Evermark Underground: RPG Brothel Management

[X] Plan Scaling Up!
- [X] [Invest] Purchase better weapons for your Redcaps, arming them as befits a House Guard. 2 Clean Terra.
- [X] [Court] Bring an Essence Pearl of unknown color before the Imperator, demonstrating your ability to contribute to the realm's supply. Spend 1 Essence Pearl for an Imperial Favour.
- [X] [Intrigue] Speak with All Faiths Harmonious and gather their Favour.
- [X] [Esoterica] Spread some money around to find qualified dance pairs to produce more Essence Pearls. 2 Terra for +1 Essence Pearl/Season.
- [X] [Social] Pursue your relationship with Leah, your former mentor turned girlfriend.
I like the idea of showing off our wealth and scaling up our faith stuff and protecting ourselves - I feel like this is a bold play that could attract thieves and stuff, and want to go bigger and protect ourselves.
 
Gosh.

I think it's time for us-as-readers/players to talk about strategy. What are our overall goals for the next year?
 
Some especially interesting options:
[ ][Invest] Construct a gambling house in order to launder large sums of money quickly. 6 Clean Terra transforms 3 Terra of dirty income to clean.
We've had a chronic problem with too much of our income being dirty.​

[ ][Intrigue] Unify the revolution using your skill as an organizer. Cost: 1 Favour from each of the six revolutionary causes.
I'd like this to be one of our medium-term goals.​

[ ][Social] Speak to Filia, your right hand in the underworld, about her experiences as a Ceverra and her place in your organization.
I see Ceverra rights as the seventh pillar of the revolution.​

[ ][Social] Speak to Valerie, your lieutenant and bodyguard and the leader of the Redcaps, about your vision for the world and the Redcaps.
Never let our real goal be obscured by our Omohundro goals.​
 
[X] Plan: Don't get lost in the glitter
-[X][Invest] Construct a gambling house in order to launder large sums of money quickly. 6 Clean Terra transforms 3 Terra of dirty income to clean.
-[X][Court] Speak to the radio broadcasters and gather their Favour.
-[X][Intrigue] Speak with the Suffragists and gather their Favour.
-[X][Esoterica] Go to the underground transmuter and see about having some of your smaller, more valuable assets duplicated.
-[X][Social] Speak to Valerie, your lieutenant and bodyguard and the leader of the Redcaps, about your vision for the world and the Redcaps.

A lot has changed, but a there's a quite a few new mechanics I'm interested in. Holds especially.

But first things first, we need to increase our clean Terra income. It seems to be the main resource for investments now, and we need enough to start snowballing our income.

Next, Court seems to be mainly focused with cultivating non-revolutionary Favor. I think looking into radio broadcasters will be important for spreading our message, potentially giving us Ideology Holds in places like the Waterfront later on.

Intrigue seems concerned with our Revolutionary causes, and consolidating the Shark remnants. Considering that we just were made a Noble, it's probably a good idea to check in on the Sufferagists to make sure they aren't getting any wrong ideas.

Like I said earlier our lack of clean Terra is holding us back, now that all our assets have been given price tags, duplicating a number of them to sell should hopefully help us have enough to start investing in the profitable enterprises.

Finally, like how the Suffragists might have been alienated by us becoming Nobles, the Redcaps might be alienated by the same as well as becoming the Honor Guard to that Noble house. Checking in with them, and reassuring them that we still are fighting for the revolution, that this is merely a chess move on the Imperator's part we're reacting to and will us against him soon, will go a long way.
 
I think it's time for us-as-readers/players to talk about strategy. What are our overall goals for the next year?
[ ][Intrigue] Unify the revolution using your skill as an organizer. Cost: 1 Favour from each of the six revolutionary causes.
I'd like this to be one of our medium-term goals.
[ ][Social] Speak to Filia, your right hand in the underworld, about her experiences as a Ceverra and her place in your organization.
I see Ceverra rights as the seventh pillar of the revolution.
I agree on the Ceverra rights as the Seventh pillar of the revolution, and after we reassure the Redcaps I want to check in on Filia to make sure that we aren't losing sight of that during this shake-up.

