[X] Use the medical drone to give him more rich oxygen to buy time in the thin air so he doesn't pass out.
-[X] The wing's might be a problem. See if their caught up in the debris and if you can safely remove him alongside the wing's first. If not detach them to make it easier to pull him out. Cut them off if theirs no easy way to remove them.
--[X] Scan the shrapnel wounds more in depth when you have a moment.
Hopefully we can use the drone to help the bastard breath better. The remaining concerns are the big floating thing noticing us, fragments in the dragon, and getting him out of the wreckage.
[X] Use the medical drone to give him more rich oxygen to buy time in the thin air so he doesn't pass out.
-[X] The wing's are detrimental. Cut them out alongside the wreckage to better remove him.
Hopefully we can use the drone to help the bastard breath better. The remaining concerns are the big floating thing noticing us, fragments in the dragon, and getting him out of the wreckage.
Can we cut them off? I mean sure they may be artificial but that doesn't mean they are not connected to the dragon in some way. Like they'd have to be able to feel/aware of them in order to use them so...they might be jacked in to there nervous system?
Then again, maybe they are designed to come off and their is a nice and convenient button to detach them.
Better question: Why are we removing the wings? Or rather...I didn't see anything to think those wings were getting in Seyr's way. If they are then yeah, toss em they're not worth his life but no reason to take actions that are unnecessary.
Seyr is here in front of us, but there can easily be other dragons out there that need our help. If we can't reach them in time we can't reach them but yeah, there's a reason I suggested something closer to triage then going all-in on saving this one dragon.
Since he's pinned and the wing's are totaled I figured it would be also part of the wreckage holding him down. Like part of a net your tangled in. I'll adjust it a bit if there's an easier way to remove them. Though if he can feel the wing's I'd imagine he'd already be in excruciating pain.
I dunno if dragons are anything like humans, but for humans:
Correct emergency first aid in this scenario is to not remove the spike. You bandage it in-place so's it can't wriggle around and make things worse, and you don't remove it because it's going to be acting to help keep you from bleeding out. Pull it free and you risk damaging the surrounding tissue further, as well. Since it did not pierce the lungs, it is not critically dangerous either in that regard.
The problem here is that it's also impeding the ability to remove the injured person from the scene and is carrying a load, and that the simple process of breathing will be working it in their flesh as long as the other end remains a fixed element. So it needs to be detached from the rest of the pile, but not removed from Seyr.
I don't know how strong a dragon's ribcage actually is, but if their ribs were actually supporting the structure above -- well, I kind of expect they wouldn't be. That suggests that whatever else the wreckage may be doing the specific element that's pierced Seyr is not carrying that much load.
EDIT:
That 'unknown side effects' thing makes me sideeye the pill, but, operating on the theory it wouldn't be part of a medkit if it were likely to cause harm: If this acceleration-of-healing thing works to help replenish blood loss or speed wound clotting it's worth doing and doing immediately (unless there's some in-universe thing about it not being adviserable if there's foreign inclusions or something, I guess). I'd also use the healing patch immediately as part of bandaging the piercing element; yeah it sucks if we need it later, but this person is hurt now.
[X] Focus on helping Tieran-Sha.
-[X]"Seyr's suffocating and needs this off him, let's start with that."
yeah, probably a good idea to actually get the thing that's crushing him off first before trying to heal the guy otherwise even if the healing method of choices works flawlessly, it's still kind of a moot point when he's being crushed to death.
The half-crushed dragon has weakened life signs, but it isn't quite as bad as it looks. A structural element that looks like it pierced his lung was actually stopped by a rib. It's "only" sunk into the scales and muscle. The pressure's stopping him from breathing more than shallowly, and each shallow breath makes him tense with pain. In the thin air, his blood oxygen is dipping.
Priorities:
The critical problem: Seyr cannot breath and is losing oxygen.
The serious problem: Seyr is wounded in multiple locations.
Non-immediate problems: Seyr may require decontamination or detoxicants later.
If he can't breath, he probably can't swallow very well either. He might not be conscious enough to follow directions to swallow. Forcing him to eat a pill won't work. The pills may not work fast enough. Save them for after.
The patch might not be able to oxygenate enough of his blood. Plus we'll need it to staunch any blood loss when we help Tieran-Sha.
The medical bot might take too much time and effort. If it can't be deployed fast and cannot directly raise Seyr's O2 levels, then it needs to wait until after.
Plan of Attack
If it is safe to do so, help Tieran-Sha with removing the rubble from Seyr. This helps Seyr breath, and it also has the massive, more important side effect of keeping Tieran-Sha from shifting something he shouldn't.
Then immediately apply the patch to the worst of Seyr's holes, as this is fast enough.
Secure Seyr back into the tower where the air is better and the situation is less dangerous.
Then use the first aid drone to patch up the rest.
Priorities:
The critical problem: Seyr cannot breath and is losing oxygen.
The serious problem: Seyr is wounded in multiple locations.
Non-immediate problems: Seyr may require decontamination or detoxicants later.
