In this particular situation Edon is uniquely suited to suddenly becoming effectively unstoppable to the other Spirit Dragons. Due to the Dragons in general being held away from each other, Edon has the luxury of being able to just... fight one Dragon. He's established he has a time limit before Maldurion tries to smack him down, but if he takes down one Dragon he can take down the next that much easier, etc etc. And unlike in the actual War, his opponents can't go 'Hey, this dude's killing us, lets all work together until he's dead'.

Well, unless we somehow get Maldurion to think it'd be better to release some Dragons than let Edon pick up more steam.
 
Yeah, Edon has the ridiculous advantage of being able to pop in and out of a secure territorial refuge, rather than having to hold a fixed Territory that can be besieged and pounded on by Maldurion's troops and various Jind lieutenants.

It-That-Slays would be a very strange multiversal overlord. It doesn't really have the moral framework to be properly good or evil, more so than usual. Its thing is killing living things (and Dragons which usually don't count as the living), and left to itself it elects to create and hunt more overengineered war machines of animals.

Thus if it was in charge it would rig the game, so to speak, towards those ends without much concern for retaining dominance. It-That-Slays is pretty single minded.
So like, it'd just convert a sufficiently large volume of the multiverse into a giant hunting preserve filled with giant nonsentient landmonsters (and possibly sky- and seamonsters) and start killing them? Huh. That's considerably less terrible than I was worried about.

[Yes, Santa is going to have a few moments of concern about this later; right now he's in an alliance of convenience]

Revolution Dawn is also pretty single minded, but then that single-mindedness pushes towards an arc of perpetual self improvement and the improvement of every single thinking creature in her domain through the power of Dragon Fist martial arts. From a mortal perspective, she's one of the more straightforwardly good.
So, infinite karate lessons for everybody, forever. Gotcha.

I, for one, welcome our new dojo overlady?

All three of these points tie back to how Dragon scaling works. A one-Quirk Dragon is at a power... Call it 100. If they kill another Dragon, their power rises, to somewhere in the range of 120-150. If they gain a third Quirk, they will be at around 140-200... But if they kill another two Quirk Dragon they are now a four Quirk Dragon, at around 160-250. (these are approximate and not necessarily hard rules)

This continues per Quirk indefinitely, so when a Plane gets down to the last two, they each have several billion or even trillion Quirks. More than that, the increase in Territory held directly bootstraps them, because some of their powers scale to Territory held.

So the last Dragon can easily wind up several times stronger than the prior two.

The whole thing gets more complicated by the fact that for a given number of Quirks a Dragon can pan out to being better or worse, depending on synergies, non-synergistic overlap, and so on. Sometimes, gaining a single additional Quirk pushes a Dragon from 'some loser' to 'oh god why she just killed half the Dragons in the plane'. That's not hypothetical, I've got that established in the incomplete canon timeline.
I'm honestly flabbergasted that a Dragon with several billion Quirks could even figure out which ones to use in any given situation, assuming that they're all useful. Then again, maybe most Dragons (statistically speaking) actually have lame-ass useless Quirks like "power to turn any inanimate object into chicken-fried steak by staring at it," thus explaining why they die pretty early in the War. :p

I'm also a bit surprised that you'd end up with zillions of Quirks since that requires zillions of direct kills. Which firstly would be super time consuming, and secondly violates an expectation I'd have that out of a random sample of, say, 100 Dragons, a few of them would be highly effective at killing off the others. Probably the smarter ones, the ones with more badass Quirks, or both. I don't know what the density of Dragons in a plane is or what the volume of a given plane is, presumably "not so big" and "really really big," but I'd expect the number of kills someone like Maldurion racks up to scale logarithmically with the number of Dragons in the plane.

Even if the total number of Dragons is equal to, say, the number of atoms in the known universe we live in, I'd be honestly surprised if Maldurion actually had to kill more than, like, a few thousand of those Dragons personally.
 
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I'm honestly flabbergasted that a Dragon with several billion Quirks could even figure out which ones to use in any given situation, assuming that they're all useful. Then again, maybe most Dragons (statistically speaking) actually have lame-ass useless Quirks like "power to turn any inanimate object into chicken-fried steak by staring at it," thus explaining why they die pretty early in the War. :p

I'm also a bit surprised that you'd end up with zillions of Quirks since that requires zillions of direct kills. Which firstly would be super time consuming, and secondly violates an expectation I'd have that out of a random sample of, say, 100 Dragons, a few of them would be highly effective at killing off the others. Probably the smarter ones, the ones with more badass Quirks, or both. I don't know what the density of Dragons in a plane is or what the volume of a given plane is, presumably "not so big" and "really really big," but I'd expect the number of kills someone like Maldurion racks up to scale logarithmically with the number of Dragons in the plane.

