Can we not split up and each take a different path?

I'm pretty sure that Thalassa can make herself immune to mental attack and thus can solo the Path of Shattered Memories, after all. . .

Yzarc said that the Path of Shattered Memories challenges weren't actually mental attacks;

Yes. Also do not make assumptions. Like curses are less things that effect you and more, things that effect your kin or things that effect how the underworld reacts to you, making your life harder.

Similarly, the visions are less mental attacks but things you roll willpower and if you fail, you loose time. Nothing that outright attacks you but tricks you into loosing track of things.

My inner munchkin wants to give Dharok the True Love Merit (which gives a bonus automatic success on every willpower roll), at which point they can just walk through any challenge that requires that…
 
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Yzarc said that the Path of Shattered Memories challenges weren't actually mental attacks;



My inner munchkin wants to give Dharok the True Love Merit (which gives a bonus automatic success on every willpower roll), at which point they can just walk through any challenge that requires that…

So in other words, something projects a vision into our mind and we roll on whether or not our mind can take it without losing time or not?

Cause that sounds like an attack to me.

It would certainly be considered a mental attack if we were actually using the Exalted rules.
 
So in other words, something projects a vision into our mind and we roll on whether or not our mind can take it without losing time or not?

Cause that sounds like an attack to me.

It would certainly be considered a mental attack if we were actually using the Exalted rules.
The visions tell you stuff, have clues etc. You need them to progress and have to willingly take them.

Essentially, rules similar to the vision quest applies. Nothing that directly harms you but things that man was not meant to know, emotionally damaging truths etc.

It is a test of Self.
 
The visions tell you stuff, have clues etc. You need them to progress and have to willingly take them.

Essentially, rules similar to the vision quest applies. Nothing that directly harms you but things that man was not meant to know, emotionally damaging truths etc.

It is a test of Self.

Ah, that's a horse of a different color, then.

If you need the visions to progress, then becoming immune to mental attack would mean you don't get them in the first place and thus don't progress.
 
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Actually, a thought. Thalassa knows the Rite of Incarnation now. Presumably she's awakened the spirits of the Aegis suits. Once we pick our path we should probably choose which Gifts they're giving their wearers.
 
Actually, a thought. Thalassa knows the Rite of Incarnation now. Presumably she's awakened the spirits of the Aegis suits. Once we pick our path we should probably choose which Gifts they're giving their wearers.
I nearly forgor about this. Thanks for reminding me.

Votes closed.
Adhoc vote count started by Yzarc on Jun 25, 2024 at 10:20 AM, finished with 29 posts and 9 votes.
 
When it comes to what to do with the Aegis I think our best bet is something like:
  • Fan: Ghost Touched, it makes him better at everything relating to the present crises
  • Lorgar and Dharok: Awe, there is really no way either of them can fail the roll even against DC 10, they only need one success to activate it which means the enemy has to take that +1 DC to hit
 
Turn 7: The King of Kings
Colchis - 831.M30

You gather your companions, Lorgar, Dharok, and Thalassa, each step resonating with purpose as you prepare to enter the Path of the Forgotten Ancestors. The air is heavy with an ancient, almost tangible weight, as if the memories and souls of those long gone still linger here, watching your every move.

The entrance to the Path is a vast, crumbling archway, its surface etched with hieroglyphs that flicker in and out of existence, a testament to the reality-bending nature of this place. Beyond the archway lies a realm unlike any other, a labyrinthine expanse where the very laws of physics seem to bend and twist.

As you step through, the world shifts around you. The ground is no longer solid but a mosaic of floating platforms, each one a different shape and size, hovering in a void of shifting colors and patterns. The sky, if it can be called that, is a swirling mass of hues that defy description, a constant dance of light and shadow. Structures rise and fall, their architecture defying conventional geometry, with angles that should not exist and dimensions that stretch into infinity.

Your goal is clear: find a suitable place to dream up the terraformer machine, a device that could reshape entire worlds. But first, you must navigate this surreal landscape and confront whatever challenges lie in wait.

As you delve deeper into the Path of the Forgotten Ancestors, the alien landscape shifts once more. The vibrant, ever-changing colors give way to a vast, desolate plain, its surface cracked and dry, as if drained of all life. The air grows heavier, laden with an oppressive stillness that sends a shiver down your spine. In the distance, you see it: a grand, imposing structure rising from the barren earth, its walls adorned with intricate carvings and symbols of power.

