Dungeon Mapper Quest [COMPLETE]

Status Screen

samdamandias

Apprentice Plane Wizard
Dregan the Necromancer, LEVEL 7
STAMINA 8/40
ENCOUNTER 37/40 (Rests Taken: 2)

AbilityTotalMod
STR102
DEX40
INT61
WIS153

LocDefHealth
Head82/2
Torso24/5
Arms63/3
Legs34/4
SANX4/9


ITEMMINHALFMAXCRITRNGDURBLOCK
Main HandShort Sword2+24+26+210+2110
Off HandBuckler103
BeltDarts 201+22+23+25+22
BeltDarts 201+22+23+25+22


SlotItem
HEADCap
TORSOQuilted Armor
ARMSGloves
LEGS
NECK
LEFT FINGER
RIGHT FINGER
ZERO THE SHADOW DOG +1 Action in combat, passive.

BAG
1x Long Sword*
1x Hand Axe
2x Short Bow
1x Short Sword
1x Club
1x Quilted Armor
1x Health Potion
2x Minor Health Potion
1x Minor Stamina Potion
1x Scroll of IDENTIFY
2x Bag of Gold
1x Gloves

COMPANIONS
  1. Boneyguard, SKELETON WARRIOR. Carrying LONGSWORD, damage 3/5/7/11 speed 3
  2. Skeleton Warrior no.1 Damage 2/4/6/10 speed 3
  3. Zombie no.1 6/8/10/14, speed 2. On hit: inflicts DISEASE condition

SKILLS
ARCANE+5 KNOWLEDGE+5 ESCAPE +5
Affliction
  • Core: Enemies must re-roll 20s
  • Imbalance: Encounter, ongoing. Reduce target Attacks by 1 per turn until end of encounter
Animate Undead
  • Core: Using any Skills from Animate Undead costs 1 Health. Destroy a summoned undead to heal 1 health.
  • Skeleton Warrior: At-Will, Summon. Health 1, Range 1, Damage 2/4/6/10, speed 3
  • Zombie: Encounter, Summon. Health 2, Range 1, Damage 6/8/10/14, speed 2. On hit: inflicts DISEASE condition
  • Zombie Wall: Encounter, Summon. Health 2, Range 1, Damage 8/10/12/16, speed 5. Forms impassable barrier, lasts 3 turns.
Shadow
  • Core: +2 Shadow Damage to all attacks
  • Mind Flay: Encounter, Shadow. Target needs to pass a DC [10 + WIS MOD+ the value of your current Sanity] test. If it fails, it loses 1 Sanity.
  • Shadow Wrath: At-will, Melee Attack, Ranged Attack. Reduce Sanity by 1 to add [WIS MOD] to damage for the attack.
  • Soul Reaper: At-will, Melee Attack, Ranged Attack. If target is KILLED this turn, add 1 Sanity

codeExits (First Digit)Special (Second Digit)
1NorthStair UP
2SouthStair DOWN
3WestLocked Doors
4EastMonster
5North, SouthEvent
6North, WestNPC
7North, EastHazard
8South, WestTrap (Armed)
9South, EastTrap (Disarmed)
AWest, EastEmpty
BNorth, South, West?????
CNorth, South, EastTreasure Chest
DNorth, West, EastEmpty Chest
ESouth, West, EastEnchantment
FNorth, South, East, WestBOSS ROOM
0SECRET ROOMAccess to Secret Room


@=You, x=unexplored room

ENCOUNTERS 36 RESTS 2
(1)HIJKLMN
H9AAAEAAA3F
I1A34F9AD3A
J9AEABA
KCA64CA8A9AE38A
L553A6A5ACEBA1A
M559AFADA6E
Nx7AD13A
Locations of note:
II- two ZOMBIE DOG PACKS
MM- Inspiring Statue (used)
KM- West door failed to be picked open
LL- Well (used)
LH- Stream
MH- Sinkhole
 
Last edited:
Room 10- Ding!
BREAK test passed!

You gain +1 WIS! Normally this would be STR, but your magical minion smashed instead of you smashing, so your magic gets the buff.

You have gained a LEVEL! Dregan is now level 3!
You gain 1 SKILL POINT! It may be spent on a COMMON SKILL or CLASS SKILL. Naturally, since you are a NECROMANCER who is having fun with BONEYGUARD and ZERO, you will automatically invest SKILL POINTS in ANIMATE DEAD when that option is available.
ACROBATICS ARCANE ATHLETICS CRAFT DIPLOMACY ENDURANCE ESCAPE KNOWLEDGE LOCKPICK MEDICINE NATURE PERCEPTION SNEAK
PANDEMIC / SHADOW WRATH
You are standing in an empty room. The only exit is EAST.

