It's not like I expected my vote to win. More to the point, mental torture of Ulfric 'Ego' Stormcloak is included as part of the plan, and "restore order to an unrelated principality" sounds boring when there's a chance to fight the Aldemari Dominion's presumed army of battle-mages who could actually threaten us, which they won't do if the empire reverts back to normal subservience.

tl:dr Stormcloak's a dick, but this plan is just for inciting the Thalmor for a 'fun' war anyway.

Also, I'm not super familiar with Nanoha so I don't mind hanging out in Skyrim a little longer.
 
It's not like I expected my vote to win. More to the point, mental torture of Ulfric 'Ego' Stormcloak is included as part of the plan, and "restore order to an unrelated principality" sounds boring when there's a chance to fight the Aldemari Dominion's presumed army of battle-mages who could actually threaten us, which they won't do if the empire reverts back to normal subservience.

tl:dr Stormcloak's a dick, but this plan is just for inciting the Thalmor for a 'fun' war anyway.

Also, I'm not super familiar with Nanoha so I don't mind hanging out in Skyrim a little longer.
An entire race of magic users bent on your destruction sounds risky. The castle would not survive. Please, think of the castle.:V
You know, this is why this is one of my favorite quests.
Still think it should have "I'm doing this to protect you."or something similar.
 
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I don't. In my opinion, it would've been out of character. And less satisfying.

It wouldn't really be true either. Sure Vita will be protected if we do this but that's really not why we're doing it. Or if it is then it's definitely a secondary concern.

We were doing it for the protection for ourselves from the Daedric Princes or for the Valubale information for the, Deadric Prince of Secrets and Forbidden Knowledge. That Vita would be better protected doing it was defintiely a secondary concern in Flandre's mind I think. She's not one of the people we care about/ like. And doing this allows us to do more in Skyrim with both the Dawnguard and without Mephala/ the other Daedra interfering.
 
Civil War is irrelevant to us. Ulfric's a dick, too, so fuck him.

Killing the Dawnguard would ruin the purpose of using them as training meatbags for our minions.

Which leaves our new vacation home. It.... needs some work.
We want the minions in shape enough to not die to the Dawnguard. Pathetic as though the humans might be to us, the vampires still considered them a threat. Something that needs to be rectified.

As far as supplies and new furniture go, we can raid nearby places for money and basic stuff, but old worn-down furniture from abandoned forts isn't good enough. Luckily, there's a large city nearby! Handy. Heh. Hands. Aah, we should let them regrow their hands at some point. Later.

[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
 
Is this vote by plan or separately?
I'm not quite sure what you're asking. There aren't any line-separations going on, though.

...
Killing the Dawnguard would ruin the purpose of using them as training meatbags for our minions.
...
"Focus on the Dawnguard" doesn't mean killing them. It's just that Flan would take a personal interest in overseeing operations against them.


EDIT: Votes are not locked.
[X] "Chat" with Ulfric.
[X] Focus on the Civil War.
- [X] Support the Stormcloaks.
1

[X] "Chat" with Ulfric.
2

[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
1

Also, it's very probable that tomorrow's update will be late.
 
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[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
 
[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
 
[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
 
Hmmm... Is there any reason we would want to bother with the civil war IC when Dawnguard matter is more immediate?
Hmm .... There are, generally speaking, two kinds of vampire hunter organizations - those with access to a lot of resources, and those without that access. The Dawnguard appear to be the latter. A Civil War, on the other hand, is potentially a region-altering event, so regardless of whether or not a decision to become involved politically is made, it is something far more important. Poor resources combined with the difficulty of access to the Castle and the innate superiority of vampires over humans indicate that the Dawnguard can be safely left to lesser individuals. Meanwhile, the winner of the Civil War - if any - will potentially be in a position to actually threaten the Castle, and so personal attention to how that plays out is important, not to mention the possibility of acquiring political clout, public or private.

Or, you know, "A Civil War offers more people to slaughter, so if I show up to a battle and kill everyone, it'll be more fun than fighting the Dawnguard!" Because that's pretty in-character, too.
 
[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
 
[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.

[X] Focus on the Civil War.
- [X] Support the Empire.
 
I see three options regarding the civil war. First is to negotiate with one of the sides to help them win if they promise to leave our stuff alone afterwards, second is to keep popping both side's leaders until the whole thing collapses in on itself, and third is to nuke everything that gets near us until they learn to keep away.

The first option, negotiating, seems like the most likely to actually work, though I really do like the idea of sneakily assassinating every person who gets promoted above a certain rank and seeing how everyone reacts to it.
 
