Valarr II: Continuing Forward
-[X]Establish A Spynetwork: You need one thing, and one thing only. Eyes and ears in places all over the city. Rolled:
1D100 => 97+25=122
Building a network… took time. A few months of meeting beggars, thieves, servants. The usual suspects for spies and other… usages for yourself, and any sort of information network that may be used.
But you did even better. The whores of the city were not as well paid as you were first led to believe, even with the great pleasure houses never running out of business, even since the Fall of Valyria, and… Even got the merchant women involved.
Apparently, every single one of them wanted to spend time with the young merchant that had impressed their husbands so brilliantly, with protective rage for his sister… and humiliated one of the upstart Pillow houses that were… not up to the standards the rest of the city held themselves up to.
Along with selling silks from Yi-Ti for a profit.
You used your charm to… well, bring them all into the fold.
And now, Everything in Lys… you learn about it.
Reward: You now have an extremely effective spy network in the City of Lys and it's territories. Enemy rolls now have a -20 to their effectiveness.
You gain a +10 to intrigue rolls while in Lys.
-10,000 Gold Dragons.
Viserys Sanity is slightly protected more, due to his success in the city.
-[X]Subvert Enemy Agents: You have a feeling that your enemies have eyes and ears in this city. Perhaps you can turn them onto your side. Rolled:
1D100 => 99+25=124
It took weeks to silence or subvert the spies that were in the city. Weeks. You had expected it to take longer, but… Well, you were efficient.
They were children yes… Orphans working for the Spider.
You turned them, with a simple promise.
The promise of no longer living in fear of the Spider. You had spun lies about how he killed those who failed him, and that when they no longer useful, he… disposed of them, for they knew too much.
Was it true? Possibly, you had whispers… rumors from when you were a child, of what the Spider was capable of.
You put nothing past that man. Especially when pawns outlasted their usefulness.
Perhaps that made you different than him. You saw usefulness in all people, no matter the age, or even if they betrayed you.
You would find a way… to win.
Reward: The Spider has… lost some of its web in the east.
He is impressed and very annoyed by the event. He is trying to find out who could possibly do that in such a short period of time.
-30 to the detection roll this turn and next turn.
Next turn: Begin the Disaster roll has.
You are now a master Level at Intrigue.
-[X]Speak to Dany: You are Glad that she is feeling better. But she needs to know of the danger you are in. Rolled:
1D100 => 96+5=101
Dany was playing by herself, in one of the gardens, when you walked forward to talk to her.
"Dany, can we talk?" You asked as you sat beside her.
Your little sister nodded, and she looked at you. "Yes Viserys? What is it?"
You sighed. "Dany… remember, I am not Viserys, I am Valarr." You were annoyed at her for not getting it right.
But you sighed, realizing that your sister did not understand… at least fully. "Listen, I need you to understand this… Do you know those men who came for us at the sept? The bad men."
Your sister nodded. "Yeah… they were scary."
You gave another nod. "Yes. The reason I am using another name is because I want to make sure those men, and whoever sent them after us… will not find us, and hurt us."
"But… When will they stop coming after us?" She asked.
When you destroyed them, and everything they loved and cared for… But those words were not suitable for Dany to hear.
No… "When we're strong enough." You replied.
Dany nodded. "Then what can I do to get stronger?" She asked, a determination in her voice.
You smiled. "By being yourself Dany… and not saying things that could endanger us."
"Okay."
Reward: Dany is now less likely to reveal your identity by accident.
Dany is feeling a little better and realizes what danger you both are in.
Detection Roll:
1D100 => 66-50=16
Your abilities made confusion. Stories of you in Tyrosh, Volantis and even Braavos spread… no one knew where you were.
Pillow House Retaliation Roll:
1D100 => 12
The Pillow houses… did nothing. The quickly realized who they were dealing with… and then decided it was better for their health if they recognized that you were powerful.
Something about rumors being spread about you're… revenge against those who threatened you or your family.
Reward: The Pillow Houses Recognize you are badass and will do nothing about you.
Oberyn Roll:
1D100 => 81
You had heard the rumor… and you wish to find out if such a rumor could help you find the young Dragons who were alluding capture.
Reward: Oberyn is coming.
Jon Connington:
1D100 => 55
He looked up for the first time… and then realized, he could see, not the man he followed… But of the brother, he had long abandoned.
Reward: Jon Conn has not been taken to the Golden company because of your actions… and he still lives.
What do you do:
(Choose 4)
[]A Ball: You will go to the Ball being hosted, and hopefully, see if you can meet with the noble ladies.
[]Subvert More Enemy Agents: You are having with this. A lot of fun in fact.
[]Purchase Property: You think you can do better than an inn.
[]Speak to Dany: Dany wants to spend time with you.
[]Jobs: Garret wants to find work, thriving off of a party of a noble who is boasting about gold and silver… you'll assist with the endeavor.
[]Go to the Market: You want to buy a few items for yourself and Dany. You now have money.
[]Visit Pleasure House: You are in desperate need of a good fucking. Preferably with a whore who knows how to keep her mouth shut.
[]Socialize Around the City: You are going to make the rounds around the city, make friends, allies, perhaps even find a woman who is willing to join you.
[]Visit Merchants Guild: There is a guild of merchants who want to meet you, and perhaps, give you a mission of great wealth and profit.
[]Buy Goods: You are in the mood to buy goods cheaply. Hopefully to turn a profit.
AN: Enojy. and Plan format please.