[Exalted, ?] Most High

Yeah I mean we're freaking Odyssial if they DO come back with Stronger opponents for us we'll likely be stronger still and probably wreck face even MORE than we (possibly) can right now.
 
That's a lot of XP. If you guys manage to get the training off at the full rate, you might end up almost E4 before the training finishes.



But delaying them with Zao's influence would have bought you time to grow stronger. The Sidereals would have had time to act, but it's not as if defeating the Immaculates handles them permanently anyway. All the while, your faction is gaining strength while theirs is more or less static.

Yes, but it also means Zao's influence is spent early, and while the Sidereals may "Need time to act", that didn't stop them from snapshotting five Immaculate Masters at us. Even their snapshots can cost us greatly, while they rally a genuinely crushing blow. Removing their ability to snapshot us with things like this is worth the risk, as it saves Zao's influence for when the actual hammer falls.
 
Yes, but it also means Zao's influence is spent early, and while the Sidereals may "Need time to act", that didn't stop them from snapshotting five Immaculate Masters at us. Even their snapshots can cost us greatly, while they rally a genuinely crushing blow. Removing their ability to snapshot us with things like this is worth the risk, as it saves Zao's influence for when the actual hammer falls.

Also pulling this off increases our rep a lot and that could help out in the future.
 
Don't you love it when the bad guys brings the Sweet XP to you rather force you to get it from them?

Not really I meant that as support for Zao tossing them out and us level grinding like mad, I prefer overlevelling and farming for enough to purchase the best equipment and THEN stomping the bad guys while you're WAY stronger then the scrubs.

Also pulling this off increases our rep a lot and that could help out a lot in the future.

Not really because we're shit at social and threw away a chance to get the support of our house.
 
Not really I meant that as support for Zao tossing them out and us level grinding like mad, I prefer overlevelling and farming for enough to purchase the best equipment and THEN stomping the bad guys while you're WAY stronger then the scrubs.



Not really because we're shit at social and threw away a chance to get the support of our house.

That's boring.
 
You guys could also try to assemble a Perfect Brotherhood to oppose theirs, though you really only have good access to Hero for Earth and Saery for Water. Cant use Nilul since you're ostensibly Fire, can't use Moon since you're supposed to be dissociated, so you'd need an air and a wood caste. Can't use Zao for obvious reasons, but maybe Ivory's random wood caste matron could stand in, if she had some reason to actually be here?

This sounds promising, though I have no time to explore. The Immaculates having to split their focus even a little bit could be decisive, and Hero is at least a creditable combatant. Ivory would certainly be quite capable and more welcome. Not so sure about Saery, at all, and we are risking their lives, especially if the Immaculates decide to target the weakest combatant to take out first. And there are still two missing slots to fill in.

Persuading the Immaculates to accept would also probably require a write-in.
 
Yeah I mean we're freaking Odyssial if they DO come back with Stronger opponents for us we'll likely be stronger still and probably wreck face even MORE than we (possibly) can right now.

Indeed! Hence my surprise at the popularity of accept. Why take the risk?

Yes, but it also means Zao's influence is spent early, and while the Sidereals may "Need time to act", that didn't stop them from snapshotting five Immaculate Masters at us. Even their snapshots can cost us greatly, while they rally a genuinely crushing blow. Removing their ability to snapshot us with things like this is worth the risk, as it saves Zao's influence for when the actual hammer falls.

These people are still trying to save the world; they are not Deathlords or Fae. You think they would risk open war against Zao and all his supporters? Not until they are truly desperate, and their weaker cards have been played, and only then to secure Resolute Flame.
 
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This sounds promising, though I have no time to explore. The Immaculates having to split their focus even a little bit could be decisive, and Hero is at least a creditable combatant. Ivory would certainly be quite capable and more welcome. Not so sure about Saery, at all, and we are risking their lives, especially if the Immaculates decide to target the weakest combatant to take out first. And there are still two missing slots to fill in.

Persuading the Immaculates to accept would also probably require a write-in.

Well, I did try for a mitigating write in so the only faces we'd have to wreck were the Water and Earth aspects, but apparently the Thread doesn't want to go with ANY mitigation. PURE MURDER BALL or nothing seems to be the general trend here.
 
Well, I did try for a mitigating write in so the only faces we'd have to wreck were the Water and Earth aspects, but apparently the Thread doesn't want to go with ANY mitigation. PURE MURDER BALL or nothing seems to be the general trend here.

S'okay, you still got good XP for it!

Would have also been a strong argument if accept weren't overwhelmingly ahead in every metric...
 
Anyways, in regards to fluff based tactics, what are we actually looking at in regard to the fluff based capabilities of our opponents?