Unifying the revolution is definitely one of our medium-term goals, one we can probably do by the end of the year if we solely focus on it, as we only need favors from 2 more causes. However, I don't like the idea of leaving the Shark remnants alone for an entire year. They might be swept up by another group, or reform to something less agreeable than the Sharks were to us. Having a hostile group in the waterfront, our main base of operations, is something I'd like to avoid.

Basically, I'd like a hold on at least the street rats and the dockworkers before we start unifying the causes. The only reason I'm not starting that now is because I want to make sure the suffragists aren't going to break away due to us becoming a Noble house.
 
[X] Plan Defensive
[X][Invest] Purchase better weapons for your Redcaps, arming them as befits a House Guard. 2 Clean Terra.
[X][Court] Bring an Essence Pearl of unknown color before the Imperator, demonstrating your ability to contribute to the realm's supply. Spend 1 Essence Pearl for an Imperial Favour.
[X][Intrigue] Solidify a Hold on the street rats of the harbour.
[X][Esoterica] Spread some money around to find qualified dance pairs to produce more Essence Pearls. 2 Terra for +1 Essence Pearl/Season.
[X][Social] Speak to Valerie, your lieutenant and bodyguard and the leader of the Redcaps, about your vision for the world and the Redcaps.



I agree that Clean Terra remains a bottleneck, but I'm worried about becoming suspicious for jumping into gambling so quickly.

We also need to make sure the nice thugs with guns remain happy and loyal.
 
Hokay, that's a lot to unpack. Instead of doing a vote or plan right away, I'm going to walk through the overall options and my thoughts on them. With everything being shaken up, recategorized, and recosted, I feel the need to reorient myself. I also agree that we need to decide on some basic short and mid term goals (long term is revolution, obviously).

Investments under Holly and Edie:
There are two focuses to this category: making us more money and investing in the future of our Noble House. The former is by far the most prevalent, but don't let the difference in number of options lull us into skipping investing in our House.

These have pretty variable costs and returns, so I expect there will be more hooks to some of them. For example, investing in a ship and crew is the worst cost-to-income ratio (tied with a couple others, albeit the lower upfront cost makes it the most attractive of those), but it seems entirely reasonable that having a ship we own would open up a lot of options for things like smuggling. Of the actions here, the ones that stand out the most to me are the noble estate (we'll need one before the other nobles even think of treating us seriously), the gambling house (the cheapest +3 clean income we can get and an avenue for further money laundering and discretion generation), investing in our magic shop (a 1:1 cost/income ratio is insane), and turning the Redcaps into our House Guards (not something to do right away, we need to talk things over with people first).

Your actions at Court:
This has three relatively equal focuses. First, there's managing our Scandal vs Discretion meter. Second, there's attending social events to gather Favor with specific aboveground groups. And, finally, there's expending unique resources for Imperial Favor.

It's interesting that this introduces two new groups that we haven't really had an opportunity to interact with before, the Adventurer's Guild and the Mage's Guild. We did talk a little with the latter, I think, as part of licensing our magic shop, but that was a rote transaction rather than social interactions with the Guild itself. We'll probably want to talk to them relatively early on to see what their deal is. And I've been wanting to talk to the radio people forever but never found a good time to slip it in, so now that the Broadcaster's Guild is highlighted as a mover and shaker, that should be on our list as well. Also, we don't know what Imperial Favor does yet, but given the types of things we have to do in order to secure it, I expect them to be extremely powerful. I'm definitely in favor of offloading one of our Essence Pearls if we have one that qualifies.

Intrigue under Filia and Valerie:
Again, three categories here with roughly equal distribution. Category one is securing Holds on gangs/underworld elements, category two is securing Favors from revolutionary organizations, and category three is expending favors and holds on major clandestine projects.

The first two categories are stuff we've already been doing, to one degree or another, so I'm most interested in the big Favor/Hold payoffs. Here we find out what Imperial Favor does, and as expected, it's a doozy. We can literally perform a coup against House Galero within the year if we want to; alternately, we could make the entire Harbor District our official territory complete with freaking tax income. Those are both huge—so huge that we might actually want to tiptoe around them for a while. Making too big of a splash too soon could cause those waves to rebound back on us in unpleasant ways. Unifying the revolutionary factions seems like a better short term goal to me, especially since All Faiths launched their big recruiting drive during all of this. We need to make sure we maintain control or things are likely to get rowdy before we're ready.