Even if the total number of Dragons is equal to, say, the number of atoms in the known universe we live in, I'd be honestly surprised if Maldurion actually had to kill more than, like, a few thousand of those Dragons personally.
As far as power gain aside the specifics of the Quirk, the total number of Quirks absorbed is the factor.

The thing is, though, I'm referring to like three different things with Quirk.

  1. The mechanically existent non-physical object that defines a Dragon as a Dragon.
  2. The absorbed unit of power that is a Quirk. Eg Maldurion has billions or trillions of Quirk units (the total in the plane) because he killed all the Dragons except the ones that were killed by Dragons he killed or killed by Dragons those Dragons have killed, it all pans out to the same thing no matter how many steps of removal you add.
  3. The specific powers the Dragon has from the Quirks.
The other thing is you get Quirk compounding, where a Dragon that blows gusts of wind kills a Dragon that breathes fire and folds that into the wind to now blow gusts of burning wind. They might then kill a Dragon with a lightning related Quirk and a Dragon with a cutting Quirk, and now have burning cutting electrified wind.

If this Dragon is then killed, the winner must now interpret 'burning cutting electrified wind' through the lens of their Quirk, not getting the component parts separately, but the impact of the sub-Quirks remains (just increasingly hard to identify)

A relatively select few Quirks are exceptions, and always absorbed pure in their original state. Jight Control is a Quirk, which I'm willing to mention because Edon will mention it in the update I've been working on, and is special in that it's not interpretable, you just pick up Jight Control when you kill the previous owner.

But for example Terrabrand the Ordainer basically just kept upgrading his same one power to be increasingly closer to actual omnipotence in the canon timeline, largely refusing to add new distinct powers to his arsenal.
 
Ahh, a pity. And here I was hoping that we could catch Maldurion with his metaphorical pants down and defeat him with a cheap shot, while he was still trying to figure out which of his trillions of powers to crush us with. :p
 
@Terrabrand - How's the next post coming along?

Please let me know if I'm being too pushy. I admit, I'm totally jonesing for my fix.
 
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@Terrabrand - How's the next post coming along?

Please let md know if I'm being too pushy. I admit, I'm totally jonesing for my fix.
It's fine. I'm bouncing between a few different things as muse and whatnot allow. Trying to figure out exactly how Edon and co should describe their abilities is taking a bit of time, as is figuring out logical outcomes in the Wood Plane, but I hope to have it out within a day. No promises though.
 
Okay, I don't have time to do all the things Santa would do to return to the fight, but I wanted to write what he does in an attempt to stabilize his own situation and warn It-That-Slays of the Assassin-Hero operating in its territory.
 
Name: The Final Pam
Physical Description:
Mental Description:
Pam is a merciless diefic being who destroys everyone who opposes her. However, despite her anarchic intentions, she is kind to anyone who venerates and helps her, including her husbands, children, and Dogmeat. She also speaks in an ambiguous Eastern European accent that is harsh and brutal sounding.

Abilities
Final Axe: The Final Pam has an axe that can harm a god.

Final Punch: The Final Pam has a punch that can harm a god. Against normal beings, it is only around 1600 times the power of a normal human punch.

Super Speed: The Final Pam can run a thousand of miles per hour.

Super Jump: The Final Pam can jump approximately several miles into the air.

World Altercation: The Final Pam can alter the world to a large degree, capable of casually increasing or decreasing the size of objects, change the weather, and spawn thousands of nuclear landlines and clones of her "sons", which are a metal coffee tin and a ghostly human child that is completely immune to damage but also unable to do anything useful. She can also ressurect people, although if they have severed limbs, the results are rather horrific.

Death Spell: The Final Pam has the ability to murder the majority of mortals in the same room as she is in, excluding members of her "family". Certain other people are able to resist it, merely fainting instead. However, she cannot use this very often.

Self-Alteration: The Final Pam can alter herself, allowing her to increase and decrease her personal attributes at will, as well as allow herself to phase through the world, which also gives her flight.

