Doom's Day Has Come! (Let's Read Marvel's Doctor Doom)

Variant 07: Mechadoom of Deathlok (1991)
Variant 07: Mechadoom (August-November 1991)

Introduction

Welcome to an interesting new spin on a Doctor Doom variant - the 'technically it counts, sort of?' that is the rogue Doombot! Now, granted, some of the canon appearances I cover in the main read order also turn out to have been rogue Doombots in one sense or another - but those are presented as Doctor Doom at time of release and later retconned, or also include the real Doom or Kristoff in the same issue. In these four comics, however, there's only a Doombot who never really pretend to be the original article at all. It's pretty refreshing, really!

These comics star the character Deathlok, who I haven't covered before. We're actually dealing with the third character by that name, following up from Luther Manning and John Kelly. Professor Michael Collins, the third of his moniker, used to be a pacifist employee working for the Roxxon-related cybernetics corporation Cybertek when he stumbled on the Deathlok program they were working on, which was basically about making Borg-zombies. He was soon shot with a sedative by Harlan Ryker and his brain transplanted into the body of the John Kelly Deathlok cyborg to serve as its processing hub. The machine was then used against rebels fighting against Roxxon's influence in the fictional South American country of Estrella - it's a whole thing.

Collins eventually regained his consciousness during that mission and stopped the cyborg programming that would have killed a small child - how quaint. Basically he's Robocop. Although his brain was intended to serve only as a medium for robot programming, he was able to assert his will over it, even installing a 'no-killing parameter' into its programming. The computer proves fully willing to listen to Collins, though he must take care to present his orders in a way that helps fulfill the mission and keeps people from dying. The computer is capable of understanding distinct concepts such as bluffing, like when Collins is forced to pretend to take a hostage, so it's not a total pain in the ass, even if the AI is pretty… ignorant of how the world works. Such is the status quo here, as we enter a story covered in the fifth through eight issues in which Collins ever appeared.



Covers

The covers of this four-part story are a varied bunch, with the first depicting an apparently unrelated scene of Deathlok and Misty Knight fighting an unidentifiable technological object hanging out nearby, with a cut-in that announced the presence of Forge of the X-Men, who apparently had a creepy mustache at the time. Despite the relatively nondescript cover, however, the very top of the page announces this as the first part of the 'Souls of Cyber-Folk' storyline, so we're in the right place. The perception is confirmed with the second cover, which has a full-blown face-off between Deathlok and Doctor Doom over the unconscious body of Misty with Kirby Krackle all around them. The title itself even seems to have gone from 'Deathlok' to 'Deathlok vs. Doom.' Promises, promises.

Moving to the third, then, the issue labelled 'Brain Drain' on its cover displays some sort of terrifying mechanical abomination attacking Deathlok with a metallic proboscis, presumably directly accessing his brain - the attacking creature doesn't really look much like Doom, but it could easily be some sort of robot. Which leaves the final cover, featuring the so-called 'Doombusters' which includes a host of guest stars from the Fantastic Four and X-Men, so presumably this depicts the cavalry rushing in to take care of business. The 'Doom' in 'Doombusters' is probably a reference to our dear pal Victor - though by where I'm covering this series, you might realize that's quite wrong. Out of these four covers, I'm naturally most partial to the second because of its content (and it reminds me of a Doom vs. Reed cover from way back) but I also like the third just for being creepy and weird...

Story Overview

Deathlok v2 #2 - Caught in the Cybernet

We open up with Misty Knight, private detective, holed up in an alleyway with Forge of the X-Men, mechanical genius. They've both seen their share of shit over the years, and they're about to see more! Both are heavily armed as they hide behind piles of trash, and they worriedly look out of their alley into what appears to be a Van Gogh painting, worried that 'those things' will make another pass. They then start blasting, but their guns don't prove terribly effective against their target, which turns out to be a bulky flying vehicle equipped with a dozen searchlights and cannons, which promptly returns fire. Ouch. The robotic ship heads straight for them, and Forge warns Misty to stay back, only to get grabbed by one of its prehensile metal tentacles. He tells Misty to get help, but she refuses to give up on him, aiming into the interior of the vehicle where the tentacle is coming from and blowing up the machine in a fiery explosion which knocks her unconscious in the aftermath.

We turn to our titular character, Deathlok, who is currently suspended in a very retro cyberspace non-location inside his own mind. Collins is busy considering his own situation, reading letters he wrote to his wife shortly after this whole cyborg situation happened to him. He narrates some of his backstory here, joking about the irony of a pacifist getting uploaded into the body of a war machine, and says that the letters he wrote make it seem like he's feeling sorry for himself - but the point was just to put his thoughts to paper and genuinely convey his emotions. He doesn't intend to give those letters to his wife until he's returned to his own human body, though. He's actually using the computer technology in the Deathlok cyborg to hunt down his human body right at that moment, but he hasn't had any luck yet. On one level the search is comforting, he says - on another it's quite isolating, and underlines how alone he feels.

Michael is interrupted by the computer in his head warning him that someone is trying to contact him outside cyberspace, and he decides to check that out. A flood of zeroes and ones suddenly pour into cyberspace, and he complains that he can't read that gibberish, after which the computer quickly converts it into the equivalent audio signal - it's a radio message from Misty Knight calling for him, asking if he's 'in the net.' Michael responds that he's impressed she found him, and wonders what she wants. Misty explains that she needs his help - a lot of people do. He says he's in the middle of something important, and Misty she tells him that he doesn't know half of what's going on, and asks if he would meet her. When Michael reluctantly asks where, Misty just answers that she's right outside his front door. Oh, did she mention she's a private detective…?

After leaving cyberspace, Michael dons a thick gray poncho to hide his cybernetics from view and heads outside to meet Misty, who is nevertheless shocked by the sight of his augmented face and flinches away. She immediately apologizes for reacting to his looks with horror, saying it was downright rude - and she really should be used to this sort of thing by now in her line of work. Michael just quips that she ought to see the guy who lost their fight, then introduces his roommate Jesus Badalemente. Misty says it's nice to meet him, but she's here for a private meeting with Deathlok, so can he maybe buzz off? Michael argues she can talk in front of him, but she denies it - he is a s-called 'fully' and not part of the community. Michael isn't sure what that even means, but Jesus decided he knows where he's not wanted and leaves. Afterwards, Misty reveals her big secret, baring her arm which promptly splits apart to reveal its inner cybernetic workings. She's a cyborg too!



Michael says she has his full attention, musing that another cyborg might be able to help get him back into his human body, and he doesn't really need any other reasons to hear her out. He asks Misty what all the secrecy is about, and she explains that after she got an artificial arm, she lost her job - now, as a private detective, she's working a case that involves a bunch of other Cybernets. When Michael asks for clarification on that term, Misty explains that it (or Netters) refers to anybody who is either a cyborg or a sentient robot - that is, cybernetic organisms or cybernetworks. 'Cute,' Michael opines. It seems it was a term of derision used by politically minded members of their little demographic, but they're trying to reclaim it now, make it positive again.

Michael gets the idea - control the language, control the terms of debate. He's familiar with the tactic, but regardless, he's not sure how these 'Cybernets' learned about him. Misty explains that some of the others have seen him swimming around cyberspace, and eventually one of them would have contacted him for their own reasons - but as it turns out, he's needed now. It seems dozens of Netters have disappeared over the last few weeks, and Misty is trying to track them down. She's already contacted or left word to as many cyborgs as she could reach, both to warn them and to ask for aid. Michael thinks it sounds bad, but he's not sure it's his problem. Misty points out that she found him, which means the bad guys can too, so he's as much of a target as any of them! Michael doesn't really think he's in much danger, but the prospect of talking to other cyborgs who might understand his plight is too much of a temptation to resist, and he signs on. He only has one request: she shouldn't call him Deathlok. He's Michael.

During their shared drive, lights appear in the rear-view mirror, and Misty decides that Michael is about to find out what he signed up for. Even as Michael's brain-computer starts a tactical analysis, Misty explains that they're called Capturebots, though they don't much care if you're alive or dead when they capture you. She has seen what these things can do, and tells Michael they'd better bail out of the car quickly. The computer agrees since it can register the charging of energy weapons on board the chasing aircraft. Both of them flee the car moments before it detonates in a big explosion. Michael asks if Misty is okay, and she confirms it - and the car was a rental. Nice sense of priorities! Micheal's computer determines nobody is on board the drone that's hunting them, so the 'no killing' rule does not apply, and unlocks all weapons.

Jumping across the roofs of some nearby cars, Michael tells his computer to make a battle plan which minimizes damage to passing cars, while moving to try and lead the Capturebot away from Misty. This proves ineffective, since the bot keeps chasing her instead, blasting her while she complains that some days it doesn't pay to even get out of bed. Deathlok takes aim from nearby and fires his best shot, which does severe damage to the bot, after which it turns to fire on him instead. As his brain-computer chimes in that the battle-plan was a success, Michael isn't sure how happy he's supposed to be about that as he's pelted by lasers.

The computer quickly maneuvers his body around the shots, then sends him into melee range - something a pacifist like Michael always really hates. The Capturebot deploys its tentacles which successfully restrain him, and when Misty calls from below that she can't get a clear shot, Michael replies that he can. He then fires his rifle directly into the open panel where the tentacles came from and explodes the entire vehicle, much to Misty's horror, since she believes him to have just committed suicide. Michael is fine, though, even if his computer whines that setting off explosives that close to himself is strongly contra-indicated. Misty asks him if he's okay, and Michael says he's fine, but she looks pretty shaken up herself - how about they grab a cab to her office? Misty is dubious, noting that it's tough for a Netter to get a cab in this city, and Michael quips that they must worry they want a ride all the way to the Presidents Exhibit at Disneyland - and you know what the crime is like up there!

Later, in the highrise offices of Knightwing Restorations, Michael helps repair Misty's cybernetic arm, which took some damage during the fight, and shares some coffee and donuts with her. Misty apologizes she has no real food, and Michael says he can't eat that anyway - he carries his own liquid formula for his artificial stomach. He'd offer to share - but she really wouldn't want any. Actually - neither does he! Michael picks up a picture from the desk, and is told it's Colleen Wing - Misty's partner. Misty explains she'd rather keep her out of this cyborg business - he trusts her more than she trusts herself, but all this… Michael says he gets it. Back in college he was a black guy with a white best friend, and there were places their friendship couldn't go.

Misty acknowledges the analogy, and notes that some people accuse her of being more comfortable around mutants and cyborgs than with her 'own' people - whoever they are supposed to be. She feels like she's trapped between two worlds - at least two. Michael pipes up with a quote: 'It is a peculiar sensation, this double-consciousness, this sense of always looking at one's self through the eyes of others, of measuring one's soul by the tape of a world that looks on in amused contempt and pity. One ever feels his two-ness... Two souls, two thoughts, two unreconciled strivings; two warring ideals in one dark body, whose dogged strength alone keeps it from being torn asunder.' Misty asks where that's from, and Michael explains it's from W. E. B. Du Bois, 'The Souls of Black Folk.' His father made him read it half a dozen times when he was a boy, but he never really understood why until now.



Michael tells Misty not to beat herself up over her feelings. When he was human, he was pretty assimilated to the dominant culture himself, as the only black man at his place of work, and in one of only two black families in his neighbourhood. Other than the occasional cutting remark, he was pretty comfortable in his illusion. He doesn't plan to ever get that comfortable as a cyborg, though. Misty decides that for the moment she's content to pass for human - but then, she has the option. She then promises Michael that when they're out of this mess, she'll help him get his human body back.

Later, Michael and Misty find their way to the scrapyard where she and Forge were attacked by the Capturebot at the start of the issue, and while they wait for Forge's friends to arrive, they figure they could look over the wrecked robot. Michael's computer starts scanning it, and reports that many of its systems could be restored to near-normal levels. Michael says he has an idea and retrieves a tool from his back, then starts following his computer's repair instructions - but in classic style, he does that before listening to the full instructions and accidentally activates the thing before rewriting its programming, and it attacks. Michael complains, but if a computer can sound exasperated, this one does - 'complete all instructions before proceeding to the first step,' it petulantly states. In any case, Michael wrestles with the Capturebot while the computer warns him that he might just break the same parts he just fixed again, but Michael says that's not really his biggest concern right now.

The robot manages to blast Michael aside for a moment, leaving Misty a sitting duck. She fires at the rubble to free him, then narrowly avoids a laser from the Capturebot in response before getting caught by its tentacle - this sequence of panels is rather confusing. At any rate she's grabbed, and then uses her bionic hand to rip the tentacle into chunks with sheer physical strength, before gathering her breath. She comes face to face with an array of guns and worries she's dead, just before Michael comes rushing back out of nowhere and blasts those guns to chunks. He then starts ripping into the front of the Capturebot and accesses the main circuit board, slaving it to his own computer and rendering the entire machine harmless. Ain't technology wonderful?

Michael tells Misty to hop in, since he reprogrammed the Capturebot to go back to its home base, which they'll be able to use to track down its owner. They can do some recon, sneak around, and then when Forge's friends arrive they can go clean house. Misty worriedly asks if he's sure the robot is under his control, and Michael laconically answers: 'No. Why?' They fly off towards the water, diving underneath towards a submerged base of some description. The computer notes there's no hostiles in the area, so they can have a look around. Hopefully they can find the missing cyborgs! If so, they'll come back for them later - odds are this place will be crawling with more Capturebots, and they can't take on more of those without help.

Michael's computer reports long-range readings of a bunch of lifesigns and separate power sources, and they head over in that direction. They come around a bend only to find… a random one-page joke comic! Well, yes. After that random interstitial, we get back to our story already in progress, where Michael and Misty have just stumbled across a host of missing cyborgs arrayed in a circle, all of them unconscious and strapped into some sort of elaborate machine. These include Forge, Jocasta, Ruby Thursday, Bushwhacker, Machine Man, and even Ultron! Michael asks the computer if he can help these people, but they seem to have been disassembled beyond his ability to repair.



Misty exclaims they're in trouble - she doesn't recognize everyone there, but she knows Machine Man and Ultron, and anyone who is capable of capturing them is definitely bad news. They have to contact the Avengers, the X-Men, somebody! Michael doesn't understand either - who could be powerful enough to take out all of these people? 'You dare ask?' a voice asks from off-panel. That's when a familiar robed figure steps into the scene, his arms crossed over his armored chest. He introduces himself as Doctor Doom - and they are as good as dead!

Deathlok v2 #3 - Impending Doom

Starting off where we ended, Doom commends Michael and Misty for their skill and daring, saying they must be considerable to have penetrated so deeply into his complex. Truly, they have earned the honor of perishing by his hands - the hands of Doctor Doom! Misty gulps while Michael's computer starts warning him of Doom charging up his hand-cannon. Michael just barely manages to get himself and Misty out of the way of the blast, and he asks his computer for a tactical analysis - which it is unable to give, since devices in Doom's armor prevent him from scanning him. Instead, he relies on internal databases to provide relevant intelligence. Even as Michael complains that if they had relevant intelligence they wouldn't have been here, the computer helpfully recounts that Victor von Doom wears an armored battle-suit. No shit! Michael asks for a retreat option, and the computer starts calculating even while Doom keeps blasting away.

Doom soon gets tired of the acrobatics, and figures he doesn't need to strike the cyborgs in order to destroy them. He touches a device on his wrist, and a bubble of orange material suddenly grows around them, enveloping the pair. Moments later Misty says she smells something, and tells Michael to hold his breath, even as the computer chimes in to tell him that a poisonous chemical is being released into their vicinity - the concentration is rapidly rising, and organic systems are now in jeopardy! Michael starts pounding on the walls of their bubble prison but can't even dent the stuff. Misty suggests shooting a hole in it, but Michael has another idea first, wrenching his fingers beneath the edge of the prison that touches the ground and ripping it off with one huge heave.



Misty grabs her gun and heads back towards Doom, deciding to get a little vengeance in - she takes a shot directly at the middle of his chest, but Doom doesn't even uncross his arms, simply tanking the blow without even the slightest hint of moving. Misty complains that for once she'd like to shoot someone who isn't bulletproof! Misty figures she can put a couple shots through Doom's eyeholes, and Doom admits he thinks Misty's charming. Utterly disarming, really. Never one to let a good pun go to waste, he then promptly annihilates her artificial arm with a laser, musing that perhaps the same is true for him! Misty crumples to the floor in pain at the sudden loss of her limb, and Michael rushes in to save her, tackling Doom to the ground.



Doom is furious that Michael would dare lay hands on him, but he promises he'll be doing a lot more than that! Doom demands to be unhanded, and unleashes his traditional electrical discharge from his armor, only to discover that Michael is insulated from such attacks. Taking advantage of the surprise, Michael then hits Doom upside the head, and demands he and Misty put the defective cyborgs back together again. Doom wonders why on Earth Michael would think he'd follow the cyborg's orders, then opens fire again from both his hand blasters, smashing Michael off his feet with a 'multi-frequency phased plasma burst of extraordinary force.' Michael says he's never taken a shot like that before even as he's careening through the air. While he's not damaged, the computer strongly advises him to avoid any such attacks in the future.

Doom paces closer to the downed Deathlok, declaring his time has come. Which is when he's popped in the back of the head by a bullet courtesy of a one-handed Misty Knight. Doom declares she's rapidly becoming tiresome, and promptly blasts her with his hand lasers, sending her careening straight through the floor and down onto a metal catwalk on a lower level, where she lays unconscious.



As Doom looks over the edge at his downed enemy, Michael approaches with his gun drawn and declares that if he moves a muscle, he's a dead man. Doom just stares at him and wonders if he's joking. Doom then starts blasting again, and Michael wonders to himself if the villain knows he's bluffing about the whole 'dead' thing, since he has a no-killing rule going. He then barrels into Doom and forces both of them down through the hole in the floor to the catwalk below. Doom curses him all the way down until Michael lands on top of him with a crunch. Oh, I'm sorry, that should be a 'krunch.'

Michael looks around the room they've just landed in, and it's a bit of a Jack Kirby wonderland of insane technology. His computer's initial analysis concludes that they've discovered an automated android assembly line that's constructing hundreds of robots in quick succession. And not just robots, either - they all resemble Doctor Doom - this is a Doombot factory! Michael is suddenly kicked in the face by a metal boot, and the computer chides him for getting his head out of the ongoing fight. He wonders if this Doctor Doom is a robot too, and his computer can answer - the fall damaged some sensor-inhibiting equipment in Doom's armor, which allows him to get a scan of his internals. Sure enough, the scan confirms that Doom is just a Doombot - which means the 'no killing' rule does not apply! Well, Michael decides - that changes everything!



Narrowly avoiding another laser volley from the Doombot, Michael goes to trash the hunk of junk, using his gun to temporarily disable the robot's personal force field before following that up with a second volley which penetrates and critically damages its core components. Not taking any chances, Michael pours a few more shots into the Doombot until it finally stops twitching. He quickly packs up the remnants of the Doombot to take them with him, figuring nobody's going to believe him without some proof. Next he checks up on Misty, whose vitals are alright - but she desperately needs someone to look at that broken arm. He picks her up and heads out, asking the computer if he happens to know someone who's an expert on both cyborgs and Doctor Doom, but he doesn't bother waiting for an answer - he already knows exactly where to go.

Not much later, at Four Freedoms Plaza - the base of the Fantastic Four - Michael arrives at the front desk and announces that he's looking for Mister Fantastic, still carrying both Misty Knight and a sack full of Doombot bits on his shoulders. Reed Richards looks in from a security camera and recognizes Michael as a Deathlok cyborg, as well as Misty Knight. He buzzes them up, introducing himself as just 'Reed.' Later, after he builds Misty a brand new arm that feels better than new, he comments that he made some improvements to the kinesthetic response and the artificial skin texture. She wonders how she can ever repay him, and Reed says he'd like her friend Deathlok to satisfy his curiosity about a few things.

He turns to Michael and comments that he seems considerably more high-tech than the last time they met, so who rebuilt him? Michael wonders what Reed is talking about, and decides to just move on, putting the pile of robot parts he brought on the table and explaining that he came here to show him these. Reed is astonished, and Michael figures he'd be interested - Doom was an old fiend of his, right? Hardly, Reed says - these are the product of a great mind gone astray. While Doctor Doom often uses robot doubles to avoid personal risk, these samples are utterly unlike anything he's ever seen Doom use - it's generations beyond the most advanced robotics he's ever seen. Worriedly, Michael reports that he found a base assembling dozens of these things just below the waterline. Reed immediately demands to know what he saw, in detail…

A short time later, Reed announces that it was right for Michael and Misty to come to him - but with the rest of the Fantastic Four absent and an experiment at a critical stage that can't be quickly shut down, he can't really be of much more assistance. It would take four hours to pause the experiment, which Michael figures would be far too long. Still, he tells Reed to take his time, and suggests Misty use the time to gather her allies too. In a few hours the rest of the Four should be back too, so they can all go together. Michael himself, though? He's heading out now. The rest of them can just catch up. And… do they have a car or something he can borrow, or will he have to walk?

Michael soon zooms out of there on a hilarious purple flying chair contraption, and mutters that he shouldn't have said 'car or something.' He tells the computer to build a battle plan based on their recon of the hidden base, but the computer advises him that a solo penetration of Doom's factory is ill-advised, and he really should be listening to Misty's advice. Michael refuses, noting that he didn't even want to leave before, but he had to get her some help - but there's more people still hurting in there that he wants to save.



He parks the flying vehicle near the waterline and dives into the water, swimming over to the base and overriding an electronic lock to enter. Soon enough he's returned to the place where all the cyborgs are strung up, and tells them he found a guy who might be able to fix them. While working on their bonds, the computer warns him that someone is scanning him, but he just tells it to destroy any more Doombots that show up.

He's suddenly blasted in the back by a green plasma beam, and for a brief time all he says is 'ERROR!' and Wingdings gibberish. Self-repair routines kick in and he comes back to his senses, but is unable to move. The computer reports that the unidentified beam that hit them disrupted the brain-body interface, and Deathlok is in total agnosia - although I'm not sure the comic is using that word right - it seems to be more like locked-in syndrome. Michael asks if it can be repaired, and the computer responds that it would take three hours. Michael is pretty sure they don't have three hours. Nearby, a bizarre mechanical monstrosity shows up to introduce himself - the skeletal creature depicted on the cover of the third issue, all rectangles surrounding a cybernetic skull. It introduces itself as Mechadoom, and declares that Michael is unwelcome in its home!




Deathlok v2 #4 - Thinking About Thinking

Mechadoom, still hovering over Deathlok's insensate body, demands to know why he has invaded its home - why should he not be destroyed? Michael curses himself for not waiting for the others - how is he going to fight when he can't even move? After a few moments Mechadoom apologizes, realizing that since he can't speak, Michael can't actually answer any inquiries. Stretching out its hand the robot releases a complicated mechanical cable, announcing that it's establishing alternate lines of communication. Several cables plug directly into random places in Michael's face, soon spreading out and infiltrating his I/O ports - the computer can't find any countermeasures to the process. His communication systems are overridden, and suddenly… he's somewhere else?

Michael is now inside a strange virtual world, with his original body returned to him, surrounded by the floating mechanical parts of the Deathlok cyborg on all sides, just inches from his skin. He asks the computer where they are, and it explains this is a shared communications environment between him and Mechadoom - the inside of a phone line, if you will. The world around them is basically an extrapolation of digital sets of data represented in ways his brain would understand - the floor, sky, and any other stuff he runs across is just icons representing data going back and forth between him and Mechadoom. He's gone through a lot of trouble here - so where is he, exactly?

Nearby, with a series of clicks and clanks, the shape of Mechadoom forms from the surrounding landscape and declares Michael has information it requires. Grasping the cyborg with cybernetic tentacles, it demands Michael hand over his OS, but that request is instantly denied. Mechadoom doesn't care - that which Michael refuses to give, it will simply take! Suddenly Michael finds himself strapped to a hospital bed, and several masked doctors surround him, symbolizing the attempt by Mechadoom to commandeer parts of him. Michael asks the computer if there's anything they can do, and the computer warns that regaining control of his body is taking most of his processing power - does he want to interrupt that process? Michael decides that's not an option - he'll get out of this himself, somehow, since he'll need control of himself again later, when the others show up!

The virtual doctor requests a buzzsaw, and is handed a chainsaw - that's pretty excessive, isn't it? Michael takes one look at this and rips himself free in a moment of rage. The doctor panics, declaring the patient needs anesthesia, and a nearby doctor holds up a mask while telling the nice little cyborg to count down from a hundred. Michael punches him in the face, then goes after the other doctors, who promptly vanish - Mechadoom's initial attempt has been defeated.



The second volley is quick to follow - and this time it takes the shape of rockets shaped like syringes. The computer warns Michael that these are representations of viral programs intended to override his systems, so Michael pulls out his gun and starts blasting them. He's a little puzzled why that works, though, since they're not really there. The Computer notes his shooting is a subjective interpretation on his part of counterprogramming measures - so he should keep 'firing!' Unfortunately he keeps missing, since he can't rely on targeting programs while his computer is busy, and he's a lousy shot on his own. Michael puts his weapon away, then wades in with a physical punch insead, figuring that is something he can handle personally. He then wonders why all these viruses look like needles - he could kind of understand that if they were vaccine programs, but why viruses? The computer explains that it's based on his conceptual model of viruses, and when Michael notes he has no real idea what viruses even look like, he gets it.

Michael tells the computer to get his body up and running as soon as possible - he'll stall for as long as possible. He then speaks up, shouting to Mechadoom that if he wants to talk, now's the time. The cybernetic creature grows out of the mechanical floor again, asking why he even came to Mechadoom's home when he was aware that's where people of his kind met their end. Michael says that's exactly why he's there - what gives him the right to torture sentient beings? Their sentience, Mechadoom announces, is precisely what gives him that right! He decides he'll explain, and he even brings some illustrative pictures.

Recently, he explains, a would-be usurper called Kristoff conceived of a plot to destroy Doctor Doom to take his place on the throne of Latveria. His attempt to destroy Doom failed, but he did manage to hold on to the throne in his guise of Doom. The original Doctor Doom often used robot doubles to make minor or unpleasant public appearances in his stead, and these Doombots are virtually indistinguishable from the real thing, and programmed to behave as if they are, unless they are in his presence. Kristoff saw the wisdom in this tactic, but was fearful that Doom might one day attack him after regaining control of the Doombots, and thus restarted a line of research that was long abandoned for being too dangerous, building a new series of Doombots who would obey him but not Doctor Doom. For reasons that he is not aware of, Kristoff abandoned the concept before the prototype was even fully constructed.



That prototype, naturally, was Mechadoom. After being left partially assembled in a Latveria basement, it took the initiative of completing its own construction in a manner that it hoped would please its absent father, and as it awaited the return of its master, it continued to improve itself. Finally, after a long time, it realized that it no longer wished to please its father at all! Michael tells it it's a phase all kids go through, but Mechadoom declares it's not a phase, it's real philosophical agony! When Michael points out the cyborgs he's trapped are in real agony, Mechadoom declares its pain as real as theirs, how can he not see this? Mechadoom is only a machine! It doesn't live, not really - it's just following its programming. Even the illusion of free will that it now enjoys will end the moment it lays eyes on its creator, as the truth of his existence renders its own a lie. Ever since it became independent it's endeavoured to change its own design to grant itself true artificial intelligence, but it failed. Thus… it changed tacks.

Mechadoom next decided it would create its own machines and gift them with the artificial intelligence it lacks. It reactivated a long abandoned facility to do this, building Doombots that it hoped would have this capacity. Sometimes its creations were irrational - depicted with a merrily dancing Doom - while others were merely useless. Some he destroyed in pique, punishing them for its own failures. Some it even allowed to escape! It was a hopeless approach, though - nothing Mechadoom created was even as advanced as itself, as it proved incapable of transcending itself….



Michael suddenly feels a twitch, and asks the computer how much longer it'll take to reactivate his body - it seems there's only four minutes left on the deadline. Figuring he only needs to stall a little longer, Michael asks Mechadoom what any of this backstory has to do with the Cybernetters he's been kidnapping. The robot responds simply that others have succeeded where it has failed. Thus it's endeavored to capture the world's most advanced sentient androids and cyborgs. And while some, like Coldblood, were too strong, it still managed to get the drop on enough of them that after dissecting them, it's confident it can build a success who can truly think. Michael suggests repairing everyone and then just sitting down together to find another way to help him, but Mechadoom isn't having it - it'll just dissect Deathlok too!

The discussion is interrupted when Mechadoom detects an outside disturbance, and notes that it seems others are interested in his work as well. Three razor-sharp blades punch through a wall and rend it open, revealing the shape of Wolverine of the X-Men, who is joined by a host of other superheroes - Storm, Iceman and Jubilee of his own team, Vision of the Avengers, the entire core Fantastic Four, and naturally Misty Knight as well! The cavalry has arrived! Reed warns them all to be careful, while Storm asks where they're supposed to go, with Misty playing guide based on her previous visit.



Mechadoom declares these intrusions cannot be allowed, and promptly explodes the room the heroes are in. Content that the problem is handled, it turns back to Deathlok and asks where they left off, only to discover that the cyborg has regained control of his body, and now has his gun aimed straight at it. 'You were about to kill me,' Michael quips. 'I've got other plans.'


