"Go exploring" is code for "Random encounter with a magical girl". Especially if we bring our pets.
And that'd be quite happening, wouldinnit?

But real talk, if we want to talk with magic girls, step one would be finding one to talk to. Per word of GM above, walking around with our pets is a decent way of making that happen.
 
And that'd be quite happening, wouldinnit?

But real talk, if we want to talk with magic girls, step one would be finding one to talk to. Per word of GM above, walking around with our pets is a decent way of making that happen.
We don't want to talk to magical girls! How many times does @Alivaril have to say that the magical girls are the fucking mob?
Actually, you think you're pretty unlikely to end up conscripted-conscripted (for more than paying protection dues), especially if you offer Hallowed Havens to mundane (rich) people. MGs will still be pricks who tax your Grief Seed hunts and you'll need to hunt to keep up your cover, but apart from that, you don't think they'll try to drag you into anything until they learn just how good your buffs are — and by the time that's clear, you'll be too strong to booli.
Let's get some negotiating power, such as those aforementioned deals to make Hallowed Havens for rich people, first? Otherwise we're just going to end up straight conscripted rather than paying protection money conscripted. We don't have the necessary resources to so much as make a counter-offer right now.
 
So you think that these unstable, violent, ultra-confident gangsters will do... what, exactly, in response to this? Leave us alone because we're such good people? Give any shits at all about how much money we have? No. They'll do exactly what they would normally, which is demand exactly as many grief seeds from us as we can provide without dying. If we have enough spare grief seeds to go around warding hospitals then they can clearly tax us more!

I know you weren't talking to me, but I felt like I should reply since I advocated this option.

Anyway, the idea behind warding hospitals is not that it will make magical girls leave us alone because we're such good people. The idea is that going public with a verifiable means of testing our wards is a way of quickly telling lots of magical girls at once about us. Lots of magical girls from lots of different groups. The idea is that if one group snatches us and denies us offering our services to other groups, then all the other groups will come after them.

That's why I prefer the idea of warding hospitals over police stations, because hospitals are more open for magical girls to enter and test out. Also, some magical girls may have friends/relatives in the hospital, and thus may be more kindly inclined to us.
 
We don't want to talk to magical girls! How many times does @Alivaril have to say that the magical girls are the fucking mob?
Stop panicking and fear mongering. Our MC said she thinks some might be like that, but some might be alright. Putting that another way, she doesn't know one way or the other. It's rumor and hearsay. Hell, we have an unreliable narrator tag, her opinions and information should not be taken at face value. I'd rather get info from someone who's familiar with the city and groups in it rather then trying to strongarm a bunch of unknowns right out the gate.
Let's get some negotiating power, such as those aforementioned deals to make Hallowed Havens for rich people, first? Otherwise we're just going to end up straight conscripted rather than paying protection money conscripted. We don't have the necessary resources to so much as make a counter-offer right now.
This is going to be an unpopular opinion, but so what if we're conscripted? What would we be doing there as opposed to joining any other group of girls? Unless money becomes a very pressing issue, I don't want to go looking for it. I don't want to play a money making sim, I want to fight witches, make friends with magical girls and gear up to save the world. The faster we start doing those things, the better.

You're assuming the worst right out the gate with no evidence to back it up. Sure, I doubt anyone is going to be playing nice, but you don't come to New York and expect the gentle treatment. We could run into a pack of roving psychos, but we could just as easily stumble on witch hunters that drive off other teams but otherwise keep their noses clean, or if we get lucky a newb girl who hasn't joined anyone yet. The possibilities are very open, but we won't know unless we start gathering information. And the only people who know anything about magic girls are magic girls.
 
Rule 3: The overall hostility in this post, particularly toward the end, is not particularly acceptable for all that it is 'politely' phrased.
Stop panicking and fear mongering. Our MC said she thinks some might be like that, but some might be alright. Putting that another way, she doesn't know one way or the other. It's rumor and hearsay. Hell, we have an unreliable narrator tag, her opinions and information should not be taken at face value. I'd rather get info from someone who's familiar with the city and groups in it rather then trying to strongarm a bunch of unknowns right out the gate.