Esoterica under Varielle and Leah:
This is an odd category. Right now, it's mostly "let's go shopping", but there are hints (just as there have been all along) that we might be able to research our way into interesting additions to our options. We've barely touched the whole Succubus thing in this entire Quest, and I can't help but think that there's something truly revolutionary (in the "brand new ideas and methods" sense of the term) just waiting to be uncovered there. For now, I'm mostly interested in the Succubus artifacts, gaining a passive Essence Pearl income, and learning to make our own Orbites (with the expectation on the latter that we might eventually be able to use an Imperial Favor to make them legal Orbites).

Social, in your spare time:
And to round things out, this is our "don't turn into a workaholic monster" group of options. I have to say I really appreciate them being in a category by themselves now, although I hope that Lady Estelle goes out on minor dates with Leah behind the scenes because other wise one date per season or worse is pretty terrible. Also, Melody being a specifically-named option on this list is interesting and dovetails with the Broadcast Guild being highlighted earlier. Maybe we should see if we can get our locally-famous Harbor Tea Band broadcast to a wider audience?


OK, so those are what we can do. What do we have to do it with?

At the moment, we have the following available to spend:
6 Clean Terra
19 Dirty Terra
3 Essence Pearls
Favors with four of the six revolutionary organizations (need Libertines and SLF to unify)
Holds on the Redcaps, the Revolution, the Waterfront (need 2 more to become Marquessa), and two of the major Noble Houses.

Alright, so what are the active Plans?
  • Plan Scaling Up: Arms the Redcaps, trades a Pearl for Imperial Favor, talks to All Faiths, invests in passive Essence Pearl production, and goes on a date with Leah.
  • Plan: Don't get lost in the glitter: Invests in a gambling house, talks to the broadcasters, talks to the Suffragists, goes to the transmuter, and talks with Valerie about the Redcaps.
  • Plan: Defensive: Arms the Redcaps, trades a Pearl for Imperial Favor, gets a Hold on the street rats, invests in passive Pearl production, and talks with Valerie about the Redcaps.
Okay, so Scaling Up and Defensive are pretty close together, with Defensive preferring to further our ambitions rather than checking with All Faiths/spending time with Leah. Don't get lost, meanwhile, is entirely different on every category but the last. None of the listed plans hit all the right notes for me, but I'm OK with 4/5 of it (I'm not sure what we're actually going to accomplish with the transmuter; could be good, could be a waste of time for now, I just don't know) and I don't want to throw a new hat in the ring for that one little quibble so I'll vote:

[X] Plan: Don't get lost in the glitter

I feel like our short term goals should be building up a good cash flow (I strongly suggest investing in the magic shop on a turn where we spend Clean Terra elsewhere, it's cheap and just as much of a return as investing in a ship, hotel, or teahouse), securing our Noble House status with an estate and House Guard, unifying the revolution, investigating the new noble-tier factions, getting an Essence Pearl income, and securing Holds on the waterfront with the aim of becoming the Marquessa. I feel that becoming the Lady of the Harbor would be a less threatening and aggressive use of our first Imperial Favor than taking over House Galero, and should still provide a huge boost in income and options.
 
Summer 1905
Holly sets the last fifty-Æther chip into the stack, and passes the cart to one of the serving-staff, smartly dressed in a red vest and bowtie.

The patrons are already lined up at the doors.

Holly claps his hands over his head twice. "Alright everybody! Showtime!"



"So, Madame Estelle. You want your band to appear on my radio show?"

"On some radio show, perhaps not yours. The Midnight Lights. Perhaps you've heard of them?"

"Midnight Lights, mm? I vaguely recall them from the festival a year or so ago. Are they any good?"

"Let's arrange a demo performance, shall we?"

"Let's."



Filia meets with the local Suffragist leadership at a dockside bar.

"I've come her to speak on behalf of my Mistress Estelle," she says.

A tall sailor stands up, and offers his hand to shake.

Filia shakes it cautiously.

"Pleasure to meet a hand of the Duchess. Come, sit down. What's she sent us this time?"

