There's a wait list, what there isn't is a wait queue. Terrabrand just picks whoever he wants from the list.

For example, I have a character on the list who, if I understand the way Terrabrand operates, will never be chosen actively unless either I retire Santa Claus or the Wood Plane's denizens manage to kill him off. That doesn't mean characters plunked down in the list after Benedict in chronological order have to wait for Santa to buy the farm.

...Hm.

In other news, Santa Claus has a great many elves working on trying to square the circle of "gives out free coal" and "has strong incentive not to allow global warming to get out of hand."

Because in a worst case scenario, some August his house could potentially become oceanfront property. Also oceanside, oceanback, and oceanfloor. :p
 
Name: Lassa, The power of Oceans
Physical description:
Mental Description: Lassa most defining characteristics would be her alliance with all the things that are beautiful in the world, and her nature as the Power of Oceans. When not surrounded by conflict, Lassa enjoys philosophizing and tinkering or performing her duties in respecting her Estate. In conflict, she is often eerily calm and occasionally analytical.

Abilities:
The Power of Oceans: Lassa is essentially a goddess of her Estate, Oceans. Lassa has broad powers over both the 'substance' and 'dharma' of Oceans. For example, not only can Lassa create an ocean sufficient to flood the world, she can change the location of an ocean in a way that people remember it always being where it was moved to, give people and things conceptual properties of the ocean (such as giving things the property of 'washes things away'), and change how things relate to the Ocean. In general, these powers cap out at planetary in scale.

To harm the Ocean: Is no trivial task. Lassa takes damage as if she was the Ocean of Earth as a conceptual effect, allowing her to shrug off even the mightiest of localized effects. Only physical effects powerful and non-localized enough to harm a world can injure her.

The Fate of a Noble: Lassa, as a Noble has a fate quite unlike others do. Her destiny as a mortal was overwritten with her current destiny as one of the Nobilis. As a Noble, Lassa may construct a Project, which is constructed when you want to change the story of your life, or to create a myth to live on for generations, when you create a plan that is ambitious, even for a god. After a certain amount of 'Destiny' is accrued (through revelations, victories and defeats, with lesser generation for 'offscreen' events), change will begin. As a conceptual effect, nothing may stand unmoved before the force of destiny, and there will be movement towards your goal. This doesn't guarantee victory but can make eldritch abominations from outside the world truly understand what it means to be human or to show your perspective to a soulless automaton. It can render your impossible dream possible, if only barely.

The Health of a God: As part of her divinity, she has 'divine health' which makes it impossible to defeat her in less than four attacks, and renders all but the most worldshaking curses and hostile mental effects ineffectual.

The Excellence of a God: Noble's are made of different stuff than ordinary people. They are made of not only flesh and bone but also of divine pith, which reacts more with ideas and thought than physics. Thusly, nobles can be said to be made of 'the idea of flesh'. Lassa has not put as much effort into this area of her abilities, but she is professionally competent at any mundane physical or mental task, as well as capable of pulling tricks of with flawless grace, timing, and execution. As long as she can pull together her thoughts for even the barest moment, she can do so indefinitely. With increasing effort, she can give herself substantial mental or physical force (i.e. becoming as strong as a beast or think as fast as a computer), gain 'Legendary mastery' (i.e. enough to gain perfect control over her body, practice perfect rationality, true multitasking), become as strong or as fast as is needed (but still constrained by scaling factors i.e. Outrun a beam of light, lift an arbitrarily heavy weight, think arbitrarily fast, but at this level it is impossible to lift a mountain, sense things a human couldn't sense in optimal conditions etc.), Create local mythical feats of within a few kilometers(i.e. Drink a lake, lift a mountain, surf on sound waves), or with the mightiest of efforts, create a non-local fairy tale feat such as putting a mountain in a pocket, lifting the sky etc, and gain the capability to duplicate the feat for the rest of the scene. This is explicitly limited in that it cannot make her more inspiring, and doesn't give foresight, and doesn't work to properly convince people due to the fact that the fundamental nature of this power is doing, not give and take.