God-Like Form: The Final Pam is immune to all damage that physically affects her, has unlimited stamina, and her Perception, Intelligence, Charisma, and Luck are ten times better than a normal human's.

Dogmeat: an immortal dog that is otherwise rather ordinary.

Cogsworth: A Mr Handy robot that can transform into a blond human man, whose only flaw is that there is a line of bloody gore between his head and neck, making it seem like he's been decapitated. He is a husband of the Final Pam.

Roachie: An Undead radroach that carries a freezing gun, that is also a husband of the Final Pam.

History:

The Final Pam's exact origins are unknown, assumed to arise from a foundry of monsters run by two brothers, although this is highly debatable.

She first appeared in a version of the Fallout Universe, replacing the sole survivor of Vault 81. She was opposed by her mortal enemy, Todd Howard, who caused the death of her husband Trash Hulk via a cutscene she attempted to alter, only for the timeline to correct in order to proceed.

Upon awakening in the era determined by the universe's world for her to arrive in, she discovered her husband Roachie, who was deleted from the world by Todd Howard. Such a loss only furthered her rage, as upon exiting in the world, she began her journey for more sons and husbands.

However, first, she entered into an unearthly armory, equipping herself with a suitable weapon and dressing in the garb that she was known by. Then, she re-entered the world. Initially, she went along with the plan set out by Todd Howard, but after the first act was done, she quickly made sure to disobey, creating in the woods a forest of thirty ghost boys and thousands of coffee tins.

She continued her campaign of destruction, spawning thousands of nuclear mines inside Diamond City, utterly devestating it, as well as murdering an entire group of gunners in a Vault.

During this time, her fervor for destruction grew, and eventually she utterly destroyed the world, before ascending into a heaven-like dimension. However, she didn't like living in this place, and therefore left it, only to fall into the primordial infinite seas below of the universes.

At some point, she produced an offspring with Parappa the Rapper, whose granddaughter (a deity of sports) she beat in a wrestling tournament she somehow found a way into. However, it is unknown how this happened, or by which mechanics it occurred.

Somehow, she's found her way here and decided to fight against the threat, fortunately.
 
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Candidate Character: Asura
Name: The Shrike/Gray Area
Physical Description:[Roughly Eight Feet Tall, Four-Armed, Shining Silver and Covered In Blades]


Mental Description: Where or what exactly the Shrike is, is an unknown. What is known, is it was made be one or all of the Ultimate Intelligence or the `Lions, Tigers and Bears` in the far future to tip the direction of the past to favor them. This is why, for most of the time, the Shrike does not act in a way that seems logical. On Hyperion, it was always under orders for certain events to take place, as a guide and protector, without interfering too much.

Abilities:

Time Manipulation
The Shrike can move through time and manipulate the flow of time around itself as easy as another being would breathe. Able to speed up or slow down time instantly as it needs to. Even those with the ability to alter the flow of time were unable to keep up with it.

Hyper Speed
The Shrike is fast, very fast. It uses its time manipulation to act at speeds in which it views things like beams of light as almost stationary. It does not cause sonic booms while it moves.

Extreme Cutting Ability

Also called `Gods Razor` the Shrike has been shown to be able to cut nearly anything its even the few flat parts of its body, up to and including space-time shielding. Not only that, but it is able to safely carry and touch other things if it so wishes.
The level of precision is to be able to remove tiny and complex structures from a person body without any outward harm, akin to removing someone's nervous system in less than a blink of the eye.

Merlin's Sickness

The Shrike has shown the ability to influence others and their time streams. The main use was to curse others to age in reverse. But could quite possibly use it more, as it can wrap its own time dilatation to encompass others.

Void Which Binds Merging/Planck Space Manipulation
Time, Emotion and Space. Where all places are one and all times are together. The Void Which Binds, or Planck Space, is where all consciousness exists and all places and times are linked. The Shrike can freely merge with this dimension, allowing it to move through time and space as easy as mortal being would take a step forward.
It is also thought to be made of the same substance, as damaging the creature is extremely difficult, to the point laser based orbital bombardment which melted the very ground a lesser version of him stood on, did nothing more than sinking the person into the molten bedrock. Only weapons which utilized Void Which Binds as a weapon has been seen it breach its silver sheen.

