Fire Emblem General

Why would support conversations not count? Yeah, they're optional, but that's where you get *most* of the characterization and investment in the non-lord cast members, and the game is built on the assumption that you're going to do them.
The support conversations don't make up for the amount of missions and time you spend with the characters in Three Houses before shit hits the fan, especially in the case of the House leaders who have vastly more content outside their support conversations to get you invested in the relationship between Byleth and their students, and in Byleth's slow development into a more complete person which is noted and remarked on by a bunch of people during the Academy phase. Supports are one-time five minute conversations that, yes, have a lot of characterization and stuff to bounce off of, but they're still very quick things and can't really replace half a game's worth of content to sell you on the bonds between Byleth and their House before they make the choice to stand with them on the cusp of all-out war.

Shez's motive being quite literally mercenary to the point that in at least one of the three routes they're attempting to bail and find somewhere else with more work doesn't sit right with me in comparison to 3H's handling of Byleth, where their relationship with their House and more specifically their House leader is both vital to whatever route they pick and built up over half the game before they commit to a war. There's just no buy-in from me on Shez, because outside of their (very funny) banter with Arval, they don't seem to actually have any investment in anything.
 
Shez' beef with Byleth is really funny because it's like if an anime protagonist solemnly said "I have to get stronger...I made a vow to defeat my rival, on my honor as a warrior..."

...and then the camera cuts away and it's just Britney Spears with blue hair and a sword.
 
Three Hopes demo is great fun I'm probably gonna buy it now

Ferdinand's unique skill being the fact that he says "I am Ferdinand von Aegir"

Jeritza and Edelgard the two greatest actors of all time
Black Eagles class: Professor where are we going?
Jeritza: The bloodscent
Edelgard: Yes the bloodscent, lets move everyone no need to think about this.

Bernadetta: So, um did you arrest my father?
Edelgard: Unfortunately not.
Bernadetta (the saddest she's ever been): Oh. Ok.
Count Varley was later tragically targeted for assassination by Hubert the Central Church, even more tragically I think he survived
 
Finished the Azure Gleam route of the demo. I liked it a lot. I genuinely find it hilarious that Shez decides they have a grudge on Byleth and Jeralt's Mercenaries...and then puts it on the backburner after being strong-armed into being a student. They then drop it entirely right before and after the timeskip because of the phenomenon of, "Oh shit I have a stable job now!"
 
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I like Arval. The whole sassy gremlin thing works better with a dumbass like Shez than it does with a blank slate like Byleth, and I'm hoping they don't turn out to be evil, even if their character design and their reactions to seeing the Agarthans kind of indicate that things are gonna go that way.
 
I'm on team Shez, I like them a lot, they sort of feel real I guess. Like yeah I didn't care too much about these guys but may as well get revenge. I also like Arval a lot and their dynamic with Shez is great. It's also nice to see why people call Byleth the Ashen Demon.

Gameplay wise I only can compare to it Age of Calamity since that's the only other Warriors game I've played. The combat feels a little worse, but that may just be because we have lower level characters and weapons, and I'm really missing the stasis rune. But having orders be meaningful feels great.
 
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Having played all three paths in the demo I'm glad I took the path I did, (SB, GW, AG) because the alliance and kingdom maps are harder than the Empire one. That said I am starting to like the combat a lot more, and I look forward to seeing what broken combos of units, classes and arts we can make in the full release.
 
I don't know if I ship Arval and Shez but I am convinced they sleep together.

There's something about their dynamic that makes me think it ends in the bedroom.
 
I gave Maddening NG a try before Three Hopes came out, and oof. It's not the levels that did me in, but the levelling, really screwed with me. I don't think I've ever played an FE game where I had such consistently bad levels. Still going at it, but I'm definitely not clearing it before Three Hopes releases. Oh well!
 
Three Hopes oddly worded side thing unlock requirement.

ok, so a thing of "must complete all side missions in this area" means "don't fail any missions." Dunno what happens if you finish before a side mission even pops up, but I got one where the main mission had parts.

Defeat the enemy before reinforcements arrive, and a timer, when the timer ended a new main mission popped up and the first failed, but I could still win.

This did NOT unlock the cave in question, needed to finish the first main mission without failing.

BTW, 'this area' refers to the combats in that section, not all combats in that chapter. So for this one it was just the one combat, but I had to beat up the dudes, then when the boss spawned and the timer went away I could take my time and mop up the side dudes who spawned as side quests.
 
Word to the wise, since it seems pretty easy to max out everyone's main class it's worth trying some secondary ones.

Ferdinand with thief seems like an absolute monster. His combo scaling combined with their c1 and c4 means he will be impossibly fast.
 
Word to the wise, since it seems pretty easy to max out everyone's main class it's worth trying some secondary ones.