This is going to be an unpopular opinion, but so what if we're conscripted? What would we be doing there as opposed to joining any other group of girls? Unless money becomes a very pressing issue, I don't want to go looking for it. I don't want to play a money making sim, I want to fight witches, make friends with magical girls and gear up to save the world. The faster we start doing those things, the better.

You're assuming the worst right out the gate with no evidence to back it up. Sure, I doubt anyone is going to be playing nice, but you don't come to New York and expect the gentle treatment. We could run into a pack of roving psychos, but we could just as easily stumble on witch hunters that drive off other teams but otherwise keep their noses clean, or if we get lucky a newb girl who hasn't joined anyone yet. The possibilities are very open, but we won't know unless we start gathering information. And the only people who know anything about magic girls are magic girls.
If I'm wrong, and talking to the magical girls doesn't require any preparation, we spend some time doing something we were already going to do but we do it in a different order. If you're wrong, you're fucking us over.

We have Word of God that the primary challenge in the early game for a Green/White mage is dealing with the gangs:
Green/White would have a far easier time making friends/allies and not stepping on toes, but she'll be rather weak starting off. She'll probably need to associate herself with a preexisting group and/or pay Grief Seed tithes to whichever wanna-be warlords claimed the surrounding area. However, once she's more skilled and knows what she's doing, the group buffs she offers would enhance her allies beyond what any other MG support on the planet could offer.
Every piece of evidence we have, in character and out of character, says that your idea of going out and meeting friendly magical girls is a pipe dream. If you want to see money-making simulator, try the miserable slog it'll be to gather enough mana and skill to wipe out the gang that's oppressing us while being oppressed and trying to conceal the fact that we're not actually a magical girl. Protection rackets are not fun. They are not a way to make friends. They do not open up interesting strategic options. That are, in fact, the single most prominent piece of game-state that has been constructed as an obstacle for us to overcome in the early-game. Dealing with the gangs and the demands they make will be unpleasant and stressful and it will routinely prevent us from doing things we want to do. We will have to schedule every decision we make around it, if for no other reason than we'll have to spend a significant fraction of our time hunting instead of doing useful things.

It is entirely possible to make mistakes. Alivaril is not here to satisfy your wish fulfilment fantasies. Some options won't do what you want. Some options are simply better - or worse - than others. There is a world and logic holds. He may put a thumb on the scales sometimes, and our main character may veto particularly obviously dumb ideas, but if you vote to, say, focus on grinding Summer Raiment without laying any Hallowed Havens at all, he's not going to hesitate to let you make life difficult for yourself. Remember: His last attempt at this quest bad-ended because he did not properly explain the challenges and we fucked up hard enough to make the quest unwinnable.

If you're going to insult anything other than your own blind naivete as "money-making simulator", by the way, I recommend you reread Alivaril's posts so far, think about them a bit, and then leave, because you're not going to enjoy this quest. If nothing else, stop trying to derail the quest before your self-centered attempt to dictate reality fails and bad-ends it again. Our early-game will revolve around our need to build enough personal power to be too strong to bully. The mid-game will be to pivot from personal power into taking over NYC's magical community. The endgame will be a mad scramble to improve our economy and military as civilization collapses under increasing witch load and we prep to fight the impending super-witch while finding a way to kill Kyubey. Here, I'll make it easy for you:
Until the Day of Silver Skies arrives, you need to contact contracted Magical Girls, keep them alive, and turn them against Kyubey without letting him realize your abilities aren't the product of a wish. When the Silver Skies come, you'll need to kill the swarms of super-Familiars created by whatever eats Walpurgisnacht, eliminate the worldkiller-Witch itself, and rally your allies against Kyubey before he can make another.

You basically need to conquer the city. Oh, your family called it "allying as many Magical Girls as possible," but you've heard too many stories of MGs to actually buy that.

EDIT: Nixeu, Convoke wouldn't be as useful in the endgame as you're making it sound - when monsters are roaming the streets, people aren't going to be too tired to run.

