update priority, keep in mind that both the main and crossover stories will still be updated

  • crossover chapters, if this which universe would you like to see

  • main story, self explanatory, keep the updates mainly on the main story

  • alternate updates, try and equally write crossovers and the main thread

  • other, describe what you want in comments


Results are only viewable after voting.
Love the story so far. What do you think of having him work toward rapid underground expansion?

I am pretty sure the automatic miners would have tech that could be adapted for this.
 
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answered questions #1
Love the story so far. What do you think of having him work toward rapid underground expansion?

I am pretty sure the automatic miners would have tech that could be adapted for this.
The only reasons he hasn't is he still has room to expand on the surface and smelters need oxygen to run so they don't work well underground.

Expanding on the surface is easier than digging to expand, moving that much stone and dirt is a big project.

If he ever upgrades to electric furnaces it becomes significantly more viable though
 
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Two things occur to me as major routes for the MC to take.

1) Attempt to determine the stimulus causing the bugs to grow. If it's a response to pollution, then "greening" his factory -- pollution capture systems and the like -- could buy him time. If nothing else, reducing the toxic waste could keep some native biology available for things like edibles.

2) He doesn't need FTL if there's harvestables off-world. Build a space habitat with stuff from the surface, get hydroponics/aquaponics up and running, keep the factories below sending supply shipments up for as long as they last until taken. Then saturate an area with Rods From God and build new factories in the area for however long THEY last. Lather, rinse, repeat until he's captured asteroids or reached the moon or whatever, and start buildup there instead. Give himself long enough to get FTL working.

Or, y'know, totally RFG depopulate the planet after capturing sufficient seed-stock archives to rebuild a basic sustenance biosphere and start the factory over.
 
answered questions #2
Two things occur to me as major routes for the MC to take.

1) Attempt to determine the stimulus causing the bugs to grow. If it's a response to pollution, then "greening" his factory -- pollution capture systems and the like -- could buy him time. If nothing else, reducing the toxic waste could keep some native biology available for things like edibles.

2) He doesn't need FTL if there's harvestables off-world. Build a space habitat with stuff from the surface, get hydroponics/aquaponics up and running, keep the factories below sending supply shipments up for as long as they last until taken. Then saturate an area with Rods From God and build new factories in the area for however long THEY last. Lather, rinse, repeat until he's captured asteroids or reached the moon or whatever, and start buildup there instead. Give himself long enough to get FTL working.

Or, y'know, totally RFG depopulate the planet after capturing sufficient seed-stock archives to rebuild a basic sustenance biosphere and start the factory over.
[/QUOTE]
Except for that last one all of these are near end of the story stuff, or at least the engineer will need a new threat, plan figure out the bugs is actually gonna come into play eventually but plan hide in space removes most of the threat, unless I give the bugs space faring variant, which would be hilarious.

All good ideas but the space station would take more than 3 months to design and build and the pollution collector would only stall the problem, or at least that's the canon reason.

The real reason is that he needs the threat, the bitter will always adapt to be a credible threat to him no matter what he does, or if they aren't a new one must show up
 
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Except for that last one all of these are near end of the story stuff, or at least the engineer will need a new threat, plan figure out the bugs is actually gonna come into play eventually but plan hide in space removes most of the threat, unless I give the bugs space faring variant, which would be hilarious.

I mean. If in the real world these guys can exist, I don't see any reason why laser-reflective optical-camouflaging gigabugs can't exist.

As long as there are no part-lizard sex slaves around everything should be fiiiiiiine. (Don't Google Lexx anywhere that's NSFW-unfriendly though.)

More seriously, it could be a decent way to extend the story further. Maybe base a launched variant of space-bugs on variants of the aquatic biters? Have versions that for example carry oxygen-producing algae in transparent sacks in their bodies, and act as carriers for other bugs... After that it's just a matter of the bugs launching.

You've established they have sufficient intelligence to undergo purposeful adaptation: it's not THAT far from arbitrary-sized spitters to aquatic launchers.

All good ideas but the space station would take more than 3 months to design and build and the pollution collector would only stall the problem, or at least that's the canon reason.

The real reason is that he needs the threat, the bitter will always adapt to be a credible threat to him no matter what he does, or if they aren't a new one must show up

Of course. But there's still something to be said for only stalling the problem: say you start out only having three months left until you're overwhelmed. During that time you find a way to delay being overwhelmed another four months. At the end of the three months, you now have four months remaining! Over the course of those four months, you have just enough extra breathing room to do something even better, gaining you another five. At the end of the seventh month from when you originally only had three... you now have five left.

As long as you can keep using the gained time to get more time than you're losing... you've achieved what folks in the life extension business call "escape velocity".

The same applies here. Greening industry reduces rate of Bug Problem growth. It doesn't end or reduce the existing threat. And as long as the industry output loss from greening is smaller than the growth reduction, then you get more time for every bit of industry growth. You still need to advance in all the other ways, but the takeaway is: "every little bit helps".

In other words: if it's worth doing, it's worth doing half-assed.
 
I haven't read fully this fic yet, but I'd prefer that you not crossover. I'd like to read your original ideas, and as far as I can tell, Factorio is pretty bare of lore. There's much to explore here. As a bonus, you don't have to do too much wiki diving.

Still, if you'd go with a crossover, how'd you plan to plant the current world with the crossover world? The ROB way of the jumpchain portal ala Commander? Welding together the settings of the chosen franchises? If you're going for the route of the crossover, I'd say the latter is more creative and preferable.
 
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answered questions #3
I haven't read fully this fic yet, but I'd prefer that you not crossover. I'd like to read your original ideas, and as far as I can tell, Factorio is pretty bare of lore. There's much to explore here. As a bonus, you don't have to do too much wiki diving.

Still, if you'd go with a crossover, how'd you plan to plant the current world with the crossover world? The ROB way of the jumpchain portal ala Commander? Welding together the settings of the chosen franchises? If you're going for the route of the crossover, I'd say the latter is more creative and preferable.

That depends on the crossover, if it's a setting like warhammer or halo that can handle an entire world showing up, then a teleporter accident will occur and the whole world will be in that setting, if it's RWBY it'll be a portal or series of portals that open to remnant, if it's familiar of zero, the engineer gets summoned alone.

I won't stop writing the "canon" factorio story until I run out of ideas, and the crossover parts shouldn't effect that mainline besides a longer update time.

I'm planning on throwing the crossover elements into either side story or apocrypha.
 
the engineer
most of this could be considered spoilers, especially if you are not up to date with the story, in this little informational I will be discussing the engineers powers and abilities.

the engineer has his inventory, but rather than being any amount of items that can fit, he can instead store 50 tons of materials (earth gravity). he can store anything he can pick up/ detach from the ground, he does this subconsciously and is only vaguely aware that he does it.

(As of log 50 something he is now aware of his inventory, it contains both of his sets of armor, and all the supplies he could need in the short term)

the engineer possesses the ability to construct simple machines using the materials in his pocket dimension, this is not quick but doing so takes little effort from him.

(He is still not actively aware of this, but suspects it)

the engineer possesses a passive awareness of everything he has built, but if the object in question is not within his radar range he loses this awareness. his passive awareness is based on an object's importance, he will always know about the nuclear reactors state but would fail to notice an inserter arm breaking if that doesn't adversely affect the larger factory. this does not make him able to track down anything he made, but he will know if its within 3 km of him or within radar range.

the engineer can split his attention, he thinks slower with split attention but it allows him impressive multitasking ability.

