Finding the Spark (Pathfinder 1E Quest)

There are a couple Rogue-like psionic classes, if you squint and turn your head just right when you look at them.

Nothing that really fits Cob, though, IMO. None that are worth multi classing, either. If we want him to be the best Unchained Rogue he can be, we should just keep him as an Unchained Rogue.


There are Rogue Talents Cob can learn that would let him use some psionics.

And maybe instead of retraining him out of Rogue levels or multiclassing, @DragonParadox would let him retrain into an Archetype.

It would be easy to cook up a Psionic version of the Arcane Charlatan Archetype. That would eventually let Cob use a bunch of different 1st level psionic powers. Those could be very handy.


Not really an official prerequisite that I can recall. It just seems like it might be something DP could build up on while also countering Cob's new weakness to Enchantment spells.

A psionic archetype could work yeah.
 
@Goldfish Do you think it would be worth taking minor power for conceal thoughts?

It's a pretty good buff for intrigue.

Actually it's a staggeringly good buff for intrigue. And it can be thrown on anyone.
 
@Goldfish Do you think it would be worth taking minor power for conceal thoughts?

It's a pretty good buff for intrigue.

Actually it's a staggeringly good buff for intrigue. And it can be thrown on anyone.
If he can retrain into a Psionic Charlatan next level, he'll be able to use all of the 0-level psionic powers at will, including Conceal Thoughts.
 
[x] Kori feels happy for Cob, he seems content enough leaping though the woods, though he really wishes there was anyone he knew/could find that could provide any foundational context for this stuff, so Cob doesn't stumble into more banes like that vulnerability to enchantment.
 
If he can retrain into a Psionic Charlatan next level, he'll be able to use all of the 0-level psionic powers at will, including Conceal Thoughts.
Can you link to this please, or if it's a Psionic spin on 'Charlatan' that you've come up with, can you link to 'Charlatan' please? I'm having a tricky time finding it.
 
Can you link to this please, or if it's a Psionic spin on 'Charlatan' that you've come up with, can you link to 'Charlatan' please? I'm having a tricky time finding it.
Linked both of them in this post earlier:

forums.sufficientvelocity.com

Finding the Spark (Pathfinder 1E Quest) Fantasy

Welcome to Golarion where prophecy is dead and fate is what you make of it, a world in turmoil, a world in the making

I can make a Psionic version of the Archetype in about 5 minutes, when the time comes.
 
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If he can retrain into a Psionic Charlatan next level, he'll be able to use all of the 0-level psionic powers at will, including Conceal Thoughts.
If you're referring to
At 5th level, an arcane charlatan can channel spell energy from her minor magic or major magic rogue talents into a spell-like ability from the sorcerer/wizard spell list that she did not select with either of those talents. The arcane charlatan can "lose" one use of either rogue talent in order to cast any spell on the sorcerer/wizard spell list of the same spell level or lower as a spell-like ability.

This ability replaces the rogue's edge gained at 5th level.
I agree with your your read of it regarding cantrips, but I want this it by DP just to make sure that I understand how this'll work;

QM, does the level 5 class feature (at level 5) allow Cob to cast any level 0 psionic spell (from whatever list is chosen for this) at will?

At level 10, looking at Major Magic & Spontaneous Magic together, will Cob will be able to cast any five level 1 psionic spells a day,
At level 11, does Major Magic & Spontaneous Magic together mean that Cob will be able to cast any ten level 1 psionic spells a day
---
(Note, I've been reading from the unchained Rogue Major Magic page, not the base-rogue)
 
If you're referring to
I agree with your your read of it regarding cantrips, but I want this it by DP just to make sure that I understand how this'll work;

QM, does the level 5 class feature (at level 5) allow Cob to cast any level 0 psionic spell (from whatever list is chosen for this) at will?