Temporal Clones

As the Shrike can walk between times with ease, it also can use this to create multiple copies of itself. Which is the real one is unknown as all are it from some point in time and destroying one or all, does not necessarily mean killing it for good, as it is traveling backwards through time.

Setting of Origin: Hyperion Cantos

History: It is a being from an unknown time and place, sent to the present/past with an original goal. But, as the future is always fluid, its goals and maybe creator changed bringing with it twisting and altering goals and objectives, enemies and protectees. Also causing it to use more or less of its abilities as its orders dictated. Simply a being made of emotion, time and space, created to fulfill some great task for the future, it had little self will or control.

Because of this, it was probably the reason why as it was summoned while merged with the Void Which Binds, where all consciousness resides, that the Human Ultimate Intelligence bounds one such mind with the Shrike. Little did the Human UI known, that the two minds would struggle to merge, Shrike and Consciousness forming something altogether different. And them being sent here.
 
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It sounds like Asura is pretty much a straight-up bruiser, but not one so absurdly powerful that he pulls off Superboy Prime-esque feats like punching holes in the universe from sheer UNYIELDING immaturity RAGE. Is that right? If so, I would think Terrabrand could work with that one way or another, though he might need clarification on some of Asura's limitations.

[Gets 'play Benedict' itches again. :( ]
 
It sounds like Asura is pretty much a straight-up bruiser, but not one so absurdly powerful that he pulls off Superboy Prime-esque feats like punching holes in the universe from sheer UNYIELDING immaturity RAGE. Is that right? If so, I would think Terrabrand could work with that one way or another, though he might need clarification on some of Asura's limitations.

[Gets 'play Benedict' itches again. :( ]

To be honest, I think Asura might be a bit too low-power. I'm not saying that he's not dangerous. He definitely is. The problem is that at the end of the day, he's a bruiser who punches the shit out of things and relies on berserk strength to win the fight.

However...Agatha does that too. And a lot more due to her Authority powers and extensive list of esoteric ki abilities. I ballparked her strength to "Superman-level," but in reality, with power-level scaling, that might be higher than we think. A seriously injured Final Form Freeza, at 145 million, was capable of, if I remember correctly, destroying Earth by punching the ground too hard in Resurrection F. Now let's consider Agatha's power level. We know that at the very least, she has a PL far above 1.125 Billion, because that's the limit of Full Power Super Saiyan under the Bringer of Death system that Days of Future Past uses. That is seven times stronger than Final Form Freeza, who's capable casually equaling Berserk Asura, according to this sheet.

Then let's factor in energy blasts. At a power level in the quintuple digits, Saiyan Saga-era Vegeta was capable of blowing up planets with an energy blast without the need for higher forms, though it definitely required more effort than what Freeza used. Assuming that Power Level is additive, and plugging in the values for base form Saiyan Saga-Vegeta (a paltry 18,000), that means that even an FPSSJ-level Agatha is capable of outputting blasts with a destructive force 62,500 times stronger than what it would take to blow Earth into asteroids. And with the power that Agatha truly has, due to unlocking Super Saiyan Blue, that means that Asura is well and truly eclipsed in power level by her, seeing as the strongest he can ever get is "merely" planet-busting level.

See, the problem isn't that Asura is seriously weak compared to an Agatha who's not intentionally suppressing her ki. The problem is that, unlike Kars, Shirou, and Santa Claus, all of which are vastly weaker in destructive potential than either of them, he does nothing else to make him an asset. His entire skillset revolves around punching people into oblivion with strength born of incredible, undying rage. When his berserk strength can't destroy the opponent, even in his highest form, he doesn't have anything to fall back on that makes him useful to a group.
 
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To be honest, I think Asura might be a bit too low-power. I'm not saying that he's not dangerous. He definitely is. The problem is that at the end of the day, he's a bruiser who punches the shit out of things and relies on berserk strength to win the fight.

However...Agatha does that too. And a lot more due to her Authority powers and extensive list of esoteric ki abilities. I ballparked her strength to "Superman-level," but in reality, with power-level scaling, that might be higher than we think. A seriously injured Final Form Freeza, at 145 million, was capable of, if I remember correctly, destroying Earth by punching the ground too hard in Resurrection F. Now let's consider Agatha's power level. We know that at the very least, she has a PL far above 1.125 Billion, because that's the limit of Full Power Super Saiyan under the Bringer of Death system that Days of Future Past uses. That is seven times stronger than Final Form Freeza, who's capable casually equaling Berserk Asura, according to this sheet.