(His brainpower has been enhanced further, so this is less of a malus)

the engineer has enhanced reactions and a peak human brain, he was designed to survive and innovate in any environment, he however is not trained to use his full brain and does not use his enhanced processing to its full potential.

now we are getting into the real spoilery stuff

the engineer has implanted knowledge form when he was being grown, but it wasn't just knowledge he was implanted with, he has restrictions and kill codes imbedded into his brain, there are things he cannot think of or acknowledge and if someone knew what he was and had the phrase they could theoretically control him. this indoctrination wasn't finished though, he was meant to have a bomb planted into him before he was deposited on his world, and he shouldn't have been able to make nukes nor Artificial intelligence. this means that he can theoretically purge the indoctrination if he ever finds out about it.

he's also not allowed to augment or modify his body. but most of the less important indoctrination was going to be added between 17 and 18, he crashed at 16.

the engineer having an engineered mind makes him resistant to mind control or indoctrination not from embedded commands, he is quite literally copyright protected.

kinda out of the major spoilers section and into things you should know if you read the story.

the minds can influence and directly send information to the engineer, he can do likewise.

he has an improved digestive system, letting him eat less edible things and improving the nutritional value he can draw from what he eats, this is one of the main reasons he isn't dead from eating nothing but plant and dirt with a little fish if he's lucky.

he has improved platelets, reducing the time it takes for wounds to clot and scab, reducing blood loss if he lost a leg he wouldn't bleed out, he would pass out from blood loss but he wouldn't die.

improved bone durability, they are about 3 times stronger than normal bone, but twice as heavy

he is continually being pumped with muscle enhancers, no negative side effects and they make his muscles stronger and denser, currently having minimal effect due to poor diet, he is still weaker than a fit adult male. but if he had a proper diet he would become stronger than peak human within a month, capping at twice human strength

enhanced eyesight and natural night vision, he can see farther and clearer than a peak human, and he can see in low light environments, not no light.

a backup blood pump in case of heart failure located by his spinal cord.

enhanced lungs, they can function with less oxygen and handle poisonous gas as long as it isnt to caustic.

enhanced liver, it can pull out most poison's and diseases', he cannot get drunk with this organ running

further augmentations are planned but not yet implemented.

I have not mentioned anything I'm unsure of, and I may have forgotten some of his abilities. if you'd like one of these for the biters I could probably make one.
 
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I'm surprised that he hasn't converted over to electric furnaces yet. If nothing else, it would remove the need to find and use coal for everything, allowing that resource to be used elsewhere.

As far as space stuff goes, he needs to get the rockets up and running first - but something that he can use as a goal in the future beyond getting into space is simply the fact that once he's up there he can start working on creating a better bunker/home that is safer as it's free of the planet.
 
Logs 31-35
Log #31

These logs were originally meant to be a to-do list along with a sort of diary, so for this log I'm gonna return to that with an actual to-do list.

  1. Survive- self explanatory, my most important task is to survive.

Ongoing

  1. Upgrade my body- ideally I will never again be in direct combat, this is not an ideal world, therefore my body needs to be strong enough to survive. The augmentations have been designed, they just need to be implemented, the recovery time for the surgery is the main worry.

Pending

  1. Design and implement new weapons- the bugs keep adapting to my weaponry, the solution is variety, one bug can't be immune or resistant to everything, hopefully, new turrets have been designed.

An acid variant for the flamethrower, it just needs the acid production scaled to meet demands, Byzantine and Labyrinthine have that handled.

Ongoing

Radiation variant of laser turret, it should ignore most armor but it does need active uranium to fuel it, expensive to maintain and only being implemented in high importance zones and the command tank, command tank uses onboard reactors as fuel.

Complete

Molten turret, launches 1 meter rods of molten tungsten at high speeds into bugs, has a slow rate of fire, and is highly effective at eliminating larger variants of bugs, needs maintenance between shots, further development needed for wide scale production

Ongoing

  1. Upgrade walls- self explanatory again, incorporate metal and shield units into walls I really don't want to fall, if you thread the metal write you can even amplify their shield units effectiveness, a minor improvement but having walls that can be invulnerable is invaluable.

Ongoing

  1. Build new personal weapons and power armor- the current armor set and weapons have served me well, but I have better materials and shields now so it's due for an upgrade.

I am planning to have 2 sets of power armor, one for combat, with inbuilt weapons, and one for building, with drone ports rather than weapons, but with be heavily armored and will be shielded with the new mark 3 shield generators I pulled from the ship, cant make them yet, but I can use what I have.

Ongoing

  1. Figure out bugs- a broad to-do but still important, currently I don't know anything about the bugs besides attack patterns and assault variants, if I can figure out their food supply I can cut it off or poison it, If I figure out how they communicate I can disrupt it.

To defeat an enemy you must first know it, currently I don't know my enemy, rectify this.

Ongoing

  1. Build an air force- currently the bugs dominate the skies, this bothers me immensely. The closets design I have to an airplane or helicopter is a drone, drones do not scale well and the current combat drones are as large as feasible with my current tech base, larger than flying bitters sure, but they cannot travel near the same distance, rectify this

Ongoing

  1. Build the rocket and send the distress beacon- you may be wondering why this is so low on my priority list, that's because if I survive 6 years here in the first place help isn't exactly urgent

Pending

  1. Design a surveillance satellite- once I can launch rockets I will need to build space infrastructure, starting with global surveillance satellites, then a space station and orbital factory, designing this will take a significant chunk of time, sending up the pieces in one use rockets will take longer

Pending

The priority order is subject to change, and I may be forgetting a few things but eh.

Log #32

I might be wrong and it could just be a coincidence but the bugs seem to be growing quicker now that I am pushing the hives back, so danger is being tentatively marked as a growth factor, can't really avoid that one, and I probably should have noticed this, considering the bug hives that don't attack me every day are significantly weaker, but once again I can't actually avoid this.

Artillery barrages followed by Balistraias forces wiping out the remainder of the bugs is still a highly effective strategy though, even if there are more survivors for her to clean up every time. I expect it will still be viable for another week before the assault forces start taking significant losses.

With that on the way and my new little nugget of knowledge acquired I have the wonderful idea of sending a spidertron to build factories in less hostile territory, I will be sending them out blindly because my radar range does not extend that far, but if it's true that fighting the bugs marks them stronger, then bugs farther away should be weaker, so sending out spidertrons paired with large groups of construction drones to take resource patches far out it viable.

I don't actually have a way of getting the resources back yet, but if I can design a cargo helicopter it should work fine, and having places to run to is always a good idea, even if the thought of leaving this main factory behind hurts.


In less combative news, I have started putting on a little more weight, the minds apparently took up agriculture while I wasn't paying attention and have been adding better foods to my nutrient processor, still significantly underweight, and most of that's from my now heavier than average bones, but the situation is improving.

There are now 7 operational sub factories, each with 3 walls, none of them approach the size of the main factory, the largest of them is half the size, but they are producing a fair portion of our supplies, and I can afford to run the decoders again, but considering the fact that I only have a few more techs before I need to be in space to learn more, the decoders aren't being run.

The supply lines between the sub factories and the main one are being guarded by bulwark with smaller outposts along the routes to guard them, and the bugs have begun destroying those to cut off Bulwarks defense of the supply lines and then destroying train lines.

The amount of trains I am losing to this is not a significant problem though and the stoppages usually don't last more than an hour, the supplies on the trains can usually be recovered as well, and considering the only way I have to stop the attacks would be to make a massive wall around literally everything, I will just have to deal with the attacks.

Log #33

It's been a few days, and I don't really have much new to say, we are up to 9 outposts, It would be 10 but we lost one yesterday, the camo bugs have apparently reached a point where they can avoid being seen long enough to knock out the power lines, and without laser turrets and drones the base soon fell.
Bulwark has begun armoring key components and now an alarm will go off if they are touched, which should allow the drones to find and kill the bugs before they can take out another outpost. Upgrading the radar and the guns sensors is now a higher priority, if my defenses can't see the bugs they can't kill the bugs.

It's not just the camo bugs that have improved either, a new variant of the bugs is now largely immune to lasers, and boosts a powerful fire resistance, it does this with a coating of reflective slime, which is clever, still bullets work on them and bulwark knows better than to use lasers on something immune to them.

There are a few variants that have only recently been spotted to, a fire breathing variant that hasn't seen much use, considering all my defenses are metal and stone, and a variant of the larger biting bugs with a minor healing factor, it noticeably regrows its shell if the attack doesn't kill it.

Other than that they are still getting larger and tougher overall, with the flying variants growing in size and how high they fly, the flame turrets can no longer hit the flying swarms of bugs, but the other turret variants are still effective at that range.

Log #34

Up to 12 outposts now, and I'm officially producing more at the outposts than at the main factory, the cargo helicopter and new turret variants have begun production, which should help with defense and transportation, I have begun work on my construction armor, currently it is 9 feet tall, has twice the shielding as the previous suit, it can maintain and power 200 robots, even though I can only manually control 50 it does allow me to serve as a charging port for the minds robots. It will also have 4 robotic limbs coming from the back, the human mind is adaptable and I should be able to control them as if they were my own limb.

