracefully, hiding his irritation poorly.

"If you insist, Lady Flandre." He quickly erases the remains of his circle and burns the soil with a simple flame spell.



You arrive at the cliffs with time to spare and minimal disruption, only needing to kill one patrol before secreting yourselves in the rocks. Vingalmo reproduces his ritual, with only a single layer of protection, and it's only a few minutes later that he gloweringly gestures south, at the barely-visible campfire on the mountain. You give your own scowl – between the distance and the terrain, it's going to take time for your warriors to get there, and you would be striking a defended location instead of ambushing a moving force. Lisette sidles up next to you.

"We could be up there in less than an hour, Lady. They won't even know we're there until we're slitting their throats like slaughtered cattle." You shake your head.

"That location means they're providing for defense, even if they aren't expecting an attack. They might not be ready to be attacked, but they'll be prepared for it, which means that any surprise will be short-lived." Vingalmo sighs.

"And much as it pains me to say it, any scrying I do to determine the occupancy of the camp will likely be detected." Your expression darkens. You'd wanted to find the Dawnguard in a less-defensible position, but that encampment looks like it means business. It also occurs to you that it might not even be the group the Khajiit were referring to – it's simply the nearest group of Dawnguard. Perhaps there's another group coming by to make a raid, set up another camp … or serve as the bait for a trap. What to do, what to do …?


What do you do?

[ ] Maintain position, keeping watch over the Dawnguard camp for a day or two until you know more about it.
- And then?

[ ] Attack the camp anyway.
- [ ] Airlift your warriors and Vingalmo.
- [ ] Let them make the assault over ground.

[ ] Search around for another group of Dawnguard.

[ ] Other?
 
[X] Maintain position, keeping watch over the Dawnguard camp for a day or two until you know more about it.
- And then?

[X] Attack the camp anyway.
- [X] Airlift your warriors and Vingalmo.



... Why would there be a second group? That 'wheels within wheels' clever thinking hasn't been shown by anyone in Skyrim before now.
...The only way that would happen is if there was a competent veteran of many campaigns, or if Vita taught them.
I could be overthinking it, but they are not expecting us, don't know us and are incompetents fighting against an enemy equally incompetent./etc.
[ ] Search around for another group of Dawnguard.
 
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Votes are not locked.
[X] Maintain position, keeping watch over the Dawnguard camp for a day or two until you know more about it.
- And then?
[X] Attack the camp anyway.
- [X] Airlift your warriors and Vingalmo.
1
 
[X] Take a stealthy look yourself.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.

No reason we have to have our minions do everything. We're not above doing some work ourselves.
 
[X] Send your minions to take a stealthy look.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.

I like this idea, but how about we check if any of our chaps can do it instead.
 
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Votes are not locked.
[X] Maintain position, keeping watch over the Dawnguard camp for a day or two until you know more about it.
- And then?
[X] Attack the camp anyway.
- [X] Airlift your warriors and Vingalmo.
1

[X] Take a stealthy look yourself.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.
1

[X] Send our of your minions to take a stealthy look.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.
1
 
[X] Take a stealthy look yourself.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.
1
 
Votes are locked.
[X] Maintain position, keeping watch over the Dawnguard camp for a day or two until you know more about it.
- And then?
[X] Attack the camp anyway.
- [X] Airlift your warriors and Vingalmo.
1

[X] Take a stealthy look yourself.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.
2

[X] Send our of your minions to take a stealthy look.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.
1
 
Not Quite an Ambush
[X] Take a stealthy look yourself.
-[X] If it looks like they're planning on moving soon, prepare an ambush.
-[X] If it looks like they're staying for a while, see if you can find out why.


You sigh and kick a rock over the edge. It's all such a hassle, being the most powerful and well-rounded, and the next-best thing is Serana, but she's stuck being your castellan. You can hardly yank her from her position whenever you want to get something done right ….

"Shall we find a place to wait out the day, then, Lady Flandre?" You growl and shake your head.

"No. Not yet, anyway. I won't have you make an assault unless the ground's been scouted, but we don't know if they're going to move, so if we do something it has to be scouting. And I want to get on with this, so I'm going to go scouting." Vingalmo snorts quietly - very quietly.

"I see. You're just going to sneak into their camp and have a look around, then?" You nod.

