@DragonParadox, how wide is the river? Also, how many people are in the expedition, how many wagons, and how many draft animals?
- The Selen is about 3 miles wide at this point according to the map
- 60 people total
@DragonParadox, how wide is the river? Also, how many people are in the expedition, how many wagons, and how many draft animals?
I don't suppose there are any handy ranger spells that makes fording a river easier at all?
@DragonParadox if we did make rafts, is Warty good enough at swimming to pull them across river?
Ohhhh...You are not trying to get across the river, rather sail down it to Cassomir.
I am not looking to fishing adamantium out of a river in case of an attack. Rafts do not sound terribly reliable, and we'd still need to stop to make camp at night, no?
Following by wagon sounds easiest to me, slow and steady, with proper scouting ahead.
By the way, we kinda glossed over what we found at a dig site. Are adamantium pods completely empty inside? I was kinda expecting there to be some equipment left, stuff that you can't take out to sell. For one thing, I was expexcting to find something to understand Azlanti navigation and coordinate systems.
Ohhhh...
I thought we were needing to cross here instead of going the really long way around to a bridge or fjord. So we've got to figure out something that's good to travel about 180 miles downstream on the river?
Oh. Oh wow.
- The Selen is about 3 miles wide at this point according to the map
- 60 people total
Also, it take a minute to cast, so we can't have Kori do it, if we're going by the text in the errata on the d20pfsrd pages for Archmage and Hierophant:Hmm, it doesn't look like there is going to be an easy magical solution to this problem.
If it was just our party, a Flotsam Vessel spell would work for us. Unfortunately, the raft it creates is too small to transport many passengers and the river is too wide to make multiple smaller trips very practical given the time it would take to cross the river and return for more passengers.
Still thinking! 🤓
Logistical issues just after we get access to (nearly) all the third level magic?
I love you @DragonParadox.
Oh. Oh wow.
That's uh, pretty darn wide.
What about stone-ships?
Our divination is too short ranged in terms of time to matter here, I think.@Goldfish could we cast a divination to see if chopping down trees would cause any problems with local fey? If not, we can make own rafts, but if it does we can go longer land route.
Our divination is too short ranged in terms of time to matter here, I think.
It can't hurt to check, but I'm leaning towards agreeing with @Nevill about just taking the land route. 180 miles of river is a lot, and that makes for a long trip with plenty of time for something to go wrong while we are on open water. If we had boats or a proper barge, or someone in the expedition with the necessary skill to build one, I would be more comfortable with the idea.@Goldfish could we cast a divination to see if chopping down trees would cause any problems with local fey? If not, we can make own rafts, but if it does we can go longer land route.
@DragonParadox, normally only a Half-Elf can cast Paragon Surge. Can we use Wild Arcana or Inspired Spell to cast it, bypassing the racial requirement through Mythic power?
Paragon Surge – d20PFSRD
www.d20pfsrd.com
It can't hurt to check, but I'm leaning towards agreeing with @Nevill about just taking the land route. 180 miles of river is a lot, and that makes for a long trip with plenty of time for something to go wrong while we are on open water. If we had boats or a proper barge, or someone in the expedition with the necessary skill to build one, I would be more comfortable with the idea.
Cob has Knowledge Engineering: 11, and Pepper has Int 11, and a +8 racial bonus to any skill held by anything that ever dreamed.If we had boats or a proper barge, or someone in the expedition with the necessary skill to build one, I would be more comfortable with the idea.
If you found enough rock somehow and you had a magical way to shape it that could technically float.
I like where you're going with this, but it needs some tweaking.Cob has Knowledge Engineering: 11, and Pepper has Int 11, and a +8 racial bonus to any skill held by anything that ever dreamed.
@DragonParadox What would be the skill needed to help design a river-worthy stone boat? Engineering or something else?
Sirim can create permanent rock from nothing (90 cubic feet per cast, two Surge points per cast)
Kori can shape it into simple shapes (18 cubic feet shaped per cast)Expeditious Construction – d20PFSRD
www.d20pfsrd.com
Stone Shape – d20PFSRD
www.d20pfsrd.com
So what we need is a light stone, non-porus, and bonus points if it's not brittle.
[X] Phenomenal Cosmic Powers: ACTIVATE! (draft)
-[X] Cob (or Pepper) designs a (simple) stone boat that is comfortably buoyant for its own weight + 20% of the caravan's weight; uses 18 cubic feet of stone maximum (I can't imagine the boat's hull being more than two or three inches thick). Sirim assists by projecting an illusion of what Cob/Pepper is describing for Kori to work off of.
-[X] Boat designer is given buffs - Mythic Heroism, Moment of Greatness, Guidance, Hermean Potential, Fortune Hex, (probably others)
-[X] Sirim casts Expeditious Construction to make 90ft of rock to be shaped.
-[X] Kori makes enough of these boats via Stone Shape to carry everything. He can make up to five a day.
-[X] Kori casts a divination to check for problems on the river trip.
-[X] Some of the carts can be partially disassembled for planks to hold up waterproof canvas over the boats to keep people dry, if there is any.
Cob has Knowledge Engineering: 11, and Pepper has Int 11, and a +8 racial bonus to any skill held by anything that ever dreamed.
@DragonParadox What would be the skill needed to help design a river-worthy stone boat? Engineering or something else?
A stone boat is something I actually considered. No idea about its byuoancy, though.
Also called...To provide additional buoyancy, his design will include a large number of small hollowed out airtight spaces
Seems like more trouble than it's worth to try to include those in the ship design, especially if they are not longer perfectly sealed. Makes it more difficult to resell the barge later on, and removing them from the structure would be destructive.Also called...
...adamantium escape pods?
I mean they are hollow, and are meant to be sealed for space travel?
Why not sell it if easy to do so?Wait, we are reselling it? I thought we'd just dissolve it back into rock and be on our way.
I thought about reducing weight, since our cargo is easily one of the heaviest contributors to the total, but eh, whatever works.
Might as well sell the barge when we're done with it, if we can. It's gonna take us at least a few days and a lot of magic to make it, so it's not going to be a shoddy structure.Wait, we are reselling it? I thought we'd just dissolve it back into rock and be on our way.
I thought about reducing weight, since our cargo is easily one of the heaviest contributors to the total, but eh, whatever works.
I don't want to totally exhaust Mina and Sirim's Mythic Power each day, just in case we draw the attention of something dangerous on the river, or river pirates make a nuisance of themselves. The main limiting factor on time isn't going to be amount of stone Sirim can create or how many Carry Companion spells Mina can cast, but on how many Stone Shape spells it takes Kori to finish the barge, so there isn't a huge hurry with the other spells. I will add Sirim to the Carry Companion part, though, once he's done with stone creation.@Goldfish The amount of stone needed can be known from the design of the ship, and Sirim can spend his Surge points on casting additional Carry Companion spells (he can hide up Mina's sleeve when she's casting it).
Also, the figurines should be stored in an extradimesnioal space, so they can't be damaged/knocked overboard if the ship is attacked.
Mina can provide her Fortune Hex to Pepper for the design, and cast Hermean Potential(s) on Gorok (and have Fortune hex ready) as he convinces the animals. Also Guidances on Gorok?
[x] Goldfish
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Edit: @Goldfish Do you think that we'd need Profession Sailor or Seafaring-type skill checks? Because if so, I call upon CAPTAIN PEPPER! to lead the way.
Who will of course need a tiny captain's hat made for him.