The combat armor I am still designing, but it should be 10 feet tall, be able to maintain 50 robots for my manual control, have thrice the shielding and significantly more durable metal armor than the previous suit. Its weaponry is the expensive part, with a high powered shoulder mounted laser cannon, arm mounted normal cannons, a back mounted mortar/grenade launcher, more mechanical limbs that can hold various weaponry as needed, a built in medical system, that'll keep my body running as long as it has power, an large shield made directly from the hull of my crashed ship and augmented with a mark 3 shield generator, an improved discharge defense, now 3 times as effective and half the charge time, and an upgraded variant of my sword, now larger (5 ft) and with a longer battery life, up to 20 minutes of continued use, and it can be charged by my suit when not in use, only taking 3 minutes to charge. Ideally the robots I control will deal with the small chaff while I deal with larger bug variants myself.

The cargo helicopter has one train car's worth of storage and is decidedly not fuel efficient, but it does serve its purpose, and the flying bugs don't yet fly that high.

We lost 3 more outposts to bug attacks, but we are still building outposts faster than they are being destroyed, so there aren't any significant problems, besides the largest bugs breaching 80 feet long and 45 feet tall. Currently there are only ever 5 of these behemoths but they do make my suit of armor feel inadequate. And they are the reason 2 of the outposts fell, the third just fell to one massive horde of smaller bugs. It ran out of ammo and fell shortly after.

Still the massive bugs don't stay within range of my artillery for long, as a sustained barrage can and will kill them.

Log #35

It has been a month and a half since I found out I would be stuck her for 6 years at a minimum, my 3 month estimation has been changing to longer and shorter time periods, but currently id say I have 2 months if I don't figure out a way to slow the bugs growth, the artillery barges are no longer utterly destroying bug hives, and the bug forces have begun using the digging variants to avoid artillery fire, making the artillery shells bigger hurts the range but does allow me to hit the bugs hiding underground, still my offensive is slowing down at around 25 outposts, if I concentrate my forces to push and build a new outpost I will suffer an attack on another and lose it.

It is a stalemate I won't exactly win, the bugs apparently don't need anything to build more of themselves while I need metal and Oil to recoup my losses, I have begun building an airfield off my main base to allow me to field a large force of assault helicopters, which should significantly bolster Balistraias forces and allow me to begin taking more territory again. Currently my assault helicopters should be superior than anything the bugs can field in the air

Since I am assuming fielding my own air force will cause the bugs to upgrade their own, I have begun preparing defenses for larger aerial attacks on my bases, the current plan is a metal cage over the top of the factory, resting on the outer walls, reinforced with shields and anti air turrets placed to cover the whole thing, It ruins the aesthetic but better to be ugly than dead, and we can paint it gold to match with the white walls.

It won't last in a sustained attack, once the shields fall it's just metal, but it should but time for the anti air to wipe out the attackers.

The main base is being attack less and less as the front lines are pushed farther and farther back, which means I have begun work on 2 new layers of wall for the main factory,they won't be as large as the 3rd layer but will be more advanced, These walls are basically sacrificial, nothing important will be behind them and it won't really matter if they fall, but they should hold against most attacks, and it's not like the massive bugs can get thai close anyway.

I was watching the bugs destroy an outpost on a live feed and I noticed something interesting, the bugs were absorbing the smog from the furnace, it wasn't a noticeable amount but the longer the bugs stayed in the smog the thinner it got, I didnt see if it cleared up entirety before the camera lost power but it does show the bugs somehow absorb nutrients from air, which might be how they know where all my outposts are, if you eat air you can probably smell pollution. I might be able to cloak newer factories by having them produce minimal pollution.

It is just a theory currently but if I can really hide my outposts by having them not produce much pollution I can expand much faster.

AN-
a reminder that the engineer is an unreliable narrator, also thanks for all the replies.




I don't see any reason why laser-reflective optical-camouflaging gigabugs can't exist
I already had the next set of logs written when you said this you physic bastard, I was just editing it again when I remembered your comment
 
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Hopefully he decodes some files from the ship and realizes that if anyone comes to "rescue" him it will be in the form of some corporate security force come to turn off a defective drone. My guess being able to make AI, new tech and change his body like this is definitely something he shouldn't be able to do.

Hopefully his AI learn some more human interaction ablity to keep him sane.

Thanks for the chapter.
 
Angel's mod to the rescue. Set up air filters using lime, then wash the filters to get sulfuric waste water. Dump the oxygen, nitrogen and other gasses if you must. Turn that into more sulfuric acid or rocket components like heat shielding. For more pollution absorption algae farms near the edges of outposts thick enough to suck the poison out of the air, process it into plastics, rocket fuel or for other products. Top it off with massive solar fields, don't burn coal or natural gas when the sun can power your expansion.

Is Nauvis the only planet in that system? If no, do other planets have bitters? If no, dose other planets have comparable resources to Nauvis? If no, then sorry for taking your time. If yes, then do what Skynet should have done after Judgment day and find a way off that mudball. Never let the enemy get the high ground.
 
The navius solar system
Angel's mod to the rescue. Set up air filters using lime, then wash the filters to get sulfuric waste water. Dump the oxygen, nitrogen and other gasses if you must. Turn that into more sulfuric acid or rocket components like heat shielding. For more pollution absorption algae farms near the edges of outposts thick enough to suck the poison out of the air, process it into plastics, rocket fuel or for other products. Top it off with massive solar fields, don't burn coal or natural gas when the sun can power your expansion.

Is Nauvis the only planet in that system? If no, do other planets have bitters? If no, dose other planets have comparable resources to Nauvis? If no, then sorry for taking your time. If yes, then do what Skynet should have done after Judgment day and find a way off that mudball. Never let the enemy get the high ground.

The only other things orbiting navius star are a small asteroid belt, and I do mean small, less material than Pluto, and a tiny gas dwarf, navius doesn't even have a moon.

I really should write more informationals

Navius itself is 1.5 earth gravity but roughly the same size, just a much higher metal quantity
 
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Interlude - Spidertron 04
Spidertron unit 04 did not truly have any thoughts, it had a series of directives and priorities, currently this spidertron was marching alongside 9 of its brethren, its orders were to avoid hostiles and establish a series of outposts a few hundred kilometers away from the main base.

This roaming pack of spidertrons was currently only 123 kilometers from the main base, over half the distance they were meant to march. When they entered into their first fight, the spidertrons passive control was soon given to one of their superior brethren.

With their brethren coordinating the spidertrons and their accompanying drones the attacking bug force was soon decimated, the bugs were significantly weaker out here, and a volley of missiles was largely sufficient to cull large numbers of the hordes.

This is not to say that the bugs here were weak, compared to the first encountered bugs, these were significantly tougher, but compared to the 20 meter plus behemoths assaulting the main factory? These bugs were insignificant.

With the momentary distraction dealt with their brethrens attention and control left the spidertrons and they once again continued their march, they soon came upon a river, their coding indicated that water should be avoided whenever possible, so the spidertrons diverted around the river, they had been walking for a few days now, only intermittently being checked on by their superior brethren.

Still the spidertrons were now about 200 kilometers from the main factory. This was considered an acceptable distance to begin searching for an appropriate place to construct the first and main outpost for this region, one of their brethren had coded them with the blueprints and ideal parameters for a location to build this main outpost, and so the spidertrons split into pairs to search for the right spot.

Spidertron unit 04 was paired with spidertron unit 05 for this search, and while they found numerous adequate spots, some with higher quantities of minerals but no source of nearby water, others with an abundance of oil but no other resources, none of them were sufficient for the main outpost, only lesser suboutposts, still the locations were marked and they continued their search.

About 2 days after the search had begun pair 07 and 09 found a suitable location, with adequate water minerals and oil for an outpost, it was roughly 37 kilometers from unit 04 and 05s position and they began the long trek there, there was a minor bug hive on top of the ideal location and all the spidertrons were being recalled to deal with it, this far from resupply any damage was fixable but a drain on limited resources, so overwhelming force was preferred where possible.

It was the dawn of the next day when all 10 spidertrons arrived, and once again direct control was seized by their brethren, who quickly exterminated the bugs before leaving them to build the blueprint.