... I really do like the idea of sneakily assassinating every person who gets promoted above a certain rank and seeing how everyone reacts to it.
Sergeants across Skyrim finally get their chance to run an army without those pesky "officers" getting in the way an fouling things up! :p

Locking votes.
[X] "Chat" with Ulfric.
[X] Focus on the Civil War.
- [X] Support the Stormcloaks.
1

[X] "Chat" with Ulfric.
2

[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
5

[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.
[X] Focus on the Civil War.
- [X] Support the Empire.
1
 
Lady of the Castle
[X] Improve the castle, train the minions. Make them not embarrassing.
-[X] Renovate, too. It's a bit better, but the castle still has a ways to go before it's presentable.
-[X] There's probably a few bandit camps and elf forts nearby we can raid for money and supplies, and no one will raise a fuss over them.
-[X] If any other vampires are in the immediate area, recruit them, but don't go too far our of our way.


After a few minutes of thought you shake your head and begin the ascent to the top of the tower. There's no need to talk with Ulfric, at least not right now, and he might not even know about that patrol Orthjolf eliminated. Short of cashing in your favor or risking both sides joining against you, you probably wouldn't get anything useful out of him. And you're not quite ready to thrust Castle Volkihar onto the political stage, not just yet. You leap off the tower and into the air, swerving south a bit to check on Azura's shrine, but the dragon's corpse is gone; no real surprise, given how long it's been since you last were in the area. Vulthuryol's corpse is probably still down there, unless the Falmer have gotten to it … which they probably have. You actually considered moving to Blackreach, but without any infrastructure or move-in-ready buildings, it would be more trouble than it's worth, at least for now. With everything underground, though, it would definitely be more comfortable than a tower ….

You wing west, keeping an eye on things below you. Not much is going on so late at night, although you do see a few skirmishes, and the ruin with the undead around it seems to be under siege. Nothing particularly interesting, though, not that you can see, and the trip is uneventful. Garan meets you as you land.

"Welcome back, Lady Flandre." You nod, suppressing the shiver of excitement you get from the title.

"We will need to get the upper floors renovated, so I can land there instead of the main gate, if nothing else."

"If you wish. Not many have the magical skill to levitate, let alone properly fly." You scoff, and he chuckles. "I'll remember to inform Serana. If you have a moment, however …?"

"Go on." You lead him into the laboratory, half-empty as the books are being moved to a dedicated library, and hop into one of the chairs. Ronthil starts to scurry over, but a warning look from Garan sees him away.

"I've been working with Orthjolf over the past week, and we're … reasonably sure that those of us who can fight don't need additional training in combat. What we do need is fieldcraft expertise, and while we do have some manuals, it's not something we've put any effort into. Orthjolf's group was actually ambushed by the … the Stormcloaks. Possibly they thought they were local nobility on a hunt, or something. Fortunately, we are much harder to kill, but it's still rather embarrassing – and if the Dawnguard have any scouts, it could prove deadly." You nod.

"Were there any locations Orthjolf noted but was unable to clear out?"

"No, my Lady, not within easy striking distance. We have been reclaiming useful items and coinage, and between Serana and myself, we are compiling a list of goods to purchase – or acquire, if necessary – in Solitude."

"A shame we don't have a ship. It would make things much easier." You stretch. "Are there any vampires in the area who can be persuaded to assist?" Garan sighs.

"Not really. Sybille Stentor in Solitude is established and powerful, but she's a mage and supports her Jarl. Between a rivalry with Vingalmo – which she's almost certain to win, thanks to his injury – and her likely attitude toward us, she might serve as a contact in Solitude, but not as a member of the court itself." You nod idly, frowning. A vampire in Solitude, serving and directing the human lords? If she could be turned to your side, she would be valuable, but as Garan said, she likely would take more effort and more resources to acquire, and would probably be a better associate or ally than subject. "Movarth – if he's still alive, as there was quite the uproar a while ago – might be a willing subject, and he has subjects of his own if you wish to simply kill him. He is rather out of the way, some distance from Morthal, well away from our territory. Apart from them …." He sighs. "Well, Harkon's instructions were to keep potential rivals eliminated, and keeping the populace unaware of our presence was considered more useful than forming alliances."

"Or suzerainty, it seems." He tilts his head at you, and you frown. "Hmm … hegemony, overlord, that sort of thing. They would be subservient to the Castle, and pay tribute, but they would be free to run their territories as they please. It works well for small groups of powerful entities that don't usually form groups." Garan nods, his expression clearing.

"In some ways, it would be a better policy – assuming the local rulers are intelligent and wise enough to avoid drawing more attention than they can deal with, which is something our kind have problems with."

"Yes … well, if there aren't any suitable individuals who could be recruited, you have my permission to … mm, create new vampires if necessary." He stares at you, eyes wide, and you smile. "So long as they can be trusted or controlled, of course. Human senses can't compete with vampire ones, or I'd say to hire or dominate a human ranger or scout, but it really needs to be a vampire to properly teach other vampires." You lean forward, eyes brightening noticeably. "I am not fond of the idea that humans can ambush my vampires when they're doing their own hunting, so either they improve their fieldcraft or they improve their reflexes, and I'm not above teaching everyone how do dodge my way, if I need to." He nods.