The structure looms ominously, a testament to the ancient power it houses. As you approach, you notice an array of figures standing at its entrance. Regal and imperious, a figure clad in ancient armor gleams with an otherworldly light. Surrounding him is an army of skeletons, Ushabti, and mummified warriors, their empty eye sockets glowing with an eerie blue light. Their silent vigilance sends a clear message: none may pass without confronting the one who commands them.

Before you can react, the skeletal warriors close in, their weapons drawn. You and your companions are quickly surrounded, their ranks forming an impenetrable wall. The tension in the air is palpable, each moment stretching into an eternity. You know that a single misstep could spell your doom.

A booming voice echoes across the plain, resonant and filled with ancient authority. "Kneel before Settra the Imperishable, King of Kings! Kneel and accept your fate, kneel and face annihilation!"

The command is absolute, brooking no defiance. You exchange glances with Lorgar, Dharok, and Thalassa, your determination mirrored in their eyes. Kneeling and accepting death is not an option; your mission is too important. With a steely resolve, you straighten your back, refusing to bow to tyranny.

Settra's eyes narrow, his gaze piercing through you. "So, you choose defiance. Very well. Let the sands of this desolate land witness your end."

He raises his scepter, and the mummified warriors step forward, their weapons glinting menacingly. The skeletal archers nock their arrows, ready to release a volley that would surely overwhelm you.

In that moment, you draw upon the deepest reserves of your power, your anima flaring brightly. The aura around you blazes with intense light, a display of your unyielding spirit. The ground beneath your feet trembles, the air crackling with energy. The skeletal warriors hesitate, their advance halted by the sheer force of your presence.

Settra watches, his expression shifting from anger to curiosity. He lowers his scepter, a faint smile playing on his lips. "Interesting. You possess a spark, a defiance that few dare to show in my presence. Tell me, what drives you to challenge the will of Settra the Imperishable?"

You take a step forward, your voice steady and resolute. "We seek to reshape a world for the better, to bring life where there is none. Our mission is one of hope and renewal, not conquest."

Settra regards you with a mixture of amusement and contempt. "Hope? Renewal? These are fleeting dreams in the face of eternity. I have ruled for millennia, my power unchallenged, my will unbroken. What you offer is but a whisper in the sands of time."

Lorgar steps forward, his voice unwavering. "We do not seek to challenge your rule, oh Mighty Settra, King of Kings. We seek only passage through your realm to fulfill our destiny. Surely a ruler as wise and powerful as yourself can see the value in allowing us to proceed."

Settra's eyes blaze with ancient fire, his gaze fixed on Lorgar. "You speak of wisdom and power, yet you do not understand their true nature. Very well. I will make you an offer. Serve me. Pledge your loyalty to Settra, the King of Kings and I shall grant you passage. Swear fealty to me, and you shall become part of my eternal empire, your powers put to use in the service of a true king."

The offer hangs in the air, a chilling proposition that sends a shiver down your spine. You exchange glances with Lorgar, Dharok, and Thalassa, weighing the gravity of Settra's demand. To serve him would mean forsaking your mission, your freedom, and your very souls.

You step forward, your voice firm. "We cannot accept your offer, oh mighty King of Kings. Our mission is too important, and our loyalty lies with a greater purpose."

Settra's eyes blaze with anger, his voice a thunderous roar. "You dare refuse me? You dare defy Settra the Imperishable? Very well. If you will not serve, then you shall perish. I will not allow my realm to be sullied by your insolence."

He raises his scepter, and the ground trembles beneath your feet. The skeletal warriors surrounding him stir, their ancient, desiccated forms once more coming to life with a chilling creak. Settra's gaze locks onto you, a promise of doom in his eyes.

"Settra the Imperishable, what if we offered you something else? Something that only we can?" You suggest. "A fitting tithe for one such as yourself."

Settra's eyes narrow slightly, his gaze piercing. "And what do you offer in return for such a favor? What could you possibly give that would be of value to Settra, King of Kings?"

