Emperor's Satrap: Warhammer 40k Imperial Governor quest

Planet Chysaor
I said there will be a new post soon. I have finished this post. In a couple of days I'll do the first gameplay turn.

A brief history of the planet Chysaor, as well as the entire Keto system:

The Keto system became one of the centers of colonization during the Great Crusade. By itself, this system was not very important, but one of the easiest routes to the capital of the Gorgon sub-sector passed through it. The colonization was undertaken to create first an observation point, and then a defensive bastion altogether. However, despite possible concerns, these defensive systems were not used until the Great Heresy War.

During this devastating conflict, the planet came under attack by a group of heretics. Fortunately for the planet, the battle never reached the planet itself, as the orbital defense systems were able to successfully repel any attack attempts. The fact that the planet was colonized by the Solar Auxilia, and that many of the older veterans were still alive at the time of that battle and participated in repelling the attack, certainly helped this fact.

However, most of the once colossal defense system of the planet was destroyed, and the planet was rained with space debris and debris from destroyed orbital stations and spaceships. The problem is not so noticeable, if not for the fact that in several places these debris brought significant pollution, which made the development of the territories impossible. On this, the participation of the planet in the Great Heresy War actually ended.

The planet gradually recovered until another event ripped it out of its peaceful development in M33, when a group of xenos raiders of unknown origin invaded the system. Fighting with them for several years, until the ship Leagues of Votann appeared, which decided to join the extermination of the xenos. However, the ship itself was badly damaged, so the abhumans decided to stay in the system. Temporarily at first, but the lack of contacts with their allies eventually forced them to settle on one of the systems of this planet, becoming an important part of it.

The system was able to survive the bloody ages of M35 and M36, when the Imperium was shaking due to the actions of a tyrant known as Goge Vandir. In those years, a gradual separation of the local Ecclesiarchy from the traditional version for the Imperium began. Nevertheless, the planet was able to survive this fact relatively without problems.

The real trouble began in M40, when the expansion of Body Eaters' influence made the planet practically a front line. This culminated in a xenos invasion about four centuries ago. Although they never succeeded in capturing any of the inhabited worlds, they carried out a bombardment of the planetary capital, managing to wreak havoc on the planet. It was then that the Steel Colossi arrived in the system, seeking to help the imperial world, but soon found themselves at the center of diplomacy.

The dynasty of planetary governors ended, and as a result, almost every faction on the planet approached the Adeptus Astartes with an offer to take the planet under their control, in exchange for a total of all the necessary supplies of equipment, as well as personnel, that they could offer. Chapter Master Demetrius Ursus accepted this offer, and the Administratum formally agreed to the creation of an Astartes fortress in this system. After all, the defense of this close-to-frontline system now fell to the Adeptus Astartes.

From that moment on, the period of Astartes power over this planetary system began, during which the Astartes gradually strengthened their power over the system, integrating more and more into its life. An example of this would be the Astartes citadel located next to the planetary capital, and the fact that the majordomo actually played the role of prime minister of the planetary administration.

Keto System:

In addition to the planet Chysaor itself, one should also pay attention to several other cosmic bodies in this system, which also deserve interest.

Torgam: The second planet from the star is a hostile world, contrary to first impression. This planet is somewhat smaller than the standard of Terra, covered with huge oceans, and life is flourishing on it, and this is indeed a fact. Unfortunately, any attempts to colonize the planet were interrupted due to aggressive fauna, allowing the world to be classified as Deathworld. However, about once every fifty years some Genetor of the Adeptus Mechanicus cult attempts to conduct expeditions to the planet. Statistically, only slightly more than half survive.

Khalzir: a satellite of the gas giant Irmal, which is the fourth planet in this system. It was in the orbit of this gas giant that a clash occurred between the forces of xenos raiders, as well as the forces of this system with the support of Votann. The Votann ship was heavily damaged and landed on the largest of the satellites. Over time, the crew of this ship began to explore the celestial body. The remains of the spacecraft have now long been dismantled, and only its individual components still serve as part of the planetary infrastructure. Now there is also a trading post of the Leagues of Votann, who made contact with their brothers about two thousand years ago, but never convinced them to leave the world that had become their new home. Since all contacts with Kin go through Squats, the Imperium turns a blind eye to the very fact of communication with them.

Planetary population:

Baseline humanity:
constitute the bulk of the population of this planet since the time of the Great Crusade. The population has a high level of gradation in terms of mutation rates, given the presence of areas with significant pollution. However, this population is still within the Segmentum Ultima optimum, relative to deviations from the human standard.

Squats: Although individual parts of the Adeptus in the sector have different views on whether they are xenos, abhumans or mutants, the status of this population is confirmed by the decision of the Administratum from M33. De-jure, they have no independence from the planet, obeying the decisions of the planetary governor and following the laws, but in fact the authorities from Chysaor rarely interfered in their affairs.

Scalies: This population of abhumans supposedly originates from criminals and outcasts who hid in the quarantine zones of the planet at the site of the fall of space stations. Long-term living in polluted areas, as well as the lack of destruction of mutants, has led to the degeneration of this population to a level where even the status of abhumans is controversial. Currently, entire tribes of such mutants wander through sparsely populated regions of the planet, attacking distant settlements. This scum is heavily integrated into the underworld of the planet, providing its services to anyone who is willing to pay them.

Planetary Cult:

Unlike most worlds, the Imperial Cult in the Keto system is highly differentiated, having three major branches at once, all of which are legitimate.

Cult of Bloody Aquila: This version of the Imperial Cult is the main version found on the planet, considered one of the many sanguinary cults of the Imperium. However, instead of ritual killing or suicide, the cult prefers ritual bloodshed and oath taking. The planet has a complex system of how, with how many witnesses, and to whom the oath must be taken.

Two people, in the presence of witnesses, can make an incision in the palm of their hand, and then shake hands, which is analogous to the ritual of twinning, linking these two people with a promise to help each other. Vows between clans and families are usually pronounced during weddings, when the heads of two families make an incision on their finger and let drops of blood fall into a glass of wine. After that, they exchange glasses and drink them, sealing the oath between the families. Finally, the military oath in the planetary army is made by making an incision in the palm of the hand, after which a few drops of blood are allowed to fall on the aquila. It is believed that in this way this person took an oath before the face of the Emperor himself.

What was surprising, however, was the later integration of the Mechanicus into the cult. This is not so surprising, however, given that this Explorator Fleet belonged to the Magos Biologis. However, the influence of the Mechanicus has led to the ongoing structuring of the cult and more careful tracking of sworn oaths.

