[x] See Vulthuryol's stories first.
[x] Introduce yourself and talk.
- [x] Explain the outsider's position to it.
You take a moment to think, then slowly nod. The outsider will probably not get out of reach unless you spend far too much time with Vulthuryol and his stories, and mad though he is, you may still be able to learn something useful. "Yes, Vulthuryol, I would like to see your stories." It sighs contentedly.
"Yes … fly with me, Fulaandreh!" The dragon launches itself into the air, further damaging the bridge below, and you take flight as well, easily keeping pace with it. You feel a reassuring brush against your mind - Headless is paying attention as well - and you relax. The worst that will happen is that you'll get to kill another dragon! You fly together for many long minutes, until you finally reach the ruins of the city, and Vulthuryol slows to land on the fire-wracked wall, inhaling deeply. "Hmm … this was … not so long ago. Just like so very long ago. I was unstoppable. Do you recall the feeling?" You nod, perfectly understanding.
"I do. To rend the mortals, to see fire take what they have and leave them ash. They have no hope to win, but some fight, and make good deaths for themselves; others flee or hide, and die all the same." You have no need of omission or bending of the truth - in this, you are in agreement, and Vulthuryol laughs.
"Ha! I was wrong, before - Alduin is a fool to have let you remain in that form. Come, it is but a short way!" It hurls itself into the air again, flying up to the roof of the cavern. High above the city is a small structure of stone and Dwemer gold-metal, and you can feel the power of the walls. "fus …." A whisper, barely a breath of a Shout, and the massive doors swing open - swing inward. "My stories are carved within. Come, see them with me." There used to be some sort of platform here, judging by the state of the stonework, but Vulthuryol simply lands inside the huge entrance, and you land beside it. There are no lights within that you can see, but that won't matter. Still, the dragon whispers another Word of power, and a large golden sphere bursts into harsh radiance, illuminating the massive, empty chamber. You look about you, trying to find the stories Vulthuryol claimed were here, but you see nothing until you look down. You kneel and brush your hand across the floor of the chamber - something was carved into the very rock at one point. And then something was carved over it, and something over that, and something over that. Maybe your sister could make sense of this, or Patchouli, but …. Your eyes narrow as you stare fixedly at the floor.
"Vulthuryol, where are the stories? I don't see them." The dragon ceases its humming.
"Hm? They are all around, carved into the very stone itself. See, it is here … and here …. And … here … and …." You hear it moving agitatedly, skittering and hopping across the room in search of some fragment of its stories, something that remains of its past. "No. No! No, NO, NO! NO! WHERE ARE MY STORIES?" Its voice rips at you, sheer pain and hatred coursing through the power of the words themselves. You wince as its volume increases, culminating in an ear-splitting shriek of multiple pitches. You shake your head slowly as the cry fades - and then you stand. Vulthuryol's head snaps around to glare ferociously at you, and you throw yourself backward as he Shouts, avoiding the burst of Force before zooming out of the building.
You call Laevateinn to your hand and activate Loki as you dive down, and when you turn after the coruscating sphere fades, you see Vulthuryol charging after you, the doors flying through the air as it careens madly against the walls. No mere wolfhound, this, but a packmaster. It will be fought as such, and your clones spring forth to distract it, to tear at it as your own wolfhounds. The dragon trembles, uttering a Word, and it catches one of your clones in its jaws, ripping it in two. You let it disperse, then charge forward, grinning. Fight, dragon, and make a good death for yourself. Your precious gift gouges across its neck, and you flip away and under its front, but this time, your attack fails. You strike its ethereal body, and you see the gash flicker ephemerally. Your clones line up beside you, in front and behind you, and as your prey lurches around you charge it.
Your puppets die in searing flames, and you spiral away, mindful of the pain as your body surges, restoring the left arm that is only bone. It shrieks again, another Word, and then swims through the air jerkily, seeming to flicker from position to position. Gift held with one and a half hands, you charge, sweeping the wand across, and you grin in satisfaction as it makes contact with something. You halt and reorient yourself to face your prey, and its tail is half shorn through. Another Shout of power, and you accept it, suffering the wracking of your body - and you squeeze your prey's Eye. It shrieks in pain, but does not die, and you squeeze again, feeling the Eye compress beneath your fingers, morphing and trying to flow away and escape. Your prey crashes to the ground, shivering, and you look down on it. You release its Eye.
