[x] Let her go, and
- [x] See the Werewolves and their upside-down boat.
You tilt your head so it's nearly horizontal and watch Lutecia. You could say no, and maybe you should - this behavior is completely different from how she normally acts, and you don't want her to hurt herself or do something stupid … but she'll have Agito with her. Of course, she's not
you, but she should be able to keep her safe, at least until you can get there. But maybe you should follow her anyway, to see what she thinks she'll find? No, she might notice you with her magic, and then she wouldn't trust you. And it's not like you don't have anything to do - even if you didn't have anything to do, you could always take a nap! Just as a hint of worry starts to edge into her smile, you grin and lunge forward, squeezing her in a hug so sudden the air is forced from her lungs. You stick your tongue out at her as you loosen your grip.
"Of course! It's not a problem, and you didn't need to get so nervous, Lulu." She relaxes and throws her own arms around your shoulders.
"Thank you! I … I just didn't want you to …." She trails off, unsure of your reaction, and you nuzzle her shoulder with your chin.
"It's fine. Sometimes you just want to be away from some people sometimes, right? I know that feeling. Just make sure to take care of yourselves and don't do anything I wouldn't do." She giggles as Agito sighs, though you're pretty sure the fairy is at least a little amused.
"Okay, Flan. We'll be back, but if we need you, we'll call. Have fun!" Lutecia turns and hurries off, and Agito shakes her head at you before smiling and running to catch up. You wait until they're at the steps and beginning to make their way up before turning to your own self-appointed goal. The upside-down boat beckons, and you make your way toward it cautiously. You wonder a bit about it - how they managed to get such a massive hull so far inland, and what kind of ship it is - but dismiss the thoughts after a moment. Something to think about later, if you get bored. No one is in front, but you can hear calls and the clash of metal coming from the other side, so you make your way around. You are greeted by the sight of a dozen warriors in mock combat, four on one side and eight on the other. The warriors of the smaller team, despite the eclectic mix of weapons and armor, seem to be easily handling the city guards, and they all shrug off the cuts and bruises they receive. The guards aren't bad fighters, it's just that the four are
better, and they're less averse to making risky attacks. Overseeing the fight is a red-haired woman, and when two of the guards drop back in quick succession, she halts the match.
You start to move closer, then whirl on the man behind you. At first you think it's lesser warrior from before, but there are a few differences. You're a little concerned that a werewolf managed to get so close to you, but you smile and nod your head at the man. He frowns, perhaps confused at your actions, but shrugs and says something before motioning for you to head toward the woman. Your mouth twists as you pout at him, but you turn and walk to the training ground. The guards are leaving, and the woman is talking to the remaining four, but she dismisses them as you arrive, sending them inside. They chatter at each other, then the woman snaps her fingers at you and starts talking. She seems unfazed by your irritated glare, but her own expression darkens when you don't reply. You shrug when her hand drops to her dagger.
"I don't know who you are, except that you're a werewolf. Could you be bothered to speak a civilized tongue?" She blinks at you, obviously perplexed, and you repeat yourself in every language you can. They both simply stare at you, and you sigh. A risky move, since this woman is probably a match for you right now, but … you point at her and bark. She glares, and the knife practically leaps into her hand as she stands up, but you're already turning back to the man, and you point at him and bark, then at him and the space beside him, hoping they get the idea that you mean his twin, and bark. You turn back, ignoring the man's glower, when you hear the woman sheathe her dagger. While still obviously upset, she also seems intrigued, and you point at yourself, then at the building, then spread your arms to encompass the group before tapping at your head, your ear, your eye. With any luck, they'll have a brain between them and understand that you're curious, and you just want to look around the place and not get into a fight. They discuss something, at least, because after a few exchanges the woman gestures inside and the man starts to head in. The door opens before he gets there, though, and a tall man, bald and with a milky-white left eye, steps out. You recognize him as the speaker during the riot, and you show him respect, bowing as to a famous warrior. The younger man, the one who found you, chuckles, and the woman says something sharp, sending him inside. The two leaders talk for a few minutes, and you sit down to wait. Eventually the man shrugs, rolling his shoulders, and the woman grunts in acknowledgement before standing up and gesturing for you to go back the way you came. You sigh. A waste of time, it seems. The woman follows you to make sure you leave, and you trundle down the steps. A thought pops into your head.