The spidertrons had no construction equipment themselves, but they could charge and control a large swarm of construction robots to build for them, and with this large swarm building the main outpost only took a day.

With their main mission fulfilled unit 04s orders changed, it was now to go out with unit 05 and was to begin establishing sub outposts at previously scouted locations, then they were to run supply lines between the main outpost and sub outposts, it soon left the main outpost after resupplying with ammunition and began its march to the closest suitable spot.

--------​

The spidertrons worked ceaselessly for a week before the first major attack came. And had managed to construct several sub outposts.

Spidertron unit 09 was guarding a new sub outpost when the attack arrived, its drones were constructing the bases walls and defenses when unit 09 spotted the bugs, the spidertron unloaded volley after volley of missiles into the horde, this desperate offensive barely served to slow the the horde down.

The bugs soon arrived at the spidertron, and while its lasers and missiles tried to cut into the horde, these bugs were undeterred, they seized spidertron 09 by the legs and began to pull, the shields make it so that a unit cannot be broken, but its limbs can still be moved, and with its legs restrained and its missile silos jammed the spidertron could do nothing as its shields were hacked apart.

When the spidertrons shields fell there was nothing to stop the bugs from pulling it apart, its last act was to detonate its inbuilt nuclear reactor. This reactor was small though and so this only somewhat thinned the horde of bugs, who proceeded to hunt down and destroy every last drone building the factory before destroying the outpost itself. This "battle" lasted less than a minute. If the spidertron had been able to think it might have wondered where its brethren had been, but the spidertron cannot think and so it did not, and so it died, alone and without witness.

--------​

The first time spidertron 04 would have noticed something amiss was when spidertron 09s communication ceased, but spidertron can not think and so it noticed nothing, merely continuing to scout for a new location to build another outpost.

If spidertron 04 could have thought it would have been worried as one by one more outposts and spidertrons stopped sending information, it would have been worried that its superior brethren were not sending it new orders to group up and deal with this threat. But spidertrons cannot think and so it found a spot to build an outpost and started constructing one.

If spidertrons could think unit 04 would have been terrified as unit 05 went silent, not sending a distress or even reporting combat, as 05 was only 3 kilometers from unit 04s location.

Spidertron 04 detected a bug attack at the same moment its communications shut down, the bugs were larger than any in this area, and there was significantly more variety of them, spidertron 04 noticed none of this, and began unloading its missiles into the nearest bugs while retreating away from the horde, its outpost had barely begun and would offer no defensive positions.

The missile barrage killed few of the bugs, and its laser killed less. Still a spidertron cannot think, and so it cannot despair and knew not of fear and so it fought. The bug horde numbered in the hundreds and spidertron 04 only had a few dozen combat drones, even less now that they were being destroyed by the bugs, and so this battle was hopeless even discarding the massive bug behind the horde, measuring 90 feet long and 50 feet tall, seemingly surveying the battle from the rear and directing the bugs, as its superior brethren once did for unit 04.

Still spidertron 04 was not like the other spidertron, it had been built directly by the maker, and so it was more durable, with stronger shields and lasers. These alone would not be enough to stop this bug horde, and would not even faze the behemoth in the back.

But that was not all the maker had given spidertron 04, no the maker had given spidertron 04 a nuke, and that….. Well that would certainly put a dent into a bug horde

Spidertron 04 was set to only be able to fire a nuke into the attacking enemies if its destruction would happen within a minute, and with its other missile silos running dry this situation seemed to meet those parameters.

Spidertron 04 did not know what a nuke was, as it could not know anything, and as a spidertron 04 was without a greater intelligence guiding it, the nuke was just another missle to be fired at the closest enemy, just one with special conditions needed before it could be fired. So spidertron 04 took aim at the closest bug and fired its last missile.

The earth shook as the sky went white with a blinding bang, 100 meters of earth were turned into molten stone and the spidertron and horde of bugs were incinerated, with one exception.

A massive shape began to crawl out of the crater, its exoskeleton cracked and leaking ichor, with crunching steps the massive bug began to walk back towards its hive, as the remains of its shell fell off and a new thicker and stronger shell began to grow in its place. The bug, now 95 feet long and 52 feet tall, could however think, unlike the spidertrons, and knew it would be more careful around the weird metal bugs now. They really hurt.

AN-
wrote this in half an hour then edited it in like 5 min, so it's probably legible, also I made myself sad.

posting this today because its too short to be a real chapter
 
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The bugs are officially larger than some warhammer titans, not as strong mind you, and not many of the bugs are that big. But they are massive.

Should I give the bugs a max size or should they just get bigger forever, I feel like to much bigger would be absurd.
 
Woof. Sounds like we need some mecha units to attract the hoard's attention and consolidate bug concentration for arty strikes.
 
answered questions #4
Woof. Sounds like we need some mecha units to attract the hoard's attention and consolidate bug concentration for arty strikes.
Using cheap units to bait the bugs into an ambush or artillery strike would only work a few times before the bugs stop chasing the units, and if the units are strong enough to be a threat, destroying them with artillery isn't cost effective.
 
The bugs are officially larger than some warhammer titans, not as strong mind you, and not many of the bugs are that big. But they are massive.

Should I give the bugs a max size or should they just get bigger forever, I feel like to much bigger would be absurd.
Vary things up a bit. Give the biggest bugs multiple heads with spitter ability, or have them develop as walking hives that use smaller bugs as living (sacrificial) shields.

Have "double-hulled" bugs with horny protrusions like Rhinoceros beetles, but flat like the cowshield of a train -- "Juggernaut" beetles, designed to charge through defenses and soak up fire.

Kamikaze beetles whose hemolymph (name for bug blood) is highly explosive, and who fly or are thrown at defenses with the express purpose of being detonated in mimicry of living missiles.

Silkspinner and paperlayer ant-like bugs that create temporary walls of earth and wasp-paper (which is actually made of cellulose and chitin, and as such almost impossible to burn and will just shrug off acids) with bullet/shock resistant cords sticking everything together, and make these walls behind charges of larger bugs that soak fire -- all for the purpose of giving the bugs the ability to get closer to the walls of the factory before taking fire.

A behavioral variant of the above that makes those walls underground, thus aiding far larger or more combat-mobile variants of bugs to sneak under the walls -- and necessitating a whole new suite of defensive measures. (Needing to build your walls DOWN as well as up, and clearing trenches as you do for example.)

Have the aquatic bugs start developing amphibious attack modes. Streaming jets of pressurized water far inland in a variant of spitters that replaces acidity with sheer rate of fire and pressure.
 
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answered questions #5
Vary things up a bit. Give the biggest bugs multiple heads with spitter ability, or have them develop as walking hives that use smaller bugs as living (sacrificial) shields.

Have "double-hulled" bugs with horny protrusions like Rhinoceros beetles, but flat like the cowshield of a train -- "Juggernaut" beetles, designed to charge through defenses and soak up fire.

Kamikaze beetles whose hemolymph (name for bug blood) is highly explosive, and who fly or are thrown at defenses with the express purpose of being detonated in mimicry of living missiles.

Silkspinner and paperlayer ant-like bugs that create temporary walls of earth and wasp-paper (which is actually made of cellulose and chitin, and as such almost impossible to burn and will just shrug off acids) with bullet/shock resistant cords sticking everything together, and make these walls behind charges of larger bugs that soak fire -- all for the purpose of giving the bugs the ability to get closer to the walls of the factory before taking fire.

A behavioral variant of the above that makes those walls underground, thus aiding far larger or more combat-mobile variants of bugs to sneak under the walls -- and necessitating a whole new suite of defensive measures. (Needing to build your walls DOWN as well as up, and clearing trenches as you do for example.)

Have the aquatic bugs start developing amphibious attack modes. Streaming jets of pressurized water far inland in a variant of spitters that replaces acidity with sheer rate of fire and pressure.

There are no aquatic bugs, just fish mixed with eldritch horror and that's just the river, not even mentioning the oceans, but other than that a fair few of those bugs are probably gonna come into play later, or at least similar variants, probably not the building one though.

Don't just think of what ordinary bugs can do though, these bugs can theoretically evolve to do anything.
 