If he can't breath, he probably can't swallow very well either. He might not be conscious enough to follow directions to swallow. Forcing him to eat a pill won't work. The pills may not work fast enough. Save them for after.
The patch might not be able to oxygenate enough of his blood. Plus we'll need it to staunch any blood loss when we help Tieran-Sha.
The medical bot might take too much time and effort. If it can't be deployed fast and cannot directly raise Seyr's O2 levels, then it needs to wait until after.
Plan of Attack
If it is safe to do so, help Tieran-Sha with removing the rubble from Seyr. This helps Seyr breath, and it also has the massive, more important side effect of keeping Tieran-Sha from shifting something he shouldn't.
Then immediately apply the patch to the worst of Seyr's holes, as this is fast enough.
Secure Seyr back into the tower where the air is better and the situation is less dangerous.
Then use the first aid drone to patch up the rest.
This is pretty good stuff. I would double-check to see if Seyr is conscious as a high priority -- they didn't respond to Tieran, but you can either try speaking again or, I suppose, your medical magic would've given you the answer. If they're out, pill is definitely not advisable because of the possibility of airway blockage, you're correct.
Also need to take care of our own personal safety here: don't wanna end up with the rescuers needing to be rescued either. It's unlikely you can do anything about the weird thing in the sky except not attract its attention, but it looks like it probably has bigger concerns. Having more rubble come down on you, however, is a very real concern.
I wonder what Tieran's harness can do here. Does it augment strength? Physical resilience? How well would they stand up to impact, can they brace things while Seyr is extracted?
EDIT: For that matter, what if magical stuff attracts all this trouble? It'd really suck if Tieran suddenly became a portal into some kind of unfathomable hell-energy dimension.
There is no point to trying to do first aid until Seyr can be moved to a safe place. You could stabilize him and then this whole place could get shot up, anmd him with it. You need to help Tieran-Sha and get him out of there; even if he stops breathing between now and then, the corrective patch could keep him alive while you restart his heart.
But you cannot pet a burning dog and you cannot do first aid on a man wedged in the spike machine. You have to get Seyr out of there!
So apparently using the pills provides as much energy as they use for the supercharged natural healing, but do they actually leave things as they were before? If they consume the limited oxygen supply but only provide energy equivalent to eating a meal instead of oxygen, well...
Though if it automatically prioritizes giving the body what it needs most, it could be quite helpful.
Anyway, healing the patient does not appear to be critical. It is much more important to prevent further harm and get the patient to safety.
Another thought: Perhaps healing should be avoided while there are foreign elements inside the body. It might not be as problematic if the recently living shrapnel was part of the patients body, but if it was part of a foreign entity, then the question is if the healing would eliminate it, or revive it and even cause it to grow.
However, if said foreign elements have caused internal bleeding, or damaged vital organs, that may change things.
Maybe help get the patient free after taking a few seconds to have the medical construct determine which problems are immediately life-threatening, keep the patient stable or monitor vitals and alert us when the patient reaches a critical condition, or a combination, depending on it's capabilities and the time it takes to set things up. Keep the pills and patch for emergencies, though it might be better to switch to personally using the medical construct. Have to make a judgement call.
A lot depends on the specifics of the situation and the exact function of the available tools. Medicine is complicated.
I'm kinda thinking there may be another possibility besides the shrapnel eating/absorbing the healing pills effect to grow like some kinda monstrous cancer. The thing outside has tendrils that fade in and out of visibility. That reminds me a bit like a jellyfish to me.
It might be that whatever they are could be hooks still connected to the horror outside we can't see that'll reel him in if it senses the magical activity inside him.
[X] Use the medical drone to give him more rich oxygen to buy time in the thin air so he doesn't pass out.
-[X] The wing's might be a problem. See if their caught up in the debris and if you can safely remove him alongside the wing's first. If not detach them to make it easier to pull him out. Cut them off if theirs no easy way to remove them.
--[X] Scan the shrapnel wounds more in depth when you have a moment.
Tieran-Sha moves loose debris aside while Zalan examines the fallen dragon. The foreign contaminants are worrying, but not dire. Same with the blood loss, the shrapnel, the stab, and the rest. His mana channels are mmmmostly okay. Every node's in working order except the Breath node and it's no mystery why he can't cycle that.
"Forget healing for now, just get him free," says Zalan. "His breathing's restricted by that spike in his back. His oxygen keeps dipping and recovering slowly. How can I help you work faster?"
"I... need a moment. I'm thinking quickly," Tieran-Sha says.
Zalan knows his friend has some means to measure the flow of forces through structural elements. He imagines the jumble of wreckage must look like a big puzzle to him.
"Lemme know if I'll just get in the way," Zalan mutters.
"No, not at all. You can channel and you can turn a crank. Just give me a few minutes. We have that long, yes?"
Zalan examines Seyr again. He's pretty sure they have that long, but he's never needed to rely on this information when a dragon's life was in the balance.
"Hey, hang in there. Just a few more minutes," Zalan says.
Seyr makes a wheeze. Zalan lacks the right magick to watch his consciousness focus and unfocus, but he can make an educated guess.
