King Arthur
The Once and Future King
Well, you could always just start the quest after the game ends. The world is in a rather interesting spot what with the flying gardens, populations centers and armies having been devastated by missiles and armies and monsters raining from the sky, an invisible super country making a reappearance on the world stage, SeeD having just won a war against an entire nation, SeeD having to deal with going from having a concrete purpose for the first time in existence but now, when the world probably thinks more positively of them then they ever have before, they have to go back to being regular mercenaries again to build up funds and experience for if their purpose is ever required again. The politics of being a member of SeeD has never been more interesting.First off, to keep from having to ape too much of the original game's plot, it'd probably have to be at least some degree of AU in terms of backstory, even more than just the fact of being a quest already makes it.
After game Final Fantasy 8 is an intense and interesting place. I mean, this holds true for before and during game FF8, but still, if you wanna avoid retreading canon that's one way to do it.
Also, is Squall, the least social guy on the planet, still in charge of the place?
Plus, the second strongest nation around just got it's leadership entirely obliterated after it's army was wrecked and they had made a ton of enemies. That's a lot of plot hooks for a lot of interesting missions.
So without aping a "significant canon" character too closely, offhand I can think of Axe, Shield, Handgun, and Rapier.
Ooooh. I was thinking Glaive, but I'm down with a Rapier.
So in that light, the audience should probably be given some kind of morals/values axis for their characters, in terms of the kinds of jobs they'd be more or less comfortable with taking.
Sounds good to me.
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