"Yes, actually. Even if they notice me, they aren't a threat to me, and I can avoid them easily. If I can find out where they're going, we can set up an ambush in a better location; if they're staying, I might be able to figure out why." Garan said that the ability to fly is rather rare, so the Dawnguard probably won't be thinking about threats that come down on them in the middle of their camp - at least, not threats that aren't twenty meters of scale and fire. Vingalmo sighs as you step to the edge of your chosen outcropping.

"Very well, Lady Flandre. We shall continue to keep watch, in case you need our aid." You find the idea of your needing their help laughable, but simply nod absently and walk off the cliff, turning invisible and climbing until you're above the Dawnguards' fastness. The fire is near the edge of a rocky shelf, and there are quite a few tents set up among the trees, and larger ones farther back, shielded from most observation. You swoop down to the smaller tents, sleeping affairs for two or three people, and drift along the camp. Twenty or thirty soldiers here, at least, but you can't learn anything from the common tents. You slow as you press on, inhaling deeply - there was fighting here, very recently. Lots of blood spilled.

The flaps on one of the larger tents opens momentarily and two soldiers walk out. "I still don't see why anyone tolerates that man," one says, and the other snorts quietly.

"Because he's a good killer, and Isran'll tolerate a lot if you can kill vampires. Of course, with a chunk out of his thumb like that, he's probably not as good a killer as he used to be. Bastard deserved worse."

"I hope they're true, the rumors about them having a poisonous bite. Would do him good to lose the hand." Several tall, shrouded shapes stand in a ring near the tents, and you drift right next to one. As you look around to make sure no one is watching before you remove the covering, however, an enraged howling bursts out and something begins shaking inside, slamming metal on metal. You dart back and up as a number of soldiers hurry over to investigate.

"Easy, easy, there." The covering is ripped off by one soldier as she encourages the inhabitant. You frown at the cage, but all you can tell of the prison is that it's tall, long-armed, and heavily-armored. "Easy, Jod, easy. - Back up, everyone, something just spooked him." She quickly unlocks the door to the cage and moves cautiously as the creature walks out. You spot the unique arrangement of eyes and recognize it as a troll. Not a problem for you, but in armor a reasonable threat for your vampires. One arm of this particular specimen is badly damaged, the armor plates having been mashed and torn, and the soldier gingerly examines it as the beast jerks its head toward her, salivating heavily. You frown - four cages, probably four trolls, and either this is a semi-permanent base or there's a carriage-traversable path around here. And if they brought them here, it's probably a program … though it could be something someone here is working on, and they don't trust the things without him.

You almost get caught slipping into one of the larger tents when the occupant walks out, but you're able to dart back without him noticing. You aren't sure if he's a commander, though - it looks like his tent is a shared one, and you should stay out of tents if you don't know where their occupants are. Another tent has a lot of jars and a few chests set up near a table with alchemical equipment on it - it might be useful, but not to you. The third tent you check, however, has something very interesting. A soldier is slumped over the portable desk, asleep, and it seems to be a single-occupant room. A map of the region with a few areas circled - Solitude, your castle, a couple caves - is spread out in the corner, edges held down with mugs. The soldier seems to have been in the middle of writing something, using another letter as a reference? You start sounding out the words to yourself, a most helpful 'cheat' you can sort of use thanks to the necklace, but before you can figure anything out, you're interrupted by a very loud, clear, ringing coming from the far side of the camp, where you'd come from. The soldier jumps to his feet even before fully waking, upsetting the lantern hanging above him, and yanks an axe off the top of the nearby chest before rushing out barefoot. You growl a little and summon your clones - one to guard this tent, the other two to deal with any reinforcements from farther back or down, and go to watch your vampires assault the camp.