---
Somehow, when Tieran-Sha said "tremendous mechanical advantage," Zalan was expecting something a little fancier than a jack, but it was pretty neat how he conjured up twenty actuators like it's no big deal. Zalan only hopes it's enough.
"What's the max load on these things anyway?"
"Zalan, my dear friend who I cherish: Stop thinking about it and focus on what you're doing."
Zalan stops talking and turns it faster, but stands no hope of reining in his thoughts.
-[X] The wing's might be a problem. See if their caught up in the debris and if you can safely remove him alongside the wing's first. If not detach them to make it easier to pull him out. Cut them off if theirs no easy way to remove them.
There kinda is, but one which only the wearer can "press."
The mere possibility of easy removal by an outside force is why it took a century for these things to catch on instead of cultivating your own wings, despite the advantages. The thought of having your wings stolen was considered horrifying. Less so today, but still enough that they aren't built with emergency releases.
Fully deactivating the wings will make them vanish, so neither of them have tried telling Seyr to do that in case it makes the wreckage shift.
Plan of Attack
If it is safe to do so, help Tieran-Sha with removing the rubble from Seyr. This helps Seyr breath, and it also has the massive, more important side effect of keeping Tieran-Sha from shifting something he shouldn't.
Then immediately apply the patch to the worst of Seyr's holes, as this is fast enough.
Secure Seyr back into the tower where the air is better and the situation is less dangerous.
Then use the first aid drone to patch up the rest.
This seems to make sense...
Slap the corrective patch on as soon as possible, drag him right out the front door and close it behind them to get him to normal pressure...
I wonder what Tieran's harness can do here. Does it augment strength? Physical resilience? How well would they stand up to impact, can they brace things while Seyr is extracted?
Tier's harness projects a kinetic barrier, mostly for stopping falling objects, but it works in all directions. It's good enough that it's considered redundant to wear a helmet underneath. Aside from that, it can instantiate things like towing cables, basic tools, storage containers, cargo racks, electrical cables, mana cables, etc.
It doesn't augment strength, but he's already pretty strong. Not like, Mom strong, but pretty strong.
"Eyes!" Tieran-Sha interrupts.
Zalan covers his eyes from the flash, then slowly uncovers them as he registers the brightness. His vision is in no danger.
"I'm not a kobold or something," he mutters, and then hopes it was inaudible over the hiss of the pencil-thin beam slicing steadily through metal and plastic. The cold wind carries away the stink of incinerated polymers and yliaster.
"I meant nothing by it. It is habitual," Tieran-Sha says while examining his cut. He prepares another.
...For that matter, what if magical stuff attracts all this trouble? It'd really suck if Tieran suddenly became a portal into some kind of unfathomable hell-energy dimension.
If that's happening to anything magical, then they're in some real fucking trouble, because dragons literally can't live without it. Every dragon in the arcology has a tap in their Core node that keeps their reserves topped up with mana from power distribution, and even if they removed it, they'd eventually need to respire using local mana instead.
Perhaps healing should be avoided while there are foreign elements inside the body. It might not be as problematic if the recently living shrapnel was part of the patients body, but if it was part of a foreign entity, then the question is if the healing would eliminate it, or revive it and even cause it to grow.
That... shouldn't be possible. This type of pill should only enhance the patient's own healing abilities. Those foreign contaminants would need to be actual active magic parasites. Zalan thinks they're just bits of carapace or something, but he's never seen something like this in his life...
It might be that whatever they are could be hooks still connected to the horror outside we can't see that'll reel him in if it senses the magical activity inside him.
"This should be enough. I think we have him," Tieran-Sha says, snapping Zalan out of it.
He makes another cut, directly through the piece of metal spearing Seyr, and twists it carefully aside. The trapped dragon gasps, coughs, and gasps again. Every breath looks painful, but at least he can inhale now.
"Seyr!" shouts Tieran-Sha. "If you can hear me, disengage your wings now!"
Seyr doesn't respond, but after a few moments, his wings dissolve, melting away into nothing, then resting nearby as an unformed module, with a warning glyph about the damage.
Tier attaches two tractive points to Seyr's shoulders and drags him out of the crevasse in the wall, leaving smears of blood across the floor.
Zalan blinks, trying to make his thoughts move in a straight line. He was going to apply the patch beside the spike wound so it could be removed later. Except, wait, it might make more sense to pull it free first, relying on his general purpose medical module to prevent further damage, then put the patch on. Except before they do that Tier should probably drag him right out the door so he gets better air and what if something really IS invisibly attached to him and-
"hhheyyy," the dragon wheezes. "you guys locked the front door, right?"
Zalan
Engage murder mode on the tiny two-legged source of noise behind you
Channel your inner 'fed up with today's shit', add a dash of primal instinct, and multiply it by your level of PANIC
And pounce and maul the fucker who's coming up behind you
Their is a giant gapping hole in the wall, I really don't think a locked door is going to keep anything out at this point.
Also for healing, don't overthink it just give him a pill to help him recover more or the gauze if that will help close the pipe wound he has without worrying about him bleeding out.