Finding the Spark (Pathfinder 1E Quest)

That us fair, but like... you can have adventures somewhere without there being a faction of revolutionaries. I mean if one really wants a faction of revolutionaries in Geb just make it a cult of any of the many, many deities that do not like undead trying to overthrow the literally soul sucking society instead of having Bodak Esquire Junior (he is very sensitive about his bloody Dread Gaze :V ) who goes to meetings and pickets the Mausoleum of Eternal Screams.

Have these people looked though the bestiary section on undead at all?

I mean you are doing a great job at making Dis come alive while making it clear that yes, everyone in a position of power is an asshole and the way to get into positions of power is to be an asshole.

I wasn't expecting praise, but thank you!

(I still need to find the time to keep writing)

There might be other things at play here. New writers, particularly those with their own ideas they want to shoehorn into the setting and a disregard for previous lore. It happened to warhammer, it could happen here too.
 
That and one would have to restrict what kinds of undead are allowed in the society from the start. It is very hard to imagine anyone arguing consent laws with a Devourer, it would be like arguing with Cthulhu greater consent in invading the minds of dreamers 404, concept not found.
Obviously.
Particularly some of the extraplanar Undead are really not fit for any kind of society.

But there's a vast array of undead that can kinda function within society.
Most versions of Vampires and Mummies, the saner Ghosts, Deathknights, maybe the smarter variants of Ghouls, if you provide enough meat, Fext, etc.

If you want a large portion of the population to become Undead, Necropolitan is the easiest pick, since they suffer no particular hunger or madness. It's expensive in terms of money though, and costs enough XP that only level 3+ people can use it safely.

I remember I made an Omake about the Cities of the Bloodless Men, for ASWAH. That was far from utopic of course, but far from the worst place to live in the setting.
 
Obviously.
Particularly some of the extraplanar Undead are really not fit for any kind of society.

But there's a vast array of undead that can kinda function within society.
Most versions of Vampires and Mummies, the saner Ghosts, Deathknights, maybe the smarter variants of Ghouls, if you provide enough meat, Fext, etc.

If you want a large portion of the population to become Undead, Necropolitan is the easiest pick, since they suffer no particular hunger or madness. It's expensive in terms of money though, and costs enough XP that only level 3+ people can use it safely.

I remember I made an Omake about the Cities of the Bloodless Men, for ASWAH. That was far from utopic of course, but far from the worst place to live in the setting.

I remember that omake, yeah it is certainly not out of the question that Kori and company will encounter a reasonably functional undead society.

The Darklands ghouls for instance are pretty terrible as a whole, but it is the Darklands, there are always more holes to hide in. Kori has heard plenty of rumors about various bands that are supposedly more reasonable, more willing to trade with outsiders etc... It's just that they are ghouls, no one but the desperate, the greedy or the terminally curious would take that chance. Luckily enough he is now and adventurer and that is a category that includes at least three of those categories
 
Umbral Evolution (Magic Trait)
-Prerequisite: Shadow Mystery or Shadow Bloodline
-Benefit: Select one of the following skills: Disguise, Intimidate, or Stealth. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. Choose a number of Illusion (Shadow) spells from your available spell lists equal to 1/3 your character level (rounded down), adding a new spell every 3rd level (6th, 9th, etc). You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
 
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My theory about the new Geb lore is that some local lich set up a Union as a joke and every local notable sent their own spies just to see just what this new organisation's deal was. Then the powers that be noticed this bizzare new "u-nee-on" suddenly growing in a land where the vast majority of the workforce isn't even supposed to be sapient much less develop class conciousness. So they sent their own infiltrators to subvert it, leading to a "union" made up entirely of spooks spooking spooks spooking other spooks apart from one guy who's having the time of his unlife.

That's right: Geb just accidentally recreated the CPUSA
 
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Would this work, @DragonParadox?

Umbral Evolution (Magic Trait)
-Prerequisite: Shadow Mystery or Shadow Bloodline
-Benefit: Select one of the following skills: Disguise, Intimidate, or Stealth. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you. Choose a number of Illusion (Shadow) spells from your available spell lists equal 1/3 your character level (rounded down). You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.

Yeah, this works, thematically and mechanically if you pay for it.
 
Vote closed, time to test out how good you are with kids.
Adhoc vote count started by DragonParadox on Apr 25, 2024 at 5:08 AM, finished with 20 posts and 4 votes.