You have to admit, the Dawnguard are reacting quite well, although the fact that many of them were somewhat alerted by the troll probably has more to do with the quickness of their response. Your vampires hurl themselves at their mortal enemies, weapons flashing in the firelight, but the Dawnguard stay resolutely defensive - not attacking, but keeping in position to attack if an opening presents itself. Then one of the vampires goes down with a pair of bolts in his shoulder as Vingalmo makes his own presence known, a swirling cloud of wind and frost engulfing a good third of the Dawnguard line. Choking screams come from those within the spell's effect, cut off abruptly, and those nearest to the effect flinch unwillingly, but the most significant effect of the spell is that the watchfire is put out. Between the superiority of magical support and the shift in light levels, your forces are able to cut apart the Dawnguard formations. Before they can capitalize completely, however, the trolls arrive. Hooting and roaring, they overrun their own forces, trampling the Dawnguard in their path, and you wince as Lisette is backhanded at the end of a charge, soaring through the air to land in a tumbling roll that sees her go right over the cliff. A bolt of fire doesn't even faze the troll nearest to Vingalmo, and even the more powerful bolt of lightning that strikes the beast's armored head merely stuns it.

Still, you've seen enough. Your troops are competent, if arrogant, and this is a first engagement. You will allow mistakes. More importantly, if you don't intervene, you will lose at least two more of your retinue, and probably everyone. You hurl yourself forward, Laevateinn flashing into your hand, as your clones finish slaughtering the lower encampment. The troll advancing on Vingalmo is your first target, your precious gift shearing its head in half before you abruptly change directions and lunge for the other three. Two of them are dealt with before the first has finished falling, one with a pulverized skull and the other split from hip to crown. The last one you simply grab by the wrist and fling across the river. You watch it sail through the sky as your vampires recover from the multiple shocks of the past minute, and it shortly lands in a jumbled mess atop the cliff you started from. After making sure the rest of the camp is clear you dismiss your clones and turn to face your troops.

"Someone go fish Lisette out of the river and make sure she's fine. Vingalmo, come with me. The rest of you, secure the area; see if there's anything we want or need and make sure everything's in the proper condition." You drift toward the commander's tent as the stunned vampires begin their tasks. "… Admittedly, I didn't order you to not attack, but why did you?" He takes a deep breath, letting it out slowly.

"We heard the howl and thought you had been discovered. Lisette … encouraged me to assist, else I would have stayed behind." You giggle.

"Oh, if I'd been discovered you would have known, and known that I didn't need rescuing. Still … while the trolls were something I don't think you could have reasonably expected, that's much the reason I was scouting. That, and … this." You open the tent flap, kicking the ruined body of the commander out of the way, and show Vingalmo his effects. His eyes widen slightly, then narrow.

"… At least two other groups are supposed to be operating out of this base. One is … overdue … and I suspect Orthjolf ran into it. The other is supposed to be coming from the Solitude road. They … suspect Sybille, but haven't done anything about her." He frowns and looks around the tent for a moment.

"They will probably be moving during the night, this close to the castle. Are there any good places to ambush them from, and can we get there before they arrive?" Vingalmo chuckles darkly.

"I don't know if we can reach it before they pass it, as their timetables are not precise, nor am I certain they would move during the night, although it would make sense. There is, however, an excellent site for an ambush … here. At an old, abandoned shrine to Meridia." You look at the point he indicates on the map. It's too close to dawn for your group to get there today, even if Lisette doesn't need any particular healing. He sighs and droops a little, and you look up at him, confused. "Meridia hates the undead, even more fervently than Stendarr hates things that hunt humanity. And to use an abandoned shrine to her as the location of an ambush for a group of vampire hunters …." He trails off meaningfully and you start to giggle. Quite right; that would be hilarious!


What do you do?

[ ] Make for the shrine to ambush the incoming Dawnguard.
- [ ] Bring as much from the camp as you can carry.

[ ] Wait for them to arrive here and ambush them when they arrive.

[ ] Withdraw for now - you've made your point.
- [ ] Bring as much from the camp as you can carry.
- [ ] Investigate the strange burial complex on your way back.

[ ] Other?
 
Just would like to point out to people:
Meridia's shrine may be abandoned, but that doesn't mean she doesn't still care about it.

Her quest in Skyrim is for the Dragonborn to clear it out for her, after all.
Granted, the fact that she had to get the DB to clear it out rather than do so herself might say something, but hey, might not want to piss off Daedric princes, mkay?


Well, we've sent them a message. Do we want to stay and finish the rest of them off? Not really sure we need to.
 
[X] Make for the shrine to ambush the incoming Dawnguard.
- [X] Bring as much from the camp as you can carry.

We tossed Meridia's orb into the snow, and its inhabited by a necromancer so its probably safe for us.
 