Cult of Ancestors: This cult is practiced by Squats in this system. The object of worship are the Ancestors of each member of this group. While it may seem counterintuitive, this cult is sanctioned by the Ecclesiarchy and is considered legal within the Imperium. Cult of Ancestors considers it important to give praise to every ancestor, down to the most ancient. At the same time, they believe that all branches of humanity trace their origins to Terra. And considering how ancient the Emperor can be, he is considered the ancestor of every living person in the galaxy, and thus is revered by the cult as one of the greatest among the Ancestors, although not receiving the same share of worship as the cult focuses on more recent ancestors of individual person.

Neo-Bilstromian Torians: This cult traces its origins to Bilstrom, being mostly a minor aberration from the mainstream of the Ecclesiarchy. However, their difference lies in the categorical rejection of bloodshed, especially in religious matters. As a result, this gave rise to a conflict with the population of the planet, which traditionally considers the representatives of this cult to be dishonorable and insidious.

Cult Mechanicus: Like most other worlds in the Imperium, this planet also has an Adeptus Mechanicus presence. The planet historically has representatives from both Brown Titan and the Meroa 014 explorer fleet. And if the first group is a fairly orthodox group of the main ideas of the Adeptus Mechanicus (although they are politically in slight conflict with Mars), then the second group was influenced by the current Mechanicus, known like Generators. Mechanicus data is not focused on mechanical research, but on improving the potential of human biology through genetic engineering or the installation of artificial organs. However, both groups are currently in relative peace.

Planetary Defense:

The planet has several possible layers of defense at once.

Space Defense: Although space defense has only been failing over the past millennia, it still surpasses what can be seen on most worlds of the Imperium. In addition, the presence of a relatively large space infrastructure has made it possible to make the planets the home base for several Imperial Navy ships, which must protect several systems at once. Their location here is due to their proximity to the front lines, and their main task is to delay the forces of a possible invasion until possible reinforcements arrive.

PDF: Although the planet's population itself traces its origins to the Solar Auxilia, however, at the moment, traces of this origin are largely lost. The descendants of the first colonists formed not only the core of the planetary elite, but also the backbone of the officer corps, as well as a significant part of the army itself. However, the latest xenos invasion has dealt a huge blow to these ancient bloodlines, and protection from the Astartes has prevented them from regaining ground and recovering to their full potential. Although the planet's PDF forces are still better than average for the Imperium, they are well below the minimum requirement of the Astra Militarum. The forces of the planetary army themselves number about thirty million.

Gorgon Tercio: A kind of elite of the planetary army are the forces of the standard armed forces of this sector. One hundred thousand soldiers, whose quality far exceeds any other groupings of similar size. These fighters have been present on the planet for a long time and play the role of forces loyal to the planetary governor, which he can easily use to eliminate his rivals on the planet. Unlike PDF forces, these soldiers hail from other planets in the sector and are not affiliated with local political factions. Most of these fighters are located in the planetary capital, protecting the palace of the planetary governor, although individual small groups may be sent to escort government officials and protect specific installations with a small group.

Other Armed Groups: Although these are the three main layers of the planet's defense, individual groups have their own forces. The Adeptus Mechanicus on the plane has its own guard of several hundred skitarii. The Ecclesiarchy enclave is protected by a million militai frateris, although their training is significantly less than standard. Finally, the current planetary governor's personal guard consists of former scouts who served alongside the Astartes. Although there are fewer than ten thousand of them, and they themselves are extremely lightly armed, they are still probably the best fighters on the planet in terms of individual skills.

Planetary rule:

The planetary government has historically been a dictatorship based on state coercion and an extensive bureaucracy. Although the planet has experienced several different dynasties of planetary governors during its existence, many governors who have been appointed by the sector lord, and a period of leadership of the Chapter Master's forces, the mechanism of planetary administration has not changed too much.

A rigid vertical of power governs the entire planet, starting from the lowest levels of the planetary administration and rising to the cabinet of ministers and advisers to the governor.

The state apparatus is supported by a large number of workers' associations and state trade unions. Their official goal is to help mediate between the population of the planet and the leadership, but in fact this is an additional mechanism for controlling the population. Membership in any such association is necessary to obtain a normal job on the planet. Maintaining this status requires both regular payments and the actual absence of not only crimes, but also links with criminals.

The state widely supports denunciation of other inhabitants of the planet, presenting it as a necessary measure to protect society from numerous opponents. Given the planet's proximity to the front of the war against the xenos, the populace is largely supportive of such actions. In the end, stealing products from a factory can be either an attempt by someone to get additional income, or an attempt by a group of xenos to prepare a terrorist act. The state only needs to use this to further strengthen its position.

Of course, there are a large number of other measures based on the integration of the state and workers' associations. It can also be patrol squads that find and arrest everyone who does not live in the area or has no other reason to live here. The planet constantly maintains the atmosphere of a society surrounded by many opponents.

Planetary geography:

The planet has a big difference between the northern and southern hemispheres. Most of the land is located in the southern hemisphere, and the total land occupies only about 15% of the planet. At the same time, both the territory of the largest continent and many small islands are distinguished by significant elevation differences.

The largest continent stretches from the equator and almost all the way to the pole, which is why the southern hemisphere has a polar ice sheet, unlike the northern hemisphere. The equatorial regions are the most developed part of this continent, since it was on the equators that the first spaceports were created, even during the development of the planet. These areas have several large development centers, the largest of which is the capital of the planet.

The capital itself was founded on a once vast plain between the ocean and nearby mountains. However, as the city of Marden developed, a large city first mastered the entire territory on the plain, and then began to evolve into a classic hive, characteristic of hive worlds in Segmentum Solar. However, millennia of development of this hive gradually led to the fact that its top point began to gradually shift towards the nearest mountain peak. The mountain itself began to gradually rebuild into part of a huge city, which is why the parts of the city close to the mountain are more modern and have more prestige than the historical center of the city.

To oversee and protect the planetary capital, the Steel Colossi Chapter created their own citadel, which is located a hundred kilometers from the planet's capital, in the center of a mountain range. However, the distance itself is extremely small, and even before the advent of the Astartes, these territories were already relatively developed.

On the other hand, territories close to the southern hemisphere are relatively poorly developed. The areas close to the coast are rich in many settlements where food is produced and minerals are mined. However, as you move inward the continent, the degree of development drops to almost zero.

The third important region of the planet should be called the islands scattered all over the planet, as well as the small continent Hilzar, located in the northern hemisphere. Long-term isolation of these areas of the territory created a very exotic and diverse living world. And although many of these areas are relatively well mapped, their development is at an embryonic level. The largest center of life in the northern hemisphere is a small archipelago that has been given over to autonomous control by refugees from the planet Bilstrom.
 