MGs will still be pricks who tax your Grief Seed hunts and you'll need to hunt to keep up your cover, but apart from that, you don't think they'll try to drag you into anything until they learn just how good your buffs are — and by the time that's clear, you'll be too strong to booli.
 
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Every piece of evidence we have, in character and out of character, says that your idea of going out and meeting friendly magical girls is a pipe dream. If you want to see money-making simulator, try the miserable slog it'll be to gather enough mana and skill to wipe out the gang that's oppressing us while being oppressed and trying to conceal the fact that we're not actually a magical girl. Protection rackets are not fun. They are not a way to make friends. They do not open up interesting strategic options. That are, in fact, the single most prominent piece of game-state that has been constructed as an obstacle for us to overcome in the early-game. Dealing with the gangs and the demands they make will be unpleasant and stressful and it will routinely prevent us from doing things we want to do. We will have to schedule every decision we make around it, if for no other reason than we'll have to spend a significant fraction of our time hunting instead of doing useful things.

It is entirely possible to make mistakes. Alivaril is not here to satisfy your wish fulfilment fantasies. Some options won't do what you want. Some options are simply better - or worse - than others. There is a world and logic holds. He may put a thumb on the scales sometimes, and our main character may veto particularly obviously dumb ideas, but if you vote to, say, focus on grinding Summer Raiment without laying any Hallowed Havens at all, he's not going to hesitate to let you make life difficult for yourself. Remember: His last attempt at this quest bad-ended because he did not properly explain the challenges and we fucked up hard enough to make the quest unwinnable.

If you're going to insult anything other than your own blind naivete as "money-making simulator", by the way, I recommend you reread Alivaril's posts so far, think about them a bit, and then leave, because you're not going to enjoy this quest. If nothing else, stop trying to derail the quest before your self-centered attempt to dictate reality fails and bad-ends it again. Our early-game will revolve around our need to build enough personal power to be too strong to bully. The mid-game will be to pivot from personal power into taking over NYC's magical community. The endgame will be a mad scramble to improve our economy and military as civilization collapses under increasing witch load and we prep to fight the impending super-witch while finding a way to kill Kyubey. Here, I'll make it easy for you:

Dude, this was seriously out of line. You're continuing the recent pivot from advertising and improving your own plans to attacking those made by others; considering how often your attacks are based in subjective perceptions, this really isn't a good thing. Please relax; one of the big reasons I remade this quest is that I learned from the mistakes of the last one and know what I should've done. Plus, you aren't going to be on the edge of a precipice for every vote in this quest.

...Voting is now tied between exploration and a hospital run. ^^;

EDIT: Also, the last quest was Good Ended, tyvm. :p
 
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It wouldn't be very random if that's guaranteed to happen; you're exactly as likely to encounter a MG as you would on, say, a hospital or NYPD run. No, it's exactly what it says: exploring so you aren't totally clueless about what's around the place you now live. It might help you remember, say, restaurants to bring friends, or what landmarks are close to your home.

EDIT: Bringing your pets along would scream "magic" to those in the know, though, increasing the odds of a MG encounter along that route (but by no means guaranteeing it).
I mean, I don't see why. Despite what people might think, you can train dogs not to run off without a leash. Working dogs have done so for centuries. Cats are a bit more iffy, but I know my uncle used to have a cat trained to travel with him by riding on his shoulder. The birds might be a give-away, if they stick close enough. I figured they'd be up high enough to not be noticed, though.

Basically, I think we might look kinda weird...but then, this is New York City. They see weirder sh*t than someone walking cats and dogs and birds pretty regularly. Nothing we'd be doing is inherently magical.
We don't want to talk to magical girls! How many times does @Alivaril have to say that the magical girls are the fucking mob?
Some of them act like mobsters in some situations. Doesn't mean they always act like assholes. Or even are necessarily assholes. Like IRL mobsters, their extortion and other such behavior may "just be business". Not saying that's a good thing, mind, just that they may act completely differently "off-duty". People who commit crimes as a job aren't by default going to carry over that mentality into all social situations. And they do tend have their own codes of ethics, no matter how contorted. There's a reason pedophiles have such a hard time in prison.
I know you weren't talking to me, but I felt like I should reply since I advocated this option.

