Was about to make a statement about the schedule, trying to update once a week, but then I remembered we're currently in the middle of combat, which will be something of an exception as battles are supposed to go fast and not last "Five minutes." So give me an hour or two to find some musical demons.
(I'm kind of regretting the theme I went with here, who knew musical themed magical girls would be so rare?)
Edit: Currently a tie between "." and "!" I'll flip for it... Ghost Rider has a cousin now...
Dusk is on your shoulder in an instant, the both of you nod. A light envelops you both.
It's a technique taught to you by your teacher. The bond between partners, strengthened and realized into physical form. No longer do you fight like one.
Warrior of (Spirit) forms are powerful. You are stronger, tougher, faster, and overall just better:
++In this form, MC gains Armor equal to Partner Spirit's Fortitude (Dusk: 2) without the usual penalty for armor. (It's magic!) Your current weapon now has the Chain, Heavy, Master-Crafted, and Unpredictable qualities.
++In this form, MC adds +2 to all rolls. This means a roll of 5 or 6 is now a success, and 8+ count as two (2) successes.
++Both MC and and Partner Spirit add their skill to rolls.
++Additional abilities granted depending on the Partner Spirit.
--This form can only last for a number of rounds equal to the combined Fortitude of the MC (3) and Partner Spirit (Dusk: 2) (Currently 5 rounds)
--Upon leaving this form you will immediately have the Exhausted (1) condition: a penalty to all action equal to the number of rounds spent in Warrior form.
Additionally, this form grants Dynamic Actions, that allow you to do additional things on your turn or during another's turn. As a Warrior, you gain 1 free Dynamic Action plus 3 dice for possibly more each round. (These dice are unaffected by Warrior's +2 ability)
Dynamic Actions can be used for:
-Counter Attack (1): After a successful defense check, a dynamic action can be spent to make an immediate an immediate standard action as a counter attack. It must be some form of action against the initial opponent.
-Deeper Cuts (1): Add +1 damage to any successful attack. Only once per attack, per target.
-Enhanced Attack (1): Spend one dynamic action for a +2 bonus on the attack roll.
-Retreating Attack (1): Sometimes the opponent wants to run away from you. Spend a dynamic action to make an attack on the fleeing coward. Usually a Moderate (2) check unless terrain or circumstances make it harder.
-Enhanced Defense (1): Spend one dynamic action for a +2 bonus on the defense roll.
-Thicker Skin (1): Spend one dynamic action to negate 1 damage taken. No limit on the number of dynamic actions spent this way.
-Extra Actions (1): Spend dynamic actions to gain extra standard actions. You can take a number of actions on your initiative equal to (Speed), every action past suffers a -2 to initiative. (If the character has Initiative 7 and Speed 3 they could spend two dynamic actions to take 3 actions at initiative 7. If they spend 4 dynamic actions, their fourth action would be at Initiative 5 and fifth action at Initiative 3.) The only limit to dynamic actions spent this way, is the number of actions to spend, and the character cannot go below Initiative 0.
-Ignore Condition (1): Ignore the effects of all active conditions (like Bleeding or Pain) for one action.
-Initiative Manipulation (1): Can add +2 to your own initiative for each dynamic action or -2 to an opponents initiative for each dynamic action.
-Interrupt (2): For two dynamic actions, disrupt the action of somebody you dislike. Can only be used one per round.
The girls startle, taking a step back from you and giving you a wary look, but you focus not on them, but only upon your opponent.
Initiative:
Warrior of Darkness (Argus and Dusk): 17
Enigma: 12
Pulse: 10
IMtAFoL: 8
Crash: 5
[ ] Go in swinging (attack attack attack!)
-[ ] Number of actions?
[ ] Read the Flow (1 action)
[ ] Shadow Barrage (1 action)
[ ] Blurred Form (1 action)
[ ] Paralysis Touch (1 action)
[ ] Something else? (GM approval)
---
GM note: Might as well make a plan, you've got 4 actions to spend. Also, this was added to the end of Mechanics and Dusk's page has the abilities he grants on his page.
As always, questions may be asked, but may not always be answered.
Well, the girls already have a good impression of you (That's kind of what that 100 was for, Plot Importance. High means "good guy" low means "bad guy" where as mid is "Is this guy even relevant?")
That aside, you don't really know any vile deeds of this guy or his group, aside from attacking you just now and calling you something you don't know. You'd essentially have to make a perform check, and your and Dusk's combined perform skill is 1.
That aside, you don't really know any vile deeds of this guy or his group, aside from attacking you just now and calling you something you don't know. You'd essentially have to make a perform check, and your and Dusk's combined perform skill is 1.
[X] Plan Pain Train Symphony Against Evil
-[X] Call him out on being an evildoer (free action)
-[X] Go in swinging (attack attack attack!)
--[X] 2 Actions
-[X] Read the Flow (1 action)
-[X] Shadow Barrage (1 action)
I figured that was the case, but I also figure his focus is on the girls, which let's us get in two quick actions attacks before reading the flow for defense and end on Shadow Barrage. It's a solid combo given the situation.
It amuses me too, especially the thought that spooky appearance will startle one of the girls and they'll take a swing or fire a blast his way.
His focus actually is completely on us, for the same reason he's there at all, which is he thinks Argus and Dusk are an eldritch abomination to his eldritch abomination.
Also, I'm probably going to arrange the combo in an order that makes sense to me, so don't expect it to go exactly as the plan says.
Edit: I don't think I realized just how much of a monster WoD is. Then I realize he is running on Sentai rules in an MG setting...