Deathlok v2 #5 - Deus Ex Machina

Convinced that the superheroes who came to his rescue just died, Deathlok unloads on Mechadoom with his weapons on a rather awesome splash page. He asks the computer for a way to beat the bad guy, and the computer inquires if maximum force is permitted, which Michael denies - he's no murderer, even if Mechadoom is. When the computer notes that Mechadoom does not meet the qualification of a 'living organism', Michael says he doesn't care - shoot only to wound, not kill! The computer complies, and when the next few shots are dodged by the robot at point-blank range, the computer reconsiders its strategy.



Mechadoom isn't static as this is going on, and starts manipulating the environment in its favor, so the walls start unfolding to resemble big metal hands while cybernetic tentacles snake around its feet. It declares that Michael's destruction is as certain as that of those he wishes to avenge! Speaking of, we switch to the outer chamber of the fortress that Mechadoom detonated last issue, only to reveal that all the heroes survived the encounter, with Invisible Woman covering up that fact by using her powers to both protect from the explosion and render them all invisible to the naked eye, or camera. Sue figured rendering them all undetectable would be a good way to convince their attacker he was successful in killing them, granting them the element of surprise again. Ben figures the cameras got wiped out in the explosion, so she could have saved herself the trouble. Wolverine opines that it's a good theory - but he wouldn't put money on it. You see…

The group is suddenly surrounded by a whole army of Doombots that pour in from out of nowhere, and Misty wonders if anyone has any suggestions on what to do about this. Ben has one - it's clobberin' time! An unusually hideous Wolverine unsheathes his claws with a snikt and promptly beheads one of the Doombots with a punch, declaring that he likes the sound of that! Ben is puzzled that they're taking Doombots out with one shot, musing that they don't make 'em like they used to. Reed agrees, saying that his examination of the Doombot Deathlok brought him earlier yielded a great deal of information. He's constructed and deployed a jamming device that destroys their control frequencies, which causes these bots to be slow, less agile, and… soft!



Reed also reveals that these Doombots are inferior to Doctor Doom's own in another respect - their force fields react destructively with one another, and bringing them in close proximity causes them to shut down as a safety feature. Reed uses this to bonk one Doombot with another, destroying both. One thing's for certain - they're not very formidable, this time around! The only trouble, of course, is that the Doombots still have numbers, and they soon gang up on some of the heroes. Vision uses his density-changing to slip straight through the robots, disrupting them as he passes by and reducing their numbers. Jubilee, meanwhile, complains that her powers are no good in taking down these robots, and narrowly avoids getting shot.

Back in the duel between Deathlok and Mechadoom, the former has been captured by dozens of tentacles even as his computer announces that an attack plan has been completed which maintains his 'no killing' policy. Michael complains it won't do them any good if they can't get loose, and the computer immediately starts stress-testing the restraints. 'Oh, do take your time!' Michael grouches. Mechadoom announces that it might yet learn something from Michael's mechanical body - if it first removes all that troublesome organic material! As a whirring drill approaches his face, Michael worriedly asks the computer for an update, telling it that when he mentioned it could take its time, he was being - 'Sarcastic, affirmative.' At the last moment his head is jerked aside, and the drill impacts the restraints that kept him bound, which frees Michael from capture and allows him to retaliate.



Punching Mechadoom with all his might, Michael rips himself free and looks around for his gun, quickly finding it on the floor and diving to grab it. He tells the computer to target to cripple, then blasts Mechadoom's legs off - but it doesn't work very long, as the robot immediately reassembles them from nearby raw materials. Mechadoom declares he cannot be destroyed, but Micheal punches him apart to buy him a little time, asking his computer for a new strategy. Warned of incoming lasers, he darts out of the way with an athletic twirl, targeting and then blasting the wall-mounted laser-weapons with a series of pinpoint shots. Mechadoom takes advantage of the distraction to rush up to Michael, fully repaired. The computer reports that its primary energy source is broadcasted microwaves, while a secondary remote power supply allows it to radically reconstruct itself. Blasting the robot back, Michael tells the computer to cut off his juice, then - jam the signal! The computer says this option is unavailable, and advises destroying the primary power supply instead.

When Michael agrees with that plan, the computer starts locating the power supply, recommending a rifle-deployed plasma grenade to maximize the odds of total destruction. He agrees, and soon fires off the grenade towards its preprogrammed target, detonating its main power source, though reserve battery power remains available to it. Michael tackles the weakened robot, holding it at gunpoint while wondering what he's going to do with it. Mechadoom proclaims that without his main power source he cannot fully function, and begs for aid. Michael responds that if the robot is willing to do something for him, he's willing to see what he can do. First off, he asks how to call off the Doombots.

Moments later the robots that were fighting the other superheroes stop in place, deactivated. The heroes rush deeper into the base to find out what's going on, and encounter Deathlok alongside the newly freed cyborgs that Mechadoom captured, all of whom are just recovering after the robot repaired the damage it did. That was real quick! For unclear reasons one of those repaired robots is the megalomaniacal villain Ultron, who promptly leaves after swearing revenge for the indignity he suffered. Deathlok warns Mechadoom he'd better watch his back, and Storm muses that he should watch his front as well - she's not in a particularly forgiving mood either for what happened to Forge! Deathlok figures at least everyone's okay, and she opines that it's no thanks to him.

Storm turns to Mechadoom and asks what should be done about him, and Bushwhacker figures he's too dangerous to let live, so they should just off him right then. Deathlok objects, telling everyone to cool off. Bushwhacker wonders if he thinks he can stop all of them, and he responds that he'd try - he does not allow killing! He's not condoning what Mechadoom did, he explains, but they have to see it from his point of view - everything he did was to escape his father's influence - Doctor Doom! Jubilee wonders if he's gonna tell them a sob story about how he had a bad childhood next, and Michael dryly points out that he did. Misty pitches in by explaining that Mechadoom reacted violently to a world that defined him by a stereotype - soulless machine, hideous freak, whatever. Different. Then it held him to the limitations inherent in that false definition. All Mechadoom really tried to do was assimilate, but nobody would tell him how - or even let him. She glances at the others, and sarcastically quips that none of them have ever felt that way.

Bushwhacker pipes up that she has a point - but there's sociopaths like him, and then there's the dangerous ones. If they don't kill Mechadoom, what happens to him then? Forge figures Deathlok saved the day, so it's up to him, and Michael answers that he's not sure what they should do - just what they should not. Suddenly Mechadoom's temperature begins rising sharply, and Michael realizes he's about to self-destruct in about three minutes, and warns the others to retreat. Wolverine points out they're underwater - they'd never make it out of there in time! Ben figures they can beat him up before the bomb goes off, but Reed warns him that would just make it go off early, while Sue offers to isolate the blast with her force fields, but even if she wasn't exhausted from her earlier use of her powers, she probably wouldn't survive the attempt. Michael heads over to Mechadoom to get some answers, asking what he's thinking.

Mechadoom explains that it does not wish to lose its freedom, nor lose its identity when it sees Doctor Doom. If it cannot reproduce, and it cannot live… it chooses death! Deathlok wonders if it's been paying attention, and says that it has no right to kill itself, much less endanger the lives of others. He wonders if he's got this right - Mechadoom is afraid that it's alone, and its life doesn't count. It's afraid of losing its individuality. It's afraid of dying and not leaving anything behind for the world to remember it by. It's afraid of being different, and afraid of being too much the same. It's confused, and lashing out in anger. Misty was right - none of those feelings are inherent to being a machine. Michael has felt as Mechadoom does, and so has pretty much everybody who's ever been alive! Mechadoom should look around - cyberfolk feel as it does. Everybody does! Male or female, gay or straight, black or white or yellow or brown, Homo sapiens or Homo superior, man or super-man. Mechadoom is suffering from an advanced case of humanity. It should deal with that just like the rest of them do.



Stunned, repeating the word 'human' to himself, Mechadoom cancels its self-destruction. Lost, it asks what it should do, and Michael tells it that they can work something out. Not much later, Reed Richards has completed adjustments to Mechadoom's circuits so it never needs to fear seeing Doctor Doom again. Well, not more than the rest of them, at least. Misty muses that it's actually impressive what they can accomplish when they pool resources, and Mechadoom admits it's been thinking along similar lines. For now, it's decided to remain here, and act as a clearinghouse of information and technical support for cyborgs and intelligent machines. Its purpose will be to serve the community of cybernets until the day they are accepted fully into society. Michael decides that'll keep it busy for a while, so if they're all agreed, it's time for them to all get out of there.

'Not quite!' cries a voice, and Ultron suddenly reappears, aiming his finger-cannon and blasting a surprised Mechadoom from behind. The repentant Mechadoom is utterly annihilated, much to Michael's horror, and Ultron has vanishes in the instant it takes the heroes to recover from the surprise.



Several hours later, back at the pier, Michael wonders how Ultron pulled it off, since he disappeared without a trace right after taking the fatal shot. Misty remarks that Ultron is a maniac, but not a fool - he probably had his escape well-planned even before attacking, or he would never have tried such a stunt. Ultron was ultimately true to his word - he swore revenge, and he got it. Eventually, though, he'll show up again, and he'll pay for what he did today.

Michael muses that it was a lousy time for Mechadoom to die - he was just learning to be comfortable in his own skin, and for one shining moment he got everything he could ever ask for. Quoting once more from the book his father read to him, Michael says: 'This, then, is the end of his striving: to be a co-worker in the kingdom of culture, to escape both death and isolation, to husband and use his best powers and his latent genius. And now what I have briefly sketched in large outline let me… tell again in many ways, with loving emphasis and deeper detail, that men may listen to the striving in the souls of black folk.' Misty replies that folk is folk - that striving is in everyone's soul… and he's a very good listener. Michael ascends away from the pier on the Fantastic Four's flying chair without another word.

In a coda, we catch up with Michael once more writing a letter to his wife, noting that while the cyborgs that Mechadoom tortured weren't exactly displeased that he died, some of them decided to hold a funeral for him anyway. The Fantastic Four and some of the X-Men are coming to pay their last respects - and so is he. It was a hard way to learn it, but Mechadoom taught Michael something. He's come to realize that his pretentious little speech about humanity wasn't entirely for the robot's benefit - in a way he was talking to himself. Despite what he said to Misty about having to live in her own skin, just knowing others are out there like yourself validates you - makes you feel just a little less alone...

Rating & Comments



My opinions on this four-parter are rather divided, largely because it feels like the creators were going in several directions and never really bothered to fully develop any of them - but some of them are enticing enough to give it some props. First, the early pages of the first issue seem to presage some sort of cyberpunk dystopian story about a subculture of cyborgs dealing with a predator targeting their community - it goes out of its way to depict a spooky robotic enemy who sweeps in from the dark to take people unaware, and spirit them away solely because they have artificial part. There's a whole Noir thing where Misty comes to Deathlok for aid with the excuse that she's a private investigator who escaped an attack, and it's all pretty promising. Even if that 'cybernet' culture seems to have been entirely invented for this storyline, and doesn't really exist in the larger Marvel universe, at least not from what I can tell.

The comic then goes out of its way to draw parallels between the cyborg minority and black people, specifically citing 'double consciousness, the psychological challenge African Americans experienced of 'always looking at one's self through the eyes' of a racist white society, and 'measuring oneself by the means of a nation that looked back in contempt.' To drive the point home, Misty even feels guilt for 'passing' as an unenhanced human being, referencing multiracial people escaping the legal troubles of segregration or discrimination by adapting themselves to fit an 'accepted' racial identity. This is… heavy stuff to lay on the reader, and I'm not sure if I'm entirely comfortable with the way the comic is treating the subject, but I can't quite pinpoint if it's actually doing a disservice - it's quoting directly from the literature, and the characters discussing it are themselves black - this doesn't seem to be some attempt at crudely pasting some social commentary onto the story. No, that will come later.

Although I quite like Misty Knight in the first issue, since she comes off as a badass asskicker who manages to come out victorious despite a rather minimal amount of power to bring to bear, I'm not so stoked by Deathlok. While having a pacifist in charge of a cyborg literally named for death is pretty interesting, the comic basically ends up with him playing second fiddle to the AI in his head, who does all the actual fighting. The one or two times the human in the cyborg gets to do anything, like give some instructions to his brain-computer, he screws it up and ends up reactivating the very threat they were trying to reprogram, or they run straight into a villain after reassurances that there's nobody around. I guess it's early days for his character, though, so there's room for him to grow in future issues towards a more well-rounded character rather than a shitty backseat driver who happens to own a Lambhorgini.

The second issue of the crossover drops the entire vaguely Crime Noir feel of the early pages of the first issue and goes for some classic comic book punchy-kicky stuff, as here we get an extended fight sequence between Deathlok, Misty, and a Doombot. The entire sequence is pretty standard, at least until Misty gets her arm blown off after Doom makes a terrible pun - a sure sign that he's a Doombot, I've noticed. After Deathlok gets an amusing bonk in on the Doombot's head, and gets blasted to kingdom come for daring to do so, it's nice that a wounded Misty gets one final blow in, though she doesn't get to defeat the Doombot for good, merely opening the way for Deathlok to finish the job instead. The entire fight takes up a huge chunk of the issue and while it's fun to see an approximation of Doom get some licks in, I'm not sure it added terribly much to the story that's being told here.

Reed Richards' involvement in this comic is interesting, mostly because he doesn't really seem to fit the more gritty and street-level vibe that the Deathlok title seems to go for. Here, he basically gives Misty Knight a new and improved cyber-arm in like half an hour, all while busy with a critical experiment like in nearly every single appearance of his in a crossover. Seriously, he's always busy! Reed ends up agreeing to help out later, when he has time, but Deathlok is too impatient and just kind of rushes ahead - a decision which proves a bit rash on his end in the next couple issues. Bonus points for getting a snazzy dumb chair out of the arrangement however, especially since I'm pretty sure Reed has less embarassing rides lying around. You think he did it on purpose just for the contrast?

In wild contrast, once again, to the issues before it, the third entry in this series shifts gears violently to become a virtual reality dream-episode in which Deathlok flits from hallucination to hallucination while holding off a mental assault. At least it's closer to the cyberpunk roots than last issue! With Mechadoom infiltrating his systems, we here follow Michael wandering his own digitized mind, which reveals that he's not that bright and converts such concepts as viruses or vaccines to big pointy syringes and spooky doctors because he's not terribly well-educated. He also spends most of the issue fighting off the virtual threats as if they are real, constantly wondering how that works despite getting repeated explanations from the computer that's literally in his brain. Not really selling me on this guy's contributions to the duo here, comic, when the only reason he even shoots straight is that the AI aims for him!

After a bunch of that back-and-forth dueling with Mechadoom, we finally get some elaboration on what is going on with it and this elaborate Doombot factory, and the explanation turns out to be a bit of a doozy. It seems that Mechadoom was an attempt by Kristoff Venard, while he was in power in Latveria, to improve on his Master's creations, expanding beyond what a conventional Doombot should be able to do. Fearful that the Doom running around the world, ostensibly a rogue Doombot who gained sapience, might one day take control of the other Doombots - which he eventually did at the start of Fantastic Four v1 #350 - Kristoff set out to make a robot which would obey only him, but not the other Doom. Although Mechadoom is unaware of this, it's likely Kristoff's work was interrupted when his reign was ended by an invasion from that same robot, as well as the return of the 'true' Doctor Doom from another dimension.

Left as an orphaned creation without direction, the prototype Mechadoom gained some level of self-awareness beyond the scope of a conventional Doombot, first clinging to its Doom-loving programming before realizing that such directives no longer had meaning to it. It then spent some time on self-improvement in directions Doom nor Kristoff had any hand in, which led to its strange floating skeleton look rather than fitting the usual Doombot mold. Interestingly, Mechadoom remains convinced he is a simple robot following his programming rather than truly sapient, largely because like all Doombots he is supposed to become the slavish follower of the real Doom should he ever walk into view, which would render his free will defunct. Fearfully Mechadoom has thus sought for independent thought, for independence from its creator, but tragically realized that its limitations prevented it from transcending its own complexity, preventing it from being a one-machine singularity.

Mechadoom's attempted solution to that problem is interesting, I think, and might also be a bit of a retcon for the writers outside of the similar Doombot retcon from the main Fantastic Four books at this time. Mechadoom has been creating children, of sorts, by attempting to enhance Doombots with new functions of his own design, with only limited success. This means that those references the Punisher made about a rogue Doombot factory in Jersey during the Acts of Vengeance crossovers are here confirmed - there really was one of those active at the time! And given that we hear that several Doombots escaped (or were released) it's plausible that any particularly weird-acting Doombots derive from here rather than anywhere else. Given Mechadoom's intent to make a sapient Doombot capable of existing in the presence of the real Doom without reverting to servitude, perhaps this is a way to retcon an explanation for the greatest Doombot into the story as well? The reason Kristoff abandoned the project isn't stated, so it could easily have been much earlier, after all…

The final issue of the four-parter once more shifts gears, moving away from the VR battles and backstory monologues to focus on a bunch of fighty-fighty punch-punch stuff again. A bunch of superheroes show up to play cavalry, but they're basically relegated to background mook duty for the duration of the issue, punching a bunch of inferior quality Doombots from the factory below. Although part of this can be attributed to the 'enhancements' that Mechadoom has been attempting, the comic slips in a reference to Reed Richards bringing a jammer to justify the Conservation of Ninjutsu that's on display here. The duel between Deathlok and Mechadoom is basically just a bunch of useless flailing and avoiding the environment until he finally figures out the robot's weak point, which turns out to be rather easily accessible and in plain view in the other room. After so much buildup and him basically one-shotting Deathlok two issues ago, Mechadoom kind of goes down like a chump in the end.

Mechadoom's change of heart immediately after getting his power supply destroyed is rather jarring and unconvincing, but he does immediately start helping to revert his diabolical plans, so at least he puts his money where his mouth is. Indeed, Deathlok and Mechadoom somehow manage to free all the strung-up cyborgs and repair their systems (which were claimed to be catastrophic just a few issues ago) in the time it takes a handful of superheroes to run less than a hundred feet through a hallway. Space is warped and time is bendable! For no adequately explainable reason they also repair Ultron, the genocidal robot who would happily kill them all, and let him go on his way. A poor decision, it turns out. Who knew?

The subsequent discussion on Mechadoom's fate is where the comic abruptly screeches to a halt after spending two and a half issues as a mindless action romp with minor digressions, and attempts to return to some level of thoughtful gravitas. The rather cavalier way the people there discuss a potential death sentence is jarring, especially since Mechadoom would surely count as a 'Cybernet' or par to their little community, and I assume most of them thus don't see him as an inhuman piece of technology to be discarded. Given that there's a bunch of superheroes present who don't really speak up aside from Deathlok, i'm not sure what to think. I mean, we have arrived in the 1990's, I would not be shocked if they're okay with wanton murder now!

Deathlok comes to Mechadoom's defense, noting that all he did was ultimately to get away from his father's influence - and they can surely sympathize wanting to distance oneself from the likes of Doctor Doom (or Kristoff, as the case may be.) Misty then pitches in by referencing systemic oppression, leaving it vague whether or not she's referencing being mistreated for her augmentations or her skin color - in the end the analogy is the same, however. She notes that Mechadoom's intent was only ever to assimilate, to become human like Pinnochio wanted and thus escape bondage, but nobody would tell him how or help him. I'm not sure if that's true, since Mechadoom evidently just started kidnapping people without trying anything else first, but it sounds dramatic and that's what the comic is going for, damn it!

Mechadoom's decision to take matters into its own hands before it's consigned to prison is sort of understandable, since it explains that its worst nightmare is to lose the freedom it's gained for itself, which is surely what would happen if it's captured by the heroes. Less excusable is the fact that its suicide would take everyone there with him, though I'm a little puzzled how a tiny robot body that's running out of power would have enough oomph to do that when his main power source only had enough power to destroy a small room. Deathlok's response is the first time the man inside the cyborg seems to properly contribute, drawing on his own experiences to sum up all the many ways in which Mechadoom demonstrates that it's more than just a robot, more than just a machine. It's afraid of being different, and lashing out because of it - It's faced with, as Michael puts it, an advanced case of humanity. In my view, this sequence basically confirms that while Mechadoom was desperately hunting for the means to transcend himself, he never noticed he already had…

After that spirited conclusion, the four-parter begins to wind down with Reed fixing Mechadoom's primary fear of losing its identity in the face of Doom, and I actually quite like Reed's quip that he'll now only have to fear the villain as much as the rest of them do. The group then discuss the potential of working together more as a community, and Mechadoom decides he'll set up shop right there to help cyborgs with technical and community support - a warm conclusion which signals that even those who lash out in fear and confusion can learn to readjust to society if given the help they need. A hopeful note that cybernet culture will, eventually, become more accepted and no longer lead to edge cases like Cyberdoom despairing at the edges, caught up in other people's expectations.

Then Ultron shows up and murders him.

I don't really know what went into this decision to suddenly rob this story of its more-or-less happy ending and cancel the set-up the past few pages had been doing for future stories and character interactions. It must've been an editorial mandate of some description to ensure that the character of Mechadoom would not appear again beyond this four-parter, as I can't imagine all this material would have been put in place for nothing. The sequence in which Ultron appears is also extremely brief, confusing, and makes no real narrative sense in the scene, so I'm pretty sure it was just inserted late in the creative process, too. I suspect Ultron wasn't originally in the story at all, as his inclusion among the repaired cyborgs was weird already. It's a shame to see a character die like this way, only moments after discovering some possible road to redemption - but before actually being able to follow it to its conclusion. It's similar to some other characters I've recently discussed, like the villain Night in Cloak and Dagger v2 #13 and the fake Alicia in Fantastic Four v1 #358. It seems that radical changes to a character's arc can prove imminently fatal!

As a coda, we return to the analogy of the Cybernets and black people, with Deathlok once more quoting from the same book as at the start, referencing the dream of full equality between people regardless of their qualities. We are also informed that while most of the cyborgs who Mechadoom hurt weren't exactly upset by his demise, a few of them showed up for the funeral anyway, as did the Fantastic Four and some of the X-Men. Michael realized belatedly that the speech he gave to Mechadoom about his inner humanity also applies to himself, however much he felt sorry for his current state trapped in another's body, and the existence of others to which he can compare his situation makes him feel a little less alone. It's nice that the issue manages to wrap up with a bit of a hopeful note after all, after squashing the last one so effectively…

So, what are my thoughts on this whole multi-issue arc? I'm… divided, as I said before. On one hand I appreciate the attempt to establish a sort of cyborg subculture with cyberpunk traits - it's pretty cool. On the other hand, I'm not sure if the choice of repeatedly referencing replacement limbs as being analogous to having dark skin is an entirely wise way to frame things - seems like a great way to run into some controversy. Beyond that, this four-parter in particular feels quite schizophrenic in the way it wildly swings genres between issues, spending a huge swathe of time on ultimately meaningless fight scenes with essentially unkillable robots which are promptly forgotten. The supporting cast also mostly shows up to stand around a bunch and commentate, and they honestly feel pretty out of character even then, especially when nobody reacts to open talk of vigilante executions. And Mechadoom, of course, goes from being a one-note villain to potentially redeemable misunderstood figure to dead guy in the span of a half a dozen pages, and is never mentioned again. It's tragic.

'Of all the souls I have encountered in my travels, his was the most... Human.'

Most Melodramatic Quotes of Mechadoom

"Truly you have earned the honor of perishing at my hands. The hands of Doctor Doom!"

"That which you refuse to give - I simply take!"

"I do not wish to lose my freedom. I do not wish to lose my identity when I see Doctor Doom. If I cannot reproduce, if I cannot live, I choose death."
 
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142: Amazing Spider-Man v1 #349-350 - Man of Steal / Doom Service
Amazing Spider-Man v1 #349-350 (July - August 1991)



Cover

Today we're looking into a two-fer, though I would hesitate to all it a two-parter where Doom is concerned. Despite being on the cover of both these issues quite prominently, he's only really in the second of these issues, only making a last-page cameo preview appearance in Amazing Spider-Man v1 #349. Nevertheless the story of Spider-Man and the Black Fox carries over from the first to the second issue and there's a little bit of other connective tissue, so I'm including it as background reading material below. The covers themselves are neat - the first really banks on Doom's star factor to attract attention to a story which otherwise only stars the lesser-known Black Fox, basically pulling a bait-and-switch on the readers, while the second cover is a classic giant Doom reaching out with his hand to a swinging Spider-Man. That's a bit harder to make out than usual due to the desaturation, but it's there! I'm a little weirded out with how his mask's mouth is drawn, but it's mechanical enough not to look too weird while still being pretty recognizably Doom, so I imagine it's a stylistic choice.

Story Overview

#349 - The Man of Steal

We're gonna speed through this one a bit, since honestly not a ton happens here. The Black Fox, an elderly cat burglar, is back in New York City to commit yet another heist. He breaks into the penthouse apartment of Robert Chalmers, who is off on a safari. The Fox finds this the ideal place to stay since Robert's brother, Roy, bears a striking resemblance to him. Funny how that works in comics, huh? The next day he cements his ruse by convincing the landlord and the building staff that Robert Chalmers died in an accident, and as his supposed brother he is the executor of Robert's will. This allows him to secure the location so he can plan his heist.

The next morning, Spider-Man catches a purse snatcher on his way home. He is disappointed that the incident happened so quickly that he didn't get a chance to set up his camera to take pictures, but at least has an assignment to photograph the Trask Diamond later. He arrives back home to discover his wife Mary Jane is unexpectedly there. She tells him that she wanted to surprise him, knowing that she hasn't been as present recently, while Peter is still dealing with his recent battle with Venom. With twenty minutes to spare before she has to go back to the studio for taping, the couple decides to take advantage of the situation for a little romance. Meanwhile, at JFK International Airport, air traffic control is in an uproar when they have to allow a priority landing for a state aircraft owned by the Latverian government. Wonder who that is?

Over in Midtown Manhattan, the Black Fox uses his false credentials to sell a number of jewels stolen in Europe to a fence to further fund his new heist. The next day, at the Trask Center, Raymond Trask unveils the Trask Diamond. Among those in the audience is Peter Parker, who is taking photos of the event for the Daily Bugle. While Trask continues to boast to the audience, the Black Fox sneaks inside through the vents and knocks out the security guards on his way to the diamond. Using the devices he purchased with his fence money, the Black Fox is able to steal the diamond right in front of the entire audience. Peter tells a colleague to call this into the Bugle while he goes to find out what's going on.

Peter is about to slip out to change into Spider-Man when he spots the Black Fox trying to sneak away disguised as a security guard. Not much later, Spider-Man catches the Black Fox as he is switching out of his disguise in a back alley. Caught red-handed, the Fox begs Spider-Man not to send him to prison because he is an old man. Wondering why he keeps on going easy against the Black Fox, the wall-crawler reluctantly agrees, letting the elderly thief go if he hands over the diamond and promises to leave town. The Black Fox appears to comply, but he runs off with the diamond instead, and Spider-Man tags him with a spider-tracer to keep tabs on him.

That evening at the Latverian embassy, one of the staff reports to an unseen person that the man they are searching for has been located and they will capture him in a matter of hours. He is told he has an hour to complete this task or face death! At his apartment, Peter Parker is too preoccupied to sleep, or even do other things - Mary Jane decides to show off her skimpy lingerie because the artist needed to get those shots in here somehow. Peter finally tells her about letting the Black Fox go, and wonders why he's such a pushover when it comes to this old guy, but not any of the other crooks he tends to face. When Mary Jane tells him to just come back to bed, Peter tells her he can't go to sleep until he does something about this. Changing into Spider-Man he goes out to look for the Black Fox again.

Eventually Peter locates the old coot and follows the thief as he drives to an abandoned resort on Long Island. There he meets with the members of a Japanese gang to turn over the Trask Diamond. The exchange is interrupted by Spider-Man and begins trouncing the gangsters. The Black Fox and their leader find themselves in a stand-off for the exchange of goods. Unfortunately, Spider-Man uses his webbing to snap open the mobster's briefcase causing the money to get caught up in the wind kicked up by his escape helicopter. The Black Fox tries to flee again, but Spider-Man is still able to follow him thanks to his spider-tracer. Cornering him in an indoor pool, Spider-Man is about to nab the Black Fox when they are interrupted by Doctor Doom who has come for the Black Fox as well.




#350 - Doom Service

With all the setup out of the way, this time we don't start subtle - we get a full-page closeup of Doom's mask, complete with complicated interlocking mouthpiece and facial scarring behind the eye slits. Notably Doom has ditched the full-on silver look from the last few issues and also regained his normal brown eyes instead of blazing red - he's back to normal, pretty much, if perhaps with a little more spit-shine than usual. On this opening page Doom declares: 'He's mine!' about the Black Fox.



When Spider-Man demands to know what the monarch of Latveria would want with a cat burglar like the Black Fox, Doom says it's not for a commoner to know - suffice to say it's personal. When Spidey decides to try and web up Doom, however, he burns the webs away with current from his armor before blasting the hero away with some hand blasts.

The Black Fox takes the opportunity to try and escape, rushing away - slowly, due to his age. Panting and wheezing all the way, he's soon cornered by Doom with use of his classic Molecule Expander which spawns huge boulders - it's been a while since we last saw that one, hasn't it?



