Hmm. A thought for the long term. Do we have any idea IC of what it would take or if it's possible to make a copy of the relic armour for Lorgar to use in future? Or to modify the relic armour so Lorgar can use it? We could always give him the Shapechange mutation so he can become the same size and shape as Fan, I suppose.
Relic equipment are gained when you go above and beyond the target number. Score double or more than what you need and it becomes a relic.

You can modify the armor to fit him just fine.
 
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Sorry missed this.

No Mental and physical boosts for Primarches via implants. They have maxed stats and boosts.

Implants are more supplemental for them than additive or multiplicative.

Fan can benifit from implants that add dice or give Superhuman boosts. Shintai overwrite this and other non artifact equipment.

So, if we wanted mental or social boosts for Lorgar we're going to want something truly exotic, like using technopathy or dedicated implants like Titan Princeps have to mind meld with a superintelligent AI, or use telepathy to lead a choir of large numbers of super-intelligent telepaths in a temporary mind-meld.

Or both.

Once we can make Exalted style artifacts I wonder if Lorgar could benefit from a proper essence based tattoo artifact, and how that might impact his Mythos.

If we reverse engineer our own tattoos with AMI then that hopefully gives us a starting point for making a modified design. I can see some potential for him using a copy of our tattoos for fool self to trick his Mythos into being applicable, like always counting as rebelling, whether he is or not.

For Fan, it seems like we've missed a trick by not asking Thalassa to install discreet modular cognitive implants in him. Even without archeotech ones, being able to double successes on mental tasks could be very handy.

For regular people I wonder if they can benefit from a genetic mutation that gives them a Mega-Mental attribute and from cognitive implants. We may want to offer that to Thalassa; as it's quite possible that they would boost intelligence in different ways and so stack, given that biological intelligence works in a very different way to electronic calculation.

I'd really like to get on with assembling our package of genetor mutations. And, giving a cross section of our population the Voice of Dharma merit as well, if possible, so that are people become wise as well as capable.

Relic equipment are gained when you go above and beyond the target number. Score double or more than what you need and it becomes a relic.

You can modify the armor to fit him just fine.

Even more of an incentive to get some cognitive implants
 
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[X] Relic Armor (Write in Who uses it): Fan

Fan doesn't have a whole lot of Combat capability as it is.

I think we only have Solar Hero Charms for that.

Hell, I'm pretty sure we don't even have a ranged combat skill rating as is.

He needs the Armor for himself more than Lorgar or Dharok do. . .
 
As i'm understanding this, fan has a physical of 2 and close combat 5, so he rolls 7d10 to face punch. He can use fists of iron or cracked cell circumvention for a 2x boost. but using ccc requires activating his tattoos for 1 willpower and 1 essence, so he can't use both in the same round until he gets to essence 3. This stacks with the relic armor 7x boost for a total of 9x(or 11x when he can spend enough essence to activate foi,ccc, and tattoos in the same round. if charms stack...)

So, if fan is face punching a mook, in armor with charm stacking, he gets 7d10 dc6, difficulty -9, success x9, and difficulty below minimum gets turned into extra dice. minimum difficulty is 3, I think, so 13d10 dc3 x9.

but a human chaos champion probally has chaos blessings, though I doubt they go higher than lorgar, even if the chaos champion focuses on combat. They might have maxed out physical and combat, but not mega-attributes because none of them were obviously inhuman when we saw them. They're low tech too, so any equipment boost is from a daemon blade or something. let's say 4x and 2x, for a total of 6x. That's lower than fan, so he doesn't get to ignore it. Against that hypothetical high end human chaos champion, fan would be rolling 7d10 dc6 -3 x3, 7d10 dc3 x3 against cc's 10d10 dc 6. Is that right?

edit: but relic machine spirit lowers difficulty by 2, so its
vs mook - 15d10 dc3 x9, ignore 1s , avg 108 successes
vs peak human champion - 9d10 dc3 x3, ignore 1s, avg 21.6 successes

and his attackers have +2 difficulty with ranged attacks, which don't even affect fan unless they have super heavy weapons.
 
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edit: but relic machine spirit lowers difficulty by 2, so its
vs mook - 15d10 dc3 x9, ignore 1s , avg 108 successes
vs peak human champion - 9d10 dc3 x3, ignore 1s, avg 21.6 successes
so Fan does a lot of damage?
how fast can we murder blend them, cause if they decide Fan istoo strong and targets lorgar or the tribesmen then we might take some damages and lose some people
 
so Fan does a lot of damage?
how fast can we murder blend them, cause if they decide Fan istoo strong and targets lorgar or the tribesmen then we might take some damages and lose some people

We WANT them to decide that, because that makes it more likely they'll Sic a Daemon on Fan.

We have a charm that can Permakill Daemons.
 
so Fan does a lot of damage?
how fast can we murder blend them, cause if they decide Fan istoo strong and targets lorgar or the tribesmen then we might take some damages and lose some people
I'm not quite familiar with the system myself, but I think our best option for handling battle groups would be mind hand manipulation or principle invoking onslaught. Which would not benefit from the armor boost.