Well, I don't know a lot about Sentei settings, aside from the fact that they tend to start at a higher power level (assuming I'm doing the correct thing comparing them with western Superhero settings), but from what little I know about MG settings, ussually it's about fluff, monsters of the week and the power of friendship, until it suddenly isn't.
Well, I don't know a lot about Sentei settings, aside from the fact that they tend to start at a higher power level (assuming I'm doing the correct thing comparing them with western Superhero settings), but from what little I know about MG settings, ussually it's about fluff, monsters of the week and the power of friendship, until it suddenly isn't.
Keyword here is 'seems'. In the end, it depends on what subgenera of MG anime our protag is currently living in. Hmm, just out of curiosity, is this anime based on an "in universe" light novel/manga, or is it an "in universe" original setting? (Where "In universe" refers to the world where the animation studio making the anime is located)
Incantor Pulse
---
This was not how her day was supposed to go. But then again she'd been thinking that ever since she became more then just Ivy Dell.
Earlier this week, that asshole Zialsio just had to attack, and then rumors of some guy punching out a zombie bear.
Turned out the guy was Argus, no last name, and he transferred into their school, along with his "thinking brain shadow." (Seriously what was that all about?)
She, Rebecca, and Chloe had been trying to spy on the guy all week, but gave it up for a bad job when he apparently could just become a ghost. He seriously barely existed in school and outside he was like the wind!
They'd called it quits and decided to just have lunch at Holden's pizza place, and lo and behold, the guy was there. Or at least that's what Rebecca and Chloe said. Ivy herself didn't see him.
Rebecca wanted to wait for him, but Ivy and Chloe decided to just do anything else.
Which turned out to be a bad idea seeing as the Band of Vubrathy seemed to be just waiting for a moment to ambush him with a swarm of their deadbeats.
Not that it seemed to really matter to Argus No Last Name!
He was smoking them like no tomorrow, by the time Incantor Pulse showed up!
Who is this guy?
And then, some bigger asshole with a fancy name and title shows up, starts spouting off some bullshit, gets run over by Crash, and then turns into a monster.
What does Argus No Last Name do?
He and his shadow decide that this is the time to turn into a fiery skeleton man, of course!
Seriously, what the fuck?
Before the Incantors could gather their wits, or for Crash to even get off the ground, Impulse Moment is getting turned into a pincushion of shadow needles, and then Fiery Skeleton Man moves faster then Pulse can see and is on him, swinging that fucking lantern like no tomorrow, all but killing an enemy the Incantors weren't sure if they could even scratch. Fiery Skeleton Man is now on the other side of Impulse Moment, who has his back turned to the Incantor.
Warrior of Darkness Read the Flow Active.
WoD Shadow Barrage: 1,1,2,2,3,4,5,5,8,8,8,8,10 = 10 successes
Impulse Moment the Abandoned Fantasy of Light Defense: 1,2,3,4,5,5,6,8,9 = 2 successes. 8 damage. Blinded (1). Streak Bonus (+1 to next attack on opponent)
Rebecca, or Incantor Enigma at the moment, began her War Song. She was powerful, but she needed time to set up, and wasn't the most mobile.
Enigma War Song: 1,3,4,4,6,6,10 = 1 success. War Song active.
With the music flowing into her muscles, Incantor Pulse strums her Axe, feeling her magic take shape. A swing and a scream of "Pulse Wave" sends the attack at Impulse Moment's back.
Unfortunately it seemed he was rather above their level even as he was on his last legs as he all but batted the attack aside, still focused on the Fiery Skeleton Man.
Making a bad situation worse, Impulse Moment seemed to collect himself enough to summon an elephant sized monster, which immediately charged the Fiery Skeleton Man, although a swing of his lantern seemed to have made it rethink its attack.
Not that Impulse Moment was himself done, sending a blast of light at Fiery Skeleton Man, who easily deflected it, and then deflected it again as it came right back, and then once more. The fourth time the blast tried to get him, it seemed Fiery Skeleton Man had had enough and deflected the blast right at Impulse Moment.
"What's going on!?" It seems that Chloe, Incantor Crash, managed to shake off her daze.
"Attack the one that's not on fire!" Pulse yelled out.
"Right!" Putting words into action, the brass horns on her back blare out, pushing her to sonic speeds as Crash slams into Impulse Moment's back, sending him flying into the monster he summoned, causing both to shatter into a million little wisps.
Crash quickly reorients herself, turning to Incantors Pulse and Enigma, even as she points at Fiery Skeleton Man "What?"
Fiery Skeleton Man chose that moment to turn back into Argus and Dusk, further confusing Incantor Crash, "What."
---
You are Argus, and you are Exhausted (1).
What do?
[ ] Head home and sleep this off, you still have to work tomorrow.
[ ] Talk? Social interaction with strangers?
[ ] Ignore them, sleep here.
[ ] Something else? (GM Approval)
---
So, that happened. Also, I'll try for an update on Saturday, and try and make that the weekly update day. Should I add the "discussion makes the GM happy" tag or something?
And then, some bigger asshole with a fancy name and title shows up, starts spouting off some bullshit, gets run over by Crash, and then turns into a monster.
"Right!" Putting words into action, the brass horns on her back blare out, pushing her to sonic speeds as Crash slams into Impulse Moment's back, sending him flying into the monster he summoned, causing both to shatter into a million little wisps.
Damn, Impulse Moment got trampled this whole fight.
[X] Talk? Social interaction with strangers?
Time to do the shonen/tokusatsu thing and make friends. They also helped us and clearly fight evil, so lets place the first building blocks for jolly-co-operation! And just leaving would be dickish and rude and possibly lead to misunderstanding.