It's still shrieking, mourning its stories, and you charge straight into it again. It tries to burn you, but it's too weak, suffered too much from your ravaging of its Eye, and Vulthuryol's flames aren't even enough to char Loki. You dive into its mouth and spin, Laevateinn shearing through tongue and throat and bone, and its head falls off. You stand beneath its blood-gushing neck-stump, swallowing the vile liquid to restore yourself. Somewhat sated, you step away from the corpse and dismiss Loki. As you fly away, toward the ruined elevator, you see the doors and hover over them. Letters, or symbols, crudely carved, on the inside. 'Vul Th.' You check the underside of the other door, and though you cannot read them anymore, you can guess what they say. He only remembered his name because it was shown in such a way that he couldn't forget it. You fly back to the elevator shaft.
"You didn't Break him." You stare up the shaft before replying.
"I didn't."
"… Why not?" You snort as you begin the ascent.
"No one will Break me. I will die, either before I go mad, or after I go mad, but there will be no one to give me the oblivion of complete destruction. I won't give that mad creature what I can't have." You get the feeling that Headless wants to continue talking, to argue that you're being arbitrary, petty, and so on. However, she simply assents and withdraws, leaving you to yourself.
You reach the top of the shaft and shake your head. Of course it's blocked, the elevator floor is keeping you from entering. It's not that big a problem, though, and you put your hands against the stone floor, set yourself, and push. It takes more energy than you're comfortable with, but after a few seconds there's a shriek of tortured metal and the platform snaps. You duck back and move up invisibly. You may have decided to introduce yourself and explain what's going to happen, but that doesn't mean you aren't going to make sure of what you're dealing with first. You dart swiftly through the gap and face toward the light source. Three humans stand near a blazing fire, crossbows leveled down the corridor toward the lift, and a fourth individual is running down a passageway across the room. Their armor matches, so … these are the Dawnguard. Vampire hunters. You drift up and back as one of them, a dark-haired male, stalks forward carefully, making sure to keep out of his companions' lines of fire. He carefully tests the platform, then edges closer to peer over the edge. Frowning, takes a closer look, then scrambles back, just as carefully.
"There's nothing down there," he calls back. His companions join him.
"Dwemer ruins don't collapse on their own. … Well, not usually, and when they do, they tend to lose a whole lot at once. But that? No, something did that." The bait shrugs.
"Well, you want to look down there, you go ahead." The second soldier actually seems to consider doing that, then shrugs and shakes his head.
"No, I believe you. It's just … something did that, so where is it?" All three look around, the bait even looking directly at you in his sweep, and you have to keep from giggling. "And Gretta went up because something happened, but we've got nothing to show. Just great."
"Could be worse." The third human, a female, shrugs at her companions' incredulous stares. "Sorine could be here." After a moment of silence, they nodded. "Anyway, what do we do here?" They're saved from answering that question - and you're saved from introducing yourself - by the arrival of the outsider. A small human, carrying a hammer, flying down the corridor toward you. You grin - it is Vita, wearing her red Barrier Jacket, and a red screen follows her until she reaches the room, where it stops, blocking the way forward. The Dawnguard soldiers look back at her as she approaches, probably at some telepathic signal, and Vita slows to a halt. "We … well, we don't know what happened. Something tore up the floor over there, but we haven't seen anything, and nothing's happened since then." Vita frowns and starts to move forward, but you can't hold yourself back anymore. You throw yourself forward, wrapping your arms around her and sending the two of you bouncing back into the room to careen into the wall.
"Vita! It's been so long since I last saw you!" You nuzzle her cheek and hold her up above you before fading back to visibility, and you note with satisfaction that the soldiers have their crossbows aimed at the two of you. Vita stiffens as she hears your voice, then relaxes a little when you appear - but only a little, and she's definitely glaring at you. You grin and let her go, and she rolls off of you, one hand to her forehead where she hit her head against yours. You gaze levelly at the Dawnguard as they point their crossbows at you. "And you're the Dawnguard, right? Vampire hunters?" You carefully float to an upright position, ignoring the weapons trained on you, and curtsy. "My name is Flandre Scarlet." Vita sighs.
"Gepard, Lami, Torbal, you might as well stand down. You'd have a better shot at killing me than you would her." They reluctantly lower their weapons and unready them. You pout at Vita. "So, just what are you doing here? Somehow I don't think even you would tear through the floor on a whim. Actually, scratch that - you know there's a dragon down there, right? Along with a whole lot of Falmer?" You eye her coldly and walk toward her red barrier. A few taps doesn't bring it down, of course, but it's weak enough that you could break through easily.
