To be fair, given the relative ages of everyone else, that makes Meti the scariest, I think. Became literally the best at swords in a century. Although Zoss might have been 80 when he reached throne.
Well that presupposes linear progression, no regression, eliminates experience and perspective as confounding variables, among other things. After all, a construct with hard coded strength levels is 'born' at its maximum and stays there forever more.
So...go old people that had to walk uphill both ways for their power level while other people tried to burn them.
Well, I'm talking about 'strength' in a highly abstract sense, the total 'threat' that being represents. The swordmaster older than the multiverse who correspondingly has a flatly unequalable amount of experience with the blade can be expected to be approximately static in threat. The guy who forces that to work for his win when he is twenty years old is more than likely able to exceed him with time unless he has simply somehow plateaud or hit his limit, because he didn't need untold aeons to develop his skills. Obviously, it's more complicated than that, but as a general rule of thumb it holds up.
Alright, ima be honest, so close to the character creation deadline and I got nothin' but concepts.
...
How powerful would a fire lich thingy have to be in order to match up with the rest? Wait, nah, a minaiture sun isn't really my style.
I was gonna do my reality warper, but as his abilities change with the song, I don't think he'd be allowed simply because there's an infinite amount of songs with an infinite possibility of abilities. Then there's the child idea I had where he's either so cute nothing can think of him as a threat, or the automaton who nullifies all supernatural and magic effects around him. Or the guy that brings bad luck to everybody but himself, or the guy who's incredibly lucky, or both..
@Terrabrand, is becoming immune to something that kills them too OP? And have you read Worm? I thought about a buffed Crawler or Lung's power, but I wasn't sure. Could add technovore/technomancer to that magic/supernatural nullifier..
Just trying to brainstorm interesting ideas, I might be able to make a sheet before dem deadlines, but I'm not sure
Mental Description: Arrogant and somewhat prideful, this being is forever searching for the perfect battle due to his love of fighting. He is somewhat callous to collateral damage, but won't go out of his way to hunt down and hurt civilians. He can show a certain level of courtesy, empathy, and respect to people who he's not actively trying to kill, and sometimes, even then, he will.
In battle, his personality shifts. He is cautious and serious, discarding his arrogance, no matter how powerful his opponent is. He always seeks to end the fight quickly, not pulling any punches so that his opponent can't pull any tricks out at the last moment.
Abilities:
Immense Strength: Boros has incredible strength. He has punched One-Punch Man through several wide pillars while jumping. One-Punch Man maintained his momentum, flying back in an almost horizontal line. The punch literally blew away the smoke as One-Punch Man was being punched through the pillars.
Immense Speed and Reflexes: Boros is capable of moving so fast that he is forced to zig-zag when he runs. Anything he touches when he runs at top speed, unless it is incredibly durable, is disintegrated.
Immense Durability: Boros has survived several punches when he was fighting One-Punch Man. When his own planet-killing attack was redirected back at him, he managed to stay alive for a minute or so afterwards, despite already being severely wounded.
Regeneration: Boros has incredible regeneration. He can regrow an entire arm in seconds and has reformed his body in the same time. However, it requires him to concentrate and focus his energy on it to do so. This means that his regeneration does have a limit, but it requires incredible damage. In canon, after weathering several punches from One-Punch Man, he has a planet-busting attack redirected to directly hit him and then survives for a minute or so after that, though he's in no condition to fight.
Energy Protection: Boros can fire large energy blasts from the eye in his chest with great destructive power. He also combines his energy projection with his physical attacks, resulting in shockwaves and blasts capable of destroying city-sized areas. Canon has stated that the resulting blasts are so powerful that the weak will find even their bones vaporized instantly.
Released Form: Boros wears a suit of armor that is designed to keep his power in check. When the armor is removed his body becomes black and spiky and begins to glow from the released energy.
Highly Experienced Combatant: Boros is an extremely skilled fighter with decades of combat experience and not a single loss in combat, beyond One-Punch Man, making him an extremely dangerous and powerful fighter.
Meteoric Burst: This is Boros' trump card which he resorts to when he wishes to settle a fight quickly. He uses his energy to boost his body to speed and power beyond its limit, at the cost of putting an immense burden on his body and even shortening his lifespan. This also completely changes his appearance. Along with his other attributes, Boros' strength grows to preposterous levels. One of Boros' kicks in this form had so much strength behind it that it had enough force to send One-Punch Man rocketing through space from within the atmosphere, all the way to the moon. Boros' speed is also shown to increase drastically, beyond what already happens. He moves so quickly he appears as just a purple streak and causes the ship around him to melt just by moving within its vicinity.