Turn 1 - 704.M41
It's strange to think, but the first full meeting of the highest authorities on the planet with you as the official planetary governor was... quite exciting. Yes, you have held this position one way or another for over ten years. But for these ten years, you have been the representative of Chapter Master, holding this position due to the approval of someone from above. Admittedly, you currently occupy this position thanks to the approval of the Lords of Segmentum. However, there is still a big difference.

Previously, you were just an executor of the will of the Astartes, and if you died, then this position would go to someone else. No one in their right mind would rebel against the Astartes. On the other hand, if some revolutionaries change power on the planet, the Imperium will not care as long as they do not rebel against the laws of the Imperium. And this really makes you look at the situation from a different angle.

Of course, sister Nyota was the first to arrive at the meeting, because she was the only potential visitor who did not have to travel from the planetary capital. Her place here was by right, since it was she who was responsible for discovering new psykers, as well as for the work of the choir connecting Chysaor and the rest of the Galaxy.

"Timor, we need to discuss something," the psyker states almost immediately, as soon as he enters the room, "The issues are not the most urgent, but I would prefer if the others did not think about it for now."

This statement definitely embarrassed you, but the calmness in her voice confirmed that the question was really not urgent, but probably not the most pleasant. You immediately had several possible options, for example, the need to change the head of the choir.

"Well, if that's what you really want," you nod and offer to sit down.

"I recently resorted to our archive." Nyota said as soon as she settled into her seat, "I was worried about the future of sisterhood. And I was looking for an old treaty that was signed between the Adeptus Astra Telepathica and the Astartes. I found an agreement, and it's not surprising. Although, considering that half of the sector's agreements are stored there, it took a lot of time."

Several possible versions of how everything could end immediately appeared in my head.

"Don't tell me that guests from Terra will soon arrive with demands. This will be too much attention to our little planet."

"Oh, thank the Emperor, but there will be no problems in this regard. The question is different. The Adeptus Astra Telepathica may decide that if Steel Colossi is no more, then all future psykers will be regular recruits for them, whereas previously they brought them back to us. That's why I'm asking for help."

To him? How should you help in such a situation? No, technically, of course, this should be your responsibility. After all, you are the planetary governor. And perhaps you even knew which side to approach this issue from, but this requires time and competent performers.

"Tell me - this is really not an urgent matter, no more details?" You still decided to clarify.

"Hard to say. The emergence of new psykers is difficult to predict; we do not have any diviners on our planet. And even with the increased number of psykers in our world's population... it could easily be another twenty years before another appears." Nyota leaned back in her chair, "It's really not in my power to say this."

[Perception check: Req ??, 78+15 (Perception Trait) = 93. You think you are quite confident in your conclusions.]

Hmm... Listening to her request, you realized that she had hidden one thing from you. Namely, her possible personal interest. Her position among the planetary elite is the result of the fact that she is now in charge of all matters related to psykers on the planet, even having a small group of them. However, time will pass, and this group will decrease with the passage of time, because time does not spare only a few.

Another question that you were not absolutely sure about - she deliberately kept silent about it, or did not even think from that side, honestly worrying about the psykers from the planet. And is it really that important to you? In the end, if you want to maintain the presence of psykers near planetary leadership, then this does not matter.

But do you really want this?

After all, it was not without reason that during your brief experience as a Scout, you were taught a simple truth - any psyker is a potential threat. And since there are no longer thousands of Astartes on the planet, a potential breakthrough into the Warp looks many times worse.

However, such thoughts should be put aside for now.

"I'll look at these documents, we need to figure out the exact wording" - Nyota nods, and you gradually move on to less significant issues, gradually waiting for the rest of the people to arrive.

In fact, you won't have many people here. Most of the planetary government meets with you regularly, and their opinions are well known to you. But there are always others.

Next to arrive was the bishop from the shrine city New Bilstrom, Alrant. These religious migrants preferred to resolve their internal issues on their own, but sometimes they also had to work together with the rest of the planet. A man of considerable age looked almost emaciated, considering how thin his face was. You yourself knew very well that this was the result of his ascetic lifestyle. However, he wore very luxurious attire.

Following this, several important persons from the planetary government arrived. For example, the current head of the planet's military, Roberick. Another scout like you similarly found himself unable to continue his duty. And he could see it. A seven-foot rock of solid muscle that was half a foot taller than you. He seemed downright alien at this meeting, and with good reason. Roberick himself has told you more than once that all the accompanying bureaucracy is hard for him.

"I see that the others are gradually arriving," he chuckled, and then continued, "I received news from our friends on the neighboring planet. The Squats once again decided to ignore the meeting."

You just looked up from the documents piled up in front of your desk, which you decided to re-read at the last moment.

"But this is not very good. We need to meet them. Now that we must pay tithes to the Administratum, the agreement must be changed."

Roberick just shrugged absentmindedly, demonstrating that he was powerless in this matter.

"Don't ask me, I'm just reporting the latest news."

Well, you really have to accept his words, which did not become any more pleasant. The Squats truly lived without significant contact with the rest of the system. Usually their absence did not bother anyone, because they continued to send the agreed deliveries. The question was that now they needed large supplies of ore in the amount of thousands of tons, which would go to the nearest forge world, and not the conditional fifty tons of the highest quality alloy.

This question continued to occupy your thoughts as you waited for the last important person. Bishop Ulbrich, scarred, looked more like a preacher from the depths of the underhive than the head of a church. It was easier to imagine him, bolter in hand, engaging in a theological debate with a heretic by executing, than speaking in front of a crowd. Something told you about this, probably his military bearing and broad outlook, which marked him as a graduate of the Schola Progenium.

Now it was time to get to work.

****

A gradual discussion of the situation on the planet brought up a whole series of questions that, as it turned out, really worried both you and everyone else present here. Chysaor was close enough to the line of conflict that the lack of Astartes protection was a concern for everyone present. However, it was also a question of authority, since many issues in the Imperium are resolved with the help of quite significant supporters behind you.

The second major issue was the planetary tithe facing your planet. For centuries, the planetary economy was organized so that you did not have to bear economic responsibilities to the rest of the Imperium.

Fortunately, the Administratum relatively understood this, and therefore the tithe was quite low for the size of the planet. Unfortunately, this meant less supplies from the Administratum itself, as well as less attention in the matter of defense. You actually understood this position perfectly well, but this did not make the situation much more pleasant. Although the Administratum possessed incredible resources, they were never enough to wage thousands of wars simultaneously across the Galaxy, and therefore they always had to choose - the probable loss of which planet would be the least sensitive blow to the Imperium.

