To Set a Snare
23 of Arodus 4707 A.R. (Absalom Reckoning)
Ambush and trickery have long been the weapons of the People snare, draw, and slit the throat. You nod firmly.
Clearly ill at ease Mina asks: "Are you sure? Cheliax is huge, greater than the empire of the dark dwarfs under the ground. It's legions may be but a shadow of what they once were, but the House of Thrune has set devils abroad upon their enemies and not all of them are as cowardly as an imp. Little good does gallantry do against such foes. The Mezinas, the Tildernos, the Cannors, all great and noble houses garbed in shinning plate and the blessings of the Inheritor have fallen, now husks of what they were, or buried under the bloodied soil. No offense to Gorok and his folk, but—" she gives a helpless shrug, motioning in the direction of Longacre.
"Do you have any idea how many duergar have had their throats slit trying to cut across lesser tunnels in a season?" you ask idly as you look over Warty's bags and belts. "I don't, I don't think anyone does."
"We take his life, we take his shinny, take... magic?" Cob sounds a little more dubious on that last one, unsure of how one loots sorcery, but clearly game to try.
Though Chief Sirkan and the rest of his tribe are not as eager for blood the fury, your words had stoked fire bright all the same and they do not fear this 'Infernal Empire'. Why should they after all? They had been at war with the humans not for decades or centuries, not even for millennia, but for whole ages of the world, since 'the skies were made black'. When Mina speaks those words your stomach clenches in wordless dread, but you shake off dreams and phantasms just as swiftly. Battle is near at hand.
As though to herald it Pepper streaks off like a shadow under the trees, a message for Iolda and her charges affixed to his collar. This is their chance to face their pursuer. For all the good that will do, they had set out to flee this land not do battle with its masters.
Still, the iruxi set about setting the trap with the skill of long practice. Some, green and brown-scaled, hide in the bushes under nets adorned with twigs and leaves, such that the eye slides off them even knowing they are there while others, mostly unblooded like the young warrior who brought you here, take up hollow reeds and snake-skin pouches filled with poison darts and prepare to hide under the water of the nearby pond while perhaps half a dozen of their most nimble warriors take to the treetops armed javelins and handaxes of Chelish steel.
All the while Gorok does not, as you half-expected, fall in with the warriors preparing the ambush. Instead he enlists Cob and a few of his kin in the making of cages to sell the ruse and, he explains, serve as ramparts between you and the swords of the inquisitor's escort. Alas, speed does not sturdy construction make. The result is less a cage and more a crude stockade, stakes driven into the muddy soil at intervals too narrow for you or Mia to pass... and hopefully too small for any attackers as well.
Gorok Profession (Hunter): 1d20+6+2 = 11 (Minor Success)
Stakes have Hardness 5 and 30 HP; DC 17 Strength to uproot
"I can stay with you and guard," Gorok offers, looking at his handiwork with an jaundiced eye. "Cob can signal Warty from the bushes."
Can he though? you wonder. Not that you doubt the goblin's love of the slurk, nor the fact that it is in some way returned, but Cob tends to get excited when there's a fight to be had. On the other hand, putting Cob in the position of sacrifice takes advantage of his uncanny ability to fade into the underbrush as easily as he can among the stones of Nar Voth. Finally... there is the option to leave both Gorok and Cob outside the cage while you and Mina stay inside with Click to serve as bait and then hurl spell and bolt into the battle, though if anything gets in...
"Take stink-hide?" Cob offers, underscoring the seriousness of the situation. Neither you nor Mina are skilled fighting the foe head on.
A soft whistle echoes suddenly from under the trees, a cloaked and hooded figure, not quite four feet in height lead by a very stiff-tailed cat, though whether with pride at his achievement or annoyance that he had been sent is beyond your ken in reading cats.
"Well?" the sorceress asks, her voice sharper than it had been in the barn. She looks over the preparations and silently counts the warriors before turning to Gorok to ask: "How are we going to hamstring this devil's lickspittle so I can get my people clear?"
Mina Diplomacy: 1d20+1 = 19 (Success)
"What can you do?" he asks without preamble.
Alas, she proves no more skilled than you or Mina, though she has more in the way of spells that wound, not just cripple or befuddle. A welcome aid so be sure which you are sure to tell her.
"Lets get this over with," she snorts.
Iolda Sorcerer Spells Known (CL 3rd; concentration +5)
0 (at will)—bleed (DC 12), detect magic, light, ray of frost, read magic
1st (6/day)—cause fear (DC 13), color spray (DC 13), mage armor, magic missile
How do you arrange the party?
[] Gorok with Mina, Akorian, and the baby in the cage, Cob outside to release Warty and then raise hell among the enemy
[] Cob with Mina Akorian and the baby in the cage, Gorok to loose Warty and then fight among this tribe
[] Just Mina, Akorian and the baby in the cage, Cob sneaks around slitting throats, Gorok releases Warty and then fights alongside the other Iruxi
[] Write in
Where do you put Iolda?
[] Inside the cage, you could use more firepower, though her presence might make the inquisitor more suspicious
[] In the trees with the boldest of the Iruxi
[] As part of the reserve with chief Sirkan
[] Hidden with the hunters
[] Write in
OOC: If you have other preparations or buffs to put on before the fight now is the time for it.