Earth Bet: House of the Sun (Cultist Simulator/Worm)

Voting is open
1. Yes it does. If you cannot go to the past, you cannot change it. And claiming it is impossible to determine what happened in the past based on the present, does not change that the past cannot be changed. It only means that the past is difficult or impossible to know.

2. You do. You claim that it was not the Princes moving elsewhere, but that the hours decided they should be moved, and moving them. Which says it was not their choice, but the choice of the Hours. Even still, it ignores that your claims state that they did not 'move to another history' but were destroyed in one and recreated in another by different Hours in near perfect cooperation. Which still is excessively convoluted compared to the simpler answer provided where they just moved to a different History of their own will and power.

Also, if the Hours determine the present and the past, they necessarily determine the Future. If they cannot determine the future between themselves, then something else necessarily determines it- Mortals actions, separate from the will of the Hours. Which means the Princes acted separate from the will of the Hours. Again making it more likely and simpler if they simply actually crossed to another History of their own power.

Given there are still only 5 Histories (Or the implied 7, with whatever that implies) despite how long its been since they were reduced in number, they either have stopped interfering in Histories, or they have chosen their 5-7 preferred Histories and are merely preventing the formation of more.

3. Yes. They all lead to a central future. Somehow. However, as BOH and the Forge ascension make plain, The Histories are separate things independent of each other.

The Forge ascension states that you become a name by enacting a great change across all 5 Histories simultaneously, by blowing up the city that exists along that faultline between the Histories. The same city that somehow exists in every History, and is destroyed by that bomb in that Knock-seen connection/weak point in the separation between The Histories.

You embody the aspect of Destruction, Change, and Creation, by destroying the city in all Histories, Changing the Histories irrevocably, and Creating a new future for that place in the Histories. Even if it does not change that distant single future all Histories lead into.

4. Even above and beyond all of that, everything else set aside, ultimately it's a matter of what makes the most sense. And reasonably, rationally, the option with the least hoops and logical leaps involved is the most likely to be true. And based on what we know from the stated fact of the Hooded Princes crossing to a different History and interacting with that other version of themselves, The Mansus somehow being external to the Five(7?) Histories, only 'one' Mansus shared by all Histories, etc...- even if you choose to interpret the Forge ascension as something other than what it states it is- it still makes the most sense that they are their own parallel, separate things that somehow concurrently progress alongside each other while still being distinct places you can visit. Not just different interpretations of the same events by the Hours all being true in the same timeline at once.
 
1. Yes it does. If you cannot go to the past, you cannot change it. And claiming it is impossible to determine what happened in the past based on the present, does not change that the past cannot be changed. It only means that the past is difficult or impossible to know.
No, it does not.
If you can change the past it does not mean you can travel there.
But as for second yes, it is one of the solutions to the paradox of multiple histories leading to the same future: that there never was a different past, only the present was changed by some power to make it seem like there was.
2. You do. You claim that it was not the Princes moving elsewhere, but that the hours decided they should be moved, and moving them. Which says it was not their choice, but the choice of the Hours. Even still, it ignores that your claims state that they did not 'move to another history' but were destroyed in one and recreated in another by different Hours in near perfect cooperation. Which still is excessively convoluted compared to the simpler answer provided where they just moved to a different History of their own will and power.
But... They did not move of their own will and power. They petitioned Mother of Ants to move, they would not be able to move without her help. I
And no, I do not claim they were destroyed in one and recreated in another. I claim that some Hours came to a consensus that they moved from one History to another.
You still approach it from normal causality perspective, where the cause precedes the effect. It is not necessary a right approach to Secret Histories.

Also, if the Hours determine the present and the past, they necessarily determine the Future. If they cannot determine the future between themselves, then something else necessarily determines it- Mortals actions, separate from the will of the Hours. Which means the Princes acted separate from the will of the Hours. Again making it more likely and simpler if they simply actually crossed to another History of their own power.
Yes, exactly, the Princes acted separately from the will of the Hours.
But they did not cross from one History to another on their own, because in their time that was not yet History. They needed a help from an Hour to resolve that paradox in their favor. So they petitioned the Mother of Ants, and she helped them.