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remember how I said the next few chapters would be more factorio before I started any crossovers? turns out I was wrong, next chapters gonna be warhammer 30k.
 
true horror, the fish and bugs call a truce like a pair of sun-spiders and the bugs go army ant and build rafts off a variant that's mostly hollow or they show advanced problem solving by weaving sticks into mats, to float into the factory.

Once you get off of Nauvis for good try and find a copy of earth's solar system, then chuck Ceres at it. If that doesn't work chuck the planet into the sun, nuke it just to be sure.
 
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okay, now I just need to reread and edit..... 8000 words, I hate myself, I haven't even finished writing everything yet!

I am probably messing up Warhammer lore, but I have also discovered that canon in Warhammer is a contradictory mess and I no longer care to be lore accurate, it's almost like it was written over the course of a few decades with many different writers who all had differing ideas.

mega chapter will either be today or tomorrow, even if I don't get everything I wanted down.
 
warhammer 30k
Log #74

The sky started raining blood today, and that's not even the weirdest thing that's happened, the world starting getting wonky a few days ago, with random energy spikes occurring throughout the planet, and a form of energy I haven't seen before too, it warps any material or life that touches it, and the bugs seem to absolutely hate the stuff.

Still the energy spikes weren't a big deal at first, but they started occurring more often and striking with more power, the energy couldn't get through any outpost with full shield coverage, which was all of them, nor did it seem to get near bug hives, but everywhere else was being bathed in this foreign energy, changing into nonsensical forms and growing hostile, the trees grew arms and eyes and started weeping blood. Well they did before the bugs ate them all.

Still all the plant life away from either my base or the bug hives was purged by what might be the closest thing to collaboration with the bugs I have had yet, which consisted of avoiding each other and destroying all the plants we could. That seemed to slow the energy's proliferation, but burning all the plants did not stop it.

The energy seemed to reach a threshold which caused the sky to rain blood, which leads to now, the most concerning part is that the bugs have not attacked me since the rain started, they're still out there, but just sitting by their hives like they're gonna defend them from something.

Needless to say, I am keeping my guard up, Balistraia and Bulwark are patrolling every base and Byzantine is reporting every anomaly on the radars.

I have outposts on every continent and the blood rain is global, and it's bright as day out everywhere, even with the clouds.

I'm not sure I even want to know what's happening.

Log #75

The blood rain stopped after 2 days, and it turns out that the sun is just gone, there's still a day and night but no sun to cause it, all my satellites in orbit have stopped transmitting and it looks like the entire planet has been moved.

There are no stars here.

Log #76

Found out what the biters were worried about, monsters appeared from any location not near a bug nest, including within my base, not many inside the bases and the inside turrets and environmental hazards took care of them, but still the largest breach of my defenses in months.

The creatures did not appear within 10 meters of any shield unit though, even the mark 1 units, so now every factory is practically pasted with them, 1 shield generator every 5 meters, and I have begun building power poles with shield generators on the top, so I can cover everywhere.

I had been worried that the bugs would take advantage of this incursion, but it seems they are busy handling hordes of the creatures that just seem to throw themselves at the bugs, even more suicidal too. A 15 feet tall red goat man with many arms, each holding a bloody ax, is not going to kill a 70 foot tall giant bug, much less 7 of them, though the goat man did manage to kill 3 before melting and an identical goat creature showed up again the next day, so what do I really know anyway.

The bugs seem to be pushing the hordes back though, and Bulwark has been supporting them with artillery fire when they begin to be pushed back, I only needed to see a creature get to a bug nest once before deciding I prefered the normal insects.

That was the first time I have ever seen the bugs destroy one of their own nests, every bug within 100 kilometers just zeroed in on the abomination, and tore it and it's disgusting offspring to shreds, I did still nuke the area though, and the bugs didn't attack me for it, if I were a betting man I would say they even approved.

Still, repairs have begun to fix everything that was broken by the creatures incursion and we seem to be holding fine, the creatures don't even seem interested in fighting the drones, which makes it easy to just plant bombs by the things and blow them up.

Log #80

There are officially no more spots on Navius that the creatures can appear, hives and outposts cover the ground and anything that appears in the water is just asking to die, the fish are basically constantly feeding on the things, and growing bigger to, still as long as we avoid the water the fish don't bother us.

The creatures still attack from the sky though, and in large numbers, but it's significantly more manageable than before, the bugs seem to agree too, considering they have restarted the constant attacks.

So now Navius is a hell hole with giant insects, that literally rains monsters, great, and I still can't send anything into orbit, anything that passes through the atmosphere rapidly deforms and in one case came to life and came back down to try and kill me. Even with the shield generators, so yeah, space is a no go.

Log #82

Plants have started regrowing, but they seem to be coming from my main base, I asked the Minds and none of them are claiming credit, even odder is that the plants seem to be absorbing the pollution put off by my factories, and the bugs aren't killing these ones, in fact they aren't even attacking my main base anymore.

The creatures certainly hate the plants though, ever since they started growing at my main base the creatures started trying to break in, which is odd considering they were mostly content to ignore me and my bases, but now are throwing themselves at my main base in massive hordes, the numbers are almost reaching the numbers from the beginning, and those are all just attacking my main base, rather than spread throughout the world.

Oddly enough it's mainly the green and pink variety, though the blue and red ones are joining in lesser numbers.

The good news is that the main base's hydroponics bay is showing a significant increase in plant growth and quality, and the meals are actually tolerable now.

That is actually worth being attacked by hordes of monsters stretching into the horizon.

Log #87

I have a child now, the child's pod crashed into the side of one of my outposts and one of Balistraias drones was the first to reach the pod and found a small child crawling out of it.

Once she had cleared it of any exotic energy corruption she brought the child to one of the medical bays.

This damned kid has better genetic augmentation than I do, and those are just the parts I understand, he is going to be smarter, stronger and tougher than I am, and I can only assume he is a more advanced combat focused version of me, but like hundreds of years more advanced.

He should reach physical maturity within a few years, and mental maturity within a decade, probably, but I don't actually understand most of his genetics.

Currently the kid is in the main base, just kinda crawling around and poking things, Labyrinthine is watching him to make sure he doesn't go anywhere dangerous. While also building the kid a play area/ containment cell. It should be finished within a day.

I have no idea how to raise a kid. And the monsters outside seem to really want in now, all the color types are trying to break in now, and the bugs have even started attacking the horde in earnest, apparently it's annoying enough to warrant serious assault now.






---------------------​

The young boy watched the small construct and was watched in turn, the man in the heavy suit of armor had dropped him off in this room without a word, in fact the man had yet to say anything at all, the young boy did not know how he knew this was odd, nor did he know how he knew it was a man in that suit, or how he knew this construct in front of him was not a man.

The young boy watched as the construct picked up a piece of paper and drew a pattern on its surface with colorful lines. The boy did not recognize the pattern but picked up his own paper and drew his own pattern to show the drone, an identical copy of the drone's drawing. This got the young boy a response from the drone, in the form of a series of beeps.

The boy often saw drones flying around and chirping at other drones and objects, and knew there was a pattern to it, a language. This series of beeps was made when a successful task was completed, like when his room was finished, the boy repeated the chirping noises.

--------------​

It had been a few days since the boys room was finished, and he had learned much, like how the man was named maker, and that the construct that talked to him was called Labyrinthine, and how it had 3 siblings, who each managed a part of the building he lived in, and numerous building besides.

The boy had been spending most of his days drawing and building artwork with one of Labyrinthines drones or exploring the factory with one of their siblings, Byzantine. The boy was on one of these trips through the factory when he saw the corpse of a massive beast, and when he asked Byzantine about the corpse the boy learned that the factory he lived in was under constant assault, by these bugs and more esoteric threats, and the constructs description of these threats filled the child with a fear and revulsion that he couldn't explain.

While the boy now knew of these dangers he knew there was little he could do to help, he was after all still young and learning, as Labyrinthine was fond of saying. Still even if he couldn't help the constructs with defense, he may still be able to help the only other human here, the maker, with his tasks.

The child knew he was good with machines.

---------------​


Log #88

The small child has begun speaking bot, I can't even speak bot. I was only vaguely aware that the bots spoke bot. And somehow the child has begun speaking it, and proficiently too.

