[Exalted, ?] Most High

So partially a natural consequence of vote weighting and bonus XP generation methods. High content player activity intimidates low content player activity.

Hm, I don't know how true that is. There are factors that both promote and delay certain types of activity in certain types of people, but the general factors tend towards activity always leading to more activity. That's been true for all my previous quests despite the high content of posts.

Ten players willing to throw down thousands of words of discussion and content is a better barometer of interest level than forty driveby voters.

I do track such metrics as well, and the sharpness of decline is in this case commensurate.
 
Our character has two real skills at the moment. Super solar logistics from our lore charms and personal combat. The Abyssals have someone probably close to our level and likely a backup or two that could turn the tide but Abyssals aren't nearly as good at building things that aren't zombie armies so I doubt they can escalate nearly as fast as Uly can given time to strategize and make prophecies.
This is a good point. Necromancy is very good at destroying and corrupting things, but it's absolutely pants at construction or building great works. If we focus our efforts on construction and concentrating our economic and strategic might on a single area, then our prophecies could have devastating synergistic effects. We were able to reduce Naval losses by 30%, and that's huge fucking scale to be working on. Think of what that power could do stacked on one city and its surrounding environs.
 
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If there's anything Dwarf Fortress has taught me, it's that hidden resources deep within the earth are the deadliest threats you'll face.

Let's have our Shikari friends dig for Adamantine Jade! It's a win-win; either they dig up the jade, or they awaken an unstoppable horror and get killed.
 
Hm, I don't know how true that is. There are factors that both promote and delay certain types of activity in certain types of people, but the general factors tend towards activity always leading to more activity. That's been true for all my previous quests despite the high content of posts.
I generally can only stick around as a high activity player for so long before I have trouble keeping track of all the details of the debates to participate meaningfully so I usually stop posting or post just to vote as your quests get longer. I hasn't happened yet it this quest but just because people are posting less doesn't mean they have stopped reading or caring. It could just be that the main posters are expressing their ideas well enough that they don't feel that they have much to add.


Another point I forgot to add is that the cost of Expand The Works is largely offset by the fact we have a mountain made of money. All we need is enough stability to start mining and money stops being something we can run out of.
 
This is a good point. Necromancy is very good at destroying and corrupting things, but it's absolutely pants at construction or building great works.
There were previously a handful of spells that did things like raise blighted manses or summon warstriders, but with magitech as a whole being scaled back, perhaps that's no longer the case. Anyway, the issue isn't simply that we need to develop faster than them, it's that their powers let them easily tear down anything that we might happen to create. A peaceful and prosperous dominion is only meaningful for as long as it takes the Lily to get around to slaughtering or cowing all its citizens.
 
Hm, I don't know how true that is. There are factors that both promote and delay certain types of activity in certain types of people, but the general factors tend towards activity always leading to more activity. That's been true for all my previous quests despite the high content of posts.



I do track such metrics as well, and the sharpness of decline is in this case commensurate.
Steadily too? Or more seasonal(e.g. exam season)

Hmm, about the only other cause might be people who had their preferred *important* option fail rage quitting(this is a chunk of the post chargen player loss for many quests, since those committed heavily to a losing vote have a tendency to leave afterwards). Oh well! I'll be here for as long as I can physically spare the time to log on :)
 
Our character has two real skills at the moment. Super solar logistics from our lore charms and personal combat. The Abyssals have someone probably close to our level and likely a backup or two that could turn the tide but Abyssals aren't nearly as good at building things that aren't zombie armies so I doubt they can escalate nearly as fast as Uly can given time to strategize and make prophecies.

He's also a master at virtually any field of criminal enterprise, and extremely intimidating! With Crowned by Metis, he can be near Solar-level in everything, actually, as long as it's one roll per scene.

While losing 15% to corruption is horrible by modern standard for Creation and the Realm it is frankly pretty good. I'd rather spend our time turning our refugee problem into a happy workforce.

Indeed, it's quite low! 1/7th is 1/7th, though...

This is a good point. Necromancy is very good at destroying and corrupting things, but it's absolutely pants at construction or building great works. If we focus our efforts on construction and concentrating our economic and strategic might on a single area, then our prophecies could have devastating synergistic effects. We were able to reduce Naval losses by 30%, and that's huge fucking scale to be working on. Think of what that power could do stacked on one city and its surrounded environs.

Mmm, Necromancy is pretty good at making stuff. Juggernaut is the product of Necromancy. Seeds could probably do a passable Evangelion expy if he had the resources and time.
 
Mmm, Necromancy is pretty good at making stuff. Juggernaut is the product of Necromancy. Seeds could probably do a passable Evangelion expy if he had the resources and time.

Which is Precisely why we should stab him in the neck before he realizes he needs one!

Think of the children who will have the souls of their mothers ripped out and turned into eldritch abominations for them to operate against an implacable foe! Surely Moon will be sad if we let that happen!
 
Mmm, Necromancy is pretty good at making stuff. Juggernaut is the product of Necromancy. Seeds could probably do a passable Evangelion expy if he had the resources and time.
Maybe we shouldn't let him germinate, then? Eh?

