update priority, keep in mind that both the main and crossover stories will still be updated

  • crossover chapters, if this which universe would you like to see

  • main story, self explanatory, keep the updates mainly on the main story

  • alternate updates, try and equally write crossovers and the main thread

  • other, describe what you want in comments


Results are only viewable after voting.
It would take him less than an hour to give himself a voice and fix the whole can't understand anything but his own machines thing, he just needs to realize it's a problem
I give it a long month of charades then before he figures out he needs a voice box…then a year before he just adds a normal/cybernetic one to his actual body rather then just build speakers into his suite or buildings.
 
I give it a long month of charades then before he figures out he needs a voice box…then a year before he just adds a normal/cybernetic one to his actual body rather then just build speakers into his suite or buildings.

Nah, he isn't going to be the one to solve the problem, its going to be one of the minds getting annoyed with the situation, though currently the minds can't understand rwby either, different languages, so however long it takes the minds to figure out a foreign language and decide to start translating.
 
Interlude - a boring day
I have been working on this construction drone for an hour now, trying to work a laser cutter to run of its power supply, these things have enough power to run some power tools and move about but not nearly enough to run any kind of laser, so I needed to add a higher powered battery.

But adding that battery increased the drones weight, slowing it down, and since this thing needed to move around on the outside of a moving aircraft without being blown away or left behind, being even slower than before was not ideal, which meant I needed to reduce the weight or increase the thrust.

I was doing both, this would be a specialty drone made to do one task, it didn't need to be cheap like the vast majority of my drones, so I could take more liberties with the designs, so a more powerful propeller and a lighter but equal durable frame, those alone already increased this things build cost by 20 percent, and the redesign to make the hull more aerodynamic added onto the build time, but I wouldn't need more than 2 of these per aircraft, and lonely a small group of them per each ground force.

Though now that I thought about it a little more, the ground drones didn't need the hull redesign or lighter frames, they didn't need to keep up with any absurd speeds, so I guess there would be 2 new drone designs.

After another 30 minutes to ensure the first prototype drone could fly around and that all its tools were functional I started walking towards the aircraft bay. We could clear the gunk out pretty easily once the planes were landed, just apply sufficient heat or use water or lasers to cut it off. So all the gummed up planes either landed at the main base or were dragged to the nearest outposts for repair.

Coming out of a hatch in the floor I entered the airfields maintenance bay and walked towards the plane I had set aside for the drones test, The drone immediately set to cutting away the gunk, and I immediately noted a problem I should have thought of before, if the plane was moving the gunk removed by the lasers would fly back and could get stuck in either the repairing drones propeller or in one of the interceptors.

The drone also didn't need to move around nearly as much as I thought it would, those laser cutters had range, so I could probably get away with a magnetic clamp to hold the drone to the ship and increase its battery life, still the majority of gunk was removed within a minute, falling to the floor under the drone, so the first test could be considered a success.

Beginning my trek back to the workshop I started thinking of ways to fix the problem, keeping the repair drone free of gunk was simple, just a change in programming to have the drone in front of the propeller when it started cutting, so that it couldn't get gunk on it. And with a bit more thought the same would work for the interceptors, just have them not be behind the ship when the repairs started.

With that sorted I just needed to install the magnetic clamp and finalize the blueprints.

--------------------------​

With the only real task I had planned for the day done ahead of schedule I had some free time, which meant inspecting Labyrinthines artwork or Byzantines gardens, I thought about going to the courier drones but last time they had all tackled me and it was all around unpleasant, I don't care how often Bulwark and Balistraia say they fixed it, we needed to repair several machines I had crushed after I had been pushed to the ground, not to mention how many broke from the missile I shot on reflex.

Byzantine had been using med-bay equipment to modify some of the plants, and has reported great progress in enhancing certain plants traits, making leaves larger or seeds more nutritious, there wasn't much luck getting the modifications to carry over to the next generation but it wasn't like we needed to mass produce food, and apparently Labyrinthine had gotten Byzantine to make several plants for aesthetic purposes, there were actually plants with flowers on Nauvis now, well colored leaves shaped like flowers, Nauvis had no pollinators so must plants were kinda leafy mushrooms.

Which does explain why I couldn't find any seeds or berries, without anything to eat them plants wouldn't grow berries or large seeds. The closest thing Nauvis had to fruits were large floating seeds that would be carried off on the wind, and by the time those came into season I already had food basically sorted, and they were poisonous anyway, I checked.