Anyway, the idea behind warding hospitals is not that it will make magical girls leave us alone because we're such good people. The idea is that going public with a verifiable means of testing our wards is a way of quickly telling lots of magical girls at once about us. Lots of magical girls from lots of different groups. The idea is that if one group snatches us and denies us offering our services to other groups, then all the other groups will come after them.

That's why I prefer the idea of warding hospitals over police stations, because hospitals are more open for magical girls to enter and test out. Also, some magical girls may have friends/relatives in the hospital, and thus may be more kindly inclined to us.
I don't know why we're going public at all. I got the vague impression that we're still in the "no one knows what the flying f*ck happened in Mitakihara" stage of the masquerade breaking down. Until things have progressed further, I see no reason to be the person who went public. At the very least, let things stew for a day or two before we start pulling this kind of thing.
If I'm wrong, and talking to the magical girls doesn't require any preparation, we spend some time doing something we were already going to do but we do it in a different order. If you're wrong, you're fucking us over.

We have Word of God that the primary challenge in the early game for a Green/White mage is dealing with the gangs:
Every piece of evidence we have, in character and out of character, says that your idea of going out and meeting friendly magical girls is a pipe dream. If you want to see money-making simulator, try the miserable slog it'll be to gather enough mana and skill to wipe out the gang that's oppressing us while being oppressed and trying to conceal the fact that we're not actually a magical girl. Protection rackets are not fun. They are not a way to make friends. They do not open up interesting strategic options. That are, in fact, the single most prominent piece of game-state that has been constructed as an obstacle for us to overcome in the early-game. Dealing with the gangs and the demands they make will be unpleasant and stressful and it will routinely prevent us from doing things we want to do. We will have to schedule every decision we make around it, if for no other reason than we'll have to spend a significant fraction of our time hunting instead of doing useful things.

It is entirely possible to make mistakes. Alivaril is not here to satisfy your wish fulfilment fantasies. Some options won't do what you want. Some options are simply better - or worse - than others. There is a world and logic holds. He may put a thumb on the scales sometimes, and our main character may veto particularly obviously dumb ideas, but if you vote to, say, focus on grinding Summer Raiment without laying any Hallowed Havens at all, he's not going to hesitate to let you make life difficult for yourself. Remember: His last attempt at this quest bad-ended because he did not properly explain the challenges and we fucked up hard enough to make the quest unwinnable.

If you're going to insult anything other than your own blind naivete as "money-making simulator", by the way, I recommend you reread Alivaril's posts so far, think about them a bit, and then leave, because you're not going to enjoy this quest. If nothing else, stop trying to derail the quest before your self-centered attempt to dictate reality fails and bad-ends it again. Our early-game will revolve around our need to build enough personal power to be too strong to bully. The mid-game will be to pivot from personal power into taking over NYC's magical community. The endgame will be a mad scramble to improve our economy and military as civilization collapses under increasing witch load and we prep to fight the impending super-witch while finding a way to kill Kyubey. Here, I'll make it easy for you:
I don't even disagree on that, V. However, Alivaril has already stated that we may not encounter an MG if we explore. And running into a stray MG isn't running into a band of them. Nor does it mean they'll automatically know we have magic. Sure, our pets are on the high end of well-trained, but that alone isn't a sign of magic, persay. You can actually train cats to come when called, though it's not 100% effective. Hell, my current cat tends to follow people's feet too closely, and cut in front of people when he thinks he knows where they're going. Hence why we refer to him as "mobile tripping hazard".

Birds I know much less about, but I can't imagine falconers keep them on jesses constantly. That would make hunting with them hard. As such, I assume they may also be trained to come when called. So we may just look like a wandering animal trainer and her pets. Odd, to be sure. But it's NYC.
 
Hell, my current cat tends to follow people's feet too closely, and cut in front of people when he thinks he knows where they're going. Hence why we refer to him as "mobile tripping hazard".