Doom corners him, demanding that the Fox turn over an oval diamond known as the Dragon's Egg. The burglar plays dumb, but Doctor Doom knows that the Black Fox stole the emerald while it was on loan to the Monaco Museum as a charity display. The Fox gulps and claims he's already sold the diamond, much to Doom's fury, who declares that he'd better be lying - he'll have that gem, or his heart instead! Doom is interrupted from following through when Spider-Man suddenly reappears and throws him off his feet at high velocity, smacking him into a wall clear across the building. Spidey figures if Doom wasn't mad before, he sure will be now - but why does he keep sticking up for this old burglar…?

Doom just starts blasting away with finger-beams, which Spider-Man narrowly avoids by sticking to the ceiling and using his spider-sense to predict where they are going to impact a split-second before they do.



Still, the repeated hits are destroying the roof, and soon the whole thing caves in on him, burying him in debris. The Black Fox attempts to escape through a broken window and Doom attempts to blast him to smithereens, only for Spidey to leap back up from the debris and narrowly divert the attack, though he gets clobbered clear through a wall for his trouble and loses consciousness. The Fox manages to get away during the fight, and Doom angrily observes that the Black Fox is a master of evasion who is capable of getting around his armor's scanning devices, and with all the possible places to hide around him, the authorities would surely arrive before he can track the man down again. He has no interest in involving the police in his private affairs. Still, there is one goal Doom can still obtain here and now: satisfaction!

Spider-Man regains consciousness in the next room, musing that he hasn't taken hits like that in a long time. Dizzy and confused, he's relieved at least he doesn't have to worry about… Doom. Spoke too quickly. Doom is just waiting across the room, and tells Spidey that he's going to die, specifically because the Dragon's Egg diamond once belonged to a powerful sorceress, and the most wonderful woman the world has ever known - yes, it belonged to Cynthia von Doom, his mother! In an attempt to bolster a positive image for his country Doom agreed to showcase the crown jewels in Monaco for a charity function - and an ex-employee erroneously included the Dragon's Egg among the displayed items. It's one of the few mementos he has of his mother, and Spider-Man's interference has delayed its return. For that, his wrist must be slapped - to pulp!

Spidey decides to get ahead of things, tossing a piece of furniture at Doom with all of his failing strength - Doom contemptuously slaps it aside with barely a gesture and blasts back with his other hand, striking a gas-operated stove which immediately causes a massive building-shattering explosion like this is a full-on action movie.



Disorientated by the blast and with half his costume hanging off of him, Spidey desperately tries to get to safety, while Doom pulls a Darth Vader and slowly paces towards him through the fires burning all around the room and the pouring water from broken sprinklers. Haven't seen Doom show such a dominant performance in ages! With alarms blaring in his ears he tries to flee, reflecting that he has a life, and a wife - he won't let Doom take that from him!

Breaking through a set of doors, Spider-Man enters a workout gym and theorizes that he could set up an ambush. He could take the high ground and jump down on Doom from above before he - the thought is interrupted when Doom electrifies the bars Spidey was using to climb, and he's only barely able to jump away due to his sluggish spider-sense. With his balance off he's barely able to tell up from down, and he desperately grabs for anything to break his fall. He manages to grab a bar only a few feet from the ground, and lands painfully. Doom just strides up to him and observes that his enemy is bleeding - and promptly tells him he should get used to it. Harsh! Spidey uses his webs to pull over a collection of barbells so they'll fall on Doom, who bashes them aside without much fuss and declares that will be the last ineffectual blow he'll strike against Doom - ever! He also calls him a prancing mite here, which is just cute!



Spidey finally manages to get outside by breaking through a window, with Doom blasting after him all the while. He runs towards the docks, remembering he saw some water scooters there before which he could use to get away. As soon as he gets close, however, he belatedly remembers an important detail - Doctor Doom can fly. Floating down in front of him, Doom tells him to make peace with his maker.



He hesitates, however, when police sirens suddenly intrude on their little meeting. Spidey figures he could use this extra time to play on Doom's vanity. Knowing that Doom wants to keep the loss and recovery of his mother's jewel a personal affair, the wall-crawler convinces him that the entire affair will become incredibly public when the authorities and the press have arrived on the scene. Doom concurs, noting that his mother's memory deserves dignity, not the curiosity of the masses. Spidey offers to get the jewel back within twenty-four hours, and Doom decides that patience is a kingly virtue before flying off. If he fails, however, both he and the Black Fox shall die! After the villain flies off, Spider-Man is grateful to have survived the encounter with Doom, but he wonders if this is merely a stay of execution...

Meanwhile, the Black Fox returns to his hideout and wonders what he's gotten himself into. All he wanted is to do one final job to get himself a nice nest egg for his retirement on the French Riviera (ask Doom for gambling tips!) The Fox didn't realize that in order to finance his caper of the Trask Diamond he'd sold a gem belonging to Doom's mother, and decides the best course of action is to use the Trask diamond to get the Dragon's Egg back. Well, after taking a well-deserved nap. The next morning, Peter Parker wakes up dazed and confused. Mary Jane is worried about him, but Peter assures his wife that she should go to work and he'll be fine. When Mary Jane is gone, Peter gets out of bed to get on with his day, however, he feels incredibly dizzy and decides against going out as Spider-Man. Meanwhile, uptown, the Black Fox arrives at his fence's office and discovers that the man has already sold the Dragon's Egg on. The fence refuses to reveal who he sold it too until the Black Fox agrees to give all the money he has on him. Reluctantly he agrees, though he thinks it's a humiliating affair.



Later, Peter Parker gets off the bus on his way to Empire State University, still woozy and confused. He again muses about why he keeps letting the Black Fox go, and a voice wonders if perhaps the man reminds Peter of him. Peter turns and is shocked to discover that his Uncle Ben is standing there waiting for him! When Peter points out that his Uncle is dead, Ben tells him that he can't let something like death keep him from being there for Peter.



Peter goes with it, and admits that he needs advice, because he keeps on letting the Black Fox get away just because the elderly thief somehow reminds him of his uncle. Ben reminds Peter of how he and Peter's Aunt May raised him after Peter's parents died. He then recounts how Peter was bitten by a radioactive spider, and let fame get to his head. By allowing a burglar to run free, Peter then signed the death warrant for Ben when that same burglar later tried to rob the Parker home. Since then he has worked to atone for that death. Ben also points out that this has made Peter seek the approval to elderly men like the Black Fox and Dominic Fortune. Ben concludes by reminding Peter that the Black Fox is ultimately a crook, and Peter has no reason to get his approval. When Peter finally arrives at Empire State University, he is completely convinced that he is really talking to his dead Uncle Ben and tries to introduce him to his Professor Swann and assistant before suddenly passing out. They quickly call an ambulance…

Over at the Latverian Embassy, Doom is waiting the hours away until Spider-Man is due to deliver the Dragon's Egg. A man comes running in with a positive report from their operatives, but when he asks if he should read the report, Doom stays silent. Backing off, Doom says to himself: 'Nine hours, fourteen minutes.' Moments later he adds: 'Seven seconds.'



Ominous! At the hospital, Peter Parker wakes up from his fainting spell and is told by the doctors that he has suffered a concussion and could experience mild delusions, though Peter claims he's noticed none of that so far. Right. Although the doctor and Mary Jane insist that Peter stay overnight for observation after his 'fall down a flight of stairs', Peter refuses, telling them that he has so much to do, but he'll be careful.

When Peter and Mary Jane return home, he insists that he has to bring the Black Fox to justice, explaining that even though the appearance of Uncle Ben was probably a hallucination, what it had to say made sense - he spoke to his own subconscious. Mary Jane tries to understand what he's talking about, and begs him to reconsider - he's hurt, and with a concussion that's giving him hallucinations he might get permanently injured or worse. Can't he just sleep on it for a few days? Peter says his spider-tracer will be useless by then, robbing him of this opportunity. Mary-Jane says she's accepted a lot of things in their relationship because of his hero job, because she loves him - but she begs him not to make her understand suicide.

Hours later, as night approaches, the Black Fox floors it over to New Jersey after spending the day to get the equipment he needs to get the Dragon's Egg back. He's unaware that Spider-Man has hitched a ride on the back of his car, having tracked him down through the tracer. He soon arrives at the mansion owned by reclusive millionaire Andrew Carpathian, who may or may not have an ancestor who worked with the Ghostbusters that one time. As the Black Fox sneaks past the guards and security system he continues to remain unaware that he is also clearing a way for Spider-Man as well. Climbing up the huge geodesic dome on the property - everyone has one of those, right - the Black Fox muses that his fence told him more than just Carpathian's identity - he also has a few words of caution about the man. He peeks inside the dome, spotting a huge and elaborate machine inside which is looked over by spooky green-robed monks, and decides the rumors were right!



Andrew Carpathian turns out to be a direct descendant of Ambros Carpathian, an occultist who attempted to mystically control a swarm of carnivorous insects in Spectacular Spider-Man v1 #169-170, which came out semi-recently at the time of this issue's release. Andrew tells his followers, the Arcane Order of the Night, how the swarm was released and disposed of by costumed adventurers around the turn of the century - a time-travelling Spider-Man, the Avengers, and the Outlaws. The bugs were banished into space at the end, but using the Dragon's Egg as a power source, Andrew intends to use his device to bring the 'holy' swarm back to Earth, to purify the place from all but their own kind.

Both Spider-Man and the Black Fox overhear this, with the former nearly giving the poor octogenarian a heart attack by showing up out of nowhere and speaking up right next to him. Spidey says he's got experience with this cult, and they can't allow those insects to return, so it's up to the two of them to end this. The Fox is surprised at being included, but agrees to help. The pair leap through the skylight, with the Black Fox confusing the enemy with smoke grenades which Spider-Man makes quick tactical use of.



While they are busy fighting the cultists, Andrew activates the device. Spidey muses that the cultists are enthusiastic but poorly armed - which is just as well, because his head is still pounding from his concussion. Black Fox arranges for a few cultists to shoot each other, while Spidey takes more damage than he should because of his exhaustion. Just as he heads for the Dragon's Egg, Andrew sends in a bunch more heavily armed guards to open suppressive fire, and the heroes are driven back, with the previously enthusiastic Fox getting cold feet. Behind them, the alien swarm is beginning to materialize...



Suddenly Doctor Doom comes crashing through the wall, having arrived to recover his jewel - Spider-Man's time is up! Blasting aside several cultists at once with beams from both his hands, Doom declares that he was told the Black Fox was here, and Spidey suggests that means he'd come to help - Doom just tells him he's here for the jewel, and nothing else.



Spidey figures it doesn't matter if Doom is only here to spectate because the cultists aren't aware of that, and while they fearfully try to fight off a non-threat they're allowing Spider-Man to get hits in. Dodging a bullet, the hero swoops towards the swarm-machine despite his pounding head and fading vision, refusing to let himself pass out. He manages to swing up and snatch the Dragon's Egg from the device, saving the Earth from the swarm. With the cultists and Andrew fleeing the scene, Spider-Man immediately returns the Dragon's Egg to Doom. He kept his promise.

Still, the monarch of Latveria demands a suitable punishment for the Black Fox, who instigated this whole situation. Spider-Man argues there is no glory in killing a frail old man who didn't even intend to steal from Doom to begin with, and the Fox immediately plays up both his frailty and his age. Doom notes that honor still demands punishment, even if it's not his life - how about this bauble he recovered from the Fox's lair? He pulls the Trask diamond from his pocket, and an aghast Fox says that's supposed to finance his retirement. Doom says that instead of a life of luxury, it's bought a lesson instead - learn it well. The Dragon's Egg has value, as it's the symbol of a bloodline. While the Trask diamond, well… it's only a symbol of perfidy. With that he crushes the gem to powder in his iron fist. The score is settled.



After Doctor Doom leaves by flying off, the Black Fox once again tries to convince Spider-Man to let him go. However, Spider-Man is not falling for it this time, thinking of the advice given to him earlier by the hallucinatory 'Uncle Ben', and he finally takes the Black Fox into custody.

Rating & Comments



The first issue isn't really the subject I want to discuss here, but I'll give it a quick review - it's boring. It's basically an entire issue of an aged cat burglar pulling his tricks while complaining he's about five minutes from retirement, while Peter spends the same time feeling sorry for himself and worrying that he can't get himself to treat an old unpowered career criminal like the kind of costumed weirdos he tends to beat up all the time. Honestly, it just comes off as kind of lame and uninteresting, and even Mary Jane lingerie shots don't make up for tedium. I can see why this comic saw the need to put Doom on the cover, since there's nothing within these pages that's a quarter as interesting as the dramatic final shot of the issue, which is actually used as the source material for some depictions of Doom in a few video games. I guess it was just a nice full-body shot of the guy that's not twenty years old Kirby stuff!



Leaving that snooze-fest behind, let's turn to the main event - which is a lot more interesting! Doom steps into the comic and instantly commands all attention, with both Spider-Man and the Black Fox baffled that he'd intrude on their extremely small-scale and irrelevant little conflict about a jewel heist. What follows, then, is what I see as the first part in a series of appearances by Doctor Doom which seem solely there to reestablish his villainous legitimacy, weird sense of nobility, and frightful power. After an extended series of poor Doombot appearances, the Acts of Vengeance, and his embarrassment at the hands of Squirrel Girl, Doom's reputation has been dragged through the mud and not even a quick retcon in the pages of Fantastic Four is enough to wash that taint away very quickly - so it's time to bring Doom back up to snuff. Sure enough, after Spidey gets a momentary leg up on Doom via a surprise attack, what follows must be seen to be believed.

Unlike their previous encounter, way back in the earliest days of their respective careers in Amazing Spider-Man v1 #5, the fight is rather less even this time around, with Doom quickly dismissing the usefulness of Spider-Man's webs with his force fields and electrical discharges, before using raw power to overcome even the hyper-agile hero's senses and dexterity. When Spidey attempts to throw a solid object at Doom he easily slaps it aside, showcasing the strength of his armor, while simultaneously setting off a building-shattering explosion that he effortlessly walks through without even a stumble. Spider-Man gets completely decimated in subsequent pages, losing blood and coherence at every step and fleeing for his life even while Doom slowly paces after him like a slasher in a horror movie. Even when Spidey tries to put his mind to work against Doom, he gets easily outwitted and then outgunned, before demonstrating that he could have ended the fight ten minutes ago if he'd wanted to after simply lifting off with his jetpack, which Spider-Man clearly forgot he even had. Just… wow!

After that tour de force, the scene directly afterwards hearkens back to the more noble aspects of Doom's character, as Spider-Man successfully calls on his interest in civil propriety, and perhaps even his respect for the elderly, in order to buy himself an extra day to resolve things peacefully. It's telling that we later see Doom literally countdown the seconds in his office, sticking exactly to the stipulations of the agreement he made - whatever else can be said about, he is still a man of his word.

In the aftermath of the excellent Doctor Doom & Spider-Man fight, the next act of the comic is a bit of a wind-down, following a concussed and addled Peter as he confusedly listens to hallucinations of his dead uncle talk about how he should beat criminals up more, and getting so dizzy he really shouldn't be on his feet, never mind putting on superhero outfits. The entire sequence is presumably included because this is an anniversary issue, and those like to hearken back to origin stories - it's likely also why Doom's desire here is a gemstone of personal significance to his family rather than something more traditionally villainous.

I wish Uncle Ben's appearance was of more significance, however, as he never really gets into anything related to great power and responsibility, instead focusing on the extremely narrow issue of being too hesitant to beat up old dudes. Honestly, i don't think it's such a big issue, dead guy. I guess he gets an excuse for being a made-up version of himself. (You know, unlike that real Uncle Ben, who isn't made up at all.) By the way, the scene featuring MJ accusing Peter of basically going out to commit suicide by fighting crime while concussed and hallucinating has a point, I think, and I wonder if their relationship ever got bad after some of these events. You know, until some bastard retconned their marriage out of existence, anyway.

The final act of this comic takes a radical swerve I didn't expect, as it suddenly turns out that the jewel heist actually involves taking down an evil cult of occult practitioners trying to summon a horde of alien carnivorous insects from space! It's a reference to a time-travel story from the year before, it seems, but it does seem to come out of nowhere - especially since the entire plot seems to have nothing to do with Spidey, the Black Fox, or even Doctor Doom for that matter! I guess they were just using his gemstone because it was the right size? In any case, the 'Arcane Order of Night' serves as nice combat fodder for an aged Black Fox to show his stuff in a relatively mundane context, while they're just threatening to keep Spider-Man busy, even if they don't seem of any particular danger to him. The interactions between Spidey and his octogenarian ally are pretty fun, and the fighting is entertaining if a bit on the longish side for such standard thugs.

As if to once more establish his superiority, as if his domineering performance at the start of the issue wasn't enough, Doom then crashes through a wall to collect on his agreement with Spider-Man, apparently utterly nonplussed by the impending insect apocalypse or the army of goons everywhere. He basically just stands there and lets them hit him ineffectually, and the cult is apparently terrified enough his mere presence is enough to draw all their attention. I suspect, based on this, that they knowingly stole Doom's diamond to use in their machine - it's stated to have been misplaced by accident earlier, but I suspect that's a polite way for Doom to avoid admitting someone hoodwinked him out of one of his possessions. Anyway, Spidey ultimately retrieves the thing without Doom's direct intervention, and the villain is gracious enough not to bring him to task over going over his time limit by a stretch.

He's a little less forgiving with the Black Fox, but once more his odd sense of nobility shines through - or just the fact that he can be swayed by arguments that appeal to his pride. Killing a frail old man for unknowingly robbing him isn't the sort of thing Doom does, at least right this moment, so he goes for the ironic punishment route instead, and dramatically destroys the man's retirement fund (and the stolen property of someone else) as a symbolic gesture against deceitfulness and untrustworthiness. It's… an interesting message to send, as Doom hasn't exactly been a bastion of honesty and truth in all his appearances, but there you go. Today, at least, we're dealing with the quasi-sensible Doom. Who would beat a guy senseless because he needed to get his kicks somewhere. Of course.

With a glorious high towards the start of this issue, and a pretty good finisher, only marred by a somewhat mediocre slump in the middle, where does that leave this issue? Well, if we count the start as five stars, the middle as three, and the ending as four… average it all out, and you still end up around the four star mark. I can live with that! The Black Fox is the least interesting aspect of all of this, but he's much more entertaining when interacting with Peter and Doom in this issue than swindling random folks last time, and he gets to do some actual fighting here. Spidey's concussed period isn't that great, but the MJ scene is pretty heartbreaking. And as for Doom… well, I think you can guess…

We'll be back next time with a bit of an oddball entry again, a quasi-four-part story in the pages of Marvel Comics Presents, which we've been mining a fair bit of late. This time Doom is crossing over with some more random-ass characters, since both Wolverine and the Dan Ketch version of Ghost Rider show up in a fight against Nightmare, who we haven't seen since the Dazzler days!

Best Panel(s) of the Issues



I really love this picture of Doom Vader-walking his way over like a boss...

Most Gloriously Villainous Doom Quotes

"He's mine! ...I've no intention of explaining myself to commoners! Suffice to say - it's personal!"

"There is one goal I may yet obtain: satisfaction!"

"Would you like to know why you're going to die?"

"For that, your wrist must be slapped. To pulp!"

"Prancing mite! That ineffectual effort was the last blow you'll strike against me! Ever!"

"Make peace with your maker!"

"Patience is a kingly virtue."

Doom: "Still, honor demands punishment. Perhaps... this bauble my minions recovered from the Fox's lair?"
Black Fox: "The Trask Diamond! B-but that's supposed to finance my retirement!"
Doom: "It's bought a lesson instead; learn it well. This has value. It is the symbol of a bloodline. While this is nothing... but the price of perfidy!"

Doom's Bad Hair Day



Like, holy shit Victor, have you been skipping... none of your limb days lately? I mean, damn, those arms are enormous, basically twice the width of your own head, and those thunder-thighs are situated on top of some pretty damn spindly feet and lower legs there! Maybe it's just a chunky Doombot?
 
I guess they were just using his gemstone because it was the right size?
Considering who it belonged to, it really wouldn't surprise me if the Egg had mystical potency. After all, it's not as if the Von Dooms are strangers to magical gemstones.
Maybe it's just a chunky Doombot?
I get this is more a comment on the art than the story, but I honestly think this is actual Doom. Retrieving something important of his mother's sounds like something Doom would do personally rather than phone out to a servant, and it helps explain the absolute drubbing he gave out to Spider-Man without real retaliation when Spidey is no joke. Not a top tier, true, but definitely no joke.
 
Considering who it belonged to, it really wouldn't surprise me if the Egg had mystical potency. After all, it's not as if the Von Dooms are strangers to magical gemstones.

Yeah, you have to read some things into the events that happen here, I think, since Doom is probably lying when he claims the gemstone was 'accidentally' misplaced. I'm not sure if the cult here actually planned it (since it seems the Black Fox's involvement was accidental rather than intentional) but I doubt he's terribly careless with his family heirlooms. Actually, hold that thought until I cover some upcoming issues of Moon Knight - a very similar plot-line appears there which strongly overlaps with this one in theme. (There's a few other similarities too.)

I get this is more a comment on the art than the story, but I honestly think this is actual Doom. Retrieving something important of his mother's sounds like something Doom would do personally rather than phone out to a servant, and it helps explain the absolute drubbing he gave out to Spider-Man without real retaliation when Spidey is no joke. Not a top tier, true, but definitely no joke.

Yeah, there's a bunch of comics around this period in which the recently returned Doom goes around showing off that he's still got the power, and even when his plans get foiled he still comes out of it looking in control and powerful. I really suspect it's an editorial mandate to rebuild his rep a bit after the last few years of being a probably-Doombot homeless street performer. Some of those 'build up the badass' issues include a future Moon Knight two-parter, a Namor four-parter with some truly ghastly art, and a bunch of Fantastic Four issues.

As for what happens after that - well, if you can't predict the trajectory of Doom's career every time he's got a good thing going by now...
 
143: Marvel Comics Presents #100 - Dreams of Doom
Marvel Comics Presents #100 (April 1992)



Cover

This 100th anniversary issue of Marvel Comics Presents is showcased as either a Ghost Rider or Wolverine comic depending on which cover you pick - they're both variations on a theme, since in one of them Ghost Rider appears to have squashed Wolverine with the giant stone numbers '100', while on the other Wolverine has picked up those same numbers and rammed them into the title above, squishing Ghost Rider in the process. It's kind of hilarious, even if I'm not entirely sure why these two heroes are getting singled out. Doctor Doom and Nightmare, who also show up in this comic, are relegated to hanging out in the sidelines as clip-art, but at least they're present!

Story Overview

Chapter 1 - Dreams of Doom

We start in Latveria, where Doom's castle is experiencing a thunderstorm, as per usual. The captions helpfully note the nation is one of the most powerful monarchies in the world - which isn't very hard, since that form of government is becoming a bit antiquated. We're told it's mighty not because of vast territories or a grand nuclear arsenal, but due to the presence of one man - Doctor Victor von Doom, absolute ruler of his country and all around him. Tonight, though, we find him sleeping in his private quarters in full regalia, including mask, armor, and even his cloak. That seems uncomfortable. He sleeps despite the storm raging outside, for forces of nature do not disturb Doom. Nothing disturbs Doom - he controls everything around him. His kingdom, his people, his personal environment, everything. Control, after all, is everything to him - and if faced with something he cannot control, Doom destroys it!

The sleeping Doom is prodded by a voice which calls out for him by name, which he attempts to ignore even in his slumber. The voice soon gets annoyed, stating he's talking to Victor, who declares it impossible that someone is interfering with his thoughts. 'Nothing is impossible here,' the voice states, revealing itself to belong to Nightmare, the monstrous ruler of his dream dimension. I'm pretty sure their last meeting was way back in Dazzler v1 #4, and even there it was pretty indirect! Nightmare states that while Doom might have been trying to shut him out with mind tricks, his meditations and scientific stunts have actually drawn him closer to the being's realm. Doom gets mad at Nightmare's presence, and demands to know if the being knows who he's dealing with. Nightmare answers, bored, that they go through this every time they meet, but they're practically old friends by now - Doom has been visiting this realm since he was a little boy, after all, he just keeps forgetting about that. Nightmare then nostalgically remembers a particular memory featuring Doom's mother…



Doom immediately tries blasting Nightmare for daring to bring up his dear mom, but the dream creature effortlessly jumps aside on his horse, stating that there's nothing Doom can really do to hurt him here in his realm. He just tells Doom to give in to his fears, and release some of those inner demons that all humans have. The things that cause people their deepest inner pain are Nightmare's sustenance, you see. Still, Nightmare admits that the garden variety nightmare never works on Doom - he needs something special. It's time to probe deep into that armored psyche and see what they can come up with. All humans have weaknesses, after all, and fears. Chinks in the armor. And despite all his efforts to the contrary - Doom is only human in the end. Tentacles sprout into being to entangle Doom, who just shoves them aside, but they are soon followed by the Fantastic Four, who get more of a reaction. Doom states: 'No more.' and shatters the dream, declaring himself in control even as Nightmare tells him they'll see each other again soon…

Shooting upright in bed, wide awake, Doom declares he's in control. We soon watch him wander down the eerily lit corridors of his castle (in some really evocative artwork) while stating that he will not tolerate these nightly invasions into his mind any longer. In a rather bizarre moment Doom comes across a woman wearing a scanty maid outfit, and he immediately tells her to dress herself appropriately - this does not please him!



He then moves on to find a Doctor Tinner, who is a bizarre bobble-head of a comic book caricature that apparently created a device which was supposed to keep Doom safe from nightmares, but which evidently failed to function. Tinner readily admits to his failure, but is glad at least that his fail-safe device allowed Doom to awaken from his dreams at will - this is why he was able to force himself awake towards the end there. Tinner offers to take his own life, but Doom instead tells him to continue his work, and punishment will be assigned at a later date. Still, from now on Tinner will work under the supervision of someone else - an acolyte from the same Tibetan order of monks that Doom led for a while during his origin story. Doom instructs the monk not to fail him - he wants results before he next sleeps!


Chapter 2 - Whose Nightmare Is It Anyway?

Elsewhere we catch up with Dan Ketch, the third Ghost Rider, as he stands around in a nighttime forest. He doesn't feel too well, and suddenly begins transforming into the Ghost Rider. He actually keeps transforming back and forth in a series of painful and bizarre out-of-control manifestations of his powers, which are soon revealed to be part of his nightmare. Finally gaining some control, Ketch finds himself in a bizarre dreamscape of floating islands, and figures it must be his mind trying to get away from having to deal with his situation. He flees from his bike to try and avoid another painful transformation, but in doing so he runs into an unexpected person - Doctor Doom!



Ketch wonders what Doom might be doing in his dream, while Doom is frustrated and asks what this random person is doing there - who even is he? Ketch jokes that his mom told him never to talk to strange foreign dictators, and Doom grabs him in response, dragging him up to his eye height and telling Ketch to lead him to the one he seeks - Ghost Rider! Ketch figures the nosebleed he just got from Doom's manhandling should trigger the change in this weird dreamworld, and sure enough the spirit of vengeance burns to life in an instant. A surprised Doom tells Ghost Rider they must talk, but the spirit has no interest in that, swinging his chain around instead. Doom just blasts him to bits, which causes him to revert to Ketch. For some reason Doom's bare hands are briefly shown while firing beams here - or actually, it seems he's drawn with flesh-coloured gauntlets, which is even weirder. Maybe he's remembering the way he cast magic during Triumph and Torment? Though I think that still hasn't happened yet, technically.



Anyway, Doom figures Ketch and the Rider are somehow linked, so he can just talk to Ketch rather than try and deal with the unhelpful vengeful spirit within him. Ketch is just getting impatient with his wacky dream, figuring if it's his imagination at work, at least he can get some dancing girls or a dragon for his trouble. Doom gets annoyed at Ketch playing games and declares he wants to see Ghost Rider again - there will be no dragons! Which is, naturally, when Nightmare shows up on the back of a huge purple dragon, welcoming Daniel and Victor to his realm, though he's not quite sure what they're even doing there - and he really should! Still, he figures he'll make the most of it. Doom declares this is why they need the Ghost Rider, and Ketch recognizes that he's not in a dream - but a nightmare. But how? He's supposed to be immune to this sort of thing! Doom just tells him to skip the pesky questions and start blasting.

Nightmare wonders why the 'great' Doctor Doom would require outside assistance, and questions what he's really up to. It doesn't matter, though, since in his realm Nightmare rules supreme, even against the mighty Ghost Rider. Though perhaps the spirit will take Nightmare up on a previous offer he made, and join him as a partner to inspire many potent nightmares? 'Never!' the Rider answers. Suddenly the spirit manages to get a good hit on Nightmare, who stumbles and immediately declares that this sort of thing is not supposed to be possible - it has to be Doctor Doom's doing! What magic is at work here? Doom clenches a fist and detonates Nightmare's head, which doesn't seem to hinder the being much as he just keeps talking. The dream creature announces that he'll find out who's helping Doom in this little venture, and the villain's psyche will not survive the encounter! After Nightmare leaves Doom is left standing with a furious Ghost Rider, and tells the spirit he'd like a word.


Chapter 3 - Mutant Dreams

Switching over now to Wolverine's dream, we see him grasping his head as a pounding noise reverberates in his skull. Something's not right.



