By the way, because of the wording of the winning vote, I'm changing the wording to include the other section it indicates.
 
-Checks the fleet stats-
Porter is the better of the two destroyers stats-wise....

I'm not sure if this is a good or bad thing.
 
I do not know what to do with the evasion rolls once I roll the dice. Anybody who knows how Dirtnap determined them, please tell me. I cannot proceed without that knowledge.
 
I know, but I figured might as well put the notification up.
...You know what? Screw it. I'm going to make something up for this battle, I want to update. Since you're trying to dodge an en masse torpedo and dive bomber attack, the percentage of the die (from the highest number) is the percentage that gets knocked off.
I know this probably isn't how it's supposed to work, but it gives you the highest chance of not sinking.
Seriously the rolls are fucked not in your favor.
 
Oh well, if we survive this we'll probably be able to dodge well enough in the future to stay dry in a rain storm.
 
....
Fuck, nope, not a good idea. You still all sink like that.

Shit, okay, there has to be some way... guh...

Okay, so if you roll higher than a 5, then you reduce the damage by 50%. If it's higher than a 10, then it's 75%. Higher than 15 is 100% dodge.
There, running those numbers, let's see if at least some of you survive.
 
Okay, so if you roll higher than a 5, then you reduce the damage by 50%. If it's higher than a 10, then it's 75%. Higher than 15 is 100% dodge.
There, running those numbers, let's see if at least some of you survive.
I think a division of 5 - 30%, 10 - 60%, and 15 - 80%, 18 - 90%, and 20 - 100% would be better for game balancing...
 
5 - We Fight in the Shade
Notes: Although I use http://www.brockjones.com/dieroller/dice.htm I've been thinking about making a rolzroom... would that be better? I'm more familiar with what I use right now, though.
Also, @Dirtnap contacted me and informed me how the evasion rolls worked just as I was finishing the update, so I kept what I wrote because it's better drama.
However, my botched understanding of the system really put you and your little fleet through the wringer. No safety nets either.
So after an explanation from Dirtnap, I now know how to run this battle system properly. But I really don't feel like rewriting the update, because I simply don't have the time, unless you want to wait until Thursday.
So I'll just spare you the consequences this time, because I was running the combat mechanics incorrectly.
My apologies.
I also misinterpreted the air combat system, relegating the stats to individual planes than entire squadrons... oops.


[X] Voice your support of Atlanta. You already left someone behind once, you won't leave a sister-in-arms to the mercy of the Abyssals. You stand and fight with Independence and Atlanta. Anyone who doesn't like it can leave, you'll buy them time to flee.
-[X] We are in a sticky situation anyways. Break radio silences call for help while trying to defend. With any luck someone will come to our aid.

You close your eyes, gathering your resolve.
You've never been timid or clumsy. You've never shirked from duty or fled from a fight. Your reputation is ill-deserved, and despite what others may seem to think, you are as deadly as any of your sister ships.
So you won't run now. You won't validate anyone's doubts of you. If you go down swinging, buying time for Iowa to escape, if you sink in defense of your sisters-in-arms, then maybe you'll finally cast off the tainted past of the William D. Porter. Maybe you'll carve out a place in history for yourself, right alongside heroes like the ships of Taffy 3.

"I won't run," you speak, fists clenched and eyes determined, "We already left someone behind. I don't know who, but I'll be damned if I leave my friends and comrades to the mercy of these Abyssal bastards."

You stand tall, gaze forward and unwavering, "I'll stay and fight with you, Independence, Atlanta. I can help. Anyone who doesn't like that doesn't have to stay... we'll buy you time to leave."

"I..." Mahan's gaze hardens, and she grips her cannon tightly, "I'm staying too, Porter! I'll help!"

The four of you then turn to look at Iowa, who looks like you've all grown an extra head.
But her expression softens, and she lets out a nervous chuckle, "Hell, you're all going to stay and fight? You're crazy... but I don't suppose it would be very patriotic of me to run and abandon you all."

She cracks her knuckles, an excited grin spreading the corners of her mouth, "Alright, then! Let's do this! With the lot of you acting this cool, you better pull through! If you sink on me, I'm going to drag you from the ocean floor so that I can sink you again myself!"

