"Which I will have hand it past showing you the symbols."
Which I will have no hand in?

---

It only really works if it doesn't have a soul. Which now makes me wonder if you carved the symbols into a corpse.

Flying Circus p.138 said:
Ideomotor Response: Your plane is possessed by a spirit that functions as
a programmable autopilot.

I would read this to mean that you can't Ideomotor Response a corpse unless that corpse is also a plane.

So I guess you'd need to cast As the Crow Flies on the corpse, first.
 
13-1 Bad Luck Who?
Alright! You got a partial, meaning you get one advantage and one disadvantage. Now instead of letting you select this I have something in mind.
  • Your Benefit: Catch Them Spread Out
  • Their benefit: Take You By Surprise.

The flight went by quick. It wasn't like flying through the mountains, you kept the straight shot over the hills, following the landmarks, hill with the radio tower, mountain with a crater, dead hundred meter lone pine tree, and on and on, checking each one off as you flew. You kept at a cruising altitude of about two kilometers, a few hundred meters over the airship and high enough to not be too worried who it tumbling to your death if you went into a spin. Keeping steady was less of an effort now that you could trade off control to Karl, who was happy to help just to be in the pilot seat once again. Within around two hours you found yourself within eyeshot of Birkenbrücke, seeing it on the horizon on the peak of a hill. You felt a ping in your mind, a clear telepathic message surprising you and overwriting your thoughts.

ACHTUNG! Whatever you're transporting, we would like to make an offer for! In exchange for you following us back to town, we won't take it by force. We are willing to kill all of you to take your cargo, please do not resist, you'll cut into both our bottom lines.

The voice was familiar. Though it wasn't auditory, telepathic messages had a certain tone. Like how every engine has a distinct, memorable roar. You perked your head around to scan the environment for where these bandits might be coming from, and spotted a formation in low western sun, spread wide, and with the one on its way towards you an estimated hundred meters or so. They were turned about halfway in your direction so they could both intercept your course and maintain speed with you, letting you catch sight of the two crew members on the fighter, once of which had a very distinct outline of deer antlers jutting from their head. Noooooo… could it really be her? That was the fae touch your niece had. This threw a wrench into the plan you were already forming to split that fighter in twain.

We're full stats, let's do this. Give me what you want to do, and I'll translate it into a series of moves. You don't have to go like, one thing at a time, you can say you want to raise one altitude, open the throttle, and cast a spell to send a message back, for example. The encroaching planes are equal altitude with you. If you want more info, ask, and we'll eyeball. You are very close to town, within sight, so it's possible to do something with that if you have an idea.

Your Plane
Current Altitude: 20/29
Current Speed: 12/23 (32 Overspeed) (Altitude)
Toughness: 8/8
Strain: 29/29
Fuel: 6/6
RPM: 1/7

[ ] Write in plan, since I know y'all aren't giving up the cargo. Doesn't need to be combat related if you want something else.
 
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Hmm.
3 of us, 6 of them.
Also, not particularly inclined to shoot niece's adoptive family/criminal gang/polycule.

How about the following.

1) We answer that, boo, we're not actually carrying cargo, just looking for someone, but hey, we found her.

2) While we do groundside reunions, someone sneaks out with the crate and gets paid.
 
I don't know if we can trust whatever gang our niece is hanging out with. What about this?

[X] Cast a spell to send a message back to your niece telling her who you are. Try to stall for time while speeding your way to town as fast as possible. Tell her that we're looking for information on the immortal woman and we're willing to pay her if she comes to meet us in town in public, but we don't trust the rest of her gang in the air and we have no intention of following them. Also, deny having any valuable cargo.
 
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[X] Cast a spell to send a message back to your niece telling her who you are. Try to stall for time while speeding your way to town as fast as possible. Tell her that we're looking for information on the immortal woman and we're willing to pay her if she comes to meet us in town in public, but we don't trust the rest of her gang in the air and we have no intention of following them. Also, deny having any valuable cargo.
 
I know y'all aren't giving up the cargo.
Too true. We need the payout, or we'll be very tight on cash.

[X] Cast a spell to send a message back to your niece telling her who you are. Try to stall for time while speeding your way to town as fast as possible. Tell her that we're looking for information on the immortal woman and we're willing to pay her if she comes to meet us in town in public, but we don't trust the rest of her gang in the air and we have no intention of following them. Also, deny having any valuable cargo.
 
Alright, so "speeding towards town" sounds like you want to extend to get up to your max speed, which is fine. So there's gonna be two rolls needed here. First to actually cast the spell to open up a channel of speech to the person who spoke to you, which is +Wild, and a Press The Issue. Now I had some trouble deciding if this would be lying or stating the truth, since you're doing both, but since you're offering money for info and also saying who you are, and what you're after, it should be +Calm instead. Alright, please roll them in order! If we fail the spell don't roll the Press The Issue cause you won't actually be able to communicate.
 
13-2 Freaky Flyday
Communication was an elemental trait of water. Your least favorite element to cast with. And the one you've almost always fucked up. She always had a knack for it. You tried to concentrate on creating a message in your mind to send, starting basically as a stream of thought before you started to feel a fuck up coming on. You pulled back for a moment, trying to ride it out like a wave of nausea, before hearing Karl speaking to you again.