Collapsing Star Roaring Cannon: While in his Meteoric Burst form, Boros can launch a massive beam of energy from his chest-eye which is much larger than his average Energy Beam. He needs to concentrate and release all of his energy to perform this technique. The beam is powerful enough to be able to destroy a planet.
Setting of Origin: One-Punch Man. Here's the link to the wiki.
History: Boros is an alien who was the pinnacle of his advanced race. He indulged his battle junkie tendencies, beating everyone he thought could beat them. Then, he prowled the galaxy, looking for an enjoyable fight, as he'd already defeated the best that were known easily. Him and his crew came across a prophet, who told Boros that he'd find a worthy opponent on a far-off planet. This planet was Earth. Boros attacked Earth, and after epic battles between his minions and the great heroes of the world, the greatest, if unrecognized, hero reached him and challenged him to a battle. After a truly thrilling fight, Boros was broken and defeated, but he went into death peacefully, as he'd finally achieved his wish, which was to have a truly exciting fight! But that was not the end for Lord Boros...
That's complicated and mostly something I'm not going to answer in advance. All Dragons have magical effects, most have supernatural effects, and all have things that would count as completely mundane from such a perspective.
@Terrabrand
I'm not going to be able to start my sheet until at least 11PM tonight, which is twelve hours from now. Can you please delay the character selection until late tomorrow or Saturday? I won't be able to apply at all otherwise.
Which is an unspoken guarantee that I'll never get in. I once sat on a waitlist for over a year only for the GM to reboot the game and not tag everyone, causing the new game to fill up almost instantly and for the waitlist to fill up with over twenty people before I even knew it existed.
A waitlist is basically GM-speak for laughing in your face and flipping you off while punching you in the dick with their free hand. I might as well never apply at all.
While others have already addressed this to a degree, the entire reason I'm doing a wait list is because I want things to be relatively brisk, here, and limiting the number of players is pretty much necessary for that. There will be turnover, almost certainly, simply because of the nature of the opposition. I can understand the frustration, but it really is needlessly insulting and not exactly helping me on being charitable. On principle, I refuse to do anything like finalize right now out of spite, but it insults me and pretty much every other GM who has ever done a waitlist, ever.
-Attainment of Omniscience: Kazuo has developed a time-space technique that allows his consciousness to exist across parallel universes, controlling multiple instances of himself. The technique disconnects Kazuo from being tied directly to any one instance, though he still benefits from each one's personal skills and knowledge. The number of simultaneous 'selves' is arbitrarily large, and more can be created through force of will to 'make a different decision', such that Kazuo has an arbitrarily large number of 'inactive' selves in suspension at all times and can create additional instances at the site of any current instance.
The cards Blake has in their deck are genuinely "shuffled" by assigning each card in the deck a number, and then asking a random number generator to spit out a sequence of those numbers. Whether I do this or the GM does is up to Terrabrand's discretion, but either way Blake and I can only work with what we have in their hand - which may not necessarily be of either of our choosing - not what's in our deck. Of course, whether or not I know which card will be drawn next is up to whether or not it's me behind the random number generator, but in either scenario, Blake themselves will have no idea.
Each "turn" is a post. Every time the DM posts for the enemy, it is considered the enemy's turn, and every time I post for Blake, it is considered Blake's turn. Describing an enemy's turn as an attempt to accomplish a goal is basically just attempting to make sense of that logic in a universe that is not aware it is a play-by-post fiction.
If I accept the character I'll leave the random number generation up to you. Not something I want to hassle with. As to the details, spoilering the rest to avoid too much visual clutter.
4. Chance Philosophy: "Life is a sure and steady road, but it is blanketed by fallen leaves. None may grasp ahead of time their lay or their color." Stagnant: The next time target sapient creature would make a decision, they are instead placed in a state of quantum uncertainty, and their action is chosen at random from among the potential possibilities. That creature will remember having chosen the action for reasons valid to them and their mental state.
I both don't think I clearly understand, and have issues with the concept anyways. It's either GM fiat what they choose or requires me to settle all courses of action they would consider and then roll dice or whatever to select between. This has problems, being likely to severely impact speed of my posting among other things.
10. Pomegranate Philosophy: "Legacy and potential are the value of a person, not what they are in the moment. The seeds, not the fruit, are most delicious." Stagnant: Target creature is made aware of their full potential. This effect lasts beyond the end of the game.
This has the more fundamental problem that this is a multiverse with a lot of beings with literally infinite potential and/or multiple competing full potential states, a description that applies to several other characters submitted as well. It's simultaneously a bit of a vague concept and one that has concrete problems in context.
