Saturday's Eclipse, 16:30 through Midnight
There is circumstantial evidence that your presence is causing negative side effects in Amu. A single battle should not have been this taxing, even with the usage of a technique like her "heart-beam", and that technique also should not have caused the ripples in reality that it did. Finally, simply observing the demon should not, according to your understanding of motonic physics, have allowed it to observe Amu in turn.
Your understanding of motonic physics is of dubious applicability, as this is not in fact Creation, nor does motonic physics fully apply. You have been acting as if it does, however, relying on your low-level adaptation software to bridge the gap. This clearly does not suffice, so as Miki and Su fall asleep you settle down for a prolonged series of observations, interrogating your reality engine to gain a conscious understanding of how this reality is put together. What you find is somewhat concerning.
Physics is built up of layers. At the bottom there are the purely mechanical rules that only Autochthon understood, but those are thoroughly abstracted by the Shinmaic laws and concepts, and never mattered in Creation. Above those, there are patterns of Essence; mechanical, in a sense, but far better suited to minds of any kind than the brute rules of base reality. On that foundation was Creation built, eternal testament to the Primordials' mastery of reality.
Autochthon built you to manipulate essence, rather than the abstracted fabric of Creation, and so exempted you from the laws preventing Creation from moving against its creators; however, essence was never far from the surface. Though there are patterns of essence that correspond to nonsensical events such as a woodcutter's axe cutting a tree and it falling in the direction of, say, purple, there are none that correspond to nothing at all.
That is not quite true for Amu's world.
What you are manipulating, here, is not essence. It is similar enough that your reality engine has smoothed over the edges, allowing you to treat it as if it were and use it to power yourself, but it is not built on quite the same principles. It is a more conceptual, less predictable substance, more amenable to manipulation by human minds - and to become those minds - than pure Essence could be. Amu's mind is built from solidified patterns of this substance, potentially allowing her to manipulate it more easily than true essence, though you realise that being careless with this ability could damage her mind.
That is not the problem. The problem is her world, the local equivalent of Creation; it is a sharp-edged, brittle thing that decrees most essence patterns to be impossible while setting rules that prevent those patterns from occurring in the first place. It appears to make exceptions for human bodies, most likely due to the incompatible implementation of their minds, but any time Amu projects essence outside her body she is creating paradox and setting her will against that of the world. If the will of the world hadn't been a fragmented, tired thing, she would have been swept away; if she didn't already have experience in overriding it from projecting her Charas, she would have failed to use any charms against Samael.
This is an intolerable situation. Unfortunately, you are not a creative being and there are no similar experiences in your memories to draw solutions from. You will have to ask for help, perhaps from JPs.
Personal pool multiplier increased to [Essence * 4]
Charms that project essence outside of Amu's body, except when involving Charas, carry a cost of 1WP per use. This is the price of going against Kagutsuchi.
———
Shortly after drawing your conclusions about the surrounding reality you realise that someone is "knocking on the door", attempting to override Amu's senses in what you believe is a fairly polite manner. As you are relatively sure you'd be able to kick them out if required, and Amu has already recovered enough to be dreaming in a relatively normal fashion, you decide to go ahead and let them in, giving Amu's mind a mental tap to make sure she'll be as alert as can be expected.
———
Elemental chaos gave way to fragments of thoughts, which gave way to dreams, which promptly gave way to nightmares. Amu was by no means back to normal, but she hadn't actually stayed up that long; if she'd woken, then, she could have functioned more or less normally. That she didn't, instead preparing for twelve hours of back-to-back nightmares, was ironically due to feeling safe. Nightmares, like dreams, are your brain's way of preparing for the future.
Her mother didn't wake her, but someone else did, though her body remained asleep.
———
"Mom? Ran? Anyone?"
Amu uncertainly looked around. Last she remembered, she'd been… Mom had been singing a lullaby to her, right? And now she was wandering a foggy landscape, in the dark, wearing her usual school outfit. Barefoot, to judge from the feel of the soil. How did she get here?
