- Location
- florida
Cutthroat – d20PFSRD
www.d20pfsrd.com
This archetype gives slowed sneak attack progression it seems.
Huh and full BAB too.
Last edited:
Half progression, and only while keeping focus.Cutthroat – d20PFSRD
www.d20pfsrd.com
This archetype gives slowed sneak attack progression it seems.
Huh and full BAB too.
There are a couple Rogue-like psionic classes, if you squint and turn your head just right when you look at them.
Nothing that really fits Cob, though, IMO. None that are worth multi classing, either. If we want him to be the best Unchained Rogue he can be, we should just keep him as an Unchained Rogue.
Rogue Talents – d20PFSRD
www.d20pfsrd.com
There are Rogue Talents Cob can learn that would let him use some psionics.
And maybe instead of retraining him out of Rogue levels or multiclassing, @DragonParadox would let him retrain into an Archetype.
It would be easy to cook up a Psionic version of the Arcane Charlatan Archetype. That would eventually let Cob use a bunch of different 1st level psionic powers. Those could be very handy.
Arcane Charlatan – d20PFSRD
www.d20pfsrd.com
Not really an official prerequisite that I can recall. It just seems like it might be something DP could build up on while also countering Cob's new weakness to Enchantment spells.
If he can retrain into a Psionic Charlatan next level, he'll be able to use all of the 0-level psionic powers at will, including Conceal Thoughts.@Goldfish Do you think it would be worth taking minor power for conceal thoughts?
It's a pretty good buff for intrigue.
Actually it's a staggeringly good buff for intrigue. And it can be thrown on anyone.
Can you link to this please, or if it's a Psionic spin on 'Charlatan' that you've come up with, can you link to 'Charlatan' please? I'm having a tricky time finding it.If he can retrain into a Psionic Charlatan next level, he'll be able to use all of the 0-level psionic powers at will, including Conceal Thoughts.
Linked both of them in this post earlier:Can you link to this please, or if it's a Psionic spin on 'Charlatan' that you've come up with, can you link to 'Charlatan' please? I'm having a tricky time finding it.
Can you link to this please, or if it's a Psionic spin on 'Charlatan' that you've come up with, can you link to 'Charlatan' please? I'm having a tricky time finding it.
If you're referring toIf he can retrain into a Psionic Charlatan next level, he'll be able to use all of the 0-level psionic powers at will, including Conceal Thoughts.
I agree with your your read of it regarding cantrips, but I want this it by DP just to make sure that I understand how this'll work;At 5th level, an arcane charlatan can channel spell energy from her minor magic or major magic rogue talents into a spell-like ability from the sorcerer/wizard spell list that she did not select with either of those talents. The arcane charlatan can "lose" one use of either rogue talent in order to cast any spell on the sorcerer/wizard spell list of the same spell level or lower as a spell-like ability.
This ability replaces the rogue's edge gained at 5th level.
That is indeed how it works. IIRC, @DragonParadox also confirmed it was his read on the Archetype back when I first proposed it for Cob when we were deciding on his build.If you're referring to
I agree with your your read of it regarding cantrips, but I want this it by DP just to make sure that I understand how this'll work;
QM, does the level 5 class feature (at level 5) allow Cob to cast any level 0 psionic spell (from whatever list is chosen for this) at will?
At level 10, looking at Major Magic & Spontaneous Magic together, will Cob will be able to cast any five level 1 psionic spells a day,
At level 11, does Major Magic & Spontaneous Magic together mean that Cob will be able to cast any ten level 1 psionic spells a day
---
(Note, I've been reading from the unchained Rogue Major Magic page, not the base-rogue)
If you're referring to
I agree with your your read of it regarding cantrips, but I want this it by DP just to make sure that I understand how this'll work;
QM, does the level 5 class feature (at level 5) allow Cob to cast any level 0 psionic spell (from whatever list is chosen for this) at will?
At level 10, looking at Major Magic & Spontaneous Magic together, will Cob will be able to cast any five level 1 psionic spells a day,
At level 11, does Major Magic & Spontaneous Magic together mean that Cob will be able to cast any ten level 1 psionic spells a day
---
(Note, I've been reading from the unchained Rogue Major Magic page, not the base-rogue)
We would need to neuter the way psi-like abilities work, however, as they can often be far more powerful than equivalent level spell-like abilities.
It's because psi-like abilities are treated as being automatically Augmented to the maximum extent using virtual Power Points. That means a 1st level psi-like ability can often have the effective power of a much higher level power without actually needing to spend Power Points on it like a regular manifester like Gavhaul would.