The Forge ascension states that you become a name by enacting a great change across all 5 Histories simultaneously, by blowing up the city that exists along that faultline between the Histories. The same city that somehow exists in every History, and is destroyed by that bomb in that Knock-seen connection/weak point in the separation between The Histories.
You embody the aspect of Destruction, Change, and Creation, by destroying the city in all Histories, Changing the Histories irrevocably, and Creating a new future for that place in the Histories. Even if it does not change that distant single future all Histories lead into.
Could you please reference where explicitly it is stated? Because I could not find it.
You use the Dawnbreaker Device, which looks suspiciously similar to a nuke, near a place where all Histories align.
That's it. I found no mention of whether or not it would destroy it in every history. No mention on whether it would change all the histories irrevocably. If there are, please point me at them.
Among other things, you misunderstand the core significance of the act: it does not embody the aspect of Destruction, Change and Creation, but the nature of the Forge of Days, under whom the Shaper ascends as a Name: to remake with fire, to end what would not change, and to end all nights.
And, as the result, Kerisham is perfectly fine in BoH, which can't be true if it was blown up in all of Histories.
4. Even above and beyond all of that, everything else set aside, ultimately it's a matter of what makes the most sense. And reasonably, rationally, the option with the least hoops and logical leaps involved is the most likely to be true. And based on what we know from the stated fact of the Hooded Princes crossing to a different History and interacting with that other version of themselves, The Mansus somehow being external to the Five(7?) Histories, only 'one' Mansus shared by all Histories, etc...- even if you choose to interpret the Forge ascension as something other than what it states it is- it still makes the most sense that they are their own parallel, separate things that somehow concurrently progress alongside each other while still being distinct places you can visit. Not just different interpretations of the same events by the Hours all being true in the same timeline at once.
Well, first - Secret Histories Lore is intentionally unreasonable and irrational.
Second, you choose to ignore the fact all Histories converge to the same future. Which makes it more reasonable to assume they are not actually different worldlines which run in parallel, but some kind of divergence which stems from the present, not the past. Everything but the option of traveling between Histories neatly fits into that paradigm, and since there is never an option to do this in any of the games, but only mentions of it as a past event... It still fits to the interpretative model, since then it just a matter of interpreting the present as if there was such an event in the past.
And down the rabithole goes the tread.

HIGHER I RISE MORE I SEE
Eh, true. Maybe it is better to agree to disagree. It is the most contradictory principle of the series, after all...
 
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1. How do you propose to change the past without traveling there? If your cannot reach a place, you cannot affect it. And if the past could be changed, how on earth would modern events occur? If some Hour in the future could look back and decide that a given person doesn't deserve to be a name, they could change the past to make them not achieve namehood. Even more importantly, why would no one have attempted to undo the creation of the Worms? Or are Hours exempt from paradox caused by changing time?

If events in the past can be changed, nothing in the present has any point, nor does it matter, as only those outside of Time can affect permanent change. If the Hours are such, then new Hours may be impossible, as why would they permit events that would weaken them or cause new Hour-level powers to come into being? Why would they not undo those events moments before the ascension of their rival Hours? Either they cannot, or something else prevents them from doing so- in which case, it is as if they cannot.

Unless you can provide any evidence that the past can be changed by anyone, Hour or not, I can only function under the assumption it is impossible, as make rational sense and follows our current understandings of reality in the CS world.

2. If they petitioned an Hour to move, they still made that choice separate from an hour. They still were physically removed from one History, and placed in another. They are now absent from one History entirely, and present twice over in another. That remains fact. And of course I approach it from a normal causality approach- there are, to my knowledge, exactly 0 examples of an effect causing itself in CS. If you have examples, please give them, but unless you have some, I can only assume Cause follows effect as is reasonable and as is most likely.