She pulled her feet up to check, and found herself wearing a perfectly ordinary pair of shoes.
"So… I'm asleep, then?" She tentatively asked. Only the echoes answered: "Asleep… asleep…"
With nothing better to do, she started wandering.
There were trees. Sparse, skeletal and scary, but having something to judge distance by was a blessing in disguise. If they hadn't been there, she might have wandered for days without even the illusion of progress. As it was, she only had to pass seven trees before she came across something odd in the otherwise flat dream-landscape - a limousine, rusty and pitted, but clearly her destination.
She turned around, and found the same limousine behind her. And to her side.
Amu sighed, closed her eyes, and said three words out loud.
———
"Welcome to the velvet room. I do apologise for the theatrics, but I've found that bringing dreamers here directly from a nightmare is often counter-productive. You're the first one to tell me I'm being silly."
Amu blinked. She'd gone directly from outside the limousine to inside it, without crossing the space in between. Sensible enough, for a dream, but not what she'd expected.
The inside of the limousine was far less disturbing to look at, being clad entirely in blue upholstery with a table in the middle. If only the proprietor was quite so calming, she might even be relax, but… A bizarre-looking old man in a suit… no, he didn't look like a man at all. With bulging, bloodshot eyes and a nose so long and sharp she worried she might stab herself on it, he was at best the caricature of an old man.
He gestured, and she sat down. If this really was a dream, she might as well be polite and play along.
"I am Igor," the caricature explained. "And this is the velvet room. A place between dream and reality, mind and matter. Usually only those with interesting destinies come here, but…" He cackled. "You don't seem to have a destiny at all. Most intriguing!"
He shuffled a pack of tarot cards and put seven cards on the table, face down.
"Allow me to demonstrate. Here, turn the cards."
Amu reached out for the nearest, hesitated, then flipped it. The grinning face of a reaper looked up at her.
Igor chuckled. "The past. Death: Great change, for better or worse. Death has always defined you, as it defines so many of your friends. Now flip the others."
The next card, when she flipped it, was blank. As were the others.
Igor nodded, collected the cards in a pocket and leaned forwards. "Do you understand?"
"Tarot… the cards are meant to tell the future? What does this mean, then… I have none?"
Her head felt fuzzy.
"Not that. You have a future, but no destiny. It means your future is your own; nothing defines it save your own will." Igor cackled loudly. "Your destiny was to die yesterday. Most intriguing! No, the ones with no future, it is everyone else."
She sat up straighter, feeling her heart starting to race. "Everyone - What do you mean, they have no future? Mom and Dad?"
"Most certainly." He nodded. "Them, and practically everyone else. Me, as well. There are those attempting to prevent this, but… they are destined to fail, do you understand?"
Amu's mind raced. "But I'm not, because I have no destiny? Is that why you brought me here? How do I stop it?"
"Ah. About that… I am truly sorry. The end of the world has already started, and it is too late to stop entirely. The only one who might have… does not wish to do so. I am bound not to tell you his name, or help you too directly. What you can do…"
Igor was silent for a long moment before continuing.
"The world is a stage, played by actors who have forgotten that it can be otherwise. In my time, I have had the privilege of helping more than one of you remember the truth. Would that I could do the same for you, but you have already found your own strength. However… even if you smash the stage, the actors do not have to forget their plays. Here, take my hand."
He removed the glove from one hand, reaching out towards her. She took it, palm upwards. It felt like cold wood instead of flesh, though it looked like the gnarled hand of an old man.
A soft white glow spread across her hand, before a yellow egg with diamond markings materialised in her palm. She froze, not wanting to move and risk dropping it. A
fourth Chara? But it was flickering, the markings seeming to shift every time her eyes moved.
Igor smiled sadly. "Daughter of Philemon indeed. I am sorry, but this is necessary."