"The… Duchess… would like you to know that she still supports you despite her recent elevation, and she's sent 500 Æther in funding to prove it."

The sailor grins. "Knew she'd come through for us. A round on the Duchess!"

Filia grins. "Don't mind if I do."



"So, Midnight Lights have turned out to be rather a commodity, hm?"

The radio broadcaster sighs. "I can't match Levin's offer… but I'm willing to offer considerations if you'll work with us. We'll work to promote Midnight Lights and not just use them as an evening program."

"I'll give you the contract… for a favour."

"Deal."



The transmuter meets Varielle in a hushed, quiet study full of dark wood and leather furniture.

"My techniques are time-consuming," the old man says in a shaky voice. "But I'll see it done. What have you brought me today?"

Varielle opens a velvet bag, and pulls out...
[ ][Duplicate] An Essence Pearl.
[ ][Duplicate] An Ammolite Necklace
[ ][Duplicate] Another small material asset. (Write in.)



Stars glimmer overhead as Holly goes through the account-books and ledgers of the gambling-house, carefully adjusting here and there to introduce your dirty income. He rubs his chin thoughtfully, and writes down a final figure almost twice as big as it ought to be.

There.



The Redcaps still train at the dojo down the street from Hotel Variety, but you no longer need to go there incognito. You drop by in your uniform and do a little wrestling just for old times' sake.

As you come up from throwing a reckless newbie, you spot Valerie coming down the row towards you. You wave to her, and she waves back.

"I wasn't expecting to see a noble lady down here getting her hands dirty," says Valerie.

"I have to keep in practice somehow."

"How's the latest crop of recruits?"

"Eager and overconfident, as usual. They'll make fine additions to the Guard given time."

Valerie nods. "They will."

You walk down the rows of sparring women and men together, each of you taking time to instruct and correct the errors you see.

"So," you say to Valerie. "How are they taking the shift to House Guard?"

"They don't like being tax collectors, but their loyalty to you and their love of money remain untouched. And the brighter among them are able to see how your becoming a noble is good for the revolution. Overall, I wouldn't worry, my lady."

"Thank you," you say. "I still have to get used to that title."

"So do we all, my lady. So do we all."



House D'Estelle
Treasury:

0 Clean Terra
16 Dirty Terra
3 Essence Pearls
(1 Essence Pearl = 2 Terra if liquidated.)

Assets:
Hotel Variety (17 Terra)
House Galero's Debt (15 Terra)
Gambling House (6 Terra)
Harbor Fishmarket (4 Terra)
Harbor Magic Shop (3 Terra)
Ammolite Pendant (3 Terra)
Essence Pearl Pendant (1 Terra)
Essence Pearl Ring (1 Terra)
Pair Essence Pearl Earrings (1 Terra)
Sapphire Pendant (1 Terra)
Sapphire Ring (1 Terra)
Succubus Contract Pen (1 Terra)
Healing Potion Reserve (1 Terra)
Personal Wardrobe (1 Terra)
Steamborne Talisman (0 Terra)
Stainless Steel Rat (0 Terra)
Net Worth 78 Terra

At Court:
85 Discretion
19 Scandal

Favours and Holds:
5 Suffragist Favours
2 All Faiths Favours
1 Progressivist Favour
1 Aspect Favour
1 Radio Favour

3 Redcap Holds (Money, Loyalty, Ideology)
2 Waterfront Holds (Money, Power)
2 Revolutionary Holds (Money, Ideology)
1 House Galero Hold (Scandal)
1 House Valero Hold (Scandal)