  • [X] Wake the girl, try to figure out whose house you broke into
    -[X] Mina will use her Disguise Self SLA to appear fully Human, and Pepper will really lean into full affectionate cat mode, purring and mewing and generally trying to seem as adorable and distracting as possible toward the girl as Mina quickly explains to her that we are not thieves, but rather victims of an attack seeking shelter.
    -[X] While Mina is doing this, Kori takes the time to cast one Cure Light Wounds spell on everyone who is still injured. Gorok moves to bar the door while keeping an eye on Cob, to prevent any unfortunate Goblin shenanigans, and Sirim carefully peeks out through the buildings wall to see what is happening outside.
    [X] Wake the girl, try to figure out whose house you broke into
 
Arc 6 Post 11: Precocious Pursuit
Precocious Pursuit

6th of Lamashan 4707 A.R. (Absalom Reckoning)

"I'll heal everyone," you offer, "see to the girl." Unfortunately the... 'shop' floor is far too well lit to find a corner where your shadow is unseen, so you settle on sitting against the cabinets on the far wall under the balustrade as you offer healing to everyone but Sirim, who does his best to scout out the house.

All Characters restored to full health

There are two closed doors on the second floor along with one open one that leads into what's obviously the girl's room. There is no sign of anyone else in the house and, thankfully, there does not see to be any sign of people trying to come into the house after you, the commotion on the street a mix of panicked people shouting and calls to fetch healers. Unsurprisingly for Copperdown, no one wants to see the guard, but you have no doubt they will make their way here eventually.

"It's alright, you're safe, we're all friends here," Mina says as she tries to wake the girl with Pepper purring nearby, tail stiff with either annoyance at being asked for perform or anxiety about how well he can do it.

Things do not get off to a good start. "Nuh-uh, you're thieves and you're not a lady, you're a witch! When my mom hears you came in here to steal stuff you're going to get it."

Mina Diplomacy (DC 15): 1d20+1 = 7 (Failure)

"Any reason you feel the need to tell us that?" you call up half in jest and half just fed up with the day. "If we were really thieves and not just people looking to get off the streets after being attacked, do you think the threat would work on us?"

"Maybe we put you in a sack and take you with us," Cob motions with the sack in question, getting a bit too much into the spirit of things as he offers a sharp-toothed grin.

"Shh! What are you....?" Mina starts, only to be interrupted.

"My mom is Eshe River Runner, Architect Magistrix of the Arcanamirium, Seer Unseen, Sworn Arclord of Eternal Nex!" The child promptly babbles as you had hoped. What you did not expect was for the center of her forehead to open in a third eye alike in every other respect to the others.

Akorian Bluff (DC 10/20): 1d20+15 = 34 (Full Success)

"That explains... too much," Sirim's words come layered with an veneer of contempt over much deeper wariness. "The Arclords of Nex were exiled from the nation of the same name in northeastern Garund due to their obsession with the the supposed wishes of the nation's founder of the same name, their desire to continue the war with neighboring Geb. None on Golarion, or under it, have heard of the Archmage Nex for more than four thousand years. Gebbite sources make the Arclords to be fanatics of considerable magical puissance attempting to infiltrate other nations, particularly those holding troves of arcane lore, for their own purposes. Perhaps that is what drives the worry of this Eshe, that she too will be robbed."

Sirim Knowledge History (DC 25) = 1d20+11 = 29 (Success)

Upon taking in the deluge of foreign names you remember High Priest Kastor Tuvius saying something uncomplimentary about Gebb and say so.

"I should think so, yes. In Geb the dead do not lie in tombs, but rule in palaces as vassals of the Ghost King... of the same name," the shade explains. He seems to find the idea of naming a country after one's self more offensive than the dead ruling over the living. "The girl shows some talent to have opened her Third Eye so young."

"You should sit over there quietly and wait for mom to come and judge what to do with you!" the girl, who still had not provided her own name, juts her jaw outward boldly, though the way she grips her hands together in her lap while still sitting on the floor belies that.

"That is one path," Gorok says without much of a hiss to his voice. "We have little reason to take it. Better for us if we could leave and by another door so as not to alert our foes beyond."

"Why would I help you?" If anything she seems even more taken aback by this than Cob' sack comment.