If you discover knowledge in some other History and use that to take actions you shouldn't be aware of in your own, that remains causally stable- a you in a different History discovered something, and you glimpsed that knowledge with your access to those other Histories via SH Lore. You then acted on it, since the 5/7 Histories are similar enough that most bits of information remain useable regardless of which one you are in. There is no effect forming cause, merely using knowledge from an exotic source- namely, an alternate History version of yourself. Easy enough if other you was a Lantern main and simply used future sight and wrote the info down somewhere. To my knowledge, Lantern Lore users are sometimes able to see the future, so that isn't exactly unprecedented.

3. I've actually been looking for that since my last post and the only example I'm able to find is from a video on the Lores I watched a while back, so I may be wrong about that. I'll keep digging, but I'm not too confident about my prospects, or that 'fact' anymore. I'll concede that point. There's no evidence from that of there being separate Histories. Also no evidence for your theory that they are all one unified timeline with little pockets of 'all correct at once' points throughout.

You have access to knowledge I don't it seems. I've yet to get a chance to look at BoH, so I'll give you that too. Though if it still exists in BoH but is blown up somewhere else- and I say that only because someone in the thread mentioned the makers confirming that BoH and CS are in different Histories, which I have no other evidence of- that only adds to my view of the Histories. That isn't some historical claim that can be interpreted. Either you nuked a city off the map, or you didn't. Unless your actions don't matter and nothing you do can actually cause any change in the world and the History you inhabit, the Hours can't simply argue about whether you actually did something or not. Especially given you're a Name at that point.

Yes, I misunderstood the point of the Ascension and what Nature it was emulating. Thank you for the correction.

4.
First, yes. It is. That is so painfully, and beautifully made clear even by our own discussion, and that's part of the wonderful fun of it.
Second, not really. I mean, some events don't change how History progresses. Rome falling a decade later or sooner wouldn't do much, and whether the Chinese or the Americano brothers found the American continents first also wouldn't change much of the modern day if the events of the Chinese isolationist movements still take place as they do. Nothing says the Five/Seven Histories can't all reach an identical future, despite having distinctly different pasts, as long as things progress mostly along the same lines. I don't know if that's even something we CAN know, but BoH and CS both seem to have London, and the UK and America. At least as far as I know from my very limited interactions with BoH lore. If I'm wrong, I'm wrong, but two having those similarities is very, very interesting.
The fact that it is mentioned as having happened at all is important. It is accepted as being fact, at least insofar as we have anything that we can know to be fact. It is still easier and more reasonable to assume that there are Five distinct 'timelines' and they run concurrently towards a single future. Diverging from some past point, existing in parallel, and converging once more in the future.

At least, that is how I currently and will continue to view it. Still, it's been incredibly fun- and clarifying on a few points- debating with you! Thank you for engaging me so respectfully and being willing to argue your view so confidently. I may not believe you're right, but it's awesome that we can have this type of conversation. You clearly love the world, and I am thrilled that Ican engage with others who so obviously are fascinated by it like I am- even if I am missing things or misinformed on bits.
 
Turn 3 - August, 2005 New
It was one of those crisp days where July reluctantly made way for August, the air carrying a slight chill that crept through the stone walls of the church. You didn't mind though—far from it. The solitude of the morning, combined with a gentle breeze slipping through the old wooden beams, was calming. At the kitchen table, your hands wrapped around a warm cup of tea, the fragrant steam curling upward as you casually flipped through the pages of the morning paper.

Not much of interest today. The usual local happenings are interspersed with gossip about the capes in town. A small article hinted at a potential romance between two heroes, Edict and Licit. The paper didn't provide many details—understandable, given the nature of secret identities—but the tone leaned more towards speculation than solid reporting. Still, the thought amused you. A smile tugged at the corner of your lips as you mused about the duo, who had more than once been credited with containing Damsel of Distress's bouts of chaos. You remembered the last time they had done so—their efforts didn't always hold for long, but they were commendable, and the town was better for it.