You have searched the room. There is nothing to be found here. It is not possible to SEARCH for secret doors right now. You must BACKTRACK to JJ or ML
 
[X] BUY SHADOW WRATH
-[X] BACKTRACK ML
-[X] Teach Zero a TRICK on the way back, like SIT, STAY or PLAY DEAD
 
Room 11-More Skeletons, More Arrows
You learned SHADOW WRATH. You probably won't get to use it for a while, seeing as you don't have an easy way to recover SANITY. That's the sort of thing that shows up in the DEMONOLOGY and RESTORATION skill trees. And yes, before you ask, the higher level skills from the SHADOW and DEMONOLOGY skill trees that restore sanity upon killing an enemy stack. Not that it is particularly relevant to you right now, though. M̴̢̭̘̖̹a̵̢̻̞̰̲͇̩n̸̷̟̗͚̘̞͓͞á̡̛̺̺͈̖͇̪g̷͙͜è̦̤̤͟m̶̨̼̯̪̮͎̻̣͇ḙ̵̖̰̖̠͞n̲̙̭̲͓̠̙̯ṯ̳ insists that you know all of your options, I maintain that it is immersion-breaking.

Now where were we? Ah yes.

You start trudging back through the dungeon, retracing your steps, weighed down by the expectations placed upon you. Why did you decide to take up this life, with long hours and poor rewards for life-threatening danger?

You are in a room with exits to the NORTH, SOUTH, and WEST. You have already explored SOUTH.

There is a SKELETON ARCHER leaning against the wall. Even though its face is just a skull, you are pretty sure it is grinning at you as it cocks its crossbow. Looks like introspection time is over.

Will you FIGHT or RUN?
 
Room 11- Snip snap
The archer levels the crossbow even as you start speaking the words of power, sending forth your magic to rend asunder the animating force of the skeleton.

It does so almost effortlessly.

You gain +1 WIS! You search the room, and find enough of the crossbow that can serve as a CLUB.

Exits are NORTH, SOUTH, and WEST. You have already explored SOUTH.

If things seem easy, it might be because the documentation from m̡͈̜̠̲̤̦͟ͅà͇̤̣n͎͎̖̱a͕͇̳͝g̴̛͔͚̮̪̘̺e̢͕͡m̵̛̰̺̭̳̙̙e̙̗̟͈̝͢n̛͘͏̰̗̞̙̩͍ͅt͓̮͉͇̯͓̱͢ isn't entirely complete. Also you haven't had more skill challenges, or found any treasure rooms, or even run into an NPC. I'm sure they are around here somewhere.

SA Initiative 3
Dregan Initiative 1

SA gathers power! It gains +1 to attack and +1 Def.

DREGAN uses Imbalance! SA is at 0 to attack!
DREGAN uses Mind Flay. DC 14. SA fails(12). It goes poof.
 
Room 12- Arrow trap go twang!
You head NORTH.

You enter a rounded chamber. PERCEPTION test failed! A stone beneath your boot makes a clicking sound, and then you are pelted with arrows!

You struggle to get your shield up in time, and grunt as the arrows drive the breath from your lungs. One arrow goes low, and strikes you in the legs. You are quite wounded. Another hit like that will absolutely kill you. Best get quicker with that shield. But, on the other hand, it was a trap that shot you full of arrows rather than yet another skeleton, so progress, maybe?

You gain +1 WIS! Your WIS MOD has increased to 2!

Exits are NORTH, SOUTH, EAST, and WEST. You have already explored SOUTH

Arrow Trap attacks for Crit(20), Crit(21), Half(14), Crit(19), Max(16) for 9, 9, 3, 9, 5. DREGAN takes 1, 1, 1, 1, to Torso and 1 to Legs
 
You can, but unless you have skills or items that can be used during a rest, all it does is give you some STAMINA, not HEALTH, and lets you "reset" some Adventure skills. You, good players, are not on IRONMAN DIFFICULTY, so all that happens if you die to anything except the Grand High Poobah of the Nine Hells and decide you want to continue playing the same character is that you respawn in the stair room and then have to walk all the way back to whatever killed you if you still want to deal with it.
 
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