Of course, there were a few other things that caught your eye. Some things were typical, for example, regular conflicts between the two religious faiths of the planet. True, in this case it was aggravated by the fact that both church leaders had their own plans to honor the fate of the destroyed Chapter. However, these were rather their attempts to advance their interests in this way, while at the same time hindering their opponent.

Bishop Alrant wanted to create a new cathedral in honor of the destroyed Chapter in his enclave, with Astartes heroes as martyrs of the Imperial Cult. He made a proposal to invite church hierarchs from all over the sector to his opening, with the exception of shrine world Bilstrom itself. At the same time, Ulbrich, not surprisingly, wanted to do something similar, but with an emphasis on the opposite side. Each of them wanted to raise the authority of their cult in the sector by attracting potential allies to the planet, but it was obvious that they had opposing views on possible allies.

In general, towards the end of the discussion, you began to outline plans for several medium-sized projects. Largely because the discussion itself began to repeat itself and turned into meaningless bickering.

****

It's time to discuss the voting system. First, it should be borne in mind that in most cases, as the head of the planet, you have the opportunity to see your projects through to completion. They may not function well, but your projects will work. As a result, in a large number of cases, dice rolls will not determine the success of your actions, but rather their consequences.

Secondly, I decided to move away from the concept of voting with plans, usually. Each voting section has a limit on the number of options that will be selected. However, you can select any number of options without using plans. In other words, if three options out of ten win, then you can vote for three options, five options, or one option - the three options with the most votes will win. If several options are competing for one place, then I will decide the issue using dice rolls among the applicants.


5th Year's Planetary Development Plan: three options wins.

[] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.
[] [Planning] - The automotive industry on the planet is relatively well developed, but extremely suboptimal. And in most cases, local corporations use technology of their own design, rather than the highly optimized patterns common in the rest of the Imperium. It would be good to resolve this issue.
[] [Planning] - Chysaor is currently not fully meeting its promethium needs. Planetary oil production has relied on areas around the planet's main ocean, but you have the opportunity to increase production in the northern hemisphere.
[] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[] [Planning] - The fishing industry is an important element in meeting the planet's food needs. Almost everything is used, from the meat itself, which is used as food for the richest inhabitants of the planet, to sublimates, which feed the poorest inhabitants of the planet. There can never be too much fishing.
[] [Planning] - Due to the fact that most of the planet is quite mountainous, it is difficult to use Archen Land's greatest invention, the landcrawler. However, for additional mechanization of agriculture, it is desirable to organize the purchase of less massive agricultural equipment.
[] [Planning] - Currently, the planetary army is largely based on dynasties of hereditary officers and a mixture of conscription of the population with volunteers joining the armed forces. The system is not the worst and allows us to contain possible problems, but will this be enough in the future?
[] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.
[] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
[] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized.

Your personal activities: two options win.

[] [Activity] - You currently have the head of the planetary military forces. It may be time to look for someone to replace him who has real experience leading large formations. You can decide what it will be called later. Arch-militant, marshal, castellan are all valid options.
[] [Activity] - Let's be honest... you are not the most sophisticated diplomat possible. Your skills are better suited to bargaining over the terms of a deal. But when it comes to social etiquette, dancing, local customs, and fashion... In general, it will probably be better to find someone else. And this someone can take up the issue from Nyota.
[] [Activity] - The Imperial Cult on the planet is not in a state of deep crisis, but is close to it due to the presence of two currents with different views. You're probably better off finding someone to stop them from butting heads in an eternal fight. And at the same time, this someone would engage in mass propaganda, for example, newspapers.
[] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
[] [Activity] - In fact, the issue of administration has never been particularly difficult for you, and you would like to maintain control over it. But now that you have become a planetary governor and can no longer send any questions to higher-ups... you may need someone to help you resolve issues. And at the same time, another point of view on your decisions.
[] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
[] [Activity] - The Squats have decided that the current changes on the planet do not concern them, and there is no need for them to meet with you. Instead of sending a message for the next meeting, you could show up there yourself. As an option, with a guard of honor and all the accompanying pathos. It's still part of your domain!
[] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[] [Activity] - On the day you assumed the status of planetary governor, you received a very interesting note, which ended up in your office, where no one could get into. You definitely have a suspicion that the Holy Inquisition is involved in this. It might be worth trying to find out what they need. On the other hand, trying to make contact with the Inquisition yourself is certainly a risky action.

3 hours moratorium for voting!
 
so the mention of the land crawler sent me to the wiki where I discovered this fucking monstrosity

Yes. And I will say that the increased food production due to this mechanism has benefited the Imperium more than all the Land Speeders and Land Raiders combined. In the matter of wars on a galactic scale over thousands of years, supplying troops with food, medicine and other boring things is many times more important than any military equipment.
 
Yes. And I will say that the increased food production due to this mechanism has benefited the Imperium more than all the Land Speeders and Land Raiders combined. In the matter of wars on a galactic scale over thousands of years, supplying troops with food, medicine and other boring things is many times more important than any military equipment.
No, that isn't a land crawler, that's a land crawler that the Kriegers got their hands on.
 
Well, I just want to remind everyone that voting here would be not in plan, as it was in previous choices. I want to test - would it be better, if voting will be easier to choose what you want without big plans.
 
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
 
[X] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.

[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.

[X] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.

[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.

[X] [Planning] - The automotive industry on the planet is relatively well developed, but extremely suboptimal. And in most cases, local corporations use technology of their own design, rather than the highly optimized patterns common in the rest of the Imperium. It would be good to resolve this issue.



[X] [Activity] - In fact, the issue of administration has never been particularly difficult for you, and you would like to maintain control over it. But now that you have become a planetary governor and can no longer send any questions to higher-ups... you may need someone to help you resolve issues. And at the same time, another point of view on your decisions.

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.

[X] [Activity] - On the day you assumed the status of planetary governor, you received a very interesting note, which ended up in your office, where no one could get into. You definitely have a suspicion that the Holy Inquisition is involved in this. It might be worth trying to find out what they need. On the other hand, trying to make contact with the Inquisition yourself is certainly a risky action.
 
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[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
 
[X] [Planning] - Currently, the planetary army is largely based on dynasties of hereditary officers and a mixture of conscription of the population with volunteers joining the armed forces. The system is not the worst and allows us to contain possible problems, but will this be enough in the future?
[X] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.

