Get out of my notes, gorramnit.
57 - Mars
The red sand seemed to stretch on for miles in every direction, and the relatively short-range sensors on my Commander chassis weren't picking up anything beyond rocks and dust.
In the absence of anything interesting to capture my attention, I turned my frame to the magnetic north and started walking. Each footstep ended with the tip of the Osiris' leg buried in sand, sprays of red dust accompanying every action.
The flats gave way to hills, which proved no more difficult to climb. As I crested the first large hill - one larger than my body was tall, - I stumbled upon what my sensors were identifying as the first usable Metal Deposit on the planet.
Once I actually reached the top of the hill, though, I saw something interesting.
Beyond the hill was a sprawling settlement - a number of sheds, garages and small buildings in a loose set of rings. The approximate centre of the ill-defined township appeared to be the site of some kind of extractor or mining equipment - a huge pylon with a number of pumps and pistons feeding into a small hole in the ground.
Most notably, not a single one of the buildings were intact. Roofs were torn loose, walls were collapsed, windows shattered across the street. Rubble, debris and vehicle wreckage lined the street, and the entire place was covered in about two feet of sand. It looked like someone had loosed a dozen maniacs with rocket launchers, and then buried the whole place in sand after the fact.
Obviously, there was not a single living thing in range of my sensors. I made my way down the hill into the settlement, looking around for any sign of where I might be. The general architecture seemed somewhat familiar, but I couldn't quite place it. It was all fairly generic sci-fi, anyway, and so honestly not that much help.
"Seems as good a place as any," I vocalised, to no one in particular, before spraying a cloud of nanites at the central mining equipment.
As the tower was rapidly disassembled, I twisted slightly and sent out another burst of nanobots at the nearby ruins of a shed, an Energy Generator literally rising out of the sand in an ominous manner as the nanobots begun their work.
---
It wasn't until I and half a dozen Fabricator Bots had already assimilated a good chunk of the settlement that I hit the metaphorical pay dirt, buried under the literal dirt. Well, sand..
Most of the computer terminals I'd found - or the remains of them, anyway, - had been so badly damaged as to be almost entirely unrecoverable - what little I could retrieve was so damaged, so fragmented, as to be useless, even to the hypertech computers that made up my brain..
This computer, though, seemed in much better shape. For one, it had been hidden underneath the floor for whatever reason, protecting it from the sandstorms that had evidently wrecked this place over the years. Secondly, the building it was hidden in had seemingly been skipped over by whatever force had levelled the majority of this settlement in the first place, keeping it shielded from shrapnel and blast damage.
Long story short, I found a computer that wasn't busted. Once it booted up (and I'd hooked it into my power network so it could continue to operate), I took a look inside.
And boy, what a doozy.
According to my logs, this was a small colony named Hemsville, founded circa 2125, and abandoned later the same year due to the majority of the people present - the families of EDF forces, for the most part, - heading out for more fortified locations in light of what was apparently being referred to as the Second Martian Revolution.
So, Red Faction, then. According to the timestamp on the documents, that was fifty years ago. The Second Martian Revolution, I was fairly certain, referred to the events of Red Faction: Guerilla. Fifty years after that… was that the movie, or Armageddon?
Based on heavily ionized atmosphere, I hazarded a guess that the Martian terraformers weren't currently operating. Which made this… sometime after the first mission of Armageddon. Hopefully, prior to the bit with all the giant, acid spitting bug monsters.
Hopefully.
So, Red Faction for dummies: A bunch of douchebags try to be typical tyrannical douchebags to the Martian people. Cue revolt. I think there was some mad science involved, or something. Unethical experiments and such. Whatever.
Meanwhile, some stuff happens on Earth that leads to another revolt, that names itself after the first because why not. I couldn't remember if there was any direct relation between the two besides the name, but it didn't really matter since that was well in the past.
After a few decades, douchebags return to Mars, in force. Many people die. Cue revolt. Memetic space asshole smashes stuff with a hammer. Many more people die. Some cool weapons are thrown around, like Singularity Bombs and Nanites, but there's not a lot else that's particularly exciting.
I think the movie fell sometime after Guerilla in the timeline, but I wasn't actually entirely sure, having never seen it. It probably had some stupid plot about memetic space asshole's grandson's long lost sister or some shit like that.
Finally, a different group of douchebags come along and blow up the Terraformer, the one thing allowing people to live on the surface of Mars. Everyone runs underground. Memetic space asshole's grandson is tricked into unleashing a bunch of giant acid spitting bugs. Memetic space asshole's grandson kills the bugs. The end.
Kinda generic and boring, when you think about it, but it was hard to care with the promise of so many delicious technologies up for grabs. Red Faction, being a game prized for its awesome destruction engine, had a
lot of fun toys for me to steal.
Now I had a rough idea of what I was looking at, I could set some goals.