The camera feeds showed a lot of the garden but I couldn't exactly touch or smell anything through a camera, yet.

And if Byzantine was making progress in the gardens then Labyrinthine was making strides in the new walls, having a bunch of new canvas to work on seemed to light a fire under Labyrinthine, and they had taken to using the less useful metals I had stored away to decorate everything, gemstones were everywhere, it was honestly becoming a problem, there was a small portion of assemblers that were just dedicated to turning rough gems into shapes and designs for Labyrinthines art.

Somewhere in storage there was a 10 foot statue of me made with interlocking gemstones, gold and platinum, it was impressive how all the pieces fit seamlessly together, you don't need large gems if you just turn smaller gems into puzzle pieces that fit seamlessly, it genuinely looked like one solid piece, but I may have had it melted down, I can't quite remember.

Still I can't say that I disapprove of it, the factory would look drab and boring without their work, and I wouldn't have installed any lights, I still haven't actually, Labyrinthine did, the minds got twitchy when I was to high up, apparently the fall from the wall left a lasting impact.

Both choices were good for different reasons, though admittedly I could see the artwork fine through the cameras and it wasn't like I would be able to feel the art through my suit, and removing it within an unfiltered area was a bad idea even if my lungs could handle it, you don't install safety features to be less safe.

I guess that kinda made my choice for me, And I could always look at the artwork when I checked on the installation of the air scrubbers.

The path to actually get to the hydroponics bay was a twisting one, it was one of the few parts of the base entirely underground, and you could only really get there through some cramped passages, but the joint modifications made me very bendy, my shoulders could pop out of my sockets to narrow themselves, making all but the smallest sections easy to crawl through, and while the pipes lining the walls dragged against my armor I couldn't feel it and I had to take extra care not to break anything with my suit.

Still it was only took around 10 minutes to crawl into the bay, or at least the airlock into the bay, the minds were particular about decontaminating anything that entered into any "clean" rooms, which was any sealed and filtered room, which they were programed to be so that's fair.

It doesn't take long to decontaminate power armor though, and after a few minutes I was free to enter the bay, the minds had set a bench up in the time it had taken me to crawl through the tunnels but I wasn't really in the mood to sit down, so I disengaged the air filters on my suit so the scents could come through and started walking around the bay.

It wasn't anything fancy, just a series of metal racks lined with plants of various types but the scent of fresh leaves filled my helmet and I started towards the experimental section, it was where the really interesting things were.

There were attempts to recreate lettuce and potatoes on display, or really any leafy vegetable or any form of legume, trying to get non flowering plants to produce fruit was an exercise in futility, the only good news was that nothing on this planet ate the plants so there were plenty of nutrients in the leaves and roots and any poison was just conflicting evolutions, Without concurrent evolution you wouldn't have the right gut bacteria to digest food, or you did but it would turn into something toxic.

Though there was a plant that had lead filled leaves… so some are just actually poisonous, still most of them weren't and the food processor was designed for this so it turned everything somewhat organic into something edible. If disgusting, but gross food is a small price to pay for living and there was work being done to rectify this anyway, so soon my complaints would be answered.
Still Byzantine was making excellent progress and I was happy with how the hydroponics bay was going, the only thing I hadn't seen was the was the fish farm that was used for meat and to fertilize the bay, but it smelled awful in there and looking at fish filled me with dread, so I wasn't going to go there.

I had spent around 20 minutes in the bay before I decided my break had been long enough and I started my trek out, and it wasn't long before I had started towards the newer sections of the factory.

Everything in the factory look brand new, so the only way to tell how old something was, was to see how detailed the artwork was, the oldest assembler had etching so detailed I couldn't see the smallest fractals or shapes while newer ones only had the beginnings of art work, stuff that had been added before it was even installed, the style and content of the drawing also changed the farther out you got, but that wasn't an age thing, a replaced machine in the center factory would have the same lacking detail as a replaced outer machine, just different styles.

It wasn't like I needed the visual que though, a simple glance would give me the statistics of how long a machine had been running and how much it had made, it was just interesting to note as I walked.

When I got to the air scrubbers I saw a few construction bots doing final checks or adding etchings of leaves to the machines, Labyrinthine had decided to decorate the scrubbers with tree themed etchings, and I saw a few of the scrubbers were using gems as fruit, with emeralds for pears and apples as rubies, spinal as oranges, and a fair few fruits I didn't recognize on site.