Puns aside, that's kinda scary, since warstriders are srs bsns in 3E. Juggernaut's at least as much a product of himself/some ancient Primordial experiment as he is of Necromancy. Have to have a behemoth before you can have an undead behemoth.
 
Well, given her name, did you think she'd try violence first?
Gardener is not a name I would associate with conquest and brutal slaughter, no, though I suppose the weeds might disagree, should we deign to listen to their pleas. Regardless, she clearly is taking special care of her delicate Abyssal flowers, providing them with ideal growing conditions (or something.) Was this the circle of powerful Abyssals that you mentioned much earlier?

I do wonder what the Gardener's full name is, though.
 
He's also a master at virtually any field of criminal enterprise, and extremely intimidating! With Crowned by Metis, he can be near Solar-level in everything, actually, as long as it's one roll per scene.
That is true, but from the perspective of the civilization scale game we are playing now his criminal skills aren't relevant outside of the esoteric applications of it that let him fuck with fate. They aren't something we want to advertise anyway as they are more useful if people don't know you have them.

Intimidation's used are somewhat folded onto the solar schemeing and logistics at the society scale.

Crowned by Metis is a very good utility but I intended the statement to compare our relative skills to that of other Solaroids and elder Lunars we may face so being nearly solar level isn't a strength so much as a notable lack of weakness.
 
I generally can only stick around as a high activity player for so long before I have trouble keeping track of all the details of the debates to participate meaningfully so I usually stop posting or post just to vote as your quests get longer. I hasn't happened yet it this quest but just because people are posting less doesn't mean they have stopped reading or caring. It could just be that the main posters are expressing their ideas well enough that they don't feel that they have much to add.

Another point I forgot to add is that the cost of Expand The Works is largely offset by the fact we have a mountain made of money. All we need is enough stability to start mining and money stops being something we can run out of.

You'll need to secure the Emerald Mountain, though! You could have done it this turn if Uly had Limit Broken and thus broken through the Mist, but for now it's out of reach, deep in Lunar / Abyssal territory.

There were previously a handful of spells that did things like raise blighted manses or summon warstriders, but with magitech as a whole being scaled back, perhaps that's no longer the case. Anyway, the issue isn't simply that we need to develop faster than them, it's that their powers let them easily tear down anything that we might happen to create. A peaceful and prosperous dominion is only meaningful for as long as it takes the Lily to get around to slaughtering or cowing all its citizens.

Not if you're there to stop her! Besides, what makes you think she'd 'cow' them? All who have converted to her cause, have done so willingly. She never asked for people to worship her!
 
Which is Precisely why we should stab him in the neck before he realizes he needs one!

Think of the children who will have the souls of their mothers ripped out and turned into eldritch abominations for them to operate against an implacable foe! Surely Moon will be sad if we let that happen!
To be fair, risking ourselves would sadden Moon too, but this is a problem that calls out for a sword to solve it. As it happens, we have a blade suited to the task.
 
Which is Precisely why we should stab him in the neck before he realizes he needs one!

Think of the children who will have the souls of their mothers ripped out and turned into eldritch abominations for them to operate against an implacable foe! Surely Moon will be sad if we let that happen!

Well, consider all the refugees being forced into prostitution, press-ganged, or being trampled / murdered as we speak! Luseng as as city is nearly 20x over-capacity; you are a superb administrator, greater than any mortal man, but you don't have that much attention to spare for it unless you commit wholeheartedly, and poor administration, as Ryuuken would say, can end far more lives than heroism saves.

Maybe we shouldn't let him germinate, then? Eh?

Puns aside, that's kinda scary, since warstriders are srs bsns in 3E. Juggernaut's at least as much a product of himself/some ancient Primordial experiment as he is of Necromancy. Have to have a behemoth before you can have an undead behemoth.

Well, Uly can probably beat Juggernaut, it would just take a long time. But consider the freehold with numerous behemoths so very close to the extended Abyssal lands...

Gardener is not a name I would associate with conquest and brutal slaughter, no, though I suppose the weeds might disagree, should we deign to listen to their pleas. Regardless, she clearly is taking special care of her delicate Abyssal flowers, providing them with ideal growing conditions (or something.) Was this the circle of powerful Abyssals that you mentioned much earlier?

I do wonder what the Gardener's full name is, though.

The Gardener in Elysian Fields? This quest has a lot of Greek myths, actually. See if you can spot them all!

That is true, but from the perspective of the civilization scale game we are playing now his criminal skills aren't relevant outside of the esoteric applications of it that let him fuck with fate. They aren't something we want to advertise anyway as they are more useful if people don't know you have them.

Intimidation's used are somewhat folded onto the solar schemeing and logistics at the society scale.

Crowned by Metis is a very good utility but I intended the statement to compare our relative skills to that of other Solaroids and elder Lunars we may face so being nearly solar level isn't a strength so much as a notable lack of weakness.

Hmm, most people only have 5s in like ~3-4 Abilities and the same number of Attributes, even among Solars. After all, that means that you're world-class in 4+ fields of endeavour! He would be considered exceptionally well-rounded, in terms of pure competence, even among Solars - a fitting title, given his previous resolutions as Ulyssian and reputation as Odyssial.
 
