Evermark Underground: RPG Brothel Management

I really dislike the Harbor Connections plan. It does literally nothing to increase our income in anything. We're effectively at the start of a new game; building up our economy is critical. We're going to need tons of money to fund this revolution, and money grows exponentially. Wasting a turn like this at the very start will delay us significantly.

Also, why on earth would we duplicate the necklace? Is there something special about it that I missed? At least duplicating the Essence Pearl nets us two Terra if we need to sell one off, or an extra Orbite when we learn to make those.
 
I really dislike the Harbor Connections plan. It does literally nothing to increase our income in anything. We're effectively at the start of a new game; building up our economy is critical. We're going to need tons of money to fund this revolution, and money grows exponentially. Wasting a turn like this at the very start will delay us significantly.
All the good options to increase income require clean Aether we don't have. We're going to have to wait a turn every once in a while to build up Aether, just like last time. We'll have 10 clean Aether to spend next turn, and properly armed Redcaps defending our territory, which doesn't even take into account what the Port Authority may have for us.

Securing our hold over the harbor is hardly a waste of a turn, and if you are concerned about funding the revolution, remember that we're in a Port Town. By controlling the harbor, we'll control almost all the trade in the city.
Also, why on earth would we duplicate the necklace? Is there something special about it that I missed? At least duplicating the Essence Pearl nets us two Terra if we need to sell one off, or an extra Orbite when we learn to make those.
I wanted to duplicate the necklace since it was more clean aether in hopes of selling it, but looking at the options I don't see anything that would do so. I'll change it over to the essence pearl.
 
All the good options to increase income require clean Aether we don't have. We're going to have to wait a turn every once in a while to build up Aether, just like last time. We'll have 10 clean Aether to spend next turn, and properly armed Redcaps defending our territory, which doesn't even take into account what the Port Authority may have for us.

Securing our hold over the harbor is hardly a waste of a turn, and if you are concerned about funding the revolution, remember that we're in a Port Town. By controlling the harbor, we'll control almost all the trade in the city.

I wanted to duplicate the necklace since it was more clean aether in hopes of selling it, but looking at the options I don't see anything that would do so. I'll change it over to the essence pearl.

Upgrading the magic shop takes less than arming the Redcaps, and we definitely do not need to arm the Redcaps yet. And we can both solidify Holds on the Habor and increase our income (Terra or Essence Pearl), they aren't mutually exclusive.
 
Upgrading the magic shop takes less than arming the Redcaps, and we definitely do not need to arm the Redcaps yet.
Arming the Redcaps makes sure that we don't have to worry about the Mob or another underworld faction trying to move into the Harbor now that the Sharks dissolved. We drove the Mob out of the Harbor a year and a half ago, and while they were hurt by it, I don't doubt that they have recovered and are waiting for the right moment to take us down a peg. I would prefer if we never gave them that moment.
And we can both solidify Holds on the Habor and increase our income (Terra or Essence Pearl), they aren't mutually exclusive.
Yes, but like I said before, there will be times, especially this early into the second act, where we don't have the Terra to buy another source of income. So we'll have to wait a turn to let our Treasury build up.

And while it is important to be increasing our Terra and Essence Pearl income, there are other opportunities we shouldn't be ignoring. Looking into the Transmuter gave us another way to increase our pearl production, reaching out to the radio broadcasters gave us the opportunity to put the Midnight Lights on tour.

Calling upon our old Shark connections to the Port Authority, looking for holds in the dockworkers, and arming our Redcaps so that they can guard all the territory under our protection should all hopefully synergize. We can offer them Money to feed themselves and their families with, Protection from the Mob or anyone that would seek to harm them, and eventually an Ideology to aspire to.
 
The Redcaps are already armed. They have guns. They just aren't armed as House Guards are, ie, they aren't our own private army with top-of-the-line gear. The equipment they already have was sufficient to fight the Mob on the Mob's home turf; why would it be less effective now?