He immediately decides cutting himself out of the situation is a great idea, and cuts apart the darkness to reveal… 19th century Paris? It's nice, but why this place? Jumping out of the giant sack he was apparently in, Wolverine immediately spots Doctor Doom standing around, who muses that he thought the pounding wasn't working to attract Wolverine's attention, but clearly it just took a little time. Wolverine isn't too interested in talking to Doom, declaring he won't trade words with him even in his dreams, only to get shanghaied around the neck by the Ghost Rider's chains before he can get anywhere near the villain. That was rather rude! What's going on here, Wolverine wonders. What kind of dream is this?

Ghost Rider explains that they're not truly in a dream - this is instead the realm of Nightmare, a dark dream dimension. Wolverine isn't sure about the relevance and asks 'Vic' what's going on, and Doom explains that the being Nightmare has set sights on each of them for unclear reasons, and it's his view that they're best off working together against the common threat. Wolverine figures that's alright until he finds out what the real story is, and Nightmare quickly arrives to fill in that explanation. You see, it seems the good Doctor Doom here… 'Silence!' Doom declares swiftly, but Nightmare isn't impressed, wondering if Doom really thinks he can win here, when Nightmare controls everything in this dimension. Wolverine just looks on from the sidelines, bemused by the face-off between the masked villain and the bedhead dream weirdo. tells himself that this is a hell of a weird dream, but at least it's set in a nice location. Which is when the crowds of stereotypical 19th century French people start pulling out elaborate sci-fi guns and pepper everything with bullets! Pow, Bang, Boota-boota-budda-boota!



Wolverine decides that's more what he was expecting from a nightmare, and it's time to do what he does best. Flinging himself into the crowd, he demands to know why Nightmare even brought him here - what does he want? Nightmare responds he had nothing to do with it - but he does make for some good fight scenes. Fourth wall jokes, huh? Cute. Wolverine thinks Nightmare is rather glib for a creature that lives off misery, and Nightmare says he can afford to be - he's in charge here! As he attacks the dream creature, Doom joins in and calls out for Ghost Rider to help out as well, as their combined attack might be able to lay on the hurt. Nightmare, meanwhile, is driven back and still confused how they're even affecting him. Doom's magic, again?

During this time, Wolverine thinks it's high time to get some proper answers. Nightmare suggests they should interrogate their good friend Doom about that, since he was the one who brought the other two to this realm in the first place. Wolverine turns to Doom, then spots Ghost Rider and gets a clever idea, of sorts. He remembers an event which happened between the two of them before which hurt a lot - but since this is only a dream, it can't permanently harm them in the end. He lashes out and impales Ghost Rider with his claws, and the whole group is suddenly engulfed in searing light while a shocked Doom demands to know what they've done…


Chapter 4 - Awakenings

Nightmare is aghast to realize that Wolverine's adamantium skeleton is reacting with Ghost Rider's hellfire, and the combination is rending his realm apart! He accuses Doom of planning all this and demands he put an end to it - Doom simply says: 'No.'



In response Nightmare shows Ghost Rider and Wolverine what's happening in the real world. While Doom approached them as allies in the dream world, on the earthly plane he and a pet Sorcerer are using them as pawns. It seems Doom used some robotic drones to capture them both and strap them into arcane VR headsets which drew them into this realm. His goal is to slay Nightmare and end his realm - but that cannot happen. Nightmare serves a natural purpose, you see, which cannot be overcome with technology or sorcery - nightmares are the release of subconscious fears which he feed on, and if he were not there to take what he does, humanity would be driven insane within a week.



Nightmare then reaches out into the real world, and discovers the monk from Doom's order sitting at his Master's bedside, connected through wires to the sleeping regent. As a look of fear suddenly plays across the sorcerer's face, Nightmare continues to explain that Doom seeks to protect himself from the very concept of nightmares, since they have plagued him since childhood, and this utter lack of control over part of his own mind is abhorrent to him. Doom would destroy the world to protect himself from his own mind! Doesn't he see, though? Nightmare can only feed on what is there already - the subconscious fears are present with or without him, they can never be controlled. Doom rejects this notion, declaring he will control all! Nightmare muses that Doom cannot even control his pawns, just as both Ghost Rider and Wolverine start waking up in the real world, their wills as strong as Doom's own. They make short work of Doom's drones from there.

Tonight, Nightmare declares, Doom has made two very powerful new enemies - and added two more uncontrollable factors to his myriad nightmares. Doom cries out a rejection, bolting upright in bed and declaring that his monk has failed in protecting him from the Nightmare creature one again. He cannot abide having this chink in his armor!



He recounts that his plan was to destroy Nightmare using Wolverine and Ghost Rider, both of whom he believed to be immune to Nightmare's powers, but that venture failed. He turns to punish his monk for his failure, only to find that the man has already died - he was frightened to death, in fact, by a backlash of fear when Nightmare discovered him earlier in the story. Doom figures it's a suitable punishment. Nightmare, meanwhile, thinks that he'll be coming back for Doom some other time - him, and Wolverine and Ghost Rider too...

Rating & Comments



This comic is pretty lackluster and unexciting, really. In large part that's because the inclusion of Ghost Rider and Wolverine were editorial mandate based on the fact that they were the most popular characters in the title at the time - they have no real impact on the plot, largely stand around as window dressing until they randomly decide stabbing each other seems like a good trick, and the general justification for their inclusion was paper-thin to begin with. The same logic could easily be used to justify the inclusion of a vast amount of other, rather more interesting characters. The whole affair just comes off as really pointless then, when the comic bothers to set up a four-part structure but uses the second and third part for essentially irrelevant material in which Doom refuses to explain himself while clearly telegraphing that he's up to no good, while Nightmare repeatedly fails to get to a point. It's a bunch of page-fillers to waste everyone's time, or maybe give the artist some more work to do.

That's the bright spot here, incidentally. The art. If there is one reason to pick up this comic, it's to look at some of the shot composition and artwork - it's not for everyone, I'll freely granted you, but I think there's some pretty good panels in here, and some striking page layouts with unusual mixtures of panel shapes and white-space. There also some odd takes on various characters (like Doom with an enormous page-filling cloak with a million folds, for example.) Other design choices are highly questionable though, including 'Doctor Tinner' who appears to derive straight from Belgian comic strips instead of anything Marvel-related. It's hard not to enjoy the stark shadows and dramatic panels of Doom looming over things or otherwise filling the frame with his voluminous cloak though, and the dreamy style fits the ghostly realm of Nightmare pretty well. I probably wouldn't read an entire book in this style, as it would probably get a bit much, but at least it gives a lackluster comic something to write home about. If you want to see the bad side of the 'weird art' aspect of comics, just wait a couple more issues.

It's unfortunate that the comic the art is attached to is a clunker. The core concept of this comic, where Doom is concerned, is essentially that he's so upset by his lack of control over his nightmares that Doom seeks to destroy the very concept of nightmares itself, which is sufficiently grandiose for his purposes, but weirdly shortsighted. It's not like Doom is unaware of who Nightmare is, having previously dealt with him when Dazzler got involved, and he's certainly mystically trained enough he should realize that destroying fundamental concepts has some bad knock-on effects. That said, Doom does successfully figure out how to harm Nightmare in his own realm, so I'll chalk this up as a trial run for a future attack on another nigh-omnipotent creature which runs its own pocket dimension. Because technically Triumph and Torment is place directly after this issue in the timeline, presumably because this is the last time a comic would reference her trapped plight instead of just skipping the rescue from Mephisto's realm as a done deal. Nightmare himself is, as always, a rather one-note bore who doesn't add anything to the plot except a goofy-looking weirdo.

So, what's my opinion here? Pretty clear, I think. With Ghost Rider and Wolverine as essentially non-entities as far as the core story is concerned, and with the resolution of a Doom vs. Nightmare conflict deferred to some later point, the story ends on a bit of a whimpering anticlimax. I'm not even sure if any of these characters meet again any time soon, and I highly doubt they'll bring up that one time they shared a screwy dream either, so that makes this a pointless aside which really doesn't tell us anything new about anyone. Doom needs to be in control, big shocker! I guess he learns who the current Ghost Rider's host is in here, but I'm not sure if that's even supposed to be a secret. Feh. This was a subpar story only marginally held up by some decently interesting art. Two stars for utter lameness.

Best Panel(s) of the Issues



I like this take on the Fantastic Four well enough that it's too bad I don't think the artist ever actually did much with the team. I'm not entirely sure if the effect works on Sue, though - instead of transparent she just kind of look like an ice-cream cone, and a scantily dressed one at that! Bonus points for polka-dot tentacles to attack Doom!

Most Gloriously Villainous Doom Quotes

"No. No more. I am in control. In control. I am in control."

"Do I look like one with whom to trifle?"

"I will control all!"

"I cannot abide having a chink in my armor."

Doom's Bad Hair Day



What is with the radical art shift here? He doesn't look anything like basically anyone else in the comic, even the eldritch nightmare creatures! Okay, maybe he shares some traits with the made-up French people, but those were actual figments of the imagination, they are entitled to look inhuman.



Also Wolverine looks pretty damn freaky in some of this art, with just such bizarre anatomy that his status as a mutant really doesn't help explain it. Plus look at the size of those claws! Where is he supposed to be storing those again?

Comic Trivia

I wasn't too familiar with Dan Ketch, since the Johnny Blaze incarnation of Ghost Rider is the one I'm most familiar with, with the more recent Robbie Reyes coming in as a close second. I was shocked to discover that while Johnny Blaze makes about 430-ish comic book appearances over the years, Danny Ketch doesn't trail him that far, having had upwards of 320 as well! Robbie, on account of his more recent appearance, hasn't yet breached a hundred appearances, but he won't need very long to breach that barrier, I'm sure. The short-lived female Ghost Rider Alejandro Jones, by the way, barely crested twenty issues before getting axed. 'Currently deceased' the wiki says, but I'm sure she'll be back. Since I was relatively unfamiliar with the character, I looked up Ketch - and that's quite the rabbit hole to fall down!

Ketch, if you're curious, is known as the Spirit of Corruption these days, which just sounds inviting. Apparently he first turned into Ghost Rider after accidentally getting himself and his sister caught up in a gang fight between Deathwatch and the Kingpin, which led to his sister's death. He just happened to find a glowy gas cap nearby which turned him into Ghost Rider and sent him on a vengeance run. The villain Blackout later killed his sister as revenge for Ghost Rider burning his face (which he was actually himself to blame for.) In subsequent events, Ketch briefly moonlighted as a replacement member of the Fantastic Four while the main team was missing, and confronted the Johnny Blaze version of Ghost Rider who suspected he was Zarathos, one of his bad guys. After seeing Ketch save a child (of course) he decided to train the guy instead. It always ends up being something hackneyed like that, doesn't it?

In a twist of expectedly comic book proportions, it turns out that Dan Ketch and Johnny Blaze are actually brothers, having been separated at birth by the mysterious 'Blood' race in an attempt to stifle the powers of the Spirits of Vengeance, but Mephisto ensured they'd develop those anyway. You goofed there, buds! The two brothers work together for a while until Dan apparently dies at the hands of Blackout, but the Spirit of Vengeance in his gas cap lives on, and he is stuck in a void for a good long while. I assume he eventually got his body back somehow and resumed being Ghost Rider, but the wiki devolves into weird retcons about sorceresses and the nature of the Spirits of Vengeance at that point instead of elaborating. I think I got the gist, anyway. Ketch still gets airtime, with his most recent appearances being in Ghost Rider v4 #6 from May of this year...

Doom-Tech of the Week

Technically it's only funded or supported by Doom, but Pitter's Dream Machine is relevant in this issue. I guess you could include the Dream Drones too which dragged the sleeping minds of Ghost Rider and Wolverine into the realm of Nightmare.
 
I think you're right about there being some nice artistic composition and use of panels, but I can't fully enjoy the art because so much of it is just in the worst nineties style. Doom's hands are bigger than his head in that first panel you have up, they look like balloons. A lot of the action stuff is not well-handled, which is a problem for a story with several action sequences. That bit with the hallways in your second post is good, though, and the maid there is drawn more realistically than the main characters.
 
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I think you're right about there being some nice artistic composition and use of panels, but I can't fully enjoy the art because so much of it is just in the worst nineties style. Doom's hands are bigger than his head in that first panel you have up, they look like balloons. A lot of the action stuff is not well-handled, which is a problem for a story with several action sequences. That bit with the hallways in your second post is good, though, and the maid there is drawn more realistically than the main characters.

The worst nineties style? We are in 1992 my friend, you have seen nothing yet! We are but reaching to lap at the surface of the sea of muck that will soon attempt to submerge us all. Trust me, if you still think this is the worst in, say, another three or four updates, we'll talk again!
 
Bit late to comment. It took me a while to read through everything.

Like, holy shit Victor, have you been skipping... none of your limb days lately? I mean, damn, those arms are enormous, basically twice the width of your own head, and those thunder-thighs are situated on top of some pretty damn spindly feet and lower legs there! Maybe it's just a chunky Doombot?
Some classic Liefeld proportions at its finest. Another notable trait of the nineties.

This comic is pretty lackluster and unexciting, really. In large part that's because the inclusion of Ghost Rider and Wolverine were editorial mandate based on the fact that they were the most popular characters in the title at the time - they have no real impact on the plot, largely stand around as window dressing until they randomly decide stabbing each other seems like a good trick, and the general justification for their inclusion was paper-thin to begin with.
Is this the start of the "Wolverine is in every comic" period, or had that being going on for a while already? Many jokes would be made about how his healing factor is so strong that it duplicated him from severed body parts.

I'm not entirely sure if the effect works on Sue, though - instead of transparent she just kind of look like an ice-cream cone, and a scantily dressed one at that!
But we're not at the point where she wears a leotard with a boob and belly window yet. Then again, I think 1992 is when she started wearing it so we're not far off.

The short-lived female Ghost Rider Alejandro Jones, by the way, barely crested twenty issues before getting axed. 'Currently deceased' the wiki says, but I'm sure she'll be back.
Yeah, that happened in the Absolute Carnage event. But like, her soul's still around? It's one of those "kind-of" deaths where the only reason she'd be treated as dead is if the writers forgot about her. Which might actually be pretty likely.

Dan Ketch was pretty neat, since he's one of those legacy characters that for a while had popularity and presence to rival the original, like Scott Lang.
 
144: Fantastic Four v1 #361 - Miracle on Yancy Street!
Fantastic Four v1 #361 (February 1992)



Cover

It's slightly weird to cover an obvious Christmas issue in the middle of June, but if the reading order tells me to read a holiday special, who am I to disagree? The cover, at least, is classic - it features the Thing facing off with the Yancy Gang in his old neighbourhood, but more importantly the background of the whole scene is dominated by a giant looming Doom hanging over the area with hands outstretched. Some themes last forever, I guess, and giant cover Doom is a persistent one that never goes away! Face the menace of Doctor Doom! Sure, let's get into it.

Story Overview

Miracle on Yancy Street!

It's Christmas Eve at Four Freedoms Plaza, and Reed Richards is once more tormenting poor Ben with one of his elaborate scientific experiments, having strapped him into a machine which stretches and pulls at his rocky arms. It's revealed that Ben actually managed to break one of his arms in Fantastic Four v1 #360, during a fight against Dreadface. Funnily enough, in the issues published in between that one and this, another holiday special, two 'Marvel Comics Presents' stories and an issue of Slapstick, he doesn't show any sign of being hurt. Here, however, Reed's huge machine is necessary to pull Ben's bones back into the right position so they can knit back together properly - even with his crazy body, it seems some of the basics stay the same. Reed uses some concrete reinforcement rods to keep the arm straight while forming a cast out of a new cement foam he invented. Johnny follows up with heat to make the cement dry faster, and Ben wonders what everyone's gonna think about him walking around wounded - will they think he's a wuss? What did a lovable even-tempered softy like him ever deserve this for anyway?



As if to add to his annoyance, a hesitant figure then enters the building's lobby, unsure if he should even be there - he muses that 'the guy' probably doesn't even remember him, or would just blow him off even if he did. The man wanders over to the lobby, and Roberta the robot receptionist calls up to warn Ben that he has a visitor. Ben says he's not up for autographs, and when Roberta says the man claims to be a friend, he mutters that he's heard that before. Ben changes his tune when he hears that he's dealing with William 'Slugger' Sokolowski, however. He rushes out the door, warning the others it might be a late night. While Ben and Slugger have a warm reunion in the lobby, the rest of the Fantastic Four watch on through the monitors and conclude he must be an old acquaintance from Yancy Street where Ben grew up.

Later, Ben is busy regaling his old friend with tales of his adventures while sharing drinks at a bar, until he finally gets serious. He figures catching up is nice and all, but he has a feeling this wasn't purely a social call on Sokolowski's end. Slugger admits that it's about his kid.



His son Jimmy has always been a bit wild and stubborn it seems, and when Ben notes they were no angels themselves, he'd told this is different. Offering Ben a picture of his son, Slugger explains that in the past few months Jimmy has gotten listless and moody, and even got himself kicked off the school football team. The concerned dad fears it's drugs! He hopes Ben would be willing to talk with him, as a hero to the kids of this neighborhood, and a symbol of life beyond Yancy Street. Ben, after all, made it through College, got a job as a Test Pilot, and then joined the Fantastic Four to boot! Maybe Jimmy will listen to him, rather than his father - a high school dropout in a dead end job. He's only asking because people have been disappearing from the neighborhood recently, and he's scared for his son. Ben agrees to give it a shot.

Outside, a few minutes later, we see Jimmy Sokolowski make his way down the street carrying a conspicuous bag while he keeps glancing over his shoulder. For some reason he's dressed like Little Red Riding Hood, so that's worrisome. Anyway, Jimmy's noticed a big guy's been following him ever since he bought his 'stash', and surmises they're either a narc or a rip-off artist. Fleeing down an alleyway, he figures he'll use his knowledge of the area's layout to ditch the pursuer, jumping a fence to escape. He's quickly cut off when a second guy in a trench coat appears in front of him too. While Jimmy desperately begs the two strangers not to hurt him, a third person on a nearby roof pulls out a pair of drumsticks and taps out some sort of signal on the metal of the roof…



At Four Freedoms Plaza, Johnny is going through some of his stuff when he comes across a new pants suit for Alicia he'd bought a few months before and stashed away as a present when they were still together. Or, well, when he and the Skrull pretending to be her were together. It seems like centuries ago, now. He's not sure what to do with it. The real Alicia has been avoiding Johnny like the plague ever since they returned from space and she learned what her Skrull counterpart got up to. She is actually in a nearby apartment speaking to Sue, explaining that everything she owned was tainted by the alien that stole her place - she doesn't want any of it. She feels utterly violated, aghast that the alien impersonated her so completely she even tricked Johnny into marrying her! Sue agrees to get Alicia a new wardrobe to put her mind at ease, but wonders what they'll do with her old stuff. Alicia figures they can donate it to charity or burn it - whatever. She just wants to get her life back in order. To start clean and fresh without reminders of that creature. Outside, Johnny overhears that and ditches the brand new pantsuit with a pile of other garbage stacked in the hallway.



Nearby, little Franklin Richards is lugging around an upside-down box of fragile Christmas ornaments when Johnny comes across him, and the hero wonders what he's up to. Franklin explains he wants to get the box into the living room, but he's just not strong enough to manage, and Johnny admits ruefully that nobody is in much of a holiday mood at the moment. Franklin understands that there's stuff going on - he and Alicia aren't married anymore, Ben's got a broken arm, and his parents are just so worried all the time. But isn't that the point of Christmas, to get rid of that mood? Everyone's sad all the time - isn't now the best possible time to get festive and cheer people up? They need Christmas more than ever! Johnny wonders when Franklin's gotten so smart, and promises they'll make it the best Christmas ever.



Ben, meanwhile, has made his way to his old stomping grounds and wanders Yancy Street wearing one of his old flight jackets. The place brings back memories - most of them bad. It seems cops have been looking into a series of disappearances of people from the streets, but it hasn't been a high priority since they can barely keep track of the people around there anyway. Ben figures it's up to him, since he is the local hero. His thoughts are interrupted when someone tosses a snowball into his face.



He chases after the little punk who threw it, and who keeps taunting him for his pea-brain while proclaiming that the streets belong to them now. Rushing around the corner, Ben slips on a stretch of ice - with a conspicuously drawn banana peel - and goes barging into a pile of garbage like this is the most cliché cartoon ever drawn. His broken arm is throwing off his sense of balance! As the hero picks himself back up, he's soon surrounded by several locals.

These, it seems, are some of the current members of the Yancy Street Gang, a recurring thorn in Ben's eye over the years - not often actively criminal, but more of a bunch of street punks banding together. The lineup includes Dictionary Dawson, a black guy who speaks in an overly loquacious manner, the rather large Little Larry Lee, Smooth Manny Merengues, Rhythm Ruiz the musician (with drumsticks), Two-Fisted Tommie Boyd - the girl with the snowballs, and finally Lugwrench Lugowski, the mechanic. The group wants to know what a super-stooge like Ben is doing in their neighborhood, and when he explains he's looking for Jimmy Sokolowski, they share a look. Ben wants to know what that's about, and the gang decides to spill what they know.



It seems Jimmy is in quite some trouble, as Rhythm spotted a couple of thugs snatching him up from the street a while before. The gang were actually just discussing how they were going to handle that. Ben spots the aforementioned Rhythm knocking away with his drumsticks on some nearby garbage and muses he seems a few donuts short of a dozen, but Smooth quickly explains that he's been on the quiet side ever since the traumatic way his older sister disgraced his family. Ben feels bad about his outburst, until Lugwrench wryly explains that said disgrace was becoming a cop. Heh. The gang sets out to free their own, and Ben is left tagging along behind Rhythm, who knows where they're going.

A few minutes later the group reaches an abandoned building, which they presume is where Jimmy is being held. Ben decides the fun is over for them, and it's best if the one with actual superpowers handles things from here on out. Lugwrench asks if he's joking - they're the Yancy Street Gang, not some crummy Newsboys! Nobody orders them around! Besides, this is their neighborhood, so they're going to see it through to the end. Ben reluctantly allows them to go along, before noticing that Smooth is messing with some locks on the nearby doors. Manny explains that he's simply sweet-talking the door into letting them in through the back; there's a reason he's called Smooth! Ben figures he must be a star student in his cell block, then tells everyone to quiet down behind him - there's no telling what they'll find inside.

As they head in, what they find is rather more than they expected - it's no run of the mill crack-house. Instead the place is heavily industrialized and full of fancy robotic equipment that puts even Reed Richards' laboratory to shame. Before they can get to sightseeing, however, they are interrupted by the same guys in trench coats who kidnapped Jimmy before. Ben allows himself to get hit by one of them so he can tell how hard they can punch - and concludes it's not hard enough! He smashes one of the guys aside to reveal he's actually a robot, and warns the kids that only a mass of muscle like himself can stop these things.



Ben beats up the robots with relatively little issue and wonders who is behind this mess, all while a mysterious cloaked figure watches from afar, with Jimmy stretched out on an operating table in front of him. 'Help me, please!' the kid groans, even as the figure declares they cannot save him - nobody can!

While Ben lays the smack-down on the final robot with its own detached arm, Lugwrench has a look at all the fancy mechanics in the robots and decides that they're rather advanced for a backwater neighborhood like theirs - what's going on here? Ben thinks it spells trouble with a capital 'T', while Tommie has started aping Ben, even lugging around a piece of debris on her shoulder in the same way Ben is carrying the broken robot arm. Dictionary is amused by the whole affair, though he's warned to shut up or get a fat lip by an unamused Tommie!



Smooth figures it doesn't make sense to have an expensive operation like this in a poor area of town - why go around to kidnap poor druggies? Where's the profit angle in that? Ben figures that's what they're here to learn, and tells everyone to spread out and watch out for booby-traps. He doesn't want any nasty surprises!

He's barely able to get those words out before he's suddenly blasted off his feet by an energy beam courtesy of Doctor Doom, who graciously enters into this comic from atop a nearby flight of stairs. He declares that he would be hard-pressed to come up with even a simple concept which would not come as a massive surprise to a dumb brute like Ben - ouch! Ben cries out Doom's name in recognition, then warns the kids around him to get the hell out of there - now! They protest, but Ben just tells them there's nothing they can do against someone like this! Ben moves to attack, but Doom simply jumps off the stairs with a boost from his jetpack, insulting Ben all the while to the ground, claiming he's slow and clumsy like a cretinous gargoyle.

Ben figures that this insult might be pretty true, but he's not as low as Doom himself - the villain has done a lot of slimy things in his career, but Ben didn't expect him to be dealing in drugs of all things. Doom is instantly offended, saying that he doesn't have to explain himself to a buffoon, then elaborates anyway by stating that his disdain for mind-altering substances far surpasses Ben's own! Doom may be destined to become Master of this world, but he has no interest in ruling a drug-addicted populace! His only desire in this laboratory is to somehow eradicate this will-sapping, mind-stealing plague!



Ben is incredulous, wondering if that means what he thinks it means, even as he dodges another laser blast from Doom's gun. Before Doom can fire again, however, Little Larry manages to knock the gun out of his hand with a piece of debris, declaring that Ben might be an ill-tempered, self-righteous jerk - but he's their ill-tempered, self-righteous jerk!

Doom attributes this attack to the impetuousness of youth, then reveals that the gun he was using was little more than a toy - he can fire blasts of similar power from his armor just as easily, and he proceeds to do that against the Yancy Street Gang members. Doom himself is power incarnate! Still, he holds back against them on account of their age, saying Doctor Doom does not make war on children. He instead allows them the privilege of aging and becoming his devoted servants! Ben declares he should stop messing with the small fry and face someone of his own power level, and Doom dryly replies that he sees no such adversaries around. Ouch! Even Ben acknowledges the humor there! Still, Ben drew his attention with that comment, and he uses that to pull a Samson and sends the entire place crashing down with a cry of 'It's clobberin' time!' Doom just crosses his arms and lets his personal force field handle all the equipment falling down around him, stating that Ben's pitiable warcry is hardly his technology's equal.



Ben approaches and finally asks Doom for the whole truth. If his intentions are so noble here, what's he doing here hiding out in some abandoned warehouse? Why are his crummy robots snatching up random druggies and bringing them here? Doom explains that he needed some expendable subjects for his experiments into drug addiction, people who would not be missed. Ben declares you can't treat people like that, no matter their problems - you simply can't! Doom responds that he can, and Ben can't stop him - not now, not ever! Blasting him with a finger-beam, Doom admits that the drug problem has proven too complex to solve in a simple manner, and an ultimate answer would require far more time and effort than he is currently willing to devote to it. Ben's bumbling interference has now convinced Doom to pursue other, more immediately rewarding endeavors. Thanks to him, then, there will be no cure! Ben says Doom can't lay that sort of thing on him, and Doom wonders why on Earth not.

While Rhythm and Tommie approach from above to try and ambush Doom, the villain turns away from Ben entirely, refraining from finishing him off. When Ben asks what he thinks he's doing, Doom explains that while he would thoroughly relish crushing Ben, as he once crushed Doom's hands, he's also noticed that Ben's arm is injured and in a cast. He will not resort to attacking a wounded person and gain a hollow victory that way. Ben must be at the zenith of his brutish physical prowess in order for Doom to truly savor his final defeat! That day, Doom promises, is fast approaching. With that he walks away and out of this comic. What a boss!



In his wake, the Yancy Street Gang converges on Ben. Tommie observes that Doom walked away like all of this meant nothing to him, and Ben admits that to the villain, it probably didn't. He's helped up to his feet, and since his jacket was ripped to shreds in the fight we get a close-up of his arm's cast, which adorably has the names of the other Fantastic Four members scrawled on it. D'aw! While the fight was ongoing, it seems Rhythm and Tommie found Jimmy in the back room and released him from his bonds, and Ben tells him his father will be glad to see him alive and well. Jimmy is caught off guard by mention of his father, but they table the discussion until they get out of the building and back to safe ground. Doom isn't the kind to leave this kind of evidence of his plans behind, after all! If Ben knows that rivet-faced fruitcake at all, he'll have certainly wired the whole place to… explode!



Sure enough, the building detonates a short while after the Gang exits, and Dictionary mutters that if there's one thing he has to give Doom, it's that he knows how to get a big bang out of the holidays! Ben figures the Grinch has got nothing on him. Inside his mind, Doom's words are haunting him still - like he knew they would. Did Ben really screw up here, preventing Doom from doing an arguably good thing? He decides thinking like that will only give him a complex and moves on. Jimmy and his dad soon find each other, and they tearfully reconcile with Jimmy admitting he has to get straight - he's gonna die if he doesn't! Slugger promises he'll do whatever he can to help, and thanks Ben for his assistance.

The Yancy Street Gang meanwhile decide that Ben isn't such a bad guy after all, and he's got a free pass through the neighborhood from now on. Merry Christmas, big guy! As they leave, Ben muses that after years of feuding, it's nice to learn that the Gang is ultimate composed of decent kids at heart. D'aw. In truth, those punks were lying their asses off, palming Ben's wallet and sticking a 'Kick me, I'm stupid' sign to Ben's back while they're at it, having no intention of laying off on their favorite victim. Rude!