"What's happening? I'm… feeling something. That hasn't been ha-"

"-ppening lately." You heard in what was very much not your voice. You could control your body. You were holding a flight stick. With soft, small feminine hands. Fuck. Fuuuuck. You looked down. Tits. Big ones.

"Eyes up." You heard Hilda say. You perked your gaze back up and looked around again. "Ok, chill out, this happens sometimes, well, body swapping, but this is pretty close. You're in my body now! So, uh, please don't get me killed! I don't know if I can do anything from here but I'm gonna try to figure it out!" She said. And that was it.

"Hilda?" It felt weird to be on this end of it.

"I'm here. I'm going anywhere, don't worry. Just focus on the fight, and please try not to kill my niece? Or get me killed. My broom should still work for you! And… hold on." The flight stick wobbled a bit in your grip. "Ok, yeah, I can still control the plane." The throttle grip tightened, and you started accelerating towards town. In the review mirror, you could see someone that fighter on your tail, with someone in the back seat with a huge pair of antlers gathering energy in their hands like they were about to cast a spell like Hilda.

You are Karl now! Your new stats are:

HardKeenCalmDaring
+1+4+2-2

Karl's moves are:
Last Mistake: take a stress to keep an eye on someone, and I'd they try to hurt you or your friends, kill them instantly.
Advanced Recon: +1 on engage, brawl, and seize the initiative
One In A Million: Once per routine, you can hit right where you want without rolling. Take 2 stress if you target someone's body.

Your Plane
Current Altitude: 20/29
Current Speed: 23/23 (32 Overspeed) (Altitude)
Toughness: 8/8
Strain: 29/29
Fuel: 6/6
RPM: 2/7

[ ] Plan A:
- [X] Leap from the plane on Hilda's broomstick
- [X] Dogfight Turn The Tables +Daring to board the other aircraft
- [X] Explain the situation in person
[ ] Plan B:
- [X] Dogfight Defend (+Keen) to not get Magicked
- [X] Dive 3 Altitude
- [X] Try to get switched back by Hilda (+Wild at disadvantage)
[ ] Plan C:
- [X] Dogfight Defend to get away
- [X] Eyeball for everyone else's situation
- [X] Help anyone who needs it
[ ] Plan D:
- [X] Keep running towards town in a chase
- [X] Fire off an SOS flare and hope town helps
- [X] Eyeball to read the situation from a bit away
[ ] Write in your next round!
 
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It only really works if it doesn't have a soul. Which now makes me wonder if you carved the symbols into a corpse.
Driftwood and seaweed and the right runes and prayers and you could almost definitely reincarnate him as a Fisher (like, physiologically, he'd have the gills and teeth and skin and so on, it wouldn't automatically make him religiously a Fisher I don't think, though he'd certainly have the option for that too). Probably would need to be done between the high and low tide lines on the shore of the Dark Sea itself, though, which would be an inconvenient detour. To say nothing of finding out which prayers and which runes you'd need, since they're pretty obscure and it's likely Edgar only knows some of them.

Doable, though.

He'd be whatever age the perfect husband for Hilda is, and Hilda would find him at least physically hot, because that's what this is, this is how the Fisher phenotype came to be, prayers to the Deep Ones being answered with your perfect spouse spun out of driftwood and seaweed and washed up at your feet on the shore of the Dark Sea. ("Perfect" as understood by largely-clueless-if-genuinely-well-meaning inhuman eldritch abominations, that is.)

Getting our patron to incarnate this specific soul that they already have helped us bond to one thing into the new living Fisher body seems reasonably possible with the right prayers and/or offerings, but the physical body would still be generated on "Hilda's fantasy hubby as understood by Friend Cthulhu".

I think what you'd end up having to do is assembling your mannequin of driftwood and seaweed yourself, painting it with the runes in your blood and doing the ritual to bind Karl into it while it's still sticks and kelp, and leaving him on the beach between the high- and low-tide marks. Let the next high tide wash him away into the embrace of the Deep Ones, and pray and trust that he'll wash back up on the next high tide as living flesh and blood, gills and all.

Whether he'll remember spending several hours as a clumsy pile of sticks and then several more in the Deep Halls is an interesting question. Whether he'd be okay with it even more so.
 
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I think what you'd end up having to do is assembling your mannequin of driftwood and seaweed yourself, painting it with the runes in your blood and doing the ritual to bind Karl into it while it's still sticks and kelp, and leaving him on the beach between the high- and low-tide marks. Let the next high tide wash him away into the embrace of the Deep Ones, and pray and trust that he'll wash back up on the next high tide as living flesh and blood, gills and all.
Interesting. A good plan B if our quest to find the immortal lady doesn't bear fruit.
 
Interesting. A good plan B if our quest to find the immortal lady doesn't bear fruit.
Honestly getting it to work is by far the less interesting question versus getting Karl to let us try it.

(Well, and becoming aware of the possibility in character; this is...not Dark Secret territory but well into the more obscure depths of Fisher lore, and we grew up isolated inland.)
 
Honestly getting it to work is by far the less interesting question versus getting Karl to let us try it.
I mean, if the immortal lady quest fails, the only other alternatives for Karl are being stuck in Hilda's head for the rest of her life or actually dying, neither of which I imagine are pretty appealing. Compared to that, turning into a Fischer seems fairly swell.
 
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