Finding the Spark (Pathfinder 1E Quest)

The news that they would be welcomed into the service of the silver dragon, who is not a Silver Dragon, the latter distinction matters for some obscure koboldish reason is met with joy by Sweep Tail soon to be matched by her clan. It's almost a pity you can't linger to see what they make of themselves out here, but you are carrying enough adamantine to rouse the greed of a king though lands that are only saved from true lawlessness by the fact that no bandits worth their knives want to risk the attentions of the ancient fey of this land. Maybe we'll pass this way again.

No, you catch the thought like an irksome fly and examine it. You are no shell floating on the currents of fate not any more. You will speak to Sylestrix to find out how she and her new subjects are faring
, you vow silently.

For now the trackless forest calls and all its calls are strange.
I'm glad you added this part. It's nice to know Sweep Tail's clan found a home with Sylestrix.

Gorok's Ghosts can now add Dragon-to-Kobold minion matchmaking to our resume! :cool2:
 
As far as fae concerns. And human concerns.

He is right to be worried. The land shapes those who live on it. Just as they in turn shape it.

Who knows what his tribe might look like one hundred years from now?

If I had to take a wild guess I would think the humans would bring about more... subdued changes. But you never really know.

Personally I think Goldfish is barking up the correct tree.

Settle somewhere... but keep your options open.

Even if this generally leads to the far reaching greed that humans are often guilty enough.

It's not enough to have a home. One must have keep many. In case of disaster.
 
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Well, they deserved it.

Someone messed around with an Orb of Dragonkind, so every mortal within the general vicinity gets whats coming to them.

Even Viserys in all his arrogance didn't try to use that particular tool.
I certainly don't think it's fair to the lowly peasant and workers of Taaldan. Who had nothing to do with that decision.

And personally this strikes me as a plot of some kind.

Why would metallic dragons. Many of them. Go on a destructive rampage instead of gutting Taldors government and hierarchy. Eliminating it as a nation.

It's not like dragons don't know what a government is. Or a king.
 
I certainly don't think it's fair to the lowly peasant and workers of Taaldan. Who had nothing to do with that decision.

And personally this strikes me as a plot of some kind.

Why would metallic dragons. Many of them. Go on a destructive rampage instead of gutting Taldors government and hierarchy. Eliminating it as a nation.

It's not like dragons don't know what a government is. Or a king.
Well, it literally says a failed attempt at using the Orb.

Maybe due to some mistake or interference it caused berserker rage, instead of obedience to the user of the Orb?
 
Why would metallic dragons. Many of them. Go on a destructive rampage instead of gutting Taldors government and hierarchy. Eliminating it as a nation.

It's not like dragons don't know what a government is. Or a king.

Well someone was using a dragon mind control item and it failed. 'Failed' does not have to mean 'had not effect', it can also mean 'drove dragons into a magically induced rage, oops.'

Edit: Cob'd. :V
 
My money would be on Dahaak.

Domains Chaos, Destruction, Evil, Scalykind, Trickery
Subdomains Catastrophe, Corruption, Deception, Demon (Chaos), Demon (Evil), Dragon, Greed, Hatred, Rage, Thievery

And if course it just happened that a bunch of chromatic dragons swooped in right after...?

Yeah, real coincidence that :V

Seriously though it would not have to be a conspiracy, dragons like to keep an eye on each other and they are fast, so a dragon seeing a land that some other dragon burned but did not pillage will often see free loot and go there.
 
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I've been looking through low level spells we can use thanks to Wild Arcana/Inspired Spell that will be helpful for us but wouldn't be ones we tried to learn because of cost, low availability, or limited slots.

Once we split off from the expedition and are traveling on established roads, Sirim or Mina can Wild Arcane a nice Conjure Carriage spell for us.


We'll be able to ride in style. :cool2:
 
@Goldfish

Suggestion for Gorok, how about Thrill of the Hunt for his next feat?

It increases his damage and tracking against a single target he tracked via Survival.
If he succeeds in taking it dows, he gets boni all around for a long time.

Flavorful trick for a hunter.
 
Vote closed.
Adhoc vote count started by DragonParadox on Sep 22, 2024 at 4:52 AM, finished with 20 posts and 3 votes.

  • [X] "If your people can migrate once, they can migrate again should it prove necessary. If the new home you have arranged for them on the plains of Andoran fail to meet their expectations or their Human neighbors refuse to accept them, the trek to the Verduan Forest would be much less perilous than the journey out of Cheliax."
    -[X] Recommend Gorok continues with the plan to relocate his tribe to the agreed upon location in Andoran, but with the understanding that the Verduan Forest and the Fey who live there might provide a safe haven in case the Humans don't accept them.
 
@Goldfish

Suggestion for Gorok, how about Thrill of the Hunt for his next feat?