The kid has been bombarding Labyrinthine with questions all day, and only stops when Labyrinthine gives the kid a puzzle or some drawing sticks. I knew the kid would be super humanly intelligent but this is kinda absurd, the kid solves any puzzles in minutes, the longest took an hour and that's because the thing broke and Labyrinthine had to fix it.

I gave the kid a small courier drone to play with and he had disassembled it within an hour and rebuilt it within another 2, this kid is presumably under a year old, and he can do that already. I feel inadequate.

With the bugs helping with the horde of creatures, the horde outside has begun thinning, not because less are coming, we are just killing them faster now, its a strain on my resources to keep up this fight but with the entire world being mined I can handle a little strain, these guys don't seem to be adapting either, not changing tactics or even attacking my other bases, which is odd because the creatures themselves are constantly shifting and changing their forms.

The plants have continued to sprout, not just around my main base, which is currently under constant siege, but rather a fair few of my outposts on this continent, even the ones without any hydroponics, so that's odd.

There still aren't any stars though, and I swear I feel the sky watching me, like it wants to fall down and crush me.

I didn't think Navius could get worse, well worse faster, the bugs always get worse, but I was wrong, and now there are hordes of billions of creatures falling from the sky.

Log #90

The kid has begun following me around, he doesn't chirp anything at me either, he's just watching me design new drones and turrets in silence, I would say it's odd if I actually knew how other humans behaved, but for all I actually know his behavior is perfectly normal for tiny superhumans.

The monster front is still holding steady, I am losing hundreds of thousands of tanks and drones everyday, but it's a sort of sustainable loss, so nothing interesting to report on that front. Just minor incursions from the sky world wide, and a major one right outside my main base.

The bugs on the other hand are destroying more and more of the bases without plants, something about the creatures seems to have supercharged them, it's not a true problem yet, but building replacement factories is eating a large portion of my budget, still a net positive though.

No the weirdest thing is that there are more than just plants in the forests now, small pollinating insects and small mammals that plant seeds in the soil have begun appearing, literally from nothing, not at the main base, no the plants there are destroyed too often to really spread out, it's the other bases which have lush forests surrounding them, with berries and flowers growing throughout. Nothing nice can exist on Navius, and I am very tempted to burn the forests before they reveal their evil nature. Still if the sky can rain blood then maybe a forest on Navius can not be full of horrors. Probably will be though.

Log #93

The kid has begun talking to me while I work, I need one of the minds to translate bot speak but we all think quick enough for that not to be a hindrance, he asks me questions about what I'm building and how, and not simple ones either, he has even improved a few of my designs.

That's not why I am writing this log though, the kid asked me about the giant eye in the sky watching him, and someone saying that to me is not okay, because I also feel like the sky is watching me and I did not need outside confirmation, at all.

What do you even do in a situation like this, I mean I am holding out fine, but this whole situatuion is beyond fucked, massive hordes of monsters fall from the sky, which still has no stars, and attack me constantly, and now I am told that the sky has a giant eye in it thats watching and judging me. The fuck.

So yeah, not just me who thinks the sky is evil. Good to know.

Log #94

The forest has yet to do anything, this does not calm me.

The kid asked me for a name today, so he is now Palisade. I needed to have the bots translate that into bot speech when I realized I don't even know how to say that word.

The kid has been doing good work optimizing designs, and he seems to have fun doing it too, even if he never smiles.

He's even begun work on his own suit of power armor and augmentations, I'm so proud.

The creatures have changed tactics, and started targeting my other outposts; they only got a few before Balistraia and Bulwark adapted to the change, but this is notably more effective. If you have an endless legion why just attack the one spot that's prepared for you.

The 3 outposts taken by demons were promptly nuked, feeling those things in my factories is a repulsive and vile thing, the bugs have built nests in the craters.

The forests seem to stop growing around a kilometer from the outposts, so much of the planet is still barren, if you discount the insects covering it, which I do.

Still curious about why my factories apparently spontaneously produce plants, but at this point I have given up on knowing anything.

-------------​

The boy, Palisade now, was in his workshop, a present from the maker for his 2 month anniversary. Palisade was currently working on one of the makers shield generators, Palisade knew lots of things, things he had never been taught, he innately understood machines and mathematics, but some of the things the creator built were not known to him, the makers shield generators being a prime example of this. Palisade found he rather enjoyed not knowing something about machines, figuring it out was like a particularly complex puzzle, and improving the shield generators helped everyone in the factory, so it was a worthy goal regardless.

It had taken Palisade a few days to finally understand how the mark 1 shield generators worked, and a week to understand the mark 2, as such he was now working on the mark 3, the maker had only a limited ability to produce these mark 3 variants, and often the generators failed to work right, Palisade was going to find out why, and how he could fix the problem.

The only issue was that he had been working for a week already and still didn't feel any closer to a solution, but if anything that made the situation better, simple puzzles were no fun, but Palisade had been working on this for a few hours today and decided to head over to the hydroponics bay for a while to clear his head, the hydroponics bay was the calmest part of the factory, and the only part not in constant motion, and as such was his favorite spot to sit and think.

The hydroponics bay was around an acre of plants and fish tanks, the factories few fleshy occupants did not need nearly this much food, but Labyrinthine liked growing new kinds of plants and needed lots of room to experiment, the only noise in the hydroponics bay was the sounds of pumps and drone fans, and the only movement was said drones monitoring the plants

Palisade walked over to a bench in the center of the bay that he had asked Labyrinthine to install; he preferred eating the plants fresh here, rather than from the food processor in his room, and so had a table and bench added to the bay.

He sat right besides a small waterfall and watched as small fish swam around the pool the water fell into, occasionally a fish would try to swim up the stream, only to be washed back down to the basin, this had been a mutual design between Palisade and Labyrinthine, a large interconnect series of streams and waterfalls stretching throughout the hydroponics bay, filled with various aquatic plants and fish, the water from the stream would feed into several planters throughout the bay, feeding and watering the plants.

The system was not the entirety of the hydroponics bay, just the actual food production, the experimental plants were grown on more controlled systems, the Palisade had also helped design, really the food situation before he arrived was just awful, it mainly consisted of algae and fish that had been feed algae, and one of his first major projects had been to work with Labyrinthine to expand the experimental plant section in order to actually get edible plants, which was oddly easy, all the seeds that had been modified had grown, and none had shown any malformation or defects, and most had exceeded expectations in growth rate and size. Which he assumed had to do with the same phenomenon that was causing forests to grow outside the factory. Still, none of the plants showed the hostile mutations that had apparently occurred when the planet ….. teleported? The minds and the maker were still uncertain of what had exactly happened to the planet and sun, but considering there were no stars here, it was assumed the planet had been moved somewhere…. else.

Still Palisade did not notice anything amiss during his inspection of the hydroponics bay and returned to his chair and table, which now sorted a wide variety of fruits and vegetables, presumably gathered while he was wandering. It was around dinner time, and the constructs always ensured he ate his meals, his body grew rapidly after all, and while his metabolism was frighteningly efficient it wouldn't take long for his growth to slow without proper food, even if he could apparently go weeks or months without food.

The boy finished his meal quickly and soon left the hydroponics bay, he had stalled from his work long enough, the maker didn't even stop working to eat, his suit just fed nutrients directly into his veins for every meal except breakfast, which was the sole meal the two shared, and the boy figured he had wasted enough time on frivolities.

He could have sworn he felt something watching him as he left the bay though, even if the cameras showed nothing. It almost felt like the skys gaze, but less powerful and not at all hostile, he would mention it to the maker later.

-------------------​

Log #100

The kid thinks the hydroponic bay is haunted, and considering his augmentations are a couple orders of magnitude better than mine, I am inclined to believe him, also because that somewhat explains the forest growth, we have a dryad infestation or something. Still they haven't caused any notable problems and I doubt redoing the hydroponics bay would fix the issue, so it's been filed under 'do not think/worry about'.

The creatures have kept up the global assault, and are causing enough issues that all my outposts have been rigged to self destruct if they are taken, the damned things have begun taking the scraps of my defeated forces and making, I don't really have words to describe them, lets just say flesh machines, and those have proved frighteningly effective, I am officially losing more resources than I am gaining, I still have stockpiles of resources everywhere but for the first time it seems like the creatures are winning a bit.