Current Seasonal Net:
6 Clean Terra
4 Dirty Terra
1 Essence Pearl



Investments under Holly and Edie:
[ ][Invest] Have a Bay Runner built and outfitted to your specifications, and hire a captain and crew to take it on cargo runs. 5 Clean Terra for a 1 Clean Terra/Season return.
[ ][Invest] Now that you're a noble, you should have an estate. Purchase a small one for a cost of 4 Terra.
[ ][Invest] Develop an empty lot in the city into a hotel. A real hotel, this time. 4 Clean Terra for a return of 1 Clean Terra per season.
[ ][Invest] Bring the Progressivist Jeweller's Store under your ownership. 1 Progressivist Favour and 8 Clean Terra for a return of 3 Clean Terra a season.
[ ][Invest] Buy out Harborfront Jewellers for 15 Terra. Return of 3 Terra a season.
[ ][Invest] Buy out Harborfront Silks for 10 Terra. Return of 2 Terra a season.
[ ][Invest] Bring Innumerable Aspect's printer under your ownership. 1 Innumerable Aspect Favour and 6 Clean Terra for a return of 2 Clean Terra a season.
[ ][Invest] Develop an empty lot in the city into a teahouse. A real teahouse, this time. 4 Clean Terra for a return of 1 Clean Terra per season.
[ ][Invest] Develop your gambling house further in order to attract rich clients and launder more money faster. 6 Clean Terra transforms 3 Terra of dirty income to clean.
[ ][Invest] Invest in a smuggling ring with your dirty money. 6 Dirty Terra for 3 Dirty Terra a season.
[ ][Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
l[ ][Invest] Purchase an entire new silk wardrobe for 2 Clean Terra.
[ ][Invest] Purchase better weapons for your Redcaps, arming them as befits a House Guard. 2 Clean Terra.
[ ][Invest] Send Midnight Lights on tour. 2 Clean Terra for a chance at Favours and Clean Terra.
[ ][Invest] Sell Essence Pearls for their value in Terra. Write in how many pearls.


Your actions at Court:
[ ][Court] Make a minor public donation to charity. Spend 1 Clean Terra to subtract 1d6 from Scandal.
[ ][Court] Make a major public donation to charity. Spend 4 Clean Terra to subtract 4d6 from Scandal.
[ ][Court] Gather 1d6 further Discretion by subtly advertising your brothel to the minor nobility.
[ ][Court] Attend the Merchant's Guild Ball and gather their Favour.
[ ][Court] Speak to great heroes of the Adventurer's Guild and curry their Favour.
[ ][Court] Speak to the senior wizards of the Mages' Guild and curry their Favour.
[ ][Court] Speak to the radio broadcasters and gather their Favour.
[ ][Court] Speak to bishops and churchmen and gather their Favour.
[ ][Court] Offer up incriminating information on certain key Mob bosses to the Crown. Spend 1 Mob Hold for an Imperial Favour.
[ ][Court] Contribute an undiscovered orchid to the Imperial greenhouse, demonstrating your skill at trade. Spend 1 Undiscovered Orchid for an Imperial Favour.
[ ][Court] Bring an Essence Pearl of unknown color before the Imperator, demonstrating your ability to contribute to the realm's supply. Spend 1 Essence Pearl for an Imperial Favour.

Intrigue under Filia and Valerie:
[ ][Intrigue] Solidify a Hold on the dockworkers of the harbour.
[ ][Intrigue] Solidify a Hold on the street rats of the harbour.
[ ][Intrigue] Solidify a Hold on Gradentine Bay's sailors.
[ ][Intrigue] Speak with the Succubus Liberation Front and gather their Favour.
[ ][Intrigue] Speak with Innumerable Aspect and gather their Favour.
[ ][Intrigue] Speak with All Faiths Harmonious and gather their Favour.
[ ][Intrigue] Speak with the Libertines and gather their Favour.
[ ][Intrigue] Speak with the Progressivists and gather their Favour.
[ ][Intrigue] Speak with the Suffragists and gather their Favour.
[ ][Intrigue] Unify the revolution using your skill as an organizer. Cost: 1 Favour from each of the six revolutionary causes.
[ ][Intrigue] Solidify a Hold on the Suffragists using their goodwill. Transforms 5 Suffragist Favours into a Hold of Loyalty over the Suffragists.
[ ][Intrigue] Purchase another tenth-share of House Galero's debt. 5 Dirty Terra.
[ ][Intrigue] Search for a means to turn your information regarding House Vanico - "the daughter of Duke Vanico is a lesbian who sleeps with escorts" - into a real Hold on the house.
[ ][Intrigue] Become Lady Galero by using House Galero's debt as a weapon. Purchase the debt, force the house to default, and then see to it that the title falls to you. 35 Dirty Terra, 1 House Galero Hold, 1 Imperial Favour.
[ ][Intrigue] Become Marquessa of the Gradentine Harbour and demand that all shipping going through the bay pay taxes to you. 4 Waterfront Holds, 1 Imperial Favour.