And your protests about not having money to buy additional income continue to ring false because we absolutely have money to buy additional income. We have access to up to 12 Clean Terra (if we liquidate Essence Pearls; 6 if we don't) currently, which is enough to do all but one of the Investment options.
 
The Redcaps are already armed. They have guns. They just aren't armed as House Guards are, ie, they aren't our own private army with top-of-the-line gear. The equipment they already have was sufficient to fight the Mob on the Mob's home turf; why would it be less effective now?
Their equipment was enough to ambush the unprepared and outnumbered Mob, while working alongside the Sharks who's singular goal and focus was driving the Mob out. Even then, it was only because we spent multiple turns producing healing potions, that there were no casualties.

Which means, the Mob, who were outnumbered, unprepared, and ambushed, still were able to do enough damage to make it a Pyrrhic victory if we didn't have those healing potions.

While we've been recruiting people to the Redcaps, we now have much more territory to defend, which means that our rifles and veterans are spread out among our territory. While that is more than adequate against common thugs, it would be vulnerable to the same tactics we used to drive the Mob out. An ambush of a numerically superior force, armed with powerful ranged weaponry, at an unexpected time/place.

Giving the Redcaps House Guard level equipment should not only ensure that our weapons are of a higher quality, but it should also make sure that they have health potions on stand by, making it even harder for an attack against them to succeed.
And your protests about not having money to buy additional income continue to ring false because we absolutely have money to buy additional income. We have access to up to 12 Clean Terra (if we liquidate Essence Pearls; 6 if we don't) currently, which is enough to do all but one of the Investment options.
Liquidating the pearls is an investment option, so we only have 6 Terra to spend this turn, as we can't take two actions in the same category. The most we can get for that is an extra 2 Terra of clean income, which also costs our only remaining Innumerable Aspect Favour. Constantly running our budget to the limit isn't a good idea, as the income comes at the end of the turn. And while people have accepted partial payment upfront in the past, it is a much harder sell to accept no payment upfront.
 
Giving the Redcaps House Guard level equipment should not only ensure that our weapons are of a higher quality, but it should also make sure that they have health potions on stand by, making it even harder for an attack against them to succeed.

The vote option is explicitly for improved weapons, not for potions.

Liquidating the pearls is an investment option, so we only have 6 Terra to spend this turn, as we can't take two actions in the same category. The most we can get for that is an extra 2 Terra of clean income, which also costs our only remaining Innumerable Aspect Favour. Constantly running our budget to the limit isn't a good idea, as the income comes at the end of the turn. And while people have accepted partial payment upfront in the past, it is a much harder sell to accept no payment upfront.

Or we could just, y'know, upgrade the magic shop for 1 clean terra and gain 1 clean terra per month? Or, instead of spending money for uncertain results as an Esoterica option, increase our Essence Pearl income for free by bringing the Transmuter in-house? You continue to harp on the fact that we have no money but continue to resist upgrading our income. I don't get it.
 
Fall 1905
Varielle returns to the Transmuter a few months later. In exchange for a heavy pouch of coins, the grey-haired man hands her back two fist-sized Essence Pearls, identical in every respect.

"Come again," says the transmuter.

"We'll consider it," says Varielle.



Holly breaks out the rifles from their crates in the hotel garden.

"Alright, everyone. One gun per person. Keep to the lines and no jostling."

Valerie sits at a stone bench and sips tea as her Redcaps file in.

"A repeating rifle for every redcap, hm?"

Holly nods. "We outgun the mob now, at least I think so."

"I think I'd talk to Filia first before I'd believe that."

"I'll keep that in mind."



When you attend the Merchant's Ball this fall, everyone takes notice. You've been recently gentled by the Imperator himself; everyone crowds around you, hoping for a slice of Imperial attention or at least a good story.

While you can't promise much, you're more than sharp enough to make use of the many opportunities that your new status affords you. Before long, you're at the center of such a complex network of favours that even the Merchant's Guild itself feels indebted.



Your early forays out to the dockworkers are received with suspicion, only accepted because they can't afford to ignore the Comtessa who owns half the harbour. You have better luck once you realize they have a union; you reach out through the Suffragists' Union, and after some negotiation you're able to bring the dockworkers into the fold.