Ferdinand with thief seems like an absolute monster. His combo scaling combined with their c1 and c4 means he will be impossibly fast.
Additionally, even if you want to keep them in their main class for the missions themselves (for whatever reason), you can have them do training in a different class than they have equipped. Great way to do the basic classes, since those are quick but also kinda lacklustre.
 
I'm under the impression that stat growth is also tied to your classes is the standard fire emblem rng way, so the game includes a way to reset levels so you can get different growths by doing so in a new class.
 
Is there enough content in Fire Emblem Warriors to make it interesting for someone who's primarily interested in the Fire Emblem part of the name and less so in the Warriors part?
 
Is there enough content in Fire Emblem Warriors to make it interesting for someone who's primarily interested in the Fire Emblem part of the name and less so in the Warriors part?
Depends on how much less interested you are in the Warriors part, I imagine? There's certainly some new stuff, but if you don't enjoy the Warriors gameplay I can't think of a great reason to not watch a let's play or cutscene compilation instead.
 
Depends on how much less interested you are in the Warriors part, I imagine? There's certainly some new stuff, but if you don't enjoy the Warriors gameplay I can't think of a great reason to not watch a let's play or cutscene compilation instead.
I've never actually played a Warriors game and never felt much desire to do so outside of this one case but I suppose you never know if you'll like something until you try.
 
How is it compared to Hyrule Warriors 1 and 2? I enjoyed the former but couldn't finish the latter.
 
I've never actually played a Warriors game and never felt much desire to do so outside of this one case but I suppose you never know if you'll like something until you try.
That's fair. Definitely a difference between not knowing if you'll like it and knowing you won't like it. Unfortunately, I like Warriors games a lot, so it's hard for me to say for sure. Definitely feels like less meat on it so far lore-wise, but I'm not that far in so I dunno if/how that changes, or if that feeling is just because I'm already familiar with the .

How is it compared to Hyrule Warriors 1 and 2? I enjoyed the former but couldn't finish the latter.
Pretty good so far, I'd say? Very different, with a single save that you progress in (or multiple, if you want) rather than an overall level for everyone that persists (unless that's a NG+ feature, as I've yet to beat a route). More like 2 in that it's not just using a property but a specific setting, but I don't know that I'd say it matches up with either particularly closely in terms of mechanics VS any other Warriors title (I never played the first FEW since Tellius wasn't included, so can't do that comparison either, alas).

Whether I'd rec depends a bit on what you likes about HW1 over 2, I guess?
 
I'm enjoying most of the game at least- GW and SB are fun takes on Fodlan, and while I'd appreciate some more details in support conversations what we do get is generally interesting. AG, OTOH, seems like it's gone full Kaga, which is a big oof after how well everything else has been handled.
 
I'm enjoying most of the game at least- GW and SB are fun takes on Fodlan, and while I'd appreciate some more details in support conversations what we do get is generally interesting. AG, OTOH, seems like it's gone full Kaga, which is a big oof after how well everything else has been handled.

Full kaga?
 

Kaga was the writer/creator of the early Fire Emblem games, and as much as certain groups like to praise his games to high heaven there was always aspects to his writing that were fairly disgusting, especially regarding the treatment of female characters. In his post-Fire-Emblem TearRing Saga (which could not be more obviously another Fire Emblem; I believe he even got sued over it), for example, to get a Dancer you have to get a 1415 year old girl drugged and enslaved into prostitution, and then when you rescue her boom Dancer Get. In the early Fire Emblem games, there's a repeated trend of female characters getting mind controlled/sacrificed/memory wiped/otherwise reduced to powerless dolls.

Specifically regarding AG, you have Female-character agency-removing mind control bullshit, with an additional 'topping' of memory/personality-wiping mentally reducing one of the best written female protagonists/antagonists to a child only able to kneel on the ground, staring at the strong male main character who has saved her. "...Dee?" might be one of my single most hated lines in fiction atm.
 
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Kaga was the writer/creator of the early Fire Emblem games, and as much as certain groups like to praise his games to high heaven there was always aspects to his writing that were fairly disgusting, especially regarding the treatment of female characters. In his post-Fire-Emblem TearRing Saga (which could not be more obviously another Fire Emblem; I believe he even got sued over it), for example, to get a Dancer you have to get a 14 year old girl drugged and enslaved into prostitution, and then when you rescue her boom Dancer Get. In the early Fire Emblem games, there's a repeated trend of female characters getting mind controlled/sacrificed/memory wiped/otherwise reduced to powerless dolls.

Specifically regarding AG, you have Female-character agency-removing mind control bullshit, with an additional 'topping' of memory/personality-wiping mentally reducing one of the best written female protagonists/antagonists to a child only able to kneel on the ground, staring at the strong male main character who has saved her. "...Dee?" might be one of my single most hated lines in fiction atm.

Oof, that's unfortunate. I really enjoyed the original blue lions route in the original.

IIRC they did get taken to court over it by Nintendo but Ninty did not win
 
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