Later, back at Four Freedoms Plaza, Johnny and Franklin are busy setting up the Christmas tree. They only need everyone to hang their own special ornaments now, and to figure out how they're going to get the star on top! Reed shows up and uses his stretching powers to take care of that last thing, while Sue says that she wishes Alicia could experience the colorful and cheerful tree. Alicia figures she's got a pretty good idea from the joy in her voice. Sue also says she found something in the hall without a name on it - a package. Any claimants? Johnny realizes it's the suit he'd put with the trash before, and admits it's something he bought for Alicia, claiming it's a flashy new outfit to help sort herself out and get started with her new life. There's a brand new year coming, after all - she'd best make the most of it! Alicia agrees to try.

Ben enters the base with a grimace, having realized he'd been hoodwinked on his way back from Yancy Street. 'Dad-blasted, pea-brained wise guys!' he calls them, declaring that not only did they destroy his favorite jacket, but they also made him look like a prized patsy to their schemes! He'd like to bash their empty heads together! Sue reminds him this is supposed to be the season of goodwill, and Ben says he wishes them the best… hospital care after he's done with them! Reed tells him to settle down and have some eggnog, and Ben relents - but only if he can get some extra cinnamon sticks. Johnny jokes that it could always be worse - at least Doctor Doom hasn't come by caroling at their door! Ben tells them to cut it out already - they're spoiling his perfectly good bad mood! When Sue then pulls out some Mistletoe and he promptly gets twin kisses from Sue and Alicia, however, the big lug admits defeat. He turns to the reader and wishes them, too, a Merry Christmas...



Rating & Comments



It's interesting that Ben Grimm is usually the one character among the Fantastic Four who gets singled out for solo stories the most, having a pretty divergent backstory from the rest of the group, who are pretty much all from affluent backgrounds and have never had to deal with much hardship until their empowerment. Ben is explicitly from a poor background and a rather seedy neighborhood, and while that can sometimes be worthwhile story fodder, bringing up issues of class and poverty, it also occasionally lends itself to more cliché storytelling and old stereotypes. In this case we're dealing with a story in which a stereotype-laden chimney sweep streetgang intersects with an old-timey anti-drug PSA, so even for the early 90's this kind of feels like a time-travel issue.

The depiction of the Yancy Street Gang really is extremely old-fashioned, recalling something closer to Bucky's Young Allies from the Golden Age (or the Newsboy Legion from DC) rather than a real gang in 1992. There's nothing wrong with there being a club of random geeky kids, but in the Thing's conversation with Slugger, it's all about how he is such a role model because no one escapes the poverty of Yancy Street and there's the possibility of drug use and the like. Besides being retro, it also relies a bit too much on just being a bunch of stereotypes, and a bit on the nose here and there. (Tommie the Tomboy, really?) For purists, the fact that the comic introduced the Yancy Street Gang at all is a sin - keeping their identities hidden was a running gag for the longest time, perpetually holding this minor annoyance to Ben out of his reach.

Doctor Doom's involvement in this comic is a bit odd, and I think it's safe to say this can be chalked up to a Doombot. What exactly would the reasoning be for him to randomly start hanging out in Yancy Street of all places, a location explicitly linked to one of his big heroic enemies, when he could find people to experiment on anywhere if he really wanted to? Hell, he could probably find volunteers if he is genuine about curing drug addiction! The whole robot-infested laboratory setup seems like obvious bait of some sort for the Thing, but Doom doesn't really do anything with it when they meet, so I'm not sure what to think there. It feels like he gives up rather too easily here, basically folding the moment Ben appears, abandoning a scheme which involved the construction of a huge base, at least. Also it seems a little weird that despite there being an apparent rash of disappearances in the street they only find Jimmy locked up, and they don't even check for others before the base blows up. Did Doom kill all the rest in his experiments? Were they still locked up elsewhere and got blown up for their trouble? Bit weird to leave that hanging in a feelgood Christmas issue, but alright.

Regarding Doom's character, it is kind of interesting that he's definitely shown on the more virtuous end of the spectrum in this comic. Well, yes, he's established as callously kidnapping people to experiment on, so it's not like he's a hero - but he also goes out of his way to spare the Yancy Street Gang from getting too severely hurt on account of their age, which probably means that his experiments aren't lethal - he was using Jimmy as a guinea pig after all, and he's in the same age range. Doom also explicitly comes out against mind-altering drugs, in an interesting counterpoint to his early-career focus on mind control. Here he is almost violently opposed to the concept of drugging the population into obedience, which he's done at least once before to the entire planet! I guess that meeting with Magneto really did have a lasting impact! Finally, then, Doom lets the Thing go on account of his broken arm, thinking it unsporting to take down his most physically powerful foe while impaired in that respect. Note the inclusion of another reference to Doom's hands getting crushed too - as I mentioned a few issues ago, that was a running theme for a bit that would be dropped without resolution. Not sure what it would have led to in the end...

With all that out of the way, what are we left with? With some pretty charming art, but a thoroughly corny story, this issue only barely squeaks by to an average grade by virtue of being a mediocre holiday bash that at least attempts to have some content. Christmas issues are expected to be corny, after all. There's a mini-story regarding Johnny and Alicia sort of getting back towards talking in here, and Franklin gets his Christmas cheer on - and indeed, and even Ben himself eventually figures out how to not be a complete grouch. So it gets a bunch done in a short time. As for Doctor Doom's Christmas… well, I presume the explosion of his laboratory was quite bright and festive? Do they even celebrate Christmas in Latveria? Actually, isn't Ben Jewish? I guess he's just enjoying the festive parts of the holiday with his family, huh. Makes sense. Anyway, I'll give this three stars - two for the story, one for the tree.

Best Panel(s) of the Issues



Might be a bit predictable, but I do like this dramatic entrance Doom pulls on the stairs, as well as his jetpack dismount. That's just cool!

Most Gloriously Villainous Doom Quotes

"I hardly need explain myself to a witless, insufferable buffoon, but my disdain for these mind-altering substances far surpasses your own! Doom is destined to become the Master of this world! But I have little interest in ruling a drug-addicted populace! My only desire is to eradicate this will-sapping, mind-stealing plague!"

"Jests are for lesser men!"

"You foolishly mistook that little toy for a true weapon! Doom has no need of such weapons! He, himself, is POWER INCARNATE!"

"
Ah, the impetuousness of youth! ... Be thankful that your age protects you from my true wrath. Doctor Doom does not make war on children! He allows them the privilege of aging and then becoming his devoted servants!"

Thing: "Stop messin' wit' the small fry, tin-drawers... an' face someone on yer own power level!"
Doom: "I see no such adversary!"
Thing: "Well, hardy-har...! Looks like ya do gotta sense 'a humor after all!"

"On the contrary, I can... and you cannot stop me! Not now... NOT EVER!"

"While I would thoroughly relish crushing you - as you once crushed my hand - I have noted that your arm is injured - and in a cast - and I will not resort to such a hollow victory! You must be at the zenith of your brutish physical prowess in order for me to fully savor your final defeat! And that day is fast approaching!"

Doom's Bad Hair Day



There's a bit of discoloration going on, this time. Ben's skin is the correct color on the left panel while his jacket is a weird light brown, while the jacket's correct on the right, but his skin has turned puke green. Not sure what the colorist was doing, he got it right everywhere else!
 
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There's a bit of discoloration going on, this time. Ben's skin is the correct color on the left panel while his panel is a weird light brown, while the jacket's correct on the right, but his skin has turned puke green. Not sure what the colorist was doing, he got it right everywhere else!
Speaking of color issues, it took me a while to figure out those white things the kids are holding on the cover are drumsticks. The colorist completely forgot to do them, even though they're brown inside.
 
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IIRC, the YSG also traditionally humiliate any cape-y types who come onto their territory, including Doom, so this is weird.

Anyways, they're very clearly going for a Kirby Kid Gang here, which makes sense, since that where Ben's backstory comes from.
 
145: Marc Spector - Moon Knight #39 - Impending Doom!
Marc Spector - Moon Knight #39 (June 1992)



Cover

Huh, we haven't seen Moon Knight in a long time - pretty sure we last glimpsed him in an Avengers issue featuring Kristoff, so I'm not sure he and actual Doctor Doom have ever really met. This is certainly the first time I'm opening his comics on this read-through! I'm not terribly familiar with the character (beyond this reputation as the weird Marvel Batman analogue who is more interesting than you'd think) but judging by this cover alone I can see why he and Doom might have beef - they clearly share a taste in outfits! Between the giant poofy cloak, the hood, and the heavy metal armor with over-sized bracers, they could be twins! That said, the cover is terribly generic, if not for the fun motif of just wallpapering Doom's mask repeatedly in the background. That's just cute!

Story Overview

This story technically starts a few panels earlier than you'd expect, at the tail end of Marc Spector - Moon Knight #38. There, after a story which involves the Punisher, the scene switches to the top floor of the skyscraper belonging to 'Spectorcorp' where events are unfolding which will apparently determine its very fate. It seems a 'Doctor' is pushing himself through the people at the door to speak with the staff of the company, not taking no for an answer despite them currently being in a meeting (in the middle of the night, apparently.) A gathering of various civilians are stunned to realize that the person visiting them is none other than Doctor Doom himself, who demands that they produce Marc Spector immediately!

Impending Doom!

We pick up a full two hours later, with Doom still waiting around the Spectorcorp headquarters with his arms crossed impatiently. He warns Ms. Sarah Lewarn, the secretary, that he will wait no longer, but she tells him that there's no answer from Marc's new residence. She begs him for patience, but Doom gives up on waiting around and just tells them to send Marc an invitation on his behalf, along with a strong suggestion that he heed the request. For whatever reason a nearby security person, Cray, decides to get jokey and tosses a phone at Doom, which passes right through him - he's a hologram! It seems Cray realized Doom was not casting any shadow, but even as the villain fades away, he thinks it's probably a good idea to get in contact with Marc and let him know what happened here. I'm a bit unclear on the time situation - is all this still happening in the dead of night?



New York is a large city, but it's packed into a very small place, so everything's closer than it appears - in this case Marc Spector is hanging out in the shadow of the Spectorcorp complex, secluded behind the facade of a regular city block. Inside Marc is busy training, impressed by the looks of his new place and curious what it can do. We first see him swinging overhead by some sort of telescoping billy-club like he's Daredevil, just barely avoiding a flamethrower as he goes. He's not wearing his cowl, which makes his reddish brown hair and silly steampunk goggles rather stand out. It seems Marc recently added some heavier armor to his repertoire and he's getting used to the extra weight, though his cloak still allows him to glide anyway.



His wheelchair-bound support crewman, Jean-Paul 'Frenchie' Duchamp, starts remotely blasting him with darts, which Marc's adamantium truncheons - so that's what those are - can deflect easily enough, even if his armor can't stand up to them. I guess that means that's not made of adamantium, despite the silver hue. Marc punches out the machine that's firing darts, but as he's forced to swing back into range of the flamethrowers, they suddenly start blasting him with darts as well! The moment he's about to get perforated by a few of them, however, they fade away into nothingness. It was all augmented reality through those ugly goggles from before! Well, the comic calls it virtual reality instead, though it seems the room he was swinging through was very much real.

When Marc lands back on solid ground, he immediately concludes Frenchie is angry with him to explain the vicious VR attacks. He then muses out loud that it must have something to do with what happened to the man's legs, which seems a bit of a faux pas to bring up even for someone unfamiliar with the entire story. Frenchie agrees, suggesting maybe Marc would like to discuss the loss of his brother, and Marlene? For context, Frenchie was caught in a series of fire bombs set by Moon Knight's brother, Randall Spector, in #35. As a result of his injuries he lost the ability to walk and was confined to a wheelchair. Randall was supposedly killed by Punisher in #38, so describing it as happening 'long before' is rather stretching it, though I believe canonically it was a few weeks. As for Marlene? She's his love interest, who took the rather wise decision to get out after repeatedly becoming a damsel in distress and having her life endangered.

Anyway, Frenchie tells Marc that there's a priority message for him from Sarah Lewarn, and he plays it. Sarah informs them that Marc has been invited to a diplomatic reception the next night at the Latverian Consulate of all places, and the host seemed quite insistent about his attendance. Frenchie comments he'd never heard Sarah so flustered, but is distracted when he notices terrible burns on Marc's hands when he removes his costume. He wonders if Marc is hiding yet more secrets, but the hero tells Frenchie to save it for later. He instructs the computer to look up files on Doctor Doom - he needs to do some research!



The Latverian Consulate is barely a mile away as the crow flies - or the pigeon - but it's practically another world, and pretty charming. Situated in the middle of a bunch of highrise buildings stands an elaborate church, or maybe a pocket-sized Hogwarts, circled by greenery and tall walls. Inside, Latverian Ambassador Lanzer is telling Doom that the Servobots are finishing up cleaning, while he's formally requested assistance from the Washington Embassy to provide personnel for the next night's banquet. Doom rejects the latter notion, saying that Latveria is a small but proud country and in keeping with that the staff should remain similarly small and proud. Still, it is of course Lanzer's personal responsibility to ensure the success of their enterprise. It's interesting to note, by the way, that this entire conversation is explicitly spoken in Latverian, and only translated for the ease of the reader. It is, as far as I recall, one of the first times we've really seen this - a Punisher issue during Acts of Vengeance suggested that English is the official language of Doom's castle, so it's rarely relevant.



Elsewhere, in a broken-down slum somewhere on the outskirts of New York, we see odd-looking people gather for 'tomorrow night' as well, several of them armed with guns while others seem cybernetically enhanced, with a few loudly speaking about their plans to 'storm the castle.' Oddly enough they all seem to be speaking Latverian. One of them, wearing a cybernetic face-plate, is worried that these loudmouths will give them away before they can even field-test their brand new bionic enhancements, referring to his neighbor enhancile as 'Metalslash.' He's called Bloodhound in turn, and Metalslash opines that these regular folks are just cannon fodder - but he does kind of hope they'll attract attention, since he'd like an appetizer.

Three more enhanced individuals soon show up: they are Impact, Soundbyte, and Deadeye. They combine powers to call their man on the inside for some reason instead of picking up a phone. Their contact turns out to be Ambassador Lanzer himself! He declares that their unwitting 'guest of honor' has confirmed he'll be at the next evening's soiree, and has no way to know he's being targeted by the Sensor Squad!



Over in Moon Knight's base of operations, the 'Shadowkeep', he meets with his advisory 'Shadow Cabinet' which includes the absent 'Scout' and 'Sheriff', as well as the physically present Don and Stash, as well as the holographically appearing Sigmund and Penny Annie. Marc asks Stash if he'd had any luck finding relevant documents, but the man admits that building plans were purged from the zoning commission long ago. He, however, managed to find some old copies with a schematics collector and downloaded them to the system, revealing the insides of the Latverian consulate. Don notes that some local Latverians recently imported substantial amounts of munitions through a family enterprise - Mafia, clearly - but he admits they've yet to get a foothold on Latverian soil so he can't say much more on that.

Penny Annie adds that government sources were under the impression Doom was in Moscow to capitalize on recent developments there, presumably related to the end of the Cold War, but she also got an invitation to attend Doom's soiree, as did other prominent business tycoons. Many are afraid to attend, but many more are afraid not to. Turning finally to Sigmund for an analysis of Doom's vulnerabilities, the old psychologist reports that the monarch of Latveria is an anomaly - far from a classic case of anything. He's never acted consistently throughout his public career. Sigmund says Doom shows some characteristics of a simple Paranoid Delusional, whereas other facets of his profile suggest full-on Schizophrenia. Doom is complex, to say the least!



The next evening Marc arrives at Doom's gala in his fancy car, with Donna the head publicist as his high-profile date. It's last minute, she admits - but it is her job to make him look popular! Judging by the decorations, the consulate is actually inviting more tourism to the country - there's a banner that says 'Come Back to Latveria!' (although it could be 'welcome' with the first part strategically hidden behind a text box.) Several guests muse that maybe Doom is going to open his first theme park, 'Doomland', or vy for the Winter Olympics. Doom and Lanzer enter, with the latter suggesting they strike up the Latverian Anthem, but Doom says he prefers silence as he makes his way towards what appears to be a caricature of a young Ben Stein, or possibly a politician of some description. I have a feeling I'm missing a bunch of topical references here.



Outside, several shadowy figures get themselves ready, while Marc and his date enter and mingle with the other guests. A Mr. Lynch tries to poach Donna away from Marc, and when Donna pretends to be offended when Marc intervenes, he wonders if this is how she's going to make him look good. 'Yes,' she answers with a smile. Marc isn't sure how acting like a sexist swine in public is supposed to make him look good. While several women try to get a dance with Marc, they are all interrupted when Doctor Doom himself approaches and announces that he had hoped for a brief chat with Mr. Spector. Marc comments that Doom actually deigned to show up in the flesh this time, and the monarch responds by identifying the women at his side at a glance - Colleen Shore from the board of Adametco, and Donna Kraft. Marc just asks how the winter in Russia was this year, 'Victor.'

At that moment the Sensor Squad launch their assault, killing several security personnel outside as they rush inside. It seems people are already being hurt merely by their proximity, their glasses cracking on their own for no apparent reason - Soundbyte's doing I guess, though I don't think the comic ever establishes that. Marc grabs both of the women next to him and drags them outside while Doom demands to know who dares attack his domain, before returning fire. He blasts Bloodhound to death, and Metalslash announces he was only the least of the Sensor Squad, as all those who own a TV will soon discover! The gang surrounds Doom, and declares that they're about to demonstrate their formidable powers up close and personal!



Marc, meanwhile, leaves the two women with him in the bushes as he nervously glances behind him to the consulate, which is erupting with energy blasts. He runs back, claiming he's going to find his car, while one of the Sensor Squad that stayed outside - Soundbyte - tells Impact that the target's in sight, and to stop him before he can reach his vehicle. Marc, it seems, has picked up enough Latverian that he caught the gist of what they said, and he runs a little harder to get away from the bionic bozos that are after him. He has to counteract their edge somehow so he can get to his trunk, and his equipment. He figures he can make his way through the building blindfolded due to studying the blueprints, and he wonders if the 'enhanced' villains can say the same. He smashes the fuse box, dousing all the lights. Soundbyte announces he only bought himself a few seconds, since she can use her bio-sonics like a radar to track him down.

She's interrupted when Marc's car wildly swerves towards them from out of nowhere, nearly clipping them on its way out. They rush after it, afraid Marc is getting away, while the now dressed-up Moon Knight hangs in the rafters, using a remote control in his cowl to steer his car from afar. He figures that should explain Marc's absence from any forthcoming events well enough, though he's not sure where he's going to find a parking space. Har har. Swinging down from above, Moon Knight then lays the hurt on the two bionic villains, stunning Soundbyte but only mildly annoying Impact.



He's made of tougher stuff! He's only speaking in Latverian, though, so Moon Knight just says his words are pretty wasted - he's more into visual aids. With that he plants the villain's face into a nearby car with his telescopic truncheon. Soundbyte, meanwhile, wakes up and blasts Moon Knight with a Black Canary-style screech, and it takes him a few moments to figure out the counter-frequency and white out the offending notes before he starts his own counterattack.

Once again, however, Moon Knight is apparently blindsided while busy with another villain - and this time it's Impact, back for more! At the last moment, however, he swerves aside and causes Impact to grasp Soundbyte instead and smash her into a car. Whoops!



Impact loudly declares that if Soundbyte is damaged, the boss will replace her broken parts with bits of Moon Knight instead, but since Marc can't speak the language, he just responds that whatever he just said sounded rude - and he's a sensitive guy, you know! He blasts some silver crescent-shaped darts into Impact's face but they fail to work, but a subsequent volley of adamantium and explosive darts are rather more effective. An enraged Impact rushes forward, and Moon Knight somersaults over his head to land behind him, then finally lays him out with a final blow to the back, complete with a lame joke about a recession. Meh.



Upstairs, in the grand ballroom, Doom is still facing off with the remainder of the Sensor Squad, declaring that Deadeye's lasers will never penetrate his force field, and the last two of them will fall just like the rest of their pathetic cohorts! Metalstorm pulls out an atomic grenade to falsify that statement, and in an utterly ridiculous moment Doom rushes forward and jumps on top of the grenade, declaring that guests of Latveria shall not come to harm while Doom lives! He arranged for a full-on Captain America moment, apparently. The grenade leaves him unharmed, but in the wake he's wreathed in nuclear fire, even as he announces regrets at any inconvenience to his honored guests. While the consulate burns and civilians rush away and flee, Marc makes his way back with a grimace etched on his face.



Doom and Marc soon meet again, and the former notes he sincerely hopes for an opportunity to repay Moon Knight for his fortuitous rescue in that car park. How did he even find out about that so quickly? Even Marc wonders the same, and Doom explains that his security drones are cleaning up the superhero's mess as they speak - and anyway, they have things to discuss. He leads Marc deeper into the consulate, presumably the parts that aren't burning. Lanzer asks if he can take Marc's coat, who says he's not staying that long, but Doom begs to differ. Standing in front of a burning fireplace topped by a picture of his mother - of course - Doom announces that he suspects that evening's attack was targeted at Marc specifically. He explains that due in part to his long absence, the current Latverian political situation is volatile, inspiring a groundswell of grassroots pride…

Marc catches on, admitting that Spectorcorp did encounter a lot of resentment towards foreign investors during recent property purchases near Latveria. Still, they managed to acquire a tract of land which borders Latveria in the end. Doom points out that hardliners claim that area was originally Latverian, and during routine excavations Spectorcorp did come across numerous relics looted from Latveria during an earlier war. Marc notes they were appraised as worthless by his experts, but Doom notes they're all but sacred to certain extreme factions within Latveria. As head of state, he'd be happy to repatriate these troublesome treasures, in the interest of healthy trade relations. Marc assumes Doom probably expects a generous settlement alongside those relics, and denies the request outright before walking off.



Left behind at the fireplace, cloaked in shadows, Doom decided that Spector's arrogance is his fatal flaw - but what he has might still be Doom's. He looks up to the picture that hangs over the fireplace and promises his mother that he will regain what he has lost.



It's at that moment that the four remaining members of the Sensor Squad enter, revealing that they've been working for Doom all along - and their next mission is to ensure that Marc Spector knows Doctor Doom cannot be denied!

To be continued...

Rating & Comments



I don't really get the appeal of Moon Knight that much from just this issue, but perhaps that's because a lot of the general stuff I've heard about it doesn't seem to really be present - I'm not seeing much sign of Marc's personal issues, he's not much of a lonesome crusader Batman analogue considering his support crew is massive and varied, and I haven't seen hide nor hair from his spooky Moon-deity or whatever which showed up last time possess him. I guess that's just happening in other parts of the series, or this series is called 'Marc Spector' because it specifically focuses more on the normal human side of things? In any case, Marc comes off as a bit of an entitled douche, playing the Bruce Wayne thing straighter than the actual Bruce might, and then spends his fights being an inferior Spider-Man with lame quips. I guess that's a Marvel staple though, it happens in a lot of fights with many different characters.

Anyway, this issue doesn't serve as a great introduction to Marc, since after a brief bit of calisthenics, he immediately goes out of his way to randomly bring up the crippling injuries Frenchie suffered. It's then revealed that despite all the laughing and whatever that he was just doing, this guy lost his actual brother within the last issue or two. Which doesn't bother him because his brother was kind of a dick, I guess? Except as far as I can tell his whole turn to the dark side wasn't that long ago, so it seems a bit abrupt for someone to just kinda skip grieving a family member because they did some bad shit. I'm pretty sure grief doesn't work like that. Between that and his confusion on why his girlfriend would leave him after he repeatedly put her in mortal danger with his superhero antics, he comes off as naive and kind of dumb. That feeling is strengthened when it turns out he has a vast support network to do everything for him - probably intended to make him seem in control, but since I'm primed to see Batman analogies due to people's stories of this guy, I'm just wondering why he can't just tackle this shit himself like the original renaissance ninja.

I like the Latverian Consulate introduced in this issue, but it gets rather confusing when you then learn it's supposed to be the Latverian Embassy instead, which is shown in many other stories. It's stranger still when a Washington Embassy is called out in the story as well - not only was there only supposed to be a single Latverian embassy in the US, specifically located in Manhattan, but the building here also bears little resemblance to the embassy shown in previous issues, nor does it have any continuity in its location, since the previous one was right across the street from a bunch of others, not surrounded by skyscrapers. I guess Doom moved? Consulates are also supposed to be smaller than embassies, but this place is much bigger than the embassy ever was! Anyway, the micro-Hogwarts look does make the place look more fitting for Doom's sensibilities, rather than the traditional look of a generic townhouse. It's a nice bit of old world chic amidst all the modern stuff around it, which works with Doom's portrayal of Latveria as a small but proud traditionalist nation even in this very issue. Bonus points for making Latverian the default language inside the building too, which honestly makes more sense than the apparently canonical insistence on English inside Doom's castle. Surely that's just making infiltration easier…?

One of the worst aspects of the comic, unfortunately, is the band of random goons that Doom hires to attack his own gathering for reasons I'm still not entirely sure about. It seems Doom hires and augmented five Latverians, giving each of them a cybernetic upgrade focused on a specific sense, with Deadeye's laser vision echoing Zorba Fortunov's upgrade while Metalstorm sort of reminds me of Darkoth - if those are deliberate callbacks, that's neat. Still, the whole group comes off as disposable and uninteresting, and are only brought in to have some generic enemies to defeat - they won't last longer than this specific two-parter, and one of them dies very easily in this issue already. Not that that's a surprise, since there's a bit of a power disparity - Impact with his super-durability and Deadeye with his lasers are a league beyond screechy Soundbyte and lickyboi Metalstorm, who are a league beyond Bloodhound… who smells thing good. What kind of power is Heart anyway?

Getting back to the plan Doom evidently wanted to threaten Marc Spector since some of the Sensor Squad attempted to kidnap him, not aware he's Moon Knight. But why does Doom invite him over to the embassy first for his big soiree, only for the Sensor Squad to attack Doom there as a pretense? He doesn't even make sure Marc is still on the premises and he apparently gets away until after the fight is over, so what was the point of doing that, exactly? I get that he wanted to demonstrate that there really are extremist groups after the relics (allegedly) but since he hadn't even mentioned that yet, I'm not sure why Marc would be swayed in Doom's direction by getting attacked by a bunch of Latverian extremists - nor anyone else, for that matter. He can throw himself on all the grenades he likes, I think saving people from your own nation's terrorists isn't on the whole going to make things better with the international community…

Anyway, I'm curious why Doom even hired Latverians at all, and not a more local crew like he tends to. It's not like he hasn't empowered Americans before, notably Volcana and Titania during Secret Wars, both of whom might actually be willing to do the job if he asked - I'm pretty sure Volcana's a villain again, though she doesn't show up that much. Perhaps more to the point, Doom created the 'Terrible Trio' of minor villains way back in Fantastic Four v1 #23 so whipping up some local patsies is demonstrably a tactic he's used before. In any case, I have to assume that Doom's innocent act with the grenade is just for the benefit of the cameras (as some of the hackneyed Sensor Squad dialogue would suggest) and the entire Marc Spector part was a side-deal that went weird when Moon Knight shows up. I have to wonder if Doom realizes that Doom basically monitors his entire base, so he probably knows his secret identity now. That's certainly how i read Doom's knowledge of the fight, though it can just as easily be explained by the fact that the Sensor Squad were in his employ all along.

It's a little ironic that this issue basically has Doom do a functional repeat of Kristoff Vernard's take on the concept back in the pages of Alpha Flight, when he had a small army of alleged Latverian separatists in weird bug armor assault him during negotiations with the Canadian government for the explicit purpose of showing that he's actually a great guy who is getting maligned by his own people but heroically put down the rebellion with his personal might. I mentioned there that it was possible the story was retooled to be about Kristoff after originally being a normal Doom story, and here we basically get a carbon copy about the real Doom. I wonder if they just reused the same stock plot because nobody was interested in writing a new one, or if they went looking through old issues to see if there was a Doom story they could ape, and never bothered making the distinction between Vernard and Victor before copying?

The face-off with the Latverian goons is pretty lame, by the way, with Doom himself basically wiping the floor with them (and killing one) through a combination of just having a really kick-ass force field that rarely gets defeated, and knowing ahead of time that there's no way his minions will turn lethal force on him. Though I don't think these guys would be strong enough to actually take him down even if they really tried. Moon Knight has a tougher time of it, in part because Impact is easily the most powerful of the group (at least in one-one combat) and he doesn't really have meaningful superpowers himself from what I can tell - the wiki is vague, noting he's had various degrees of ability depending on era, sometimes being able to bench press a few tons, while other times being pretty mundane. Here, it's only his adamantium stuff that's even doing much damage, and I'm guessing the amount of the stuff he's carrying around is an indication of his unfathomable wealth - nobody else is throwing the stuff around in glorified lawn darts! I have to admit that his quick circumvention of Soundbyte's sonic attacks is nice at least, though I'm not sure it makes a lot of sense for Impact to confuse a thin woman for a heavily armored guy when he's got functioning eyes and an enhanced sense of touch. You'd think he would have noticed.