It increases his damage and tracking against a single target he tracked via Survival.
If he succeeds in taking it dows, he gets boni all around for a long time.

Flavorful trick for a hunter.
That's a neat one I've never noticed before.

Not sure if it would be worth it for Gorok, though, since the feat provides Morale bonuses. Those don't stack, and we just had Mina learn the Mythic Heroism spell, which provides a +4 Morale bonus to lots of stuff.
 
That's a neat one I've never noticed before.

Not sure if it would be worth it for Gorok, though, since the feat provides Morale bonuses. Those don't stack, and we just had Mina learn the Mythic Heroism spell, which provides a +4 Morale bonus to lots of stuff.
Not on damage, and it would last longer and not be dispellable.

But yeah, that makes it a lot more situational than thr feat already is.
 
Wasn't there mention of Gorok taking a feat that lets him use his Dex for damage with the Elven Curved Blade?
 
Not on damage, and it would last longer and not be dispellable.

But yeah, that makes it a lot more situational than thr feat already is.
Actually, Mythic Haste gives a bonus to damage, too.

Mythic

The morale bonus increases to +4 and applies on all checks, attack rolls, saves, and weapon damage rolls. Allies adjacent to the target gain a +4 morale bonus on saves against fear effects.
Right, Deadly Agility.

Can do that, though it's not high priority, since Gorok has decent strength.
Still worth considering, though. His DEX bonus is twice his STR bonus, but that will only increase as times goes by. An extra couple of points of damage can add up.

Improved Critical might be a good choice, too. Elven Curve Blades already have a great Critical threat range, so doubling that can really make a huge difference.
 
Arc 9 Post 4: The Way of Water
The Way of Water

16th of Neth 4707 A.R. (Absalom Reckoning)

"If your people can migrate once, they can migrate again should it prove necessary," you hedge, hoping that it is the counsel of caution more than fear. "If the new home you have arranged for them on the plains of Andoran fail to meet their expectations, or their human neighbors refuse to accept them, the trek to the Verduran Forest would be much less perilous than the journey out of Cheliax."

"A thought," your friend tips his head back and forth, forgetting to make it a proper nod, though you get the gist of it. "A good thought. I had not considered moving again. Moving once is already so strange to us who have lived long on the land and were pushed out only slowly as we clung with all our claws to it, but the world is wide, wider than any of us knew."

***​

19th of Neth 4707 A.R. (Absalom Reckoning)

Those words ring in your mind still three days later as the caravan reaches the wide mossy banks of the Selen River, about twenty miles upstream of where it meets the Verduran Fork around the Isle of Arenway. Although the Selen itself is passage for all manner of folk willing to dare water snakes, kelpies, and river bandits, from halfling houseboats and Andoran merchants to Galtish refugees and grey elves sailing down from the warded Kingdom of Kyonin. What law can be said to exist in these parts is down to the Taldan River Guard, though it rarely sails upstream of its compound in Arenway according to the notes you had recovered from Gavhaul, confirmed in mirror-speech with Venture Captain Brackett. And even more rarely do they investigate movement or fires on the bank.

Those bandits eat well, even if they do not seem quite keen to tangle with a company as heavily armed as yours.

In the absence of Taldan contacts and Taldan boats, you now have two choices: either follow the river by wagon, one hundred and eighty miles, albeit on trails that are easier on the horses than the path through the forest had been, two weeks 'with Desna's grace', or three weeks without, as Mina puts it, or you could make your own boats. There's trees aplenty and you do not lack for axes to hew them with, and while none of you are boat builders by trade it doesn't take much know-how to lash a raft together. Cob's certainly keen to try his hand at it.

"The land spirits here are spirits of tree and earth and water, they will not love us for hewing the first to set upon the last," Gorok warns before the dwarves can get to hefting their axes to help out.

"You've killed one of them before though, haven't you?" Leontas asks. "Not to mention those ogres you killed. Can't imagine those were tiptoeing around the fey, not breaking a branch, and they made it far enough south to die in a dragon's gullet."

They had a god watching out for them though, you think to yourself. When Mina, with some help from Sirim, told the story of the battle at the ogre camp she had neglected to mention some of the more uncanny verses. No need for them to know you have what once was a holy blade tucked away, no need to tell of the fire whose true name the Taldan tongue had lost, if it had ever known it to begin with.

"We could try making rafts out of just the wagons," one of the other sellswords suggests, though her comrades look at her with doubt. Only so many planks to a wagon, and they hadn't been made with rafting in mind.

What do the Ghosts suggest?

[] Keep hauling the adamantine along the shore

[] Cut down trees to make a raft

[] Try to make a raft out of the wagons

[] Write in


OOC: Keep in mind you have access to a lot more magic thanks to Wild Arcana and Inspired Spell.
 
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