At level 10, looking at Major Magic & Spontaneous Magic together, will Cob will be able to cast any five level 1 psionic spells a day,
At level 11, does Major Magic & Spontaneous Magic together mean that Cob will be able to cast any ten level 1 psionic spells a day
---
(Note, I've been reading from the unchained Rogue Major Magic page, not the base-rogue)
That is indeed how it works. IIRC, @DragonParadox also confirmed it was his read on the Archetype back when I first proposed it for Cob when we were deciding on his build.
 
If you're referring to
I agree with your your read of it regarding cantrips, but I want this it by DP just to make sure that I understand how this'll work;

QM, does the level 5 class feature (at level 5) allow Cob to cast any level 0 psionic spell (from whatever list is chosen for this) at will?

At level 10, looking at Major Magic & Spontaneous Magic together, will Cob will be able to cast any five level 1 psionic spells a day,
At level 11, does Major Magic & Spontaneous Magic together mean that Cob will be able to cast any ten level 1 psionic spells a day
---
(Note, I've been reading from the unchained Rogue Major Magic page, not the base-rogue)

That is indeed how it works.
 
We would need to neuter the way psi-like abilities work, however, as they can often be far more powerful than equivalent level spell-like abilities.

It's because psi-like abilities are treated as being automatically Augmented to the maximum extent using virtual Power Points. That means a 1st level psi-like ability can often have the effective power of a much higher level power without actually needing to spend Power Points on it like a regular manifester like Gavhaul would.

For example, the 1st level Mind Thrust power only does 1d10 damage, but every additional PP used on it increases the damage by 1d10. A 7th level manifester could use it to inflict 7d10 damage. Normally that's balanced out by having to pay 7 PP instead of 1 to manifest it.

If Cob goes the Psionic Charlatan route, @DragonParadox, I would recommend giving him a Power Point reservoir based on how many bonus PP he would earn at any given level based on his INT. That way, he would only get 7 bonus PP at 7th level, plus the 2 from his Wild Talent feat. With a total of 9 daily PP to Augment his psi-like abilities, he could still fire off one big Mind Thrust, or Augment another power to the maximum allowed by his level, but it would be limited instead of every power being at that level.
 
We would need to neuter the way psi-like abilities work, however, as they can often be far more powerful than equivalent level spell-like abilities.

It's because psi-like abilities are treated as being automatically Augmented to the maximum extent using virtual Power Points. That means a 1st level psi-like ability can often have the effective power of a much higher level power without actually needing to spend Power Points on it like a regular manifester like Gavhaul would.

For example, the 1st level Mind Thrust power only does 1d10 damage, but every additional PP used on it increases the damage by 1d10. A 7th level manifester could use it to inflict 7d10 damage. Normally that's balanced out by having to pay 7 PP instead of 1 to manifest it.

If Cob goes the Psionic Charlatan route, @DragonParadox, I would recommend giving him a Power Point reservoir based on how many bonus PP he would earn at any given level based on his INT. That way, he would only get 7 bonus PP at 7th level, plus the 2 from his Wild Talent feat. With a total of 9 daily PP to Augment his psi-like abilities, he could still fire off one big Mind Thrust, or Augment another power to the maximum allowed by his level, but it would be limited instead of every power being at that level.

Oh yeah he does not get psi-like abilities, he's just getting psionic powers and a pool

Anyway vote closed, lets see about that adamantine.
Adhoc vote count started by DragonParadox on Sep 11, 2024 at 6:46 AM, finished with 27 posts and 6 votes.

  • [X] Kori feels happy for Cob, he seems content enough leaping though the woods, though he really wishes there was anyone he knew/could find that could provide any foundational context for this stuff, so Cob doesn't stumble into more banes like that vulnerability to enchantment.
 
Oh yeah he does not get psi-like abilities, he's just getting psionic powers and a pool

Anyway vote closed, lets see about that adamantine.
Adhoc vote count started by DragonParadox on Sep 11, 2024 at 6:46 AM, finished with 27 posts and 6 votes.