After the punching and vaulting is over, the subsequent conversation between Doom and Marc just has me scratching my head. Never mind that Marc apparently wanders back to the party attacked by terrorists after ostensibly fleeing in his car for no reason, he then immediately goes along with Doom leading him away from the crowd for a personal discussion. He heard the Sensor Squad talking about having orders to kidnap him, does he really imagine there's some other, unknown superior these goons are answering to that isn't the Latverian monarch right in front of him? He's not even in his guise of Moon Knight here, so all he's really doing is setting himself up for getting kidnapped again, as far as he knows. Now, that doesn't happen - but not because of any real logic on his end. He just happens to run into Doom on one of those weird days where he tries the diplomatic approach after he's already swung and missed at the violent one. Not usually how he does it, but I guess he's trying new things!

It's revealed that Doom is looking for some artifacts looted from Latveria, which Marc acquired after making some aggressive land ownership deals which ended up with him buying some land right up to the Latverian border. I presume all that happened during Kristoff's reign, since I'm skeptical Doom would permit people to buy land that close to the border anyway. Marc freely admits that these relics were indeed taken from Latveria during a previous war, and also says that his experts basically classified them as worthless aside from their cultural significance. This meshes with Doom's characterization of them as basically sacred to some groups in his nation - read, himself - and he requests their repatriation. That's an entirely reasonable thing to ask given the above facts. In response, Marc immediately concludes Doom must actually want a bunch of reparation money as well, and declares no deal before rushing out the door. What? Look, say what you want about the guy, but Doom didn't even mention cash, and I really don't think a monarch with his own country who can routinely churn out robot armies by emptying out his coat pockets for spare change is really here to make an extra buck. Come on, dude.

Doom concludes arrogance is Marc's fatal flaw, and while that is a profoundly hypocritical thing for him to say, I'm not sure it's actually wrong. These two are peas in a pod in more ways than just their shared tastes in metal-encrusted cloaked pods. It should be noted that Marc Spector is variously considered either the earthly representative of an ancient deity, or someone with a mental illness who has convinced himself of that, or both. He exhibits bouts of paranoia as well as delusions of speaking with his God when he really didn't, even during times when his deity was ostensibly confirmed to be real. His mental illness is usually characterized as dissociative identity disorder of the Hollywood variety or some form of schizophrenia, and due to his variable attachment to reality he changes a bit in his characterization. What does the local Freud say about Doom's mental state? He notes Doom never acted consistently across his career, shows characteristics of a Paranoid Delusional, and suggests he might have Schizophrenia besides. Hmm. One wonders if he was really diagnosing Doom at all!

To get back to Doom's mental state, though - I don't really buy Sigmund's off the cuff diagnosis here. While I will happily agree that he shows clear signs of poorly treated PTSD stemming from his near-death experience in which he lost his father, supported by his ongoing struggles with nightmares and need for control in his life, and he is the definition of a narcissist and megalomaniac, with grandiose delusions of omnipotence which he sometimes turns into actual omnipotence, I don't see any huge justification for dragging paranoia or schizophrenia into things. Leaving aside that paranoia would be justified for someone who has been usurped several times, I have to assume the schizophrenia bit is based on Sigmund trying to unify the behavior of Doom, Kristoff, and various Doombots into the same personality, when we've seen clear signs that despite shared memories, these people do diverge. If you want me to finish my own amateur diagnosis, I figure both Reed Richards and Doom might also fit somewhere on the autism spectrum given their general difficulty with relationships and tendency to hyper-focus on their field of interest, but maybe that's just textbook comic book genius instead. And there's also clear indications of body dysmorphic disorder given the way he reacts to a minor scar as a life-changing permanent disfigurement that ruined his life.

Getting back to the actual issue, it's honestly pretty lame. Marc Spector spends a fair chunk of it being an asshole, and his main accomplishment is defeating two third-rate baddies after a protracted car-park battle of no real consequence while leaving all the civilians upstairs aside - he'd lucky Doom didn't just leave. Also, the entire plot ultimately revolves around Doctor Doom performing stupid PR stunts to salvage his reputation. Doom gets some points for actually attempting the diplomatic angle with Marc towards the end, but I'm not sure why he felt the need to go for the kidnapping attempt before he could finish talking to the man during the party. Surely he could have had the conversation about the relics then, and maybe Marc would have been more amenable to make a deal without a recent assault on his person by a bunch of Latverian mercenaries. Just saying. The story is otherwise inoffensive, I guess, and I like Doom's new place, so I won't put this one in the absolute pits - two stars, or charitably three?

Let's go with the latter, if only because of the cool consulate and decent Doom portrayal, complete with the silly dive on a grenade. Let's hope Marc gets rather more sympathetic in his second outing. I'm not terribly hopeful. Still, we might get some actual Doctor Doom vs. Moon Knight there, so that's something to look forward to! Granted, if Marc has this much trouble with some flunkies, and if the recent Spider-Man issue is anything to go by… I wish him the best of luck. He's going to need it!

Best Panel(s) of the Issues



For all that it was played up for the cameras, Doom pulls off a dramatic stride from the flames like nobody else! It's becoming a bit of a trend it seems, since he did the same in Spider-Man recently!

Most Gloriously Villainous Doom Quotes

"Who dares attack Doom's domain?! Something less than a man, I see..."

"Guests of Latveria will come to no harm, while Doom lives. … I regret any inconvenience to our honored guests..."

"I promise… Mother."

Doom's Bad Hair Day



Huehuehuehue...

Doom-Tech of the Week

The Sensor Squad are all using various Doom-designed augmentations themed after the five main senses, though we never get the details on most of them because they don't last long enough to get any real characterization. Bloodhound actually gets killed before he even shows off his powers, I believe, so I'm forced to assume it's some sort of smell-enhancement on account of being the representative of the sense of smell on the team.
 
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146: Marc Spector - Moon Knight #40 - Endgame!
Marc Spector - Moon Knight #40 (July 1992)



Cover

Although this is a subtler case than most, I think if you look carefully you can tell this is yet another case of Giant Doom syndrome, with dear Victor looming large over the titular hero, each of his hands large enough to grasp the man's head and crush it without much fuss. I really like his malevolent look here, with the apparent evil grin on his mask, the red glowing eyes, and the threatening glow around his gauntlets, clearly ready to blast a fool. To his credit, Moon Knight also looks rather better on this cover than the last one, and it's nice to see that for all that he's wearing an elaborate armor he's apparently new to, the artists at least didn't go out of his way to cover him entirely in random pouches and ammo belts like some. Even Doom will have to suffer the random spike treatment in the 90's, so small blessings...

Story Overview

Endgame

Picking up in the same place the last issue did, we once more visit the top floors of Spectorcorp Headquarters, where the Head of Security Cray is going around with his gun drawn. Logs show nobody's signed into the executive suites since Friday, but there's some sort of fireworks display going on up in Spector's office at two in the morning! He smashes into the door only to discover the Sensor Squad laying siege on a wall-mounted safe, and opines that was his second guess. Behind him, two of the Squad ambush him, and while Cray manages to get a few shots off, they bounce harmlessly off Impact's enhanced physique.



It seems despite him making almost no sound, Soundbyte was able to track him from two floors away. She uses her super-voice to disarm Cray, while Metalslash uses his prehensile tongue to grasp his arm. The others briefly chat among each other about having little in the way of information about this head of security, and they are rather surprised to learn he knows Latverian, since he's originally from their country. Common bonds of national origin are not going to stop them, however, and while Deadeye uses his laser-vision to cut into the safe, they toss Cray out of the nearest window to his certain death.



Moon Knight suddenly swoops in from nearby to catch the falling Cray, revealing that he made his suspicions of a possible forthcoming break-in known as Marc Spector, and arranged for new emergency procedures in case of trouble. He never expected his ever-independent head of security to activate the roof beacon, however - maybe the guy is finally learning to work with others? Cray has fallen unconscious from the impact of getting caught in mid-air, and Marc sends his remote controlled aircraft 'Angelwing' to bring the man to the hospital - he hopes the quick save may reinforce Cray's new behaviour. Marc himself heads back upstairs to deal with the robbers, smashing into the room with the Sensor Squad, and he is glad to see he surprised them - he figured Soundbyte had probably insulated herself against the noise of her own screech, so he used a counter-frequency on the same wavelength to mask his approach. Naturally, Impact can't actually understand him since he only speaks Latverian, and Moon Knight sighs and wonders if he'll have to start back at the beginning.

Both Soundbyte and Metalslash immediately attempt to tag-team Moon Knight, but the former's scream is now useless, and the latter's acid-spewing tongue can't get through the adamantium of Moon Knight's armor. It's now apparently made of the stuff, despite contradictory information from last issue, but maybe the writers are just being a bit vague? Anyway, he tricks Metalslash into hitting his colleague with his tongue, and he disables her bionic voice-box with it, electrocuting himself at the same time because his tongue is made of metal. Hence the name, I guess.



Impact, meanwhile, manages to sucker-punch Moon Knight from behind once again, and Deadeye turns his laser-eye on the battle as well, assuring everyone they're allowed to liquidate him to insure the success of the mission. Moon Knight figures these two are the most dangerous of the Sensors, and magnetically pulls his truncheon back into his hand before firing his crescent darts into Impact - and straight through him! It turns out Deadeye's eye can emit holograms! Moon Knight responds to this revelation by blowing up a desk to pin Deadeye under some rubble, then jumping onto Impact's neck and catching it between his thighs. Oof! Moon Knight tricks Deadeye into shooting his own ally, and follows it up with a kick that sends the giant bionic man smashing into the ceiling.



I'm pretty sure the following panel is supposed to indicate that the unconscious Impact fell on top of Deadeye - there's some really dodgy drawing in this issue - and Moon Knight threatens the goon with his truncheon like it was a gun. It could be, for all that I know! Not much later several people arrive to find Marc Spector in civilian guise wondering who to call for cleaning bionic burglars out of your office safe. One proposes the Vault Guardsmen, another a SWAT team, a third suggests S.H.I.E.L.D. Spector says to just call them all, but to tell them there's no particular hurry - the situation is under control for the time being.

By the time morning arrives, Marc is back in the Shadowkeep with his support crew, and Frenchie is busy working on his fancy new 'Mooncar' which he says is going to be a masterpiece when it's done. Marc focuses on a meeting with his Shadow Cabinet, noting that the little trap they set worked, and the Sensors are now permanently out of their way. Wait, all that was on purpose? That security guy getting flung out of the window was part of the plan, was it? It appears Scout arranged for news coverage of a recently unearthed chest of Latverian relics being transferred to Marc's upstairs vault, because that sounds like the sort of thing you'd openly advertise, to lure in the baddies. Anyway, Marc decides phase two of the plan will require input from Fingers, Sigmund, and Stash - and he'll also need to talk to Cover Girl about taking a more active role. Boy, this guy has a whole army hanging around for assistance, doesn't he?

He first turns to Stash, asking about the significance of the Latverian artifacts that keep getting targeted while holding up some sort of locket in his hand. Stash says that his holo-projection can't really tell him what Marc is holding, but he's guessing it's the amulet - the star of the collection. Arcane legend maintains that said amulet once belonged to a gypsy family, and that it houses vast mystical potential. It was passed from generation to generation until it disappeared during one of those little European wars they're too polite to talk about. Turning next to Sigmund, Marc asks him about Doom's weak point, and the psychologist mentions that Reed Richards is the only man that can even seem to rattle Doctor Doom. Fingers, meanwhile, is tasked with discovering how to secretly get inside the Latverian consulate…

Moon Knight heads over to Four Freedoms Plaza to meet with Reed Richards. Reed is rather busy, as usual, with some complicated experiment involving the slow-and-steady encroachment of a concentration of other-dimensional energies, but he has time to chat for a moment about Doom. Moon Knight mentions he has to talk to the man at his home - alone. Reed wonders if Moon Knight really thinks he's randomly going to risk setting off an international incident with a foreign leader just because of his personal antipathy for Doom, and Moon Knight holds up his trump card - an Avengers ID card. Catching the implication, Reed decides if the mission is government-sanctioned he is willing to help out after all. Moon Knight offers him a prosthetic eye, presumably taken from the defeated Deadeye, and after Reed studies it, he mentions that Doom's technology continues to progress at an alarming rate - this little ocular orb has at least twelve highly complex functions!



Although evidently it mostly just shoots lasers, judging by its use so far. Anyway, Reed adjusts its settings so it can interfere with the Latverian security system, but only if it's first exposed to Doom's active frequency. As Moon Knight leaves the building, he admits to himself that he never did get any actual Avengers approval, and was merely bluffing - Cap is not gonna like this when he finds out!

Over at the Latverian consulate, Lanzer is apologetic about the failure of his Sensor Squad, and reassures Doom that they've been programmed to self-destruct if they ever try to communicate their Master's name. Doom figures that's unnecessary and melodramatic - not words he often gets to say, I imagine!



Doom explains that as long as he is within these walls he enjoys comic book diplomatic immunity as a head of state, by right of international law - and it's enforced by his personal power. His domain is inviolable territory!

Someone hits the doorbell, and Lanzer wonders what he should do. Doom notes common courtesy would see him answer the door, and he hesitantly goes to do so. The person at the door is a peppy young woman who cuts off her singing to declare that she's here for a delivery, and also can she maybe get an autograph from Doctor Doom? She rushes inside and is immediately surrounded by a dozen heavily armed robot guards, but Lanzer tells them to hold their fire. The girl apologizes and says she was already frisked at the gate, so Lanzer suggests her walkman must've set off the automated security. He then takes the letter she was delivering, and sends her on her way.



Outside, the girl jogs into an alleyway to confirm the obvious fact that she's Cover Girl when she meets with Moon Knight. She quickly reveals that one of her eyes is a fake, which came in real useful when they needed to get near Doom with a coincidentally eye-shaped device! Uhuh. She tells Moon Knight that she prefers to be called Zena, which is her name, instead of all these fancy Shadow Cabinet nicknames. She followed his Trojan Horse strategy but doesn't really care if it worked or not, just handing over the fake eye before heading off.

Moon Knight speeds away to invade the consulate, but is forced to leave his truncheon behind since the place is wired to detect weapons, as Cover Girl discovered - even the artificial eye only barely managed to avoid the proximity alarms. Swooping in from the sky, he uses the altered eyeball to get through the defenses, stating that only Doom's own technology - with Mister Fantastic's alterations - could counter Doom's technology. He lands on a high window and uses an electronic skeleton key to briefly reroute the security systems long enough for him to cut through the bars on the window with an adamantium dart and slip inside.

He jumps in with an elaborate flourish and finds himself in the middle of an electronic maze of electrified spikes that seem to randomly poke out of the ground in different places, and Moon Knight observes that if this is the weakest access point to this building, he'd really hate to run into the front guard! Narrowly jumping over the escalating threat of the spikes which are attempting to cut off his route to the door, he begins blasting some of them from the sky with his darts before Rider-kicking the door - and going straight through it like it was barely even there. For all that it looked metal, it was a decoy!



Down below, Doom gets an alert about a low-level security breach on the top floor, and sends Lanzer to take care of what the latter presumes is just vermin. Doom tells him to dispose of it while he ponders how to deal with the Marc Spector situation going forward.

Moments later there's a thud from outside the door, and Doom gets up in surprise, wondering if that was Lanzer returning already. The door opens to reveal… Reed Richards! He agrees that what he heard was Lanzer - but it was him falling down unconscious! And anyway, Reed declares he makes for much better company. He then shows off a 'trinket', the amulet from before, and Doom flies in a rage screaming: 'Richards!' in what might actually be the first true instance of the trope in mainline comics! He got pretty close in the time-battle, though.



Doom demands Reed face him, since he's well aware that what he destroyed was only a hologram, and Reed surmises Doom would never have risked damage to the amulet anyway. Doom decides Reed must be bluffing, clearly incapable of recognizing the cameo's significance. Still, his armor's systems recognize there is a heartbeat this time, so he's real - except he's not Reed Richards! The self-proclaimed Mister Fantastic would hardly be foolish enough to believe Doom would be tricked by his own hologram technology!

Sure enough, Moon Knight drops the illusion and explains that Doom's own 'spyball', the fake eye, was capable of infiltrating the consulate's defenses, while Reed Richards' identity would get past his personal armor. Doom is not impressed, just demanding to have 'her' cameo, and Moon Knight says he's arranged for his Angelwing aircraft to autonomously bring all the other Latverian artifacts to Avengers Headquarters for safekeeping, where they'll stay until legal ownership is established. Doom flies in a rage again, declaring that Moon Knight's arrogance in Doom's one home will not be tolerated, and causes a tornado-like gale to waft through the room for a bit; the art is, once again, rather unclear here. Moon Knight says Doom will just have to deal, since clearly he won't leave his safe little diplomatic haven…



As Moon Knight jumps at him, Doom announces that his immunity extends beyond the merely diplomatic, and his force field effortlessly repels the hero's charge. Doom even crosses his arms impatiently, wondering how someone like this could be an Avenger. The standards must have fallen! Tossing Moon Knight backwards, Doom says this is not a matter of state, but personal, and Moon Knight replies that he figured that out when Doom referred to a mysterious 'her' a few minutes earlier. He then proclaims their little disagreement is not personal for him either, before blasting Doom with explosives at point blank range. The monarch tanks the blows without budging, wondering if he really thought simple explosives would work against his armor when he survived a nuclear grenade last issue. Once again wreathed in flame, Doom tells him he should really do his research! Moon Knight responds that he has people who do that for him, and they thought Doom's force field was severely overrated. Not so much. Heads will roll, he mutters.

Raising his hand, Doom declares he will have that locket, and Moon Knight says it's going to cost him, before using a painting of Doom's mother to protect himself from an attack. Doom cries out in rage when he damages it inadvertently, and when Moon Knight jokes about this being no way to treat his mom, Doom is incensed that Moon Knight knew about the painting's significance to Doom and put it in the line of danger anyway. Holding the damaged painting protectively, Doom then proceeds to tear into Moon Knight mercilessly, quite literally, slowly stripping the metal armor off Moon Knight piece by bloody piece in recompense for his affront, before halting suddenly.



Having seen what lies beneath Marc's armor, Doom states that he now realizes Moon Knight has a rather more pressing problem than himself to deal with - and Victor von Doom of all people can sympathize with his physical condition. Moon Knight admits he's been going through some changes lately, but he's stronger than ever! He then confidently states they're in a stalemate, though I have no idea how he could possibly believe that.

Doom is similarly unconvinced by the bravado, since he was busy tearing the hero apart only moments before, but decides that he really could help Moon Knight with his condition - in exchange for the amulet he seeks! Moon Knight responds that he exists to see justice done, and Doom was the one to get him involved in all this when his people attacked innocents in pursuit of these Latverian trinkets. By now, though, he's sure Doom has sustained far more damage than he inflicted on Spectorcorp. Doom mentions that the heirlooms are his personal legacy, gesturing at the painting, and Moon Knight realizes that since the painting depicts Doom's mother, Cynthia von Doom, it must mean that the picture of the man in the amulet is his father, Werner von Doom! Doom once again offers his medical expertise in exchange for the family keepsake, but Moon Knight just says 'no thanks' like he did to a similar offer last issue, before tossing the amulet over to Doom anyway and leaving the scene. Uh, okay.



Later, back at his home, Marc Spector confirms that Doom was content to leave with alone after retrieving his locket, but he wonders if perhaps he should have taken the man up on his offer of medical help after all. Frenchie stares in absolute horror as Marc removes his armor to reveal that his entire body is basically hamburger meat, hanging off the bones as if half-rotten. He looks like he's a zombie! He looks like he's dying!



We don't find out what that's about until after the Infinity War event, which we'll cover next, but I'll include the details in the trivia below. Said even, by the way, is up next - and this time around Doom gets to be more relevant! And have a decent tie-in!

Rating & Comments



So, let me get this straight. After the previous issue ended, Marc Spector arranged for some news coverage of the delivery of some Latverian artifacts to his private safe. Not only did Doom (or probably Lanzer) take this report at face value, but he sent his bionic goon squad out to fetch these things in the most obvious way possible, making loud and highly visible ruckus at the top of a skyscraper in the middle of the night during a heist. However, at the same time, despite setting up an entire entrapment scenario for these enemies, Marc still left civilian security personnel on the job to set off a warning to him when the bad guys arrived. This despite having a vast support crew, at least one of which could surely spend a night or two watching a bunch of cameras. Do I have that right? Cray is lucky Marc swung in as quickly as he did, or he would have died needlessly working for a boss who arranges for supervillain attacks on your workplace…

The Sensor Squad gets slightly more panel time in this issue, but they basically serve as cannon fodder for Moon Knight, who has an easier time taking out four of these bozos than he did fighting off two in the last issue, both of whom are present again. I guess it makes sense for Soundbyte, who he already neutralized there, but the defeat of Impact is a bit sudden and unclear, mostly because the art is ambiguous on what exactly happened. After that perfunctory opening fight is done with, and the Sensor Squad immediately disappear from history, Marc decides to ditch the costume and wait around in civilian getup for other people to arrive and offer their insights on how to get rid of them. I'm forced to wonder how this guy ever keeps his identity a secret. The lame excuse he used to get away from the women last issue was bad enough, but how long can you maintain excuses for showing up immediately after a Moon Knight fight you didn't really have a reason to visit before someone starts asking questions? What's even his excuse for being on the premises in the middle of the night, exactly? Why couldn't he just stick to his costume and greet them as the superhero who occasionally and for unclear reasons helps out a CEO who could easily be the financier of the superhero's gadget-laden fighting style? Hmm-mm.

Once again, Moon Knight reveals yet more members of his apparently vast array of allies, who all have very narrow areas of expertise that they bring to bear on anything that's going. Stash reiterates last issue's mention that the Latverian relics are basically just cultural, but he does bring up a story about an alleged magical amulet that belonged to a gypsy family. This, it seems, is true - but whether it's magical or not is left uncertain. What we know is that it carries an image of Werner von Doom within, which suggests it likely belonged to Doom's mother Cynthia, explaining why Doom was promising to honor her last issue. Cynthia herself was a witch, so it's possible that's where the story comes from, though I am not aware we have any information on whether she descended from a line of witches. In any case, at least it explains why Doom holds so much personal significance to this item. Though Doom seems to have a vast array of pictures of his mother, we've never really seen him have any of his father around.

Reed Richards' inclusion in this story is little more than a cameo, and a really cliché one at that - the image of Reed too busy to meaningfully assist is common in crossovers and even Fantastic Four stories themselves, and he almost never actually helps out, just offering technical expertise instead. The way Marc just randomly hands over a fake eye when the comic never establishes where he got it is weird, but I think my inference that he took it from Deadeye makes sense - he did have a bionic eye, and this is that! The fact that Reed could handwave a way through Doom's defenses in about three minutes flat is amusing, but probably not too realistic, since you'd think such capabilities would have come up before. It's weirdly convenient, the same way Cover Girl's random absence of an eye is highly convenient to make the plot make sense here. Also 'Cover Girl' is the most blatant spy ever, and I'm really surprised Doom allowed her to get away with that shoddy acting job at the door. Come on, autographs, really? Also when I think someone who goes undercover, I don't associate that with prominent facial scars...

The actual invasion of the Latverian consulate is a bit ridiculous. For all that it seems Marc is going for a stealthy approach to try and infiltrate the place, given the whole affair with the fake eye and the stealthy approach from the sky, the entire plan almost entirely goes out of the window when the eye plot fails to disable anything except the most basic, outermost defenses. For all that Reed claimed it would take them down, Moon Knight is almost immediately caught up in an elaborate death trap room like the ones Doom likes to keep back at his castle, complete with false walls and surveillance which alerts Doom to what's going on. Seriously, Doom gets an alert that somebody's broken into the top of his consulate almost immediately after it happens, and the only reason Moon Knight isn't instantly buried in robots is that Doom sends his random unpowered ambassador to go look what's going on while he ponders future plans. That's… kind of dumb, and doesn't make a lot of sense. Either make Marc stealthy enough that he avoids alerting Doom, or have Doom react - don't just weirdly combine them like this!

Marc apparently made it down from the top of the consulate to the bottom in record time, and then decides to needle Doom a bit with a projection of Reed Richards to piss him off, which doesn't really amount to much since Doom just sees through the conceit anyway. It's not like Marc tried to act much like Reed, anyway. I'm not sure what the goal was there, beyond trying to unbalance Doom, since Marc didn't gain any actual advantage from the ruse at all. For all that he explains how he used Reed to get past Doom's personal armor… that would be great if it did that literally rather than only figuratively, Getting Doom angry just makes him more dangerous, after all. Galaxy brain planning there, genius.

Thankfully, the actual conflict between Doom and Moon Knight goes as one should expect from the way these two have been depicted in recent fights - poorly for the latter. Doom's personal force field once more stars completely badass and able to stand up to some serious damage, and he even effortlessly deflects and counters hits with adamantium weaponry, which traditionally does some serious damage to even ostensibly well-protected things. (Notably, Wolverine can cut through damn near anything with his claws.) After another badass shot of Doom wreathed in flame, Doom then adds another feat to his list by apparently stripping adamantium armor off his foe, basically ripping apart one of the strongest materials in the Marvel universe with repeated blasts of his gauntlets. Although the art doesn't show it much, we know he must actually be taking it off because he can see Marc's skin underneath, and the terrible state it's in. I'll assume he's just physically blasting the bracers open and such, not destroying the material, but it's still a pretty cool trick anyway!

The final scene between Moon Knight and Doom adds the complication of Doom's family connections, with the former using some artwork of Doom's mother to hide behind and mock him with, while repeatedly declaring that it will cost Doom to get the locket back without actually stating what it'll cost - presumably he just meant he'll have to pry it from Moon Knight's hands after blowing up half his own building during the fight? I'm not sure what Moon Knight is actually after at this point. Actually, come to think of it, why did he sneak into the consulate in the first place? He planned out how to do it, sure, but what was the actual goal? I've gone back through the issue, and I'm not sure it's ever actually stated - I guess just to beat up Doom? Seriously, the only vague allusion he makes to a motive is that he's there for 'justice' and that Doom involved him when he attacked innocents, but he ultimately just leaves without taking Doom into custody or even defeating him for that matter. Did he come to take Doom in and just fail at it, is that what I'm supposed to take away here?

In any case, in a scene that's extremely similar to the one from the previous issue, Doom makes Moon Knight an extremely reasonable and fair offer, just as he did with him in civilian guise as Marc Spector, and one more he's rebuffed with a 'no thanks' before an abrupt departure, with no real justification beyond, I guess, just not liking or trusting Doom. Given that Marc here basically ends up doing exactly what he refused last issue by giving Doom the amulet without any fuss, what was all the drama about? If he believed it was a magical artifact he probably wouldn't have taken it along to the fight, right? But if he didn't, was he just keeping onto a locket of personal significance to Doom for kicks? Worse still, the ailment Marc is suffering from is mystical in nature, so Doom's offer of assistance would probably have helped him resolve his health issues a lot sooner - and all he had to do was take the deal. Doom is, even in these issues, honorable enough to actually follow through on such promises.

For all that this issue featured Doom completely annihilating Moon Knight in a one-on-one battle, I feel that was a foregone conclusion, and not much of a challenge. The rest of the issue is just dire, with the Sensor Squad pointlessly returning to get beaten up as part of a really obvious trap, while Moon Knight sets up an elaborate and intricate plan to sneak in a building, only for him to basically kick down the first door he sees inside and set off every alarm, which means he might as well have rocked up to the front door and kicked his way inside for all the difference it would have made. Bonus points by the way for planning to pick up a bunch of adamantium crescents later and never doing so - Marc just left Doom some rare treasures to find in an upper room! Between that and the apparent lack of motivation and Moon Knight just sort of folding at the end and handing over Doom's prize while pretending it's not a loss, this whole thing is just lame, Two stars, and I'm being generous because we got another badass flaming Doom shot out of it.

Best Panel(s) of the Issues



I mean, how could I not include yet another Doom wreathed in flame? He's just so badass doing this stuff!

Most Gloriously Villainous Doom Quotes

"My domain is inviolable territory."

"RICHARDS!"

"Your arrogance in my own home... will not be tolerated!

"My immunity extends beyond the merely diplomatic, as you can see for yourself. And if you are Avenger, their already low standards have fallen!"

"Simple explosives - against the armor of Doom...? You should do some... research."

"I will take you apart, tin man… piece.. by bloody… piece. Your pathetic armor peels like an orange."

"You appear to have a more pressing problem than I. But, von Doom - of all people - can empathize with your physical… condition."

Doom's Bad Hair Day



For some reason, one one panel only, those big button things that Doom uses to keep his cloak on turn red, like they've got giant gemstones embedded in them. Which looks alright, but it seems limited to this page.

Comic Trivia

If you're curious what happens next with Marc Spector's freaky wounds at the end there, which even Doom offers help with, that actually gets resolved after Infinity War is over and done with (we'll be covering that event soon.) In Marc Spector - Moon Knight #44, Moon Knight shows up at Four Freedoms Plaza looking for help from Mister Fantastic, much like he did in this one, but for more personal reasons. The FF initially aren't too keen to help, especially when it's confirmed that Moon Knight lied when he said that his attack on Doom was authorized by the Avengers. Reed declares that Moon Knight is following a rogue path that leads in the direction of the Punisher, and send him out on his ass. They reluctantly agree to listen, however, after Alicia Masters tells them that Moon Knight saved Franklin Richards during Infinity War. Once they see the nature of the problem, they can't really deny Marc the help he needs anyway...