Pfft, only when he thinks he knows where you're going? He must be new to this. Call me when he begins stopping just in front of you so he can rub against your ankles, then persistently winds around so he can keep getting in front of you and rubbing at them. Fricking cats, man. ( <3)



The weirdest thing with your pets is the fact that the songbirds will periodically use you as a rest. The two birds o'prey are going to go do their own thing until called.
 
Pfft, only when he thinks he knows where you're going? He must be new to this. Call me when he begins stopping just in front of you so he can rub against your ankles, then persistently winds around so he can keep getting in front of you and rubbing at them. Fricking cats, man. ( <3)
Nah, he's an older kitty. And he does chose the most inconvenient places to just stop and sit. And he is prone to rubbing up against legs. It's just that he usually doesn't do that with legs in motion.

While I don't think they really heavily abused him, I don't have a high opinion of his previous owners, as he seems to have been a bit neglected. To be fair, they were an older couple who had him dumped on them after their daughter decided she didn't want to take care of him anymore. It took him a while to warm up to us, and he's still pretty bad with strangers. It doesn't help that he really only likes being pet on the head.

He's also really bad with cat body language. His tail is pretty much constantly mobile if he's not asleep, and the way it moves doesn't seem to indicate the same things it would with other cats. Amongst other things, he seems to use hitting your leg repeatedly with his tail as a sign of affection. I have been told by the Internet that's usually a sign of an annoyed kitty. And yet, while stropping against my legs, he will stop in-between them and thwap both legs with his tail repeatedly while purring. And him lashing his tail is almost his default tail motion, not a sign of annoyance or a prelude to pouncing. My stepdad has joked that his tail is a separate entity, kinda like a dog's tail.
The weirdest thing with your pets is the fact that the songbirds will periodically use you as a rest. The two birds o'prey are going to go do their own thing until called.
Honestly, using us as a roost occasionally wouldn't be too odd for a well trained songbird, though it is a bit odd. Still, not quite odd enough that I would immediately jump to "magic", even in world with magic.
 
You basically need to conquer the city. Oh, your family called it "allying as many Magical Girls as possible," but you've heard too many stories of MGs to actually buy that.
So... how exactly did those stories get to us if Kyubey had been wiping people's memories? Purely indirect info (like from scrying or prophecies)? Mind shields?
 
So... how exactly did those stories get to us if Kyubey had been wiping people's memories? Purely indirect info (like from scrying or prophecies)? Mind shields?

Animals hear and see all, including what you did last night you sick

Those who know how to listen can learn what they know. (You're 99% sure the "listening" bit involves some magical effect you haven't figured out yet. You're a tad annoyed nobody is sharing.)
 
We know the masquerade is going to fall soon, so the idea behind breaking it personally is to reap the benefits of being a trailblazer. As the first publicly known "magical girl", the PC would be in a unique position to set the narrative, and gain a ton of positive publicity to boot. Both would be very useful for long-term goals.
 
Animals hear and see all, including what you did last night you sick

Those who know how to listen can learn what they know. (You're 99% sure the "listening" bit involves some magical effect you haven't figured out yet. You're a tad annoyed nobody is sharing.)
They also often have excellent senses of smell. Which is an interesting sense, as precise senses of smell basically let you sense what happened in the past, within certain limits. How far in the past may vary, but it still lets you know a surprising amount about the past of a place or person.
We know the masquerade is going to fall soon, so the idea behind breaking it personally is to reap the benefits of being a trailblazer. As the first publicly known "magical girl", the PC would be in a unique position to set the narrative, and gain a ton of positive publicity to boot. Both would be very useful for long-term goals.
From the public, sure. From the other MGs? Maybe not so much, especially if we out the shady sh*t they do. And, if we don't, people will wonder if we knew and were hiding said shady sh*t. So...yeah, no, that's not actually a position I want. To say nothing of the fact that we're already hiding that we're not a normal MG. Being a celebrity is not going to help with that. Like, at all. What you're proposing is much higher risk than you are making it out to be, or possibly more risky than you've considered. I can't say either way, as I'm not in your head.
 
