Finding the Spark (Pathfinder 1E Quest)

Will it get increasingly difficult to get back to the caravan?

Seriously, we are actually on a totally different quest, we should be looking into how to subvert Gavhaul's mercenaries and kill him, instead of hunting Hags.
If we don't do our prepwork now, things are going to get difficult once we find the adamantine escape-pods.
 
Will it get increasingly difficult to get back to the caravan?
We know where the caravan will be stopping off at, so as long as we get there at a certain time it should be manageable.
Seriously, we are actually on a totally different quest, we should be looking into how to subvert Gavhaul's mercenaries and kill him, instead of hunting Hags.
If we don't do our prepwork now, things are going to get difficult once we find the adamantine escape-pods.
True, but at the same time this whole adventure is getting us rather close to Urgor, which might make it easier to get his support and that of the other dwarfs for the betrayal.
Yes, you should be able to catch up to them in Carpenden proper, but in that case you'd have to explain yourselves.
Well at least we can say we wiped out those that attacked us and won't be coming for another round if nothing else.

Still though, whole experience is showing how sidetracked side quests can make us, lol.
 
Can we take on a green hag? Do they have a coven?
Can we take a Green Hag on own? Its CR five and we are now level five as a party, so in theory yes.

From sounds of it there is a coven, so at least three other hags maybe. That makes things harder, but still possible.

Granted, hags can be tricky enemies to fight in general, so always pays to be cautious over idea of fighting them, even if we surprise them.
 
"We've had our own perils and will be more than glad to share once you have explained your journeys, master cat," you interject hurriedly, drawing a tired chuckle from Urgor.
Calling Pepper "master cat" drew a chuckle out of me too. Makes him feel all important and respectable so he immediately starts preening and grooming himself.

Is a figment's mind separate from its master's? I am wondering if that:
"What did you say we were doing?" you ask, looking at the odd little feline with new eyes, that took wits and nerves of steel.
applies to Pepper or to Mina herself.

I am still up for a fight. Although I'd like to postpone it until we expel the wolf; it can hear us talking, so any bluffs would be useless as it can reveal them as the last act of spite.
 
Looks like we found our racoon, the will save is exactly at +7. And Mina put one of her sisters to Sleep where Sirim failed, while also being a changeling offspring of a hag, so of course they think her the leader of our party. It's Briolia's Tactical Assessment (TM) all over again. Cob, get ze flammenwerfer out!

They aren't looking to attack outright, though it might have changed with us desecrating their altar. Still, one of their number attacked us first and is now dead; that ought to make others think twice.
 
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We've had two fights recently that could have gone the other way (the wolves and Breolia). We have no idea how large that coven is. I would prefer to take the safe route for once.
 
Damned good job, little dude.

Pepper is so much cooler than my cat. He really got some mileage out of his Knowledge (The Planes) skill.

We need to leave, ya'll. Like my plan said, you gotta know when to hold them and know when to fold them. This is the time to fold them.

Gorok is in a coma and it's going to take 24 hours before he recovers 1 point of Charisma and regains consciousness without magical intervention. Worse, Green Hags are very dangerous for their level. They have Pass Without Trace and Invisibility as SLAs, and they can use that Invisibility at will on anyone they please. If we try to camp out anywhere around here, the chances an entire coven of Hags could easily sneak up on us are way too high to risk, IMO. And just like Charisma was Gorok's dump stat, the rest of the party went with Strength, which makes a Green Hag even more dangerous to us. One lucky hit is all it would take for it to put Mina, Cob, or Kori into a coma.

[X] Your trail is covered as much as it can, get back on the road
 
[X] Rest here until the morning and deal with the enemy then, you can catch up with the caravan in Carpenden

We know quite a bit more about what we are dealing with now.
 
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[x] Rest here until the morning and deal with the enemy then, you can catch up with the caravan in Carpenden
 
[X] Rest here until the morning and deal with the enemy then, you can catch up with the caravan in Carpenden

We know quite a bit more about what we are dealing with now.
Yep, probably a coven of Hags.

Hag – d20PFSRD


Green Hags are likely the weakest variant of Hag we can find in this environment, and they are CR 5. The CR only goes up from there.

Worse, when you get any three Hags together in a coven, they all gain a lot of dangerous SLAs.
Just because you know what you're dealing with doesn't mean you can actually deal with it successfully.

At will Charm Monster by itself means they could mindfuck any number of villagers, animals, and monsters in the area to send at us. And they could all be Invisible.

We have a chance to leave now instead of getting into a fight we can't win.
 
We gonna look out for the blight spell? Or the control weather?
I worry more about the Baleful Polymorph and Charm Monster spells in direct combat, but the whole SLA package is problematic.

They can Mind Blank themselves to reduce our ability to affect them, warp how we see the environment with Mirage Arcana, spy on us from out of our sensory range using Clairaudience/Clairvoyance, use Control Weather to whip up a storm to further hamper our senses and movement, etc.

Basically, a coven is not anything we can reasonably deal with. A single Green Hag is CR 5, but we should consider any coven as at least CR 9, and that is ignoring whatever other shit they can throw at us because of Charm Monster and just having minions.
 
The coven might not also be formed of other hags. But Witches with a Coven hex. Who could be as low as level one with appropriate feats.
 
The coven might not also be formed of other hags. But Witches with a Coven hex. Who could be as low as level one with appropriate feats.
That doesn't really change the math that much. Would still be a Green Hag, at a minimum, with at least two allied Witches with their own Hexes and spellcasting abilities, in addition to the coven bonus SLAs.
 
Versus our own three spellcasters and two Melle fighters and animal companion.

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Either way. Doesn't matter much sleep time.
 
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