Then let's factor in energy blasts. At a power level in the quintuple digits, Saiyan Saga-era Vegeta was capable of blowing up planets with an energy blast without the need for higher forms, though it definitely required more effort than what Freeza used. Assuming that Power Level is additive, and plugging in the values for base form Saiyan Saga-Vegeta (a paltry 18,000), that means that even an FPSSJ-level Agatha is capable of outputting blasts with a destructive force 62,500 times stronger than what it would take to blow Earth into asteroids. And with the power that Agatha truly has, due to unlocking Super Saiyan Blue, that means that Asura is well and truly eclipsed in power level by her, seeing as the strongest he can ever get is "merely" planet-busting level.

See, the problem isn't that Asura is seriously weak compared to an Agatha who's not intentionally suppressing her ki. The problem is that, unlike Kars, Shirou, and Santa Claus, all of which are vastly weaker in destructive potential than either of them, he does nothing else to make him an asset. His entire skillset revolves around punching people into oblivion with strength born of incredible, undying rage. When his berserk strength can't destroy the opponent, even in his highest form, he doesn't have anything to fall back on that makes him useful to a group.

Honestly, I think that Asura has some degree of divine Authority in addition to his rage-induced strength amplification. Canonically, he was able to literally punch out the Creator God of his universe and kill him, something which should have been impossible.
 
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To be honest, I think Asura might be a bit too low-power. I'm not saying that he's not dangerous. He definitely is. The problem is that at the end of the day, he's a bruiser who punches the shit out of things and relies on berserk strength to win the fight.

However...Agatha does that too. And a lot more due to her Authority powers and extensive list of esoteric ki abilities. I ballparked her strength to "Superman-level," but in reality, with power-level scaling, that might be higher than we think. A seriously injured Final Form Freeza, at 145 million, was capable of, if I remember correctly, destroying Earth by punching the ground too hard in Resurrection F. Now let's consider Agatha's power level. We know that at the very least, she has a PL far above 1.125 Billion, because that's the limit of Full Power Super Saiyan under the Bringer of Death system that Days of Future Past uses. That is seven times stronger than Final Form Freeza, who's capable casually equaling Berserk Asura, according to this sheet.

Then let's factor in energy blasts. At a power level in the quintuple digits, Saiyan Saga-era Vegeta was capable of blowing up planets with an energy blast without the need for higher forms, though it definitely required more effort than what Freeza used. Assuming that Power Level is additive, and plugging in the values for base form Saiyan Saga-Vegeta (a paltry 18,000), that means that even an FPSSJ-level Agatha is capable of outputting blasts with a destructive force 62,500 times stronger than what it would take to blow Earth into asteroids. And with the power that Agatha truly has, due to unlocking Super Saiyan Blue, that means that Asura is well and truly eclipsed in power level by her, seeing as the strongest he can ever get is "merely" planet-busting level.

See, the problem isn't that Asura is seriously weak compared to an Agatha who's not intentionally suppressing her ki. The problem is that, unlike Kars, Shirou, and Santa Claus, all of which are vastly weaker in destructive potential than either of them, he does nothing else to make him an asset. His entire skillset revolves around punching people into oblivion with strength born of incredible, undying rage. When his berserk strength can't destroy the opponent, even in his highest form, he doesn't have anything to fall back on that makes him useful to a group.
I don't think that's really a problem. We could sure use Asura over on the Wood Plane, and his raw power would be an asset on the Metal Plane. Except for, y'know, the part where they're fighting Raliant whose turf has "kills everything inside it" as a feature. If he could swim and breathe water he'd be pretty handy on the Water Plane, too.

Given that the party is divided, it is grossly premature to criticize anyone for having a 'redundant' tactical role. Plus, even if the party were united, it's likely that there would be numerous occasions on which the opposition would find one way or another of effectively countering any single member of the group, forcing us to fall back on other people.

I say we let Asura in, unless there's a flaw in the character I haven't noticed.

Honestly, I think that Asura has some degree of divine Authority in addition to his rage-induced strength amplification. Canonically, he was able to literally punch out the Greator God of his universe and kill him, something which should have been impossible.
Also quite possibly this?