"Then, with respect, I'll meet with Vingalmo and Orthjolf to solve this little conundrum. Some spells can help, and if he can develop easy-to-use large-scale versions, that will be useful. Good day, my Lady." He bows and retreats swiftly. You smile at the idea of your top three advisors trying to work together to solve a problem, and wonder if you're going to have two advisors shortly.


You find Serana digging through some pots and boxes of dirt. You look around the mess of a room before clearing your throat loudly, making her jump and spin, one hand rising defensively before she realizes it's you interrupting her, and she kneels in supplication.

"I'm sorry, it's just …." She trails off, apparently having trouble coming up with a suitable defense, and you walk up to her, a nasty smile on your face.

"Yes? Serana, I got back three days ago, and I gave you instructions regarding the improvement of my castle. Spending two days locked in a room at the top of a tower doesn't exactly fulfill my requirements. Is this room important, or do I need to burn it out to get you do your job?" She leaps to her feet.

"No! No, it - … Please, I'm sorry, but … this was my mother's laboratory. I don't know where she went, and … well, I was hoping to find something out. I'm sorry about it disrupting my duties. But if you're going to destroy this room, you're going to have to kill me, too." You stare at her, your smile fading as she speaks, and when she finishes you look around. It was, at some point, obviously some kind of ritual room, and there are even some ingredients that survived the ages in apparently-usable condition. You look at her and nod slowly.

"Family, huh? Considering your father, will she be worth it?" Serana opens her mouth, then looks away, and you sigh. "If you need to look through here, go ahead, just don't let it take time away from your duties, and don't take too many servants away from their duties." She stares at you, gape-mouthed, then goes to her knee again and clasps your hand.

"Thank you, thank you. I'll do better, I promise." As she withdraws to return to her duties, you take another look around the room. Like the rest of the tower, it's hardly comfortable, but it seems like the kind of place Patchouli would like if she were more active – if it were larger, anyway. Hopefully its owner won't return. She probably wouldn't take your usurpation very well, and you'd like to keep your castellan as well, since you've already put work into her. You take the other door, inhaling the brisk ocean breeze, and drop to the courtyard below, then head into your room, throwing yourself onto your bed. Remilia couldn't have enjoyed this, could she? You don't see how anyone could ….


What do you do?

[ ] Pay a visit to Sybille Stentor, just to be polite.

[ ] Introduce yourself to the ruler of Solitude.

[ ] Try to find Movarth, or any of his followers.

[ ] Investigate the besieged tomb.

[ ] Other?
 
We, uh, we should probably try to find Valerica. If only because of the second Elder Scroll she has in her possession.

Then again, bringing Flandre to the Unseen Masters' attention probably isn't such a good idea.
 
[x] Pay a visit to Sybille Stentor, just to be polite.

We're going to be doing a lot of business in Solitude anyway, so the first step is probably introducing ourselves to the local erm, blooded nobility. It'll prevent too many misunderstandings down the road.
 
[X] Pay a visit to Sybille Stentor, just to be polite.

We won't be sticking around long enough to really benefit from one-to one interaction with a jarl/future queen, but connecting Skyrim's vampires into a vaguely functional network does sound promising.
 
On a sort of related note, this quest has inspired me to start a new Skyrim play-through with a blond, Breton child vampire (with a mod that makes children playable) I'm naming Flandre. :D
 
Votes are not locked.
[X] Pay a visit to Sybille Stentor, just to be polite.
3

We, uh, we should probably try to find Valerica. If only because of the second Elder Scroll she has in her possession.
Why would Flan want it, though? Particularly since it's a key to completing the silly prophecy, and keeping Valerica locked away - if she ever even finds out about her - gives the Scroll a tireless, relatively competent guardian.

On a sort of related note, this quest has inspired me to start a new Skyrim play-through with a blond, Breton child vampire (with a mod that makes children playable) I'm naming Flandre. :D
I was quite surprised at the paucity of Touhou-related mods for Skyrim the last time I checked for them.
 
We were doing it for the protection for ourselves from the Daedric Princes or for the Valubale information for the, Deadric Prince of Secrets and Forbidden Knowledge. That Vita would be better protected doing it was defintiely a secondary concern in Flandre's mind I think. She's not one of the people we care about/ like. And doing this allows us to do more in Skyrim with both the Dawnguard and without Mephala/ the other Daedra interfering.
Well yeah, but a large part of it was because Flandre wanted to make her own decisions too. She didn't want Vita to decide for her if she was going to kill people or not, she wanted to decide on her own.
 
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