[X] Make for the shrine to ambush the incoming Dawnguard.
- [X] Bring as much from the camp as you can carry.

We tossed Meridia's orb into the snow, and its inhabited by a necromancer so its probably safe for us.
Remember Entropy Judge also said someone was certain to find it. Not a good idea to laugh at Daedric Princes even if you feel they can't touch you.
Kill them, then laugh at them if you feel like it.

Either:
[?] Wait for them to arrive here and ambush them when they arrive.
Or:
[?] Withdraw for now - you've made your point.
- [?] Bring as much from the camp as you can carry.
- [?] Investigate the strange burial complex on your way back.

Both have positive points, strange burial complex sounds interesting, might be good or bad.
 
[x] Withdraw for now - Make your point with heads on pikes
- [x] Bring as much from the camp as you can carry.
- [x] Investigate the strange burial complex on your way back.

As much as I would love to kill more Dawnguard, there's no guarantee that they come here in a reasonable time frame. Plus, we now have new information to barter to the Hold's resident vampires. Battle trolls? Who knew? So it's time to withdraw, consolidate gains, and perhaps garner new loyalty from local vampires with the warning. Also want to find out what Sybille might have to say about the group we encountered.
 
[x] Withdraw for now - Make your point with heads on pikes
- [x] Bring as much from the camp as you can carry.
- [x] Investigate the strange burial complex on your way back.
 
Votes are not locked.
[X] Wait for them to arrive here and ambush them when they arrive.
1

[X] Make for the shrine to ambush the incoming Dawnguard.
- [X] Bring as much from the camp as you can carry.
1

[x] Withdraw for now - Make your point with heads on pikes
- [x] Bring as much from the camp as you can carry.
- [x] Investigate the strange burial complex on your way back.
2
 
Changing vote: Heads on pikes is kind of minimal purpose.
[x] Withdraw for now - you've made your point.
- [x] Bring as much from the camp as you can carry.
- [x] Investigate the strange burial complex on your way back.
 
Minimal purpose? Sure logically. But it's a pride thing. Besides, wouldn't it be rousing to the army to have their first victory as an actual fighting force be celebrated? Secondarily, it serves as intimidation to the Dawnguard, should they find the camp. It buys us time to deal with Babette.
 
...
Votes are not locked.
[X] Wait for them to arrive here and ambush them when they arrive.
1

[X] Make for the shrine to ambush the incoming Dawnguard.
- [X] Bring as much from the camp as you can carry.
1

[x] Withdraw for now - Make your point with heads on pikes
- [x] Bring as much from the camp as you can carry.
- [x] Investigate the strange burial complex on your way back.
1

[x] Withdraw for now - you've made your point.
- [x] Bring as much from the camp as you can carry.
- [x] Investigate the strange burial complex on your way back.
1

EDIT: Ambush in place it is.
Entropy Judge threw 1 4-faced dice. Reason: 1d4 Total: 1
1 1
 
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Not Quite an Ambush, Either
[X] Wait for them to arrive here and ambush them when they arrive.


You calm down after a few seconds, though, forcing the laughter to die. Amusing, yes, but 'old and abandoned' isn't the same thing as forgotten, and if there are enough Dawnguard, and they catch you in a poor position …. You shake your head. "No, no. We'll wait for them here and wipe them out, but we won't go hunting. Besides, this way you'll be able to study everything and see if there's anything that might be useful later, or something else that might warrant caution." Vingalmo bows in response.

"Very well, Lady Flandre. I will see what I can discover." You nod and turn to leave.

"Good, good. If I want something from you, I'll send someone," you say as you leave the tent. You hum happily as you skip back to the others, quieting and slowing to a walk as they drag Lisette into the medical tent.

"Lady." One of the vampires addresses you, kneeling when you look at him. "She will be fine, with rest and blood. Have you a command for us?" You tap your lips twice before smiling at him.

"Well, there's another group of Dawnguard that should be arriving in the next day or two. We'll stay to wipe them out, then head back to the castle. So just rest, and be ready. You all did well." He bows deeply before rising.

"Then, my Lady, is there anything we should do with the dead?" He gestures at the Dawnguard corpses and you shrug.