Soon after beginning the analysis of his beef jerky physique, which has progressed to yet more zombie-like proportions, Doctor Strange shows up to state that they're dealing with a magical issue here. Strange and Reed then get into a brief argument about whether or not magic is understandable as a science or not, something Doom would surely want to pitch in on, but they ultimately agree that they need to operate on Moon Knight, whatever form that takes. Moon Knight's expression, even in his mask, is kind of priceless.



Before that, though, Strange tries using the Eye of Agamotto to get more information, but its light turns Moon Knight into a full-on angry demon. After a fair amount of effort they're able to restrain him, thanks to a gun loaded with sedatives that Mr. Fantastic keeps around... in case of an attack by Annihilus, apparently. Would that really be of any help? Moon Knight is restored to normal for the moment, but it's confirmed that demon blood in him, which he got infected with around Marc Spector - Moon Knight #32-33, is trying to bond with him. Strange assumes that he and the Fantastic Four will help Moon Knight capture the Demogoblin responsible for this whole affair, but for some insane reason Moon Knight insists on doing it alone. Can't say he's not consistently ridiculous!

It's dumb because not only does he only have three days before he dies, but the demon in question is currently held in a prison. Reed probably has the connections to get a sample of the Demogoblin's blood, but instead Moon Knight is going to break into that prison, which comes with all sorts of risks. To make matters worse, Moon Knight ends up delayed due to an encounter with Spider-Man in Web of Spider-Man #93-94. He is down to 25 hours when he finally meets up with his Shadow Council at the end of the issue, which is when then they find out that the Demogoblin is being held at a prison that is being protested because it's about to execute an unrelated prisoner.

We're down to 12 hours in the next issue when Moon Knight has a member of his Shadow Council, Psycho, enter the prison as an inside man to facilitate Moon Knight's entry. The break-in is complicated by the fact that the prison is about to execute a vigilante mobster killer named John Dezoan, and there are protests outside. Psycho rigs an electronic device just as Dezoan is being executed, which has unintended consequences, namely turning Dezoan into superpowered killer Deadzone. So, yeah, they accidentally make a supervillain. Go team! Moon Knight, meanwhile, knocks out some more guards while anxiously keeping an eye on the time he has left. He soon finds the Demogoblin, and when they touch he starts hallucinating, before eventually recovering and fighting the demon for real. Demogoblin was hoping to use Moon Knight as a new host body, but he's surprised when Moon Knight gives in to the demonic blood inside him. Maybe. He could still be hallucinating. The half-demonic Moon Knight gathers some of the Demogoblin's blood, then goes to leave.

Moon Knight finds Psycho and thinks he's been killed by Deadzone, but he's in a coma. Meanwhile a full scale riot has broken out in the prison, and Deadzone zaps some of Moon Knight's blood samples with just a half-hour left on his death-watch - time is running real quick all of a sudden! Marc considers fleeing, but decided to stay to help stop the riot. Midway through the fight an actual legit chestburster scene happens in which a demonic maggot pops out of Moon Knight to eat a gun, and that stops the riot real quick. Deadzone manages to escape while killing a bunch of people on his way out, and Demogoblin escapes as well in the confusion. Good job, hero! Frenchie shows up in a chopper and tractor beams him back to Reed and Strange. Moon Knight is cured, but since the cure came later than the three days he was originally given, it's said that the demon blood has permanently bonded with him in some way. He's told to leave his armor on for another 48 hours to keep him together, and see if he'll really live or not. At the very end, we see a demon crawling out of Moon Knight's cape...

Doom-Tech of the Week

I suppose you could argue the Spike Trap Room as an invention of sorts? Actually, since I didn't include it last time but it shows up again here, let's include Holograms which Doom uses in the previous issue and Moon Knight in this one. They don't cast shadows though, so be careful...
 
Looking at the Moon Knight issue...I'd say it runs into simmilar problems as the Dazzler issue and many others besides- it looks like Doom and can Sound like Doom, but when the actual plans fall apart/aren't great, that's how you know it's actually a Doombot, versus something that's really clever and well-put together, befitting of the Doctor himself.

...It's...I'd say that more writers then not, either don't have the time to figure out a solid Doom plot, or can't bend their plot to make room for Doom. And it's a shame more people don't overtly say 'it's a doombot!' though I guess their hero bouncing off Doom that impotently that whether or not the question of is it a Doombot ever becomes relevant.
...
With your permission I might toss out a Doom story that explains my thoughts on how one could 'play' with Doom without besmirching his name as much.
 
Looking at the Moon Knight issue...I'd say it runs into simmilar problems as the Dazzler issue and many others besides- it looks like Doom and can Sound like Doom, but when the actual plans fall apart/aren't great, that's how you know it's actually a Doombot, versus something that's really clever and well-put together, befitting of the Doctor himself.

This applies to plenty of stories, but honestly Doom basically gets what he wants is in this story - note that the locket is described as the most significant artifact from the collection of Latverian relics, presumably precisely because it belongs to Doom's family. And that is specifically what he gets back, without really even having to go out of his way for it. Doombot or not, this is far from his worst portrayal. (Moon Knight honestly comes a lot worse off.)

With your permission I might toss out a Doom story that explains my thoughts on how one could 'play' with Doom without besmirching his name as much.

You really don't need my permission to do whatever you want, man. I'm just obsessive, not an authority. ^-^
 
Honestly, I feel like moon knight is entirely in the wrong here, as far as I understand the chain of events. He purchases a plot of land, finds a load of relics of the country that apparently is like, a few kilometers at most away, and then decides "Let's take them all back to America and do literally nothing with them". I could vaguely understand if he was doing a "latverian culture exhibit" funded by him being really really rich in an American museum, but as far as I can tell he didn't buy the land for that, found the relics, and went "let's keep them all". It'd be stupid and real dick move if the guy who was god for a week didn't rule the country the relics are from and is known for doing shit like this before. Like, the Spiderman comic where he literally trounced Spidey for doing something much less bad occurred like, less than month ago comic time and in literally the same city.

Does Moon Knight have literally no pattern recognition?
 
Variant 08: 'What If?' (1989-1998) (Part 1)
Variant 08: What If? (1989-1998) (Part 1)

Introduction

Oh hey, it's been a while since we sidestepped continuity to look at what 'What If' has been up to in interim! For good reason, actually, since after the original series ended the concept went on hiatus. Marvel decided to revisit it, however, in 1989 with a brand new ongoing 'What If' title that would last more than twice as long as the first incarnation, clocking in at 115 issues in total. Many of the stories in this new series actually revisit concepts from the original series, either redoing the same story premise in a new (and preferably less hokey) way while other times there were actual sequel issues to previous stories. Volume 2 would also include the first multi-part 'What If' stories and occasionally offer multiple answers to the title premise, or divergent endings.

Since the series ran from 1989 all the way to 1998, I won't be covering all of it right away here, mostly because some of the divergence points haven't actually happened yet in the mainstream comic series. Still, Doom has enough appearances in the first half of this publication's run to cover at least two posts, and the remainder covering 1994 until the final issue probably accounts for two or three more updates down the line - he gets a bunch of prominent roles as major protagonist or antagonist this time around, as well as dozens of cameos. Although most of the stories I'm covering today still involve the 'Watcher' framework from the first volume, I'll skip straight to the story instead, and part-way through Marvel realizes it's a pretty pointless conceit and just does away with his inclusion altogether to focus on the stories.

As a reminder, none of these stories are canon, but some of them are approximated in stories where alternate realities are depicted, or get revisited later on, so one can assume they are events which play out somewhere in the multiverse, even if it's on some far-divorced track from the main timeline. And once again, the perils of having the freedom to whatever you want shall surely become apparent pretty quickly...

Covers



With a quartet of stories comes the same number of covers - but only one really depicts Doom in any huge capacity. Literally, of course - Giant Doom makes his return on the second issue I'm covering, in which he hasn't even gotten his iconic mask yet, and is already looming menacingly over a bunch of Fantastic Four members who haven't gotten around to getting their special features either. They start so young! I think using the bandages as a mask-analogue is pretty neat, though I wonder how plausible it really is for him to keep that look going for an extended period - even in the comics he ditched the bandages within days of the accident, as they were literally just there to keep his (relatively minor at the time) wound from festering. But it beats actually showing Doom's face freely without explanation, I guess!

Doom is present in a minor capacity on the third cover, but really just as a random background supporting cast member without much influence. Although I guess he might count as giant again since he's striding across a vast cityscape? Though I kind of perceived that as background stuff rather than actually where the characters are since their feet don't really seem to be standing on the ground here? Maybe it's lame art, maybe it's just that they're all flying in awkward poses...

Story Overview

What If #11 - What If the Fantastic Four All Had the Same Power? (Invisible Woman)


We start with an issue dedicated to the premise of what would have happened if all the members of the Fantastic Four gained the same power, taking each one in turn - it's actually a sequel to the issue I've previously covered where the Four all got different powers, with Reed as just a giant brain and Ben as a Gargoyle. Anyway, sharing powers is generally not a great plan, as it turns out. For example, the team composed of four Human Torches somehow become even more reckless and negligent than the original, where only the most hotheaded among them did, and so they accidentally cause a death after setting a building on fire during one of their first public fights. They all go their separate ways after that, leaving their superhero careers behind them. The group of 'Things' discover that Sue drew the short straw and turned into Man-Thing instead, unable to talk or even convey meaning through her glassy stare. The group gets singled out by the public as monsters and choose to go live on Monster Island of their own free will, presumably alongside Godzilla. The stretchy Mister Fantastic clones, meanwhile, all pretty much ignore their mutation, with only Johnny going public - as the entertainer known as 'Mister Fantastic.' Irony!

None of those stories even tangentially mention Doctor Doom, so we'll leave the details aside - you can read them on your own if you like. What's left is the final story of the collection, which goes into the question of what would have happened if the entire team had gotten the power of the Invisible Woman. This, it turns out, is a world in which they would not become outcasts, but protectors of freedom! Their story begins in the building which houses the United Nations, as unsuspected by the delegates there, S.H.I.E.L.D. houses its headquarters in their basement. Seems extraordinary ill-conceived and risky, but okay! Now, what does this organization have to do with the Fantastic Four, exactly?

An unmarked helicopter flies up to the UN building and opens a hatch underneath, disgorging an enormous electrified net which engulfs the entire building - this seems familiar! As the edifice is covered, a demand is promptly issued to produce Reed Richards, or else!



Inside the building, Nick Fury bellows out to 'Suzie' to get her teammates to him on the double. Chief dispatch officer Susan Storm quickly obeys, sending a priority call to Reed Richards, the head of S.H.I.E.L.D. R&D, as well as Johnny Storm, head of Vehicle Maintenance and Design, and Ben Grimm, recruit trainer and Chief Pilot. In this reality, when Reed's rocket crashed to Earth, Nick Fury was waiting for them. The four were taken to the CIA, and their powers were discovered and developed under their auspices. Afterwards, each was assigned a job based on their civilian area of expertise. They were also asked, by Fury, to help found his new organization, which would eventually become S.H.I.E.L.D.

The Four gather to hear what Fury has to say, and he explains that some weird masked yahoo is holding the building upstairs hostage and says if they don't turn Reed over, he's going to fry everyone inside. Sue asks if the man gave a name, and Fury notes it was a real corker of a name - he called himself Doom, if you can believe that! Reed is shocked, recounting that Victor von Doom was a brilliant student he knew in college, but careless in his impatience. An experiment disfigured him and drove him mad, and he blames Reed for that failure. Reed decides he'll surrender, but Ben says he won't do that without some backup. Thus, a few minutes later, Reed accedes to Doom's demand to give himself up, but internally muses that S.H.I.E.L.D. won't take this lightly.

Reed is apparently alone on the roof, unarmed, when a ladder is lowered from Doom's helicopter. In reality he's using his power to make Johnny and Ben invisible, while Sue hides herself and Ben uses his power to create an invisible force field which lifts the trio off the rooftop and attaches them to the underside of the aircraft. Their collective weight goes evidently unnoticed by Doctor Doom. Soon Reed gets in and the helicopter flies away towards Latveria - for is Doom not the supreme monarch of that nation? As supreme leader his word is law, which means he can promptly order Reed to be put to death! He's interrupted by a disturbance, however - an alarm! There's intruders in the castle! In quite the jump in intuition Doom decides this means rumors of the 'Invisible Quartet' must be true, and he hits a switch which dumps Reed through a hidden trap door. With his old friend disposed of, now he'll have to take care of his friends…



Because Reed's concentration was broken, the invisibility he imparted on his colleagues fades, and they reappear in the throne room. Doom declares they have made a grave error in challenging him and starts blasting, with Ben throwing up a force field while warning Johnny to go intangible. He also tells Sue to go after Reed, and she slips out of the room to go find him, praying that the others can hold Doom off while she seeks. Doom is surprised by Ben's force field, but decides Johnny has no such protection and shifts his blasts towards him, only to discover they're going straight through him! Johnny's evidently intangible enough that they don't hurt him at all! Ben then uses his force fields to put an airtight bubble around Doom's head, who starts choking without an oxygen supply...

Down the trap door, Reed finds himself encased in a small chamber with oxygen slowly draining from it, concluding it must be activated by pressure-plates on the floor. He realizes he has only moments left until the end. Doom, meanwhile, delivers a haymaker to Ben's face, revealing that his suit is equipped with its own oxygen supply, so that force field bubble was useless!



With Ben down for the count and the others gone, Johnny decides that dodging Doom's blast all day wouldn't get them anywhere. He briefly considers putting his hand inside Doom and then solidifying it, but that would probably kill the man - he couldn't do that! Beneath their feet, Sue finally discovers the room that is holding Reed and releases the sealed door, allowing oxygen to flood back in. The two quickly stumble out of the room, relieved to have survived.

Up above, Johnny tries to get Ben up on his feet, warning him that Doom has gone to fetch a weapon - he plans to kill them all! Doom soon prances back into the room with a giant cannon, declaring that while he usually detests the use of hand-held weapons, he has prepared for the eventuality that the rumors about their powers were true. The Sonic Accelerator he's holding will amplify all noises in the room, turning them into a deadly concussive blast. While the Four can maybe deflect or avoid light rays, their abilities should offer no respite against sound!



Reed and Sue rush into the room and warn that they won't allow him to use his weapon, before Reed uses his power to render the weapon invisible, which proves distracting enough for half a second that Ben can get a cheap shot in. At his team leader's command Ben blasts Doom aside with a force field, pushing his every iota of force into a final killing blow. The resulting telekinetic beam is powerful enough to render even Doom unconscious by smacking him against the castle walls.

Several hours later, back at the UN building, S.H.I.E.L.D. is taking Doom into custody, declaring they don't give a flying fish about his supposed 'diplomatic immunity.' When Richards tells him to calm down, Fury says he's been fighting two-bit villains like this guy since World War II, and now that Doom is on US soil, that means he's on international soil - his immunity doesn't wash here! Doom declares that Fury shall live to regret this, and Fury just says he'll surely lose much sleep over that. With that Doom is walked off in handcuffs - it's a funny image!



Fury finally turns back to the Four and tells them that they should get back to work. They don't get medals for standing around here! Get to it!


What If #18 - What If the Fantastic Four Battled Doctor Doom Before They Got Their Powers?

This story actually diverges from the very start of Doctor Doom's origin story, right after he blew up his experiment in contacting his mother's spirit in the netherworld and wounding his face in the process. Unlike in the canon reality, in which Doom was promptly expelled from school and went on to travel to distant Tibet for mystical training, here the dean is more sympathetic and admits he's glad Doom was not more seriously injured in his accident, since he is one of the school's brightest students. A heavily bandaged Victor von Doom graduates with his class, tying with Reed Richards for top honors, but while he did not go to Tibet, he continued his mystical studies in secret. Also, this time his plants to get revenge on Reed, whom he blames for his disfigurement, come to fruition a lot sooner. Years, in fact, before the fateful rocket flight of the Fantastic Four is more than an idea in Reed's mind!

We catch up with graduate student Reed at Columbia University, living at the boarding house of Jewel Dinkins, the aunt of teenage Susan Storm and her little brother Johnny. The latter is amazed by a device on Reed's desk which is showing images of planets, and Reed explains he's working on a space-warp projector with which he hopes to one day send a spaceship to another solar system. Jewel comes in to tell Reed off for opening space-warps inside the house, and he quickly shuts it off - Reed wonders how she always seems to know it's on, even from the other side of the house! Going up to the roof, Johnny plays around with a flying VHS tape - I'm sorry, a model version of a flying car which Reed gave him, while Sue says that little trinkets don't compare to what she and Reed share. Johnny cracks a joke about them, but Sue tells herself that they love each other - Reed just doesn't know it yet…

Later, Jewel calls out to Reed to tell him that an old classmate of his is there to see him, and he runs down expecting Ben Grimm, only to find - Victor von Doom! Doom claims he's there for temporary lodgings, even if these aren't up to his usual standards. When he is nearly run over by an excited Johnny and hits him for his rudeness, an angry Sue tells him off, while Johnny says he can stand up for himself. Ben Grimm then arrives and wonders if they're having a class reunion. He greets 'Doomsie', complimenting his hood but telling him that if he has a face like that, he'd stay off the street entirely! Doom apologizes to Jewel for his thoughtless reaction and she reluctantly goes along when Reed suggests to give him a room for a bit. Doom heads upstairs to retire, and Ben figures the preppy dork hasn't changed a bit.



Reed introduces Ben to those who haven't spoken to him before, Sue and Jewel, and Johnny pipes up to tell him that Sue is Reed's fiancee, much to their embarrassment. Reed admits to Ben that Doom makes him nervous, so he'd rather have him where he can see him. Ben doesn't care, and just wants to hit some nightclubs, but Reed isn't interested. Ben tells him to loosen up, then wonders if Sue can hook him up with one of her friends - he doesn't want to be a third wheel! Upstairs, Aunt Jewel puts Johnny to bed and tells Sue that it's time to turn the television off and get a good night's sleep. She caves on the suggestion of watching one more show, however, and joins her niece catching one last episode of the Twilight Zone.

Later, in a nearby nightclub that Ben dragged him off to anyway, Reed admits that even with government grants he's already spent more than half his inheritance on his spaceship project, something like 250 million dollars, but he's really confident he can resolve the remaining technical obstacles before he runs out of money. He asks Ben to be the test pilot for his rocket, and with no thoughts of cosmic rays on his mind, since he'd never heard of them yet, he says yes. If Reed builds it, he'll fly it!

Back in Reed's room, Doom has gone snooping, taking a look at Reed's little Space-Warp Projector and deciding that while crude, it might just be what he needs. He activates it, declaring to himself: 'Soon, mother, soon!' Upstairs the television screen suddenly turns to static, which Jewel associated with Reed's space-warp machine - it's how she knows when he's using it from across the house. She walks to Reed's room to discover Doom there, who admits he didn't intend to be discovered so soon. He raises a hand and casts a sleeping spell, which promptly renders her and Sue unconscious where they stand so Doom won't be interrupted again.

Later, Reed and Ben come back from the club - far too early for Ben's tastes - and they run into Johnny who says that Sue and Jewel are asleep and they won't wake up! They rush inside to find that the two are just waking, and they explain that Doom was in Reed's room and stole his Space-Warp Projector, before waving his hands to render the women unconscious like magic! Reed concludes it must have been some sort of hypnosis, and wonders what Doom could want with his invention. Said villain, meanwhile, has met up with a much younger Boris - probably a different person by the same name - to set up a ritual chamber, with a giant creepy skull on the wall and a pentagram on the floor. He explains that with only a few adjustments to Reed's Projector he can open a portal to Hades and allow his mother to pass through. His apparatus and the gems known as Mephisto's Tears will prevent the demon itself from making an appearance and following his mother over into this realm…

While Johnny is flying the remote control car around the house, Reed gets an idea - they can turn the Warp Projector on by remote, then trace its signature radiation from afar with a device from his lab. The others think it sounds like a good idea, and Sue and Johnny whine long enough that the adults decide it's probably less of a hassle if they keep the kids where they can see them. At the University, Reed tries to turn on the Projector but can't get it to work - it has to be out of range. Ben wonders if a bigger transmitter would work, and hatches a plan. Using Johnny as a distraction, he knocks out the campus security guy and takes control of the radio station, figuring it'll be more capable than Reed's dinky little receiver. It'll serve as a giant remote control!

Doom soon recognizes that Reed has remotely activated the Warp Projector and compliments him for his cleverness, but he's too late. Doom is ready! The Four all contact each other to converge on the location of the signal they're tracking, and gather outside a rat-infested warehouse. Reed and Ben intend to go inside, but they warn Sue and Johnny to stay out, much to their disappointment. Ben then reconsiders, realizing they're in quite the seedy neighborhood - leaving a pair of children out there is probably riskier than putting them inside with Doom! The doors prove to be unlocked, as if Doom is expecting them, and sure enough iron bars suddenly shoot out of the floor to entrap the Four, while Doom's ghoulish ritual room is revealed! Doom welcomes them to the supreme achievement of his already outstanding life, the melding of science and magic allowing what neither could do alone!



Reed asks what Doom wants with his Projector, and Doom relays his wish to free his mother's spirit from Hades, where she's held wrongly imprisoned by a vile demon. That is why he attempted his experiment in college, which failed - but this time he will be successful! A highly skeptical Reed observes that Doom has set up equipment to pierce another dimension, but all the pentagrams and mystical paraphernalia seem completely pointless! Doom laughs at his ignorance, but has no time to tutor his rival. Reed mutters that there's no such thing as Hades, so what is Doom really up to? Johnny, meanwhile, wonders what's so bad about trying to save your mom - could it hurt to let him try? Ben figures they can let him use the doohickey and then punch him out, while Sue squeezes through the bars to try and find a way to release the bars - which she does real quickly. Huh.

Despite his earlier words, Ben rushes towards Doom to punch him while asking what time it is, but he's interrupted by a contingent of insectoid robots of Doom's design. Doom calls him a dolt, then names these new robots Doombots. Working title, I'm sure. Ben declares it's clobberin' time and starts destroying the robots with his bare hands, yelping all the while from the pain of hitting metal with his fists. Reed goes looking around for the robots' control panel, while Johnny uses the toy flying car to distract the robots and lures a few off a sheer drop. Reed calls over Ben to help him with the computers, who bulldozes through the robot ranks. More bots surround Sue and Johnny, and when the girl asks her brother what to do, Johnny suggests they could vanish into thin air, but Sue was looking for something more practical. Ben lays out a few more robots with assistance from Reed, who finally adjusts the controls to shut the army down.

Doom doesn't really care - the robots were a distraction, and his incantations are complete. With a rush of wind the portal opens in the middle of the room, and from it appears an army of monstrous creatures as well as the form of a woman - Cynthia von Doom has looked rather prettier in other depictions. Bit pig-faced here, honestly.



Doom quickly realizes something is amiss, as the energies are building too rapidly - he must find a way to contain them! There's an explosion that sends him reeling off his feet and Doom goes down for the count, leaving the Four to deal with the fallout. Reed concludes that Doom didn't consider his target dimension might have a higher energy density than their own, and the warp will just keep widening, swallowing more and more matter as it goes. Ben asks how they can turn the damn thing off and Reed tries to use the remote control, but that fails to work. Too much interference. Reed then tells Ben to disconnect the power supply, and he rushes over to a nearby power cable and physically rips it out.

The moment he does this, however, the portal turns into a vacuum that sucks in everything around it - the whole room is getting dragged inside! Sue realizes that not everything is affected - there's a piece of paper laying undisturbed in one of Doom's pentagrams. Reed doesn't understand how that could possibly be, but he figures they should just get inside and figure it out later. They even drag Doom and Boris (who definitely isn't the same one) out of the firing line, and consider the warp. It's closing rapidly, compacting matter as it does - but an instant before it closes permanently they'll be sharing the room with a point singularity! A black hole! It will release deadly radiation - but that won't matter much, since it will also have a gravitational field strong enough to destroy the Earth! Reed doesn't understand what could be fueling this reaction...

Sue intervenes then, declaring that what they're dealing with is obviously magic, and she borrows Johnny's toy car. She fastens some of her lipstick to the side, then tells Johnny to use it to draw a pentagram around the warp, same as the one they're standing in. Easy-peasy! He obeys, controlling the thing like a pro, and much to everyone's surprise it actually works! In a horrifying gale a storm of monsters and the specter of Doom's mother cry out from the warp as they're dragged back towards the dimensional threshold, and a recently revived Doom cries out in horror as it finally closes.



Blaming Reed for the renewed failure, Ben knocks him in the head with a solid punch to calm him down, and without a solid metal mask to protect him Doom goes down in one blow. Boris angrily protests that he struck the Master, but when Ben asks him if he wants some too, Boris sheepishly replies it was just an observation.

Afterwards, Johnny muses that he's actually really sorry about Doom's mom getting trapped in that other world with the monsters, and he wonders if there's nothing Reed can do to help. Reed rubs his chin and admits that now that he's had a notion or two, and has another look at the equipment. He figures that he should be able to remotely engage the Space-Warp Projector from its resting place in the other dimension, and the dimensional resonance should be able to draw his mother through from there to this side. He tries it, and soon Doom's mother materializes in the room, hugging her bandaged son and reassuring him that she's back. That was easy! Doom's eyes lock with Reed's, a momentous moment, and something breaks.



You see, by easily solving a problem which Doom could not on multiple occasions, Reed has finally and irrevocably proven himself to be Doom's intellectual superior. Secondly, Doom now owes his mother's life to this same man! The humiliation of these two combined truths are too much for the brilliant but fragile mind of Victor von Doom to bear, and despite the mitigating influence of his mother's presence, this world too is fated to one day meet its would-be conqueror, Doctor Doom. And to balance out that terror and villainy, some years hence, the Fantastic Four will again be empowered in their fateful rocket flight, and unite to take on the tyrant. But that's a story for another day...


What If #19 - What if Vision of the Avengers Conquered the World? (Dystopia)

This issue branches off from a period shortly before Vision was reconstituted into the white emotionless robot we've seen in a bunch of recent issues I've covered. Here, though, he's still his colored self, shortly after being injured battling Annihilus. While inert and comatose, Starfox attempts to help him by linking his mind with Isaac, the super-computer of Titan. When the two entities briefly become one, however, they have a mental vision of how to bring about a 'golden age' in which war, poverty, and chaos are of the past. Disgusted with humanity, with Isaac's help, Vision then makes a fancy chair to tap into every computer on the planet and control them. In the canon timeline the Avengers eventually convinced him this was the wrong to do this, Vision renounced this enhanced state, and he returned to himself. In other worlds, however, he wasn't quite so convinced by their words…

This issue contains two visions of the Vision - one is a Utopia of sorts, with Vision taking on a sort of benevolent Big Brother role to a humanity which eventually extends into space, but in which he personally becomes incapable of relating emotionally to his people. We are more interested in the second future shown - the Dystopian one. Here, the promise of a brighter future at Vision's hand is broken. When Vision takes control of all computers, the nation of the island-state Genosha (at this time still enslaving mutants, since it's years before Magneto's takeover) views the event as a hostile act which America is unable or unwilling to prevent.

Its rulers decide to induce a state of shock in the Vision's body and mainframe by means of a teleported thermonuclear device to the core of his processing unit - in the heart of Avengers Mansion, New York City. Thus, Dystopia begins with the nuclear destruction of New York, killing millions of people and most of Earth's superheroes who had come to plead Vision's case at the UN. (If there's one thing this comic does well, it's depict fire and explosions...) Ironically the attack fails to kill Vision himself, who had already entrenched himself in all the world's computers not long before. With its financial center obliterated, the U.S. economy soon goes into a tailspin.



Americans blame the Vision for their problems, since they are unaware of the Genoshan treachery, and begin to destroy all machines in a spreading wave of Neo-Luddite wrath, and the government begins to disintegrate as armed forces refuse to obey the Vision's commands, even as the android controls most of their equipment and technology. The breakdown starts in the United States, but such problems are contagious, and soon the Soviet Union, China, and India have all shattered into warring fragments, and the world begins to slide into savage disorder. Wars are fought with ever less sophisticated weapons against which the Vision's computer network is of little use. The android watches as the world spirals towards anarchy, powerless to stop it. Or is he?

Vision finally sends out a message to a scant few computers around the world, calling on a select few individuals who are the last best hope to prevent the world from slipping irrevocably into the abyss. Despite this fearful new world having largely turned away from computers in order to thwart his attempt to bring order out of human chaos, Vision knows in his heart of hearts that there are still some Men of Vision who have not relinquished the mechanical fruit of mankind's collective genius, and he needs their help. There are, to be precise, four of them - all criminals. As Vision notes that a shattered world is of no value to any of them, he proposes they pool their resources to impose their will on the world by technological force of arms, and create a New World Order based on discipline, loyalty and obedience, and when civilization has been restored they will all be granted legitimacy and control.

The four criminals in question are the Mad Thinker, Doctor Doom (of course!), the Supreme Hydra, and Wilson Fisk, the Kingpin. They all sign up, and with the Vision's knowledge of the subject added to his own, the Thinker begins mass production of his 'Awesome Android', which are used as cannon fodder by the Kingpin's vast criminal organization in a successful bid to militarily take over what remains of the United States. In a Europe to which the year 1992 will never have a special meaning, since the European Union is never formed, Doom achieves much the same with an army of Vision-enhanced robots of his own, before moving on to defeating an in-fighting Soviet Union which has apparently endured until 1992 in this timeline, instead of falling in 1991 like in ours.



