15-1 Riding The Edge New
Seven planes against a Goth warband's cargo ship. Coming down from the core territories. The strongest force of them you'd be fighting yet, closest to the core government, if you could call it that. You were happy you'd brought your polarized goggles, as the land you flew into was covered with snow. Nearly pure white below a white and blue sky. Without your goggles it would be nearly blinding. The elevation around these parts was astounding for flat-ish foothills, to reach a proper cruising altitude, you had to reach an elevation of over two and a half kilometers, and even then, with some rough range measurements, you were only about five hundred meters from the ground with random peaks snd valleys. You'd need to keep an eye out for the ground.

Cresting a hill at different angles, your squadron, by pure luck, found the airship and its escorts while you yourselves were spread out, only within range of Mattis and his pilot to support or receive support from.

Your Plane
Current Altitude: 25/29
Current Speed: 15/23 (32 Overspeed) (Altitude)
Toughness: 8/8
Strain: 29/29
Fuel: 6/6
RPM: 1/7

[ ] Vote on the first round you do!

You are allowed to pick more than one thing in sequence! Also if anyone votes for eyeball, please immediately roll for it and I'll tell you what is seen so you can all vote accordingly.
 
You've definitely caught them off guard, and there seem to be only five escort planes around the airship. Additionally, you're 2 altitudes above them. One of the planes is made of metal.
 
Alex the Gunner has one-in-a-million, right? If so, sniping the pilot out of the metal plane could go a long way in evening the odds.

Other than that, I suggest focusing on the escorts and leaving the airship for later. It no doubt has some nasty flak, but it's also probably a bullet sponge. Maybe Edgar can try to bomb it while he has the altitude advantage?
 
[X] Plan: Out of the Sun
-[X] Alex tries to snipe the pilot of the metal plane.
-[X] Come in guns blazing and try to do as much damage as possible to as many escorts as possible in the opening ambush.

It's basic, but that's my idea.
 
Thank you Marshal. Alex is using his One in a Million, so he doesn't need to roll. Since you're attacking first, you can just roll Open Fire. And again, whoever rolls can determine whether to use rapid fire, draw a bead, and/or the actual range.
 
Rolling for rapid fire.
You didn't declare range, or roll the third dice for advantage, but I'll assume you and to fire at knife, and given you got a 19 it probably doesn't matter. Let's just move on.
Texas Red threw 1 20-faced dice. Reason: Crits +8 Total: 15
15 15
Texas Red threw 1 20-faced dice. Reason: Crits +4 Total: 9
9 9
Texas Red threw 1 10-faced dice. Reason: Advantage dice Total: 2
2 2
 
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15-2 Nearly a Killshot New
You dove nearly vertically towards the closest plane to you, hearing your engine's roar increase in pitch as the altitude dial sank and the speedometer soared. Looking to your left, you could see distantly from Edgar's gunner seat a flash of a gunshot. You quickly scanned the environment, trying to see what he was shooting. The metal plane swerved, looking like it was dodging. That must have been who he was shooting at. You lost track of it when you looked back towards the enemy you were diving towards, adjusting the aim until you knew you were within the range you considered your kill shot distance, and releasing a volley, tracing your rounds across the top wing deck, just ripping the top wing of what you now identified as a triplane clean off, revealing the pilot's head who looked fearfully up at you as you soared over and zoomed beneath the airship. You could see the guns above your head swinging around to lock into a ready position, rotating starboard and down and beginning to trace on you. In your rear view mirror, you could see that triplane with a barely intact frame pull a hard turn to start readying a volley on your tail.

28 damage dealt! Well done! Two issues currently, airship guns and a highly damaged plane on your tail.

Your Plane
Current Altitude: 23/29 (ground 20)
Current Speed: 21/23 (32 Overspeed) (Altitude)
Toughness: 8/8
Strain: 29/29
Fuel: 6/6
RPM: 1/7

[ ] How shall Hilda react?

[ ] (Optional Free Eyeball)
 
[X] (Optional Free Eyeball)

[X] How shall Hilda react?
-[x] Turn around, and go head to head with that barely intact plane.

Alternatively

[X] How shall Hilda react?
-[X] Turn toward the airship, and engage in at knife edge, counting on the close range preventing the airship from tracking, and hoping that the plane following us crashes into the airship.
 
[X] How shall Hilda react?
-[X] Turn toward the airship, and engage in at knife edge, counting on the close range preventing the airship from tracking, and hoping that the plane following us crashes into the airship.
 
[X] How shall Hilda react?
-[X] Turn toward the airship, and engage in at knife edge, counting on the close range preventing the airship from tracking, and hoping that the plane following us crashes into the airship.
 
[X] How shall Hilda react?
-[X] Turn toward the airship, and engage in at knife edge, counting on the close range preventing the airship from tracking, and hoping that the plane following us crashes into the airship.
 
[X] How shall Hilda react?
-[X] Turn toward the airship, and engage in at knife edge, counting on the close range preventing the airship from tracking, and hoping that the plane following us crashes into the airship.
 
By engage I assume you all mean attack the airship? You don't need to roll to attack, but you do need to roll dogfight daring in an attempt to bait the plane into the side of the airship, which is clever. So please roll that and add your daring!
Texas Red threw 2 10-faced dice. Reason: Guess I Will +4 Total: 14
10 10 4 4
 
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Now I need someone to roll open fire. Again, decide on range and if you're rapid firing and roll accordingly. Though you definitely don't need to as it's an airship, unless you decide to aim at a specific part, which you can specify in your post to roll! Do keep in mind that in order to disable a gun system, you need to be within its arc of fire.
 
I'll roll crits.

Edit: Unfortunate.
Texas Red threw 1 20-faced dice. Reason: +6 Total: 2
2 2
Texas Red threw 2 20-faced dice. Reason: Crash damage taken by airship Total: 16
2 2 14 14
Texas Red threw 2 20-faced dice. Reason: Crash damage taken by plane Total: 20
5 5 15 15
 
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15-3 Dance of Death New
[X] How shall Hilda react?
-[X] Turn toward the airship, and engage in at knife edge, counting on the close range preventing the airship from tracking, and hoping that the plane following us crashes into the airship.

In an attempt to solve two problems at once, you got an idea. You made a wide berth, leading the crosshairs of both weapons systems training on you until the plane on your tail was perpendicular with the airship you were barreling towards. You swung your flight stick left and pressed the peddles in the opposite direction, banking left hard, and then pulling up as you fired into the airship, tracing your rounds across the canvas and trying to blast one of the exposed engine nacelles. You fired for too long though, hearing a dull CLNKCLNKCLNKCLNK as a shell caught itself in the exit chute and started gumming up the rounds trying to make their ways into the chamber. A jam, shit, shit, shit, not fucking good when you're in a dogfight against five (you heard the shattering crash of a plane impacting an airship) four airplanes. Flying back out into the open air, you could nearly feel the airship's guns locking onto your plane. You knew it wouldn't be done with you.

You have dealt 36 damage to the airship from your guns and your cleverly orchestrated crash, yeesh.

Your Plane
Current Altitude: 23/29 (ground 20)
Current Speed: 17/23 (32 Overspeed) (Altitude)
Toughness: 8/8
Strain: 29/29
Fuel: 6/6
RPM: 1/7

[ ] How shall Hilda react?

[ ] (Optional Free Eyeball [Say what you want])
 
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