At this point I'm vaguely scared to build a new suit of armor, as it would be way too gaudy, and I have seen designs Labyrinthine has to add gems to my current suit, they would be used as laser focuses but it still feels like too much.

The machines were already running, and I could see the clouds of smog getting pulled into the machines before clean air was pumped out, but how effective they would be has yet to be seen, it should be cutting around seventy percent of my pollution when the full array was installed. And with a reduction like that the remaining trees might even make a comeback, which would help the situation farther.

Actually that was an idea, modified trees that can withstand the pollution, if we couldn't solve the lack of carry over it would be impractical, but if we did then that would be worthwhile, even if just as an organic wall for the larger bugs, a message to the minds got that idea running and I started my trek back into the inner factory.

It was time to work on more drone variants, or adapting the vehicles, I'd see where my mood took me.

AN-
I wanted to try a simple day in the life of the engineer, I already have 2k words in the steel wardens story, but I only wrote the half of the aspirant trial before writer's block hit me and I wrote this instead. I might make the space marine thing multiple parts.

notice how he only gave himself less than an hour of personal time, this man's like 1 year old and will be burnt out by 2, I think if he ever didn't have something to do he would just die on the spot or he'd dig a giant bunker.

probably more I should have added to this but it felt okay

once again, reviews are my fav thing.
 
Out of curiosity... does the MC have an ai dedicated towards researching new designs and one oriented towards space expansion? Or are his existing minds sufficient?
 
Definitely liking it so far! You do come across as inexperienced and not comfortable with writing certain things (like dialog) but practice is the cure for a lot.

The machine life was the equally interesting though, an interconnected web of souls stretching across the world, similar to the bugs in that regard, but different in that it only had one true nexus, while the insects had one for every hive cluster, and the soul at the center of this cluster was a human one.

The machines souls were merging into and filling the cracks in the man's soul, crudely repairing the damage, and the man might have even been fine, slowly becoming more machine yes but alive and with a soul, but corruption had come to this world and the damage to his soul would make him vulnerable, she could already see some of the machines souls bearing taint before getting subconsciously exorcized from the network of souls by the man, and each machine soul he lost ripped a piece of his own soul out with it.
Hmmm. Is this a problem for going multiplanetary or other super-long-range expansion? If the network of souls has a range limit and going too far would be ripping it apart?

I wonder how this would interact with Aura.
I may or may not have just removed all the dialogue because it was upsetting me
Hmmm. Mist of Rainbows/Mist of Shadows writes some stories that seem fairly similarly stylistically to this, but are 90% dialog. It might be interesting/useful to read them to try to get into a headspace where dialog seems to work more naturally?
 
answered questions #13
Out of curiosity... does the MC have an ai dedicated towards researching new designs and one oriented towards space expansion? Or are his existing minds sufficient?
AI are just generally bad at innovating, they can all improve on existing things but they wont come up with new ideas, at least in universe, and the engineer is against making more minds, he doesn't think he's going to survive and making more minds would just be putting more people onto a sinking ship so it will sink a little slower. And his current minds are good enough to improve on what he makes, or he just improves things himself.

Hmmm. Is this a problem for going multiplanetary or other super-long-range expansion? If the network of souls has a range limit and going too far would be ripping it apart?

A. spoilers and B. that would also be spoiler's

it depends on the distance and if anything is trying to sever the connection, it will never break on its own but it will get more fragile the longer the distance, note that if he had real space buoy's connecting his outposts every light year or so this wouldn't be a problem, and what happens if something gets disconnected is to spoilery to put in spoilers.

I wonder how this would interact with Aura.

nothing that happens in another crossover should be taken as implying what would happen in a different crossover, that said at minimum his armor would have aura and anything containing a fully fledged mind, like the command tanks. if they have souls in the Rwby cross that is.

Hmmm. Mist of Rainbows/Mist of Shadows writes some stories that seem fairly similarly stylistically to this, but are 90% dialog. It might be interesting/useful to read them to try to get into a headspace where dialog seems to work more naturally?

yes but If I add dialogue I have to add dialogue, which means I need to think about what other people would say rather than do, and that is harder. I'm doing this for free, so I'm doing it the easy way for now.
 