Afflictions: Nobles have small rules of reality that are inherent to there nature, that can only be opposed by effects with a mystical ability to overcome miracles. Lassa has the rules of 'There is always a road to where I want to go' and 'I must not lie'. These effects cannot be turned off.
The Nettle Rite: Whenever Lassa uses a substantial aspect of someone's personality or intrinsic nature to cause serious complications in there lives, or rendering some part of the existence self-contradictory, and she can gain a decent amount of magical power corresponding to how much trouble it got them in.
Guising: A side effect of the divinity of the Nobles renders them able to survive in even the harshest and most dangerous environments, though this provides no special protection from attacks similar to the environment.
Tracing: As a conceptual effect, it is always possible to find someone attacking her or her Estate. This does not prevent wards against divination from working, but it is always possible.
Treasure: This ability can be world-shaking in other powers, but Lassa has almost entirely neglected it. Any object she owns that she deeply cares about does not require maintenance, is the best of it's kind mundanely available, possess them from afar, and with a significant amount of effort give them minor miraculous qualities.
Setting: Nobilis
I hope this is about right?
Describing Nobilis concepts out of setting is a bit odd and difficult, but I think I did a decent job.
 
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Hey, can I change my sheet to The Shrike?
From the Hyperion Cantos?

Well, bear in mind that outright time travel is something Terrabrand has said he'll be pretty restrictive of, and (this is the really important part) define, quantify, and communicate the limits of the Shrike's abilities. Like, don't use undefined terms like 'farcasting' or whatever, use general vocabulary and concepts that mean something to a person who hasn't read those specific books.
 
Changed it, also to be clear I'm using a fusion of The Shrike and HI so he's not only a silent murder machine/statue
 
Just remember that what you use is far, far less important than being clear about the character's abilities. This is a narrative RP game in which we are quite capable, even likely, to pit characters with conceptually perfect attacks and defenses, or reality warping abilities, against one another. It's important to be descriptive and not vague about how those powers work, and to provide examples of what they can and cannot do.

@Terrabrand , is everything OK on your end? Are you stalled on any one particular thing? Can we help somehow?
 
Just remember that what you use is far, far less important than being clear about the character's abilities. This is a narrative RP game in which we are quite capable, even likely, to pit characters with conceptually perfect attacks and defenses, or reality warping abilities, against one another. It's important to be descriptive and not vague about how those powers work, and to provide examples of what they can and cannot do.

@Terrabrand , is everything OK on your end? Are you stalled on any one particular thing? Can we help somehow?
I think I'm still waiting on @Genon right now.
 
Hm. Do you have the Wood Plane events or the Metal Plane interaction with Zoss ready to go? I mean, part of the point of having the party all split up is that we can keep doing stuff without all 5-8 players getting stuck drumming their fingers for days or weeks.
 
Hm. Do you have the Wood Plane events or the Metal Plane interaction with Zoss ready to go? I mean, part of the point of having the party all split up is that we can keep doing stuff without all 5-8 players getting stuck drumming their fingers for days or weeks.
I've also been distracted by meatspace and my muse. I probably should try to get the other stuff done, was focusing on, well, other other stuff.

I haven't made a discord for this game, no. I suppose I could if there is enough interest, but it's not something I have had strong motive to do thus far.
 
I'm not big on live chats, so a Discord would effectively be a way to have detailed conversations about the setting to which I am not privy.
 
Well Genon, my own opinion is that this is more than important enough to justify you conserving your energy, but I look forward to your return.
 
@Terrabrand

To be clear, PUNisher went and deleted the Asura character sheet text and replaced it with a description of the character Shrike from the Hyperion Cantos. This may not have been obvious to you since he did it by editing (gutting and rebuilding) an old post, not by posting a new one.
 
@Terrabrand

To be clear, PUNisher went and deleted the Asura character sheet text and replaced it with a description of the character Shrike from the Hyperion Cantos. This may not have been obvious to you since he did it by editing (gutting and rebuilding) an old post, not by posting a new one.
I had noticed. Just been having a bit of a rough day and haven't had a chance to really give it proper attention.
 
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