For example, the 1st level Mind Thrust power only does 1d10 damage, but every additional PP used on it increases the damage by 1d10. A 7th level manifester could use it to inflict 7d10 damage. Normally that's balanced out by having to pay 7 PP instead of 1 to manifest it.
If Cob goes the Psionic Charlatan route, @DragonParadox, I would recommend giving him a Power Point reservoir based on how many bonus PP he would earn at any given level based on his INT. That way, he would only get 7 bonus PP at 7th level, plus the 2 from his Wild Talent feat. With a total of 9 daily PP to Augment his psi-like abilities, he could still fire off one big Mind Thrust, or Augment another power to the maximum allowed by his level, but it would be limited instead of every power being at that level.
It seems like he should get them as psi-like abilities, though, since that's the point of the Archetype, being able to use all of the different low level powers, if only a limited number of times per day. But by giving him a limited number of PP to Augment them, it would keep things sane rather than letting him be OP.Oh yeah he does not get psi-like abilities, he's just getting psionic powers and a pool
Anyway vote closed, lets see about that adamantine.
Adhoc vote count started by DragonParadox on Sep 11, 2024 at 6:46 AM, finished with 27 posts and 6 votes.
[X] Kori feels happy for Cob, he seems content enough leaping though the woods, though he really wishes there was anyone he knew/could find that could provide any foundational context for this stuff, so Cob doesn't stumble into more banes like that vulnerability to enchantment.
Speaking from a place of ignorance, maybe he could have:It seems like he should get them as psi-like abilities, though, since that's the point of the Archetype, being able to use all of the different low level powers, if only a limited number of times per day. But by giving him a limited number of PP to Augment them, it would keep things sane rather than letting him be OP.
That just makes things needlessly complicated.Speaking from a place of ignorance, maybe he could have:
All level 0 spells (or, any one prepared, but can switch it out for with standard action)
Any one level 1 spell prepared (at Cob level 11, he can have two prepared), and can switch that spell out for a standard action and a PP.
And a PP pool that's inline with either a regular psionic, however that works, or 'number of casting per day that would be provided by arcane major arcana' + 2 (wild talent).
I'm a bit confused on psionics in general, so when something balanced is hashed out, can I please get an example of what Cob can do at his next level up (assuming we're going for maximum retraining rate).
EDIT: All that said, @DragonParadox, a cleaner alternative and one I would prefer would be to just use the Psychic magic spell list for this instead of the converted Psionics stuff. There would be no need to track PP, worry about overpowered effects, etc.
Psychic – d20PFSRD
www.d20pfsrd.com
In that case, instead of his new Wild Talent bonus feat giving him PP, Cob could just gain access to Psychic magic and related Occult skill unlocks, or something similar.
That's cool, too.
That's cool, too.
In the option below, was it supposed to be a 1/10th tithe? It says "a one tenth fifth" at the end of the chapter.
[X] Turn back to Andoran, you'll have to pay a one tenth tithe on the adamantine, but at least no more than that
I'm all right with paying 1/10th in taxes on the Adamantine. We already got paid by the Fey and we're getting paid by the Pathfinders, so 10% of the Adamantine is hardly breaking the bank. When it's all said and done, after everyone else's cut, that's only going to cost us a few percent overall.
Weighing that against the risk of making enemies of more nobles, and this time proper Taldan nobles who are almost universally assholes, or trying to lead the expedition through a forest that might as well be called a Random Encounter Generator, the cost is acceptable, IMO.
We need to go back to Andoran anyway, since we need to arrange passage for Gorok's people.
Dang, that's a lot. I'm still in favor of that option, though.
We have an excellent Bluff Skill. Let's use it. We're also scary and have a company of sellswords as backup. That noble is unlikely to be suicidal.Dang, that's a lot. I'm still in favor of that option, though.
It's either that or the forest. If we meet up with the nobles, we're probably going to have to kill them all.
Bluff isn't likely to be the relevant skill here. It's probably Intimidate instead. Kori is good at that one, too, but this isn't merely a matter of making them back down temporarily, it's doing so in a manner that sticks, since we would be expected to travel with them for a significant amount of time.We have an excellent Bluff Skill. Let's use it. We're also scary and have a company of sellswords as backup. That noble is unlikely to be suicidal.
[X] Take your chances with Pisca, Sirim's good at making folks of all sorts sweet and you are an even better liar