Logs 41-45
Log #41

I got the designs for the new construction drones finished, so the anti air bugs are less likely to take out my aircraft, and I've started working on more aircraft. It's the main advantage I have over the bugs, well that and range, do nukes count as an advantage? Probably, well it's one of the three things I have over the bugs. So I am going to be pressing that advantage for as long as possible.

I have been making a design for a massive high altitude bomber to keep that advantage, but to actually build the thing I'll need to set aside a fair bit of space and I don't even know if I want to build the thing yet, it'll be more expensive than a command tank just to fo what the other bombers do now, other than that I'm trying to make better fighter models for when larger airborne bugs become a thing, but most of my larger aircraft are slow or lack enough fuel to be useful, and designing a fighter jet from scratch is difficult without any aeronautics training, or any training but the knowledge that was only half implanted in your head before birth, a wonder that.

The outpost construction and destruction is going roughly the same, I build an outpost, the bugs break another, I detonate the broken outpost reactor, the bugs die, I build a new outpost and hope the bugs don't break another before I can start on the next one. And if enough outposts fall before I can build new ones the hordes of bugs can have a straight shot right to my main base, rather than the few they can sneak through the perimeter.

I just have to keep doing this, indefinitely, I hate this planet.

Some of my drones are now using bug shells as armor, only the inner drones, but it's cathartic to dress your robots in the flesh of your enemies, especially if that flesh is really a highly durable somewhat lightweight bug shell that has been thoroughly sanitized, I do have standards.

I can't actually remember if I wrote this down or not and I am far too busy to go and check, but the first flying bugs were launched by larger bugs, or they leapt from trees but that's not important, the important thing is that large bugs throwing little bugs was a thing, and it's a thing again, though now its because the little bugs are grenades of that same sticky substance.

They hit a tank and then crawl along it, and if nothing gets them off they'll explode somewhere delicate, the drones are sufficient to deal with that already, it's just a very clever thing and I hate it. It feels like everytime I start to come up with a solution another thing has to go wrong.

Anyways we had to up the yields on all the explosives to maintain effectiveness, further increasing cost and production time, at least the decoders are still good for designing higher yield chemicals, even if they take ages to do it.

Log #42

We have root vegetables! Kinda, if you squint a little. Turns out applying random chemicals and hormones from the med bays can make plants start growing thicker roots, sure it's technically induced plant cancer but that still counts!

Actually eating something that isnt plant sludge or fish improves my mood greatly, even if it's just some tough and chewy roots, the work on actually making viable plants is still ongoing though, besides a few outliers or exceptional variants none of the traits carry over.

The new drone model has finished beginning distributed, and already there is a marked decrease in planes going down, it's not a perfect solution, planes can and do still get taken down before the propellers are fixed, but perfect solutions aren't real anyway, with the casualties lowered I am now fielding more aircraft than before and I have once again increased production on the bombers and interceptors, I'll need to build a second layer of the factory to increase my space soon, probably just over the inner and second walls, rather than doing the whole thing at once. I have Labyrinthine planning it all. It's more of an engineering feat than a logistics one, though the other minds are helping, I mean there is literally nothing they minds are uninvolved with in the factory, and if one mind is doing something they all know about it.

The artillery array is being expanded again, weight of fire can compensate for quite a lot, and while doubling our artillery shell use will be expensive, it isn't really a problem with all the raw resources I have in production. I just need to dedicate a few more of the inner outposts to ammunition production.

The nuclear artillery plan is coming along fine and the artillery cannon has already been designed, a larger and higher powered version of the standard one, but the shells are still in the planning stage, making nuclear bombs is delicate work, well actually it's kind of easy, mass producing nuclear bombs is delicate work, a one in a million chance it will detonate in the artillery cannon will happen here in like a week, not even because of poor luck, it's just how many shells we go through, and bad luck.

Anything with enough boom to do more than break its assembler is taken very carefully, I will not die because a bomb got whacked with a misaligned inserter arm. So not only does the bomb itself need to be carefully designed with numerous safety features, the production area itself needs prepped, ideally the shells will be produced in the same fashion as the nuclear missiles, an airtight sealed bunker with the shields facing inward and outward.

There is no prepared like over prepared, unless there is an urgent problem, then safety can go die in a hole till the crisis is over, so yeah, not making nukes by hand, or just by me at all.