  • [X] Kori feels happy for Cob, he seems content enough leaping though the woods, though he really wishes there was anyone he knew/could find that could provide any foundational context for this stuff, so Cob doesn't stumble into more banes like that vulnerability to enchantment.
It seems like he should get them as psi-like abilities, though, since that's the point of the Archetype, being able to use all of the different low level powers, if only a limited number of times per day. But by giving him a limited number of PP to Augment them, it would keep things sane rather than letting him be OP.
 
It seems like he should get them as psi-like abilities, though, since that's the point of the Archetype, being able to use all of the different low level powers, if only a limited number of times per day. But by giving him a limited number of PP to Augment them, it would keep things sane rather than letting him be OP.
Speaking from a place of ignorance, maybe he could have:

All level 0 spells (or, any one prepared, but can switch it out for with standard action)

Any one level 1 spell prepared (at Cob level 11, he can have two prepared), and can switch that spell out for a standard action and a PP.

And a PP pool that's inline with either a regular psionic, however that works, or 'number of casting per day that would be provided by arcane major arcana' + 2 (wild talent).

I'm a bit confused on psionics in general, so when something balanced is hashed out, can I please get an example of what Cob can do at his next level up (assuming we're going for maximum retraining rate).
 
Speaking from a place of ignorance, maybe he could have:

All level 0 spells (or, any one prepared, but can switch it out for with standard action)

Any one level 1 spell prepared (at Cob level 11, he can have two prepared), and can switch that spell out for a standard action and a PP.

And a PP pool that's inline with either a regular psionic, however that works, or 'number of casting per day that would be provided by arcane major arcana' + 2 (wild talent).

I'm a bit confused on psionics in general, so when something balanced is hashed out, can I please get an example of what Cob can do at his next level up (assuming we're going for maximum retraining rate).
That just makes things needlessly complicated.

Using the Arcane Charlatan archetype as a guideline, the way it should work is that Cob would be able to use any 0 level power from this list at will.


At 7th level(assuming he retrained, of course) he would be able to use any 1st level power from the list, but he could only do this 3/day. At 8th level it would increase to 4/day and at 10th it would be 5/day. 11th level would double this to 10/day, 12th level would be 12/day, and so on.

My proposed solution to @DragonParadox is to simply not have any of these powers automatically Augmented with PP. That means they would inflict minimum damage, provide minimum bonuses, etc., rather than becoming incredibly powerful compared to similar level spells.

Instead, I think he should get a very limited PP reservoir based on this chart using his INT and level:


For example, with 14 INT at level 7, he would get 7 extra PP. Without an INT booster, that's only 20 extra PP by 20th level.

Augmenting powers using PP makes them stronger. For example, if Cob wanted to use the Force Screen power, he would gain a +4 Shield bonus to AC. He could spend 4 PP to increase the AC bonus to +5. Or if he used Vigor to gain 5 Temporary HP, he could instead spend 7 PP to gain 40 Temp HP.

Any power on the list I linked which has an A in the column beside it's name can be Augmented. Just look at the bottom of the power's description to see what the potential effects of Augmenting the power are. He would not be able to spend more PP on Augmenting a power than he has levels.

EDIT: All that said, @DragonParadox, a cleaner alternative and one I would prefer would be to just use the Psychic magic spell list for this instead of the converted Psionics stuff. There would be no need to track PP, worry about overpowered effects, etc.

Psychic – d20PFSRD


In that case, instead of his new Wild Talent bonus feat giving him PP, Cob could just gain access to Psychic magic and related Occult skill unlocks, or something similar.
 
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Arc 8 Post 50: When Plans Teeter
When Plans Teeter

11th of Neth 4707 A.R. (Absalom Reckoning)

Cob does a lot of jumping over the next few days, enough so that watching him and betting on if he can make a leap becomes a common sport for bored sellswords with nothing to look at but trees and grumbling dwarfs... and enough to keep you and Mina busy healing the effects of overly daring leaps.