Esoterica under Varielle and Leah:
[ ][Esoterica] Research a crate of succubus artifacts and search for unique items. 1 Terra.
[ ][Esoterica] Focus on producing Essence Pearls with Leah. Generates 1d6 Essence Pearls.
[ ][Esoterica] Spread some money around to find qualified dance pairs to produce more Essence Pearls. 2 Terra for +1 Essence Pearl/Season.
[ ][Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.
[ ][Esoterica] Search through the confiscated cargoes sold off by the Port Authority for items worth your time.
[ ][Esoterica] Go to the underground transmuter and see about having some of your smaller, more valuable assets duplicated.
[ ][Esoterica] Go to the Progressivist Jeweller and commission a piece of jewellery.
[ ][Esoterica] Go to the local magic shop to purchase something esoteric.
[ ][Esoterica] Investigate the possibility of illegally inscribing and selling your own Orbites.

Social, in your spare time:
[ ][Social] Pursue your relationship with Leah, your former mentor turned girlfriend.
[ ][Social] Take time to get to know Holly, your apprentice dominant and bookkeeper.
[ ][Social] Try to pry some social time out of Edie, the manager of Hotel Variety.
[ ][Social] Speak to Filia, your right hand in the underworld, about her experiences as a Ceverra and her place in your organization.
[ ][Social] Speak to Valerie, your lieutenant and bodyguard and the leader of the Redcaps, about your vision for the world and the Redcaps.
[ ][Social] Speak to Varielle, your herbalist, about her life and her magic.
[ ][Social] Speak to Melody, the lead singer of your band, about performance and the arts.
 
[X] Plan Time is of the Essence
- [X] [Duplicate] An Essence Pearl.
- [X] [Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
- [X] [Court] Bring an Essence Pearl of unknown color before the Imperator, demonstrating your ability to contribute to the realm's supply. Spend 1 Essence Pearl for an Imperial Favour.
- [X] [Intrigue] Speak with All Faiths Harmonious and gather their Favour.
- [X] [Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.
- [X] [Social] Pursue your relationship with Leah, your former mentor turned girlfriend.
Basically, this is all in on cultivating more ability to get Essence pearls - from folding in a cheap way to generate them, to looking into magic and keeping up our relationship with Leah which might eventually lead to more developments there.
 
[X] Plan Time is of the Essence
- [X] [Duplicate] An Essence Pearl.
- [X] [Invest] Invest in your new magic shop. 1 Terra for 1 Terra/season.
- [X] [Court] Bring an Essence Pearl of unknown color before the Imperator, demonstrating your ability to contribute to the realm's supply. Spend 1 Essence Pearl for an Imperial Favour.
- [X] [Intrigue] Speak with All Faiths Harmonious and gather their Favour.
- [X] [Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.
- [X] [Social] Pursue your relationship with Leah, your former mentor turned girlfriend.
Basically, this is all in on cultivating more ability to get Essence pearls - from folding in a cheap way to generate them, to looking into magic and keeping up our relationship with Leah which might eventually lead to more developments there.

I think we should get the SLF and Libertine favors we need to unify the cause sooner rather than later. I'm 100% behind you on everything else though, so I won't split the vote.

[X] Plan Time is of the Essence
 
We got access to a few interesting actions this turn.
[ ][Invest] Send Midnight Lights on tour. 2 Clean Terra for a chance at Favours and Clean Terra.
[ ][Intrigue] Solidify a Hold on the Suffragists using their goodwill. Transforms 5 Suffragist Favours into a Hold of Loyalty over the Suffragists.
[ ][Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.

I think we should hold off on solidifying a hold on the suffragists, I want to get all the causes unified before having to reach out to them again, but I like the idea of getting holds on the various causes. If I didn't plan on looking at if we can inscribe oribites and what the Port Authority can offer us, I'd definitely take the Transmuter into our operation. Sending the Midnight Lights on tour should definitely be used on a turn where we don't have a lot of clean Terra to spend.