The anticipation of the inevitable battle rises. This is happening, this is really happening.

"I'm going to call for help," you say, activating your radio, "Radio silence is a bit moot at the moment."

Iowa says nothing in response, giving you her silent permission.

"This is William D. Porter of the United States Navy, calling any ship within range," you broadcast on all friendly and encrypted frequencies, "Lion Group has been detected by the enemy. Overwhelming Abyssal aerial strike force in bound. Requesting aid and assistance. Our coordinates are-"

You broadcast on constant repeat as the Abyssal planes grow ever closer, their roar becoming audible as a distant droning buzz.

"My planes have engaged the enemy!" Independence reports as her relatively few 12 Buffalos throw themselves against the solid mass of Abyssal craft.

"Let's throw everything we've got at these fuckers!" Atlanta declares passionately, her turrets adjusting their firing angle.

Your own 5-inch whirs as the little turret turns and shifts its orientation.

"FIRE!" Iowa orders at the top of her lungs, and a storm of AAA fire roars into the sky, larger shells screaming alongside the thousands of other smaller munitions.

Enemy Forces
27 Locust Mk.1 - 108
40 Wraith Mk.1 - 40

Total AA Score: 148

Friendly Forces
12 Buffalo - 60
William D. Porter - 10
Mahan - 8
Atlanta - 35
Independence - 15
Iowa - 25

Total AA Score: 153

Friendly AA superior. Enemy bombing run reduced to 25% effectiveness.