Lorgar steps forward, his voice steady. "We can offer knowledge, alliances, and the power of our combined abilities. Our journey has been one of great purpose, and we seek not to disturb your reign but to fulfill a destiny that could benefit many."

Settra's lips curl into a faint, humorless smile. "Knowledge? Alliances? Power? These are the trappings of the living, fleeting and inconsequential. I have ruled for millennia, my will unbroken, my power absolute. What you offer is meaningless in the grand tapestry of my eternal reign."

THE SETTRA?
Yes, that is actually Settra from the End of times. He walked into the Warp to fight the Chaos Gods and ended up here, which is entirely possible as Kaldor Draigo of the Grey Knights made his way to the Warhammer Fantasy universe.

I put him in the Encounter table with Kaldor Draigo as a joke but you rolled him. I am honestly not sure if I should make this non-canon or not. If you guys do not want him, I can rewrite this update so no worries. I did not actually intend him to be rolled but can work with this.

He represents a POWERFUL ally but getting him on your side is the challenge.

CHOICE 1:
[] Write in plan (What can you offer him - to be dome immediately)
Or
[] Write in plan (Battle plan)

CHOICE 2:
[] Thalassa's Loadout (Write in)

CHOICE 3:
[] Power Armor Gift
-[] Fan Morgal
-[] Lorgar
-[] Dharok
 
Holy shit this is hilarious... :grin:

@Yzarc between our ability to shape reality in here and Maleable Spirit how hard would it be to give him that imperishable body he's been after. I mean he's Setra, he already passes the bar for power as a demigod.
  1. Step one: Maleable spirit to make his soul divine rather than undead
  2. Step two: shape him a body
  3. Step three: Insert soul in body with Enuncia
 
I do not know this Settra, don't you mean

Settra... Great King, the Imperishable, Khemrikhara, The Great King of Nehekhara, King of Kings, Opener of the Way, Wielder of the Divine Flame, Punisher of Nomads, The Great Unifier, Commander of the Golden Legion, Sacred of Appearance, Bringer of Light, Father of Hawks, Builder of Cities, Protector of the Two Worlds, Keeper of the Hours, Chosen of Ptra, High Steward of the Horizon, Sailor of the Great Vitae, Sentinel of the Two Realms, The Undisputed, Begetter of the Begat, Scourge of the Faithless, Carrion-feeder, First of the Charnel Valley, Rider of the Sacred Chariot, Vanquisher of Vermin, Champion of the Death Arena, Mighty Lion of the Infinite Desert, Emperor of the Shifting Sands, He Who Holds The Sceptre, Great Hawk Of The Heavens, Arch-Sultan of Atalan, Waker of the Hierotitan, Monarch of the Sky, Majestic Emperor of the Shifting Sands, Champion of the Desert Gods, Breaker of the Ogre Clans, Builder of the Great Pyramid, Terror of the Living, Master of the Never-Ending Horizon, Master of the Necropolises, Taker of Souls, Tyrant to the Foolish, Bearer of Ptra's Holy Blade, Scion of Usirian, Scion of Nehek, The Great, Chaser of Nightmares, Keeper of the Royal Herat, Founder of the Mortuary Cult, Banisher of the Grand Hierophant, High Lord Admiral of the Deathfleets, Guardian of the Charnal Pass, Tamer of the Liche King, Unliving Jackal Lord, Dismisser of the Warrior Queen, Charioteer of the Gods, He Who Does Not Serve, Slayer off Reddittras, Scarab Purger, Favoured of Usirian, Player of the Great Game, Liberator of Life, Lord Sand, Wrangler of Scorpions, Emperor of the Dunes, Eternal Sovereign of Khemri's Legions, Seneschal of the Great Sandy Desert, Curserer of the Living, Regent of the Eastern Mountains, Warden of the Eternal Necropolis, Herald of all Heralds, Caller of the Bitter Wind, God-Tamer, Master of the Mortis River, Guardian of the Dead, Great Keeper of the Obelisks, Deacon of the Ash River, Belated of Wakers, General of the Mighty Frame, Summoner of Sandstorms, Master of all Necrotects, Prince of Dust, Tyrant of Araby, Purger of the Greenskin Breathers, Killer of the False God's Champions, Tyrant of the Gold Dunes, Golden Bone Lord, Avenger of the Dead, Carrion Master, Eternal Warden of Nehek's Lands, Breaker of Djaf's Bonds... and many, many more...