Focusing on our military and logistics is our most important short term goal now that we've lost our Astartes and Administratum support and are on the frontline of the war with the UGLY FUCKIN' xenos

[X] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
Similarly, we need to get a clamp on law enforcement and intelligence work because the UGLY FUCKIN' xenos are known for parasiting people
 
[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.


[X] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
 
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
 
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
 
[x] [Activity] - Let's be honest... you are not the most sophisticated diplomat possible. Your skills are better suited to bargaining over the terms of a deal. But when it comes to social etiquette, dancing, local customs, and fashion... In general, it will probably be better to find someone else. And this someone can take up the issue from Nyota.
[x] [Activity] - The Imperial Cult on the planet is not in a state of deep crisis, but is close to it due to the presence of two currents with different views. You're probably better off finding someone to stop them from butting heads in an eternal fight. And at the same time, this someone would engage in mass propaganda, for example, newspapers.
[x] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[x] [Planning] - Due to the fact that most of the planet is quite mountainous, it is difficult to use Archen Land's greatest invention, the landcrawler. However, for additional mechanization of agriculture, it is desirable to organize the purchase of less massive agricultural equipment.
[x] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
 
[x] [Activity] - The Imperial Cult on the planet is not in a state of deep crisis, but is close to it due to the presence of two currents with different views. You're probably better off finding someone to stop them from butting heads in an eternal fight. And at the same time, this someone would engage in mass propaganda, for example, newspapers.
[x] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[x] [Planning] - Due to the fact that most of the planet is quite mountainous, it is difficult to use Archen Land's greatest invention, the landcrawler. However, for additional mechanization of agriculture, it is desirable to organize the purchase of less massive agricultural equipment.
[x] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
 
[x] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.
[x] [Planning] - Chysaor is currently not fully meeting its promethium needs. Planetary oil production has relied on areas around the planet's main ocean, but you have the opportunity to increase production in the northern hemisphere.
[x] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized.
[x] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
[x] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
 
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
 
[X] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.
[X] [Planning] - Chysaor is currently not fully meeting its promethium needs. Planetary oil production has relied on areas around the planet's main ocean, but you have the opportunity to increase production in the northern hemisphere.
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
[X] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
 
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic

[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
 
Vote closed
Scheduled vote count started by Karlov on Sep 8, 2023 at 3:23 PM, finished with 12 posts and 12 votes.

  • [X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
    [X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
    [X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
    [X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
    [X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
    [X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic
    [X] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.
    [X] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.
    [X] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
    [x] [Activity] - The Imperial Cult on the planet is not in a state of deep crisis, but is close to it due to the presence of two currents with different views. You're probably better off finding someone to stop them from butting heads in an eternal fight. And at the same time, this someone would engage in mass propaganda, for example, newspapers.
    [x] [Planning] - Due to the fact that most of the planet is quite mountainous, it is difficult to use Archen Land's greatest invention, the landcrawler. However, for additional mechanization of agriculture, it is desirable to organize the purchase of less massive agricultural equipment.
    [x] [Planning] - Chysaor is currently not fully meeting its promethium needs. Planetary oil production has relied on areas around the planet's main ocean, but you have the opportunity to increase production in the northern hemisphere.
    [X] [Planning] - The automotive industry on the planet is relatively well developed, but extremely suboptimal. And in most cases, local corporations use technology of their own design, rather than the highly optimized patterns common in the rest of the Imperium. It would be good to resolve this issue.
    [X] [Activity] - In fact, the issue of administration has never been particularly difficult for you, and you would like to maintain control over it. But now that you have become a planetary governor and can no longer send any questions to higher-ups... you may need someone to help you resolve issues. And at the same time, another point of view on your decisions.
    [X] [Activity] - On the day you assumed the status of planetary governor, you received a very interesting note, which ended up in your office, where no one could get into. You definitely have a suspicion that the Holy Inquisition is involved in this. It might be worth trying to find out what they need. On the other hand, trying to make contact with the Inquisition yourself is certainly a risky action.
    [X] [Planning] - Currently, the planetary army is largely based on dynasties of hereditary officers and a mixture of conscription of the population with volunteers joining the armed forces. The system is not the worst and allows us to contain possible problems, but will this be enough in the future?
    [x] [Activity] - Let's be honest... you are not the most sophisticated diplomat possible. Your skills are better suited to bargaining over the terms of a deal. But when it comes to social etiquette, dancing, local customs, and fashion... In general, it will probably be better to find someone else. And this someone can take up the issue from Nyota.
 
Well. It's time for most obvious vote. I will start writing post.

Let me note right away that the dice to determine the gender of a character will use a d11 dice. 1-5 for male, 6-10 for female, 11 - more specific variants like an abhuman or a person with severe cybernization, like the Mechanicus. Consider the latter a collection of options that go beyond the standard definition of humanity.
Karlov threw 8 11-faced dice. Reason: Intrigue advisitors rolls Total: 47
2 2 10 10 7 7 2 2 10 10 4 4 2 2 10 10
Karlov threw 8 100-faced dice. Reason: Advisitors obvious skill roll Total: 387
30 30 75 75 90 90 40 40 79 79 38 38 4 4 31 31
Karlov threw 1 100-faced dice. Reason: Gather information Total: 19
19 19
Karlov threw 3 100-faced dice. Reason: Planetary Projects, +2 to each Total: 151
20 20 79 79 52 52
 
Turn 2 - 709.M41
Winning vote:
[X] [Planning] - Centuries of development of the planetary capital have led to the fact that the issue of insufficient infrastructure has long arisen. Agriculture copes with population growth, but waste treatment systems cannot. It is probably necessary to create a complex for processing waste into fertilizers for agricultural needs.
[X] [Planning] - The planet's tax system functions well and there are no complaints about it. But what confuses you is the cadastral system, since it has not been fully verified for about five centuries. As a result, it is very likely that some areas of the planet have now lost their owners, while others may disappear from our sight due to bureaucratic errors.
[X] [Planning] - Currently, transport on the planet is mainly represented by sea transport. However, the gradual increase in demand is outpacing the ports' capacity. To connect the largest settlements on the planet, a large highway for magnetic levitation trains can be organized
[X] [Activity] - The current position of the former thralls is very precarious, since without the Astartes the majority are an alien element in the social structure of this world. It wouldn't hurt you to be concerned about their future.
[X] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.


****
The need to find possible candidates for the role of Master of Whispers forced you to turn to a variety of potential candidates, including using your old acquaintances.

Essentially, you were able to fairly quickly separate the candidates into three possible categories. The first were the inhabitants of Сhysaor. There might be some questions about their personal motivation, but you could be sure that they wouldn't be working for someone off-planet.