Not if you're there to stop her! Besides, what makes you think she'd 'cow' them? All who have converted to her cause, have done so willingly. She never asked for people to worship her!

:D
Lily: STOP WORSHIPPING ME DAMMIT! I'm KILLING you guys.
Random DB: All praise our wonderful beautiful anathema overlord *clings to her leg*
Lily: Let GO! *stomps on Random DB*
Random DB: YES! Step on me more Mistress. Punish this unworthy servant!
Lily: EW! Die you perverted FREAK! *explodes Random DB*
 
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You'll need to secure the Emerald Mountain, though! You could have done it this turn if Uly had Limit Broken and thus broken through the Mist, but for now it's out of reach, deep in Lunar / Abyssal territory.
Man, that's kind of a shame. I assume we didn't get the thaumaturges on board? If we had talismans or widespread buffs for the army, we could have pushed through the Mist with minimal losses, and Ulyssian would've had the temperament to actually to do it in Limit Break... I share his regret at opportunities lost in this instance.
Not if you're there to stop her! Besides, what makes you think she'd 'cow' them? All who have converted to her cause, have done so willingly. She never asked for people to worship her!
So she's just naturally that charismatic? I could quibble about the precise meaning of asking; if you're learning Presence Charms, then by definition you're after adulation or obedience or something, but the fact that she did this without even trying is honestly kind of terrifying. What would an actual attempt at subversion look like? I'm picturing the Lily as an unholy (literally so) amalgamation of Ulyssian and Nilul now.
 
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Part of the issue I have with holing up and boosting the Satrap with prophecies is I'm unclear what our endgame in that scenario is, which honestly stems from the fact that I'm still rather unclear on our current long-term plan in general. So I've just been defaulting to a very generalized plan of be as great a hero as possible, and leave some generalized positive intimacies in the people we pass by from one war-torn hellhole to the next, and hopefully it'll eventually reach a critical mass that could supplement the Grand Heresy. As we're never going to assigned here long enough to profit much from any long term infrastructural improvements and in fact they seem likely to end up used against us (Can we add in some sort of prophecy kill switch to prevent their resources being turned against their benefactor?) they seem very meh to me. Unless we decide to rebel or something, which could be interesting, if we keep propping up Zao's naval influence it might be difficult for the Realm mobilize enough transport to effectively take us down.
 
I think it's more "I really don't want to cede the initative to an alliance of five to eight Ulyssians who all are united in their desire to bring us down"

We are not yet Odyssial, I want to chop those numbers down a bit before they can start zerging up.
 
[X] Prey and Hunter - We need to keep up our momentum, the chance we can catch this abyssal off-guard again is unlikely.

[X] Expand the Works - From what we heard Luseng is filthy rich. Even if the bureaucrats siphon the money, they are not gonna be able to move it outside of Luseng because of the fog. So focus on the public works now, and once we dealt with the abyssal, bring down the hammer on these guys.

[X] Prayer Optimization - If we timeskip now, we lose the element of surprise we have gained. Besides this will keep the refugees occupied and prevent the shikari from filling their heads with thoughts of rebellion.
 
Part of the issue I have with holing up and boosting the Satrap with prophecies is I'm unclear what our endgame in that scenario is, which honestly stems from the fact that I'm still rather unclear on our current long-term plan in general. So I've just been defaulting to a very generalized plan of be as great a hero as possible, and leave some generalized positive intimacies in the people we pass by from one war-torn hellhole to the next, and hopefully it'll eventually reach a critical mass that could supplement the Grand Heresy. As we're never going to assigned here long enough to profit much from any long term infrastructural improvements and in fact they seem likely to end up used against us (Can we add in some sort of prophecy kill switch to prevent their resources being turned against their benefactor?) they seem very meh to me. Unless we decide to rebel or something, which could be interesting, if we keep propping up Zao's naval influence it might be difficult for the Realm mobilize enough transport to effectively take us down.
The opposite problem is that succeeding too visibly and too quickly, by killing a significant fraction of the Anathema that oppose Luseng, might result in us getting shipped out early. I think the plan was to build out influence in Luseng as much as possible, and then hold onto it. Hopefully we'll have the mountain (fuel enough to ignite a thousand revolutionary fires) by the time Syn goes to move us to the next hellhole; it's also possible we might just end up being too powerful for any of her deathtraps to work on us, which'll trigger a showdown with her as she attempts to dispose of us quickly before we gain too much power. Nobody wants to be Syn's beatstick. She gave us a Satrapy, and that'll be the proverbial inch with which we use to take the mile.
 
I think it's more "I really don't want to cede the initative to an alliance of five to eight Ulyssians who all are united in their desire to bring us down"

We are not yet Odyssial, I want to chop those numbers down a bit before they can start zerging up.
Buuut... there aren't 5-8 of them? I mean, the Exalts out there are all deadly threats, I gotcha, but we have the Lily, the Seeds, Ragnar, and the Gardener (who is busy weeding or something and hasn't shown her face in centuries). Tough, sure, but not 'half a dozen Ulyssians' tough.
 
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