12. Pendulum Philosophy: "Time is measured by movement. Movement is measured by time. Meaning is given by relation, and so our bonds determine who we are." Stagnant: The caster takes on any one quality they wish of any creature or object they have any strong feelings about in the game area. Every one of their turns, after they draw a card but before they play it, the caster may choose a different quality under the same conditions; however, after the second quality obtained this way, the caster must discard an old quality to obtain a new
This has me leery because it's not clear what 'any one quality' is; what qualifies as a quality? It's the kind of thing I expect to lead to a lot of disagreement on what you can target as 'one quality'.
27. Caltrops Philosophy: "What the hurricane from the horizon may fail to do by power, small pains may accomplish by surprise. Within, without, the foe is felled by ambush." Stagnant: When this card is played, the caster thinks of a word or short phrase (besides common words such as "I", "me", "them", "a", etc.). If a sapient creature hostile to the caster speaks or thinks the word or phrase, a spike of mental-defense-piercing psychic damage strikes at their brain (or the equivalent consciousness-container), stunning them to inaction but doing no permanent damage. This effect lasts the rest of the game.
This I straight up can't allow. It's both vague what words it can and can't target, and would require I track the thoughts of potentially hundreds, thousands, millions, or even more separate beings for long periods. This is an unreasonable burden for me in terms of running things.
29. Calligraphy Philosophy: "The art of expression must be graceful, and its meaning clear. Any thought which appears muddled is not the fault of the spoken to." Stagnant: For a number of seconds equal to the number of cards in the caster's hand, target creature cannot attack, and all their defenses will only have a fifty percent chance of working at all.
I refuse to allow a coin flip chance of bypassing any form of defense, both because it's exactly the kind of thing with, again, loads of room for disagreement on what qualifies as a defense. This is the kind of thing where I might rule that range qualifies as a form of defense, or minions, or... or not, on all of them.
32. Temperance Philosophy: "Do not seek out the tipping points. You must be in balance, or nothing will be." Stagnant: The caster draws a circle on the ground with their mind, the entirety of which must be inside of the game area. Any creature who moves near the edges of the circle from inside of it will cause the circle to "tip," transporting that creature into a dimension of pain and fire.
48. Death Philosophy: "Someday, I will die." Stagnant: Target creature dies. If the target creature is immortal, or the spell would otherwise fail, the caster may choose to sacrifice a week from their lifespan to cause the target creature to die, anyway. If this effect would still not be successful, the caster may choose to sacrifice an additional year from their lifespan to irresistibly and permanently cause the target creature to die, anyway.
No. You cannot have a completely irresistible way to kill the Final Villain if you are considered to be in combat with him. That's completely, fundamentally unacceptable. This is a line that can't be crossed. A tool that kills anything, even the unkillable, permanently, no matter what, without any actual medium of action, is flatly a no, period.
I mean, as written that's inevitable victory over literally everything, since unless there are caveats you are leaving out there is implied resurrection and permanent immunity to anything that manages to kill them, so, yes, that's kinda beyond the limits.
@Terrabrand I understand all your concerns, confusions, and crackdowns, and I will plainly say it: thinking up all of the cards and their effects took a long, long time. A few hours a day over the course of four days. It doesn't seem like a lot, I realize! But it actually ended up being quite the challenge, making everything up, fun though it was.
I'm not trying to say that I'm "too invested" and wouldn't rework the character's powers, but I am trying to say I simply don't have time to rework Blake before the game starts. I might put in an application for a different, more bounded character; I have a couple of ideas, we'll see. Wish everyone the best of luck, regardless!
While others have already addressed this to a degree, the entire reason I'm doing a wait list is because I want things to be relatively brisk, here, and limiting the number of players is pretty much necessary for that. There will be turnover, almost certainly, simply because of the nature of the opposition. I can understand the frustration, but it really is needlessly insulting and not exactly helping me on being charitable. On principle, I refuse to do anything like finalize right now out of spite, but it insults me and pretty much every other GM who has ever done a waitlist, ever.
I already discussed this on Discord with @Dust and echoes and have calmed down since that was posted. However, my batshit-crazy IRL schedule today got in the way of making this response. I sincerely apologize for what I wrote, and I promise to not engage in another stupid rant that needlessly insults people for no reason that makes any kind of logical sense ever again.
@Terrabrand I understand all your concerns, confusions, and crackdowns, and I will plainly say it: thinking up all of the cards and their effects took a long, long time. A few hours a day over the course of four days. It doesn't seem like a lot, I realize! But it actually ended up being quite the challenge, making everything up, fun though it was.
I'm not trying to say that I'm "too invested" and wouldn't rework the character's powers, but I am trying to say I simply don't have time to rework Blake before the game starts. I might put in an application for a different, more bounded character; I have a couple of ideas, we'll see. Wish everyone the best of luck, regardless!