But bumps and bruises aside, you are glad your friend's enjoying himself. If only someone could provide a foundational understanding for how he's doing it. No matter how much you strain your mind, try to meditate on old memories, no dreams are dredged up from the depths. If knowledge of mind magics is to be found, than it is in the libraries of Tzaarban, shattered and sunk beneath the waves by the Earthfall. The only reason one has to assume anything of the old capital of Ghol-Gan survived it is that, by the best guess of Nidalese scholars, it is now the center point of the endless storm known as the Eye of Abendego, which was born with the death of Aroden. Other cyclopean artifacts and repositories of lore might exist on those parts of the Shackles yet above the waves, but they are the abode of pirates, cannibals, zyss, and the last deranged descendants of Ghol-Gan itself. It is, in short, no worse than one of the more distant tunnels of Nar Voth.

Cob had laughed at that, and after a moment so had Mina, though sadly Gorok hadn't quite caught on.

Oka had actually proven quite knowledgeable about those waters, which is to say he is the only one in present company who'd even laid eyes on them. According to him it's the kind of place where none of 'the four of you' would draw so much as a second look, ironically not paying much attention to Sirim at the time. On the other hand, one needs a certain reputation not to get robbed in those waters, one that can be gained by patronage of one of the Free Captains, daring deeds, or just surviving against all comers long enough, which Cob rightly points out should count as daring enough.

"If you'll take my advice, at least stick to places where the law holds enough that brigands hide by day," Leontas calls out of the dark, seen more by heat than light as he approaches. "There's gold enough to be found, and if it's wizard's lore you're after, though to tell the truth I can't see how a touch of jumping is worth it, then it's to the Wise Quarter in Absalom you should head."

"Not the Quarter of the Wise?" Mina asks frowning. "What a strange thing to call a place, as though the cobblestones and bricks themselves could be wise."

"I'm no poet or skald to know the hidden meanings of words. Maybe that's just what they always called it," the warrior shrugs. "You wouldn't believe how many hills in Sarkoris are called 'hill' or rivers are called 'river'. Sometimes they are called the same thing twice over, but in the tongue of different tribes."

Cob giggles, Gorok just nods as though it's the most sensible thing he'd heard in a while, with all this talk of hunting foreign magics through the halls of cities sunk five ages of the world past, and yet you cannot help but wonder: If the secrets of the ancients are locked inside your head somehow, by fate or strange fortune, than wouldn't an understanding of the mind more swiftly and more completely unlock it?

A faint glow coming from your pack draws your mind back into the present. You glance at Leontas, then at the others.

"Better to answer in private, there is nothing to gain from revealing secrets freely," Sirim answers the question unasked, fair reasoning at that.

The first warning sign is that Brackett looks a lot less cheerful than when you had reported Loric Gavhaul's death, and on the table before him, behind the enchanted glass, is a plethora of maps.

"I know this isn't the usual hour, but I wanted to give the news that you might be riding into trouble. We had an agreement with Grand Duchess Breateeza Fahlspar that her men would be the ones to greet you at the border. The Drand Duchess is sympathetic to Andoran and has little love of the Consortium, but we have just had word sent back to us by one of our contacts in the region about the deployment itself. The man in charge is one 'Sir' Pisca Fahlspar, but don't give too much credence to that title since he bought it, probably with borrowed money he never repaid. How well someone so deep in debt as he would be able to resist the temptation of adamantine..." He sighs. "One hopes he values his aunt's word more than the distant howl of his creditors. If we are lucky, she might even have paid his latest round, but from what I gather of the fellow he's fair enough company for a night on the town, but Abadar himself couldn't hold him from imprudence long."

"So we should avoid them then and just slip into Taldor by another path, turning south or north?" you ask, trying to bring up a recollection of the map. There aren't many roads in this part of the world, easy enough to lose oneself under the green arches, the trouble of course is the finding.

"If you trust your scouts to get you through that's what I'd suggest. Otherwise start polishing your claim to the stuff for when Pisca questions you."

What do you do?