The second category included various inhabitants of the surrounding sector who had previously been in the service of one or another organization of the Imperium, but currently looking for a new place of work. This can be a consequence of a variety of reasons, although you yourself would not take on anyone who could attract too serious problems.

The third category was the most controversial. These are those whom your friends might recommend to you. You yourself were not in a social circle that was interested in such issues. Fortunately, your interlocutors may already be familiar with such people. However, such candidates were also not the most classic masters of intrigue.

Of course, when working with such things, you had to sift through a huge number of potential candidates, weeding out frankly dubious candidates and those who had not been seen anywhere for ten years. The final list was narrowed down to seven potential candidates that were worth considering in more detail. Although, of course, even so the potential candidates were representatives of very different paradigms.

Although no one would come to the planet to talk with you, you did have the opportunity to meet with a couple of these candidates who were already on the planet.

****

First of all, you decided to go to Lira Nardes, whose existence you had long known about, but you had never crossed paths with. Once the wife of an influential capitalist, and now probably his widow. The ship he was a passenger on disappeared into the Warp twenty years ago. Lira Nardes herself led a quiet and modest life, and most did not know that this lady was an equally important link in the family corporation, collecting rumors and insider information.

You decided to visit her informally, simply by asking to meet. All the more surprising were her words as soon as you entered her:

"It is a sign of great honor that the planetary governor would consider me for the role of Master of Whispers. Sit down, I'll be glad to discuss questions with you."

You expected from the very beginning that at least someone would greet you in this way. However, questions immediately began to arise in my head about how the information was leaked.

"Could you at least tell me from whom you learned this? I hope you don't keep informants in my office, otherwise questions will arise."

Lira wrinkled her already quite middle-aged face, only dismissing your assumption.

"Too difficult, unreliable and not worth its purpose. You made a series of requests to various Adeptus almost simultaneously. Your request aroused a little enthusiasm in their offices, and so it became known to the wider public. Then all that remains is to compare the requests and understand for what purpose you could have come here." The widow broke away from the conversation, asking for drinks, and then continued, "Believe me, nothing is more criminal than a couple of interesting gossips in response."

"Yes... Now I can clearly see how your family company learned everything faster than its competitors."

The widow responded to this with a warm smile, accepting the resulting flattery. You were somewhere else making small talk for a couple of minutes while waiting for drinks. In your case, this was more of an element of politeness, since even your incomplete augmentation was enough for alcohol to have virtually no effect on you.

"I think we have spent enough time on formalities," you decide to return to the main discussion, "I would like to find myself a performer to fight on the invisible front and am considering several possible candidates. Are you ready to take on this position? And will your current responsibilities interfere with this."

The lady fell silent for a few seconds, lost in her thoughts.

"Depends on what you want," she finally said, "In the past, I was forced to rely on a small number of informants in the right places. With access to planetary police resources and your permission, I can locate any major organization on the planet. I will not find you a group of ten acolytes of the Inquisition; they most often know how to remain silent and hide. But if you're worried about potential riots... They're not going to do much."

"What about a potential conflict of interest?"

"It won't be a problem," she immediately waved it off, "I'm not a saint and self-interest is not alien to me. But I know my place very well, and I also know that I live on this planet and my life depends on its well-being."

[Perception check: Req ??, Rolls ??+15 (Perception Trait) = ??.]

You couldn't be completely sure of her words, but you quite considered her determination to answer as a sufficient sign. Of course, her personal well-being will be much more important to her than yours. However, your hands can reach her neck much faster than anyone else's. Therefore, perhaps, you can completely trust in this matter.

****

The second candidate came from among your brothers. You similarly considered the candidacy of brother Uric. From the very beginning of his studies, he had great technological knowledge and good skills in using these very technologies. If fate had been more kind to him, he would have ended up being another Techmarine. But unlike most Astartes, whose talent lay in weaponry, machinery and engineering, his skills lay in a different discipline. Cogitators and augurs.

Finding him, admittedly, was a difficult task. He was responsible for monitoring the operation of the surveillance systems in your citadel. However, he practically did not appear at the observation center itself. His cerebral cybernetics surpassed even yours and gave him the ability to serve from any corner of the huge fortress.

"Greetings. Judging by the data from the cameras, you were clearly looking for me," Uric said, without looking up from the disassembled cogitator of impressive size, "I apologize for the poor reception, but the Machine Spirit of one of the small cogitators does not work properly. And in the absence of Techmarines or Tech Priests, I am now the only one who can deal with such equipment."

You nodded at him, allowing him to finish the job before continuing.

"I'm looking for someone to help me find enemies and traitors," you eventually state, "You are currently maintaining the systems of our citadel. Can you do something like this with the entire planet?"

The Master of Signals (de facto, not de jure) thought for a minute, but in the end he said it.

"I can try, but there will be a lot of problems. If you need information from every surveillance system on the planet... There will be several problems. On our planet we do not have a sufficient number of cogitators and data banks to process and store information. Plus, huge areas of the planet are now poorly covered by the information network. Theoretically, it is possible to set up a tracking system for the average levels of the hive without serious problems. But when it comes to the underhive or polar regions..."

You nodded, agreeing with his words. You had slightly different suspicions, but in general his fears were close in essence to your own.

"In any case... these are all solvable problems. But all this requires resources and time. Very likely a lot of time."

"Well, thank you for at least such an assessment," you said goodbye to him, returning to other matters while you still had the opportunity to re-think your conclusions.

****

Ultimately, the moment has come when you must choose between possible candidates for the role of head of the planetary intelligence network. There were several possible candidates in front of you.

Master of Whispers: one option win.