"We have coin to pay, silver," the Iruxi offers.

"You can't just..." Once more Mina is interrupted by the child.

"Ten gold pieces and I'll show you to the backdoor, twenty and I won't tell mom about you!"

What do you do?

[] Pay up
-[] Ten gold for just showing you to the back door, which you no doubt could find anyway, but at least she won't actively run to the neighbors or the guard to report you
-[] Twenty gold for her silence

[] Try to negotiate for a lower price

[] Back to sleep she goes

[] Write in


OOC: Whelp, you found another character of interest in the city... albeit unintentionally.
 
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Interesting kid, and one with an even more interesting mother. Rather than trying to buy her silence, maybe we could attempt to make a better impression on both her and her mother? I doubt her mother won't notice the trap was activated, and the chances her daughter will try to deceive her, or succeed if she does, are pretty slim.

[X] Pay up
-[X] Twenty gold for her trouble. Rather than buying her silence, however, instead ask that she tell her mother what happened and to convey our apologies. We were ambushed and didn't want to try fighting invisible enemies in the streets of Augustana.
 
This poor brat is going to get so grounded by being so loose with her tongue.

On the other hand, a contact with someone so important here would be useful
 
"Why would I help you?" If anything she seems even more taken aback by this than Cob' sack comment.

"We have coin to pay, silver," the Iruxi offers.

"You can't just..." Once more Mina is interrupted by the child.

"Ten gold pieces and I'll show you to the backdoor, twenty and I won't tell mom about you!"
Awww, she's a cute and daring little shit, ain't she? :p

It would be very interesting if we could cultivate a relationship with her mother, since it sounds like she is powerful and influential in general.

[X] Goldfish
 
Whelp, you found another character of interest in the city... albeit unintentionally.
You mean the girl? I would totally let her knock us out, she could be a proper menace with a few levels under her belt. :rolleyes:
[] Back to sleep she goes
:lol::rofl:

Tempting, but nah. The secret we got is worth the cost. What Sirim said means her mother would rather nobody knew of this, and here we are admitting we do. I wonder how this develops.

[x] Pay up
-[x] Twenty gold for her trouble. Rather than buying her silence, however, instead ask that she tell her mother what happened and to convey our apologies. We were ambushed and didn't want to try fighting invisible enemies in the streets of Augustana.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Apr 26, 2024 at 3:53 AM, finished with 11 posts and 7 votes.

  • [X] Pay up
    -[X] Twenty gold for her trouble. Rather than buying her silence, however, instead ask that she tell her mother what happened and to convey our apologies. We were ambushed and didn't want to try fighting invisible enemies in the streets of Augustana.
 
Arc 6 Post 12: A Veil of Steel
A Veil of Steel

6th of Lamashan 4707 A.R. (Absalom Reckoning)

Bold as brass the child might be, but you don't trust her to keep a secret from her mother. On the other hand, being able to deliver an apology to the powerful wizard from out of reach of hand or spell sounds prudent. So you deliver 'the price of a sturdy mule', as Mina puts it, into the hands of the girl. You then follow her up to her room, so stuffed with books on every shelf and flat surface you wounder how she keeps account of them all, then down the rope ladder to the street...

Lost 20 gp -> Now at 1,442 gp 5 sp 21 cp

"Alright, so it's more of a back window. Works though," comes the cheeky rejoinder, accompanied by a smile that would not be out of place on Cob's face. "Mom says I should always have a way to get out of the house when she's not here, in case there are thieves around."

"Child, I suspect it is not thieves your mother is concerned with," Sirim addresses her for the first time. "Most thieves bold enough to attack a wizard's home would not be so foolish as to try to kill a witness. Spells there are aplenty to reveal secrets death keeps. If your mother is concerned enough to ensure you have a way out of the house that likely means she has foes that would seek her death and thus, by extension, your own."

Judging from the look of wide-eyed surprise she had not considered the implications.

Despite Mina's glare, presumably aimed at not frightening her further, the shade continues: "Likely these are foes that shy away from either the sight of the common man or the sun. Has she ever left you alone when the sun is down?"

"No..." Fear duels with intrigue across her features, as something of the motivations of her parent and teacher in the arcane is reveled. "You're really smart. My name's Anippe by the way. I really should introduce myself now that I know you're not thieves, huh?"