If we rely on the power of unga bunga, then I think we can only punch splode one dude at a time.
 
I'm not quite familiar with the system myself, but I think our best option for handling battle groups would be mind hand manipulation or principle invoking onslaught. Which would not benefit from the armor boost.

If we rely on the power of unga bunga, then I think we can only punch splode one dude at a time.

Solar Hero Style does benefit from the suit, plus I believe the integrated weapons can be used by the Suits Machine Spirits with their own Ranged Combat rating.

We want Fan to be the biggest target so the enemy sics a daemon on him that he can Permakill with principle invoking onslaught, thereby actively weakening the Chaos Gods.

That means having Fan be the most deadly on the field.
 
Solar Hero Style does benefit from the suit, plus I believe the integrated weapons can be used by the Suits Machine Spirits with their own Ranged Combat rating.

We want Fan to be the biggest target so the enemy sics a daemon on him that he can Permakill with principle invoking onslaught, thereby actively weakening the Chaos Gods.

That means having Fan be the most deadly on the field.
solar hero style can multiply successes, and do flurries, but I don't think there's anything in there about attacking multiple people at once. Our best bet is to have our power armor guys occupy their champions while our skitari equiped dudes shoot mooks from behind the defenses.

preferably after their army is dying of thirst from walking in circles through the desert.
 
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solar hero style can multiply successes, and do flurries, but I don't think there's anything in there about attacking multiple people at once. Our best bet is to have our power armor guys occupy their champions while our skitari equiped dudes shoot mooks from behind the defenses.

preferably after their army is dying of thirst from walking in circles through the desert.

By the Exalted Army Combat Rules, we'll be attacking units of troops rather than individual soldiers.

You don't actually think that mass combat in exalted gets run individually, do you? That'd take forever. . .
 
Battlegroups are z thing. So you can fight armies. Though bd warned, if you fight a battle group whose size is higher than your Essence ghen you loose the difference in essence per turn.

Exalted can solo armies but it is not easy. Onslaught penalties apply as well, and you currently do not have penalty negators.

So do be warned.
 
I've said it before; but I think we should try to give Lorgar a battlefield scale psyker powe, perhaps photokinesis that his Mythos may boost. Much larger scale powers exist in 40K, after all.

but a human chaos champion probally has chaos blessings, though I doubt they go higher than lorgar, even if the chaos champion focuses on combat. They might have maxed out physical and combat, but not mega-attributes because none of them were obviously inhuman when we saw them. They're low tech too, so any equipment boost is from a daemon blade or something. let's say 4x and 2x, for a total of 6x. That's lower than fan, so he doesn't get to ignore it. Against that hypothetical high end human chaos champion, fan would be rolling 7d10 dc6 -3 x3, 7d10 dc3 x3 against cc's 10d10 dc 6. Is that right?

Just to note, but we've been told that Meta-Attributes are only noticable as inhuman when looking at the results. If they're physically superhuman we'd only tell when they picked up a boulder a human couldn't.

Also, we don't know if they have their own archeotech or not.

Battlegroups are z thing. So you can fight armies. Though bd warned, if you fight a battle group whose size is higher than your Essence ghen you loose the difference in essence per turn.

Exalted can solo armies but it is not easy. Onslaught penalties apply as well, and you currently do not have penalty negators.

So do be warned.

What about with heavy weapons or artillery?

Exalted may find it hard to solo small armies with a sword, but what about when they have something like a fast firing howitzer firing cluster munitions that can kill dozens with a single shot and they can fire ten shots per minute? Or a close air support gunship that can strafe and bomb an army without aerial defences with impunity.

That's possible with RL tech and skitarii super-tech should be able to do a lot better.
 
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Although it's winning anyway, the other reason to give the armour to Fan is that we (crazily, IMHO) gave the job of stockpiling supplies to the superhuman primarch built for war and the job of slowing the Chaos Army to the Infernal Exalted who can make vast amount of supplies and indeed reinforcements out of thin air with CCP.

Talking of reinforcements, after the end of this turn when we know how to make space marines I wonder if we can shape them with CCP using the useful servants option.
 
Although it's winning anyway, the other reason to give the armour to Fan is that we (crazily, IMHO) gave the job of stockpiling supplies to the superhuman primarch built for war and the job of slowing the Chaos Army to the Infernal Exalted who can make vast amount of supplies and indeed reinforcements out of thin air with CCP.

Talking of reinforcements, after the end of this turn when we know how to make space marines I wonder if we can shape them with CCP using the useful servants option.

Thanks to the charms we got him he's presently built for a decent amount of administration. As a base Lorgar is also the least combat capable of his brothers. Finally Fan does not have to stand there and punch people, the action is to delay the enemy, a task for which stealth and magic is a lot more useful than transhuman muscles.
 