There is a time for skipping on your safety precautions, that time is not when handling weapons that would leave me as a smear, though It definitely wouldn't get through any of the walls, or the roof, or my armor, but the armor is a maybe. Still the point stands, be careful with the dangerous stuff, or the expensive stuff, and nukes happen to be both.

Log #43

So this planet has weird seasons, or it might not have seasons, I don't know, but it had snowed like a month ago and now it's seemingly monsoon season. It has been raining for days, it's not windy enough to warrant grounding aircraft but it severely hampers my turret range, and any of my wheeled ground vehicles are having trouble, robots to pull em out keeps it from being crippling though.

Still installing roads though, I hadn't before now because it wasn't a real problem, but now the more major patrol routes are being paved.

Also I have lost a surprising amount of drones to lightning strikes, the aerial ones are shielded but the ground drones are not, It's only like 20 and not really a problem, but still interesting.

I am still losing more outposts to the bugs due to the rain, but less than I thought I would, if the rain keeps up I will need to come up with solutions but it's not really a problem yet.

Construction on the nuclear shells production facility has started, and the plans for the second layer of the factory have started, Apparently the minds hadn't thought of building up before and have started running more and more conveyor belts and pipes on top of the assemblers, I have started something terrifying, though the inner factory has been like that for awhile, so I'm just being dramatic.

I'm installing pumps in the base to deal with excess water, it's not much but it does pool in certain spots and having the drones drain the water is slow, so little drainage lines and pumps to take the water out or to machines, depending on demand.

Log #44

So yeah the rivers flooding, this isn't a problem in itself, no it's the things in the river, any flooded area is uncrossable by any ground units, though the same can be said for the bugs, a few hives even went under, and then died.

Thankfully walls work equally well for water as they do for bugs, It just means the courier drones and trains are taking a beating, Labyrinthine is already at work upgrading my railway, or just rerouting around flooded sections entirely.

The unloading bay needed redone to, a fair bit of that's actually outside the main wall and a portion of it got flooded over, so the construction drones added a flood wall and we raised the whole thing onto a concrete pedestal, and the fish things kept trying to eat the courier drones, so the whole thing is lined with turrets now.

The flooding has seemed to send the bugs into a frenzy, massive hordes of bugs are running about, not even to attack my factories, just to run around and wreak havoc in general, breaking trees and attacking the river monsters.

But if they aren't bothering me I don't care what they are doing, which is a lie, I am watching them very closely, the bugs acting differently is a terrifying thought.

Though honestly if I can capitalize on this it will be great for me, with the bugs distracted I can grow much faster, and the river creatures aren't really a threat to my bases, you can't eat stone, well you can't digest stone, actually I refuse to make any assumptions about the fish.

The second layer of the factory has begun construction, the support pillars are being installed and the floor plan has been roughly made, it'll double the production at the main factory, though more processed resources will need to be shipped in, but my current outposts aren't even running at max capacity yet, so they can supply it just fine.

The Base floor of the factory does need a bit of a redesign to make room for the support pillars and ramps though, and moving everything without overly slowing production is a significant challenge but It'll just take a bit more time, Though I do tend to have to redesign the factory layouts whenever a major addition happens, it's hard to leave enough room to seamlessly expand when you want to use every inch of space you can.

The flooding has been a boon with Byzantines fish farm too, a few less exotic fish were captured and are being raised now, and we only had a few breach the tanks before we installed internal shields on the things, so all in all a success on that front, even if it makes me even less likely to go into the fish farm.

The fighter planes have a finalized blueprint now, taking inspiration from the interceptor they are smaller and faster than before, but with significantly fewer power problems, though it does make them expensive and fragile, so more changes are planned, but it's good enough to be functional so its going into production on the second layer whenever its ready.

Log #45

The new artillery shells are in production and once a nice enough stockpile is built up it should be good to start using nuclear shells, that coupled with the rain cutting off a fair few hives will allow me to expand to a bunch of new resource nodes, the rain will make actually using them difficult, can't really ship by drone or train through a river, and my helicopters don't have the throughput, still if I can take and hold the outposts I'll have a significant head start whenever the rain stops.

Also It's really creepy to watch a bug taller than some buildings get pulled into a flooded area not even 10 feet deep and somehow disappear, where does it go? 20 feet tall bugs should not be able to disappear into water that is less than 20 feet deep. And a creature that can tank hundreds of armor piercing rounds should be flayed apart in seconds. Still aside from the occasional courier drone the river monsters leave me alone, which is great because I draw the line at aquatic horrors, keep it terrestrial please and thank you.