"I don't know, is there?" He frowns, confused. "They're dead. I mean, it might be worthwhile to pick them over for valuables - and their crossbows can certainly be useful - but doing something with them? Vingalmo might want some of the more intact ones for animation, but I'm not sure there's anything to gain from doing anything particular. They're inconsequential, so why not just let them bloat and rot?" He nods, bowing his head low.

"Of course, my Lady. I shall inform the others." You give him an amused glance as he pads away. It occurs to you that assigning someone to watch over Vingalmo might be wise, but you dismiss the idea almost immediately. You'll watch over the camp today, so assigning specific guardians is redundant, and you don't need to antagonize him by having someone check over his work as he does it. Besides, they did do rather well, even if it was completely unnecessary, and telling someone to guard Vingalmo when no one else has duties would be counterproductive. You head off to determine the exact scale of the camp and its normal entry points.


The day passes normally - that is to say, it's boring and frustrating, keeping any eye on the humans in Dragon Bridge from the overlooking ledge and occasionally sweeping the rest of the camp for anything that would indicate an intruder. Your vampires aren't completely lax, either, as you see them checking the dead and their tents for useful and usable things, all of which end up in a careful pile near the watchfire.

The town is quiet enough as well - people doing whatever it is they do, a very active lumber mill, a small farm. Guards in red patrol the town, but a few men in darker armor seem to be guarding a specific building. The bridge itself is of moderate interest, fashioned with jutting spikes of stone, perhaps intended to resemble a dragon's spiked back, and stretching without support over the river; perhaps it would be different if you examined it more closely, but from your spot, it looks like it's rock rather than masonry, and either grown or hewn.

"My Lady?" You glance back in the twilight and pat the ground next to you as Lisette calls out to you. She balks for a moment, but when you repeat the gesture she hurries over and nervously sits next to you. "… I apologize for disrupting -" You cut her off with a sharp gesture.

"Did you threaten Vingalmo?" She swallows and nods, and you turn enough to look right at her. "Do not do that."

"Yes, my Lady." You watch her for a moment, then look back at the town, its frantic sawmill slowing as darkness falls. One of the dark-armored soldiers mounts a horse and heads away, toward Solitude. You frown, wondering whether it's worth it to go after him; he's leaving town awfully late, after all, and the Dawnguard are coming from there … but deliberately attacking him could have political repercussions, especially if it's not related to the Dawnguard.

"So, what's been happening? I haven't been watching inside the camp much." She takes a breath and looks up at the sky before answering.

"Hm, four of the crossbows are in excellent condition, and a fifth isn't quite as good but has a different mechanism of some kind. They had a war chest there; Horik thinks there's as much as two thousand gold in there, based on the weight, and he's probably right, but we haven't been able to come up with a good reason for them to have so much with them. The best guess is to hire mercenaries to build up their forces; next best is that they were planning on establishing a more permanent base somewhere, and the money was for long-term expenses." You nod and gesture for her to continue. "Few enough trinkets among the troops themselves, although we did find a fair number of good-condition armor pieces. Not new, so the wearers probably didn't survive, but we could probably use them for infiltrating their camps if their security is lax enough. They … itch, though, and make our skin burn if we hold them too long, so it might not work out."

"Thralls and other mortal servants," you say. "Their gear is enchanted against vampires, but a loyal mortal wearing their armor might pass muster as a new recruit. Not something to put faith in, but it is worth considering." She smiles, probably relieved that their efforts haven't gone to waste, but before she can continue, Vingalmo clears his throat.

"If I'm not interrupting, Lady Flandre?" You wave your hand and lean back, and with a barely-audible sigh he moves up next to you, remaining standing. "I've gone through most of the documents and tried to work out what's going on. Unfortunately, Garan probably has a better idea about what's going on in the greater part of Skyrim, so some of what I have to say is mere guesswork."

"That's quite alright, Vingalmo. I don't demand miracles. … Most of the time, anyway." You giggle, then wave at him to continue when he stares at you.

"Yes, well …. As I believe you already know, Whiterun declared itself for the Stormcloaks, and while there's still quite a lot of fighting going on in the Hold, it seems that Fort Greymoor fell and it's mainly skirmishing, with the Imperials fortifying many of the caves and ruins in the western half of the Hold. Which the Dawnguard discovered mainly because a small contingent of them had been taken over by a moderately powerful vampire based in one of those caves, and the Stormcloaks in the fort refused to assist them. The situation in Falkreath is more confused, as it seems they have allied themselves with the Stormcloaks. It's possible that they're simply cooperating because of the powerful vampires in the region, however." You frown at him.