We know the masquerade is going to fall soon, so the idea behind breaking it personally is to reap the benefits of being a trailblazer. As the first publicly known "magical girl", the PC would be in a unique position to set the narrative, and gain a ton of positive publicity to boot. Both would be very useful for long-term goals.
It's a high risk, high reward move. Which I don't like.
 
Rather than being a celebrity, we should control the city from the behind the scenes. For the good of the world of course. We aren't some selfish Black mage.
 
If we assume that the QM presented us with chargen tradeoff analyses that reflect reality, i.e. that Black would be able to skip an early-game taxation phase while White would have usable powers in the endgame, we are guaranteed to immediately end up in conflict with other magical girls, and we can expect that it will be sufficiently problematic that it is game-mechanically balanced with having a PC that would have significant difficulty contributing personally at the end of the game. There will be conflict. Our choice is what form it takes.

If we accept taxation, then we'll be fighting via social-fu and secret preparation, subverting the less-horrible parts of the organization that's taxing us and secretly building our own power up to the point where we can overthrow them. We lose if they figure out what we're doing and take measures to remove us before we're ready to move.

If we immediately push the conflict into the open, we fight. They try to kill us, we try to not get killed while we build up enough power to run off or kill the worst of them and recruit the less-objectionable girls.

I believe that we are at a significant disadvantage in contests of social-fu and subtlety. I'll mostly skip over SV's tragic history with social interaction, but I will point out that the vote format is a crippling downside for long-term plans requiring continual subtlety - it only takes *one* ill-considered vote to blow secrecy. In-character, our PC is a Green mage. She is blunt, has a strongly divergent worldview, and grew up socially isolated. She has no experience with lying or keeping things quiet. In fact, given the themes of Green around raw strength (c.f. her disgust when she concluded that most of NYC's population would die in a jungle) and White on rebellion and transparency, likely the opposite. Social-fu and secrecy will not come easily to our PC.

I believe that, if we take advantage of a trail-blazer position to loop in the police, we have a workable route to a fast build-up to a military victory. Involving the mundane authorities will immediately sort magical girls into "girls that would be happy to not be (or be oppressed by) the magical girl mafia and will join us just because we're the good guys" and " girls that we're going to have to fight". Girls that choose to fight us will face immediate and significant disadvantages because their choice to oppose us will also put them in conflict with the mundane authorities, catastrophically disrupting their personal lives and making it impossible for them to move around quietly, which will impair their hunting. Out faction will gain significant utility from mundane infrastructure, mostly surveillance, organization, access to therapy and consultants, and massively positive PR - we would be literal superheroes and our opponents the supervillains. Add to this that we are Green/White and gain thematic and mechanical bonuses for working with organizations that represent civilization, authority, and order, which is pretty much the police.

In summary: I believe that our PC and her themes and powers strongly support an immediate move for transparency, ideally before our character becomes tarnished by participation in the system. Citing Kyubey's mind-wipes will explain why we couldn't go public earlier. Our PC has significant thematic and mechanical synergy for the approach. If any non-asshole magical girls exist we will immediately gain their support en mass. We have exactly one opportunity here to gain the ability to carry a very, very big stick. Let's not waste it.
 
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[X] Head over to a local hospital and find out what you'd need to do to register as a healer. You expect (and look forward to) the media circus that will ensue when they realize you aren't joking and are perfectly willing to cut yourself to demonstrate.
 
I believe that, if we take advantage of the trail-blazer position mentioned above why loop in the police, we have a workable route to a fast build-up and military victory. Involving the mundane authorities will immediately sort magical girls into "girls that would be happy to not be (or be oppressed by) the magical girl mafia and will join us just because we're the good guys" and " girls that we're going to have to fight". Girls that choose to fight us will face immediate and significant disadvantages because their choice to oppose us will also put them in conflict with the mundane authorities, catastrophically disrupting their personal lives and making it impossible for them to move around quietly, which will impair their hunting. Out faction will gain significant utility from mundane infrastructure, mostly surveillance, organization, access to therapy and consultants, and massively positive PR - we would be literal superheroes and our opponents the supervillains. Add to this that we are Green/White and gain thematic and mechanical bonuses for working with organizations that represent civilization, authority, and order, which is pretty much the police.
Something about this doesn't sit well with me, and I'm not sure what exactly it is. I think the assumption that there's no good reason to not want to work with the cops? I'm also not sure I trust the police to handle, trust, or work with a bunch of mentally scarred kids. Or maybe it's just my antipathy for authority showing. I'm much more inclined towards independence from bureaycracy and not being in the limelight, personally. I'd