Number one - kill the Mars bugs. Those guys were assholes. They also had a really silly weakness, but for the life of me, I couldn't remember it. Citric acid? No, that was the Zerg… eh. Whatever.
Number two - steal all the cool toys. Because cool toys.
Number three - fix Mars' atmosphere, since the Terraformer clearly wasn't up to the task.
Now, if only I had some bullshit pseudo-magic atmospheric terraformers…
---
The third objective was far-and-away the easiest of the three to complete - I could do the entire thing without stepping underground once, if I didn't mind waiting ages for my Fabricators to fly around building Cores every half kilometre or so. If I wanted to only fix the atmosphere in the inhabited areas, that would be much faster, but it relied on me knowing where the inhabited areas
were and none of them were in my sensor range.
On the other hand, I was fairly certain it wouldn't be entirely necessary. If I could just find the existing Martian terraformer, and fix it (stealing the shiny technology in the process) that would achieve the same result, and probably a fair bit faster to boot.
I constructed and then sent out a group of Fireflies to search for the facility on the surface, followed by a wave of Air Fabricators whose purpose was to spread Metal Extractors and Sensors across the surface. Whilst they did that, I turned my own attention underground.
Assuming this was sometime during Armageddon, but after the terraformer fell, I could have had anywhere between five years and about five seconds before the Plague got out.
Which meant I needed to find those underground settlements, pronto. Unfortunately, I doubted my fifteen metre frame would fit in the tunnels - even the larger tunnels, for vehicles to pass through, would probably be too small for the Osiris.
Fortunately, the EDF who'd abandoned this place had been kind enough to leave some vehicles of their own behind. Damaged, torn up and dilapidated vehicles that were fifty years or so out of date, but vehicles none the less. Thanks to my NeoAvatars, I would be entirely able to operate them, once I repaired or rebuilt them..
It was a fairly simple matter to find some of the less-damaged vehicles and figure out exactly what was supposed to go where - and there were enough samples around for me to cross reference that I didn't have much trouble putting the pieces together.
Once I had the complete, undamaged designs for the
boxy jeep-like vehicle, I ordered my Fabricators to start assimilating the wrecks for scrap. The truck in front of me began to glow green as the nanobots tore into its body, ripping it apart at the molecular level.
I opened up my design subroutine and started fiddling.
I know, I said I was going to design my own vehicles more, but that was kind of the point of leaving behind a second instance on my Hub world. And besides, I didn't have any equivalents to infantry APCs in my tech base already, so having something to work off, at least the first time, was helpful.
First off, update the materials. Armour, chassis, axles, everything metal was replaced with Progenitor grade alloys. The engine was harder to replace - the Progenitor vehicles with wheels had separate engines for each wheel, which allowed more power and control at the cost of energy expenditure.
After a few subjective hours of trial and error testing, I managed to rig up one of the Progenitor motors to the axle in a way that caused the car to operate like a normal goddamn car, with only a slight, three hundred and seventeen percent improvement in terms of engine output.
I also replaced the small power cell in the back of the truck with a much smaller, but infinitely more efficient Progenitor equivalent, freeing up a lot of room where the fuel cell once resided. I filled that in with a multitude of sensors - whilst I couldn't fit every kind of sensor I possessed into the truck's boot, it would still probably have a bettor sensor net than pretty much everything else on the planet.
That finally sorted, I moved on to the cabin of the vehicle. Seat fabric, internal computers, lights, air conditioning - all stripped out and replaced.
I mounted a greatly miniaturized Core under the dash, providing an infinite air filter for the vehicle. The unit's AI core occupied the rest of the space under the dash, allowing fully autonomous driving if no one happened to be at the wheel.
Underneath the seats was a small Phase Shield generator - only two layers. I wasn't sure how well an individual layer would hold up against the acid spit and brute force I'd likely be facing, but either way even if they did break through the shields, I had a lot more faith in the Progenitor armour for protection. The shields were pretty much only a curiosity.
Wait, did Red Faction vehicles have shields? Might be something to look into.
Finally, I altered the exterior lines, replacing the sharp, angular look with smooth, arcing curves. The turret on top - a small, rather pathetic light machine gun, - was swapped out for a Progenitor grade laser turret, modified to be capable of firing the same high-intensity infrared beams as the Fire Beam.
Finally, for shits and giggles, I mounted a rocket pod on the back, facing skyward - an artillery option, basically. I was sure at some point, in some universe, I'd find a use for a rocket/mortar system on my… well, it wasn't really an APC, because it only had two seats, but… whatever.
That all done, I disabled the design subroutine and requisite mental overclocking, only a couple of seconds having passed as I worked.
So now I had a way of getting around in the tunnels, I just needed to find them.
Just as I finished thinking it, one of my Fireflies reported a vehicle convoy on the edge of its sensor range - a few trucks and jeeps escorting a pair of large, four legged walkers.
Hm.
The Firefly turned slightly, moving to investigate.