Many, many cargoes pass through the hands of the Port Authority over two and a half months. Silks, spices, and stranger things as well. This season's oddity is a detailed map of the southern jungles authored by an explorer as yet unnamed. It could be precious indeed… or it could be complete trash. The Port Authority is asking five Terra for it, more than a good-sized investment.

[ ][Map] Purchase the map for five Terra.
[ ][Map] It's probably fake. Don't buy it.



You meet with Filia over a cup of tea in your rooms. She seems a little ill-at-ease, but after a few minutes of talking she opens up.

"It's strange for you to be Kalinsha before me, Éstelle. Strange for you to be Kalinsha at all, but especially strange for you to beat me out."

"It's all in the Aura work."

"That and the dedication. You're going to work yourself to death one of these days."

"That's why I trained you to be my hand in the underworld, mm? So I wouldn't have to do that part myself."

"True enough. And thank you for the Markish lessons."

"It was no problem. If you ever want martial training from me…"

Filia frowns. "I think I've learnt enough from you already. But if you can put me in touch with your own Kalinsha…"

"I'll see what I can do."



House D'Estelle
Treasury:
4 Clean Terra
20 Dirty Terra
5 Essence Pearls
(1 Essence Pearl = 2 Terra if liquidated.)

Assets:
Hotel Variety (17 Terra)
House Galero's Debt (15 Terra)
Gambling House (6 Terra)
Harbor Fishmarket (4 Terra)
Harbor Magic Shop (3 Terra)
Ammolite Pendant (3 Terra)
Redcap Armory (2 Terra)
Essence Pearl Pendant (1 Terra)
Essence Pearl Ring (1 Terra)
Pair Essence Pearl Earrings (1 Terra)
Sapphire Pendant (1 Terra)
Sapphire Ring (1 Terra)
Succubus Contract Pen (1 Terra)
Healing Potion Reserve (1 Terra)
Personal Wardrobe (1 Terra)
Steamborne Talisman (0 Terra)
Stainless Steel Rat (0 Terra)

At Court:
85 Discretion
19 Scandal

Favours and Holds:
5 Suffragist Favours
2 All Faiths Favours
1 Progressivist Favour
1 Aspect Favour
1 Radio Favour
1 Merchant Favour

3 Redcap Holds (Money, Loyalty, Ideology)
2 Waterfront Holds (Money, Power)
2 Revolutionary Holds (Money, Ideology)
1 Dockworker Hold (Ideology)
1 House Galero Hold (Scandal)
1 House Valero Hold (Scandal)

Current Seasonal Net:
6 Clean Terra
4 Dirty Terra
1 Essence Pearl



Investments under Holly and Edie:
[ ][Invest] Have a Bay Runner built and outfitted to your specifications, and hire a captain and crew to take it on cargo runs. 5 Clean Terra for a 1 Clean Terra/Season return.
[ ][Invest] Now that you're a noble, you should have an estate. Purchase a small one for a cost of 4 Terra.
[ ][Invest] Develop an empty lot in the city into a hotel. A real hotel, this time. 4 Clean Terra for a return of 1 Clean Terra per season.
[ ][Invest] Bring the Progressivist Jeweller's Store under your ownership. 1 Progressivist Favour and 8 Clean Terra for a return of 3 Clean Terra a season.
[ ][Invest] Buy out Harborfront Jewellers for 15 Terra. Return of 3 Terra a season.
[ ][Invest] Buy out Harborfront Silks for 10 Terra. Return of 2 Terra a season.
[ ][Invest] Bring Innumerable Aspect's printer under your ownership. 1 Innumerable Aspect Favour and 6 Clean Terra for a return of 2 Clean Terra a season.
[ ][Invest] Develop an empty lot in the city into a teahouse. A real teahouse, this time. 4 Clean Terra for a return of 1 Clean Terra per season.
[ ][Invest] Develop your gambling house further in order to attract rich clients and launder more money faster. 6 Clean Terra transforms 3 Terra of dirty income to clean.
[ ][Invest] Invest in a smuggling ring with your dirty money. 6 Dirty Terra for 3 Dirty Terra a season.
[ ][Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
[ ][Invest] Purchase an entire new silk wardrobe for 2 Clean Terra.
[ ][Invest] Send Midnight Lights on tour. 2 Clean Terra for a chance at Favours and Clean Terra.
[ ][Invest] Sell Essence Pearls for their value in Terra. Write in how many pearls.