/s
 
You must use Exalted Sorcery and only Exalted Sorcery to be able to effect him.

He is utterly immune to everything else. You can grant wishes but he is Settra. Nuff said.

Even then, you are going to have a hell of a time convincing him.

That said? I am already treating him as a Demigod, because he is just THAT powerful.
 
So, is he a one off or will we see more of him later? cause I'm not gonna lie, I really want to see Settra experiencing the galaxy and what he would think of it.

Edit: No wait I'm blind, we can get him as ally so he will probably become a recurring character if we manage to "befriend" him.
 
You must use Exalted Sorcery and only Exalted Sorcery to be able to effect him.

He is utterly immune to everything else. You can grant wishes but he is Settra. Nuff said.

Even then, you are going to have a hell of a time convincing him.

That said? I am already treating him as a Demigod, because he is just THAT powerful.

So we need a working? Do we have time for a Working right now, seeing as it has to be done on the spot?
 
So, is he a one off or will we see more of him later? cause I'm not gonna lie, I really want to see Settra experiencing the galaxy and what he would think of it.

Edit: No wait I'm blind, we can get him as ally so he will probably become a recurring character if we manage to "befriend" him.
Entirely depends on your choices.

Be warned, even if everything goes well, Mr. I do not serve, is......a tyrant and a bloody one at that.
So we need a working? Do we have time for a Working right now, seeing as it has to be done on the spot?
You have The time charm. You can compress a weeks worth of rolls in z day. So you loose a day but the payoff, IF you convince him, is his help.

He will cover thd reagents but you need to bargain for it.
 
Hmm, two pronged approach:

[X] Plan Motivation and Reward
- [X] We offer him the chance to show his might, to slay a necromancer so mighty that he is the middle of slaying the very soul of our world to raise is as an undead mockery of what it once was.
- [X] We offer to cleanse him of the taint of undeath, to make him glorious as a living spirit, as the first step, perhaps to offering him new undying flesh if we succeed. Thalassa would use Spirit Ward and Fan Shadow Spite Curse to reduce his inherent resistance to being transformed with Malleable Spirit; while Lorgar and Fan use Keth to support the change. If that works, we might then be able to further empower him by adding to his characteristics with further use of Malleable Spirit and grant him a VEE boon, which for semi-comedy reasons could be true faith in himself. If our and Thalassa's charms/powers allow it and he permits it, use Syaan to disassemble him to recover his DNA and clone him a new body for him to possess, using sorcery to reassemble and Bind his cleansed spirit in his new body and Fan and Lorgar use Keth to enforce the timeline in which he lives again.

We don't know this, but what the Shard is doing to Colchis is very reminiscent indeed of what Nagash did to Nehekhara. Settra hated what happened to Nekekhara with the burning fury of a thousand sons, and he's likely to get some

Secondly, Settra was promised a glorious immortal/divine body when he awoke from death, not to be shackled to a corpse. He was exceptionally unhappy and disappointed when that's what he ended up with.
 
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Ah, Settra of the countless titles.

Hm, I will observe, in this case. As an eternal devotee of the master, great Nagash, I do not have a stake in this matter. Settra who does not serve dared to spurn the master's offer to join the ranks of the Mortarchs. Nay, as a loyal servant of the master, I will do no more than observe here.
 
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Entirely depends on your choices.

Be warned, even if everything goes well, Mr. I do not serve, is......a tyrant and a bloody one at that.

You have The time charm. You can compress a weeks worth of rolls in z day. So you loose a day but the payoff, IF you convince him, is his help.

He will cover thd reagents but you need to bargain for it.

Yeah, but he is going to be a tyrant aimed at two of our worse enemies and with some reason to like us... so no worse than the other Golden Man in Tera

Hmm, two pronged approach:

[X] Plan Motivation and Reward
- [X] We offer him the chance to show his might, to slay a necromancer so mighty that he is the middle of slaying the very soul of our world to raise is as an undead mockery of what it once was.
- [X] We offer to cleanse him of the taint of undeath, to make him glorious as a living spirit, as the first step, perhaps to offering him new undying flesh if we succeed. Thalassa would use Spirit Ward and Fan Shadow Spite Curse to reduce his inherent resistance to being transformed with Malleable Spirit. If that works, we might then be able to further empower him by adding to his characteristics with further use of Malleable Spirit and grant him a VEE boon, which for semi-comedy reasons could be true faith in himself. If our and Thalassa's charms/powers allow it, take a sample of his corpse and clone him a new body for him to possess, using sorcery to Bind his cleansed spirit to his new body.