You turned the page, fingers brushing the crisp paper, to find a blurb about Ms. Simic and her recent endeavors. It seemed she had taken an interest in starting a book club, although the details were as sparse as her public appearances. She was a woman who valued her privacy, much like her husband, though she preferred to keep an even lower profile. That said, people still noticed what the wealthier residents did—especially those like Ms. Simic and Ms. Allen. You briefly wondered what sort of books would be read in such an exclusive circle.

By the time you reached the last page, your teacup was empty, the faint warmth on your palms already fading. You sighed, setting the cup aside. The peaceful morning had run its course, and it was time to move on to the day's work. Rising from the table, you took your cup with you, refilling it from the kettle before making your way into the small room you called your study.

The room, once a cluttered storage space, now housed only what was essential—primarily an old desk and a chair, both of which had been deemed too precious to part with. You had offered them up to charity along with the other unused items once, but the woman in charge had adamantly refused to let you give them away. So here they stayed, providing you with a cozy corner in which to conduct the less glamorous parts of your ministry.

You settled into the chair with a soft sigh, placing your fresh tea beside the computer as it powered up. This was where you managed your administrative tasks: emails, planning the church's calendar, and the ever-present specter of taxes. It wasn't the part of your calling you had imagined when you first donned the collar, but it was just as important—this was the quiet work that kept the community running smoothly. It was where you could reflect and organize, where you prepared for the months ahead, a place of contemplation as much as duty.

So you sat down and booted up the computer, ready to get to work.

Please observe a 1 hour moratorium. Vote by plan

Possible Actions: You have 4 Actions each month, more can be gained by spending less time at work.

You have 1 month until the cult reconvenes, it is expected you have accomplished at least one thing of note by then.

Current Funds: 180
Income: 45 Funds/Month


[] On work and the people you preach to.
-[] You'll pray and preach as you have been told to (Gain no extra actions, default)
-[] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[] You fell ill, a rarity but one that strikes even you (Gain two extra actions, will be noticed by your congregation.)
-[] There's been a crisis, one that you must handle yourself (Gain three extra actions, a few members of your congregation will approach you)
-[] The doors shall be closed, the church will be empty (Gain four extra actions, there will be widespread worry from your congregation)

[] On the goal, of rites, rituals and summoned creatures
-[] Search out a Ritual
-[] Research a Ritual
--[] What Lore? (Write in)
-[] Create a Ritual
-[] Search the Woods for summonable creatures
-[] Gather supplies You do not know any rituals

[] On furthering the cause.
-[] Recruit people from your congregation
-[] Assist somebody else in their task
--[] Who? (Write in)
-[] Items and strange artifacts, go search for them. They could be useful

[] On learning the Lores.
-[] Search for books
--[] In the local libraries and bookstores
--[] Stranger and more hidden places
--[] Online, from places abroad (Will cost 10 Funds per book in shipping)
-[] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
--[] Knock
--[] Edge
--[] Winter
--[] Moth
--[] Secret Histories
-[] Lady Mylissa is willing to teach, request a lesson
--[] What lore? (Write in, she is willing to teach all Lores, up to level two)

[] The Mansus, a place of contradictions. It calls to you, reach out.
-[] Explore the Woods and it's many secrets
-[] Climb higher, Glory awaits

[] On matters outside the cult.
-[] Spend time with somebody
--[] Who? (Write in)
-[] Get to know somebody
--[] Who? (Write in, one of your parishioners, a low level person inside the cult, a random joe on the street etc)

[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] Establish a proper rapport with Damsel of Distress
-[] Go learn how to summon a Dappled Wing from Lady Mylissa (You will automatically succeed on this summoning)

[] Something else? (Write in, must be approved by QM)
 
Next turn you will have the option to learn how to summon creatures.
What about this option?
Missed the final fleeting opportunities, sorry
I think we want both of them, for now. Also... More learning? Grail would be good, but so would be learning something from the cult library so that we don't bother Lady Mylissa.
And, of course, connect with another member of the Inner Circle.
 
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-[] Go learn how to summon a Dappled Wing from Lady Mylissa (You will automatically succeed on this summoning)
Hm, I suppose the cost of this is reducing the value of our success to merely finding a summon rather than finding a summon, the ritual to summon it, etc.