[] [Whispers] - Lira Nardes. The widow of a major planetary businessman who helped the corporation with information extraction. And also one of the few information brokers on the planet that works in a gray legal zone, without formally committing crimes. She is completely competent in her work, has experience, knows the situation on the planet and is connected by her well-being with the well-being of the planet itself. [Master of Rumors]
[] [Whispers] - Brother Uric. One of the thralls of your Chapter, who has taken upon himself the task of maintaining the functionality of electronic devices, cogitators and augurs. Probably one of the best specialists in this matter on the planet, whose problem is the lack of the necessary technological base for the required type of system. However, his system has the potential to be an incredible tool for observing and computing problems. [Information Intelligence]
[] [Whispers] - Tagran Mardol. Work experience: Astra Militarum. Past: Captain promoted to major shortly before retiring from the Imperial Guard. Serves as the head of a reconnaissance company within the Astra Militarum partisan regiment, which specializes in guerrilla warfare in urban areas. Currently, he is actively looking for a job with a solid salary due to debt obligations. [Tactical and Field Intelligence]
[] [Whispers] - Sylonia. Experience: Adeptus Mechanicus. Past: One of the skitarii who were in the retinue of Magos Errant. During her service, she and her team underwent large-scale cybernetic modifications to transform into cyborg assassins while maintaining a pseudo-human appearance. After her death, Magos became a rogue mercenary, specializing in eliminating unwanted targets regardless of protection. [Target Elimination]
[] [Whispers] - Tinala Bargis. Work experience: Mercenary. Past: Head of a relatively well-known squad of mercenaries within the sector, engaged in a variety of tasks. Her team was also involved in the destruction of political opponents, using terror tactics to obtain information, as well as eliminating possible targets in the most bloody and brutal manner for the purpose of intimidation. An excellent performer if you need to guarantee someone's death. [Terror Tactics]
[] [Whispers] - Igon. One of the exotic candidates you discovered through your contacts. A psyker from the Adeptus Astra Telepathica, who is sometimes assigned to perform certain tasks. A very strong, but not the most predictable Diviner, which in theory could work proactively in relation to possible attempts at conspiracies and riots. Executing a would-be criminal before he even thinks about committing a crime is priceless. [Psyker]
[] [Whispers] - Aldona Ralia. Another candidate you learned about through a recommendation, although not nearly as exotic. She is a former employee of Synopticon, the main imperial intelligence service. In this field, she was quite successful in analyzing the work of field agents, looking for patterns in their reports. Eventually, one of her successes attracted too much attention, causing management to decide to send her into honorable but unpromising service to protect their own position. [Analytical and military intelligence]

****

Integrating Chapter thralls into planetary society is understandably a complex issue. Chysaor is a planet where status and place in society are often passed down through offspring, although there is never a full-fledged aristocracy. On the other hand, thralls belonged to very different levels of society, or even came from other planets. In addition, they were all cut off from contact with the rest of society, leaving little of the citadel. In general, it is not surprising that now they have neither the meaning of existence nor open options for where to go.

[Gather Information check: Req 25/50, Rolls 19]

You even tried to ask for information about such cases, but you never came across anything truly informative and useful in your search. As a result, your attempts to collect possible ideas were limited to the observation that it would be better not to completely destroy the team.

Potential Astartes undergo a hypnoindocrination process during their life as a Scout. You personally did not fully endure the procedure, but others found themselves in a similar situation. And many of them are characterized by hyper-fixation on the service they perform. Outside their Chapter, any Astartes and most Scouts feel alien. And you doubt that you will be able to do anything about it.

However, as you gradually sketched out the options, you were able to come up with some ideas as to where most ex-thralls might find themselves.

The simplest option you could find is, of course, your personal guard and bodyguards. They de facto already occupy this position. And in the future this will give them a place and a relatively important role from their point of view. In addition, the center of their life will still be the same citadel, in which in any case there will remain a certain number of other thralls who possessed technical or other skills valuable to you.

The second option is an attempt to assemble from them something like an elite rapid response combat group for planetary law enforcement forces. Not an ordinary assault group of several dozen people, but a full-fledged combat formation of several thousand, capable of destroying an illegal settlement somewhere in the distance. Most of them have combat skills and have sufficiently high-quality weapons that they can more than successfully fulfill this role.

The third option came to you unexpectedly, but you could try to implement it. For sister Nyota, it was a problem that many people on the planet have a very negative attitude towards psykers. This however does not apply to thralls, who are quite accustomed to her sisterhood. Therefore, you could very well try to give her full powers to oversee and capture psykers, instead of taking control of the local police every time.

Faith of Thralls: one option win.

[] [Thralls] - Bodyguards. You will offer them a place as your personal guard and bodyguards, leaving them next to you. They will have a purpose, a place to live, and a daily routine that will not be much different from their lives in the past.
[] [Thralls] - Police Elite. You will create an elite strike force from them, which will destroy any large illegal groups on the planet. From large gangs in cities to illegal groups in uninhabited territories. They will all be targeted.
[] [Thralls] - Psyker Hunters. If they cannot fill a role among ordinary people in planetary society, then you will give them a role that ordinary people cannot fill. And it won't be too much of a change for their own lives.

****

Time passed, and work gradually continued on new projects on the planet. After several years of continuous work, we managed to approach the final stage of some of the started construction projects, while others, on the contrary, were finally completed.

[Cadastre revision check: Req 25/50/80, Rolls 79 + 2(Bureaucrat trait) = 81]

Your really large and successful project was the cadastral audit of the planet. And you are glad that you did this, because as a result you managed to bring to your attention a large number of interesting things. Nothing to say about crimes against your government, of course.

However, about eighty years ago, several corporations were able to obtain territories away from the planetary capital and began their projects. However, soon after this, the information storage was destroyed and the data was lost (at least in this case it was a natural disaster). However, corporations made profits but did not pay their taxes. Local officials were either corrupt, intimidated, or downright indifferent to the issue.

As a result, you were helped by solid powers with the ability to mobilize troops and carry out an assault on these corporate properties. Thus, you obtained the necessary information from their cogitators, and then you had a long and detailed conversation with the owners of these corporations. Everything ended quite well - you agreed with them on "individual conditions", of course, with preferences in your favor. The destruction of their corporations was not of interest to them at all, and you did not need to manage non-core assets.

[Port rebuild check: Req 25/45/65, Rolls 52 + 2(Bureaucrat trait) = 54]

Another major project for the planetary government was to increase the capacity of the transport network. Actually, most of your problem was two things.

The first one was quite banal. Many ports on your planet are located in the equatorial zone, rich in coral reefs. Moreover, the reefs on Chysaor are a problem for transport, since due to their strength they can damage the bottom of the ship. Previously, ships were forced to rely on narrow passages inside coral reefs to leave harbors, creating traffic congestion. The problem was solved simply: a lot of explosives.

The second problem was somewhat different. You were required to undertake a major overhaul of port infrastructure in several of the busiest ports. Finally, after months of trying to renovate, you decided to spend a huge amount of time creating temporary ports. As a result, the system started working and you began a gradual update of several of the largest ports on the planet. However, you were completely satisfied with the final quality.

[Canalization check: Req 25/50/75, Rolls 20 + 2(Bureaucrat trait) = 22]

The last and much less pleasant project for you was an attempt to set up a waste processing system for the capital's hive, which gradually turned into a real nightmare for you, the consequences of which you are still forced to deal with.

Delivering systems to your planet and even building a large city was quite simple. The city would potentially have to accommodate up to fifteen million (not only those working at the enterprises themselves, but also all the necessary people). The construction of the city went quite well for you. Creating a city worth several millions according to a standardized plan is a common daily occurrence for the Imperium.