Given that the "Build up ~50 Initiative and murder everyone with a single Heaven Sword Flash" plan is very much crunch based, I've been thinking that targeting, wounding or even killing some outside of that maneuver is more or less sensible outside of the restraints of the game mechanics.

That said, all I really have for now is using the fact that the Air Aspect will be a bit further away from us than the rest by surprising our opponents with both our ability to respond to ranged attacks with a sword and with how quickly we can break out of attempts to box us in in order to take out or at least wound that risk factor relatively quickly.

After that things would probably turn into a game of keep-away where we try to abuse our superior mobility to get at isolated enemies whereas they try to prevent that while trying to wear us down and I'm kind of drawing blank on what other stratagems we could try,
 
It might have gotten lost in the shuffle? I didn't give it a fancy name or anything beyond Write In too so that probably didn't help. Maybe if I'd called it Reckless Negotiation that would have worked?
 
Man, is there some reason you guys all went for Accept and reckless? Do you truly believe that you won't lose, even when the probabilities are spelled out?

You do have a battle stunt now, which is good!
Frankly speaking, I'd rather have a 30% chance of death than get Swift Deployed right after the fight.

Hanging out with our friends and Zao won out over Dynast politics, so I'd rather we DO that.

If it mattered, I'd be completely willing to switch over to trading on Zao's reputation now that the full scope of Accept has been revealed.
 
Hmm, how much would flash-buying Charms with 100,000 XP improve our chances? We'd end up with as much xp as had before with some free charms.
 
Fanwork##
312 words, another version of the fight but I'm running dry here.

They had met in the forest near the Academy. The clutter of threes presented many options for shelter and concealment. Furthermore his knowledge of the place, explored during his training, could only benefit him had he thought. And it had. When the grass had grown around the Wood aspect, crisscrossing blades surging from the carpeted ground to turn into green lions, it's atop one of the colossal three littering the forest he found shelter. It is upon their branches he had danced, sailing over the forest canopy, as the Earth aspect uprooted young saplings and elders alike in pursuit.


It was from the shades cast by the threes whose cousins his kin reduced to ashes, that he had emerged to launch a decapitating strike. As he disappeared in the lingering bank of dark-grey clouds, it is his knowledge of the forest that permitted him to lead his foes straight into the hunting grounds of its more predatory denizens. There flesh and blood beasts fell upon grass ones in a tangle of shredded fur and green pulp. There the hallowed Immaculate Monks had the undignified task of dispatching mere animals. The seconds it took cost the life of two of their number: after the extinction of flames, wood splintered and earth shattered under him.


As air and water combined to turn this verdant kingdom in a realm of ice, that branches encased in frost cracked and leaves caged in serrated pieces of ice fell in a deadly rain upon him, thunder and light bloomed. Summoned arcs of electricity traced jagged path in the air, to intercept the flying death and his arm blurred to deliver blitzing slash as claws, whips of waters, sword and torrents wind, rose to meet him.

For the price of an arm he left a forest where, the ground was dry and no wind brushed in the three's leaves.
 
Rather than thinking about what chrunch we plan to use, how about setting up advantages in the landscape itself. What if we take this to a battle on the high seas where we have the advantage.
 
It's been like five days since I murdered anything! I need my fix, man!

You're all mad! Mad, I tell you!

Anyways, in regards to fluff based tactics, what are we actually looking at in regard to the fluff based capabilities of our opponents?

Given that the "Build up ~50 Initiative and murder everyone with a single Heaven Sword Flash" plan is very much crunch based, I've been thinking that targeting, wounding or even killing some outside of that maneuver is more or less sensible outside of the restraints of the game mechanics.

That said, all I really have for now is using the fact that the Air Aspect will be a bit further away from us than the rest by surprising our opponents with both our ability to respond to ranged attacks with a sword and with how quickly we can break out of attempts to box us in in order to take out or at least wound that risk factor relatively quickly.

After that things would probably turn into a game of keep-away where we try to abuse our superior mobility to get at isolated enemies whereas they try to prevent that while trying to wear us down and I'm kind of drawing blank on what other stratagems we could try,


Hm. Solar excellence is a bit hard to relate, He's just straight up better at fighting than they are. He might well dive into the thick of the melee, causing them to get in each other's way, and trusting on his raw skill to deflect, avoid, and redirect all blows from critical areas.
 
##Fanwork My own unsubstatiated attempt at a battle stunt Word Count 712 (and I apologize for the pun at the end)

As the command to begin combat was given the world crystallized into stillness. On one side, five powerful Immaculate Monks, one of each element to provide balance and show the Elemental Dragons proper reverence, trained together to hunt the unnatural. On the other, a young man who was either the Realm's greatest hope, or a demon wearing his flesh. A frozen moment, as both sides sized up their opposition, and the fight was on.