"The Falmer are less than a nuisance, and there's only still a dragon down there if there were two to begin with." You take a closer look at Vita; she doesn't look hurt, but she's holding herself a little awkwardly. And she did fight with Vulthuryol …. You grin and hop back, taking a sitting position in the air. "But that's irrelevant. I'm here, before you at this point in time, because you are in danger. Of course, I didn't know it was you, but that's irrelevant, too." She frowns at you, opens her mouth to reply - then closes it. She does it again, then shakes her head.
"Whatever. Right, you three, start getting things packed up. I'm gonna talk to her; the others think they figured out how to get that damned thing to work, so we should have the Scroll and be out of here soon." The screen deactivates as the three soldiers nod and begin striking the camp, and Vita leads you partway down the hall. "Okay, explain." You sigh as she leans against the wall, staring at you.
"So … do you know what a Daedric Prince is?" Her eyes narrow and she nods. "Okay, well, you've got their attention. At least one of them, anyway - Hermaeus Mora. It wants to you out of the picture. And either I can take care of you, or it can. If it takes care of you, it's going to eat your brain, or something, so it knows what you know. If I deal with you, so long as you don't interfere with things anymore, you're safe. Well, safe from it, anyway." She stares at you, silent, for a long time, then turns and starts heading up the stairs past the far door.
"Well, come on! I'm not going to make a decision like this by myself." Curiosity piqued, you follow her up the stairs. You look around the odd room as Vita follows it around to talk to one of the Dawnguard soldiers. Much of the center is taken up by some gold-metal and glass contraption. Patchouli has a few things like it in the library, but most are much smaller. Some kind of box or ark is in the middle, and two of the soldiers are carefully removing a huge scroll from it. You watch them for a bit, then Vita comes back with a dusky man. "This is Florentius." You blink at her, then turn to the man, who bows politely.
"Well met. I am Florentius, and Vita here tells me that you think she's in some sort of trouble." You sigh exasperatedly.
"I don't think she's in trouble. I know that she's in danger. Whether it's worth it to drag her out of it is something else." He gets a faraway look in his eyes.
"What? Yes, yes, Arkay, don't bother me." Your eyes narrow and your mouth sets in a hard line. "Sorry, sorry. Sometimes he just has to say something. Anyway, from what Vita said, Hermaeus Mora has her pegged as some sort of problem that needs to be dealt with, right?" You nod slowly. "And he ordered you to come here and deal with her?" You shake your head.
"No. I was at the College of Winterhold when I met it. It offered to make a deal with me, and I have the option of doing something. It also said I could look 'above Blackreach,' 'near a city of waste in the south,' or 'on an isle of the dead in the west.'" His eyes light up and he nods. "But tell me, who are you to be important?" You lean close, expressionless, and he keeps smiling so politely.
"Can't be sure, to be honest - I'd have figured her to spend more time with Gunmar, to be honest. You know, that man actually trained trolls and taught them to wear armor? Isn't that amazing? Or perhaps Isran - they're both very much alike, especially when they have a cause. Although, maybe that's why they avoid each other …." He takes a step back and squats on the floor, tracing lines with his finger. The College … the south … the west. So, south would be Fort Dawnguard itself. West would be - well, vampires are dead, so that must be where we're headed! But if the old demon of knowledge let you go that far, then anything up to that point must be fair game." He smiles at Vita, who looks relieved. You turn to her.
"Explain?"
"The Dawnguard aren't here just to fight vampires - there's a specific vampire family that's causing some sort of fuss, but all we know for sure is that they're organized, and they have an Elder Scroll." She gestures at the large scroll the soldiers are taking care of. "We don't know what they want with it, or what their plans are apart from 'take over the world,' but the Dawnguard are pledged to stop them. And I'm working with them." You sit on one of the gold-metal desks scattered around the room. Vita seems serious about fighting with the Dawnguard, for whatever reason. And if what the madman said is true, killing the vampires won't be a problem. He could be wrong, of course …. Maybe you shouldn't involve yourself? You glance at Vita, ignoring the soldiers moving about.
"If I leave now, you won't get another chance at leaving this place, and you'll die at someone's hands. What would you do if I said I was leaving?" Florentius stills as his hand drops to his sword, but Vita grins fiercely.
"I won't die easy." You cough out a single humorless laugh.
What do you do?
[ ] Attach yourself to the Dawnguard, follow Vita around.
[ ] Try to find the Isle of the Dead and see what's happening there.
- [ ] Ask Vita if she wants to come with you.
[ ] Take Vita to the portals by force.
- [ ] Chuck her through to Mid-Childa.
- [ ] Bring her with you.
- - [ ] Where do you go?
[ ] Go back to the portals and leave Skyrim.
- [ ] Where do you go?
[ ] Other?