Sirim offers his name, though none of his titles, while the rest of you are more forthcoming, hopeful that you gained a new and useful contact inside the city.

***​

As soon as you are out of earshot of the window Mina asks pointedly: "Why did you tell her that? Didn't you see it terrified the poor girl?"

"That girl has plenty to be concerned about, but an overly timid temperment is not one of them," Sirim counters and you cannot help but agree. From the quick nod as he sweeps the street with his gaze looking for more trouble, so does Gorok.

That seems to be the end of it for the span of half a dozen heartbeats before the smoke that is Sirim shifts into more half-wihispered words: "Were I in her place I'd rather know. A wizard in the making will find trouble enough all on her own without accounting for blindness of foes by blood."

"Oh..." Mina seems like she's looking to apologize, but you suspect the shadow mage isn't even looking for one now that his logic has been accepted. For the first time you wonder at Sirim's family. What kind of family had he been born to and how had he come to study wizardry in the shadowed land? Likely you are not the only one to do so either, but neither of you manage to come up with a way to put that curiosity into words so you continue on to Zimendel's shop in search of Warty's new armor, following up on the urchin the elf had sent to the Minotaur's Horn to inform you that 'the work is done'.

Done it is indeed, flowing black steel chain of finer weave than you had seen on any armor beside Cob's new shirt. Once the barding is on Warty his slime flows through and between the links, catching and refracting the afternoon sunlight in multi-colored oily iridescence.

"Good fit?" the elf asks with an eye to Gorok, sounding more worried than his usual gruff manner.

Yet the first to answer him is Warty himself in the form of a self-satisfied warble.

"It's really, really great!" Cob cheers on, rubbing his hands on his pants to get the slurk's slime off in his excitement. Sirim's going to have to clean that off with magic again, but you can understand the feeling. The armor isn't just good at the price, it is a masterwork of elven craft, each link made with care and precision, leaving space to inscribe spells along the bands of sturdy scales that protect the slurk's underside.

"We will see it tested," Gorok says firmly, much to the smith's satisfaction.

"Good, I never made armor for such a beast. If you do spot any flaws come back to me and I shall correct them, free of charge."

Warty gains Masterwork Chainmail Barding (+4 AC; +4 Maximum Dexterity Modifier; -1 Armor Check Penalty)

That would have been the last of your buisness about the markets of Augustana, if you had not also been invited to a royal wedding. None of you had much of an idea what kind of gift would be expected in a azarketi wedding.

"Wooden spoons are traditional in Barstoi, but I do not think they would do all that well in salt water," Mina shakes her head wistfully. "Not that I've ever been to a wedding before, just something I heard."

"Only the horselords of the Atteran plains still make common custom of wedding gifts in Nidal. Matched steeds are common, but they would do little good drowned," Sirim echoes her confusion.

In the end it is Gorok who strikes upon the answer. The sea-folk cannot forge steel, making it as rare and precious to them as it had once been to Gorok's iruxi kin before he had returned with the secrets of is forging, though that still begs the question: What of steel forged should you buy?

[] Weapons: Matched daggers for the bride and groom

[] Tools: Needles, pliers, hammers and saws, all could be of great use

[] Write in


OOC: The vote to ask did not win, but I can tell you guys just from what Sirim knows of her, Thea would likely not have known what to get for an Azerketi wedding either.
 
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Weapons at a wedding seems inauspicious.

[X] Tools: Needles, plyers, hammers and saws, all could be of great use

Tools to build a home/household seems more suitable.
 
I like that kid. Hopefully her mother doesn't decide to turn us into turtles, or worse.

Warty is looking stylish in his new armor, I'm sure. I know there isn't a direct mechanical benefit beyond the AC bonus, but it does feel like being in such fine armor could make his appearance less threatening/weird, strange as that may seem at first. After all, if he is wearing that sort of armor, and with a high quality saddle, he's obviously not a wild creature but rather someone's mount. When you're a giant frog monster, sometimes you need to tone down the 'OMG, it's a monster!' vibes you put out.

I'm not sure about the wedding gifts. I'm really bad at the gift-giving thing. Gift cards are my go-to. :p

I worry that giving weapons, even something as benign as daggers, might be a social faux pas. But the same thing goes for tools. No matter how nice or useful they may be, as royals, the bride and groom might not have any use for them.
 
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