Ulyssian made the first move, striking faster than any of the shikari had expected, and going straight for the Air Aspect. Her ability to strike from a distance without fear of reprisal was less than optimal for him. Using the power of the Shogun's Armor and the might of the blade Ambition he reached her before any of the shikari could fully process his movement, and struck. While he could not kill her in one blow at this moment, he was able to sever her dominant arm from her body, rendering her moderately incapacitated.

Moving quickly, he turned to his next preferred target, the Wood Aspect. Her healing and support potential was too great to allow. If she were not dealt with early then the sheer weight of numbers would overwhelm Ulyssian in time, and so she must be removed from the equation. Unfortunately, his opponents knew that as well, and had moved to shield her. The arrogant Earth Aspect seemed infuriated by Ulyssian's early success and stood between the Wood Aspect and he who sought the Brotherhood's doom.

"Come, Anathema," he screamed, launching a wall of crushing Earth, "Come, and meet your death!"

For less than a single heartbeat Ulyssian considered doing so, before discarding that thought. Instead, he maintained his momentum rather than be bogged down against the overwhelming weight of the Earth. On the off chance of success he threw the disabled Air Aspect towards the oncoming rush of Earth, and dashed towards the Fire Aspect.

The speed with which Ulyssian moved continued to frustrated his foes, wrong footing them sufficiently that they could not deploy the superlative teamwork that was characteristic of a Perfected Immaculate Brotherhood. As he reached the Fire Aspect, who bore the distinctive stamp of House Sesus upon his brow, he found the Monk stoking his flames for a decisive strike. Unwilling to allow such a blow, Ulyssian struck him, shattering the monk's focus and dispelling the flames that could have burned the young Solar to a crisp into the environment. They would still be dangerous for most, but Sesus Ulyssian had honed his ability to survive in hostile environments, and so the twisting, burning flames were to him as rain off a duck's back.

Surveying the battlefield once more Ulyssian found that his earlier disruptive ploy had borne fruit. The Earth Aspect had moved to secure the Air Aspect, and her arm, leaving the Wood Aspect temporarily protected by only the Water Aspect. Ordinarily, the opening would have been too brief to capitalize on, but Sesus Ulyssian was not ordinary.

Moving with the speed of the wind he blasted across the battlefield. Striking with a strength like thunder he brought the full force of the blade ambition down upon his briefly vulnerable foe, ending the Wood Aspect's threat. The strike was not perfect however, as the Water Aspect took advantage of his closeness and made to strike him. This was not unexpected though, and by bending the power of Ambition to his will Ulyssian was able to turn what could have been a decisive and fatal blow into a glancing strike that rebounded harmlessly from his armor.

Moving with the force of the Water Aspect's attack he manipulated her position such that she, and all of the remaining members of the brotherhood were close to one another. Gathering the power stored by Ambition as he had dodged the powers of Earth, Fire, and Water, Ulyssian struck forth with a blow that flashed like heaven itself, incapacitating all of his remaining foes, save for the lone Air Aspect. The sole remaining foe upon the battlefield looked upon her fallen Brotherhood, and the mostly unharmed visage of her foe, and knew despair. She readied herself for the final clash, but ultimately she was 'armless, and Sesus Ulyssian stood vindicated and victorious.
 
Hmm, how much would flash-buying Charms with 100,000 XP improve our chances? We'd end up with as much xp as had before with some free charms.

You'd only get 1 Charm, since a flash bought Charm is worth 80k XP.

Rather than thinking about what chrunch we plan to use, how about setting up advantages in the landscape itself. What if we take this to a battle on the high seas where we have the advantage.

You only have Sail 3, though!
 
312 words, another version of the fight but I'm running dry here.
I have a little more time today, so I'll try to pick up where you left off, despite feeling pretty bushwhacked. Your efforts are appreciated, though.

In the meantime, I would like to remind people that there is an option that very nearly guarantees our victory, making Accept a far less risky proposition.
 
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Such an option indeed exists, though I don't like its chances of winning presently. As far as arguments go, there haven't really been many substantive ones on either side of Reckless vs Full, so it's pretty much down to votes.
 
You guys have been introduced to many characters now, but is there one that you are particularly interested in? Screen time is a precious resource, so I'd like it to be distributed where interest is, especially as the cast continues to expand. You do not have to advocate only for love interests, of course! Though I expect they will dominate the discussion anyway.
 
I actually like Hero myself. Nilul, Moon, Ivory, and Zao are all interesting characters, but I found Hero's simple honesty and straightforwardness fun. Plus, the whole indoctrinated Immaculate thing is an interesting plothook now that Uly's finally an anathema. He has tended to get the absolute least amount of focus in the past quests, well, him and Nilul. Granted the rest of Zao's class gets little too, but they didn't have much to start with imo.
 
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