The trick is to roleplay a guy who's really pissed. :p
 

... Right, that's really not anything I'm interested in having in the game. It seems to be almost literally a joke character, with bizarre abilities they simply have for no defined reason, and no structure to hang those abilities together and explain why those, in specific. They also have a bunch of unclarified literal superlatives in fields like invulnerability that makes it impossible for me to assess which vorpal god killing sort of threats can and cannot hurt them, due to a general lack of described mechanisms.

It's possible a better written version of the same submission would be good enough, but I kinda doubt it given how much it screams 'wacky, unserious, and actively trying to break the game as it's actual goal, rather than being an interesting and compelling character'.


It needs work. As I have said way back in the first post...

The Character Sheet

I should be able to understand the character from the character sheet on it's own merits. If there is critical information missing, even if it's present in the form of wiki links or the like, that's not good enough.

With that out of the way, the character sheet itself follows.

You have a bench of undescribed reference points. What the Eight Guardian Generals are, and what a Shinkoku Armada is, and what a Gohma is, what Mantra is, and who or what a Brahmastra is, and probably other things I'm overlooking. I don't need to know those things per se, necessarily, although since Mantra is part of his power set I probably do, but a lot of your benchmarks are defined in relation to things you don't describe, leaving me unable to glean what scale and nature of effect or power the described thing is.

To be honest, I think Asura might be a bit too low-power. I'm not saying that he's not dangerous. He definitely is. The problem is that at the end of the day, he's a bruiser who punches the shit out of things and relies on berserk strength to win the fight.
I'm not seeing a reason to call him too low power if that's what he wants to play. My only current objection is clarity issues as I laid out already, though it's possible adding that clarity would call attention to some new issue.

But first of all, I am entirely willing to kill players, and so Agatha might not be around forever. Second, even if one character is largely inferior to another, that doesn't instantly render them invalid. Thirdly, much of the point was to allow people to play characters that most RPs would call too strong, which means if they want to play a character not min-maxed way through the ceiling but rather very strong and unlikely to be accepted in other games, I am entirely okay with that. It means the RP is serving its purpose.
 
... Right, that's really not anything I'm interested in having in the game. It seems to be almost literally a joke character, with bizarre abilities they simply have for no defined reason, and no structure to hang those abilities together and explain why those, in specific. They also have a bunch of unclarified literal superlatives in fields like invulnerability that makes it impossible for me to assess which vorpal god killing sort of threats can and cannot hurt them, due to a general lack of described mechanisms.
Hm yeah.

You know, this has been a recurring problem, so you might want to add it to the Big Bold Pink text on the original post:

"No superlatives or absolute statements of character power, without clarification. I have to know the character's limitations." With the footnote along the lines of:

Yes, even if the character HAS no limits, I need to know that, too. That may or may not be a point in the character's favor. But for the love of Ghu, DON'T be coyly ambiguous about the difference between "is conceptually immune to all forms of attack," "cannot be harmed unless you are strong like Superman and hit him very hard," and "is bulletproof" by calling all three 'invulnerable.'

It needs work. As I have said way back in the first post...

You have a bench of undescribed reference points. What the Eight Guardian Generals are, and what a Shinkoku Armada is, and what a Gohma is, what Mantra is, and who or what a Brahmastra is, and probably other things I'm overlooking. I don't need to know those things per se, necessarily, although since Mantra is part of his power set I probably do, but a lot of your benchmarks are defined in relation to things you don't describe, leaving me unable to glean what scale and nature of effect or power the described thing is.
On the other hand, this sounds like something that work CAN be done on.

@thePUNisher , tell me if I get anything wrong:

Mantra is a prodigious source of energy, which is normally powered by prayer. Human sacrifice also works, but is considered 'dirty tricks' territory. Only 'demigods' of Asura's setting can wield Mantra power. Through nebulously defined means, Mantra enables a civilization to build and empower magitech, which is presumably powered by the demigods acting as channels by which Mantra power can be used to drive machinery. Asura is one such demigod.

The "Gohma" is an evil corrupting spirit that can 'destroy planets' but appears to do so by, well, corrupting them. The Gaia-spirit of a world turned actively hostile. Specifically, hostile because of the way the demigods were using Mantra. Gohma fought using hordes of vicious, enhanced beasts, mainly, but had superpowered avatar(s) that could fight on comparable terms with the demigods of Asura's setting, on which more later. A reference to wiping out fleets of those 'Shinkoku' ships, so I'll look them up more later.