Enemy Locust strike:
27 * ( 2d5 + 2 )
Rolling 2d5 + 2
( 5 + 2 ) + 2 = 9
Rolling 2d5 + 2
( 5 + 3 ) + 2 = 10
Rolling 2d5 + 2
( 5 + 2 ) + 2 = 9
Rolling 2d5 + 2
( 4 + 3 ) + 2 = 9
Rolling 2d5 + 2
( 1 + 5 ) + 2 = 8
Rolling 2d5 + 2
( 3 + 4 ) + 2 = 9
Rolling 2d5 + 2
( 4 + 2 ) + 2 = 8
Rolling 2d5 + 2
( 5 + 1 ) + 2 = 8
Rolling 2d5 + 2
( 5 + 1 ) + 2 = 8
Rolling 2d5 + 2
( 5 + 1 ) + 2 = 8
Rolling 2d5 + 2
( 4 + 1 ) + 2 = 7
Rolling 2d5 + 2
( 2 + 4 ) + 2 = 8
Rolling 2d5 + 2
( 5 + 1 ) + 2 = 8
Rolling 2d5 + 2
( 1 + 4 ) + 2 = 7
Rolling 2d5 + 2
( 3 + 2 ) + 2 = 7
Rolling 2d5 + 2
( 1 + 4 ) + 2 = 7
Rolling 2d5 + 2
( 1 + 2 ) + 2 = 5
Rolling 2d5 + 2
( 3 + 4 ) + 2 = 9
Rolling 2d5 + 2
( 2 + 5 ) + 2 = 9
Rolling 2d5 + 2
( 3 + 4 ) + 2 = 9
Rolling 2d5 + 2
( 5 + 4 ) + 2 = 11
Rolling 2d5 + 2
( 3 + 3 ) + 2 = 8
Rolling 2d5 + 2
( 2 + 3 ) + 2 = 7
Rolling 2d5 + 2
( 3 + 2 ) + 2 = 7
Rolling 2d5 + 2
( 3 + 4 ) + 2 = 9
Rolling 2d5 + 2
( 1 + 1 ) + 2 = 4
Rolling 2d5 + 2
( 4 + 5 ) + 2 = 11
----
( 9 + 10 + 9 + 9 + 8 + 9 + 8 + 8 + 8 + 8 + 7 + 8 + 8 + 7 + 7 + 7 + 5 + 9 + 9 + 9 + 11 + 8 + 7 + 7 + 9 + 4 + 11 ) = 219
Enemy Wraith Strike:
40 * ( 2d10 + 6 )
Rolling 2d10 + 6
( 3 + 2 ) + 6 = 11
Rolling 2d10 + 6
( 4 + 8 ) + 6 = 18
Rolling 2d10 + 6
( 9 + 7 ) + 6 = 22
Rolling 2d10 + 6
( 5 + 7 ) + 6 = 18
Rolling 2d10 + 6
( 1 + 6 ) + 6 = 13
Rolling 2d10 + 6
( 8 + 8 ) + 6 = 22
Rolling 2d10 + 6
( 5 + 10 ) + 6 = 21
Rolling 2d10 + 6
( 1 + 10 ) + 6 = 17
Rolling 2d10 + 6
( 6 + 4 ) + 6 = 16
Rolling 2d10 + 6
( 7 + 3 ) + 6 = 16
Rolling 2d10 + 6
( 1 + 10 ) + 6 = 17
Rolling 2d10 + 6
( 1 + 2 ) + 6 = 9
Rolling 2d10 + 6
( 1 + 4 ) + 6 = 11
Rolling 2d10 + 6
( 9 + 6 ) + 6 = 21
Rolling 2d10 + 6
( 2 + 2 ) + 6 = 10
Rolling 2d10 + 6
( 8 + 7 ) + 6 = 21
Rolling 2d10 + 6
( 4 + 8 ) + 6 = 18
Rolling 2d10 + 6
( 4 + 9 ) + 6 = 19
Rolling 2d10 + 6
( 10 + 1 ) + 6 = 17
Rolling 2d10 + 6
( 10 + 9 ) + 6 = 25
Rolling 2d10 + 6
( 6 + 5 ) + 6 = 17
Rolling 2d10 + 6
( 4 + 1 ) + 6 = 11
Rolling 2d10 + 6
( 5 + 3 ) + 6 = 14
Rolling 2d10 + 6
( 3 + 6 ) + 6 = 15
Rolling 2d10 + 6
( 7 + 8 ) + 6 = 21
Rolling 2d10 + 6
( 6 + 3 ) + 6 = 15
Rolling 2d10 + 6
( 5 + 3 ) + 6 = 14
Rolling 2d10 + 6
( 7 + 5 ) + 6 = 18
Rolling 2d10 + 6
( 4 + 3 ) + 6 = 13
Rolling 2d10 + 6
( 10 + 4 ) + 6 = 20
Rolling 2d10 + 6
( 1 + 3 ) + 6 = 10
Rolling 2d10 + 6
( 4 + 3 ) + 6 = 13
Rolling 2d10 + 6
( 1 + 4 ) + 6 = 11
Rolling 2d10 + 6
( 9 + 5 ) + 6 = 20
Rolling 2d10 + 6
( 5 + 6 ) + 6 = 17
Rolling 2d10 + 6
( 5 + 5 ) + 6 = 16
Rolling 2d10 + 6
( 7 + 1 ) + 6 = 14
Rolling 2d10 + 6
( 10 + 7 ) + 6 = 23
Rolling 2d10 + 6
( 2 + 5 ) + 6 = 13
Rolling 2d10 + 6
( 7 + 10 ) + 6 = 23
----
( 11 + 18 + 22 + 18 + 13 + 22 + 21 + 17 + 16 + 16 + 17 + 9 + 11 + 21 + 10 + 21 + 18 + 19 + 17 + 25 + 17 + 11 + 14 + 15 + 21 + 15 + 14 + 18 + 13 + 20 + 10 + 13 + 11 + 20 + 17 + 16 + 14 + 23 + 13 + 23 ) = 660
Total damage: 879
Enemy bombing run reduced to 25% effectiveness!
Effective damage total: 219.75
Per Ship: 43.95

Now the evasion rolls...

TEMPORARY EVASION SYSTEM: 5 and above affords a 50% damage reduction. 10 and above affords a 75% damage reduction. 15 and above grants full evasion. Resulting number shall be rounded to nearest whole.