He took the egg. She felt an iron vice grip her heart. It hurt…
You try to break the connection, but it refuses to budge.
"Be
careful with this, you could destroy her if you're careless."
Who was he speaking to?
The egg flew through the air, slowly. Face pale, trembling, she turned to follow it. Two people were standing behind her… a blond-haired boy her own age, and a violet-haired girl in a pink cosplay outfit, a few years older than her…
The boy caught her egg. She felt a sudden surge of heat, the pain dissipating. She would have slumped in relief, but she was suddenly unable to move at all.
"I believe I understand. Midori… your plan, your decision. Your piece. Choose."
"I have to -"
The boy looked at Midori. Just for a second, but Amu felt like there was the weight of a planet in that gaze, and she desperately wished she could turn away.
"Right. Then… good luck, Amu, and I hope we'll see each other again."
Midori touched her egg with one finger, and the world faded to white. She fell into a deep, dreamless sleep.
———
After some time spent analysing those events you discover that the connection was forced open by taking advantage of physics at a layer below that of the pseudo-essence, and you spend some time making absolutely sure it won't happen again. You are not at all sure what happened; there are no changes to Amu's mind that you can see, not even a memory.
The essentials taken care of, you spend the next few hours considering ways to make Amu's Charas more independent, better able to act on their own. From her behaviour so far, you are almost certain that this is something she will appreciate.
Their most obvious limitation is their size. It limits them socially, physically and practically, but there is no obvious way to help them with this; what charms pop into mind are either prohibitively expensive for the purpose, or only capable of a partial solution. However, while examining some of your more heavily corrupted archives, you discover a group of charms that might help more directly. None of them are a perfect solution, though this is mostly irrelevant as none of them are fully intact either.
By putting together three or four of them - the corruption makes counting difficult - as well as two less damaged charms, you are able to construct a charm that tackles the problem head-on. It has some problems. The charm is essentially held together with spit and bailing wire, and will require a constant influx of energy to stay intact; worse, it cannot be cancelled without the action causing serious damage. Overall, it is very inefficient, and you can definitely improve on it with more work. Amu will not immediately be able to use it.
But it is safe, and it solves the problem at a fundamental level.
———
Special-purpose charm constructed (no XP cost):
Shadow Etched in Air Shintai
Cost: 2m/Chara; Mins: Occult 2, Essence 3; Type: Simple (Dramatic action; 10 minutes)
Keywords: None
Duration: Permanent.
This charm cannot be cancelled.
Prerequisites: Dream-Affirming Projection
Humans are creatures of thought. Ideas are born, flare, and are either fulfilled or fade into nothingness. When a great number of ideas intertwine, desiring to overrule reality, we call them dreams.
Humans are made of thoughts. If their dreams are too great to contain, they may take on a life of their own, becoming a Chara; a personification of their desired future, with its own will. If such a dream is not contained, it can become something more.
You have learned to give your dreams false life, constructing a body for each to inhabit. Given time, they may grow to become your sisters in truth.
A chara subjected to this charm becomes human for all intents and purposes, though their body works on the principles of demons, not of humans. They retain their connection to their origin. The permanent physical attributes of the Chara are raised to what they would be during a character transformation. The Chara's essence rating is set to 1, though they do not as yet have an essence pool. They can switch between Amu-sized and fairy-sized as a speed 20 miscellaneous action.
The mote cost comes in addition to Dream-Affirming Projection, but DAP is automatically superseded and cancelled in the process. It cannot be used without first having DAP active, so this amounts to a permanent cost of 2m/Chara and a temporary cost of 3m/Chara.
This charm may only be used on the user's Charas, but it can in theory be learned by enlightened mortals.
A/N: Well, that was a thing. Saturday is over, it's almost morning, and I can't name a single actual choice that makes sense right now, but I don't want to sit on this until it's twice as large. Have fun. Discuss, or whatever. If you can think of something to write-in, that's great too.
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