If we had succeeded one turn sooner it might be worth seeing if we could do it ourselves, as is we probably can't get everything we need alone
 
[X] Plan: Web of Whispers
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Who? (Delilah)
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Moth
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Establish a proper rapport with Damsel of Distress
--[X] Go learn how to summon a Dappled Wing from Lady Mylissa (You will automatically succeed on this summoning)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets

We are 1 scrap away from leveling Moth to 2, which will be useful in the woods and in summoning. Delilah is our spymaster so I would like to keep trying to befriend her. The Woods are interesting to explore, will give a scarp, and possibly an even greater opportunity. Even if we run into trouble, we have health to spare.

edit: added vote
 
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We took four actions last turn, so we should be good to take five actions this turn.

So far, we've learned of the ability to summon Dappled Wings, but we aren't currently able to. We have no knowledge of circles or rituals outside of the knowledge of that single summon. In my opinion, I believe we should dedicate at least two actions to searching out rituals (single circle, preferably) as any ritual we learn will then be useable by the entire cult.

Searching out rituals should give us a scrap or two, so we can temporarily put studying the Lores to the side. Similarly, we've already connected to most of the cult's inner circle, so we can save social actions for a later date. Our priority should be obtaining more rituals for the cult as a whole to use.
 
We took four actions last turn, so we should be good to take five actions this turn.

So far, we've learned of the ability to summon Dappled Wings, but we aren't currently able to. We have no knowledge of circles or rituals outside of the knowledge of that single summon. In my opinion, I believe we should dedicate at least two actions to searching out rituals (single circle, preferably) as any ritual we learn will then be useable by the entire cult.

Searching out rituals should give us a scrap or two, so we can temporarily put studying the Lores to the side. Similarly, we've already connected to most of the cult's inner circle, so we can save social actions for a later date. Our priority should be obtaining more rituals for the cult as a whole to use.
Our goal was a ritual or a summon; one action towards searching for a ritual this turn to exceed our goal does seem reasonable, though.
 
[] Plan: Visit the Bee Enjoyer
-[] On work and the people you preach to.
--[] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[] On the goal, of rites, rituals and summoned creatures
--[] Research a Ritual (Ask Christopher for help)
---[] What Lore? (Moth)
-[] On learning the Lores.
--[] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[] Moth
-[] The Mansus, a place of contradictions. It calls to you, reach out.
--[] Explore the Woods and it's many secrets
-[] On matters outside the cult.
--[] Spend time with somebody
---[] Who? (Christopher)
---[] Who? (Lady Mylissa)

We will learn Moth and explore the Woods for some more scraps. Then we will research a Moth ritual and ask Christopher to help us with it, and while he is with us, we might as well spend some time with him. And last, but not least, we will spend some time with the Master. I don't want her to think that the only time we will visit her is when begging for knowledge, and when she summons us for a meeting.

[] Plan: Helping the Distressed
-[] On work and the people you preach to.
--[] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[] On the goal, of rites, rituals and summoned creatures
--[] Research a Ritual (Ask Christopher for help)
---[] What Lore? (Moth)
-[] On learning the Lores.
--[] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[] Moth
-[] The Mansus, a place of contradictions. It calls to you, reach out.
--[] Explore the Woods and it's many secrets
-[] On matters outside the cult.
--[] Spend time with somebody
---[] Who? (Christopher)
-[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[] Establish a proper rapport with Damsel of Distress (Go with Charlotte)

The only difference is, that instead of spending time with the bees, we will go to Damsel of Distress. And we will take Charlotte with us, given we met her together.
 
The consequence for rolling poorly on our own attempt to research a summoning ritual and failing to complete our mission will probably be much higher than asking Melissa for a ritual.
 
The consequence for rolling poorly on our own attempt to research a summoning ritual and failing to complete our mission will probably be much higher than asking Melissa for a ritual.