Also most of my weapons don't work in water, which reminds me, make weapons that work in water. All my stuff is waterproof already, but bullets slow, lasers fade, electricity doesn't actually conduct as well as you'd think, still works though, missiles move via fire, flamethrowers shoot fire, the tungsten launchers work fine, the radiation gun is stupid, nukes kill everything, and drones don't swim good.

Also note to self, make drones swim good.

I'll be starting the artillery barrage tomorrow, and most of today will be spent making sure I can actually build the outposts, every outpost takes a significant amount of weaponry and equipment to build, so actually building a stockpile is the main challenge, or at least building an organized one, it doesn't matter if I have 20 outposts building everything I need if it takes me a day just to gather it all, But Byzantine should have that handled, I'm planning to build 10 outposts tomorrow, the single biggest gain I've had yet if everything goes well.

Not a few months have passed since I struggled to build a single additional outpost, or even just to expand my main base, and now it's a matter of hours to build one if I rush. The feeling of progress is amazing, also I have nukes now which inherently make any situation where they aren't being fired at me better.

The big operation is going to be run by supply helicopters and airlifted spidertrons once the bugs are cleared out, they are really the smallest mobile robot carriers I have, and they have enough weaponry to make them unappetizing, probably.

AN-

did I forget science packs and labs were a thing, maybe, do I need to re-read my entire story to remember things, yes, should I stop posting chapters at 1:30 AM, I don't know.

I felt like I wasn't making much progress on the mainline story with my interludes, just adding more fluff and lore so I wrote this thing, yay.

you know I didnt think I'd actually write a story this long, I thought I would write 10k words then give up, well I didnt so go me.


give me review, I need it like a human needs blood and chocolate.
 
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There's totally no possible terrible side-effects to this endeavor at all. Nope, none whatsoever.

I have to wonder how the bugs are going to adapt against nuclear artillery.
 
If your designing stuff for just in case then maybe some bunker busters? Perhaps, nuclear ones for that real fuck you energy lol.
 
Regarding farmed fish and plant products: check out mutation breeding. Works best on plants and animals with large numbers of eggs.

This stuff is what got Norman Borlaug his Nobel Peace Prize.

The basic idea: collect the eggs/seeds of the farmed thing in particular. Expose to some mutagen. (Chlorophyll is mutagenic! But so is radiation.). Allow mutated germs to mature. Select the matured individuals that are least undesirable and most desirable. Cross breed them with each other. Re-mutate. Lather, rinse, repeat.

It's like artificial selection but with a mutation kicker and it is how we got dwarf wheat, modern corn, and seedless grapes.

Alternatively, with your "plant cancer tubers" -- plant cancers should be manually transferrable. Take a cancertuber, cut it into four sections, splice into roots of same species plants. You now have four cancertubers.
 
It seems like he should look into making some moats or canals as area denial tactics. Even if only to add in some additional threats to thin down the swarms that are after him.

After all, he can make huge bridges as needed as well as fly over them, but the bug threat is mainly land bound and the water monsters are hungry.

And if he makes it right he can cut off the source of the water and let the canals and moats dry out as well as fill back in the land he removed later on.
 
answered questions #14
The basic idea: collect the eggs/seeds of the farmed thing in particular. Expose to some mutagen.

With the fish thing that sounds like a great way to become a horror movie character, these are the kind of animals that turn into the hulk instead of dying like they should.

Alternatively, with your "plant cancer tubers" -- plant cancers should be manually transferrable. Take a cancertuber, cut it into four sections, splice into roots of same species plants. You now have four cancertubers.

This is actually the planned solution, it's just that neither the minds or the engineer know how plants work, he only knew the basics of a hydroponics bay, and I do mean basics, the plants only survived because Nauvis plants don't care about soil quality, this might be spoilers but it won't come up in plot much if at all.

The engineer wasn't supposed to be the only person, I have at least 2 other theoretical "engineers" that were supposed to be made after him, it's just the ship crashed then the planet broke it. One of those other engineers was supposed to sort out the planets agriculture, from growing plants, to processing it into food, to making distribution points.

If your designing stuff for just in case then maybe some bunker busters? Perhaps, nuclear ones for that real fuck you energy lol.