The Eight Guardian Generals are the aforementioned demigods, capable of channeling prodigious energies, capable of casually hacking through city-sized monsters and confronting things that look like animated pissed-off continents. Though not necessarily winning against pissed-off continents, except for Asura.

Shinkoku was the nation ruled by the generals, and its 'fleet' presumably consisted of mere mortals wielding weapons that may well have been out of science fiction, but were probably not planet-busting. Ambiguous whether it had flying ships, spaceships, or what. :p

The Brahmastra is a giant Mantra-powered orbital doom laser (this is the part where the demigods other than Asura started getting people to kill themselves as sacrifices for power supplies), which could likewise take on pissed-off continents.

Again, am I missing anything?
 
Hm yeah.

You know, this has been a recurring problem, so you might want to add it to the Big Bold Pink text on the original post:

"No superlatives or absolute statements of character power, without clarification. I have to know the character's limitations." With the footnote along the lines of:

Yes, even if the character HAS no limits, I need to know that, too. That may or may not be a point in the character's favor. But for the love of Ghu, DON'T be coyly ambiguous about the difference between "is conceptually immune to all forms of attack," "cannot be harmed unless you are strong like Superman and hit him very hard," and "is bulletproof" by calling all three 'invulnerable.'

On the other hand, this sounds like something that work CAN be done on.

@thePUNisher , tell me if I get anything wrong:

Mantra is a prodigious source of energy, which is normally powered by prayer. Human sacrifice also works, but is considered 'dirty tricks' territory. Only 'demigods' of Asura's setting can wield Mantra power. Through nebulously defined means, Mantra enables a civilization to build and empower magitech, which is presumably powered by the demigods acting as channels by which Mantra power can be used to drive machinery. Asura is one such demigod.

The "Gohma" is an evil corrupting spirit that can 'destroy planets' but appears to do so by, well, corrupting them. The Gaia-spirit of a world turned actively hostile. Specifically, hostile because of the way the demigods were using Mantra. Gohma fought using hordes of vicious, enhanced beasts, mainly, but had superpowered avatar(s) that could fight on comparable terms with the demigods of Asura's setting, on which more later. A reference to wiping out fleets of those 'Shinkoku' ships, so I'll look them up more later.

The Eight Guardian Generals are the aforementioned demigods, capable of channeling prodigious energies, capable of casually hacking through city-sized monsters and confronting things that look like animated pissed-off continents. Though not necessarily winning against pissed-off continents, except for Asura.

Shinkoku was the nation ruled by the generals, and its 'fleet' presumably consisted of mere mortals wielding weapons that may well have been out of science fiction, but were probably not planet-busting. Ambiguous whether it had flying ships, spaceships, or what. :p

The Brahmastra is a giant Mantra-powered orbital doom laser (this is the part where the demigods other than Asura started getting people to kill themselves as sacrifices for power supplies), which could likewise take on pissed-off continents.

Again, am I missing anything?
Nope, except the armada was composed of demigods, also it was spaceships, the Brahmastra can destroy a planet easily.
 
@Terrabrand - Any news on the next update?
I've been working on it slowly. Been having back to back days of something eating my time and/or energy up each day for a bit. Hard to say when, given that it's been something new every time.

I have actually been meaning to suggest @Genon ought to respond to your post before I do a GM response, but I have been working on it.
 
Oh, one question @Terrabrand , did the stuff we dug up to help define terms clear matters up for purposes of bringing Asura in?
I have threadmarked it as a candidate, though I may require additional clarification later.

You may notice I am now an Arbitrator. I anticipate this delaying things the next few days as I settle in and learn the job and blah, but I think, in the long term, that it shouldn't cut into my updating this too hard.
 
@Terrabrand - It's been two and a half weeks since the last GM post. I'm starting to get worried at this point that the game may not continue.
Apologies, been bouncing between projects due to fickleness of my muse, distracted by meatspace, trying to attend to obligations to other RPs, and slightly distracted by my induction as an Arbitrator. I've been trying to not let this simply slip, and I have not given up on it.

I'll see if I can try to get something done tonight or tomorrow.
 
Not entirely satisfied with that, but I was able to think of at least half decent responses for everything, I think, which is better than I was getting initially. Do feel free to ask questions if anything feels unclear.
 
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