We don't know this, but what the Shard is doing to Colchis is very reminiscent indeed of what Nagash did to Nehekhara. Settra hated what happened to Nekekhara with the burning fury of a thousand sons, and he's likely to get some

Secondly, Settra was promised a glorious immortal/divine body when he awoke from death, not to be shackled to a corpse. He was exceptionally unhappy and disappointed when that's what he ended up with.

We have to use a Working.

[X] Plan Motivation and Reward Exalted Sorcery Version
- [X] We some before you because we face a threat to all. Today he seeks to curse our world and raise it as an undead mockery of what it was. Tomorrow, I believe, he seeks to claim dominion over all, both the dead and those yet to die. He is a coward though, he seeks to use others rather than fight himself. Here, now, he seeks to use you to make of you his shield. Come with us and we shall punish him for his presumptions.
- [X] Bur we do not come before you as beggars, offering nothing but our pleas. Consider this: reach down with your hand and throw a large lump of sand in the air, then use MHM backed by craft charms to melt the sand into liquid glass and then condense it into an articulated (moving joints) glass sculpture of a hawk, and use MHM to make it fly around. Consider the hawk. Beautiful, yes. Its wings beat. But does it truly live? No. But this's Ise Keth to transform the glass hawk into a living one, and cast it up into the air so it soars up into the sky under its own power. This is life. This is what I offer. In return for your magnanimity in coming with us to craft down this usurper, the necromancer I will first perform a working to make you live again, as glorious as you were when you first wore living flesh, if not more.
-[X] Everyone involved in making those social rolls use willpower
-[X] If Fan is the one making the rolls Use Willpower, Iron Resolve and CCC.
-[X] Power Armor Gift
--[X] Fan Morgal Ghost Touched
--[X] Lorgar Awe
--[X] Dharok Awe
-[X] Thalasssa
--[X] Attribute+Ability: Mental Primary Physical Secondary
--[X] Mythos Powers (7/7)
---[X] Death of a Thousand Cuts
---[X] Invisible Means Undodgeable
---[X] Supernatural Sensitivity
---[X] Race Against the Clock
---[X] Hammerspace
---[X] Instant Diagnosis
---[X] The Sleepless
--[X] Gifts & Mutations (7/7)
---[X] Malleable Spirit
---[X] Release from Bondage
---[X] Iron Resolve
---[X]Ghost Touched
---[X] Preternatural Awareness
---[X] Apecraft's Blessings
---[X] Double Extra Speed
--[X]Archeotech Implants (7/7)
---[X] Artifact Exoskeleton (3): Enhances Physical rolls by adding a x6 modifier. By committing one Essence, Thalassa can render herself immune to one of the following for the scene, to be declared at the start.
---[X] Infinite Prana Reactor(1): She regenerates one Essence or one Willpower per 15 minutes of rest and has unlimited power for various energy using tools like Las weapons and other implants.
---[X] Transhuman Potential (Mental): Gains -4 Difficulty on her primary Specialization or -2 on her secondary specialization.
---[X] Integrated Armor (1): 10 dice + 5 automatic successes on soak rolls.
---[X] Integrated Weapons (1): Allows the use of Heavy Weapons at the best configuration (Max Accuracy and damage with no Penalty. Can also freely switch between lethal and non-lethal damage).
 
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[] Plan Motivation and Reward

screw it, i'm in
If that works, we might then be able to further empower him by adding to his characteristics with further use of Malleable Spirit and grant him a VEE boon, which for semi-comedy reasons could be true faith in himself.
also wouldn't he already have this?
IIRC he saw people use magic and went "hey, no one can outdo settra" and just willed himself to be able to do magic when he previously couldn't
 
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[X] DragonParadox

I wonder if we could offer him a merit that would make it easier for the sorcery to work
 
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