Since it doesn't look like we are going to win through attrition now I need a new plan, which considering the things don't seem to stay dead is a real issue. How do you fight an enemy that just attacks you again after you manage to kill it? At least when you killed a bug it stayed dead, another bug would replace it sure, but it would stay dead. Not with these things, I have seen that same goat creature die over a hundred times, 20 of which it was trying to kill a fish that had eaten it before, it was an ocean fish though, so the fish was fine.

There are even less bugs than before, the bugs apparently deciding to make bigger stronger bugs rather than endless hordes, which seems to be more effective, but still, the damned things are pushing the bugs back better than I ever did and that bothers me.

There are even a few spots on the planet the things can appear at, sure the bugs and I are constantly shelling the spots but neither of us can move in and claim them.

Also 100 logs! I don't want to know what I will get for 200, if endless monster hordes were 100.

Log #103

Balistraia and the boy designed a new weapon together, it's a giant metal rod with a shield generator inside, you drop it from a plane into a uncovered zone and it stops more creatures from showing up, apparently the kid figured out how the shields kept the things from spawning and designed the metal rod to amplify it, basically a supercharged version of my electric poles with shield generators on top.

The design worked splendidly and allowed balistraria and the bugs to move in and reclaim the territories, so its once again only attacks from the sky.

The kid also figured out how to reliably produce the mark 3 shield generators, so he really has been helpful.

Kid is officially taller than me, at 7 feet and growing, so the armor he's designing needs to have room to grow with him if he doesn't want to make a new one every few days. It'll be interesting to see what he designs.

Nothing new has happened on the dryad front, besides more animals showing up in the forests and more outposts growing forests. Not even sure what I think is gonna happen, besides demon trees trying to break my walls or maybe just poisoned food, still the food processor should handle all that for me and I'd like to see something manage to poison the kid. Something that potent would work on the bugs too.

Log #104

I know a lot of these logs mention the kid a lot, but he is one of the largest changes to the factory, even the creatures outside are just a new endless horde to fight, and they never really changed anything. But the kid did, walking around and improving things, designing and optimizing weapons. So there is a lot to talk about with him.

So yeah the kid did something weird again, he made a sort of beehive, empty, and put it in the hydroponics bay to see what would happen, and wouldn't you know the next day there was a weird alien species of bee in the hydroponics bay, and all the plants were flowering for them.

So yeah kid was right, hydroponics bay hella haunted.

Still slowly losing resources to the constant fighting though, even if we aren't losing ground anymore. I have scaled up production and mining to meet the demand but at the rate we are going we only have… 7 years, yeah we will probably be fine. I'm not even 4 yet and if I dont figure something out twice in my current life I deserve to die.

Oddly enough things seem calm, I haven't even needed to take to the field myself yet, and plan turn Navius into a nuclear hellscape and make hundreds of super volcanoes is not seeming necessary anymore, still leaving the nukes in the planet's crust, never know when you might need to cause an apocalypse.

---------------​

The designs for Palisades augmentations were finished and the only thing left to do was to install them, the medical bay had been upgraded to handle his tougher bones and skin, and could suppress his regeneration long enough to install the shield generators and the underskin mesh that would allow the shields to function on his skin. That was about the only modification that could really be made to improve his body, it was still an extensive operation though, and Palisade was adding a mental interface to allow mental control of his armor as well.

His armor was going to be a stretchy metallic cloth of his own design, retaining its strength and with the shield generators in an armored backpack, this armor did not provide the same strength boost that the makers did, but Palisade felt that for a temporary suit made to grow with him, it was a suitable piece of equipment. His body was strong enough without it, especially since he had yet to see live combat, and only rarely spared with mind's drones.

Still everything was prepared and ready, and the maker was monitoring the medical pod, with nothing left to prepare Palisade had the medical bay began the operation.

He could feel phantom fingers combing through his hair as the anesthesia knocked him out.

------------​

The operation was a success, and Palisade now had control of his armor, or rather suit with the mental implant, and could now access the factories network with his mind. Millions of tiny motes of information flew throughout the network, every drone, tank and machine had a presence here, all underneath the minds, information was relayed at the speed of light, anything of importance was known by all, and surrounded by this malstrom and conconned within the minds was the presence at the center of it all, the maker. Palisade watched as the makers mind subconsciously altered the network on a massive scale, and he felt as the flow of information slowed enough for him to truly process it, reports of combat on hundreds of fronts, repairs and expansions, modifications and upgrades, everything within the factory passed under the makers mind.

Palisade knew then that there was no true distinction between the maker and his factory, without the maker the factory would cease to run, and the maker's mind had grown and changed to interface with the factory itself, he would go mad if that connection was lost. The minds were more akin to automatic functions of the body rather than truly separate entities, like how one's body would repair and fight off intruders without the mind being aware, but this mind was aware and could order its immune system with only a thought.

This comparison was not truly accurate but it was the closest thing he could relate to it too, but maybe it was closer to a symbiote, separate organisms that depend on each other for survival? Still Palisade was not here for philosophy.

Palisade reached out to the bundle that was the maker's thoughts and for the first time truly communicated with his father.

---------------​

Log #105

The kid finished designing the augmentations he'd be undergoing and had them installed, with his crazy healing factor he was up and walking within the same day, and now that the kid has his own interface, odd that I was made with one and he wasn't, we can actually communicate directly, he exactly as intelligent and earnest as he seemed, and he's significantly smarter than me too. But that was to be expected really. A baby doesn't exactly know how to lie and the minds have been mointring him constantly since he was born. Nice to have confirmation that he's really a human though, or at least human enough.

His thoughts were rapid and intricate, it was a bit disorienting getting used to the influx of information but I have practice with that and It wasn't long before he just became a sort of background noise before he disconnected from the network.

In the forest news, the animals spawning there have become more complex, and predators have started showing up, and not dinky little predators either, these things can take out smaller creatures and often do. Still they don't bother the bugs or my drones so I don't really mind.

The bugs have gotten good enough at killing the creatures that they are retaking ground now, and the kid has been developing and enhancing my tech enough that I am too. So the creatures aren't really a true threat anymore, still a drain on resources, but a manageable one, and with the plants now covering every outpost but the newly built ones, the bugs aren't a major threat either,

Honestly even if the forest turns evil I might keep it, just to keep the damned bugs away.

Log #130

Officially hitting 5 years on Navius which makes my body 21 and my mind ? But probably 5, the kid has finished growing and made a his own real suit of armor, not just that dinky fabric thing, basically just a scaled up variant of my combat suit really, I mean it looks roughly the same, just you know 24 ft tall rather than my 10, making doorways that fit him was the most difficult part of the whole ordeal.

Now that the kids in armor with real weaponry and enough shields to tank multiple nukes he's been itching to go out and fight the bugs and monsters, and considering he was apparently born knowing how to use a sword, the lucky bastard, I am inclined to let him out to play, under Balistraia of course, I am not entirely stupid.

The forest has begun to slowly cover more of the planet over the last year or so, it avoids growing near the bug hives and I haven't noticed any new plants in the waters but the planet is significantly less of a blasted hellscape now.

The creatures are still everywhere but between the bugs and wildlife they aren't really a significant threat, as the forest slowly spread the number of creatures thinned out, and now rather than billions of the things it's just millions, which is manageable.

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Palisade was checking over his armor and weaponry, his warhammer was functional and ready to crack bug carapace, his armors shields were active, the hydraulics were active and increasing his strength threefold, his discharge defense was prepared for when he inevitably got swarmed, his moratre was loaded and ready, his backup shield sword was functional, 2 of his mechanical limbs held flamethrowers and the other 2 held laser cannons, the sensor array on his armor was active and feeding directly into his brain, giving him perfect awareness of his surroundings, not that he didn't already have that with his enhanced senses, and feeding him tactical information from the drone force he would be fighting with, the gravpack on his armor was ready to propel him forward with but a thought, and his in suit medical equipment was fully operational.

The drones that had dressed him in his armor finished loading all of his ammunition and their own checks on his equipment and signaled that he was cleared for deployment and he got ready to enter his personal tank.

His tank was an upgraded and significantly larger version of the standard shield tank, making use of the factories most advanced shields and weaponry, and was piloted by his mind, meaning he would be controlling his armor, tank, a small contingent of his own modified drones, not to mention his own body and communicating with Balistraia, the maker had said the human mind could adapt to near any stimulus and that with his enhanced cognition he could adapt to even more, and it seemed the maker was correct, as controlling all this equipment was as simple as controlling his own limbs.

