UNLOCKED:
PRINCIPLE-INVOKING ONSLAUGHT
Prerequisite Charms
: Mind-Hand Manipulation
All of existence is a weapon to the opened mind. This Charm can enhance any direct telekinetic attack using Mind-Hand Manipulation. Instead of exerting damage through projected force, a successful hit allows the Infernal to shape any instant-duration, damaging phenomenon into existence to injure the target, even if the phenomenon is wholly imagined and has no natural counterpart in Creation's patterns. It is theorized that truly fantastic and seemingly impossible attacks refract principles lost to the Three Spheres Cataclysm.
  • Attacks with Mind-Hand Manipulation can now do Aggravated Damage.
  • If a character is invincible baring one weakness, then this attack can count as that weakness, provided the user of this charm knows about the weakness.
  • Should the attack kill an immortal target, they die permanently. Spirits killed by this charm do not return, instead transmuted into a magical reagent.
  • Should the attack kill a mortal target, an appropriate Shaping can transmute their corpse to any other matter with a Resources value equal to the Infernal's Essence.
CONSTRUCTIVE CONVERGENCE OF PRINCIPLES
Prerequisite Charms
: Principle-Invoking Onslaught
The Primordials built Creation from the chaos of the Wyld. Tapping into this legacy, an Infernal with Constructive Convergence of Principles may give form to the inchoate. The dice pool for this Charm is (Willpower + Essence).

Each roll requires one full turn of effort, and the character pays one Willpower point with each roll. This roll has a base difficulty of 5 in the Warp, 7 in the Daemon Worlds, 9 in real space. The Infernal can spend accumulated successes at any point to complete part of her construction.

This functions as follows.
Demesne: To forge a demesne, the Infernal must first create the land and then spend successes equal to its demesne level.

Land: To create a stable region—such as land—the Infernal must spend successes equal to its Resources value. She can spend up to five successes at a time. This does mean that creating fertile land and mineral resources requires more effort per acre than blasted plains, desolate marshes and lifeless ocean. The Infernal can use thd charm in this region as if it were the Middlemarches of the Wyld, but all other effects consider it a Tainted Land—touched by Wyld energy, but a part of Creation.

Magical Things: To create a manse or artifact, the Infernal applies the successes on this roll directly as Craft successes in manse or artifact construction. This Charm cannot speed the construction process more than tenfold, but the character is specifically permitted to supplement this process with Craft Charms.

People: To create people, spirits and demons, the Infernal spends successes equal to the number of Background dots necessary to have them as followers. To create useful Essence 1 servants, the Infernal spends one success per servant. Increase the required successes by one if the character is creating a coherent military unit, social group or government out of the chaos. The Infernal can spend up to five successes at a time.

Wealth: To create portable wealth, the Infernal must spend successes equal to its Resources value. She can spend up to five successes at a time.

Well... this is a thing. No seriously these charms together allow us to kill demons and make whatever we fancy out of their sundered essence. armies, servants, new life and spirits.

If the Emperor wasn't screaming in horror before we picked up this stuff he will once he understands what these charms are.
 
Well... this is a thing. No seriously these charms together allow us to kill demons and make whatever we fancy out of their sundered essence. armies, servants, new life and spirits.

If the Emperor wasn't screaming in horror before we picked up this stuff he will once he understands what these charms are.
To be fair, I did not want to give them to you but

A. You rolled BS on the Archmagos's specialization as Language of all things. Meaning Enuncia as he was near a Warp rift.

THEN

B. You rolled those 3 words.

So given the abilities of those 3 words, I had to unlock those charms, as it would not make sense otherwise.

Lucky rolls indeed.
 
To be fair, I did not want to give them to you but

A. You rolled BS on the Archmagos's specialization as Language of all things. Meaning Enuncia as he was near a Warp rift.

THEN

B. You rolled those 3 words.

So given the abilities of those 3 words, I had to unlock those charms, as it would not make sense otherwise.

Lucky rolls indeed.

Glorious Primordial Luck Fate Imperishable, for what is luck to the makers of the universe. :V
 
A really interesting thing here is the ability to make demons that aren't daemons.

That makes developing martial arts even more attractive as demons are essence users who are capable of raising their essence.

There are many other options that potentially open up, like making demons with the charm that allows them to merge with people to make something that are more than the sum of their parts.
 
A really interesting thing here is the ability to make demons that aren't daemons.

That makes developing martial arts even more attractive as demons are essence users who are capable of raising their essence.

There are many other options that potentially open up, like making demons with the charm that allows them to merge with people to make something that are more than the sum of their parts.

I don't think the things we make would be daemons, daemons are like the Fair Folk, inimical to reality. I think they would me more like world spirits, just you know with domain over things other than weather. This is how we make Terrestrial gods.

Edit:

Demons have the same problems as daemons do in real space. Just so you know.

Damn, looks like we need to invest into making demon-hosts after all.
 
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Demons have the same problems as daemons do in real space. Just so you know.

So that would presumably mean that it would be even more important to have any demons we make we capable of gracefully
merging with a person.

I wonder if, for particularly favoured allies it might be possible to make a custom demon with an useful set of spirit charms (martial arts excellency would be very useful is we teach martial arts, Sagacity Excellency for sorcerers, etc) plus the Possession/merger charm and a copy of their mind to ensure they're perfectly compatible so can make a good merger.
 
Just read this quest and I must say this is quite a facisnating quest.

I Really like how it tackles the themes of faith and belief and it interpereates 40k things like Chaos.

Though since I'm new here I have to ask, what is the stance on big E? Is he traumatized thick skull or a fascistic supermacist?
I ask because I'm very curious how we would tackle Imperium's xenophobia and fascism since even during the Great Crusade the Imperium was pretty xenophobic and fascistic with classic colonialism for every Hrud they fight off they destroyed 10 Diasporex and committed every form of genocide you can think of even against pro human empires just for not "bending the knee".
Even in cases of xeno protectorates those usually don't last very long like that xeno protectorate that got sucked dry just because their fluids can be used as re-juvants.



[X] Continue. You have one final service, to teach him the root language to unlock the STCs.
Gift
 
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Why would you evern want to make demons with that charm.

We should go to our solar make celestial lions. The fists of the justice and the sol invictus.
 
Ok, im getting slightly worried that chaos undivided will be looking to the Mc with more than a little envy. Enuncia and sorcery gets Tzeen attention, martial arts and exalted crafts gets Slaanesh attention, martial arts Khorn flakes attention. Only needs something for the unwanted helicopter dad, which the lorgar relationship, making minions and transcendent desert creature background qualifies I guess. So...
 
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