But here's where you ran into a problem - the sewage systems on the planet and the installations that arrived were designed for different pipe sizes. This in itself was not such a big problem. However, errors in calculating the required strength of materials led to a man-made disaster and a leak of chemicals. And this became the main problem for you, which had to be solved at an insane pace. You managed to solve this problem, but essentially you are unlikely to gain any benefit in the short term, given the costs.

As a result, you are back to discussing potential major projects in the planetary economy that you should take on.

5th Year's Planetary Development Plan: three options wins.

[] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.
[] [Planning] - The automotive industry on the planet is relatively well developed, but extremely suboptimal. And in most cases, local corporations use technology of their own design, rather than the highly optimized patterns common in the rest of the Imperium. It would be good to resolve this issue.
[] [Planning] - Chysaor is currently not fully meeting its promethium needs. Planetary oil production has relied on areas around the planet's main ocean, but you have the opportunity to increase production in the northern hemisphere.
[] [Planning] - Expansion of port infrastructure is a potential opportunity for you to begin at least a real update of data on many islands in the northern hemisphere. Although they have been mapped thousands of years ago, the lack of interest in them has meant that you only have superficial information about them. Studying the animal and plant world, studying soils and searching for minerals - all this is desirable to do.
[] [Planning] - The fishing industry is an important element in meeting the planet's food needs. Almost everything is used, from the meat itself, which is used as food for the richest inhabitants of the planet, to sublimates, which feed the poorest inhabitants of the planet. There can never be too much fishing.
[] [Planning] - Due to the fact that most of the planet is quite mountainous, it is difficult to use Archen Land's greatest invention, the landcrawler. However, for additional mechanization of agriculture, it is desirable to organize the purchase of less massive agricultural equipment.
[] [Planning] - Currently, the planetary army is largely based on dynasties of hereditary officers and a mixture of conscription of the population with volunteers joining the armed forces. The system is not the worst and allows us to contain possible problems, but will this be enough in the future?
[] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.
[] [Planning] - At the moment you have a surplus of capital that you received through "negotiations" with planetary corporations. Why not put them to work by returning them to the corporations themselves? As trivial as it may sound, we can create a loan program for corporations to create ore deposits outside of traditional mining centers. Such an influx of resources will reduce the price of ore on the domestic market, because now you are forced to buy it back to pay tithes.
[] [Planning] - Finally, expanding the port infrastructure brings you to another logistical problem. You need to deliver any resources mined on the planet into the planet's orbit. There are no problems with elevator operators; you have shuttles to ensure the delivery of goods into orbit. But no matter how trivial it may sound, you have a problem with where to store millions of cubic meters of cargo. Perhaps it's time to take a few asteroids and simply hollow out a cavity inside where cargo can be stored in anticipation of arriving transports.

Your personal activities: two options win.

[] [Activity] - You currently have the head of the planetary military forces. It may be time to look for someone to replace him who has real experience leading large formations. You can decide what it will be called later. Arch-militant, marshal, castellan are all valid options.
[] [Activity] - Let's be honest... you are not the most sophisticated diplomat possible. Your skills are better suited to bargaining over the terms of a deal. But when it comes to social etiquette, dancing, local customs, and fashion... In general, it will probably be better to find someone else. And this someone can take up the issue from Nyota.
[] [Activity] - The Imperial Cult on the planet is not in a state of deep crisis, but is close to it due to the presence of two currents with different views. You're probably better off finding someone to stop them from butting heads in an eternal fight. And at the same time, this someone would engage in mass propaganda, for example, newspapers.
[] [Activity] - Despite the change of power on the planet and the disappearance of the Astartes, the situation is suspiciously calm. In fact, no suspicious news has reached you other than the unrest of the miners in the colonies near the south pole. Suspicious. It may be better to find a specialist.
[] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
[] [Activity] - The Squats have decided that the current changes on the planet do not concern them, and there is no need for them to meet with you. Instead of sending a message for the next meeting, you could show up there yourself. As an option, with a guard of honor and all the accompanying pathos. It's still part of your domain!
[] [Activity] - Now that the future of your fellow thralls is not so cloudy, you can take up other issues that are left to you from Chapter. To be specific, you can finally try to tackle the issues of your Master of Forge, although this will be an extremely difficult task, and it is far from a fact that at the moment you will succeed.
[] [Activity] - On the day you assumed the status of planetary governor, you received a very interesting note, which ended up in your office, where no one could get into. You definitely have a suspicion that the Holy Inquisition is involved in this. It might be worth trying to find out what they need. On the other hand, trying to make contact with the Inquisition yourself is certainly a risky action.
 
[X] [Whispers] - Lira Nardes. The widow of a major planetary businessman who helped the corporation with information extraction. And also one of the few information brokers on the planet that works in a gray legal zone, without formally committing crimes. She is completely competent in her work, has experience, knows the situation on the planet and is connected by her well-being with the well-being of the planet itself. [Master of Rumors]
[X] [Thralls] - Bodyguards. You will offer them a place as your personal guard and bodyguards, leaving them next to you. They will have a purpose, a place to live, and a daily routine that will not be much different from their lives in the past.
[X] [Planning] - The planet has several mines going down to the Moho discontinuity in order to extract minerals from the depths of the planet. Previously there was no need for additional production, but with the advent of planetary tithe there is a need to expand production.
[X] [Planning] - Due to the fact that most of the planet is quite mountainous, it is difficult to use Archen Land's greatest invention, the landcrawler. However, for additional mechanization of agriculture, it is desirable to organize the purchase of less massive agricultural equipment.
[X] [Planning] - The military-industrial complex on the planet is developed very heterogeneously. On the one hand, your stronghold houses workshops with some of the best artisans in the entire sector. Not many people are able to create a volkite weapon or artificer power armor. But the main PDF forces are forced to use the simplest weapon patterns. It's good that at least it's not a homemade weapon. We should at least systematize this issue.
[X] [Activity] - The planet received new Adeptus, some of which you never really got to know. The number of Arbites was almost tripled, and you met their leader only on the day the replenishment arrived. Then you both were busy with new responsibilities. A similar question can be raised regarding other similar organizations, for example, the Senior Commissioner, sent to oversee the Astra Militarum forces on the planet. It will be useful to coordinate activities of planetary police with them.
[X] [Activity] - The Squats have decided that the current changes on the planet do not concern them, and there is no need for them to meet with you. Instead of sending a message for the next meeting, you could show up there yourself. As an option, with a guard of honor and all the accompanying pathos. It's still part of your domain!
 
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