All the problems I cited were with specific items. It's your call if you want to or not, but you could simply trim the deck of those few cards (plus the hammer thing), maybe say he lost them in the transition, and the issues would be, well, removed.
*continues slowly plotting out details of initial scenarios/locations for characters to drop into, among other things*
For the moment, those locations are being character agnostic since I am not yet finalizing the list. But still, doing prepwork in advance to not delay things terribly because I ignored it.
Did any of the concepts I threw out seem interesting? Ah, what the hell. With Character Selection being tonight, I think I might as well wait for the waitlist to make a character.
@Genon, Terrabrand is actually pretty good with waitlists, as his RPs survive long enough for players to drop
Did any of the concepts I threw out seem interesting? Ah, what the hell. With Character Selection being tonight, I think I might as well wait for the waitlist to make a character.
@Genon, Terrabrand is actually pretty good with waitlists, as his RPs survive long enough for players to drop
I'm flattered, but don't know how accurate I'd call it- none of the newer submissions have made it into On The Hunt in truth, because of the business with the Lich continuing, and I'm still being slow on In The Kingdom Of Twilight...
@Terrabrand
Granted that this is a game about overpowered characters, what's your opinion on time travel? If you recall from DoFP, Agatha's spaceship can travel through time, and since this version of her is a goddess, time travel is perfectly legal for her even though she's no longer a member of the Time Patrol.
I know that this version of her is going to be an AU character by definition, since we haven't gotten anywhere close to the endgame yet (meaning that I don't necessarily need to stick to DoFP canon), and I'm not particularly interested in using such an ability granted the extreme headaches it tends to cause for all involved, but if the game is at such a high power level that even literal creator deities are outclassed, time travel seems downright harmless by comparison. More to the point, time travel is an integral part of Agatha's backstory, and I want to know what parts of her setting I should modify or remove to make her acceptable while keeping her as intact as possible.
@Terrabrand
Granted that this is a game about overpowered characters, what's your opinion on time travel? If you recall from DoFP, Agatha's spaceship can travel through time, and since this version of her is a goddess, time travel is perfectly legal for her even though she's no longer a member of the Time Patrol.
I know that this version of her is going to be an AU character by definition, since we haven't gotten anywhere close to the endgame yet (meaning that I don't necessarily need to stick to DoFP canon), and I'm not particularly interested in using such an ability granted the extreme headaches it tends to cause for all involved, but if the game is at such a high power level that even literal creator deities are outclassed, time travel seems downright harmless by comparison. More to the point, time travel is an integral part of Agatha's backstory, and I want to know what parts of her setting I should modify or remove to make her acceptable while keeping her as intact as possible.
War of Dragons Multiverse has Time Travel as an overt impossibility (I'm partially ignoring that for Bashivy-Kaal, as it is apparently pure communication and as the War Of Dragons Multiverse holds to a rule where one 'carries' their original dimensions physics to a degree...), so Vector would find her time drive inexplicably failing. The consequences of being rather far from home.
War of Dragons Multiverse has Time Travel as an overt impossibility (I'm partially ignoring that for Bashivy-Kaal, as it is apparently pure communication and as the War Of Dragons Multiverse holds to a rule where one 'carries' their original dimensions physics to a degree...), so Vector would find her time drive inexplicably failing. The consequences of being rather far from home.
War of Dragons' metaphysics also raises another problem for Vector: in this version, she's dead. Kaput. She's attained godhood, yes, but only after she died as a mortal. Death is cheaper than air in Dragon Ball, so this isn't really a problem for her in her home universe, but War of Dragons only has souls in the Spirit Plane. Everyone else, as I understand it, ceases to exist when they die because they don't have souls. If that's the case, would Vector cease to exist upon being transported? Or would she be unaffected due to her godhood?
War of Dragons' metaphysics also raises another problem for Vector: in this version, she's dead. Kaput. She's attained godhood, yes, but only after she died as a mortal. Death is cheaper than air in Dragon Ball, so this isn't really a problem for her in her home universe, but War of Dragons only has souls in the Spirit Plane. Everyone else, as I understand it, ceases to exist when they die because they don't have souls. If that's the case, would Vector cease to exist upon being transported? Or would she be unaffected due to her godhood?
As far as the War is concerned, Souls are an exotic type of matter. You would be the same as any ultimately killable Spirit Plane creature. Exotic from the frame of reference of most of the planes, but more or less as alive.
As far as the War is concerned, Souls are an exotic type of matter. You would be the same as any ultimately killable Spirit Plane creature. Exotic from the frame of reference of most of the planes, but more or less as alive.
So would having a soul/being a unkillable dead goddess cause Vector to immediately be targeted as a Spirit Plane creature by entities from the other Planes?