Thanks to the charms we got him he's presently built for a decent amount of administration. As a base Lorgar is also the least combat capable of his brothers. Finally Fan does not have to stand there and punch people, the action is to delay the enemy, a task for which stealth and magic is a lot more useful than transhuman muscles.

The thing is, administration doesn't help that much when your army is twenty people and you live in a subsistence economy with basically no surplus. What really helps is someone who can make huge amounts of raw material, more soldiers, and officers out of nothing. We were told that a single roll for CCP was an AP. This was four of them. We could have made a couple of thousand soldiers and more than enough food and material for them with that level of investment. Nothing Lorgar can do can approach this. He can do a perfect job of arranging the limited supplies we have. He can't take us from Resources 2 to Resources 5 or from Army 2 to Army 5 as Fan could have done.

Lorgar (effective War 5) should also be vastly better than Fan (War 2) at organising a campaign, particularly as tactics/strategy should be a mental and social action, not a physical one. In particular, Lorgar's mythos should be great at psychological warfare designed to undermine an enemy's morale and inspire and widen divisions within the ranks of a chaos army plus he has Crazy Enough to Work as an offensive Mythos power. That would do a lot to delay an enemy. Lorgar's precognition, telepathy, and psychic hypnosis only strengthen that further, as he doesn't need to actually speak to them, just whisper into their minds at critical moments such as in the wake of him T-Posing on a patrol with his transhuman physical and psyker abilities.

Lorgar may be physically unimpressive compared to other Primarchs but he's psychically very impressive when it comes to changing people's minds.
 
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The thing is, administration doesn't help that much when your army is twenty people and you live in a subsistence economy with basically no surplus. What really helps is someone who can make huge amounts of raw material, more soldiers, and officers out of nothing. We were told that a single roll for CCP was an AP. This was four of them. We could have made a couple of thousand soldiers and more than enough food and material for them with that level of investment. Nothing Lorgar can do can approach this.

Lorgar (effective War 5) should also be vastly better than Fan (War 2) at organising a campaign, particularly as tactics/strategy should be a mental and social action, not a physical one. In particular, Lorgar's mythos should be great at psychological warfare designed to undermine an enemy's morale and inspire and widen divisions within the ranks of a chaos army plus he has Crazy Enough to Work as an offensive Mythos power. That would do a lot to delay an enemy. Lorgar's precognition, telepathy, and psychic hypnosis only strengthen that further, as he doesn't need to actually speak to them, just whisper into their minds at critical moments such as in the wake of him T-Posing on a patrol with his transhuman physical and psyker abilities.

There is only so much social combat you can do against warp crazed fanatics, I'd rather have the ability to raise storms in the desert which unlike throwing fire at them or trying to give them hallucinations is not something you have to concentrate on.
 
There is only so much social combat you can do against warp crazed fanatics, I'd rather have the ability to raise storms in the desert which unlike throwing fire at them or trying to give them hallucinations is not something you have to concentrate on.

As I said, that's partially what telepathy and psychic hypnosis are for.

Imperial Astropaths do things like reach across star systems to mind control multiple chaos warriors at once to fire starship weapons at friendly targets or inflict unnatural terror on armies of boarders across the scale of an entire city sized ship. And they don't have a mythos boosting their abilities or the capability to spend essence to safely fuel their psyker powers.

If you're prepared to break out the telepathy you can do a lot of social combat without them ever seeing you.

And Lorgar can design a campaign to undermine a chaos warrior army's cohesion almost literally an order of magnitude better than Fan can, as his Mythos should fully apply.
 
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As I said, that's partially what telepathy and psychic hypnosis are for.

Imperial Astropaths do things like reach across star systems to mind control hundreds or thousands of chaos warriors at once to fire starship weapons at friendly targets.

I'm not sure Lorgar is morally inclined to mind control people into shooting their comrades. He does have that negative intimacy with slavery and it is hard to imagine something worse than mind control in that regard.
 
I'm not sure Lorgar is morally inclined to mind control people into shooting their comrades. He does have that negative intimacy with slavery and it is hard to imagine something worse than mind control in that regard.

You can be more subtle when you have an entire year to work on them and precognition to pick the best moments to whisper in their mind to encourage them to rebel against their no doubt cruel masters, or to be terrified of attacking us and prefer to take their chances killing their leaders and running.

You can assume direct control as a last resort but Lorgar should be fully capable of stoking arguments and the internal conflict that should be ever present within a chaos warband and getting them to turn on each other.

And I think Lorgat is likely willing to mind control the slaves of chaos who knowingly sold their souls. It's something I'm sure he'd regret the necessity of, but he have a much more successfully and much less bloody Great Crusade with many fewer innocent casualties if he's willing to break out the mental influence on deserving cases.

It's something he needs to get comfortable with. If we don't want to take the standard imperial route of the iron fist in an iron glove, telepathy to influence critical potential opponents is almost a must.
 
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