[] Snuggest that the caravan should get off the road, you trust Gorok's scouting to see you through, even in these spirit-haunted woods

[] Turn back to Andoran, you'll have to pay a one tenth fifth on the adamantine, but at least no more than that

[] Take your chances with Pisca, Sirim's good at making folks of all sorts sweet and you are an even better liar

[] Write in


OOC: No visible rolls for this one, but I can say the background rolls were not in your favor.
 
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EDIT: All that said, @DragonParadox, a cleaner alternative and one I would prefer would be to just use the Psychic magic spell list for this instead of the converted Psionics stuff. There would be no need to track PP, worry about overpowered effects, etc.

Psychic – d20PFSRD


In that case, instead of his new Wild Talent bonus feat giving him PP, Cob could just gain access to Psychic magic and related Occult skill unlocks, or something similar.

I prefer psionics for lore reasons.
 
I prefer psionics for lore reasons.
That's cool, too.

In the option below, was it supposed to be a 1/10th tithe? It says "a one tenth fifth" at the end of the chapter.

[X] Turn back to Andoran, you'll have to pay a one fifth tithe on the adamantine, but at least no more than that

I'm all right with paying 1/5th in taxes on the Adamantine. We already got paid by the Fey and we're getting paid by the Pathfinders, so 20% of the Adamantine is hardly breaking the bank.

Weighing that against the risk of making enemies of more nobles, and this time proper Taldan nobles who are almost universally assholes, or trying to lead the expedition through a forest that might as well be called a Random Encounter Generator, the cost is acceptable, IMO.

We need to go back to Andoran anyway, since we need to arrange passage for Gorok's people.
 
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That's cool, too.

In the option below, was it supposed to be a 1/10th tithe? It says "a one tenth fifth" at the end of the chapter.

[X] Turn back to Andoran, you'll have to pay a one tenth tithe on the adamantine, but at least no more than that

I'm all right with paying 1/10th in taxes on the Adamantine. We already got paid by the Fey and we're getting paid by the Pathfinders, so 10% of the Adamantine is hardly breaking the bank. When it's all said and done, after everyone else's cut, that's only going to cost us a few percent overall.

Weighing that against the risk of making enemies of more nobles, and this time proper Taldan nobles who are almost universally assholes, or trying to lead the expedition through a forest that might as well be called a Random Encounter Generator, the cost is acceptable, IMO.

We need to go back to Andoran anyway, since we need to arrange passage for Gorok's people.

It is meant to be one fifth, 20% tax in Andoran.
 
[x] Snuggest that the caravan should get off the road, you trust Gorok's scouting to see you through, even in these spirit-haunted woods
-[X] Gorok prepares Speak with Birds and Deadeye's Lore.

So long as Gorok has place on his belt for more heads, I am fine with random encounters.
 
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Dang, that's a lot. I'm still in favor of that option, though.

It's either that or the forest. If we meet up with the nobles, we're probably going to have to kill them all.
We have an excellent Bluff Skill. Let's use it. We're also scary and have a company of sellswords as backup. That noble is unlikely to be suicidal.

[X] Take your chances with Pisca, Sirim's good at making folks of all sorts sweet and you are an even better liar
 
We have an excellent Bluff Skill. Let's use it. We're also scary and have a company of sellswords as backup. That noble is unlikely to be suicidal.

[X] Take your chances with Pisca, Sirim's good at making folks of all sorts sweet and you are an even better liar
Bluff isn't likely to be the relevant skill here. It's probably Intimidate instead. Kori is good at that one, too, but this isn't merely a matter of making them back down temporarily, it's doing so in a manner that sticks, since we would be expected to travel with them for a significant amount of time.

It's always best to assume both stupidity and greed in a noble, especially one so well known as having a gambling problem and being in serious debt. Our adamantine and gear would be a very tempting prize for that sort of asshole.

It's not merely a matter of defeating the guy and his escorts. We have our party, Leontas' mercs, the Dwarves, and three Ohancanu. Instead, we would need to watch our backs the whole trip and worry about the noble arranging for backup once we're deep into Taldor, where his power and influence would be more solid.
 
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