Your actions at Court:
[ ][Court] Make a minor public donation to charity. Spend 1 Clean Terra to subtract 1d6 from Scandal.
[ ][Court] Make a major public donation to charity. Spend 4 Clean Terra to subtract 4d6 from Scandal.
[ ][Court] Gather 1d6 further Discretion by subtly advertising your brothel to the minor nobility.
[ ][Court] Attend the Merchant's Guild Ball and gather their Favour.
[ ][Court] Speak to great heroes of the Adventurer's Guild and curry their Favour.
[ ][Court] Speak to the senior wizards of the Mages' Guild and curry their Favour.
[ ][Court] Speak to the radio broadcasters and gather their Favour.
[ ][Court] Speak to bishops and churchmen and gather their Favour.
[ ][Court] Offer up incriminating information on certain key Mob bosses to the Crown. Spend 1 Mob Hold for an Imperial Favour.
[ ][Court] Contribute an undiscovered orchid to the Imperial greenhouse, demonstrating your skill at trade. Spend 1 Undiscovered Orchid for an Imperial Favour.
[ ][Court] Bring an Essence Pearl of unknown color before the Imperator, demonstrating your ability to contribute to the realm's supply. Spend 1 Essence Pearl for an Imperial Favour.

Intrigue under Filia and Valerie:
[ ][Intrigue] Solidify a Hold on the street rats of the harbour.
[ ][Intrigue] Solidify a Hold on Gradentine Bay's sailors.
[ ][Intrigue] Speak with the Succubus Liberation Front and gather their Favour.
[ ][Intrigue] Speak with Innumerable Aspect and gather their Favour.
[ ][Intrigue] Speak with All Faiths Harmonious and gather their Favour.
[ ][Intrigue] Speak with the Libertines and gather their Favour.
[ ][Intrigue] Speak with the Progressivists and gather their Favour.
[ ][Intrigue] Speak with the Suffragists and gather their Favour.
[ ][Intrigue] Unify the revolution using your skill as an organizer. Cost: 1 Favour from each of the six revolutionary causes.
[ ][Intrigue] Solidify a Hold on the Suffragists using their goodwill. Transforms 5 Suffragist Favours into a Hold of Loyalty over the Suffragists.
[ ][Intrigue] Purchase another tenth-share of House Galero's debt. 5 Dirty Terra.
[ ][Intrigue] Search for a means to turn your information regarding House Vanico - "the daughter of Duke Vanico is a lesbian who sleeps with escorts" - into a real Hold on the house.
[ ][Intrigue] Become Lady Galero by using House Galero's debt as a weapon. Purchase the debt, force the house to default, and then see to it that the title falls to you. 35 Dirty Terra, 1 House Galero Hold, 1 Imperial Favour.
[ ][Intrigue] Become Marquessa of the Gradentine Harbour and demand that all shipping going through the bay pay taxes to you. 4 Waterfront Holds, 1 Imperial Favour.

Esoterica under Varielle and Leah:
[ ][Esoterica] Research a crate of succubus artifacts and search for unique items. 1 Terra.
[ ][Esoterica] Focus on producing Essence Pearls with Leah. Generates 1d6 Essence Pearls.
[ ][Esoterica] Spread some money around to find qualified dance pairs to produce more Essence Pearls. 2 Terra for +1 Essence Pearl/Season.
[ ][Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.
[ ][Esoterica] Search through the confiscated cargoes sold off by the Port Authority for items worth your time.
[ ][Esoterica] Go to the underground transmuter and see about having some of your smaller, more valuable assets duplicated.
[ ][Esoterica] Go to the Progressivist Jeweller and commission a piece of jewellery.
[ ][Esoterica] Go to the local magic shop to purchase something esoteric.
[ ][Esoterica] Investigate the possibility of illegally inscribing and selling your own Orbites.