William D. Porter:
1d20 = 11
Result: 75% damage reduction
Total Damage Sustained: 10.98-1= 10 Damage
HP: 6/16

Atlanta:
Rolling 1d15
( 5 ) = 5
Result: 50% damage reduction
Total Damage Sustained: 21.97-5= 17
HP: 8/25

Mahan:
1d20 = 9
Result: 50% damage reduction
Total Damage Sustained: 21.97-1= 21
HP: 0/14
SUNK

Independence:
Rolling 1d15
( 12 ) = 12
Result: 75% damage reduction
Total Damage Sustained: 10.98-3= 8
HP: 20/28

Iowa:
Rolling 1d7
( 4 ) = 4
Result: NO DAMAGE REDUCTION
Total Damage Sustained: 43.95-24= 20
HP: 76/96
Independence's planes make a good showing, but they all plummet from the sky as roiling fireballs with streaking tails of pitch.

Abyssal plane after Abyssal plane are swatted from the air, spinning out of control or wiped out of existence by the torrent of fire opposing them, but even as they are slaughtered in mind-numbing numbers, some make it through. Many make it through. They all bear down on you, engines screeching with an unearthly wail.

"Evasive!" Iowa screams, her screws tearing up the water under her, "Dodge, fucking dodge!"

Your own turbines scream as you push their limits, zigzagging through the water in an effort to throw off the dive bomber's aim.

They release their deadly payloads. Black bombs fall like raindrops.

All around you and the others, geysers erupt in the water where the bombs miss their mark. Mahan and Atlanta emerge from the pillars of water unscathed. However, Independence winces in pain as one impacts her flight deck, cratering it. Iowa cries out as her number three turret explodes into fragments, nailed by a bomb. You gasp in shock and agony as you feel one blow your smoke stack clean off in a crimson conflagration. It sets off a chain reaction on some of your AA guns, detonating their ammunition which tears even more of your rigging off your back, throwing it into the ocean. The pain is agonizing, but you pull yourself together; this isn't over yet.

Then the torpedo bombers drop their own contributions.

From all sides, underwater comets with trails of bubbles tear towards you and your sisters.

"Torpedoes!" Mahan calls out unnecessarily as she swerves to dodge them. Everyone does so.

Twisting and weaving, you cheer as every single torpedo misses you. Good, one hit would have been enough to sink a little Destroyer like you.

Atlanta catches a few as she tried to turn into them, staggering as she sinks a little bit lower into the water.
It stops at her knees, though, leaving her gasping in exertion and no small amount of pain. She has the flooding under control. Good.

Independence is hit by a single torpedo, and winces as she sinks a bit lower in the water. However, she survives, smirking slightly at her accomplishment.

Iowa catches almost a full spread, sustaining a considerable amount of damage. She barely reacted, and doesn't sink much, however. She looks mortified, but her armor protected her.

Mahan turns to avoid a torpedo, then her eyes widen in fear and terror as she realizes that she's just turned into the path of one last torpedo, and there's no time to change course.

She faces you and reaches out in desperation, as if you could do something.

"PORTE-" and she's swallowed up by a pillar of water.

Eyes fixed on the horror, you rush at her at your maximum speed, screaming at the top of your lungs, "MAHAN!"

The water falls back to the surface of the ocean, and you grab at the mangled destroyer with your hands, your turret tossed aside in the heat of the moment (a fairy scrambles out of the discarded cannon, life vest worn).

"Mahan!" you struggle to keep her above water. She's so heavy! The water darkens with red around the two of you. Her legs are obscured and distorted through the water, but you're fairly certain that she no longer has legs below the thighs.

She's limp as you strain to hold onto her. Her eyes are closed, and she's not breathing. Her boilers are silent, no smoke issues from her rigging.

Her weight is dragging you down. Your own legs sinking beneath the waves.

"No," you gaps as the water threatens to swallow her entirely, "No! MAHAN!"

"Hold on!" Atlanta shouts in a panic, grabbing ahold of you and Mahan, even though she herself is low in the water, "I won't let you two go!"

Independence wordlessly pulls up alongside and grips Mahan's shoulder, determination etched on her features.

Iowa seizes one of the straps securing Mahan's rigging to her back, "Don't sink on me!" she yells in anger and hopeless frustration, "That's an order, Mahan! You hear me? AN ORDER!"

The little Destroyer's descent is halted as everyone holds onto the flooded ship, hoping that they can save her. You hope that you can save her. She didn't deserve this.