I don't see any reason why we couldn't ask Master for help later, I would prefer not asking for her help this turn at all. Though maybe the help would be without benefit of guaranteed success, or maybe by learning it ourselves we get some Lore scraps.
 
I don't see any reason why we couldn't ask Master for help later, I would prefer not asking for her help this turn at all. Though maybe the help would be without benefit of guaranteed success, or maybe by learning it ourselves we get some Lore scraps.
Because we need it at the end of this turn. This is why I said above if we had successfully gotten the dappled wings one turn sooner I would be for this strategy, but as is it's too likely we will fail to find the specific ritual we would need. Better to ask while also researching for other rituals just to hedge our bets.
 
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Because we need it at the end of this turn. This is why I said above if we had successfully gotten the dappled wings one turn sooner I would be for this strategy, but as is it's too likely we will fail to find the specific ritual we would need. Better to ask while also researching for other rituals just to hedge our bets.

We don't need it.

You must be able to perform it, that can mean knowing a ritual or knowing a creature that can be summoned. You must have either by the end of Turn 3.

We know a creature that can be summoned, so our task is already complete.
 
[X] Plan: Visit the Bee Enjoyer
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[X] On the goal, of rites, rituals and summoned creatures
--[X] Research a Ritual (Ask Christopher for help)
---[X] What Lore? (Moth)
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Moth
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Who? (Christopher)
---[X] Who? (Lady Mylissa)

[X] Plan: Helping the Distressed
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[X] On the goal, of rites, rituals and summoned creatures
--[X] Research a Ritual (Ask Christopher for help)
---[X] What Lore? (Moth)
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Moth
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Who? (Christopher)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Establish a proper rapport with Damsel of Distress (Go with Charlotte)
 
[X] Plan: Web of Whispers
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[X] On furthering the cause.
--[X] Assist somebody else in their task
---[X] Who? (Delilah)
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Moth
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Establish a proper rapport with Damsel of Distress
--[X] Go learn how to summon a Dappled Wing from Lady Mylissa (You will automatically succeed on this summoning)
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
 
[X] Plan: Moths and Wings
-[X] On work and the people you preach to.
--[X] You'll end a few minutes early, subtly of course (Gain an extra action, will not be noticed if not done often)
-[X] On the goal, of rites, rituals and summoned creatures
--[X] Research a Ritual (Ask Christopher for help)
---[X] What Lore? (Moth)
-[X] On learning the Lores.
--[X] From the Cult's very own library (Gain 1 scrap of the chosen Lore)
---[X] Moth
-[X] The Mansus, a place of contradictions. It calls to you, reach out.
--[X] Explore the Woods and it's many secrets
-[X] On matters outside the cult.
--[X] Spend time with somebody
---[X] Who? (Christopher)
-[X] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
--[X] Go learn how to summon a Dappled Wing from Lady Mylissa (You will automatically succeed on this summoning)
 
[X] Plan: Web of Whispers

[X] Plan: Helping the Distressed

I prefer the former as it both ensures we learn the summoning ritual- even if we may not need it- AND ensures we follow up on our meeting with our first potential Cape recruit.

The latter is still good as it follows up on our recruit.
 
So yeah, mission accomplished everyone, we know of a creature to summon. So the question now becomes: do we want a Dappled Wing a turn earlier than otherwise? Because I have no doubt that the Master will summon it at the cult meeting once we announce our discovery.

They are of Moth and Edge, and so are probably useful for Delilah and Dismas in particular. But for us personally, I'm not too sure what we would currently use one for.
 
So yeah, mission accomplished everyone, we know of a creature to summon. So the question now becomes: do we want a Dappled Wing a turn earlier than otherwise? Because I have no doubt that the Master will summon it at the cult meeting once we announce our discovery.

They are of Moth and Edge, and so are probably useful for Delilah and Dismas in particular. But for us personally, I'm not too sure what we would currently use one for.
We live in a world of Parahumans, where Scion could lose his shit and start getting genocidal any day and roving Villains could turn us into modern art for fun. We want an Edge summon on standby for if shit starts getting dicey.
 
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