Social, in your spare time:
[ ][Social] Pursue your relationship with Leah, your former mentor turned girlfriend.
[ ][Social] Take time to get to know Holly, your apprentice dominant and bookkeeper.
[ ][Social] Try to pry some social time out of Edie, the manager of Hotel Variety.
[ ][Social] Speak to Filia, your right hand in the underworld, about her experiences as a Ceverra and her place in your organization.
[ ][Social] Speak to Valerie, your lieutenant and bodyguard and the leader of the Redcaps, about your vision for the world and the Redcaps.
[ ][Social] Speak to Varielle, your herbalist, about her life and her magic.
[ ][Social] Speak to Melody, the lead singer of your band, about performance and the arts.
 
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first time posting here, i really enjoyed reading through the quest!

[ ][Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
[ ][Esoterica] Spread some money around to find qualified dance pairs to produce more Essence Pearls. 2 Terra for +1 Essence Pearl/Season.

these two seem like good things to pick up now

[ ][Intrigue] Speak with the Succubus Liberation Front and gather their Favour.
[ ][Intrigue] Speak with the Libertines and gather their Favour.

and we still need both of these, so we should grab one now maybe
 
[X] Plan: Magic, Orbites, and Relationships
-[X][Map] Purchase the map for five Terra.
-[X][Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
-[X][Court] Speak to the senior wizards of the Mages' Guild and curry their Favour.
-[X][Intrigue] Speak with the Succubus Liberation Front and gather their Favour.
-[X][Esoterica] Investigate the possibility of illegally inscribing and selling your own Orbites.
-[X][Social] Pursue your relationship with Leah, your former mentor turned girlfriend.

We have a lot of dirt Terra we don't know what to do with right now, so purchasing a Map of the Southern Jungle won't really hurt our coffers. More importantly, hanging it up on the wall in our office with a few random locations marked, should drive any spies on a wild goose hunt. Or maybe we can use it for something else with a smuggling captain and a connection to the Succubi. Don't quite know yet.

Magic shop has the best invest to return ratio of all the options, and since I want to reach out to the mages guild, it might sync up nicely.

The succubus liberation front is the most distant of the revolutionary causes, and rightfully so. It will be more difficult to bring them in than the Libertines, who we have a long history with. They have had good connections when it comes to unique magical abilities in the past, so they might have one that lets us inscribe orbites without having to go through the nobility.

Finally, we do need to make sure we're spending time with our girlfriend. Both for our relationship's sake, and our own mental health.
 
"You want to buy the entire fishmarket? No way, no how." The old fishmonger crosses his arms over his chest, and spits. "I'm not moving."

Holly smiles slightly. "Not even for an even share of four Terra? Divided twelve ways, that would be…"

"About seventy-five Æther, just for me to move shop?"

"It's eighty-three Æther and change, actually. "

"You have a deal, sir."

Holly closes his ledger. All twelve fishmongers, bought out. The market that's always been here is now his Mistress' property.

We are a gentrifier. We have betrayed the revolution.
 
[X] Plan: Magic, Pearls, and Relationships
-[X][Map] Purchase the map for five Terra.
-[X][Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
-[X][Court] Speak to the senior wizards of the Mages' Guild and curry their Favour.
-[X][Intrigue] Speak with the Succubus Liberation Front and gather their Favour.
-[X][Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.
-[X][Social] Pursue your relationship with Leah, your former mentor turned girlfriend.

I agree with most of @Doctor Elsewhere 's plan, but I think it's way too soon to think about inscribing orbites. Let's get more established as a House first, and in the meantime beef up production.
 
Evermark Underground is officially Hiatused as I start getting myself together for Winter Term. It may resume or be abandoned. Thank you, all my readers, for sticking with it this far.
 
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