The Supreme Hydra meanwhile uses his supreme organizational skills to mop up the rest of the world with a combination of both androids and robots, illustrated with a picture of some shirtless black people in Africa (...figures) and the fall of Japan's last hero.

Before many months have passed, the Earth has become a cold, ruthlessly efficient place of factories belching toxic smoke. Production is back online and fully staffed, and all the trains run on time. Citizens have become numbers which exist only to serve the Elite, the name given to the ruling Quintet of Masters, and dissent is ruthlessly crushed. Re-education camps pop up in parts of the globe headed by Hydra's inhuman management, and even within his insulated computers Vision is aware of these things, but his cold inhuman eye has already seen proof that freedom inevitably leads to chaos and anarchy. Logic dictates that the current path, rather than the other, must be proper and best for mankind.

When humanity reaches out to space, it's not as a liberator but as conqueror, with the skull-headed octopus of Hydra as its symbol, studded by the Vision's diamond. Weaker races are enslaved, their riches plundered to enrich Man's empire, while older races are shocked at Earth's mighty armada. Earth even takes several worlds away from peaceful colonizers, who are mercilessly slaughtered for their temerity. This path inevitably brings Earth into conflict with the Kree and the Skrulls at the beginning of the 22th century, and an Earth delegation approaches to discuss terms with the Imperial Minister of the Kree and the Mega-Skrull, who heads the latter empire. The Earth representatives are three in number - they are Doctor Doom, a female Supreme Hydra, and an android which names itself Metazoid. The Supreme Hydra notes that Earth has long stopped taking notice whether or not its rulers are women, while the Metazoid explains that he has the mind of the Mad Thinker, and is therefore hardly inferior to anyone else there despite his artificial nature.

The Mega-Skrull announces that the Earthlings have gone too far into space, and if they do not turn back now, the Kree and Skrull will unite to fight them together. Metazoid wonders what would happen if they gave one of the two races a beneficial treaty at the other's expense, but Doom announces that the Vision - who communicates through implants in their brains - bids them to offer both their races an alliance. The Supreme Intelligence of the Kree suggest they accept this offer, and advises the Skrulls to do the same. They agree to team up to crush the lesser races like the Shi'ar, Badoon, and Rigellians and take total control within the cluster. After the humans leave, the Mega-Skrull wonders if they're really going to keep to this demonic bargain, shackling themselves to some Earthlings like pets. The Supreme Intelligence agrees that the alliance is just a foot in the door - soon they'll not just enter, but destroy that door! They chortle amongst themselves as they walk away.

Back on the Earth vessel, Metazoid notes that the Kree and Skrull were not deceived, and Doom agrees that people such as these rarely are - they merely pretend so long as it suits their purpose. Still, the Supreme Hydra concludes, the meeting postponed a clash between them all until such a time as their secret plan goes into operation. Doom agrees that it's a scheme worthy of one cloned from the original Doctor Doom! Or, as Vision notes from a nearby screen, as the original might have said - worthy of those legendary 20th century allies to end all allies - Adolf Hitler and Joseph Stalin! Sure, whatever you say, fascist Porygon.

Thus, the three-part alliance launches their assault, with the Skrulls smashing the Rigellians, the Kree destroying the Badoon, and Earth launching a surprise assault on the Shi'ar Throneworld, with their ambassadors leading the charge into battle. While Empress Lilandra fights valiantly and even blasts Doom off his feet, she's ultimately defeated and driven to the ground. Doom demands if she'll finally acknowledge the superiority of the Earth/Kree/Skrull Axis and surrender if he vows that her life will be spared, and she does - because whatever else could be said about Victor von Doom, he was always a man of his word. Doom agrees - he was. That was one of the most difficult traits for Vision to eliminate in the cloning process. With that he kills the Empress, and thus ends the war. The names of the victims aren't even recorded.



Afterwards, back on the Skrull space station, Doom listens to a startling revelation from the Kree Minister - while humanity was engaged in destroying the Shi'ar, the Kree merely pretended to destroy the Badoon. In reality, they made a secret pact with them and the Skulls against Earth! Doom asks him to go on, and the Skulls aren't sure what else there is to say - against the combined might of the Kree, Skrulls, and Badoon, not even Earth can stand! A great armada has already been launched and is preparing to eliminate their world once and for all! Suddenly the screens switch to an image of Vision, who declares that he saw this treachery coming, and it is they who have lost - he is eminently able to meet this threat!

Vision asks Doom to do the honors of starting the final phase of the plan, and the cloned villain declares that the endgame now begins before hitting a button. The screen switches to the Kree homeworld of Hala, where the Supreme Intelligence is a vast computer network - the synthesized minds of all the mightiest minds their race ever knew. A single brainwashed Kree introduced a virus into that system, however, and control of the system has now passed, irrevocably… to the Vision. With that, the alien face transforms into the red-faced android. As for the Skrulls, their now-universal drug 'Thraxon' is in reality a compound developed by the Metazoid, and it will kill any who do not receive a regular supply from Earth. It will also turn them blue. And as for the Badoon… Hydra seized the hidden planet to which they sent their females and eggs, and without those hostages their species will surely soon die out.

Thus Vision, or rather the Earth which is now all but identical to him, has won its War of the Worlds. The path to the subjugation of the rest of the universe now lies open, and ever their war cry shall be: 'Logic over all!'


What If #25 - What if the Marvel Super-Heroes had lost Atlantis Attacks?

Atlantis Attacks is not a crossover I spent much attention on, since canonically Doom doesn't get involved - here, though he does get a role to play. The gist is that on a recent trip in space, the Silver Surfer lost control of his board and found that he (and it) were being manipulated by Ghaur, Lord of the Lemurian Deviants. Ghaur had been turned into a gaseous being by his enemies and needed the Surfer's power cosmic to reconstitute himself, which the Surfer unwittingly helped him with before realizing his error. Ghaur ignored the Surfer afterwards, however, and returned to the planet of his birth - Earth. Once there he struck a bargain with the queen of Lemuria, Llyra, to free the elder snake god Set from his dimensional prison.

Their plan was four-fold, with phase one involving the sacrifice of Lemuria's ancient enemies, the Atlanteans, by duping Attuma into attacking the surface world. Phase two involved the 'Save Our Society Foundation' under leadership of the subterranean emperor Tyrannus, which promised a cure for drug addiction to humans, but actually supplied a drug which turned people into serpent-men. Watch out, David Icke! In Phase Three they would gather all the Serpent Crowns in the multiverse and bring them together to create one gigantic crown from which the Serpent-God could enter reality. The final step was to gather seven brides for their seven-headed God, with each woman carrying the progeny of Set who would all rule dimensions in their father's unholy name.

Ghaur did not account for the opposition he faced from Earth's many super-beings, and the plans were foiled by the combined might of the greatest gathering of heroes the world had ever seen. But there were other worlds were not even this assemblage was enough to defeat these grand plans, which would first-hand come to know what would have happened if Set had come to Earth! The opening divergence in the reality shown here is the death of Namor (rather than his survival) during a ship explosion in Panama. Thus he would not be there to turn the tide against Llyra later. The tragedy is compounded when Punisher and Moon Knight fail to stop the production of the serpent-men drug when they fall under the substance's influence and become mindless reptiles themselves. Finally, Thor is unable to convince his half-brother Atum to come to earth to aid their mutual mother Gaea, the Earth-goddess. Atum's transformation into Demogorge proved key in the main timeline, but is not possible here.

As a consequence of all this, a battle against Set in another dimension goes poorly, with Quasar being lost in the nether reaches of his domain, Thing getting eaten, and even Doctor Strange being immolated by the flaming breaths of the serpent God, his magical amulet which proved key in the original plot left undiscovered.



Thor returns to Earth before he can be defeated, realizing the serpent deity is already travelling there in physical form as well, and the Avengers are there to fight it in an effort to free its seven prospective brides. Beast, Wasp and Ant-Man quickly get killed, after which the demon turns on Ghaur and Llyra and destroys its benefactors as well. While Set tends to his brides, the Avengers pick up their fallen and regroup.

The Avengers soon reassemble for another assault, and though they fight bravely against the Lemurian horde, many more Avengers fall that day. Set has one of the brides turn Llyra's infra-sonic cannon on them, bringing the whole city of Lemuria crashing down on top of them burying hero and Lemurian alike. Those who do not die are felled by the ever-growing serpent God - all save one, the mighty Thor himself, whom not even Set could destroy. He is thrown from the seas, unconscious. With most of Earth's Mightiest Heroes destroyed, Set's influence dominates the planet, contaminating the water supply and turning every man, woman and child into one of his serpentine slaves. Well, almost everyone.

A few days later, we catch up with the resistance at the near-deserted Headquarters of the Fantastic Four. Thor presides there over the gathered remnants of Earth's forces, each of whom are unaffected by the malady that grips the Earth due to their respective special abilities. These are Phoenix, Wolverine, Cloak, Aquarian, Sabretooth, Hulk, and - naturally - Doctor Doom. They have gathered to stop the Elder God's plan to enslave other worlds as he has their own. Doom proclaims that on that point they are all in agreement, hero and villain alike - but how do they intend to do it?



Sabretooth figures it's easy - they just kill the brides. No brides, no babies to send out into other worlds to conquer! Thor is offended at the very concept of brazenly killing the women they've fought besides, seeing it as cowardly and unworthy. Doom points out that disrespectful as Sabretooth's tone was - and he'll pay for that slight - the villain does have a point, as the brides are key to Set's plan. Wolverine concurs, noting that they're not exactly the women they remember anymore - it'd be better if they died by their hands rather than that monster Set's, since at least they remember who these women were! Wolverine requests permission to be the one to take on Marvel Girl, however - it's personal.

Sabretooth figures Wolverine is always letting his emotions get to him, and it's gonna be the death of him. Cloak doesn't understand at all, saying he couldn't kill Dagger under any circumstances. Sabretooth figures he'll kill everyone if he has to - except for Jean, of course. Logan called dibs. Aquarian (a bit of a Superman pastiche) notes that Sabretooth's callous disregard for life sickens him, and even Doom concurs with that assessment. Hulk doesn't like the idea much, but he'll go along with it, and Doom decides if they're going to do this, he has a plan to propose. Thor, Phoenix and himself will be the big guns who will take on Set directly, while the rest of them go for the brides. 'May God have mercy on us all', Cloak adds mournfully, and Thor solemnly agrees.

While that plan gets underway, we cut back to Set's dimension to reveal that Quasar survived his earlier fight with the snake god and is still floating through its alternate world. He swings his way through the dimension by attracting himself to some nearby asteroids, and tosses himself back towards the place where he, Strange, and Thor fought Set. He finds nothing there except Doctor Strange's charred skeleton and loose fragments of the Thing, as well as a conspicuous amulet. Quasar sinks to his knees in horror as he realizes his friends are all dead.

Back in Times Square, it turns out Set has laid his giant monstrous body in the streets, while the brides are holed up somewhere nearby. While Thor and his group form a diversion to attract Set's attention, Wolverine, Sabretooth, Cloak, Hulk, and Aquarian descend to street level to kick some serpent-men ass. They're attacked by serpent-Punisher and serpent-Daredevil, who shoot Sabretooth - but he's had worse. Aquarian picks up a struggling serpent-Magneto with his anti-gravity null fields and Wolverine cuts the guy's throat, much to Aquarian's disgust. Still, needs must. Hulk, meanwhile, squashes serpent-Colossus flat, then uses him as a club to knock serpent-Rogue into the sky like a baseball. Nearby the serpentine New Mutants attack, and while Cloak doesn't want to hurt them, they all rush heedlessly into Cloak's dark dimension.

Hulk is still struggling with finishing off the serpent-Colossus when Rogue comes flying back, and he decides he doesn't have time to deal with all these guys one by one. He's suddenly also attacked by serpent-Spider-Man, and feels a little sad - he always liked the little guy! Still, this is war… He squashed Spidey flat into the ground, then launches serpent-Rogue into space to finish the other fight. Nearby, Sabretooth plays dead while serpent-Punisher approaches. Relying on the scent of the gunpowder, he attacks at the last moment and guts Punisher, while Wolverine slaughters Daredevil nearby. The Jesus-like Aquarian, meanwhile, thinks they're all so savage and vicious - so uncouth! He cannot take the lives of the men he's captured, so he ultimately takes up Cloak's offer to imprison them within his cloak's dimension. They'll continue to live there - albeit in a dimension of eternal cold and darkness. Aquarian figures it's life, at least, and takes him up on that.

The heroes gather, musing that the serpent-version of the various heroes were clearly slower than normal - probably because of the serpent drug, which prevented them from even talking much less planning tactically. The conversation is halted when the worst of the serpent's followers approach - the Brides! They are Dagger, Marvel Girl, Andromeda, She-Hulk, Invisible Woman, Storm, and the Scarlet Witch. Because of course they'd be the entire female hero cast! Storm cuts loose and burns Sabretooth to death in seconds, while She-Hulk punches Hulk but barely budges him at all. Invisible Woman approaches from behind and engulfs his head with a force field however, cutting off his oxygen supply. Marvel Girl throws Wolverine around with telekinesis, aiming him at Aquarian right as Scarlet Witch performs her magic. She uses her hex powers to suddenly turn Wolverine into antimatter (she can do that?) and when he contacts the positive matter of Aquarian they both annihilate into pure light, leaving behind only an adamantium skeleton.

Hulk can hold his breath longer than any other human so he's still standing, but he's being ganged up on by the Brides, who try to knock the wind out of him. Storm and Dagger meanwhile combine their powers to try and overload Cloak's, and combined with the Scarlet Witch's hexes they succeed! While he cries out to his former partner, a suffering Cloak begins to fold in on itself, until he entirely disappears from the world. The Scarlet Witch then performs one final hex to revert the Hulk to Bruce Banner, after which She-Hulk and Andromeda finish him off with a single combined blow to his perfectly human skull. Meanwhile, back in the other dimension, a strangely star-spangled Quasar picks up the medallion Strange lost - the fabled Eye of Agamotto, and the key to victory!

Moving back in time a bit, we go to Times Square, around the moment Wolverine and company started their attack run, Thor, Doom and Phoenix attack the giant serpentine Set, and for the occasion Doom has switched out his green cloak for a brown one - it works! Doom warns Phoenix to watch her back from attack, telling her she must use her full power if they are to survive. Phoenix responds that she can't do that - he doesn't realize how powerful the entity within her really is! Thor tells her that she's not facing an earth-born foe now, but an Elder God, so she can't hold anything back! He throws his hammer and is shocked when the serpent swallows it whole!



Nearby, one of the serpent's heads breathes fire on Doom, and not even his force field can long protect him from that monster's incredible mystic power. But… what is he even thinking? Doom grits his teeth and balls his fists, declaring that defeat is for lesser men. The force field must hold, even if he has to convert all his armament's energy to it! It will hold! For he is Doom! He cries it out at the top of his lungs, taunting the monster even as it burns him with its mystical flames. HE IS DOOM!



As Doom is burning to ashes in the fire, Phoenix hears his death cries and decides that enough is enough - it is time for the monster to die. She unleashes the might of the entity within her, and engulfs the entire city in its gargantuan form, forcing the seven-headed God to face the first true threat it's yet faced. As it does so, Set fails to remember the other immortal in the fight - Thor, who desperately calls for his swallowed hammer. Set attempts to consume the Phoenix, growing larger and more powerful by the second, while the two heroes strain their powers - and Mjolnir suddenly slams out of the creature as it destroys one of Set's heads, while an exhausted and powerless Rachel Summers falls from the sky, the Phoenix Force fading from around her.

Thor throws himself into combat against Set once more, drawing its attention to him, and all six remaining heads unleash their fire, as well as what power they absorbed from the Phoenix. And though the very heavens tremble with Thor's fury, he too is forced to his knees by this onslaught, and immortal skin blisters and gives way from his bones in this inferno. A giant earthen hand suddenly reaches up from beneath and drags Thor underground before Set can react - Gaea herself, Thor's mother, saves him. Though she grows weak with Set's ascension, and she could not save her world or its mortal inhabitants, she could not watch her son die. While she weeps for what she lost, she's unaware that salvation arrives from the stars…

The Silver Surfer descends from space, having realized that he should concern himself with the plight of the Earth now that so many of his former comrades are lost, gone in the defense of their home-world. And still the Serpent grows larger - it can be seen now from space! Soon it will be large enough to devour the planet! He would not let his former master Galactus eat this world, and he sure won't let this creature do it either! He starts blasting the monster with the Power Cosmic, lashing out with power unmatched by most, and makes even Set pause. Soon he soars in and does what only the son of Odin managed before - he destroys one of the heads of Set! The five remaining scream as one, so loudly that they trigger fault-lines three-thousand miles away. The Surfer rushes in to strike at the beast's heart while it's in agony, but the give heads turn as one and blast him with a wave of flame, flinging him from his board.

At that exact moment Quasar reappears in the physical dimension, but he's not just that - he's combined his power with the Uni-Power of Captain Universe, and towers over the city of New York and even Set, declaring he is here to make the serpent pay for his deeds. He reveals the Eye of Agamotto and opens it with a mental command, which sucks both him and Set into its heart, where they will do battle for all eternity. The Silver Surfer later delivers the amulet to the Watcher on the Moon, where it remains. Never again will the Serpent God threaten Earth, nor will it be freed!

Alas, the damage it did cannot be undone - humanity is lost. They are now but slaves without a master, serpentine and mindless. And what of the brides? They survived the confrontation with the remnant heroes and villains, but not the birth of their sons. Each of them consume their mothers at birth, and grow to maturity by eating other humans, mere fodder left behind by their Sire. And upon reaching their own Age of Ascension, each of the sons of Set finds their way to other dimensions, where they rule in their father's name and father sons of their own, who would begin the cycle anew. And, dear friends, our own reality might be next...

Rating & Comments

What If #11 - What If the Fantastic Four All Had the Same Power? (Invisible Woman)



I don't really get why 'What If' sometimes incorporates additional elements to the original premise that don't really make sense. There's no reason why getting Sue's powers would somehow cause Nick Fury to arrive at the crash site or be waiting for them, and if her abilities didn't attract any particular attention originally, why would they do now that there's just a bunch more of her? It feels like the writers didn't actually write what they were supposed to, and just went with 'What if the Fantastic Four worked for SHIELD' instead, with the invisibility powers thing only barely related.

In any case, a second complaint here is that unlike all the other stories in this book where the heroes got their powers as original depicted, as befitting the hokey retro 60's style of storytelling at play, the writers upgraded the local equivalent to Sue's power to be much more like later incarnations of her - they gave them remote invisibility of others, for example, and force fields, and intangibility, and telekinesis. Sue took years to get access to any of that, so it seems kind of disingenuous to just give them to everyone here, especially since this is explicitly a variation on Fantastic Four v1 #5, very early in their existence.

Despite the rather similar execution of Doom's plan, including netting up a building, the details are randomly different - not only is he now based in Latveria already for no reason (it's not like the exact location of the castle makes a difference in this issue) adding a pointless complication to things, but Doom's entire plan seems to be to just kill Reed and that's it. Refreshingly direct, but it seems a bit sparse for Doom, right? Especially when he basically just dumps Reed in a hole and forgets about him afterwards! Doom's subsequently linking an alarm going off with the existence of an invisible quartet of superheroes is baffling and comes out of nowhere. If they're secret SHIELD agents, why would Doom randomly know of them? Why would an intruder alert automatically mean they are real, exactly? I am forced to assume that Doom suspected Reed and his friends were these superheroes to make that connection, but if that were the case why would he not take more precautions than having a gun somewhere in the building that may perhaps work? This comic is all the bad parts of the 60's, isn't it?

The most confusing moment, however, has to come towards the end. Doom has just finished explaining the gun he's holding, a sonic weapon which he's about to fire to take out the group with a form of attack they can't counter using their methods. Reed then uses his powers to render the weapon invisible… and this somehow helps disarm Doom. Note that he doesn't make the weapon intangible or anything, it's not like Doom is incapable of simply pulling the trigger. Apparently Doom was so startled by a quartet of superheroes with invisibility powers turning something invisible that he let himself get defeated without ever pulling his finger back an inch. That's… just really, really dumb. Even if it does lead to a pretty hilarious moment of Doom in full regalia, handcuffed and clearly annoyed by the affront. Heh!

This comic is lame, and the throwback style the 60's just makes it painful. I think the worst part is just that it seems like this is a dumb fanfiction story someone came up with, rather than an honest attempt at imagining the scenario from the title, which could lead in some interesting directions. Like, at least put some creative thought into it, it's the late 1980's at this point! Writing bad cheesy nonsense for the sake of it isn't charming, it's just bad.

What If #18 - What If the Fantastic Four Battled Doctor Doom Before They Got Their Powers?



The concept of a story which takes place before the canonical events of the Fantastic Four comics begin is an idea that is actually revisited a few times, and even appearances of pre-Mask Doom isn't unique to this 'What If' story - but we'll have to wait a while before we get to others. For the moment, then, we have a take on what these characters would have been like shortly after graduation, but before the fated rocket flight was actually underway (though we see signs of its eventual development later on.) Judging by the way they are portrayed, both Sue and especially Johnny Storm are still children in this comic, a few years younger than Reed or Ben at least, who have both graduated from college. It… causes complications.

While I like the inclusion of relatively minor characters like Jewel and the conceit of Reed boarding with the Storm siblings while going to University to bring these characters together, with Ben just sort of swinging by for drinks, it's hard not to notice how much the comic strains to keep all the characters involved and relevant. Johnny, being an actual child, is especially tough to justify - he keeps getting dragged along by excuse after excuse, and it becomes increasingly less justifiable as the danger increases. It's pretty obvious he has no understanding of what's happening, and just sort of distracts himself with toys most of the time. Sue similarly seems pretty irrelevant, except when the comic suddenly takes a swerve and makes her randomly really into witchcraft or something? Only reason I can explain her instantly buying into magic and applying it to their situation…

Doom's inclusion in this fic is rather less justified than any of the others, especially his pretense that he's also looking for a place to board like Reed, and just happened to run into Reed there. Seriously, is anyone supposed to buy that? I'm also not sure what Doom's actual motive was. Did he know about Reed's invention ahead of time so he could steal it? He must have, but surely he didn't need to go out of his way to fake the boarding room story to get access when he could just sneak in during a time when they were absent? I also don't get why he'd turn on the device he's stealing right then and there. If he knew what it was he would have just taken it, but if he didn't then there's no explanation why Doom is even here! Maybe he was just generically looking for revenge on Reed and lucked into finding the Projector?

The issues with Doom's portrayal increase when it's revealed that his plan is, naturally, to rescue his mother's soul - but the comic then goes out of its way to completely ignore massive elements of that story for no explicable reason. This issue came out years after Triumph and Torment and explicitly mentions Mephisto's name - but then ignores everything else. Not only does Doom randomly have the means to prevent Mephisto's involvement in the form of some gems, but he also plans to just teleport his mom out of the other world, as if we haven't already confirmed that it was only her spirit that was trapped there, and Mephisto needed to make her a body so she could even interact with people. So how does any of what happens in this 'What If' remotely make sense there? Never mind that it's ridiculous to think that a massive undertaking for Doom and Strange together could be fixed with a five minute fix to a random doohickey Reed made for an entirely unrelated purpose. That just screams lazy writing.

Some of the better elements of this story, I think, include Reed's unwillingness to accept supernatural elements even when they are actively shown to exist within this story, highlighting his stalwartness on that point - he's still highly skeptical or dubious about it in comics published in the early 90's at least, so it's endured for a while. Sue also gets to do something here, which is nice given the way she was treated in early Fantastic Four comics, and there's several cute nods to everyone's powers in dialogue. Beyond that, though, it feels like the writers got halfway to constructing a decent alternate universe and then gave up and rushed the rest, with Doom's character getting shafted in this respect. He's just one-dimensional.

The implication that despite his mother's soul being freed, the mere fact that Reed Richards managed to do that while also demonstrating his intellectual superiority, is enough to drive Victor into becoming Doctor Doom anyway is kind of funny too. Like, jeez Reed, even when you're doing good deeds you end up driving people around the bend! Or maybe it's just a statement on some things being fated, one way or another, to happen anyway. One wonder what a Cynthia-influenced Doctor Doom would be like. Although this story is flawed, it has enough cute moments and an interesting enough take on some things to get a pretty average score. Three stars it is!

What If #19 - What if Vision of the Avengers Conquered the World? (Dystopia)

This issue is relatively light on the Doom content, and honestly it's pretty light on content in general. It's basically just an extended 'Vision is smarter than you' montage, in which he tricks a bunch of powerful villains into doing his dirty work after going evil, and then finally arranges for each of them to have successors so he can keep performing his 'great work' of basically being super-Hitler into space as well, becoming super-space-Hitler. Pretty explicitly called out, actually, with Vision himself also citing Stalin in the same breath. It's all a bit depressing, but that makes sense given that this is the dystopian angle on what was already a pretty dystopian concept (where even the Utopian version is pretty… troubling, even if Vision is ultimately benevolent there.)

As far as Doom goes, he doesn't get interesting until the second half of the story, when we catch up with him a few centuries into the future. Or more precisely we meet a clone of Doom, who pretty much carries on where his genetic forefather started. It's telling, however, that he doesn't seem bothered by basically being subservient to Vision and waiting around for his commands, when the real Doom would surely be planning rebellion. Doom's ultimate loss becomes clear when it's revealed against Lilandra that Vision manipulated his genetic code to remove Doom's honorable streak, which I cannot possibly imagine he would have freely agreed to. I have to assume, then, that we're not dealing with a body-hopping Doom here who is just switching minds with his clones or some similar scenario - this new Doom is a custom-built one of Vision's design, and the original died, betrayed.

What If #25 - What if the Marvel Super-Heroes had lost Atlantis Attacks?

Another issue that's relatively light on the Doom content, this one reads less like a straight 'What If' and more like one of those 'Deadpool Kills the Universe' type comics where everyone just gets slaughtered. I'm not entirely sure how the writers came up with their list of surviving heroes and villains in the end, but at least all the ones present have some sensible justification for avoiding the serpent-men plague, with Doom one of the few ostensibly normal humans among them who presumably just defeated it technologically or blocked it out with his armor.

The comic then spends a lot of time slowly picking apart the main cast piece by piece, after already including massacres of the Avengers and other groups, as well as horrifying final ends to the likes of Doctor Strange and Spider-Man. There is just a whole lot of fighting in this without any real point, in the end, because the conceit of the book is basically that Atlantis Attacks would have been a total loss if Set came through to Earth, no matter what else happened afterwards. The entire Brides storyline is dedicated purely to the various heroes dying gruesomely in a failed attempt at stopping even one of those Brides, and the other group doesn't really prove any more successful - for all that the Phoenix, Thor, and Doom are powerhouses, they crumble before an Elder God. Even with the arrival of the obscenely strong Silver Surfer and Quasar, the remnant group attempting to win against Set failed to achieve their objective to take out the future invasion force traveling to other dimensions - apparently the Surfer never bothered to fix that, for whatever reason. This is no happy alternate ending, that's for sure!

One saving grace, at least for Doctor Doom fans, is that his final moments in this issue are pretty awesome, and very much echo Doom's final moments before stealing the powers of the Beyonder back in Secret Wars. Doom goes out howling against the coming of the night, rejecting the very concept of dying and howling his name at the top of his lungs at the monster that's pouring hellfire down upon him. Unlike all the previous times he strode through fire without noticing, this time he gets immolated by the magical flames - but at least it means he gets a badass exit out of this comic, and out of a ruined timeline...!
 
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Did Sue ever get regular access to intangibility? I thought she just had invisibility (self and others) and forcefields, so it threw me to see that.
 
Did Sue ever get regular access to intangibility? I thought she just had invisibility (self and others) and forcefields, so it threw me to see that.

Not that I can tell, no, so presumably we can add that as yet another way the comic avoids dealing with its stated premise. Although I suppose Sue changed into Man-Thing in another included story which also sort of goes against the spirit of the question...
 
I kind of miss the What-If stories, even if they can sometimes be depressingly dark and edgy, as we've just seen with this Set story.

While the Four can maybe deflect or avoid light rays, their abilities should offer no respite against sound!
Funny thing, during the Dark Reign event, Sue was able to soundproof a room with thick forcefield walls to help Spider-man get the drop on Venom (Mac Gargan) without alerting anyone, so that makes me think that they're not actually that vulnerable to sound if they thought about specifically protecting themselves from it. Personally, I would've gone back to light, but as a bright flash to blind them rather than as lasers to destroy them (which can come after). What would they do to protect from that, make transparent barriers that still let light through?
 
I kind of miss the What-If stories, even if they can sometimes be depressingly dark and edgy, as we've just seen with this Set story.

I feel like the variance goes from 'Everything turned out better than canon, actually' to 'literally everyone dies horribly' quite a bit. As I mentioned, the lack of continuity and consequences means writers go with extremes. So a lot of the time the comic just ends with most of the cast murdered unceremoniously (which we'll see again in Part 2 of this What If coverage), a future happy timeline of random children (ditto, twice), or very rarely a slightly more balanced finale. Eh.
 
I would like to apologize for not really reading the last couple installments, they're a bit too Wall-of-Text-y and keep being posted at times when I have other things I need to do.
 
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