The remaining anti-aircraft guns among you increase their chattering, and you all see the Abyssal planes regroup like a swarm of wasps, gearing up to strafe the gathered lot of you.

"...We..." Iowa swallows nervously, "We need to move."

"NO!" you balk at the suggestion, "I'm not leaving Mahan!"

"We need to move!" Iowa shouts, but doesn't let go of Mahan.

Your AAA fire continues unabated, but the planes do not fall fast enough. They get closer... and are clearly on a collision course.
They're going to kamikaze.

You hold onto Mahan as tight as you can. You can't die here, she can't die here! This can't possibly be it!

"Looks like you girls could use a hand."

You start at the voice over the radio as a number of missiles slam into most of the remaining Abyssal planes, sending them spiraling into the ocean as disintegrating wrecks.

Swooping into the area at top speed, the USS Tulsa fires its main gun, blasting the second-to-last bomber into flaming chunks. The last one swerves towards the LCS, cannon chattering and stitching a line up the side of the vessel. The LCS's CIWS sprays at the aggressor, unfortunately missing. As one last defiant act, the Abyssal plunges into the warship's cannon, annihilating it in a modest explosion.

"Get her to the Tulsa!" Iowa orders suddenly, snapping the rest of you out of your momentary shock. As one, you all drag the flooded Destroyer towards the LCS.

As you approach your savior, you note the extensive battle damage on the Tulsa, mostly old. The armor has been patched recently, although fresh wounds have been inflicted on the vessel. Craters from bomb impacts and such. She's been through a hell of a beating.

Steaming towards the starboard side of the ship, you make for the ramp that has been lowered for boarding.

Both you, Iowa, and Independence haul Mahan's still body on board while Atlanta crawls onto the ramp.

Immediately, Iowa lifts Mahan in her arms and stomps towards the naval officer that's come to greet the five of you.

"Where are the docks?!" she demands of the man, who sputters a reply. Her answer in hand, she runs as fast as she can into the ship itself.

You stagger after her. You need to know if Mahan will be all right. Nervous, friendly little Mahan.

Bursting into the docks, which is a large module installed into the mission bay, Iowa kneels down next to one of what appears to be a bathtub, but is actually a dock for Ship Girls. It's where you repair from damage sustained in combat. And right now, it's Mahan's only hope.

Iowa gently lowers the Destroyer into the water, her face stricken. You hold your breath as you watch Mahan for any sign of life. The water tints slightly from Mahan's blood.

A minute passes, and Iowa's expression darkens.

She mouths, "My fault," before moving to leave.

Then Mahan gasps.

The two of you freeze and are instantly at her side as she takes gasping, unsteady breath after unsteady breath.

"...Thank goodness," Iowa sags, relief evident as she smiles slightly.

You're speechless. You thought Mahan was gone. She nearly had been. If it hadn't been for you, she would have slipped beneath the waves, leaving no trace that she ever existed.

You've barely known the name ship of the Mahan-class long, but you're so glad that you'll have more time to get to know her.
You're not at all ashamed to admit that you're beginning to bawl in a manner completely undignified for an officer of the US Navy. They're tears of relief and joy, however. They could have easily been something else.

"I'll... I'll ask the Captain if they have any Instant Repair Buckets in storage," Iowa gets up to leave, "Look after her, will you, Porter?"

You nod, sniffling, as you clasp Mahan's hand tightly. It's getting warmer. She's alive. She isn't sunk. That's all that matters at the moment.
All that matters.

{Options}
[] Stay with Mahan. Your own repairs can wait until she's well. Also Iowa told you to.

[] Mahan will be fine. See to the others. Atlanta also needs help.

[] Use a dock. You're damaged, and need repairs.

[] Write in...
 
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[x] Stay with Mahan. Your own repairs can wait until she's well. Also Iowa told you too.

Porter isn't flooding and while damaged, it wasn't enough to kill her.
 
[x] Stay with Mahan. Your own repairs can wait until she's well. Also Iowa told you to.

Holy shet. Almost already lost a member. Also, why not just use Invisible Castle?
 
[X] Stay with Mahan. Your own repairs can wait until she's well. Also Iowa told you to.
 
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