"Anyone we should be worried about, or who might consider siding with us?" He shrugs.

"I don't think anyone will cause problems, certainly not in the same fashion as young Babette did. There is a well-maintained fort, the Bloodlet Throne, but as the master there was actually forced to flee by Lord Harkon, diplomacy might be … difficult. However, he is rather solitary as well, and unless you plan to expand your dominion that far, he shouldn't move against us. There is another cadre of vampires that seems to have taken over a Nordic ruin in the mountains overlooking the capital, and they have been plaguing the Stormcloaks. What is most curious, however, is that a group claiming to be the Dark Brotherhood is striking Dawnguard targets … and only the Dawnguard." Lisette laughs, earning herself a glare from Vingalmo.

"Someone is hiring a group of assassins to wipe out the Dawnguard? They must be rich, and have bodies to spare. I remember how they work. Maybe I could go down and do the ritual, see if we can get them to target someone in particular?" You consider the idea, then shrug and shake your head.

"No, I don't think so - at least, not unless and until we need to. Anything else, Vingalmo?"

"Hmm. Not particularly. There seems to be a group of Silver Hand in the area - werewolf hunters - and the man's journal indicated that he might try to contact them, but nothing specific on location. An underground fort nearby that they're going to try and refurbish, but again, nothing about where it is, only that it's close to Dragon Bridge. And dragon activity in Eastmarch has picked up, all along the Velothi Mountains, which is restricting both the Dawnguard and the Stormcloaks. We probably can't count on them to destroy the Dawnguard for us - what I understand of Fort Dawnguard indicates that it would take a concerted effort even from them to destroy it - but until the situation stabilizes, they will probably slow their efforts against us, and any attacks we make will run the risk of similar disruption." He sighs and shakes his head. "But no news here of northern areas. I suspect the newcomers will have some knowledge of Movarth, but vampires have always been rather scarce in the other northern regions. He writes pages and pages on the situation with his troops, who's bedding who and who needs to be kept away from who. Hundreds of words on his disgust for the 'Forsworn' and how he considered them worse than vampires." He scowls and kicks a small rock off the cliff. You think about the information for a bit. You'd rather not set your forces against dragons, so the Dawnguard will probably survive for a while, unless you or maybe Serana go with them to deal with the creatures. But an underground fort, away from the ocean? That has possibilities … or would, except you don't have any reason to move out of the castle apart from liking another place better. At least the move to the mansion was based as much from necessity as from desire. You give yourself a shake.

"Well, until the Dawnguard get here, there's not much to do, then, is there? Make sure anything important is ready to go, both of you. Haa~" You stare at the town, wishing you could simply wipe it out, but that's exactly the sort of thing you're trying to not do. Destroying towns has a tendency to put you at odds with the people who own those towns. Vingalmo and Lisette bow and withdraw, and you see them off with a desultory wave, visions of fire and blood clouding your thoughts.


"That's … a problem, my Lady." You snort at Lisette as the sun beats high overhead. Even from this distance, you can see dozens of Dawnguard are marching through the town. Fifty or sixty, at least, and Vingalmo reported another score coming up along the mountains, probably unaware that they're heading into enemy territory. But in the middle of the day, it's far more than you're willing to risk your vampires fighting.

"We could withdraw, Lady Flandre," Vingalmo says, and you growl, snarling in response.

"We stayed here to wipe them out. That means they're going to die. I'm just annoyed because they know we're here and it didn't occur to me to think that the town could have known about the camp." Your advisors remain silent, and you let out a huff. "How long until the other group gets here?"

"Less than half an hour until they reach the outskirts of the camp, my Lady, although they might become aware of a problem sooner if there are supposed to be pickets farther out." You scowl at the company coming through the town, wondering if the southern group is aware of the camp's fate; the timing is too close for a coincidence to be likely. The town is turned out to watch the Dawnguard troop past, civilians and guards both, although far enough that only clumsiness or carelessness could produce collateral damage.