Today Palisade would be heading out with one of the numerous forces Balistraia sent to quell the creatures, this force was being sent to attack a horde of creatures that was successfully pushing back a bug hive and was to destroy the horde before they could establish a foothold on the planet's surface.

Palisade ordered his drones to enter his tank as he crawled into the rear compartment, there was no driver compartment just an armored cubby in the rear of the vehicle, and started up the vehicle before driving out to meet up with Balistarias force, numbering 10 command tanks with thousands of the smaller tank variants and a swarm of a few hundred thousand drones, which made Palisades control of 100 drones seem relatively pitiful, even if his were his own more powerful versions.

Still his forces seamlessly merged into the column of troops managed by Balistraia as he received his orders from her, he was going to be hunting down the splinters from the horde that was attacking the bug hives, the creatures weren't a unified whole, unlike the bug hives and factory, and so often groups or singular creatures would break from the larger groups and would roam the surface of navius, so contingents of drones and tanks would hunt these smaller groups down, and his force was roughly equal to those hunting squads.

Palisade figured this was a nice enough low intensity mission and soon received directions from Balistraia, the nearest splitter group was only a few kilometers away from the column so Palisade broke off and drove his tank towards the target, deploying his drones once he was within a kilometer of the group and sending his drones out to encircle the creatures, what looked to be fat green children covered in pustules, mouths and horns.

He was going to enjoy burning them.

The fight, if it could even be called that, ended quickly, the drones sprayed liquid fire towards the creatures, causing them to back away from the flames into a nice clump, which the main cannon on his tank swiftly obliterated.

It took longer to ensure all the little spots of blood scattered around were burnt away, the green variants blood contained a wide variety of deadly diseases and even if nothing on the planet was susceptible it was always better to stay safe, which was why the incineration protocol was in place for any bits of the creatures that did not dissipate when they died.

The majority of his extermination missions continued in a similar manner, purging small numbers of the more minor variants of creatures, he only lost one drone when one of the blue creatures tried to hijack one of his drones, which promptly self destructed taking out a fair few creatures and damaging more drones, it hadn't taken the maker long to harden his machines against the creatures cybernetic attacks and palisade had only strengthen that resistance farther, still any vehicle or drone that was attacked would be considered lost even if the attack failed, and would self destruct.

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Palisade knew that in the early days of the creatures attacks, before he arrived, The drones would seem normal and show no changes to their composition or code but would rapidly change and turn hostile, trying to infect the minds or the maker, but bulwarks defense held those infected drones off long enough for Balistraria to destroy them, either physically or through the network. So even if it seemed like the drones were no longer vulnerable to infection, risks were not to be taken and they were to be purged.

Even command tanks and the versions of Balistraia that inhabited them would willingly submit to being quarinted and purged if a cyberattack reached them. Even if a command tank had never been successfully hijacked.

The bugs did the same thing too, though in their case it was any bugs that had taken a hit from the creatures. After the battle they would be killed and the bodies melted into sludge, or sent to attack the nearest factory outpost, depending on distance.

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No, the missions to purge small groups of creatures was relatively uneventful, up until he was sent to purge of larger group, it was roughly 30 of the smaller red ones, the ones that looked like men with horns and wielded various flaming melee weaponry, Palisade was preparing to encircle and hem in the creatures when the group spotted his drones, And then started screaming and charging straight at them.

This being the first time that the creatures had spotted the drones before they started firing almost managed to surprise him but Palisade had been waiting for something to go wrong, it was commonly held knowledge within the factory that if something worked the first time you tried it, it was going to go wrong sooner rather than later. Or if anything went well at all, and you hadn't been trying for weeks to get it to go well, then it was probably a trap by some cosmic force that wanted to see you fail.

So Palisade was prepared for the horde to spot him, he wasn't prepared for the horde to summon a larger red version of themselves by killing half their own number during their charge. The massive red winged variant was considered a major threat, and only rarely did one appear, which usually ended with one of the command tanks personally dealing with the creature, or massed artillery strikes, or the utterly massive command bugs, or on one memorable occasion a tentacle from a river that just dragged the creature underwater. You didn't go near the water if you knew what was good for you. Even the animals in the forests knew that, but the creatures never seemed to learn.

Still the massive red thing charged the drone encirclement and began hacking the drones appart, and while these drones were significantly stronger than the average drone they still no match for a creature of this strength. And Palisade had the drones pull back while he opened fire with his tanks full ordnance, this seemed to surprise the creature, who turned towards the tank and gave a seemingly gleeful shout, before beginning to charge through the barrage of fire lasers and bullets, the creature kept up the gleeful shouting right till the artillery strike arrived, Palisade wasn't going to fight one of these things fairly, that would be stupid.

The creatures enraged shouting lasted for about 2 minutes before the constant hail of artillery turned the creature into pulp, and palisade ordered the fire to stop, about 10 seconds later shells stopped falling and his drones were free to approach and burn the remains, they had finished fighting the smaller red ones while the big one was being pulped.

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Palisade only fought one more group of creatures before the main battle Balistraria was fighting ended, the battle had lasted roughly 6 hours, and the creatures had put up a much fiercer fight than expected, more of the stronger variants had shown up than ever before, and Balistraia ended the fight 7 command tanks shorter. Still it was a victory for Navius and the creatures had failed to establish a new foothold on the planet, and Palisade had gotten some much needed combat experience.

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Log #134

The kid and I finally reached a breakthrough in discovering where we are, it's a sort of sub dimension adjacent to normal reality, it doesn't explain how we got here in the first place but it does explain why anything that leaves the planet warps and breaks, different rules of physics, why the planet is seemingly exempt from this is another question, but kinda irrelevant.
What is relevant is the kid has an idea for how to pull the planet back into normal reality, which would presumably stop the hordes of creatures from appearing, we just need to cover the entire planet with giant metal pylons filled with experimental and poorly understood techknowledgey that the kid apparently already had installed in his brain, and drag an entire planet into a different dimension.

This will go well.

Nothing really new besides more varieties of plants and animals, the experimental section of the hydroponics bay is getting really insane though, the plants there are odd, not hostile though.

Log #142

The pylons have been set up, and a massive bunker has been readied for us to hide in while the planet exits this dimension, this bunker should stay intact even if the planet cracks in half.

The creatures seem to have figured out what we are doing, and now trillions of other things are trying to tear down the pylons. Bulwark and Balistraia won't be able to hold out for more than an hour and the pylons will take 10 minutes to charge up. Apparently the things weren't really trying before.

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Thousands of tanks and drones were being destroyed by the second while the pylons charged and the boy and I hid in a bunker, the few scanners I still had on the bugs showed thousands of hives getting destroyed by the hordes of creatures and I was losing outposts every second, and with each outpost and hive lost more and more creatures would show up, still the pylons were almost charged and the defenses around them were holding.

The first sign of our arrival in normal reality was that the sky had stopped raining blood, the second sign was that swaths of the creatures were vanishing, and the third was that there was now a naked elf lady in the hydroponics bay.

The majority of my forces were destroyed, and 40% of my outposts were gone, the rest were all some form of damaged. Repair work was not going to be quick, and Labyrinthine had already started repairing any critical systems, still now there was an actual sun and stars in the sky, which is remarkably reassuring.

Still with Labyrinthine handling repairs with the other minds I was free to go talk to the lady in my garden, which considering she had grown some plants into clothing, she was probably the cause of the forests, well enough that she can handle her own clothes, considering I don't have anything that will fit a 15 ft tall elf lady.

The boys going out to patrol with Balistraia, so I will apparently be talking to her alone, with only a few nukes and the hundreds of turrets lining the inside of the hydroponics bay for support. fun!


AN-

not the happiest with this but this is the main plot thread for the warhammer 30k thing, there's gonna be some interlude and probably another one of these covering the crusade but that might not be for a bit, depends on if the muse keeps up.

if you notice an errors, lore or grammer, go ahead and point them out, nothing here is canon and I might even change things in this one for the next interludes in this setting.

if anyone wants to write their own crossover using the engineer and post it, I am willing to add it to the apocrypha tab.
 
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