[X] Plan Solidifying Harbor Connections
-[X][Duplicate] An Essence Pearl.
-[X][Invest] Purchase better weapons for your Redcaps, arming them as befits a House Guard. 2 Clean Terra.
-[X][Court] Attend the Merchant's Guild Ball and gather their Favour.
-[X][Intrigue] Solidify a Hold on the dockworkers of the harbour.
-[X][Esoterica] Search through the confiscated cargoes sold off by the Port Authority for items worth your time.
-[X][Social] Speak to Filia, your right hand in the underworld, about her experiences as a Ceverra and her place in your organization.

Basically, I think we should start solidifying holds on the remaining independent harbour factions, whether economically through the port authority and the merchants, or some other way. We also have a large amount of dirty income, and the Port Authority has given us rare goods that helped us out a lot in the past (like the rifles).

Speaking of the rifles, I want to make sure we outfit our redcaps with better weapons so they can do their jobs more effectively. And check in with Filia.

Basically, this is all in on cultivating more ability to get Essence pearls - from folding in a cheap way to generate them, to looking into magic and keeping up our relationship with Leah which might eventually lead to more developments there.
I do not believe it is wise to reveal our ability to produce essence pearls to the Imperator just yet. We should first investigate if we can inscribe our own orbites into them illegally, and see if it can support the revolution better if we keep it under the table. If we find out we can't then we should bring it to the Imperator.

We're not in a position to use any of the Imperial favors, so we can afford to wait before showing our hand.
 
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We got access to a few interesting actions this turn.
[ ][Invest] Send Midnight Lights on tour. 2 Clean Terra for a chance at Favours and Clean Terra.
[ ][Intrigue] Solidify a Hold on the Suffragists using their goodwill. Transforms 5 Suffragist Favours into a Hold of Loyalty over the Suffragists.
[ ][Esoterica] Bring the Transmuter onto your staff and task them with making Esssence Pearls. +1 Essence Pearl/Season.

I think we should hold off on solidifying a hold on the suffragists, I want to get all the causes unified before having to reach out to them again, but I like the idea of getting holds on the various causes. If I didn't plan on looking at if we can inscribe oribites and what the Port Authority can offer us, I'd definitely take the Transmuter into our operation. Sending the Midnight Lights on tour should definitely be used on a turn where we don't have a lot of clean Terra to spend.

[X] Plan Solidifying Harbor Connections
-[X][Duplicate] An Ammolite Necklace
-[X][Invest] Purchase better weapons for your Redcaps, arming them as befits a House Guard. 2 Clean Terra.
-[X][Court] Attend the Merchant's Guild Ball and gather their Favour.
-[X][Intrigue] Solidify a Hold on the dockworkers of the harbour.
-[X][Esoterica] Search through the confiscated cargoes sold off by the Port Authority for items worth your time.
-[X][Social] Speak to Filia, your right hand in the underworld, about her experiences as a Ceverra and her place in your organization.

Basically, I think we should start solidifying holds on the remaining independent harbour factions, whether economically through the port authority and the merchants, or some other way. We also have a large amount of dirty income, and the Port Authority has given us rare goods that helped us out a lot in the past (like the rifles).

Speaking of the rifles, I want to make sure we outfit our redcaps with better weapons so they can do their jobs more effectively. And check in with Filia.


I do not believe it is wise to reveal our ability to produce essence pearls to the Imperator just yet. We should first investigate if we can inscribe our own orbites into them illegally, and see if it can support the revolution better if we keep it under the table. If we find out we can't then we should bring it to the Imperator.

We're not in a position to use any of the Imperial favors, so we can afford to wait before showing our hand.
...You do realize we already have revealed that, right? At least unofficially. We showed up with the uniquely colored essence pearl earrings, and he already knows about our brothel work. It would be a suprise to me if he didn't already know that we can make them.
 
...You do realize we already have revealed that, right? At least unofficially. We showed up with the uniquely colored essence pearl earrings, and he already knows about our brothel work. It would be a suprise to me if he didn't already know that we can make them.
There is a difference from purchasing jewelry with unique characteristics, and actually producing the materials used in it. We didn't make the ammolite for the necklace did we?

Like I said, since we're not in a position to actually use any imperial favor yet, I don't think it's worth showing the Imperator this card, even if we suspect he might know what it is.
 
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