"… Fine. Might as well get this over with." You stretch, aware of the concern of your followers. It's just a shame you can't let Headless help - if she worked with you, you'd probably destroy the town. "I won't be long." Without waiting for a response you leap forward, hopping from rock to rock as you make your way to the bridge. In the same vein as your reasoning for not destroying the town, you'd rather not destroy the bridge. Leaving it intact is just too valuable for you to break it while the Dawnguard are trooping along it, but you want to give your vampires time to respond to the southern group - they need to learn how to fight during daylight, after all.

While your descent might have gone unnoticed by the town, your obvious approach along the bridge isn't, and the citizens and guards pull back even as the Dawnguard begin forming up. Perhaps they want to make a show of it, maybe they know who you are and think they can counter you. Maybe standard procedure is just to fill a vampire full of bolts and quarrels. It doesn't matter, though, because you don't let them get a volley off.

You dash forward, and you exult in the widening of the soldier's eyes as he realizes just what is going to happen. You slam bodily into the large shield, following up with a hammering blow that sends him flying into the ranks behind him. Even as the others start to turn, to draw weapons and take aim, you're tearing through the line to your left, tearing through armor and flesh with glee. You tear a shield away from one soldier, ripping her arm off in the process, and hurl it back to the other side, then slip to the side into the mass of troops as a ragged salvo of crossbow bolts is loosed. You spin, disemboweling the Dawnguard around you with claws and wings, then leap back and grab two of them by the leg, swinging them about as massively oversized flails for a moment before hurling one brutalized body into the almost-reorganized mob on the right while using the other as an impromptu shield against another discharge of bolts.

A brilliant burst of light from one woman washes over you, and you shriek in outrage. It hurts, the pain of sun and water, and you rip her head off. Standing just behind her are two of the town's guards, and though they tremble with terror, they still raise their shields against you. You pause for a moment, raising an eyebrow at them, and though one holds off, the other tries to strike you with his blade. You simply catch it in your hand, yank it from his grip, and slap him - lightly - for his impertinence before turning back to the Dawnguard. The woman's spell and the guards' distraction gave them time to reform, for what little good it will do them, and you burst toward what seems to be the commander, a tough-looking green-skinned man. He fires his crossbow reflexively, and the bolt rips through the right side of your throat. You rip the front of his face off and cave in his chest, leaving him to die in agony as you butcher the remnants of his command. Two more explosions of light burn you, bursting your skin. You don't slow down, even as your blood cooks in the noonday sun, not until there are only two Dawnguard left standing - a mage and a warrior, both trembling and staring at the blood-covered devil in front of them. You smile at the mage before lunging forward, crushing his hands in your grip, then swinging to the soldier and ripping out his throat, feasting on his life's blood.

"… Are you still aware, little mage? If you are, remember this: Go back to your leader, your Isran, and tell him that Flandre Scarlet orders the immediate dissolution of the organization called "Dawnguard," and any affiliated and allied groups. Disband and return to your homes, and … this … won't happen to you. Continue to resist me, and I'll see you dead." He nods jerkily, and you take that to mean he understands. As you turn away, you see one of the dark-armored warriors staring at you. You curtsy. "I'm sorry to leave you to clean this up. Good luck!" You turn back and skip back across the bridge, humming merrily to yourself, then leap up the rocks to your troops. You laugh brightly at the expressions of shock on their faces, even on Vingalmo, and shoo them back. "Go, go! Don't take chances, but take out that other group. Take care not to get too close - that spell is pretty short-range, but it still hurts." Lisette recovers first, her jaw snapping shut with a very audible click.

"Ye-yes, my Lady! Come!" The others follow her as she hurries to the other side of the camp, although Vingalmo turns to give you an unreadable look before shaking himself and rushing after them. You sigh and stretch again, rubbing your fingers against the side of your throat. Already healed! Your clothes, on the other hand, are a little bit dirty, and you change into one of your dresses; hopefully Remilia's spell of repair fixes them soon. But now ….


What do you do?

[ ] Head back to the Castle.

[ ] Stop by the ruin.

[ ] Other?
 
[x] Stop by the ruin.

May as well check it out! Also, Flan is terrifying, and finally in her element. This is good!
 
[x] Stop by the ruin.

Bow, puny beings! Witness the might of Flandre and know why the younger Scarlet sister is to be feared!
 
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