I genuinely don't know how to get more bunker buster than nuke without going full theoretical weaponry

There's totally no possible terrible side-effects to this endeavor at all. Nope, none whatsoever.

I have to wonder how the bugs are going to adapt against nuclear artillery.

Your learning!

Have you ever watched Godzilla?

Just kidding, I wouldn't do that

It seems like he should look into making some moats or canals as area denial tactics. Even if only to add in some additional threats to thin down the swarms that are after him.

The only information I can give you is that the engineer is scared of water after his river adventure, he doesn't trust it and he doesn't want it near his base

The engineer would normally go out and help build bases but with the fish and water he's basically been hiding in the inner factory designing water based weaponry and bigger explosives
 
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I genuinely don't know how to get more bunker buster than nuke without going full theoretical weaponry
A two-stage nuke with a boring head. Make boring head laser to drill or just really fucking dense to punch through shit.

The two-stage nuke has a kicker charge that then causes the main charge to underground super-criticality and makes a much bigger boom. Or the first one goes off, sends the boring head into splitters then the main charge goes off and annihilates everything in a large radius.

There is a type of theoretical or maybe actual built nuclear bomb that had a way to focuses the explosive energy into a massive microwave-shaped charge. Could be fun for the bug to work out how to stop their insides from being cooked. This can also be done with any type of radiation and just hypersonic jets of metal.

I'm probably also on a few watch lists now from doing a bit of Research.
 
Okay, nice update.

Now as for Omake options, MCU's Guardians Of The Galaxy Two it's main enemy, sounds familiar, no???
Then you have Starship Troopers.
Yes, you can have a BUG Invasion. 😇

Star Wars also has living planets, clones and long lost technology.
I could even see nBSG being a option, if this ship was from before the Cylon Uprising.

Star Trek (Voyager) is also a option as well, when you think about it.
Same for Starcraft.

Now as for the fish, what do they actually eat?
Could be important.

As for Godzilla, lets add Pacific Rim, shall we?
I'm probably also on a few watch lists now from doing a bit of Research.
Encyclopedia's from 1980/1990 are you friend, there.
 
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The only information I can give you is that the engineer is scared of water after his river adventure, he doesn't trust it and he doesn't want it near his base
Doesn't really need to be all that near his base. A straight line canal extending from a river or shore at some arbitrary distance from one of his bases, but extending far enough that it causes any swarms from that direction to divert to go around it gives him a hard point that he can focus on at the corner and hypotenuse, while making the triangle area between the river and that canal end point a spot of low attacks.

He'll still wall it up and load all the turrets on it like normal. But since the river is protecting that section, then until the bugs figure out how to get over it or the monsters from the water start coming on land - that would be a wall that he has to spend far less ammo protecting, which allows that excess stockpile to be used in other areas until it is needed there. That would also help save on all the materials used to repair the wall and turrets from attack damage during that time period.

And as he's made the canal that allows this to happen, he would have presumably have wiped out any bugs and nests inside of that area as he was working, so long as he doesn't allow any new nests built up which would likely be fine as he'd have a base of some sort using that land, then he could cut off some pretty huge swaths of area for him to use with the vast majority of it free and clear from the water itself and the monsters in it.

If it's just a mining base, that will likely be turned into a manufacturing one later on, he is nowhere near the water himself and he could do a canal on both sides with a river at the back and have just the single entrance that would come under regular attacks. Sure he'd never go there personally, but again this is about saving resources to be used elsewhere and that base could be quite huge if he extended the canals on the sides long enough.

As for Godzilla, lets add Pacific Rim, shall we?
Little did you know, they've already been invading this whole time! They just never make it far out of the gate before the monsters in the ocean eat them.
 
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Little did you know, they've already been invading this whole time! They just never make it far out of the gate before the monsters in the ocean eat them.

I was going to make this exact joke, then write an omake of the engineer wondering why a patch of ocean turned blue, it was because of Kaiju blood. Though the engineer fighting giant bugs in a jeager has an appeal.
 
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I was going to make this exact joke, then write an omake of the engineer wondering why a patch of ocean turned blue, it was because of Kaiju blood. Though the engineer fighting giant bugs in a jeager has an appeal.
Perhaps something for your Warhammer cross?
As the reason the fish are that evolved?
Oops, it's now a link to outside that universe.