"
How about 'Giltless'?" There's a moment's pause.
"
I … I like it! Thank you, Flandre!" You can feel the joy coming from the newly-named entity, then a wave of disgust from Headless.
"
That's terrible, Flandre, and you should be ashamed of yourself." You giggle at the admonition, and Giltless's confusion makes it funnier. Headless sighs. "
It's a play on words, 'gilt' and 'guilt.' And probably some perception of hers that we don't have. It's a terrible habit, and one you should avoid at all costs."
"
But that's wonderful! It's smart and funny!" You cackle as Headless tries to retort and leave the two to their discussion. You do manage to keep from running into a child as you walk toward the tree, wondering what you should do next, but the girl turns after you and grabs your arm after you spin away. You yank your arm away from her, and she stumbles but recovers before falling. Her head rolls oddly, and her eyes are glazed, so you take a step back - she's obviously either sick or drugged, and while neither should affect you, you aren't quite in the mood to deal with a delusional child. You snarl and push past her.
"
Flandre? Flan, can you hear me?" Agito contacts you as the girl stumbles to the ground, and you can hear the worry in her voice.
"
Yes. Is Lutecia alright?" You start moving toward the castle, brushing past a couple other children as they move toward the fallen girl.
"
No? Maybe? Look, we're in the basement of the palace, and whatever you do, don't
come in loud, please! Sneak in, peacefully. I'll try to guide you once you get closer, okay?" You snarl as she fades from your mind, and you wait until you're partway up the steps to become invisible and start flying. You nearly shriek as your skin seems to be flensed, and you can feel your blood bubbling up to keep yourself whole, but the pain is over in moments as you latch onto the great castle and hang against the wall, in the shade and with the bulk of the building between you and the sun. You snap open a nearby shutter and slip inside, eager to be indoors, and it's not until after you're moving into the hallway that you realize you didn't even consider that someone could have been in the room or the hall. You growl menacingly, wishing Agito had explained
why she wanted you to make as little fuss as possible.
Two guards sweep into the hall just a few meters from you and you choke off your growl and throw yourself up to the ceiling as they scour the corridor. A dog barking in the distance leads to them relaxing a little, though they keep looking around. You snarl inwardly, promising yourself that if Agito doesn't have a good reason for not talking to you, for wanting you to be sneaky, you're going to make her suffer. And you're going to make her suffer even more if she let something happen to Lutecia ….
The upper floor, mainly living areas, is fairly simple to traverse; your main difficulty comes from the guards' presence making some areas inaccessible, since you can't open the doors with them nearby, but as the sun's light fades from you, you're better able to track their positions with smell and sound, and you make your way to the servants' section, which - true to form - has a direct staircase to the kitchen and the castle basements. In the soothing darkness you're free to dismiss the drain that is invisibility, and it doesn't take you long to find Agito and Lutecia in a distant and dank former cell. The fairy, now diminutive, has a brutal injury, a ravaged hole on her right side, and you can only tell she's still alive by the whimpering. Lutecia is unharmed physically, but her eyes are wide and locked open, and she has a death-grip on a pitch-black, two-handed, oddly-curved sword you wouldn't think she could lift effectively … but it's bloody, and so is she, so she's used it at least once. On whatever attacked Agito? You bring a pair of warm red bullets into existence, illuminating the area, and Lutecia flinches back, arms shaking as she tries to hold the weapon against whatever threat she perceives.
"F-Flan?" Agito tries to stand up, falls down and gasps in pain. "That … she didn't mean to …." She curls up a little and shivers.
What do you do?
[ ] Use your clones to get help from the rest of the castle.
[ ] Fix up Agito first, then try to help Lutecia.
[ ] Try to wake up Lutecia, then help Agito.
[ ] Other?
Uh ... yeah. Unfortunately, Flan doesn't speak werewolf.