I dunno, if we already had a faction, I think I might like it better, but I feel like we may end up being either a mascot with little actual power, or being used as a weapon against other MGs. At the very least, we'll have to navigate politics. I don't know if I actually want to become the Alexandria in this world's Protectorate, either. And yes, I feel that's a decent comparison, albeit minus the links to the shadowy organization granting super-powers. But we do still have secrets that may bite us firmly in the ass if they come to light, and being a public figure makes that more likely...especially since the cops are going to have to be keeping tabs on us, and probably on our Grief Seed consumption.

Which...may be what's bothering me, actually. Not would this have the public watching us, but it would have the cops and local government watching us, too. If we want to keep our status as a mana mage secret, any sort of major public role is going to be a liability. Especially one where our role is likely to be "superhero", aka "living weapon", or at least "one-person SWAT team".
 
Personally I like the idea of supporting the cops. Depending on how the cards fall, we might even end up cleaning up more mundane issues of corruption. At least half the reason cops start sliding when it comes to mob influence is because they're afraid for their loved ones, and people don't go to the cops to fight mobs because police protection tends to fail in the face of organized mob enforcers who are much more ruthless than their legal counterparts. HH staunchly laughs in the face of the majority of threats to cops maintaining law and order in a way that would almost stupidly tip the scales to favor reform.

[X] Head over to the NYPD HQ (Or whatever they call it) and and offer to help them with magical law enforcement.
 
Which...may be what's bothering me, actually. Not would this have the public watching us, but it would have the cops and local government watching us, too. If we want to keep our status as a mana mage secret, any sort of major public role is going to be a liability. Especially one where our role is likely to be "superhero", aka "living weapon", or at least "one-person SWAT team".
The public doesn't know how magical girls work. If we get in early enough we'll actually be able to define the public understanding so that it includes ourselves. Any magical girl that knows better would have already been able to figure us out by observation. If anyone complains we can just ask them how many magical girl powersets they're familiar with. That leaves Kyubey as the biggest threat, and I'd be astounded if mundane publicity was able to give him anything he wouldn't already know. Interestingly, we don't actually have to keep mana magic secret from everyone; magical girls can't learn because we'd become even more of a target, which also contraindicates telling the public, but someone like the police chief (who can, presumably, keep a secret) wouldn't be an issue at all. I'm actually contemplating being open about our different power source with any Commissioner Gordon equivalent we find; Kyubey already knows that we're not a magical girl (because it didn't contract us), and it'll probably figure out that we gain mana from HH as soon as we start taking advantage of it, so sometime this afternoon. That would improve transparency and strengthen our position, and if we're lucky give us access to PR support that we could use to muddy the waters about our powerset even further.

Edit: On mobile, will address the concern about becoming a minion later.

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I don't know if I actually want to become the Alexandria in this world's Protectorate, either. And yes, I feel that's a decent comparison
Already happening. I think we've been essentially told that our only route to winning includes running (or at least setting up and influencing the direction of) a major magical organization.
 
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Kyubey already knows that we're not a magical girl (because it didn't contract us), and it'll probably figure out that we gain mana from HH as soon as we start taking advantage of it
WoG contradicts the former, canon PMMM contradicts the latter; Kyubey has virtually no comprehension of magic as a phenomenon as stated by itself, it is only capable of determining that the process of creating magical girls causes a calculable decline in entropy by at least it's own definition. It is equivalent to a caveman discovering the wheel without knowing the basic Newtonian physics that makes a wheel work. Kyubey not know why wish-giving make order increase, Kyubey just know it do.
 
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