I do think Gippsy Danger would really fit in with the 40K mech stuff.
But in theory, the plasma is generated by the reactor and he already has a mind-link with his AI's.
Transformers could be fun as well.
 
containment - rwby - non canon omake
Day 10 of containment.

Salem looked around at the massive wall spanning the entirety of the grimm wastes, and She was not concerned. All works of man fell to time or grimm, and this would be no different, it would be left a ruin eventually, be it in a hundred years or a thousand, but Her grimm were eternal and would remain long after this "prison" fell to dust.

Day 100 of containment.

Her grimm had destroyed more of those metal contraptions defending the walls, it mattered not if each had killed a few of her grimm before falling, there were always more grimm, and this wall would fall.

Day 234 of containment.

The wall had begun shelling her grimm from afar, A waste of ammunition, the grimm would always come back, the tunnels She had the grimm dig under the wall were collapsed by those infuriating drones, and the flying metal contraptions killed her grimm no matter how high they flew.

Day 567 of containment.

Salem was beginning to get annoyed, any damage she managed to inflict on the wall was healed within hours, no matter how severe.

Still the wall would fall in time, and She was patient.

Perhaps some new grimm variants could speed it up though, and she did have plenty of free time….

Day 1,340 of containment.

It was almost fun to create new grimm to send towards the wall, if she managed something truly unique she could watch as the entire wall changed and shifted to counter her new creations, she had been keeping the basic grimm simple for centuries to ensure they would spread throughout the world, but with all of the grimm confined to such a small space, … well she could get creative.

Massive burrowing worms, intangible monstrous demons, creatures that fed on electricity and possessed the wall's caretakers.

She hadn't needed to stretch her powers like this in millenia.

Day 2,698 of containment.
The wall was decorated with tapestries of her grimm fighting against huntsmen and machine alike, and it was interesting to watch how the styles of art shifted and changed over the years, it would almost be a shame to see such wonderful artwork of her grimm destroyed, maybe she would keep a few pieces when she tore the thing down.

Day 5,000 of containment.

There was even some artwork of her creating her legions of grimm, Salem never saw any works depicting her, nor did she know how the builders of the wall knew how she created her grimm, none of the creators ever came into the grimm lands, and few of their creations made it far.

She was apparently being used in contrast to some metal armored man creating legions of the metal contraptions, but the artwork did portray her well, she'd add it to her collection of weapons those foolish enough to fight her left behind.

Day 10,000 of containment.

Salem was definitely getting annoyed now, she had managed to destroy a small portion of the wall, and behind it was another wall, at this rate she was going to be here for centuries, that would set her work back thousands of years, the thought of all her wasted effort was infuriating, and sending grimm to deface the artwork on the wall was a slim comfort.

Day 100,000 of containment.

Salem was sick and tired of the wall, she has been stuck in this cage for nearly 3 centuries and the wall shows no signs of age, no wear and no lasting damage from her years of effort, no matter what manner of beast she throws at it, the wall stands unbroken, at least with Ozma she could kill him when he was annoying her.

Day 1,000,000 of containment.

The defenses on the wall were only getting stronger, and while her grimm grew in strength and power they could still do no lasting damage, she had taken to fighting the wall herself for a few decades, but the holes she tore into the wall were fixed before she could revive again, and then the wall shelled her castle.

Her bedroom was ruined.

Day 10,000,000 of containment.

Salem was beginning to go mad, she had been in this cage for longer than she bothered to count anymore, she had seen the man from the artwork a few times, walking along the wall and tending to a few machines the last few thousand years, and it was the most she'd seen of another person in nearly 30,000 years, he would always flee beyond the wall whenever she'd send her grim to attack.

Day 100,000,000 of containment.

Salem had been trying a new strategy, she hadn't attacked the walls for the last 100,000 thousand years, If the makers of the wall thought she was dead and gone, or at least not hostile they might stop maintaining the wall, and it would finally fall to time, her grimm certainly couldn't bring it down.

AN- i wrote this in like 20 minutes and didnt edit it, so give me reviews.
 
After 100,000 years one might ask "Can we agree to disagree?" That said it is an entertaining concept, it might be worth formatting the days into different units for easier comprehension, but it was an enjoyable read, thank you.
 
I'm thinking of re-reading my first few chapters and adding onto/ re wording they a bit.

Also I could start branching out into more fandoms but that leaves less time for the stories I do have to be updated, So any new fandoms will just be one shots rather than series unless everyone likes it, or someone else writes it
 
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